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	<title>Create Digital Music &#187; Community</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Austin + SxSW Handmade Music, New Kit, Super Show of Music</title>
		<link>http://createdigitalmusic.com/2010/03/19/austin-sxsw-handmade-music-new-kit-super-show-of-music/</link>
		<comments>http://createdigitalmusic.com/2010/03/19/austin-sxsw-handmade-music-new-kit-super-show-of-music/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 20:05:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[austin]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[kits]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[sxsw]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9901</guid>
		<description><![CDATA[Austin is whirling with South by Southwest excitement, so why not make some swirly radio noises?
Yes, Handmade Music Austin does have a big blowout party in the midst of South by, with a huge music lineup. Wish I could be there, gang, but I&#8217;ll be staying here in NYC.
On the docket:
FREE performances starting at noon [...]]]></description>
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<p>Austin is whirling with South by Southwest excitement, so why not make some swirly radio noises?</p>
<p>Yes, Handmade Music Austin <em>does</em> have a big blowout party in the midst of South by, with a huge music lineup. Wish I could be there, gang, but I&#8217;ll be staying here in NYC.</p>
<p>On the docket:</p>
<p><strong>FREE performances</strong> starting at noon by Florene, The Hearts &#038; the Minds, WHITE, The Loud Objects, Bodytronix</p>
<p>$10 for a workshop</p>
<p>Registration and details:<br />
<a href="http://handmademusic.noisepages.com/austin-venue/">Handmade Music Austin #6 Super Show</a> + <a href="http://handmademusic.noisepages.com/2010/03/277/">update</a></p>
<p>Eric Archer writes:<span id="more-9901"></span></p>
<blockquote><p>I&#8217;m rolling out a new kit for HMA#6.  Its called Tune In Tokyo and makes swirly noises like tuning an old fashioned short wave radio.  Its just a cartoonish version of the real thing, but when I hear it I think OLD RADIO!!  As some of the boys have pointed out, there was an .. um .. playground game by the same name, which is explained fully in urbandictionary for the curious.  That&#8217;s Mt. Fuji on the board art.</p>
<p>The circuit has three square wave oscillators made from a 4584 (same as 40106), and an LFO.  The LFO sweeps the frequency of a fourth oscillator made with 74HC4046.  These frequencies drive the inputs of a 74HC594 shift register.  Its outputs are sent thru a network of specially weighted resistors, which are designed to convert 1&#8217;s and 0&#8217;s into a sine wave.  This digital sinewave generator recipe is an interesting shortcut to sine wave generation and I&#8217;ve only seen it in Don Lancaster&#8217;s CMOS cookbook (1977).  The opamp at the end of the resistor net is just there as a buffer.  This circuit gets its sound by abusing the properties of the digital sine wave generator via decimation and aliasing effects.</p>
<p>This is only one of the kits we&#8217;ll teach at HMA6; we decided to create a free-for-all where folks can select from a menu of kits and seat themselves at a table where others are building the same kit.  We&#8217;ll also be offering the Autonomous Bassline, Nebulophone, and some of our beginner kits as well.  Should be crazy enough to fit with the SXSW insanity that pervades Austin this time of year!</p></blockquote>
<p>If you make it and record some of the action, do share!</p>
<p><img src="http://createdigitalmusic.com/images/2010/03/TuneInTokyo-board.jpg" alt="" title="TuneInTokyo-board" width="477" height="305" class="alignnone size-full wp-image-9902" /></p>
<div class="imgcaption">This board makes swirly whirly noises.</div>
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		<title>This Week at the Game Developer Conference, San Francisco, Push the Button</title>
		<link>http://createdigitalmusic.com/2010/03/10/this-week-at-the-game-developer-conference-san-francisco-push-the-button/</link>
		<comments>http://createdigitalmusic.com/2010/03/10/this-week-at-the-game-developer-conference-san-francisco-push-the-button/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:10:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[one-button]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[san-francisco]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9789</guid>
		<description><![CDATA[What can you do with this? Game designers and artists find out this week at GDC. (Pictured: my own submission, up close.)
Why should Create Digital Music and Create Digital Motion (and, well, their editor) go to a game conference? This year, in particular, the annual gathering of game developers in San Francisco means a real [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2010/03/onebutton.jpg" alt="" title="onebutton" width="580" height="435" class="alignnone size-full wp-image-9790" /></p>
<div class="imgcaption">What can you do with this? Game designers and artists find out this week at GDC. (Pictured: my own submission, up close.)</div>
<p>Why should Create Digital Music and Create Digital Motion (and, well, their editor) go to a game conference? This year, in particular, the annual gathering of game developers in San Francisco means a real convergence of gaming culture and digital music and motion, of ideas about how interactivity can work (and the challenges of making interaction design creative), of generative and adaptive music and new cultures of digital media. Aside from that, of course, there&#8217;s no particular reason.</p>
<p>A quick look at some event highlights with which I&#8217;m involved:<br />
<strong>Tonight (Wednesday)</strong> is the debut gala for Gamma IV, the creative game design challenge by the Kokoromi Collective. You can check out the winning games on the show floor, as well.<br />
<a href="http://www.kokoromi.org/gamma4/">http://www.kokoromi.org/gamma4/</a></p>
<p>The games themselves offer plenty of inspiration for live visualists and people exploring new interfaces for music. But there&#8217;s also a music lineup alongside, with Starpause, Phil Fish, Moldover, Baiyon, Class Prez, and Future Boy. A big thanks to my mate Starpause for putting that lineup together; I&#8217;ll also be doing a short live set.</p>
<p>Unrelated to GDC (but working out nicely since I&#8217;m in town), <strong>Thursday night</strong> is a meeting of the illustrious Bay Area Computer Music Technology Group (BArCMuT), with a big, all-female lineup of creative artists finding expressive new interfaces for musical performance. I&#8217;ll be giving a lightning talk before the full program, so say hi if you&#8217;re around.<br />
<a href="http://www.meetup.com/barcmut/calendar/12702241/">http://www.meetup.com/barcmut/calendar/12702241/</a></p>
<p>Friday night is the free evening of One Button Objects, a set of interactive art pieces that explore what can be done with a single button. I&#8217;ll be talking more about that later this week; it really wound up being a great exercise, and even if you believe in rich, expressive control for music, forcing yourself to work with a single button is nothing if not enlightening. I co-curated the show with Heather Kelley of Kokoromi.<br />
Event details: <a href="http://www.gaffta.org/2010/03/09/one-button-objects-kokoromi-gray-area-foundation-for-the-arts/">One Button Objects: Kokoromi + Gray Area Foundation for the Arts</a></p>
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		<title>Musical Sewing Machines, Electronic Honky-Tonk, and Handmade Music NYC Monday</title>
		<link>http://createdigitalmusic.com/2010/03/05/musical-sewing-machines-electronic-honky-tonk-and-handmade-music-nyc-monday/</link>
		<comments>http://createdigitalmusic.com/2010/03/05/musical-sewing-machines-electronic-honky-tonk-and-handmade-music-nyc-monday/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 05:11:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[conductive]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sewing-machine]]></category>
		<category><![CDATA[textiles]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9703</guid>
		<description><![CDATA[Sewing together music: designer and techno-textile artist Lara Grant constructs music with a modded sewing machine and Max. Lara is one of the artists playing Handmade Music in New York next week; stay tuned here for more behind the scenes of what those folks are doing. Photo (CC-BY-SA) See-ming Lee.
Before evolutionary adaptation comes mutation. Some [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/seeminglee/4390053625/"><img src="http://farm3.static.flickr.com/2685/4390053625_30c93e140b.jpg"></a>
<div class="imgcaption">Sewing together music: designer and techno-textile artist Lara Grant constructs music with a modded sewing machine and Max. Lara is one of the artists playing Handmade Music in New York next week; stay tuned here for more behind the scenes of what those folks are doing. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/seeminglee/">See-ming Lee</a>.</div>
<p>Before evolutionary adaptation comes mutation. Some of the weirdest stuff, in other words, could be the future &#8211; just ask biology. That was the conversation I had with folks like artist <a href="http://rosa-menkman.blogspot.com/2010/02/hotpot-and-alternative-composing-at_24.html">Rosa Menkman</a> in Old Amsterdam (the one in Holland). So, as we gather back in New Amsterdam (NYC), we get a chance to celebrate the unusual.</p>
<p>Wherever you are in the world, here&#8217;s a look at some of those new mutations: a sewing machine converted into a musical instrument, an expressive audiovisual instrument borrowing ideas from the trumpet, and an electro-country band that covers classic honky-tonk American hits. </p>
<p>If you are in the sliver of our audience who live in the NYC area, of course, you can catch these folks live in a variety show-meets-science fair format. We don&#8217;t charge admission for the weird, and you can buy beer. Thanks to our new home at Galapagos Art Space, the NYC edition of Handmade Music can offer a proper stage and a lineup of live performances, along with the noisemaking and friendly atmosphere.</p>
<p><strong>Live, Monday, March 8</strong><br />
Where: <a href="http://www.galapagosartspace.com/audience.html">Galapagos Art Space</a>, DUMBO Brooklyn [<a href="http://www.galapagosartspace.com/directions.html">directions</a>]<br />
When: Doors open 7p<br />
Cost: FREE<br />
<strong>Highlights online for the rest of the planet</strong> here, later</p>
<h3>Augmented Sewing Machine + Ensemble</h3>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9784116&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9784116&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/9784116">Circuit Bending Orchestra: Lara Grant at Diana Eng&#8217;s Fairytale Fashion Show, Eyebeam NYC / SML</a> from <a href="http://vimeo.com/seeminglee">See-ming Lee ??? SML</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><span id="more-9703"></span></p>
<p>Lara Grant&#8217;s Augmented Sewing Machine, entitled &#8220;16TH AND MISSION,&#8221; takes the workings of the device and transforms it into musical control. Contact between needle and fabric and onboard switches and knobs (with help from Arduino and Max/MSP) make it a novel controller.</p>
<p>Lara joins myself and Matt Ganucheau providing additional electronic sounds (and possibly a surprise DIY creation or two from me), forming three quarters of the ensemble we formed to play a wearable technology fashion show. The <a href="http://www.fairytalefashion.org/">Fairytale Fashion</a> show, by Diana Eng, is documented below by <a href="http://blog.makezine.com/archive/2010/02/fairytale_fashion_show_2010_-_diana.html">MAKE&#8217;s</a>/Adafruit&#8217;s Phil Torrone, with our group&#8217;s live (PA) music in the background. (See also an <a href="http://blog.seeminglee.com/2010/02/diana-engs-fairytale-fashion-collection.html">extensive photoblog of the designs</a> by designer-technology See-ming Lee.) </p>
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<p><a href="http://vimeo.com/9740959">fairytale fashion 2010</a> from <a href="http://vimeo.com/adafruit">adafruit industries</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Missing but rejoining me next week in San Francisco is Lara&#8217;s sister Sarah Grant. Together, the Grant Sisters work on conductive fabric sound. If you&#8217;re interested in how to work with textiles in sonic electronics, they&#8217;ve promised to share more of what they&#8217;re doing:<br />
<a href="http://fsp.fm">http://fsp.fm</a></p>
<h3>The TOOB: An Audiovisual Hypertrumpet</h3>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/jBwvcPp8RHE&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jBwvcPp8RHE&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>How do you build on the idea of a trumpet? Give it digital control and control over audio and visuals, of course:</p>
<blockquote><p>Arvid Tomayko-Peters plays The TOOB &#8211; a unique wireless electronic wind instrument that gives the performer a vast but intuitive and malleable range of sonic material, allowing creative freedom in solo or group improvisation. The instrument senses breath, finger pressure, tilt and acceleration and utilizes sound captured and processed on the fly to create expressive soundscapes ranging from comic to tragic to &#8220;a force of nature&#8221; and abstract live video.</p></blockquote>
<p>At top, a recent short audiovisual improvisation recorded on the instrument, provided to CDM by the artist. The TOOB even made an appearance at SIGGRAPH, the geektastic visual conference. More information:</p>
<blockquote><p>Short live video from SIGGRAPH:<br />
<a href="http://arvidtp.net/music.php#siggraph2009<br />
">http://arvidtp.net/music.php#siggraph2009</a></p>
<p>How it works:<br />
<a href="http://arvidtp.net/portfolio/instruments.php">http://arvidtp.net/portfolio/instruments.php</a></p>
<p>Performance with the TOOB:<br />
<a href="http://arvidtp.net/portfolio/index.php#toob">http://arvidtp.net/portfolio/index.php#toob</a></p></blockquote>
<p>And here&#8217;s what the creation looks like. Notice the clever use of a project enclosure, tubing, and force sensing resistors. (Getting the job done always earns bonus points in my book.)</p>
<p><a href="http://createdigitalmusic.com/images/2010/03/toob1.jpg"><img src="http://createdigitalmusic.com/images/2010/03/toob1.jpg" alt="" title="toob" width="580" height="445" class="alignnone size-full wp-image-9748" /></a></p>
<h3>Owen Lake, Electro-Country, and New Handmade Instrument Designs</h3>
<p><a href="http://createdigitalmusic.com/images/2010/03/owenlake1.jpg"><img src="http://createdigitalmusic.com/images/2010/03/owenlake1.jpg" alt="" title="owenlake1" width="580" height="624" class="alignnone size-full wp-image-9737" /></a></p>
<div class="imgcaption">Jeff Snyder is a country artist. He&#8217;s also an electronic artist. He&#8217;s also an inventor, creating instruments like the one he&#8217;s holding. Can you say &#8220;crossover&#8221;? (Then again, we&#8217;re all standing on the shoulders of the great Les Paul &#8211; so it&#8217;s time to hone our musical chops, our hardware-hacking chops, and our rebellious sonic side, all in parallel.) Photo courtesy Owen Lake.</div>
<p>They call it electro-country. This isn&#8217;t modern, top-of-the-charts, watered down Nashville pop. Think covers of classic 1950s honky-tonk, covered on modular synths and custom electronic instruments.  The instrumental lineup for Owen Lake:</p>
<p>Owen Lake (jeff snyder) &#8211; voice and manta<br />
Penny Hunt (kate soper) &#8211; voice and synthesizer<br />
Tommy Byrd (matt hough) &#8211; voice and guitar<br />
Frank Arnold (spencer russell) &#8211; bass<br />
Buck Flash (alex ness) &#8211; live video</p>
<p>But alongside his love of country music, bandleader Jeff Snyder  moonlights as inventor. His Manta is a fascinating new small-run, boutique touch controller with a hexagonal layout. I had been meaning to check out the Manta anyway. (Its design has caught the eye of folks like Cycling &#8216;74 engineer <a href="http://blogs.oreilly.com/digitalmedia/2009/04/yanc-on-yet-another-controller.html">Darwin Grosse</a>, one of the key minds behind Max.) Now I get to see it in person, with a full electro-country band behind it. Expect a full report thereafter.</p>
<p><a href="http://createdigitalmusic.com/images/2010/03/angled-manta-hands.jpg"><img src="http://createdigitalmusic.com/images/2010/03/angled-manta-hands.jpg" alt="" title="angled-manta-hands" width="450" height="338" class="alignnone size-full wp-image-9746" /></a></p>
<p>Just don&#8217;t get too rowdy with the beers and start tossing them at the band in excitement, like that scene from <em>The Blues Brothers</em>. (Ah, though maybe we should put all these players together and try to cover &#8220;Stand By Your Man.&#8221;)</p>
<p>The hardware project:<br />
<a href="http://www.snyderphonics.com/">http://www.snyderphonics.com/</a></p>
<p>The band project:<br />
<a href="http://www.owenlake.com/">http://www.owenlake.com/</a></p>
<h3>Gesture-Controller Exploration, by Matt + Lisa</h3>
<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8581939&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8581939&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object>
<p><a href="http://vimeo.com/8581939">Gesture-Control Deomonstration</a> from <a href="http://vimeo.com/user414741">Mouse &amp; the Billionaire</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>M Bethancourt wowed us at a previous event with an elegantly-designed gestural controller. Such devices are hardly new, fundamentally, but the GCe3 is beautifully refined, in a gorgeous wood housing. Since then, Mouse and the Billionaire (aka Matt + Lisa, though I&#8217;m not sure which one is which) have been practicing &#8211; because it&#8217;s not only the invention of the thing, but practicing on it to get good. Here&#8217;s what they&#8217;re up to:</p>
<blockquote><p>The Gesture-Controller Exploration is a study of innovative musical instrument / controllers that investigates the relationship between movement, physical space and musical performance. The most recent incarnation, the GCe3, combines a musical software suite built in Max/Msp with an intuitive physical form to create a rich musical experience. Dipping, swinging, swaying, tilting, and turning the The Gesture-Controller sends signals to the computer running the audio software, informing its sound-making functions. This allows for a more satisfying performance, leveraging the power of the computer and helping the electronic musician to use physical means to create and manipulate digital electronic sounds in new and interesting ways.</p></blockquote>
<p><a href="http://www.mouseandthebillionaire.com/gce/">http://www.mouseandthebillionaire.com/gce/</a><br />
<a href="http://vimeo.com/tag:gesturecontrolexploration">http://vimeo.com/tag:gesturecontrolexploration</a></p>
<h3>The Event</h3>
<p><a href="http://handmademusic.noisepages.com/2010/03/handmade-music-brooklyn-monday-38-at-galapagos-free/">Event details</a></p>
<p><a href="http://handmademusic.noisepages.com/">http://handmademusic.noisepages.com/</a></p>
<p><a href="http://www.facebook.com/event.php?eid=387643270864&#038;ref=mf">on Facebook</a></p>
<p><strong>Bonus! Saturday</strong> we&#8217;re hanging out with Babycastles, the indie arcade, and the folks of Loud Objects, chip-programming sound scientists. Bring a soldering iron (if you own one; if not, it&#8217;s a worthy investment), and stop in for hacking controllers and making one-button objects. <a href="http://createdigitalmusic.com/2010/03/01/through-friday-making-one-button-objects-chip-infused-hackday-saturday/">Previous details</a> | <a href="http://www.facebook.com/event.php?eid=335180204826&#038;ref=mf">on Facebook</a></p>
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		<title>Through Friday, Making One-Button Objects, Chip-Infused Hackday Saturday</title>
		<link>http://createdigitalmusic.com/2010/03/01/through-friday-making-one-button-objects-chip-infused-hackday-saturday/</link>
		<comments>http://createdigitalmusic.com/2010/03/01/through-friday-making-one-button-objects-chip-infused-hackday-saturday/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 20:34:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[announcements]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[call-for-works]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[hackday]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[international]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[one-button]]></category>
		<category><![CDATA[open-calls]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[sf]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9642</guid>
		<description><![CDATA[&#8220;Press play&#8221; &#8230; &#8220;button-mashing&#8221; &#8230; the very criticism of digital music is often directed at the button or switch, even as the cult hit monome spreads arrays of buttons like a virus.
Well, we&#8217;re still interested in what you can do with a button, so to fully focus you, we&#8217;re only giving you one button with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/03/buttonhacking.jpg"><img src="http://createdigitalmusic.com/images/2010/03/buttonhacking.jpg" alt="" title="buttonhacking" width="580" height="435" class="alignright size-full wp-image-9644" /></a></p>
<p>&#8220;Press play&#8221; &#8230; &#8220;button-mashing&#8221; &#8230; the very criticism of digital music is often directed at the button or switch, even as the cult hit monome spreads arrays of buttons like a virus.</p>
<p>Well, we&#8217;re still interested in what you can do with a button, so to fully focus you, we&#8217;re only giving you one button with which to play. The challenge of limiting interaction to one button has <a href="http://www.kokoromi.org/gamma4/">already spawned an explosion of entries from game designers</a>, who have fought their way through intense competition for the legendary Gamma indie/experimental game competition. We&#8217;ll see the winners at the Game Developer Conference next week.</p>
<p>But we want to see what people can do with a single button and sound. Friday, March 12, sonic (and game-based, and other) objects involving a single button will converge at San Francisco&#8217;s <a href="http://www.gaffta.org/">Gray Area Foundation</a>, in the midst of GDC. </p>
<p>The deadline is officially today, March 1, but as I follow up on entries, we&#8217;re extending that to Friday, March 5, by the end of the day NYC time. There are already some terrific-looking submissions, but we&#8217;re willing to entertain the possibility of more, at least for a few more days. (if you have something you want to share online but can&#8217;t ship, let us know that, too)</p>
<p><strong>How to enter &#8211; simplified rules:</strong></p>
<p>It doesn’t have to be a game. (But it could be.)</p>
<p>It does need to do something – make noise, make lights, move, or otherwise interact.</p>
<p>It needs to operate on its own. We have to be able to plug it in and have it function, without the addition of a computer, etc.</p>
<p>It needs to be shipped to California for <strong>March 10 arrival</strong>, to be ready for the opening Friday, March 12. It will then be shipped back to you.</p>
<p>Send submissions, as detailed as you can, to:<br />
<strong>onebuttonobject@kokoromi.org</strong></p>
<p><strong>Party + Hack</strong></p>
<p>Part of the beauty of the one-button limitation is that it encourages quick hardware hacks and simplified designs. It&#8217;s a design you can make even if you&#8217;re out of time. We&#8217;ll be having a party to finish off creations in NYC on Saturday afternoon, building last-minute creations for Handmade Music Monday night (details forthcoming) and the One Button Objects show in San Francisco. If you want to get your own little hackday going between now and then and join us online from your local hackerspace / studio (anywhere in the world), let us know in comments. Here are details for those of you near NYC &#8211; plus some music for everyone to listen to while you solder/code/build:</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/track=1389293861/size=venti/bgcol=FFFFFF/linkcol=4285BB/" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#FFFFFF" /><embed src="http://bandcamp.com/EmbeddedPlayer.swf/track=1389293861/size=venti/bgcol=FFFFFF/linkcol=4285BB/" width="400" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never allowNetworking=always wmode=transparent bgcolor=#FFFFFF ></embed><noembed><a href="http://music.goatslacker.com/track/muscle-museum">Muscle Museum by goatslacker</a></noembed></object><br />
<span id="more-9642"></span></p>
<blockquote><p>Handmade Game Objects Hackday + Party<br />
SATURDAY OPEN HOURS @ 2PM &#8211; 6PM<br />
L TRAIN &#8211; 915 WYCKOFF AVE ( SILENT BARN )</p>
<p><a href="http://maps.google.com/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=915+WYCKOFF+AVE+brooklyn,+ny&#038;sll=40.705836,-74.007346&#038;sspn=0.009337,0.018604&#038;ie=UTF8&#038;hq=&#038;hnear=9-15+Wyckoff+Ave,+Queens,+New+York+11385&#038;ll=40.697185,-73.906231&#038;spn=0.009338,0.018604&#038;z=16&#038;iwloc=A">Map</a><br />
<a href="http://www.facebook.com/pages/Ridgewood-NY/Babycastles/203170207375?v=wall">Facebook</a></p>
<p><a href="http://babycastles.com">Babycastles</a> teams up with <a href="http://handmademusic.noisepages.com/">Handmade Music Night</a> for a hacking afternoon.   Come make crazy new video game objects, art, and controllers with us!  We&#8217;ll have a jungle of fun stuff like dentures and gloves (high five to play!), but you should bring some fun things too.  No experience at all necessary! (Bring soldering irons, tools, etc. if you&#8217;ve got them.)</p>
<p>with music by CHEESE&#8217;N'BEER CHIP MUSIC COLLECTIVE MATINÉE</p>
<p>ADAMGETSAWESOME  »><br />
<a href="http://myspace.com/adamgetsawesome">http://myspace.com/adamgetsawesome</a><br />
Adam uses a gameboy with LSDJ and a lot of alcohol! We assure you that his name is not just all talk, he does in fact “get awesome.”</p>
<p>Zen Albatross  »><br />
<a href="http://8bitcollective.com/members/Zen+Albatross/">http://8bitcollective.com/members/Zen+Albatross/</a><br />
Zen Albatross make stuff with pixels, Game Boys and ancient spirit magick. He also blogs about art, airships, bleeps, bloops and other swell things.</p>
<p>Goatslacker »><br />
<a href="http://music.goatslacker.com/">http://music.goatslacker.com/</a><br />
Goatslacker is Florida&#8217;s Josh Perez who promises to fill you up with high octane chip music.</p>
<p>and curry by chef Syed Salahuddin</p></blockquote>
<p>And yes, that music lineup includes Goatslacker, who did the MUSE covers in 8-bit. It&#8217;s the sort of high-energy music that goes well with trying to keep your brain on hardware hacking.</p>
<p>Seriously, if anyone wants to switch on a webcam or IRC chat while you work on your submission, let us know and we can co-hack internationally.</p>
<p><a href="http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&#038;friendID=450079631&#038;albumID=1328506&#038;imageID=16899328"><img src="http://hotlink.myspacecdn.com/images02/111/2914ae5cac87409ba29794283caedf9e/m.jpg" alt="" /></a></p>
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		<title>US$50 Bliptronic 5000 Gets Monome Conversion, with Code</title>
		<link>http://createdigitalmusic.com/2010/02/25/us50-bliptronic-5000-gets-monome-conversion-with-code/</link>
		<comments>http://createdigitalmusic.com/2010/02/25/us50-bliptronic-5000-gets-monome-conversion-with-code/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 17:59:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arduinome]]></category>
		<category><![CDATA[bliptronic]]></category>
		<category><![CDATA[bliptronic-5000]]></category>
		<category><![CDATA[budget]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[Community]]></category>
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		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[monome]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[thinkgeek]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9593</guid>
		<description><![CDATA[The monome meme continues to spread virally through your music gear. With some custom code (made freely available) and a little assistance from the free Arduino platform, Philly-based hacker Wil Lindsay  has converted the $50 Bliptronic 5000 device from ThinkGeek into a monome. That gives you full compatibility with the community-made patches that support [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/AVKQGLzbBmw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/AVKQGLzbBmw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>The monome meme continues to spread virally through your music gear. With some custom code (made freely available) and a little assistance from the free <a href="http://arduino.cc">Arduino platform</a>, Philly-based hacker Wil Lindsay  has converted the $50 Bliptronic 5000 device from ThinkGeek into a monome. That gives you full compatibility with the community-made patches that support the real thing, for a song. </p>
<p>If you&#8217;re handy with this sort of thing, you can follow the code and basic build instructions provided and mod your Bliptronic yourself. If not, you have two choices &#8211; the first half dozen early adopters can pay Wil to hack and test their Bliptronic for a fee to raise money for a PCB, and then once that happens, anyone who wants an all-in-one, more fully-documented kit will be able to choose that route instead.</p>
<p><a href="http://www.straytechnologies.com/bliptronome-v2-tests-kits-and-code-released/">Bliptronome V2 : tests, kits, and code released</a></p>
<p><a href="http://www.thinkgeek.com/electronics/musical-instruments/c4e1/">Bliptronic 5000 @ ThinkGeek</a></p>
<p>It occurs to me that someone might be able to do something different with that source, as well.</p>
<p>The way I&#8217;d still recommend assembling a monome if you can&#8217;t get in on one of the <a href="http://monome.org">official products or kits</a> would be the Arduinome, which is best-documented at <a href="http://flipmu.com/work/arduinome/">FlipMU&#8217;s Arduinome site</a>. But I like that the Bliptronic is now an option, too. I wouldn&#8217;t be surprised if some monome owners pick one up for the heck of it. I&#8217;ll send an update if Wil is successful with that kit.</p>
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		<title>Scenes from Amsterdam&#8217;s Music Inventors: When Circuits, Code, and Concept Meet</title>
		<link>http://createdigitalmusic.com/2010/02/22/scenes-from-amsterdams-music-inventors-when-circuits-code-and-concept-meet/</link>
		<comments>http://createdigitalmusic.com/2010/02/22/scenes-from-amsterdams-music-inventors-when-circuits-code-and-concept-meet/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 03:06:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[circuits]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[cracklebox]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
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		<category><![CDATA[experimental]]></category>
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		<category><![CDATA[OSC]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[steim]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9558</guid>
		<description><![CDATA[Making your own instruments may not be for everyone, but getting to witness the bleeding edge of musical DIY can give real insight into how electronic music performance can work, and what matters in sound. Last week, the famous sound research center in Amsterdam STEIM generously hosted an edition of Handmade Music, inviting inventors to [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/WY9AqfXdU9g&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WY9AqfXdU9g&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Making your own instruments may not be for everyone, but getting to witness the bleeding edge of musical DIY can give real insight into how electronic music performance can work, and what matters in sound. Last week, the famous sound research center in Amsterdam STEIM generously hosted an edition of Handmade Music, inviting inventors to make noises and performances with their self-made creations and to talk about their work.</p>
<p>Ben Terwel, one of the artists, shot the video above. It includes discussion in both Dutch and English, but if you don&#8217;t speak Dutch, you&#8217;ll still get the gist of a lot of the musical demonstrations. (It&#8217;s actually nice to hear the native language included, since I came in and spoke English, which you get plenty of here on CDM!)</p>
<p>A number of themes emerged from the work we saw:<span id="more-9558"></span></p>
<p><strong>Elegant circuits, multiple applications:</strong> Several pieces made use of <a href="http://www.crackle.org/CrackleBox.htm">Michel Waisvisz&#8217;s Cracklebox</a>, the legendary hardware design born at STEIM. What&#8217;s remarkable about this design is the way in which it can be incorporated into other ideas. Waisvisz has written about how important the act of &#8220;touching&#8221; the sound can be:</p>
<blockquote><p>Sometime in the early-sixties I started touching the inside of my fathers short-wave radio receivers. Before that with my brother René I had given &#8216;concerts&#8217; at home by placing our fingers on circuit boards of transistor radios that were &#8216;wrongly&#8217;, but usefully, interconnected with wires. The little electrical shocks were nice and the changes in the sound were exiting and magic mind-openers. Through touch I was able to start playing with short wave sounds in a way that would later become &#8217;sound music&#8217;. </p>
<p>I had already heard some of the early recordings of electronic music, but these often sounded so dull, so constructed, so without musical soul. Touching the inside of audio electronics was way more exiting to me. I knew this could change ideas about electronics and music. Touched electronics sounded rougher and sort of rebellious against the clean and high-tech quality of the electronic music from the fifties and early sixties. </p></blockquote>
<p>If you want to experiment with the Cracklebox, you can <a href="http://www.steim.org/steim/cracklebox.php">buy one from STEIM for EUR60 + shipping</a>. It&#8217;s a very accessible design, so an excellent choice even as your first hardware.</p>
<p><strong>Code and hardware, hand in hand:</strong> At Handmade Music in New York, we&#8217;ve tended to see projects that focus on either hardware or software. But the assembled creators in Amsterdam had some terrific examples of fusing the two designs. Many made use of Pd (Pure Data), the free and open source patching environment, which also enabled the use of Linux and low-cost, low-power, compact computing hardware. In fact, with access to such hardware, there&#8217;s no reason a traditional computer can&#8217;t be as svelte as an &#8220;embedded&#8221; solution. While wandering the labs at STEIM, I saw some other, similar examples.</p>
<p>One example (and the most literal case, aside from the Robot Cowboy): an audiovisual interface made from a paint palette and paintbrush. It was astounding to see how immediately people &#8220;got&#8221; this interface.</p>
<p>More:<br />
<a href="http://visualpaco.blogspot.com/">http://visualpaco.blogspot.com/</a></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/lo2tKqLRuas&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/lo2tKqLRuas&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="580" height="469"></embed></object></p>
<p><strong>Making performance work:</strong> Whether the Robot Cowboy wearable-music-making outfit (which easily stole the show), or custom turntable rigs and more conventional knobs and touch controllers, live performance was a key element. Obviously, these variables impact how audience members perceive a performance. But the artists also spoke about how significant these decisions were to their own happiness, the quality and satisfaction they could derive from their playing. </p>
<p><strong>Standardization and communication:</strong> The question you see me answering in the video above is whether some amount of standardization can allow control via protocols like OSC to work more effectively &#8211; and, indeed, whether OSC could be as standardized as MIDI. In both Amsterdam and (later that week) Stockholm, I got into many more conversations about this, both regarding control messages (&#8220;hey, you just pressed my antennae on my wearable sound suit&#8221;) and sync (&#8220;gee, what if we want our two delay effects to not sound like crap together?&#8221;). I&#8217;m excited that we can now get into implementation on many of these issues. When you see a room full of strange, new creations, it&#8217;s not hard to recognize that strict, rigid standardization of messages can&#8217;t work. But what could work &#8211; both for the evolution of MIDI and for new protocols &#8211; is communication that allows you to interconnect all that stuff that&#8217;s not standard.</p>
<p>Anyway, to conclude, the whole evening was fantastic fun. I&#8217;m really grateful to everyone from Amsterdam (and well beyond) for attending, sharing so many terrific ideas, and showing off this fantastic work. I come home really inspired. We&#8217;ll have more documentation on some of these individual projects, as well as new discussion of where would-be DIY artists can get started, and how all of the underlying technology can be better documented, extended, and improved.</p>
<p><strong>If you have photos, videos, or follow-up documentation</strong>, let me know! I&#8217;ll follow up once I, uh, get my body&#8217;s clock back on East Coast time!</p>
<p><strong>This week &#8211; Sonic Acts:</strong> My only regret is that I can&#8217;t hang around Amsterdam for the festival <a href="http://www.steim.org/STEIMBLOG/?p=1390">Sonic Acts</a>; fascinating-looking lineup, so if you go, let us know about it.</p>
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		<title>The Man-Robot with an iMac Head, and Handmade Music Amsterdam</title>
		<link>http://createdigitalmusic.com/2010/02/15/the-man-robot-with-an-imac-head-and-handmade-music-amsterdam/</link>
		<comments>http://createdigitalmusic.com/2010/02/15/the-man-robot-with-an-imac-head-and-handmade-music-amsterdam/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 17:42:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[Community]]></category>
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		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Fashion]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[steim]]></category>
		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9532</guid>
		<description><![CDATA[The Body, The Circuit, The Computer and The Voice: robot cowboy from STEIM Amsterdam on Vimeo.
If you want to look for some of the roots of live electronic musical performance, STEIM is one place to start. Founded in 1969 by a group of Dutch composers (Misha Mengelberg, Louis Andriessen, Peter Schat, Dick Raaymakers, Jan van [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2528505&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=293977&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2528505&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=293977&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/2528505">The Body, The Circuit, The Computer and The Voice: robot cowboy</a> from <a href="http://vimeo.com/steim">STEIM Amsterdam</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>If you want to look for some of the roots of live electronic musical performance, STEIM is one place to start. Founded in 1969 by a group of Dutch composers (Misha Mengelberg, Louis Andriessen, Peter Schat, Dick Raaymakers, Jan van Vlijmen, Reinbert de Leeuw, and Konrad Boehmer), and led by the late &#8220;founding father&#8221; Michel Waisvisz, it has remained an important hub for inventing music technologies. It was one of the first places that gave an indication that these kind of experiments could extend beyond academic labs into grassroots DIY movements and DJ/VJ club culture alike.</p>
<p>Amsterdam has been looking to do a Handmade Music series for a while, and this Wednesday we kick it off. There&#8217;s a huge lineup, so I&#8217;m packing two video cameras and one audio recorder into my luggage today before flying out. </p>
<p>You can check out the whole lineup on the STEIM blog, for a sense of what the Dutch DIY community is up to:<br />
<a href="http://www.steim.org/STEIMBLOG/?p=1378">Feb 17 2010: Hotpot Lab #2 – Handmade Music Amsterdam</a></p>
<p>The event is Wednesday night; doors open at 20:00 and it&#8217;s free. See the <a href="http://www.steim.org/steim/concerts.php">STEIM concerts page</a>.</p>
<p>I&#8217;ll also be doing an informal &#8220;State of the Union&#8221; address on the state of DIY tech, where things might go, and where people may get involved &#8211; and most importantly, what we can do to make these developments musically productive. One of the things that came out of comments last week is that we need <em>better documentation</em>. If people want to get involved in a broader community, outside even our traditional music community, DIY platforms for software and hardware must first be better documented, more usable, and more accessible.</p>
<p>Anyway, I&#8217;m thrilled to have a chance to bridge New Amsterdam (NYC) with Old Amsterdam, and start that conversation by listening and learning from a great group of people. Stay tuned. </p>
<p>We&#8217;ll have some guest posts through the week while I&#8217;m traveling, as well, and I&#8217;ll be back on home soil next week. </p>
<p><a href="http://www.createdigitalmusic.com/images/2010/02/handmadesteim.jpg"><img src="http://www.createdigitalmusic.com/images/2010/02/handmadesteim.jpg" alt="" title="handmadesteim" width="550" height="407" class="alignright size-full wp-image-9535" /></a></p>
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		<title>DIY Music Tech Community Round-up; Reflecting on the State of Music DIY?</title>
		<link>http://createdigitalmusic.com/2010/02/10/diy-music-tech-community-round-up-reflecting-on-the-state-of-music-diy/</link>
		<comments>http://createdigitalmusic.com/2010/02/10/diy-music-tech-community-round-up-reflecting-on-the-state-of-music-diy/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 18:06:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amsterdam]]></category>
		<category><![CDATA[arduino]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9459</guid>
		<description><![CDATA[The elegant patterns of a circuit board, as photographed by / (CC-BY) 
Last week, what was intended to be a day of posts wound up being several days of updates on events centered around music technology and DIY creation. Here&#8217;s a birds-eye view of what we covered, some of the events you can catch in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/hinkelstone/2435823037/"><img src="http://farm3.static.flickr.com/2093/2435823037_2f67cc65b1.jpg"></a></p>
<div class="imgcaption">The elegant patterns of a circuit board, as photographed by / (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) </div>
<p>Last week, what was intended to be a day of posts wound up being several days of updates on events centered around music technology and DIY creation. Here&#8217;s a birds-eye view of what we covered, some of the events you can catch in person, and some of what these events reveal.</p>
<p>It&#8217;s worthwhile just putting these posts in one spot so you can easily mark your calendar &#8211; and you can see, even in this small slice, the amount and breadth of activity happening now.</p>
<p>At STEIM in Amsterdam, I&#8217;ll be talking about the state of DIY and open source technology for musicians and artists, and what that means for creative people &#8212; both the potential and some of the challenges. So I&#8217;d be curious to hear your thoughts <em>before</em> I begin waxing poetic. Readers here aren&#8217;t shy, so let us know your concerns in comments.</p>
<p>Now, here&#8217;s your guide and calendar to DIY. Tell us what we&#8217;ve missed. I&#8217;m hoping to devote a permanent spot on Noisepages to an events calendar; anyone with slick WordPress/BuddyPress-based solutions, give us a shout.<span id="more-9459"></span></p>
<p><strong>The best new inventions.</strong></p>
<p>Don&#8217;t miss <a href="http://createdigitalmusic.com/2010/02/05/diy-community-your-web-connected-musical-future-at-music-hackday-stockholm/">web-savvy hacks and creations</a> from the music hackday, including an all-JavaScript clone of a popular Nintendo handheld music tool, online Web tools that make musician&#8217;s lives easier, and fantastic combinations of Android phones, web listening tools, online data, and physical objects. Meanwhile, if you want to start your own project but don&#8217;t know where to begin, <a href="http://createdigitalmusic.com/2010/02/04/diy-community-austin-a-hotbed-of-inventive-hardware-you-can-build-and-use/">Austin is a hotbed of new DIY kits</a>.</p>
<p><strong>February 17. Amsterdam, NL. (event)</strong></p>
<p>Handmade Music kicks off in Amsterdam at the STEIM research center. The action starts at 8p. I&#8217;m making a stop there on my way to Stockholm, and hope to provide documentation next week for the rest of the world. <a href="http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/">Details</a>.</p>
<p><strong>February 19. Toronto, Canada. (event)</strong></p>
<p><a href="http://createdigitalmusic.com/2010/02/03/diy-community-handmade-music-toronto-219-and-why-now-is-a-great-time-for-making/">Handmade Music hits Toronto</a>.</p>
<p>What they teach us: Why is it a &#8220;great time to make electronic music?&#8221; Toronto&#8217;s organizers point to the fact that makers are spoiler for choice of platform, with monome and Arduino on the hardware side, and ever-more-mature Max/MSP and Pure Data on the software side.</p>
<p><strong>February 28. Austin, Texas USA. (event)</strong></p>
<p><a href="http://createdigitalmusic.com/2010/02/04/diy-community-austin-a-hotbed-of-inventive-hardware-you-can-build-and-use/">Austin shares all their latest musical inventions</a>, plus resources for those wanting to work on making noises with the Arduino.</p>
<p>What they teach us: beginners can get in on these events, with the aid of newbie-friendly workshops and easygoing, noise-making parties. Oh yeah, and the advanced folks can create terrific, usable music hardware.</p>
<p><strong>March 8. Brooklyn, NY USA.</strong></p>
<p>Handmade Music starts a new series at Galapagos Art Space, between the Brooklyn and Manhattan Bridges. <a href="http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/">Details</a>.</p>
<p><strong>February 14, April 3, May 28. Porto, Portugal + worldwide. (call for works)</strong></p>
<p><a href="http://createdigitalmusic.com/2010/02/03/diy-community-digitopia-seeks-worlds-best-patchers-and-more-open-source-competition/">Digitopia seeks the best Max+Pd patches, dream ideas for musical inventions, and miniature music</a>. I&#8217;ll be there in June 2010.</p>
<p>What they teach us: the twist here is making an open source hardware controller the prize, and sharing the how-to with the world. Plus, all the competition entries are required to be open source, meaning the competition itself generates tools for the community.</p>
<p><strong>March 1 deadline; March 12 event. San Francisco + Worldwide.</strong></p>
<p>One-button Game Objects challenges designers to make self-contained sonic and visual interactive art &#8212; all using just one button. If you can ship it to San Francisco, we can show it. And in March, we&#8217;ll be looking at other ways that just one button can make a musical interface. <a href="http://createdigitalmotion.com/2010/01/call-for-works-one-button-game-objects/">Call for works info</a>.</p>
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		<title>Participate: One Button Game Objects, Handmade Music in NYC, Amsterdam, SF</title>
		<link>http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/</link>
		<comments>http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 00:08:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amsterdam]]></category>
		<category><![CDATA[brooklyn]]></category>
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		<category><![CDATA[workshops]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9392</guid>
		<description><![CDATA[It&#8217;s a call for one-button works. Literally. Sorry. Photo (CC) Jeff Keyzer.
What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I&#8217;m touring and looking for new works, we have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mightyohm/3039195353/"><img src="http://farm4.static.flickr.com/3236/3039195353_3b6ef5a9df.jpg"></a></p>
<div class="imgcaption">It&#8217;s a call for one-button works. Literally. Sorry. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>) <a href="http://www.mightyohm.com/">Jeff Keyzer</a>.</div>
<p>What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I&#8217;m touring and looking for new works, we have one call for one-button objects that (if you can ship it) can come from anywhere in the world, plus upcoming events in New York, San Francisco, and &#8212; this month, Amsterdam at the planetary music tech hub that is STEIM.</p>
<p><a href="http://www.flickr.com/photos/jeanbaptisteparis/527679322/sizes/m/"><img src="http://farm2.static.flickr.com/1209/527679322_84f54eaf6c.jpg"></a></p>
<div class="imgcaption">STEIM is an inspiration to all music DIYers and technologists, and the birthplace of one of the great pioneering DIY hardware designs of all time: the <a href="http://www.crackle.org/CrackleBox.htm">CrackleBox</a>.</div>
<h3>STEIM + Handmade Music Amsterdam (Netherlands, February)</h3>
<p>Handmade Music is beginning in Amsterdam. To kick things off, I&#8217;ll be visiting the legendary STEIM research center. The event will be open to anyone with inventions and self-built hardware and software you&#8217;d like to share. We&#8217;ll plug in and make a raucous noise. I&#8217;m really quite looking forward to meeting folks from this area.</p>
<p>When: <strong>Wednesday, February 17</strong>, 8p &#8211; ?<br />
Where: Utrechtsedwarsstraat 134, Amsterdam<br />
Cost: FREE<br />
<a href="http://www.steim.org/steim/concerts.php#299">STEIM Hotspot Lab Event Page</a></p>
<p>I&#8217;ll also do a short presentation of some work TBD; more on this next week.</p>
<p>If you&#8217;re attending and want to share what you&#8217;re bringing in advance or make sure you see me, use the <a href="http://createdigitalmusic.com/contact/">CDM contact form</a>.<span id="more-9392"></span></p>
<p><a href="http://www.flickr.com/photos/sfllaw/2077087449/in/set-72157603345277009"><img src="http://farm3.static.flickr.com/2328/2077087449_adffb4e531.jpg"></a></p>
<div class="imgcaption">Killjet, by Tristan Perich. Photo (CC-BY-SA) <a href="http://www.flickr.com/people/sfllaw/">Simon Law</a>.</div>
<h3>One-Button Objects Call (SF + World, March)</h3>
<blockquote><p>What can you do with one button? In an age of ever-more-complex touch interfaces, we’d like to imagine what a single, tangible, hardware button can mean for a design. To celebrate the arrival of their Gamma game event in San Francisco, art game collective Kokoromi is teaming up with Create Digital Music and Create Digital Motion to launch a call for ONE-BUTTON OBJECTS. </p></blockquote>
<p>So, sorry monome &#8212; too many buttons (unless you want to make a one-button monome, that is). The one-button game objects will incorporate a single-button-centered design and inspiration from the world of gaming into unique creations. Read up more on our sister site:</p>
<p><a href="http://createdigitalmotion.com/2010/01/call-for-works-one-button-game-objects/">Call for Works: One-Button Game Objects</a><br />
Then send your submissions for the gallery show in San Francisco to onebuttonobject@kokoromi.org<br />
(see also <a href="http://www.kokoromi.org/announcements/call-for-one-button-objects/">Kokoromi</a><br />
<strong>Receipt deadline: March 1</strong></p>
<p>If you&#8217;re in the NYC or San Francisco, we&#8217;re looking to do some informal hackdays to play with buttons, HID interfaces, Arduino and microcontroller platforms, and the like &#8212; we just need a hackerspace to host us. And if you&#8217;d like to do that elsewhere in the world, let us know and we&#8217;ll promote it.</p>
<p>And of course, be sure to attend Friday, March 12 at the <a href="http://www.gaffta.org/">Gray Area Foundation for the Arts</a> if you&#8217;re in the Bay Area or attending the Game Developer Conference.</p>
<p><a href="http://www.flickr.com/photos/dumbonyc/4256943242/"><img src="http://farm5.static.flickr.com/4039/4256943242_23ab0ec2b8.jpg"></a></p>
<div class="imgcaption">Handmade Music NYC is moving to DUMBO, Brooklyn, and the fantastic <a href="http://www.galapagosartspace.com/">Galapagos Art Space</a>.</div>
<h3>Handmade Music Brooklyn Returns; Your Inventions, Live Artists Wanted (NYC, March)</h3>
<p>Handmade Music in its hometown of New York is being rebooted. We&#8217;re launching new workshops, new hacking, and a new quarterly performance series at a proper performance venue, Galapagos. </p>
<p>That means we need you.</p>
<p>For the quarterly party, we&#8217;re continuing to look for people to bring in your own creations. If it runs on a netbook, if you have headphones you can bring, if it&#8217;s made out of wood and you can play it, if you can plug into a portable amp and make some noise, if it&#8217;s a circuit-bent toy with built-in speakers, it&#8217;s a welcome guest.</p>
<p>But we&#8217;re also looking for live artists in the greater New York area who incorporate DIY instruments, hardware, software (and even wearable interactive costumes, if you&#8217;ve got them) into your act. We&#8217;d like to hear who&#8217;s out there. We can&#8217;t invite everyone to play, but that&#8217;s all the more reason to hear about what people are doing.</p>
<p>If you have a project or act to consider, send them here:<br />
<a href="http://spreadsheets.google.com/a/createdigitalmedia.net/viewform?formkey=dEJoMnZnY3lyQkJNUjdCMWV4SlFlT1E6MA">Official 2010 Handmade Music NYC Call for Works</a></p>
<p>The first event is <strong>Monday, March 8</strong>. Doors open 7p, live acts start 8p.</p>
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		<title>Round-up: Your Web-Connected Musical Future, at Music Hackday Stockholm</title>
		<link>http://createdigitalmusic.com/2010/02/05/diy-community-your-web-connected-musical-future-at-music-hackday-stockholm/</link>
		<comments>http://createdigitalmusic.com/2010/02/05/diy-community-your-web-connected-musical-future-at-music-hackday-stockholm/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 22:02:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9357</guid>
		<description><![CDATA[It&#8217;s like Woodstock for Web music tech nerds. Photo (CC-BY) Anton Lindqvist.
&#8220;Okay,&#8221; you say to the Web geeks, &#8220;I&#8217;ve had enough. I don&#8217;t want another little app that looks at my iTunes collection and tells me that if I like Lady Gaga, I probably also like Madonna. I want to listen in new ways and, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mptre/4319778424/"><img src="http://farm5.static.flickr.com/4069/4319778424_589defc7ed.jpg"></a></p>
<div class="imgcaption">It&#8217;s like Woodstock for Web music tech nerds. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/mptre/">Anton Lindqvist</a>.</div>
<p>&#8220;Okay,&#8221; you say to the Web geeks, &#8220;I&#8217;ve had enough. I don&#8217;t want another little app that looks at my iTunes collection and tells me that if I like Lady Gaga, I probably also like Madonna. I want to listen in new ways and, most importantly, <em>make music</em>. What have you got, Web 2.0&#8230; 3.0&#8230; whatever we&#8217;re on now, that I can actually use. I want some of the deliciousness of the future, now.&#8221;</p>
<p>&#8220;Oh, and another thing &#8211; can I patch this Android phone of mine in absurd ways?&#8221;</p>
<p>Wish granted.</p>
<p>The latest Music Hackday in Stockholm was filled with the usual simple, first-draft hacks &#8211; as it should be; the whole idea is to do something quickly and <em>start</em> something real. But among them were some really strong ideas about how connecting music makers to the Web could do intelligent, new things. </p>
<p>Here are some of the best. Themes emerging:</p>
<p><strong>There is a &#8220;there&#8221; there.</strong> Use proximity, and make location start to help people share musical tastes (and, by the same token, music making).</p>
<p><strong>Put music creation in the browser &#8211; without Flash.</strong> New JavaScript-based tools can do live synthesis. There&#8217;s even a Nanoloop-style sequencer, built entirely with JavaScript and HTML. While these won&#8217;t be replacing dedicated music software any time soon, they can have the inverse effect, which is bringing musical creativity to more online apps. (Trust me, it&#8217;s more fun than most of what&#8217;s on Facebook.)</p>
<p><strong>Make musicians&#8217; online lives easier.</strong> Thanks to open APIs, all your gig info, tour info, and music uploads can finally come together.</p>
<p><strong>Get physical.</strong> Hacks involving everything from big robotic visualizers to physical radio controls connect open hardware platforms like Arduino and Android.</p>
<p>(And yes, there were a lot of new Android apps, early proof that open mobile development could make a splash.)</p>
<p>Here&#8217;s a look at some of the coolest individual projects:</p>
<p><a href="http://createdigitalmusic.com/images/2010/02/albexone.jpg"><img src="http://createdigitalmusic.com/images/2010/02/albexone.jpg" alt="albexone" title="albexone" width="510" height="384" class="alignright size-full wp-image-9364" /></a></p>
<div class="imgcaption">Data is turned into sculpture, with the help of microcontrollers and the open Android phone.</div>
<p><strong><a href="http://stockholm.musichackday.org/index.php?page=AlbexOne">AlbexOne</a></strong><br />
<em>Data as connected, kinetic sculpture</em></p>
<p>It&#8217;s one thing to talk to a Web API and put the results on the screen. It&#8217;s quite another to turn that feedback into a massive, mechanical sculpture.<span id="more-9357"></span></p>
<p><em>Ingredients:</em><br />
One Web API (Echo Nest Java API, for song analysis)<br />
One Google NexusOne phone, running Android, receiving data on wifi and sending on bluetooth<br />
One microcontroller, receiving signals from the Android and rotating a giant, mechanical arm to make a drawing</p>
<p>Here&#8217;s hoping co-creators <a href="http://www.albinkarlsson.com">Albin Karlsson</a> and <a href="http://www.olwal.com/">Alex Olwal</a> can send us video of the project working in action.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/mobbler.png" alt="mobbler" title="mobbler" width="430" height="627" class="alignright size-full wp-image-9368" /></p>
<div class="imgcaption">It looks like just another Last.fm player. But it behaves as though you live in a world where you go to real places and hang out with real people.</div>
<p><a href="http://stockholm.musichackday.org/index.php?page=ProximRadio+-+Blobble+-+Blobbler"><strong>ProximRadio + Blobble</strong></a><br />
<em>Making software and hardware proximity-aware</em></p>
<p>The work by Michael Coffey (<a href="http://github.com/eartle">github</a> | <a href="http://twitter.com/eartle">@eartle</a>) and Jonty Wareing (<a href="http://github.com/jonty">github</a> | <a href="http://twitter.com/jonty">@jonty</a>) may seem at first like more of the usual social song-playing stuff. But it&#8217;s really a clever use of Bluetooth and proximity that could have significant implications for listening to and making music with other people in the same room.</p>
<p>Using new clients and servers, Michael and Jonty change the experience of listening to music. As people enter and leave a room, radio feeds respond accordingly. And the experience of &#8220;scrobbling&#8221; &#8212; writing a piece of music played on your computer to the Web &#8212; changes from solo to ensemble experience. If you and a few friends listen to <em>Dark Side of the Moon</em> while watching <em>The Wizard of Oz</em>, now all of your Last.fm accounts respond accordingly.</p>
<p>Note, too, that by using the open-source GUI framework Qt4, what looks like a native Mac UI is actually portable across (cough) platforms.</p>
<p>Let&#8217;s say you&#8217;d rather make music than play it. Well, good news: developed could use these same tricks to build Bluetooth-enabled musical instruments that respond to proximity, not only for social interactions but better-integrated<br />
hardware.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/radiofree.jpg" alt="radiofree" title="radiofree" width="580" height="387" class="alignright size-full wp-image-9371" /></p>
<p><strong><a href="http://stockholm.musichackday.org/index.php?page=Radio+Free+Hackday">Radio Free Hackday</a></strong><br />
<em>Virtual radio meets the physical radio object</em></p>
<p>Simon Hohberg and Robert Böhnke (aka <a href="http://twitter.com/ceterum_censeo">@ceterum_censeo</a>) had a brilliant, simple hardware hack: put the soul of an Arduino mini into a friendly-looking Panasonic FM radio. Result: physical controls for virtual radio, and an actual, local FM stream transmitted back from the computer into the stream. </p>
<p>With some minor upgrades (like a beefier, non-Arduino minicomputer), this <em>could</em> be a self-contained Internet radio. But it&#8217;s a reminder that making physical controls for software can be fun, frivolous, and novel. After all, it&#8217;s really the way we interact with real-world objects that makes them meaningful.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/wltl0SRltgM&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wltl0SRltgM&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p><a href="http://stockholm.musichackday.org/index.php?page=Webloop"><strong>Webloop</strong></a><br />
<em>Game Boy mainstay Nanoloop, reimagined as JavaScript </em></p>
<p>Start with Nanoloop, the unique, elegantly-designed music creation software for the Game Boy. Now imagine it as a browser application &#8211; no Flash, no standalone app, but all JavaScript, even down to the audio output.</p>
<p>That&#8217;s what Jan Krutisch did with his Webloop, now in its second iteration. It&#8217;s a testament to the universality of Oliver Wittchow&#8217;s design for Nanoloop, and the growing power of the browser and JavaScript as an open platform on which to make music software.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/synthism.jpg" alt="synthism" title="synthism" width="580" height="299" class="alignright size-full wp-image-9375" /></p>
<p><a href="http://stockholm.musichackday.org/index.php?page=Synthism:+Collaborative+Synthesizer+Construction"><strong>Synthism</strong></a><br />
<em>Patching synthesis in online browser modules</em></p>
<p>This is a bit hard to see in action, so we&#8217;ll have to take their word for it. But the idea is compelling &#8211; and is another example of the action that could take place in the browser (in this case, with the actual sound work done elsewhere in a more traditional fashion):</p>
<blockquote><p>Synthism.com our frontend to the powerful BrainBeat compiler, which is also built by the synthism.com team. This gives you the possibility to export synthesizers from synthism.com to different platforms, e.g. as a VST instrument. The flexibility of the BrainBeat compiler allows us to add support for exotic hardware such as FPGAs or special purpose built DSPs found in different hardware synthesizers, making export to such platforms available.
</p></blockquote>
<p>And yes, all of this is meant to be &#8220;collaborative,&#8221; which could add more dimension to it.</p>
<p><object width="580" height="435"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9103599&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9103599&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="435"></embed></object>
<p><a href="http://vimeo.com/9103599">Songkick On Tour</a> from <a href="http://vimeo.com/mattbiddulph">Matt Biddulph</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong><a href="http://stockholm.musichackday.org/index.php?page=Songkick+On+Tour">Songkick on Tour</a></strong><br />
<em>A Web service that adds information to your trip</em></p>
<p><img src="http://createdigitalmusic.com/images/2010/02/lego_tourbus.png" alt="lego_tourbus" title="lego_tourbus" width="369" height="244" class="alignright size-full wp-image-9377" /></p>
<p>It may be technologically less impressive, but part of what I think will make the Web more useful is the use of open Web APIs to <em>reduce</em> the amount of work you have to do to get information. Songkick on Tour is a great example of that: it figures out your travel itinerary from the awesome Dopplr and lets you know what gigs are happening when you&#8217;re traveling. I&#8217;m a big fan of Dopplr and feel it&#8217;s underused; this demonstrates the sort of thing that could be done.</p>
<p>Of course, this quick hack is only the start &#8211; it could make it easier for touring musicians to stay on top of information when they&#8217;re on the road.</p>
<p>Along the same lines, and on a grander scale&#8230;</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/holodeck.jpg" alt="holodeck" title="holodeck" width="580" height="546" class="alignright size-full wp-image-9380" /></p>
<p><a href="http://stockholm.musichackday.org/index.php?page=Holodeck"><strong>Holodeck</strong></a><br />
<em>One place on the Web, all your artist stuff &#8211; automatically</em></p>
<p>&#8220;A tool for artists to create their own website with music from SoundCloud, gigs from Songkick or Last.fm, news/posts from Tumblr.&#8221;</p>
<p>That says it all, doesn&#8217;t it? Instead of adding yet another Web service to keep track of, another dimension of complexity in your life, this mashes together information you&#8217;ve already put elsewhere.</p>
<p>Imagine if every time you made a note of something, you scattered it in a different part of the house. Imagine how complex your life would be.</p>
<p>Oh, wait. I don&#8217;t have to imagine that. I do that. Anyway, yeah, let&#8217;s have the Web <em>not</em> work that way so it pays for the time, electricity, and money it consumes, &#8216;kay?</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/midiweb.jpg" alt="midiweb" title="midiweb" width="580" height="387" class="alignright size-full wp-image-9382" /></p>
<h3>Echonest Midi Player</h3>
<p><em>A Web-to-MIDI converter</em></p>
<p>Internet comes in, music goes out. Connect an Ethernet cable to one side of this gadget (via the Arduino Ethernet Shield), connect the other to a MIDI instrument, and Bertrand Gondouin&#8217;s creation plays MIDI music automatically.</p>
<p>Of course, this has other creative implications, like the ability to pipe your own music or musical events to installations, remote players, to rig up an Ethernet- (or wifi-) powered MIDI band, or whatever you might imagine.</p>
<p>And bless the presence of simple, free Web servers, like the one on which this site runs. (Actually, CDM is LXMP &#8211; Linux nginx MySQL PHP &#8211; not LAMP with Apache, but I digress.)</p>
<h3>More cool projects</h3>
<p>Tired of embedding a whole Flash-powered player? <a href="http://stockholm.musichackday.org/index.php?page=SoundCloud+Jquery+Player">the hackable SoundCloud JS player</a> is customizable and lightweight. (It&#8217;s not Flash-free &#8211; you still need Flash as the back-end to decode the audio, as sadly HTML5 still doesn&#8217;t mean consistent MP3 and OGG codec support across browsers, at least so far.)</p>
<p><a href="http://stockholm.musichackday.org/index.php?page=HacKey">HacKey</a> asks a fascinating question, which is whether people&#8217;s musical tastes are related to key.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/buddyj.jpg" alt="buddyj" title="buddyj" width="200" height="372" class="alignright size-full wp-image-9385" /></p>
<p><a href="http://stockholm.musichackday.org/index.php?page=BuddyJ">BuddyJ for iPhone</a> adds a dead-simple, cueable music output. Now, true, this may not look like an all-powerful DJ app, but that&#8217;s not the point: it makes the iPhone or iPod touch into a cueable &#8220;deck&#8221; you could connect to a mixer, etc.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/androidapp.jpg" alt="androidapp" title="androidapp" width="200" height="354" class="alignright size-full wp-image-9387" /></p>
<p><a href="http://stockholm.musichackday.org/index.php?page=Android:+Sleep+with+Swedish+Humour">SleepApp</a> is a simple Android demo app, but it also demonstrates &#8211; with all the code on Google Code &#8211; how to do basic UIs and stream Internet radio, meaning it could be a good starting point if you&#8217;re dabbling in Android music development.</p>
<h3>More coverage</h3>
<p><a href="http://www.pocket-lint.com/news/31212/five-music-hacks-from-the-future">Five music hacks from the future</a> [Pocket-lint]</p>
<p><a href="http://musicmachinery.com/2010/01/30/new-echo-nest-apis-demoed-at-the-stockholm-music-hackday/">New Echo Nest APIs demoed at the Stockholm Music Hackday</a> [Music Machinery, where you can also follow the Echo Nest APIs]</p>
<p><a href="http://blog.last.fm/2010/02/03/hacking-in-stockholm">Hacking in Stockholm</a> [A report from Last.fm's LAST.HQ]</p>
<p><a href="http://blog.programmableweb.com/2010/02/03/48-hours-31-hacks-stockholm-music-hack-day/">48 Hours, 31 Hacks &#8211; Stockholm Music Hack Day</a> [Programmable Web]</p>
<p>And here is some rough mobile video of the presentations:</p>
<p><object id="bplayer" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="320" height="276"><embed name="bplayer" src="http://bambuser.com/r/player.swf?vid=532030" type="application/x-shockwave-flash" width="320" height="276" allowfullscreen="true" wmode="opaque"></embed><param name="movie" value="http://bambuser.com/r/player.swf?vid=532030"></param><param name="allowfullscreen" value="true"></param><param name="wmode" value="opaque"></param></object></p>
<h3>New York?</h3>
<p>NYCers, I&#8217;d really love to help host a Music Hackday here (I missed the nearby Boston event, but we have some specific folks in NY who would be great to involve.) The only remaining challenge: a venue that can host 100 or 200 people, free. Suggestions?</p>
<p><a href="http://musichackday.org/">http://musichackday.org/</a></p>
<p><a href="http://stockholm.musichackday.org/?page=Hacks">All the Stockholm hacks</a></p>
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