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	<title>Create Digital Music &#187; composers</title>
	<atom:link href="http://createdigitalmusic.com/tag/composers/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
	<lastBuildDate>Fri, 25 May 2012 21:05:58 +0000</lastBuildDate>
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		<title>I Dream of Wires Documentary: Carl Craig, Canada, and Modular&#8217;s Beauty and Agony [Video]</title>
		<link>http://createdigitalmusic.com/2012/05/i-dream-of-wires-documentary-carl-craig-canada-and-modulars-beauty-and-agony-video/</link>
		<comments>http://createdigitalmusic.com/2012/05/i-dream-of-wires-documentary-carl-craig-canada-and-modulars-beauty-and-agony-video/#comments</comments>
		<pubDate>Tue, 15 May 2012 15:21:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[Carl Craig]]></category>
		<category><![CDATA[composers]]></category>
		<category><![CDATA[control-voltage]]></category>
		<category><![CDATA[create-analog-music]]></category>
		<category><![CDATA[crowd-funding]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[i-dream-of-wires]]></category>
		<category><![CDATA[indiegogo]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[mutek]]></category>
		<category><![CDATA[superior-canadian-engineering]]></category>
		<category><![CDATA[techno]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23918</guid>
		<description><![CDATA[Like the modulars themselves, an upcoming documentary on these analog synth beasts has been lurking behind closed doors. But that won&#8217;t be the case for long. &#8220;I Dream of Wires,&#8221; the crowd-funded documentary that probes artists&#8217; fascination with making music by connecting patch cords, will see a public showcase at Montreal&#8217;s MUTEK Festival. This and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/i-dream-of-wires-documentary-carl-craig-canada-and-modulars-beauty-and-agony-video/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/41126870?title=0&amp;byline=0&amp;portrait=0&amp;color=fff703" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Like the modulars themselves, an upcoming documentary on these analog synth beasts has been lurking behind closed doors. But that won&#8217;t be the case for long. &#8220;I Dream of Wires,&#8221; the crowd-funded documentary that probes artists&#8217; fascination with making music by connecting patch cords, will see a public showcase at Montreal&#8217;s <a href="http://www.mutek.org/">MUTEK</a> Festival. This and an upcoming film release, atop a <a href="http://createdigitalmusic.com/2012/05/modular-lovers-to-gather-in-nyc-celebrate-legacy-of-buchla-cv/">big get-together in New York</a>, could make this a proper summer of modular.</p>
<p>In anticipation of their showcase, MUTEK has released two significant excerpts from the film. One talks to <a href="http://carlcraig.net">Carl Craig</a>, Detroit techno legend, top. Craig describes how this tech has influenced his music, and what inspired him to look at modulars. The other clip &#8211; true to MUTEK&#8217;s Canadian home base and the origin country of the film itself &#8211; looks at Canada&#8217;s contribution to electronic music history. Detroit&#8217;s place in techno certainly needs no introduction, but it&#8217;s about time Canada got its role in synthesis recognized (below), having given the world pioneer Hugh Le Caine and the University of Toronto Electronic Music Lab, among other highlights. This excerpt turns the clock forward to modern-day synth goodness. We&#8217;re of course happy to know of a <a href="http://meeblip.com">certain digital synth designed in Canada</a>, but here the modular Renaissance gets the spotlight. As the film creators explain:<span id="more-23918"></span></p>
<blockquote><p>Recently, Canada has again come to play a significant role with the modern day resurgence of modular synthesizers; it is home to two highly respected manufacturers: <a href=http://modcan.com">Modcan</a>, founded by Toronto&#8217;s Bruce Duncan, was the first company to reintroduce modular synthesizers to the post-MIDI marketplace, and <a href="http://intellijel.com">Intellijel</a>, founded by Vancouver&#8217;s Danjel Van Tijn, is one of the fastest growing and most respected lines of Eurorack synthesizer modules.</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/41141443?title=0&amp;byline=0&amp;portrait=0&amp;color=fff703" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The MUTEK showcase will include live modular performances by Sealey/Greenspan/Lanza (Orphx/Junior Boys), Keith Fullerton Whitman (Kranky/Editions Mego), Solvent (Ghostly International/Suction Records), Clark (Warp Records), and Container (Spectrum Spools).</p>
<p>The film itself is a production of director Robert Fantinatto and Jason Amm (aka Ghostly International recording artist Solvent); Solvent is also composing the musical score. This isn&#8217;t simply a history of electronic music; instead, it focuses on the modern revival of the instruments. (The history is a subject of a future film, but we&#8217;ll let them finish this one first.)</p>
<p>It&#8217;s worth saying that modular synths aren&#8217;t all pleasure &#8211; they bring some pain, too. That&#8217;s why it&#8217;s worth watching the interviews excerpted in the November promo for the film. In that piece, even as they sing the praises of modular analog&#8217;s joys, musicians talk about challenges ranging from live performance setup to tuning. It&#8217;s impossible to understand the love for these instruments without grasping some of their idiosyncrasies.  In the earlier clip, you see everyone from builder Lori Napoleon to pioneer and custodion of electronic music history Joel Chadabe to composers like the late Richard Lainhart and the legendary Morton Subotnick, as well as builders and the film&#8217;s own Solvent.</p>
<p>The filmmakers continue to raise funds from fans. A recent West Coast USA tour, funded by IndieGogo, added interviews with Trent Reznor, John Tejada, cEvin Key, Jack Dangers, Bernie Krause, Richard Devine, Make Noise, Cynthia, The Harvestman, SynthTech/MOTM, Metasonix, Intellijel, and others. </p>
<p><iframe src="http://player.vimeo.com/video/34580585?title=0&amp;byline=0&amp;portrait=0&amp;color=fff703" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Round 3 funding: <a href="http://www.indiegogo.com/IDOW-round3">http://www.indiegogo.com/IDOW-round3</a></p>
<p>Keep tabs on the film on Facebook:<br />
<strong><a href="https://www.facebook.com/idreamofwiresdocumentary">https://www.facebook.com/idreamofwiresdocumentary</a></strong></p>
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		<title>Sculpting Sound with Maja Ratkje [Film]</title>
		<link>http://createdigitalmusic.com/2012/04/sculpting-sound-with-matja-ratkje-film/</link>
		<comments>http://createdigitalmusic.com/2012/04/sculpting-sound-with-matja-ratkje-film/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 12:33:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[composers]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[field-recoding]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[found-sound]]></category>
		<category><![CDATA[maja-ratkje]]></category>
		<category><![CDATA[norway]]></category>
		<category><![CDATA[vocalists]]></category>
		<category><![CDATA[vocals]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23607</guid>
		<description><![CDATA[The worlds of sound open to us as musicians seem limitless, endlessly unfolding in variety and possibility. So, even in a series of impressionistic moments from an upcoming film, it&#8217;s a delight to see composer Maja Ratkje play with sound. The Norwegian musician and vocalist, an improviser frequent collaborator with artists like Jaap Blonk, is &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/sculpting-sound-with-matja-ratkje-film/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/VXsiiKawijA" frameborder="0" allowfullscreen></iframe></p>
<p>The worlds of sound open to us as musicians seem limitless, endlessly unfolding in variety and possibility. So, even in a series of impressionistic moments from an upcoming film, it&#8217;s a delight to see composer Maja Ratkje play with sound.</p>
<p>The Norwegian musician and vocalist, an improviser frequent collaborator with artists like Jaap Blonk, is seen making wild sounds with her voice, experimenting with found sounds from field recordings and music boxes, and playing, too, with electronics and technology. </p>
<p>There&#8217;s perhaps not much more to say about this other than to let the experience of exploring sound in music wash over you. (It&#8217;s nice to see what I believe is her kid getting in on the action, too!) More background:</p>
<blockquote><p>some impressions of the footage we filmed in 2010 (Berlin, Suffolk, Switzerland, Bruges, Trondheim, Oslo, and several other places all over Norway).</p>
<p>Edited by Ted Zbozien, Cleveland<br />
Produced by Genesis Film, Haugesund/Oslo in co-production with dffb and IJB, Berlin</p>
<p>For more information please contact <a href="http://genesisfilm.no">http://genesisfilm.no</a> or <a href="http://www.ijbiermann.com">http://www.ijbiermann.com</a></p></blockquote>
<p>The film was promised in 2011, though I couldn&#8217;t find anything on it; let us know if you can. Thanks to stkr/Pete for the tip.</p>
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		<title>A Massive Bundle of Game Music, the Magical Machinarium Score, and the Quiet Indie Music Revolution</title>
		<link>http://createdigitalmusic.com/2012/02/a-massive-bundle-of-game-music-the-magical-machinarium-score-and-the-quiet-indie-music-revolution/</link>
		<comments>http://createdigitalmusic.com/2012/02/a-massive-bundle-of-game-music-the-magical-machinarium-score-and-the-quiet-indie-music-revolution/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 12:45:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[bandcamp]]></category>
		<category><![CDATA[bundle]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[composers]]></category>
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		<category><![CDATA[indie]]></category>
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		<category><![CDATA[jim-guthrie]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[machinarium]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[scores]]></category>
		<category><![CDATA[sword-and-sworcery]]></category>
		<category><![CDATA[Tomáš-Dvořák]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22714</guid>
		<description><![CDATA[As musical old-timers repeatedly sing the sad song of the supposed demise of the full-length album, a funny thing has happened. Lovers of games have taken up a growing passion for game music, and in particular the indie score for indie games. Independent game publishing and independent music composition &#8211; from truly unsigned, unknown artists &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/a-massive-bundle-of-game-music-the-magical-machinarium-score-and-the-quiet-indie-music-revolution/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/gamemusicbundle.jpg"><img src="http://createdigitalmusic.com/files/2012/02/gamemusicbundle-640x466.jpg" alt="" title="gamemusicbundle" width="640" height="466" class="alignnone size-large wp-image-22716" /></a></p>
<p>As musical old-timers repeatedly sing the sad song of the supposed demise of the full-length album, a funny thing has happened. Lovers of games have taken up a growing passion for game music, and in particular the indie score for indie games. Independent game publishing and independent music composition &#8211; from truly unsigned, unknown artists &#8211; go hand in hand. Indeed, the download and purchase charts on Bandcamp are often dominated by game scores. Fueled by word-of-mouth, these go viral in enthusiast communities largely ignored by either music or game reportage.</p>
<p>Far from the big-budget blockbuster war game, these scores &#8211; like the games for which they&#8217;re composed &#8211; are quirky and eccentric. They reject the usual expectations of what game music might be, sometimes tending to the cinematic, sometimes to the retro, sometimes unapologetically embracing magical, sentimental, childlike worlds.</p>
<p>And now, defying music&#8217;s typical business models as well as its genre expectations, you can get a whole big bundle of games for almost no money. Pay what you want, and get hours of music. Pay more than $10, and get loads more. You just have to do it before the deal ends (five days from this posting), at which point the bundle is gone forever. In a sign of just how much love listeners of these records feel, there&#8217;s a competition to get into the top 20, top 10, and top-paying spots, which with days left in the contest is already pushing well into the hundreds of dollars. But for that rate or just the few-dollar rate, these are the true fans. You&#8217;ve heard about them in theory in trendy music business blogs and conferences, in theory. But here, someone&#8217;s doing something about it, and it&#8217;s not a fluke or a one-time novelty: it&#8217;s a real formula.</p>
<p><strong><a href="http://www.gamemusicbundle.com/">http://www.gamemusicbundle.com/</a></strong></p>
<p>Game music itself is, of course, a funny thing. Game play itself tends to repetition, meaning you hear this music a lot. So it says something really extraordinary about the affection for these scores that gamers want to hear the music again and again. This gets the musical content well beyond the level of annoying wallpaper into something that, even more than a film score you hear just once or a few times, you want to make part of your life. That endless play gets us back to what inspired ownership in the first place, to buying stacks of records rather than just waiting for them on the radio. And in that sense, perhaps what motivates owning music versus treating it like a utility or water faucet hasn&#8217;t changed in the digital age at all. Maybe it&#8217;s gotten even stronger.<span id="more-22714"></span></p>
<p>We&#8217;ve already sung the praises of Sword and Sworcery on this site; it&#8217;s notably in the bundle. But I want to highlight in particular one other score, the inventive and dream-like <em>Machinarium</em>. Impeccably recorded, boldly original, the work of Prague-based Tomáš Dvořák, Machinarium mirrors the whimsical constructed machines of the games. There&#8217;s a careful attention to timbre, and music that moves from film-like moments to song to beautiful washes of ambience, glitch set against warm rushes of landscape. For his part, Dvořák is a clarinetist, and his musical senstitivity never ceases to translate into the score. It&#8217;s just good music, even if you never play the game, and easily worth the price of admission for the bundle if you never listened to anything else (though you would truly be missing out). It&#8217;s simply one of the best game music scores in recent years. </p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=360780966/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://store.floex.cz/album/machinarium-soundtrack">Machinarium Soundtrack by Tomáš Dvořák</a></iframe></p>
<p>And another look at Jim Guthrie&#8217;s score to Sword &#038; Sworcery:</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=572286610/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Sword &amp; Sworcery LP &#8211; The Ballad of the Space Babies by Jim Guthrie</a></iframe></p>
<p><a href="http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/">Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords &#038; Sworcery</a>[Create Digital Music]</p>
<p><a href="http://createdigitalmotion.com/2011/04/inside-handheld-game-art-the-art-style-and-making-of-swords-sworcery-superbrothers-pixel-cinema/">Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords &#038; Sworcery</a> [Create Digital Motion]</p>
<p>Also in this collection: Aquaria, To the Moon, Jamestown, and a mash-up, plus a whole bunch of bonus games when you spend a bit more that feel heavily influenced by Japanese game music and chip music.</p>
<p>And some of the best gems are in the repeat of the last bundle, which you can (and should) add on for US$5 more:<br />
Minecraft: Volume Alpha, Super Meat Boy: Digital Soundtrack, PPPPPP (soundtrack to VVVVVV), Impostor Nostalgia, Cobalt, Ravenmark: Scourge of Estellion, A.R.E.S. Extinction Agenda, Return All Robots!, Mighty Milky, Way / Mighty Flip Champs, Tree of Knowledge</p>
<p>I&#8217;ve sat at game conferences as composers working for so-called AAA titles lamented the limitations of the game music production pipeline. Quietly, indie game developers have shown that anything is possible, that the quality of a game score is limited only by a composer&#8217;s imagination.</p>
<p>More music to hear (and some behind-the-scenes footage), including a really promising Kickstarter-funded iPad music project from regular CDM reader Wiley Wiggins: </p>
<p><iframe src="http://player.vimeo.com/video/23460730?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/TjjqvK7JHRg" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/cCbzekI9oaw" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/lkBnQ27-Qrs" frameborder="0" allowfullscreen></iframe></p>
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		<title>Richard Lainhart, Prolific Composer and Artist, Dies at 58; Links to His Work</title>
		<link>http://createdigitalmusic.com/2012/01/richard-lainhart-prolific-composer-and-artist-dies-at-58-links-to-his-work/</link>
		<comments>http://createdigitalmusic.com/2012/01/richard-lainhart-prolific-composer-and-artist-dies-at-58-links-to-his-work/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 16:14:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22070</guid>
		<description><![CDATA[Richard plays Handmade Music in 2007; full video at bottom. I&#8217;m saddened to learn of the death of Richard Lainhart, the New York-based composer and artist who has been inseparable from the experimental electronic scene for many years. I knew Richard to be a gentle and imaginative soul, an inventive technologist, someone capable of dreaming &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/richard-lainhart-prolific-composer-and-artist-dies-at-58-links-to-his-work/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/richardhandmademusic.jpg"><img src="http://createdigitalmusic.com/files/2012/01/richardhandmademusic-640x480.jpg" alt="" title="richardhandmademusic" width="640" height="480" class="alignnone size-large wp-image-22075" /></a></p>
<div class="imgcaption">Richard plays Handmade Music in 2007; full video at bottom.</div>
<p>I&#8217;m saddened to learn of the death of Richard Lainhart, the New York-based composer and artist who has been inseparable from the experimental electronic scene for many years. I knew Richard to be a gentle and imaginative soul, an inventive technologist, someone capable of dreaming up endless soundscapes and auditory worlds. He was also a great contributor to the CDM community, including playing one of the early installments of Handmade Music at Etsy Labs in Brooklyn. (Photo above; full video at bottom.)</p>
<p>I think it&#8217;s fitting to illustrate Richard with a terrific self-portrait on Polaroid, one that illustrates his sense of humor and artistic adventurousness:</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/richardselfportrait.jpg"><img src="http://createdigitalmusic.com/files/2012/01/richardselfportrait-515x640.jpg" alt="" title="richardselfportrait" width="515" height="640" class="alignnone size-large wp-image-22077" /></a></p>
<div class="imgcaption">A self-portrait by the artist; via <a href="http://www.flickr.com/people/9823278@N06/">the wealth of wonder in Richard&#8217;s Flickr account</a>.</div>
<p>Richard&#8217;s wife Caroline posted a note with the news, which most of us found via Facebook:<span id="more-22070"></span></p>
<blockquote><p>Richard Lainhart February 14, 1953 &#8211; December 30, 2011</p>
<p>Dear friends of Richard,<br />
It is with a heavy heart that I that I must tell you Richard Lainhart, composer, musician, technologist, filmmaker, and digital artisan died Friday, December 30, 2011. </p>
<p>On December 17, Richard complained of pains in his side and was admitted to the hospital for tests which showed an intestinal cancer. He was operated on on December 21. After the surgery (which showed the cancer had not spread), there were infectious complications which took his life on December 30.</p>
<p>He struggled valiantly to overcome his infection, but it was not to be. We are all in shock and cannot grasp the idea of his not making music, talking music, teaching, posting and playing.</p>
<p>Caroline Meyers<br />
Richard Lainhart&#8217;s wife</p></blockquote>
<p>Richard leaves behind a massive body of work and digital footprints; I&#8217;ve selected some of those below, including music, a wonderful set of images working with digital manipulation and Polaroids via Flickr, and his series on <a href="http://www.macprovideo.com/tutorial/advancedsynthesis">creative sound design tutorials</a>.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SojbH-SjVfs?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/KybZ-lfyaUQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Playing Messiaen:</p>
<p><iframe src="http://player.vimeo.com/video/5194438?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Audiovisual work:</p>
<p><iframe src="http://player.vimeo.com/video/9331228?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Richard&#8217;s most recent album, via Bandcamp:</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=3113014232/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://richardlainhart.bandcamp.com/album/the-deep-blue-of-twilight">The Deep Blue Of Twilight by Richard Lainhart</a></iframe></p>
<p>Most recent SoundCloud contributions, including the winds after Tropical Storm Irene (that sound certainly is part of my sonic memory of 2011)</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F22218667"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F22218667" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/rlainhart/sounds-of-my-world-post-irene">Sounds of my World &#8211; Post-Irene Winds 8-28-11</a> by <a href="http://soundcloud.com/rlainhart">rlainhart</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F28200396"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F28200396" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/rlainhart/200e-continuum-percussive-1">200e-Continuum Percussive Study 2</a> by <a href="http://soundcloud.com/rlainhart">rlainhart</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F20216532"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F20216532" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/rlainhart/sounds-of-my-world-rainforest">Sounds of my world &#8211; Rainforest V, New York Electronic Art Festival, 7-30-11</a> by <a href="http://soundcloud.com/rlainhart">rlainhart</a></span> </p>
<p>I adore his photographic work:</p>
<p><object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F9823278%40N06%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F9823278%40N06%2F&#038;user_id=9823278@N06&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F9823278%40N06%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F9823278%40N06%2F&#038;user_id=9823278@N06&#038;jump_to=" width="640" height="480"></embed></object></p>
<p>A bio:</p>
<blockquote><p>Richard Lainhart is an award-winning composer, author, and filmmaker &#8211; a digital artisan who works with sonic and visual data. Since childhood, he&#8217;s been interested in natural processes such as waves, flames and clouds, in harmonics and harmony, and in creative interactions with machines, using them as compositional methods to present sounds and images that are as beautiful as he can make them.</p>
<p>Lainhart studied composition and electronic music with Joel Chadabe at the State University of New York at Albany. He has composed music for film, television, CD-ROMs, interactive applications, and the Web. His compositions have been performed in the US, England, Sweden, Germany, Australia, and Japan. Recordings of his music have appeared on the Periodic Music, Vacant Lot, XI Records, Airglow Music, Tobira Records, and ExOvo labels. As an active performer, Lainhart has appeared in public approximately 2000 times. Besides performing his own work, he has worked and performed with John Cage, David Tudor, Steve Reich, Phill Niblock, David Berhman, and Jordan Rudess, among many others. He has composed over 100 electronic and acoustic works. In 2008, he was commissioned by the Electronic Music Foundation to contribute a work to New York Soundscape.</p>
<p>Lainhart&#8217;s animations and short films have been shown at festivals in the US, the UK, Canada, Germany, and Korea, and online at ResFest, The New Venue, The Bitscreen, and Streaming Cinema 2.0. His film &#8220;A Haiku Setting&#8221; won awards in several categories at the 2002 International Festival of Cinema and Technology in Toronto. In 2009, he was awarded a Film &#038; Media grant by the New York State Council on the Arts for &#8220;No Other Time&#8221;, full-length intermedia performance designed for a large reverberant space, combining live analog electronics with four-channel playback, and high-definition computer-animated film projection.</p>
<p>quotes</p>
<p>&#8220;Lainhart crafts sounds in a tonal, musical fashion &#8211; sustained tones, drones, melodic fragments &#8211; and electronically manipulates them into beautiful tapestries of sound.&#8221; (Waterfront Week)</p>
<p>[His] &#8220;music reflects the spirit of possibility that once defined electronic music, bringing with it a sense of past, present and future that transcends time, technology and cultural assumptions. The spell- binding music seemed to evoke feelings that can&#8217;t quite be named, and suggest music I might rather imagine for myself in silence than trust most composers to compose.&#8221; (The Village Voice).</p>
<p>&#8220;He&#8217;s evolved a singular vision as a composer, performer and engineer of darkly seductive minimalism.&#8221; (Peter Marsh, BBC)</p></blockquote>
<p>And here is Richard&#8217;s performance for us at Handmade Music on the Buchla 200e synth and Continuum Fingerboard, from 2007:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/4Q7de-9iykY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/SVCwWGzYUto?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/17hvr5MGcY0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/v7NMc_FQdts?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.otownmedia.com">http://www.otownmedia.com</a><br />
<a href="http://www.vimeo.com/rlainhart">http://www.vimeo.com/rlainhart</a><br />
<a href="http://www.youtube.com/rlainhart">http://www.youtube.com/rlainhart</a><br />
<a href="http://richardlainhart.bandcamp.com/">http://richardlainhart.bandcamp.com/</a><br />
<a href="http://soundcloud.com/rlainhart">http://soundcloud.com/rlainhart</a><br />
<a href="http://twitter.com/rlainhart">http://twitter.com/rlainhart</a><br />
<a href="http://www.facebook.com/rlainhart">http://www.facebook.com/rlainhart</a><br />
<a href="http://www.downloadplatform.com/richard_lainhart">http://www.downloadplatform.com/richard_lainhart</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/richardstudio.jpg"><img src="http://createdigitalmusic.com/files/2012/01/richardstudio-640x480.jpg" alt="" title="richardstudio" width="640" height="480" class="alignnone size-large wp-image-22080" /></a></p>
<div class="imgcaption">Richard&#8217;s studio; photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/9823278@N06/">Richard Lainhart</a>.</div>
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		<title>Dimensions, iOS App Powered by Pd and Hans Zimmer, is Sound-Augmented Reality Game: Behind the Scenes</title>
		<link>http://createdigitalmusic.com/2011/12/dimensions-ios-app-powered-by-pd-and-hans-zimmer-is-sound-augmented-reality-game-behind-the-scenes/</link>
		<comments>http://createdigitalmusic.com/2011/12/dimensions-ios-app-powered-by-pd-and-hans-zimmer-is-sound-augmented-reality-game-behind-the-scenes/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 16:25:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Graphics are good. Graphics are shiny. But when it comes to reality-bending, emotionally-immersive, perception-shifting power, look to sound and music. At least that&#8217;s the feeling you could get after playing Dimensions. Following their reactive music tools and Inception dream states for iOS, RjDj have turned their mind-altering sonics to gameplay. As with previous releases, these &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/dimensions-ios-app-powered-by-pd-and-hans-zimmer-is-sound-augmented-reality-game-behind-the-scenes/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7-caFZJ1-oM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Graphics are good. Graphics are shiny. But when it comes to reality-bending, emotionally-immersive, perception-shifting power, look to sound and music.</p>
<p>At least that&#8217;s the feeling you could get after playing Dimensions. Following their reactive music tools and Inception dream states for iOS, RjDj have turned their mind-altering sonics to gameplay. As with previous releases, these tools are powered by the open source visual development environment <a href="http://puredata.info">Pure Data</a>. Pd engineering wizardry here meetings the compositional and sound design prowess of Hans Zimmer.</p>
<p>You can see a bit of how the musical world works in the teaser video above, and the music sound design video below.</p>
<p>But we wanted quite a lot more information. So, CDM got RjDJ&#8217;s Rob, Joe, and Martin to share some detailed thoughts on how the game experience is put together and how it works.<span id="more-21810"></span></p>
<h3>The App</h3>
<blockquote><p><strong>RjDj Team:</strong> Most games require your full attention when you play them. You either live your life or play the game. Dimensions is different. It&#8217;s designed to be played in parallel with your normal life. </p>
<p>Gameplay is intertwined deeply into your daily life. Some dimensions unlock if you are physically active and others unlock if you are quiet. The app automatically detects what you are doing and syncs the game to it making use of every possible sensor on the iPhone.</p>
<p>You stay immersed in the game by listening to augmented sound and the voice of Emily from Mission Control. She guides you through many exciting challenges like collecting Artifacts and avoiding the dreaded Nephilim.</p>
<p>With Dimensions we are very interested in creating a gameplay experience which is between the device based focus of a casual game and the passive use of listening to music. Its a game which you play by listening &#8211; a game that place in parallel to your everyday life.
</p></blockquote>
<h3>The Tech: Reading Files</h3>
<blockquote><p>We built our own version of readsf, rj_readsf, in order to be able to read compressed audio and make the samples available for processing in Pd. One advantage of readsf is that possibly lengthy audio assets do not need to be loaded into memory. If memory is limited, especially when Pd may be running in the background, limiting exposure to system memory warnings helps keep the app running and the music playing. Given that compressed audio is roughly ten times smaller in size than uncompressed audio, and that audio assets make up the majority of the size of the entire app, it is a huge benefit to be able to deliver and read compressed audio assets directly, without the need to decompress in memory or onto disk. Dimensions requires that several dozen such players be open and viable at any time, and special consideration was given to concurrent behaviour. rj_readsf can loop a file when it gets to the end, and it indicates with a bang when a file has been loaded (an asynchronous operation) or the end as been reached (in the non-looping case). rj_readsf is built on iOS standard APIs and can read any file format that iOS can.</p></blockquote>
<p><em>Ed.: I&#8217;m waiting to hear if rj_readsf will be open-sourced. The issue of reading files is one we&#8217;ve had around libpd recently. While their rj_readsf sounds great, my sense is the best long-term solution will be a similar object that is independent of the APIs of any one OS, so this same set of problems may need a different solution for the open source community more generally. (Building such a tool is absolutely possible, though it might require more effort.)</em></p>
<h3>The Music, and How the Music Plays with You</h3>
<p><a href="http://createdigitalmusic.com/files/2011/12/dimensions_screens.jpg"><img src="http://createdigitalmusic.com/files/2011/12/dimensions_screens.jpg" alt="" title="dimensions_screens" width="640" height="480" class="alignnone size-full wp-image-21819" /></a></p>
<blockquote><p>The music of Dimensions uses various different techniques from straight sample playback to audio analysis and synthesis:</p>
<p><strong>Realtime manipulation of audio input from the mic:</strong></p>
<p>This is perhaps the most recognisable technique we use. We process audio from the iPhone microphone live in many different ways. It’s kinda like a feeling of being inside the music.</p>
<p>The key thing we do with effects is attempting to analyse the environment of the player / listener and then making appropriate things happen within the effect. For instance, the Flux Dimension features a filterbank on the mic input. We analyse the incoming audio from the players environment and make the filter frequencies change as events occur ( either due to pitch changes or onsets ) this gives the impression that objects and activity around the player is somehow &#8220;playing&#8221; the music. </p>
<p>In the Ghost Dimension there is an effect which records audio whenever it detects an event, then scrubs repeatedly forwards and backwards through the sample using granular techniques stretching it out in time. This manipulation accentuates the textural and pitch based qualities of the sample as it repeats and works well with the atmospheric music Hans Zimmer composed.</p>
<p><strong>Dynamically-controlled stems:</strong></p>
<p>All the Dimensions use stems and hits from a conventional sequencer in some way, re-arranged live on the device relative to how the player is interacting. These stems were mainly composed in Cubase and Logic.</p>
<p>For example, in the Kinetic Dimension we feed accelerometer data from the device into Pd and drive the music from that. The player hears more energetic beats when they go for a run, but if they stop at the lights to cross the road, the drums immediately drop away. This was achieved with a large number of hits with all the rhythmic sequencing happening in a hybrid reactive / generative way live on the device.</p>
<p>In the Tranquil Dimension, the music introduces more stems the longer the player is quiet. If they make too much noise the music “shrinks away” from them and becomes quieter. If they stay in a Zen like peaceful state, the music grows into a kind of crescendo of serenity.</p>
<p><strong>Reactive synthesis:</strong></p>
<p>We often control parts of the music by doing a frequency analysis of incoming microphone audio from the device and then using those frequencies to determine the notes synths will play within the music. The Travelling Dream in Inception the App uses this extensively. Tranquil Dimension in Dimensions also uses onset and frequency changes to trigger synth melodies in the music.</p>
<p>The synths we use range in complexity from very simple additive synthesis to some great synth patches from the rjlib by Frank Barknecht and Andy Farnell. </p>
<p><strong>Generative approaches:</strong></p>
<p>There are some sections within Dimensions which are generative. These play back prepared samples as well as triggering onboard synthesis. They also feed the results of this through various live sampling and glitching patches. They are governed by various sets of rules which have various long term parameters, like adjusting to the intensity of the audio environment of the listener, or how dense areas of music have been around the present time.</p>
<p><strong>Sample triggering:</strong></p>
<p>Ghost Dimension uses a simple but effective technique of triggering samples from the music on onsets in the environment. This can cause some real jump out of your skin moments. We combined this section with a randomised very short delay on the mic which acts almost like a resonator, turning the mic sounds into creepy atonal pitched noises.</p></blockquote>
<h3>Sound Design</h3>
<blockquote><p>The main hub section in Dimensions, called the Launch screen, acts as a entry point to your augmented adventures. It also displays all available Dimensions via the floating tile icons. </p>
<p>Visually, these represent a snapshot of your previous experience using your location at that time. Sonically we wanted them to have an aura or energy from the Dimensions themselves.</p>
<p>SoundCloud examples:<br />
<object height="165" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1348505"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="165" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1348505" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/rjdjme/sets/dimensions-sound-design">Dimensions Sound Design Example</a> by <a href="http://soundcloud.com/rjdjme">rjdjme</a></span> </p>
<p><em>Example of using mixture of synthesis and samples to create user feedback when interacting with Dimension icons in the game.</p>
<p>Map Tile Down: several recordings of a synth in Pure Data that is played when the tiles are touched. Each one is slightly different due using two detuned oscillators.</p>
<p>Map Tile Open Only: a sample from Logic Pro for the woosh sound when showing the information view.</p>
<p>Map Tile Click: a sample from Logic Pro for touch events.</p>
<p>Map Tile Open: recording of how it sounds when put together.</em></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/Flux.jpg"><img src="http://createdigitalmusic.com/files/2011/12/Flux.jpg" alt="" title="Flux" width="304" height="320" class="alignnone size-full wp-image-21815" /></a></p>
<p>Sound is a mixture of samples and real-time synthesis. The energy sound is made using two oscillators (one detuned) to create some modulation for a glowing effect. Added to some harmonics to make it more of a beam sound and some chorus and reverb. The open tile is made in logic, when closed it’s the same sound but reversed and pitched down in Pd.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dimensions_pd.jpg"><img src="http://createdigitalmusic.com/files/2011/12/dimensions_pd-361x640.jpg" alt="" title="dimensions_pd" width="361" height="640" class="alignnone size-large wp-image-21823" /></a></p>
<p>We wanted the tiles you tap on to feel like each Dimension has some sort of energy radiating out. </p></blockquote>
<p>Here&#8217;s a sense of how the sound design works in the game:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ti7vG9WqM5Y?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>It&#8217;s an ambitious app, and the whole cost is US$2.99. I guarantee it&#8217;ll change your world more than a latte. (Well &#8230; unless we&#8217;re talking a <em>really</em> crazy latte. And that might not be legal.) As sometimes-CDM contributor Jaymis Loveday notes, there are terrific choices in coloring Google Maps, and how modes change based on ambient sound and motion. </p>
<p>Requires an iPhone 3GS or better, or third-generation iPod Touch or better, or an iPad.</p>
<p><a href="http://itunes.apple.com/app/id473626010?mt=8">Dimensions @ iTunes Store</a></p>
<p>More reading:<br />
<a href="http://gamasutra.com/view/news/38267/Dimensions_Augments_Reality_Purely_Through_Sound.php">Dimensions Augments Reality Purely Through Sound</a> [Leigh Alexander, one of my favorite game writers, for Gamasutra</a><br />
<a href="http://eu.techcrunch.com/2011/11/25/the-roundabout-tapes-rjdj-now-plans-to-game-reality-with-sound-tctv/">The Roundabout Tapes – RjDj now plans to game reality with sound [TCTV]</a> [Techcrunch EU]</p>
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		<title>No-Input Pärt: &#8216;Fratres,&#8217; Played on a Mixer, is Eerily Beautiful</title>
		<link>http://createdigitalmusic.com/2011/12/no-input-part-fratres-played-on-a-mixer-is-eerily-beautiful/</link>
		<comments>http://createdigitalmusic.com/2011/12/no-input-part-fratres-played-on-a-mixer-is-eerily-beautiful/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 12:55:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21792</guid>
		<description><![CDATA[Arvo Pärt&#8217;s music is always spare and gorgeous, inspired by Medieval counterpoint and voicings, and you&#8217;d expect it to be such on any instruments. But here, you get something truly unique: a transcription of the composer&#8217;s &#8216;Fratres,&#8217; normally played on string quartet, on a mixer. The no-input performance uses exclusively tuned audio feedback to generate &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/no-input-part-fratres-played-on-a-mixer-is-eerily-beautiful/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/30074885?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Arvo Pärt&#8217;s music is always spare and gorgeous, inspired by Medieval counterpoint and voicings, and you&#8217;d expect it to be such on any instruments. But here, you get something truly unique: a transcription of the composer&#8217;s &#8216;Fratres,&#8217; normally played on string quartet, on a mixer. </p>
<p>The no-input performance uses exclusively tuned audio feedback to generate sound, creating an almost vocal quality to ringing timbres generates entirely in the mixer.</p>
<p>Details:</p>
<blockquote><p>Camera : Jimmy Hayes<br />
Console : Christian Carrière<br />
Research residency, Summer 2011<br />
OBORO, Montreal, Canada<br />
<a href="http://oboro.net">oboro.net/</a></p>
<p>Console : Allen&#038;Heath GL2400-40<br />
Thanks to Claus Frostell of Erikson Pro, who lent me the console, which made this project possible. <a href="http://eriksonpro.com/">eriksonpro.com/</a></p></blockquote>
<p>The project is the work of experimental musician Christian Carrier, a Montreal-based sound artist and composer.</p>
<p><a href="http://christiancarriere.com/">http://christiancarriere.com/</a></p>
<p>Thanks to Gregory Taylor and Todd Reynolds, among others, from whom I found this on Facebook.</p>
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		<title>Music as Gameplay: Johann Sebastian Joust, Played With Only Sound and Gesture</title>
		<link>http://createdigitalmusic.com/2011/11/music-as-gameplay-johann-sebastian-joust-played-with-only-sound-and-gesture/</link>
		<comments>http://createdigitalmusic.com/2011/11/music-as-gameplay-johann-sebastian-joust-played-with-only-sound-and-gesture/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 11:31:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21350</guid>
		<description><![CDATA[Think back to playing a simply childhood game like Musical Chairs. The actual gameplay depends only on auditory clues &#8211; something you take for granted as a kid, but something apparently lost on game engineers who insist exclusively on advanced 3D rendering engines for visuals. And because you get your body involved, the game becomes &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/music-as-gameplay-johann-sebastian-joust-played-with-only-sound-and-gesture/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/31946199" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Think back to playing a simply childhood game like Musical Chairs. The actual gameplay depends only on auditory clues &#8211; something you take for granted as a kid, but something apparently lost on game engineers who insist exclusively on advanced 3D rendering engines for visuals. And because you get your body involved, the game becomes dynamic. That musical cue isn&#8217;t just off in the background: in the dizzying run around the chairs, the soundtrack can become the singular focus of your brain, an urgent score to the &#8212; DIVE, got the chair!</p>
<p>As the scene around game experimentation grows richer, there&#8217;s a rekindled interest in how game mechanics can play to different senses. In some cases, it can be a source of whimsy; in others, it&#8217;s the only way to design games for people who are absent one of those senses. And an ongoing exploration of music and sound as gameplay mechanic &#8211; not just gameplay accompaniment &#8211; ought to interest composers and sound designers. When you look at a conventional arcade game, tuning your reflexes to the graphics is key, even if sounds provide reward and ambience. In these games, the sound is where the play is.</p>
<p><em>Johann Sebastian Joust</em> has a lot in common with Musical Chairs. The game input is the lovely Sony PlayStation Move motion controller, which &#8211; yep, you guessed it, is where the jousting comes in. (An earlier version used the Wiimote.) But in place of graphics, listening to the music itself tells you when to act, just as in the childhood game:</p>
<blockquote><p>When the music plays in slow-motion, the controllers are extremely sensitive to changes in acceleration. When the music speeds up for, this threshold becomes less strict, giving the players a small window to dash at their opponents. If the player’s controller is ever moved beyond the allowable threshold, that player loses.</p></blockquote>
<p><span id="more-21350"></span></p>
<p>Little wonder that the game resembles some of those kids&#8217; games: the designers reveal that they got the idea after improvising &#8220;folk&#8221; games with friends. Now, there is some concession to adding additional feedback &#8211; the controllers use the light-up ball on the end and rumble feedback just to make absolutely clear what&#8217;s going on; some &#8220;sound games&#8221; are more pure in their all-sonic interface. But the idea remains the same.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Uun95-Lz8R4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/24662278?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>The game is the work of the Copenhagen Game Collective. They describe themselves as &#8220;multi-gender, multi-national, non-profit&#8221;; I would add to that &#8220;blazing hot stuff.&#8221; CGC&#8217;s games have earned some serious accolades; for one, <a href="http://www.copenhagengamecollective.org/b-u-t-t-o-n/">B.U.T.T.O.N.</a>, a group party game, was the runaway hit of the Kokoromi GAMMA party in 2010, and also showed up wowing crowds again at the same Kill Screen / Museum of Modern Art Show at which we saw <a href="http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/">Pxl Pusher</a>, covered yesterday. (CDM and myself were also involved in that Gamma party, and co-organized a one-button art show at San Francisco&#8217;s <a href="http://www.gaffta.org/">GAFFTA</a> art space.) But the group has in no small sense put Copenhagen on the map.</p>
<p>The team for this title:<br />
Douglas Wilson: concept, programming, and video<br />
Nils Deneken: graphics and announcer voice<br />
Nicklas “Nifflas” Nygren: music and sound</p>
<p>Composer <a href="http://nifflas.ni2.se/">Nicklas Nygren</a> is a triple threat: game designer, coder, and composer. <a href="http://soundcloud.com/nifflas">Check out some of his music on SoundCloud</a>:</p>
<p><object height="225" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fusers%2F1211266&#038;show_playcount=false&#038;color=a26c36&#038;show_comments=false&#038;show_artwork=false"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="225" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fusers%2F1211266&#038;show_playcount=false&#038;color=a26c36&#038;show_comments=false&#038;show_artwork=false" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/nifflas">Latest tracks by Nifflas</a></span></p>
<p>There&#8217;s plenty more to say about sound games and music games and interactive music for games. I gave a presentation at the <a href="http://www.platoon.org/report/berlin-review-indie-gaming-showcase">Indie Gaming Showcase</a> in Berlin on the topic at an event hosted by arts network <a href="http://www.platoon.org/report/berlin-review-indie-gaming-showcase">Platoon &#8211; see their write-up</a>. I&#8217;ll pull those notes together; if you have any nominees of game work you&#8217;d like to see covered, let us know in comments. </p>
<p>But for now, I&#8217;ll leave you with the image of Johann Sebastian Joust and Musical Chairs. After all, composition and ensemble playing themselves can be seen as games with musical mechanics. They certainly can even have &#8220;win&#8221; and &#8220;fail&#8221; mechanics &#8211; ask your local orchestra player.</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/musicalchairs.jpg"><img src="http://createdigitalmusic.com/files/2011/11/musicalchairs.jpg" alt="" title="musicalchairs" width="640" height="480" class="alignnone size-full wp-image-21353" /></a></p>
<div class="imgcaption">Musical chairs &#8211; the bitter sting of defeat. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="Russell Yarwood">Russell Yarwood</a>.</div>
<p><strong><a href="http://www.copenhagengamecollective.org/johann-sebastian-joust/">http://www.copenhagengamecollective.org/johann-sebastian-joust/</a></strong></p>
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		<title>Milton Babbitt Passes; Composer Had Place in Origins of Electronic Music, Musical Revolutions</title>
		<link>http://createdigitalmusic.com/2011/02/milton-babbitt-passes-composer-had-place-in-origins-of-electronic-music-musical-revolutions/</link>
		<comments>http://createdigitalmusic.com/2011/02/milton-babbitt-passes-composer-had-place-in-origins-of-electronic-music-musical-revolutions/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 05:30:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=16275</guid>
		<description><![CDATA[Hindsight normally gives perspective to history, but in the case of the 20th Century, even looking back, it&#8217;s hard to fathom the sheer magnitude of change in human thought and technology. Composers faced the twin revolutions of electronic sound &#8212; recorded, synthesized, and eventually computerized &#8212; and new systems for organizing pitch and rhythm from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/02/milton-babbitt-passes-composer-had-place-in-origins-of-electronic-music-musical-revolutions/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/UHNG9rexCsg" frameborder="0" allowFullScreen></iframe></p>
<p>Hindsight normally gives perspective to history, but in the case of the 20th Century, even looking back, it&#8217;s hard to fathom the sheer magnitude of change in human thought and technology. Composers faced the twin revolutions of electronic sound &#8212; recorded, synthesized, and eventually computerized &#8212; and new systems for organizing pitch and rhythm from the early European avant garde to access to every world music culture.</p>
<p>One figure at the center of the academic reinvention of American music was Milton Babbitt, the experimental innovator who passed away over the weekend at the age of 94. Obituaries inevitably brought up his infamous, tragically-titled <em>High Fidelity</em> article &#8220;Who Cares if You Listen?&#8221; (for which the composer himself blames an editor &#8211; something I can easily believe as a writer). Much is made of the gulf between listener and composer, but perhaps that misses the point. Dig into his arguments, and you hear the struggle of a composer in the midst of revolution and turmoil, one that fragments composers from other composers, not just audiences:<span id="more-16275"></span></p>
<blockquote><p>&#8230;it is a result of a half-century of revolution in musical thought, a revolution whose nature and consequences can be compared only with, and in many respects are closely analogous to, those of the mid-nineteenth-century evolution in theoretical physics The immediate and profound effect has been the necessity of the informed musician to reexamine and probe the very foundations of his art. He has been obliged to recognize the possibility, and actuality, of alternatives to what were once regarded as musical absolutes. He lives no longer in a unitary musical universe of &#8220;common practice,&#8221; but in a variety of universes of diverse practice.</p></blockquote>
<p><a href="http://www.palestrant.com/babbitt.html">Original essay text</a></p>
<p>Oddly enough, he doesn&#8217;t argue in that article for absolutes &#8211; good or bad, popular or serious &#8211; but instead makes the (none-too-controversial, on the face of it) argument that some experimental music being made will be too complex for some ears. The part of the argument that seems not to hold, in a grand indication of just how revolutionary the 20th Century was, is the idea of separating radio technicians from theoretical physicists. Instead, we live in a world in which theoretical quantum physics becomes the stuff of dinner conversation and may soon power the memory in our computers. I just saw string theory advocate Brian Greene on The Colbert Report. (It&#8217;s hard to imagine Neils Bohr showing up on the Ed Sullivan Show to do an act, by comparison.)  So great was the revolution of those thoughts that they seem inseparable from daily life.</p>
<p>Relevant to this site, part of that revolution was electronic. In an interview with Eric Chasalow in 1997, Babbitt recalls his own part in some of that history. It begins, humbly, with odd noises and early artifacts of the first electronic scores. New sounds start with tangible construction, even when programming, which required punching binary codes in paper. Eventually, one winds up at the part of the story that&#8217;s better known &#8212; the RCA Mark 1 and (radically different, says Babbitt) Mark 2 synths for which he was a consultant. </p>
<p>Extending the argument of &#8220;Who Cares if You Listen,&#8221; theoretical physics and radio repair are no longer independent in music, either. The experimental technologies and odd noises Babbitt and others helped develop now pound away on dance floors around the world and appear in pre-installed software on computers and phones.</p>
<p>To even begin to fathom what has happened, or what happens next, then, I can think of no better time to listen to the gravely voice of Milton Babbitt, to reflect on what his revolutionary, sometimes-unpopular musical radicalism could generate, and to listen again to his music. Some of the electronic sounds date poorly, but they also exhibit his sonic and rhythmic imagination and stand as a challenge to work to come.</p>
<p>There aren&#8217;t many people whose oeuvre begins before World War II and lasts past the second invasion of Iraq, who helped launch the academic computer music lab as American phenomenon and also tutored Stephen Sondheim. In 2001, he told <a href="http://www.newmusicbox.org/page.nmbx?id=32fp12">New Music Box</a> he had bleak hopes for the future of &#8220;serious&#8221; music, but also admitted he didn&#8217;t own a computer. The outpouring of support on the Web over the past few days for the composer suggests a lot of people did care, and did listen.</p>
<p><a href="http://www.furious.com/perfect/ohm/babbitt.html">Milton Babbitt talks about &#8220;Philomel&#8221;</a></p>
<p><a href="http://www.sequenza21.com/carey/2011/01/npr-posts-babbitt-documentary/">Sequenza</a> and <a href="http://www.synthtopia.com/content/2011/01/31/portrait-of-a-serial-composer-the-milton-babbitt-documentary/">Synthtopia</a> point to this new documentary by Laura Karpman, posted by NPR. I was also at that CUNY Graduate Center event, and saw Babbitt speak there, as well. As may come across in these videos, he was a warm presence, very different from the persona ascribed to his role in music and culture.</p>
<p><embed src="http://www.npr.org/v2/?i=133372983&#38;m=133375196&#38;t=video" height="386" wmode="opaque" allowfullscreen="true" width="400" base="http://www.npr.org" type="application/x-shockwave-flash"></embed></p>
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		<title>Interview: Jon Hopkins Talks Live, Studio Process, Habit, Instinct</title>
		<link>http://createdigitalmusic.com/2010/09/interview-jon-hopkins-talks-live-studio-process-habit-instinct/</link>
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		<pubDate>Thu, 02 Sep 2010 04:42:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Jon Hopkins performs live at the ICA. Photo (CC-BY-SA) Matt Biddulph. Classically trained as a pianist, musician and producer Jon Hopkins has one of the richest resumes in electronic music. He&#8217;s a frequent collaborator with Brian Eno, wand has worked with artists like Coldplay (who featured his music on their last album), Tunng, David Holmes, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/09/interview-jon-hopkins-talks-live-studio-process-habit-instinct/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins1.jpg" alt="" title="hopkins1" width="580" height="387" class="alignnone size-full wp-image-13266" /></p>
<div class="imgcaption">Jon Hopkins performs live at the ICA. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/mbiddulph/">Matt Biddulph</a>.</div>
<p>Classically trained as a pianist, musician and producer Jon Hopkins has one of the richest resumes in electronic music. He&#8217;s a frequent collaborator with Brian Eno, wand has worked with artists like Coldplay (who featured his music on their last album), Tunng, David Holmes, and Imogen Heap. He worked with director Peter Jackson, and has a sci-fi score on the way. He also has a rich set of <a href="http://www.jonhopkins.co.uk/index.php?page=releases">solo releases</a>. And we&#8217;ve seen him here recently with <a href="http://createdigitalmusic.com/2010/07/28/listen-four-tet-live-and-remixed-free-on-soundcloud/">remix swaps with Four Tet</a> and contributions to <a href="http://createdigitalmusic.com/2010/08/23/brian-eno-small-craft-on-a-small-sea-confirmed-on-warp-preorder-wed/">Eno&#8217;s upcoming Warp record</a>.</p>
<p>Coming to the <a href="http://www.madeevent.com/ElectricZoo/">Electric Zoo Festival</a>, the blowout Randall&#8217;s Island Labor Day weekend electronic party here in New York, he&#8217;s set to perform a straight-up, genuinely live set, complete with a small squadron of KAOSS Pads. You can catch him Sunday at 1pm if you&#8217;re at the event.</p>
<p>I got a chance to speak to Mr. Hopkins by phone from the UK, before he departed for New York and Electric Zoo. He shares here how he works live onstage and in the studio, talks about how Brian Eno got him hooked on the Kaoss Pad, and reveals his addiction to the tools he first used as a keyboard and resistance to software and hardware upgrades. I&#8217;m especially able to resonate with what he has to say about working with sound, and transitioning from a piano background to working as a producer &#8211; and I&#8217;m listening to his work from a fresh perspective after the combination.</p>
<p>(Don&#8217;t miss the spectacularly lo-fi film of &#8220;Insides&#8221; from Live at the ICA, London, below.)</p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/l_Rcet8BjdM?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/l_Rcet8BjdM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object><span id="more-13252"></span></p>
<p><strong>CDM: Not having seen your live show, knowing only your studio work, I&#8217;m looking forward to seeing you at Electric Zoo. Can you tell us a little bit about what you do for live sets?</strong></p>
<p>Hopkins: It&#8217;s an <a href="http://ableton.com">Ableton</a> [Live] system at the core of it. I ran off all the separate sounds from my own studio, and kind of loaded everything up into Ableton, so I&#8217;ve got total flexibility over all the songs. Then I have separate outputs through the interface, so I can have four or five [Korg] <a href="http://www.korg.com/Products.aspx?ct=4">Kaoss</a> Pads running in sync with Ableton, where I can do sampling and looping and all kinds of crazy sounds. And then I go into a mixing desk, and I&#8217;ve got a lot of control over what&#8217;s going on. I&#8217;ve got a little MIDI keyboard up there to play stuff on and to keep things triggering. That&#8217;s kind of it, really. It&#8217;s not enormously complex, because I have to be able to travel around with it on my own. </p>
<p><strong>How do you use the multiple Kaoss effects in tandem?</strong></p>
<p>The card I use has 16 outputs, so I can separate sounds into different ones and have different effects running on each pad. And sometimes I put one at the end to control the master. It depends. It&#8217;s a very flexible setup that way.</p>
<p><strong>In order to assemble your clips, are you simply loading stems from the tracks into Live?</strong></p>
<p>Loops, stem loops, and a little bit of everything. One-shot things, longer things. It&#8217;s kind of really just about having a variety, so you can take it any way you feel. I found out recently I&#8217;m playing for an hour and half rather than an hour [at Electric Zoo], and I normally do an hour, so there may be some slightly longer pieces. I&#8217;ve got some time to prepare, so I&#8217;ll go and revisit some other songs and try to bring some new things over, as well. So it should be interesting.</p>
<p><strong>Otherwise, it sounds like the live set is mostly dry; you&#8217;re doing most of the processing on the KAOSS Pads.</strong></p>
<p>Yeah. Those things &#8211; the <a href="http://www.korg.com/product.aspx?&#038;pd=269">Kaoss Pad [KP3]</a>, specifically &#8212; I was working with Brian Eno over the years and he showed me the original one when it first came out, and I&#8217;ve kind of followed them as they go. And seeing from him, some of the crazy things he can do with them &#8212; I&#8217;ve just gotten really addicted to them. You can kind of make them do things they&#8217;re not supposed to do. If you record things into the delay settings, particularly the loop settings, and then speed up the tempo, the craziest effects come out. If you got that going into another one, you end up with a sound onstage that you&#8217;d never get out of a computer. It&#8217;s cool.</p>
<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins2.jpg" alt="" title="hopkins2" width="580" height="435" class="alignnone size-full wp-image-13268" /></p>
<div class="imgcaption">Hopkins at MUTEK earlier this year. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/basic_sounds/">basic_sounds</a>.</div>
<p><strong>Let&#8217;s talk about the new single, and the work with Kieran [Hebden / <a href="http://www.fourtet.net/">Four Tet</a>]. How did that come about?</strong></p>
<p>Well, we met about three years ago, I think. We had quite a lot of mutual friends. I had been a bit of remixing for an artist on Domino called <a href="http://www.jamesyorkston.co.uk/">James Yorkston</a>, who he&#8217;d worked with, as well. A year or two later, I signed to Domino.</p>
<p>We did a show together at the <a href="http://www.amnh.org/">Natural History Museum</a> in New York, and it was our first show together &#8211; a year and a half ago or something. And the mix of styles went quite well, I think. And we did a few more, and we did a remix swap recently. I did one for his last single, &#8220;Angel Echoes,&#8221; with the Caribou remix on the other side. And he did one for my new single, which is &#8220;Vessel.&#8221; And now we have this tour together in October, which I look forward to very much.</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F3467744%3Fsecret_token%3Ds-JGx4x&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F3467744%3Fsecret_token%3Ds-JGx4x&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/four-tet/angel-echoes-jon-hopkins-remix">Angel Echoes (Jon Hopkins remix)</a> by <a href="http://soundcloud.com/four-tet">Four Tet</a></span> </p>
<p><strong>How do you approach working with his sound, or approach the remix as opposed to your solo work?</strong></p>
<p>It was great, actually, because I love the original. I loved his last album [<em>There Is Love in You</em>] &#8212; it was fantastic. The first time I heard it, a guy from Domino played me some of the tracks in the car, way before it was out. And I heard that song, and I just had this idea for it, which was to take that vocal out of the chords he had it in, and write a completely new chord sequence on the piano &#8212; have a very natural piano sound, and then have those vocals and those beats flow back in on top of that, and really just try to rewrite the whole chord structure. And he had a live drum loop in there, and I found that if I really squashed it with a limiter &#8230; you heard every tiny detail of it. I added an extra few snares here and there, and turned it into a real 3/4 kind of thing, a dance track. And then the main sound &#8212; the track was called &#8220;Angel Echoes.&#8221; I&#8217;ve got an old <a href="http://www.eventide.com/AudioDivision/Support/Harmonizers%20and%20Rack%20Products/DSP4000%20Series.aspx">Eventide DSP 4000</a>, which has got a setting called Angel Echoes &#8212; which is a complete coincidence; he had never heard of it. I tried putting all the vocals through this Angel Echoes patch and then sent the pitches up an octave and down an octave, as you can with the Eventide in a quite interesting way. There&#8217;s this sort of enormous, floating delay. And I had that filtering up in the background while the dry vocals play over top. So you can hear a lot of that effect in the song, particularly in the end. So that was that track.</p>
<p><strong>It seems like the combination really works naturally, that there&#8217;s some common aesthetic between the two of you.</strong></p>
<p>There&#8217;s some common ground in there, yes. Also&#8230; my early albums are completely different than his. I think we&#8217;ve grown closer over the years. I think it&#8217;s a nice combination, because we have some areas in which we&#8217;re similar, and some in which we&#8217;re completely different.</p>
<p><strong>What&#8217;s your studio setup look like, aside from obviously the aforementioned Eventide?</strong></p>
<p>I&#8217;ve got quite a strange combination of  things. The core of it is now a Logic system. But I&#8217;ve only had it for about a couple of months. Everything I&#8217;ve actually released so far was done on <a href="http://www.steinberg.net/index.php?id=901&#038;L=1">Cubase VST</a> from about &#8212; I don&#8217;t know, 2001 edition; I can&#8217;t remember what number it was. And all the sounds I&#8217;ve made over the years have been on <a href="http://www.sonycreativesoftware.com/products/soundforgefamily.asp">SoundForge</a>, which is a program I&#8217;ve just always loved. I&#8217;ve been using it since I was 19; I just got so used to it. I guess it&#8217;s whatever program you know best is the best one there is, really. I don&#8217;t think there&#8217;s huge amounts of difference between one sound editor and another. I&#8217;m sure they all can do similar things. But I&#8217;ve loved the way SoundForge just has the one massive waveform on the screen, and you can just have infinite levels of undo on every spearate sound. And I have that going into Cubase, so you can have these sounds kind of open live, and be changing them all the way through the process of the song. Just recently, I worked on a film soundtrack, and I found that system finally couldn&#8217;t quite handle having any video, so it started crashing a lot. So I&#8217;ve got this new Logic system, but I just can&#8217;t make any of the more complex sounds on that, because it takes so long. So what I&#8217;ve done is hook them up together with an Ethernet cable so now I can drop certain sounds in a folder and have them open in SoundForge and then drop them back in Logic. So I&#8217;m using them both, really.</p>
<p>And that&#8217;s great. I didn&#8217;t want to just completely lose all that, because I think that is what has defined the sounds I&#8217;ve been making over the years. I don&#8217;t want to change everything in one go. It just seemed like a step backwards in some way.</p>
<p><strong>There&#8217;s something psychological about it too, right, when you&#8217;ve done a lot of work to have it look familiar? It seems you feel differently about that tool.</strong></p>
<p>You do, I think so, yeah. And particularly when I started on Logic and hooked the two up, I just felt quite bewildered as to how I would ever reach the complexity of editing levels that I was used to. I just operate directly on the waveform. And I love that what you see there on the screen is what you&#8217;re hearing, rather than it going through a bunch of live plug-ins. It&#8217;s just what I&#8217;m used to, really.</p>
<p><strong>So, what don&#8217;t you do on the level of the waveform? At what point do you decide, okay, I&#8217;m done with that level of granularity with the waveforms and now I&#8217;m ready to work with effects and mixing?</strong></p>
<p>I think initially, you go by instinct. In SoundForge, I&#8217;d have three or four variations of a loop, and then they would be open in Cubase, or now Logic. And you&#8217;d be able to operate on little micro-edits. And then at some point, you feel the drum track is ready, and it doesn&#8217;t need any more tweaks &#8212; it would be overworked. And I don&#8217;t like over-programmed electronic music; I think it had its time, really. Now I really think a solid groove is the way.</p>
<p>And it&#8217;s great, at that point you can stick it in Logic. I invested in some crazy plugins, so I&#8217;ve got quite a lot of fun things going on in there. Hopefully it will evolve to be the best of both worlds. </p>
<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins_full.jpg" alt="" title="hopkins_full" width="580" height="580" class="alignnone size-full wp-image-13272" /></p>
<div class="imgcaption">Image courtesy <a href="http://windishagency.com/">The Windish Agency</a>.</div>
<p><strong>And you work a lot with the keyboard, coming at this as a pianist, as well?</strong></p>
<p>Yeah. I didn&#8217;t mention that the only keyboard I&#8217;ve ever used is a <a href="http://www.vintagesynth.com/korg/trinity.php">Korg Trinity</a>. I&#8217;m sure there aren&#8217;t many around these days, but again, like with SoundForge I don&#8217;t think it&#8217;s about what you use, it&#8217;s about how well you know it and how long you&#8217;ve been using it.  And I know that machine ridiculously well. I&#8217;ve had it again since my first setup, when I was 18. And I&#8217;ve got a few hundred sounds that I&#8217;ve made over the years. Every synth sound on all three of my albums comes from that, with the exception of a couple of bass sounds from a Nord Lead that I&#8217;ve got as well. </p>
<p>But it just gets enormously processed. I don&#8217;t use them as they are; I stick them into SoundForge and just mess them up, and go through a lot of processes.On the new album, a lot more of the sounds that sound like synths are actually real instruments that have been mangled. A lot of the things that sound like synth pads are actually where I was playing piano through a series of pitch things into quite a deep reverb, and I was using that with a kind of gate to make a lot of the pads and the rhythmic sounds.</p>
<p><strong>You do have a piano in your studio, as well, I would imagine.</strong></p>
<p>It&#8217;s, like, behind me when I&#8217;m sitting at the computer, so I can swivel around on the chair I can play it. It&#8217;s hooked up to a couple of mics, [which] goes into a nice old <a href="http://www.tlaudio.co.uk/">TL Audio valve</a> pre-amp thing, which then goes into either SoundForge or into Logic, depending on what I&#8217;m working on.</p>
<p>It&#8217;s the same piano I&#8217;ve had since I was a kid, so it&#8217;s nice for me, it&#8217;s in good condition.</p>
<p><strong>Do you find that piano practice or piano technique are still sort of part of your musical life?</strong></p>
<p>No, unfortunately not; it&#8217;s gone. (laughs) I can only play what I need for myself. I used to be a clasically-trained pianist when I was a teenager. I guess it stopped when I was 17; I realize I wasn&#8217;t interested in pursuing that, because as a career, I wanted to make my own things. </p>
<p>I used to play a lot of technical stuff which is unfortunately gone. But I couldn&#8217;t really justify sitting there and practicing for two hours a day, which is what I used to do. Once you work on musica all the time, music in your spare time isn&#8217;t really something you want to do.</p>
<p><strong>Having faced this very issue myself, it doesn&#8217;t sound like you feel in any way limited by that. From what I hear in your music, you have far more than enough facility to allow the keyboard to be part of what you do, even if it isn&#8217;t central. (And I enjoy that playing.)</strong></p>
<p>Oh yeah. It&#8217;s very much limited to the exact thing that I need, but I can still do exactly what I want to hear on what I&#8217;m recording. The thing that hasn&#8217;t gone is the dynamic range, so I can still play very quietly if I need to, or generally stay in time. It&#8217;s just anything fast &#8212; but I would never have anything like that anyway, because it&#8217;s not really what I&#8217;m into playing-wise or writing-wise.</p>
<p><strong>Do you find you draw on the Classical background that you have?</strong></p>
<p>Yes it is, although in a very subliminal way. I haven&#8217;t played a Classical piece on the piano since 1998, so whatever&#8217;s left &#8212; I think I&#8217;m more influenced by film scores and what appeals in them, which in turn I guess are influenced classically. But there&#8217;s certainly no conscious reference between what I used to listen to and what I used to perform and what I write now.</p>
<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins_remixes.jpg" alt="" title="hopkins_remix_12" width="568" height="568" class="alignnone size-full wp-image-13275" /></p>
<div class="imgcaption">Next up: <a href="http://www.dominorecordco.com/uk/singles/21-06-10/remixes-four-tet--nathan-fake/">a remix 12&#8243; from Domino</a>, with Nathan Fake and Four Tet.</div>
<p><strong>So what are you listening to these days?</strong></p>
<p>(pauses) My mind always goes blank when that question comes up.</p>
<p><strong>Me, too &#8212; or I could say, in the last 72 hours?</strong></p>
<p>(laughs) Actually I think I&#8217;ve got my iPod right here. I&#8217;ve been listening to a friend of mine, Nathan Fake of Border Communities, who did the other remix of my single. Been listening to his stuff, his album <em><a href="http://www.amazon.co.uk/Hard-Islands-Nathan-Fake/dp/B001QIRSMI">Hard Islands</a></em>. I do tend to listen to stuff that people I work with or who are friends of mine. I listen to a lot of Brian Eno, very specifically the ambient series. I love all of that stuff. You kind of never get bored of that, really.</p>
<p>But I&#8217;m also into a lot of songs and more traditional singer stuff like <a href="http://www.arthurrussellmovie.com/">Arthur Russell</a> or <a href="http://en.wikipedia.org/wiki/Jim_Martin_(musician)">Jim Martin</a>, people like that. Proper lyrics I love, as well, almost listen to more of that than electronic stuff.</p>
<p><strong>Take a listen to Nathan Fake&#8217;s remix yourself&#8230;</strong></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4019100%3Fsecret_token%3Ds-2jbCg&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4019100%3Fsecret_token%3Ds-2jbCg&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/nthnfk/jon-hopkins-wire-nathan-fake-remix">jon hopkins &#8211; wire (nathan fake remix)</a> by <a href="http://soundcloud.com/nthnfk">nathan fake •official•</a></span> </p>
<p><strong>And then you had the experience of <a href="http://en.wikipedia.org/wiki/Monsters_(2010_film)"><em>Monsters</em></a>, the sci-fi film.</strong></p>
<p>That was an amazing experience. I don&#8217;t know when it comes out in the US, but it comes out in the UK 12th of November. It was the first film I&#8217;ve worked on just on my own. <em>Ed.: Hopkins is no stranger to film scoring by way of collaboration, having scored Peter Jackson&#8217;s <em>The Lovely Bones</em> with Brian Eno. And we&#8217;re in luck here in the US &#8211; the movie arrives October 29, on demand even sooner on September 24.</em></p>
<p>And there should be a soundtrack album that comes with that. It&#8217;s very much more cinematic style, no beats, much more pure melody and atmosphere and tension. So it doesn&#8217;t sound like any of my albums, really. It&#8217;s interesting to be pushed in different directions by whatever you&#8217;re working on.</p>
<p><strong>Had you had the experience of thinking about visual ideas when you worked on music before? I know it&#8217;s very different when you have someone else&#8217;s image there in front of you.</strong></p>
<p>No, that was a whole new thing, because I actually don&#8217;t tend to think particularly visually. I always wanted videos to get made &#8211; but you don&#8217;t really get those kind of budgets any more. So I don&#8217;t tend to think of anything in particular when I&#8217;m writing. I just follow the instinct of the melody and where it goes. So it&#8217;s almost like having a film in there takes an enormous part of the pressure and responsibility off, because you&#8217;re not the main focus. </p>
<p><strong>How slavish were you in terms of how you lined things up?</strong></p>
<p>Pretty specific. I mean, it was my first time on my own, as I said, doing it. So I pretty much was feeling my way; even simple things like how to arrange the sessions on the computer for each queue &#8212; it would have been useful to know that you should have a different session for every queue, because I was trying to do it in one and thinking, wow&#8230; (laughs) Just simple organization was quite difficult.</p>
<p><strong>I guess the learning curve is administrative as well as creative!</strong></p>
<p>And it went really well in the end. I was working very strange working hours of 2pm to 4am every single day, and sleeping very strange hours, and not doing anything else. It was the middle of winter, and I barely saw daylight. Life is very simple when that&#8217;s all you&#8217;re doing. You just feel like for that period of time, you&#8217;re not thinking of anything else. I manage to take care of everything else that comes up and come in every day and fight through to the end, really. It was an amazing experience. </p>
<p>It&#8217;s starting to pick up some great momentum, so we&#8217;re really excited about it coming out. </p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/_IshZoIwz_o?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_IshZoIwz_o?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<h3>More Information</h3>
<p><a href="http://www.madeevent.com/ElectricZoo/">http://www.madeevent.com/ElectricZoo/</a></p>
<p>Official site: <a href="http://www.jonhopkins.co.uk/">Jon Hopkins</a></p>
<p><a href="http://monstersfilm.com/">Monsters Film</a></p>
<p>And one more Jon Hopkins remix&#8230;</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4438180%3Fsecret_token%3Ds-Q6bCf&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4438180%3Fsecret_token%3Ds-Q6bCf&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/jonhopkins/wild-beasts-two-dancers-jon-hopkins-remix">Wild Beasts &#8211; Two Dancers (Jon Hopkins Remix)</a> by <a href="http://soundcloud.com/jonhopkins">Jon Hopkins</a></span> </p>
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		<title>Real for Reel: The Amazing Sherlock Holmes Experibass, and More Winter Cinema Sounds</title>
		<link>http://createdigitalmusic.com/2009/12/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/</link>
		<comments>http://createdigitalmusic.com/2009/12/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 00:30:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/12/27/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/</guid>
		<description><![CDATA[Sometimes, the best sounds come not from synthesis, not even from electrified instruments, but from the purity of a mic and acoustic instrumentation. It remains electronic, or even digital sound, but its source is organic. And so, one of the best reasons to see the new Sherlock Holmes movie in theaters is the wonderful noises &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/12/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/IqoDH8KKV5U&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IqoDH8KKV5U&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Sometimes, the best sounds come not from synthesis, not even from electrified instruments, but from the purity of a mic and acoustic instrumentation. It remains electronic, or even digital sound, but its source is organic. And so, one of the best reasons to see the new <em>Sherlock Holmes </em>movie in theaters is the wonderful noises that bounce around Hans Zimmer’s score.</p>
<p>Behind many great film scores are great soloists as much as great composers, and <em>Sherlock Holmes</em> is no exception. Zimmer worked with Diego Stocco, sound designer, sound artist, inventor, and composer in his own right. To realize the inner workings of the mind of Sherlock Holmes, violin player, the pair turned to Stocco’s own creation, a kind of meta-instrument made of all string instruments, dubbed the Experibass. Looking only at its appearance, the instrument looks like a practical joke, with the bridge and neck of a violin and viola pasted onto a Double Bass. But once you hear the creation, the instrument is sheer genius, combining the Double Bass’ superior resonance with the more delicate sounds of the treble instruments.</p>
<p>Brilliant as this instrument may be, let’s not get entirely distracted from the really important things in life, like how to make great pasta. Watch the video interview above for insight into the sonic <em>and</em> culinary recipes in the duo’s kitchens.</p>
<p>That’s just the beginning of the inspiration to draw from Diego and other artists whose work is heard from behind the silver screen in this blockbuster cinematic month of December.</p>
<p> <span id="more-8787"></span>
<p>The above video alone is unlikely to sate your Diego appetite, so fortunately there are some other interviews with the artist – features that are guaranteed to inspire you to attempt inventing your own instruments around the house. (Contact mics, you are truly the world’s greatest invention.) <a href="http://www.coolhunting.com/authors/jacobresneck.php">Jacob Resneck</a> talks to Maestro Stocco about his ideas as a player and creator:</p>
<p><a href="http://www.coolhunting.com/archives/2009/05/diego_stocco_1.php">Interview with Sound Artist Diego Stocco</a> [Cool Hunting]</p>
<p>On Bandcamp, you can find short albums devoted to their sound sources, including sand, a tree, and broken instruments:</p>
<p><a href="http://diegostocco.bandcamp.com/">Diego Stocco @ Bandcamp</a></p>
<p>On <a href="http://vimeo.com/user647380">Diego’s Vimeo account</a>, you’ll find a series of short films that not only feature and document his inventions, but serve as lovely audiovisual vignettes. Among them is this film “Dissonant Echoes,” featuring dismantled piano, antique zithers, and chimes, as discovered at the blog <a href="http://www.synthtopia.com/content/2009/11/22/diego-stoccos-electroacoustic-junk-jam/">Synthtopia last month</a>.</p>
<p> <object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7741921&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7741921&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/7741921">Diego Stocco &#8211; Dissonant Echoes</a> from <a href="http://vimeo.com/user647380">Diego Stocco</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Diego is, naturally, not the only talented collaborator on <em>Sherlock Holmes</em>. Tina Guo is the stellar cellist who worked on the film, and <a href="http://www.youtube.com/watch?v=7F6ad1MIpfY">speaks about her work on the film</a> and her experience as a cellist; you can see more of her <a href="http://www.youtube.com/user/demix500">on her YouTube channel</a>. Ann Marie Calhoun <a href="http://ethrill.net/2009/12/16/ann-marie-calhoun-plays-violin-for-sherlock-holmes-movie/">provided violin</a> – yes, there is violin in the score, even if Holmes himself may have actually played viola (depending on whose argument you hear).</p>
<p>Ultimately, though, it’s the strange and broken instruments, recorded intimately in place of the usual, overblown and overused “lamplight” symphony orchestras, that forms the sound of the movie. (Believe me, you might hate the film and still love the score.) In addition to the Experibass, Zimmer made heavy use of detuned, abused pianos, one of which was defaced in an underground parking garage. I have no idea why he talks about Kurt Weill, but the results are nonetheless fantastic, and a reminder of how much can be done with real, recorded sound. Hans Zimmer talks himself about his ideas behind the score to <em>The Times</em>:</p>
<p><a href="http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/film/article6966531.ece">Hans Zimmer: &#8216;The sound of Sherlock Holmes? It’s a broken piano&#8217;</a> [The London Times]</p>
<p>Zimmer also speaks to CMusicTV in a video interview:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/JhxufMrFzFQ&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JhxufMrFzFQ&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<h3>More Behind the Scenes from Winter’s Movie Releases</h3>
<p>For still more inspiration, Migul Isaza’s wonderful blog <em>Designing Sound</em> probes some of the other talented folks who worked on Hollywood’s record-breaking December films at the box office. Whether you were fans of these films or not, there’s still plenty to learn from the soundtracks. (Hey, does this mean lots of movie watching can be a tax write-off?)</p>
<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8161752&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=bd0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8161752&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=bd0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object></p>
<p><a href="http://vimeo.com/8161752">&quot;Invictus&quot; Sound for Film Profile</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://designingsound.noisepages.com/2009/12/the-sound-of-invictus/">Via that blog</a>, here’s a powerful story of using real sounds for film sound design. The audio team, working with director Clint Eastwood, went to extraordinary lengths to achieve sonic realism in the picture <em>Invictus</em>. Not only did they research the sport of rugby, but they recorded audio in Nelson Mandela’s prison cell. Of course, those sounds might have been recreated nearly as accurately on a California soundstage, but to me, the spiritual journey to the original location is even more important. It’s an attention to detail beyond what even the listener may directly perceive. Perhaps, after all, that’s why we do field recording – not simply for the results, but for the experience and the process of being in the places in which we make the field recording.</p>
<p>At the other end of the spectrum, Designing Sound has an interview with Paul Ottosson, who used sound design on the movie <em>2012</em> to create imagined worlds and play directly to the audience’s reactions and emotions.</p>
<p><a href="http://designingsound.noisepages.com/2009/12/exclusive-interview-with-paul-ottosson-sound-designer-of-2012/">Exclusive Interview with Paul Ottosson, Sound Designer of “2012?</a> [Designing Sound @ noisepages]</p>
<p>“Destroy the Earth” might seem to be the simple charge of that movie, but in practice, the work goes beyond that. For his part, Ottosson emphasizes storytelling.</p>
</p>
<p><a class="thickbox" href="http://designingsound.noisepages.com/2009/12/exclusive-interview-with-paul-ottosson-sound-designer-of-2012/"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="4184655145_7359ef6e9f_o[1]" border="0" alt="4184655145_7359ef6e9f_o[1]" src="http://createdigitalmusic.com/files/2009/12/4184655145_7359ef6e9f_o1.png" width="570" height="465" /></a></p>
<p>But, wait – there’s more. For a sense of what the experience of being a sound designer is like, and – whatever your career – how to manage your professional and creative demands, look to Andrew Lackey, whose work with sound cuts across box office blockbusters (<em>They</em>) and hit games (<em>Dead Space</em>).</p>
<p>Lackey tells Designing Sound blogger Isaza about the <a href="http://designingsound.noisepages.com/2009/12/andrew-lackey-special-top-5-audio-tools-for-christmas-but-dont-yet-exist/">sound tools he wishes existed but don&#8217;t</a>, and <a href="http://designingsound.noisepages.com/2009/12/andrew-lackey-special-surviving-the-crunch-being-healthy-sound-designers/">how to survive the economic crunch and stay mentally and physically healthy</a>.</p>
<p>“Heard” a movie lately that inspired you? Seen good behind-the-scenes information from the worlds of movies, television, or games? (These are all bigger-budget releases; there’s plenty happening in the “indie” scenes, too.) Let us know.</p>
<p>And keep recording.</p>
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