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	<title>Create Digital Music &#187; composing</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Music for an Olympic Bid: Making of Antipop&#8217;s Madrid 2016 Songs</title>
		<link>http://createdigitalmusic.com/2009/10/02/music-for-an-olympic-bid-making-of-antipops-madrid-2016-songs/</link>
		<comments>http://createdigitalmusic.com/2009/10/02/music-for-an-olympic-bid-making-of-antipops-madrid-2016-songs/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 17:37:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[gear-lust]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[olympics]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[soundtracks]]></category>
		<category><![CDATA[Spain]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7772</guid>
		<description><![CDATA[My own President Obama is this week off making his pitch for why Chicago should host the Olympic Games. Correction. Oops. I need to read the news. Chicago was eliminated first. But look out &#8211; our friends at Antipop (slogan: &#8220;antipop music for a pop music&#8221;) are using a different tool in their arsenal: music.
Watch [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/Gd-AtyNeKvs&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/Gd-AtyNeKvs&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="580" height="469"></embed></object></p>
<p>My own President Obama is this week off making his pitch for why Chicago should host the Olympic Games. <strong>Correction. Oops. I need to read the news.</strong> Chicago was eliminated first. But look out &#8211; our friends at Antipop (slogan: &#8220;antipop music for a pop music&#8221;) are using a different tool in their arsenal: music.</p>
<p>Watch the video for some fun gear spotting, plus one vintage arcade cabinet. I could point out stuff I see, but that&#8217;d spoil the fun. Shout out in comments.</p>
<p>There&#8217;s definitely a commercial gloss on this, but it&#8217;s nicely executed, and felt so absurdly Olympic to me that I actually couldn&#8217;t help but smile listening. (In fairness, either Chicago or Madrid ought to be able to do better than New York did with 2012; I recall dignitaries in traffic while rowers paced the polluter waters of Flushing Meadows. Yipes.)</p>
<p>Here you go, probably the most commercial music we&#8217;ll ever run on CDM:<br />
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/album=3192550685/size=venti/bgcol=FFFFFF/linkcol=4285BB/"><param name="quality" value="high"><param name="allowScriptAccess" value="never"><param name="allowNetworking" value="always"><param name="bgcolor" value="#FFFFFF"><embed src="http://bandcamp.com/EmbeddedPlayer.swf/album=3192550685/size=venti/bgcol=FFFFFF/linkcol=4285BB/" width="400" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never allowNetworking=always bgcolor=#FFFFFF ></embed><noembed><a href="http://antipop.bandcamp.com/album/madrid-2016-songs">Madrid 2016 Corazonada by antipop</a></noembed></object></p>
<p>Makes me want to, like, train or something.</p>
<p><strong>Updated:</strong> From comments, I like these alternative suggestions by safd in place of &#8220;anti&#8221; pop:</p>
<blockquote><p> superpop, poppypop, hippop, popcore, purelypop, universapop</p></blockquote>
<p>Popcore is something I need to work on. It was worth posting this for that word alone.</p>
<p>Background: &#8220;Antipop is the Antonio Escobar music production personal studio, one of the most awarded Spanish producer and composer.&#8221; [sic]</p>
<p><strong>Update:</strong> Superpop or antipop, the song alone couldn&#8217;t melt the hearts of the Olympic Committee. Congrats to &#8211; <a href="http://hosted.ap.org/dynamic/stories/O/OLY_2016_BIDS?SITE=NYBUE&#038;SECTION=HOME&#038;TEMPLATE=DEFAULT">Rio!</a></p>
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		<slash:comments>15</slash:comments>
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		<title>Upcoming Final Fantasy Album: Treating the Orchestra Like an Analog Synth</title>
		<link>http://createdigitalmusic.com/2009/09/30/upcoming-final-fantasy-album-treating-the-orchestra-like-an-analog-synth/</link>
		<comments>http://createdigitalmusic.com/2009/09/30/upcoming-final-fantasy-album-treating-the-orchestra-like-an-analog-synth/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 15:20:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[domino-records]]></category>
		<category><![CDATA[final-fantasy]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[orchestra]]></category>
		<category><![CDATA[owen-pallett]]></category>
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		<category><![CDATA[scoring]]></category>
		<category><![CDATA[songwriting]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7683</guid>
		<description><![CDATA[Photos by Hedi Slimane; courtesy Final Fantasy.
Can you approach a symphony orchestra as though it&#8217;s an analog synth? That&#8217;s a question composers have asked since the first time they heard electronic sounds. It&#8217;s impossible to hear the 20th-century technology alongside the 19th-century technology without the one reframing your view of the other. Now, it will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/09/finalfantasy_owen.jpg" alt="finalfantasy_owen" title="finalfantasy_owen" width="580" height="268" class="alignright size-full wp-image-7694" /></p>
<div class="imgcaption">Photos by <a href="http://www.hedislimane.com/">Hedi Slimane</a>; courtesy Final Fantasy.</div>
<p>Can you approach a symphony orchestra as though it&#8217;s an analog synth? That&#8217;s a question composers have asked since the first time they heard electronic sounds. It&#8217;s impossible to hear the 20th-century technology alongside the 19th-century technology without the one reframing your view of the other. Now, it will be tackled by the new album from composer/singer/violinist Owen Pallett, with an interesting cast of characters onboard, plus one imaginary ultra-violent farmer.<span id="more-7683"></span></p>
<p>Pallett, who performs confusingly under the band name best known as a Japanese video game, Final Fantasy, is something really different in the artist scene right now. For years, the &#8220;new music&#8221; or &#8220;art music&#8221; landscape had begun incorporating elements of rock and pop songwriting, but his work seems to find an ease and intimacy that&#8217;s entirely his own. He&#8217;s also evidently a Max/MSP fan &#8211; see the site:</p>
<p><a href="http://www.finalfantasyeternal.com/">http://www.finalfantasyeternal.com/</a></p>
<p>Final Fantasy gets filed clumsily under that catch-all &#8220;indie,&#8221; but the artist&#8217;s work is heavily influenced by contemporary chamber music and classical gestures. I imagine some people may actually find they hate the results, in asymmetrical combinations of ideas and wordy streams of lyrics. To me, though, those quirks can grow on you, carried by utterly gorgeous string writing. &#8220;He Poos Clouds,&#8221; with piano and string quartet, is an imaginative operetta inspired by <em>Dungeons &#038; Dragons</em>. Then there&#8217;s his video single from the beginning of this year, &#8220;Horsefail Feathers,&#8221; seen below. It epitomizes Pallett&#8217;s unusual tastes, mixing quasi-surrealist lyrics, lush, movie musical-style arrangement, and a dose of self-aware awkwardness that could upset everything else but instead becomes charming.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/6imuFUR26HI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6imuFUR26HI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>It certainly made me wonder what would come next. At a time when many of us eliminate instrumentalists altogether, the upcoming &#8220;Heartland&#8221; will be 45 minutes of orchestra music, courtesy the Czech Symphony. To me, the relevance to this site is thinking about how to construct music, whether for instruments electronic or acoustic. In today&#8217;s announcement, Pallett says:</p>
<blockquote><p>The album was compositionally modeled upon the principles of electronic music.  The principles of analog synthesis informing symphonic writing,  like an inversion of a Tomita record.  These songs, too, were designed to be as dense with polyphony as the Final Fantasy live shows can become.  While writing it, I kept an image in my head of putting so many notes on the page that the paper turned black.</p></blockquote>
<p>The first album for Domino, <em>Heartland</em> has an unusual subject matter: the lyrics are sung from the perspective of &#8220;a young, ultra-violent farmer, speaking to his creator&#8221; in the fictional realm of Spectrum. There are some fascinating collaborators, too: ongoing collaboration with Arcade Fire&#8217;s drummer Jeremy Gara, a guest appearance by composer Nico Muhly (whose new music is strongly influenced by his work with Philip Glass, without being derivative), mixing by Animal Collective producer Rusty Santos, and a number of others.</p>
<p>After our <a href="http://createdigitalmusic.com/2009/09/28/au-revoir-simones-new-music-video-and-missing-a-dark-side-for-shadows/">extended discussion</a> in comments about what constitutes an appropriate artist for CDM, Final Fantasy is not really digital music. But it does promise an interesting interview on the &#8220;creation&#8221; side, and &#8211; given that many brilliant artists find it tough to be articulate in interviews &#8211; I know that&#8217;s what matters when I have my choice.</p>
<p>The new album is due in January.</p>
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		<slash:comments>11</slash:comments>
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		<title>Tron, Redux Redux: Trailer with Daft Punk Music, New Reaktor-Reason-Live Score</title>
		<link>http://createdigitalmusic.com/2009/07/30/tron-redux-redux-trailer-with-daft-punk-music-new-reaktor-reason-live-score/</link>
		<comments>http://createdigitalmusic.com/2009/07/30/tron-redux-redux-trailer-with-daft-punk-music-new-reaktor-reason-live-score/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 15:33:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[tron]]></category>
		<category><![CDATA[wendy-carlos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6788</guid>
		<description><![CDATA[In a Hollywood overrun with remakes, a new Tron has quite a daunting challenge. The original film may be a cult hit for its 80s arcade cool, but it also was a seminal moment in the evolution of computer animation, at the nexus of obsessive-compulsive optical effects that came before and digital effects that came [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/a1IpPpB3iWI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/a1IpPpB3iWI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>In a Hollywood overrun with remakes, a new <em>Tron</em> has quite a daunting challenge. The original film may be a cult hit for its 80s arcade cool, but it also was a seminal moment in the evolution of computer animation, at the nexus of obsessive-compulsive optical effects that came before and digital effects that came after. (Google Perlin Noise, if you must.) But where the bits of the effects look uneven or dated alongside the brilliant, it&#8217;s nearly impossible to top the genius of Wendy Carlos&#8217; score. Her deft blend of choirs, orchestras, organs, and rich electronics wasn&#8217;t just forward looking: it&#8217;s fresh today, an alternative to some of the signature sameness in today&#8217;s games and films.</p>
<p>Perhaps Tron Legacy will do what other belated sequels have not: express love for the original. With Daft Punk helming the score and a reverent, inspired crew ready to make Tron live again, the trailer last week was the real sleeper hit of Comic-Con.</p>
<p>If that&#8217;s not enough layers of fandom, though, head to GearSlutz for a lesson in film scoring and a recreation of the trailer in Reason, custom Reaktor patches, and Ableton Live. This is not much of an infomercial for Live: because Ableton&#8217;s arrange view doesn&#8217;t quite understand frames, scoring with Live is a bit of a beast. (Live 9, anyone?) But it&#8217;s a great example of love for the movie and its original score. And hey, everyone need a source of joy, even a film.</p>
<p><a href="http://www.gearslutz.com/board/post-production-forum/410018-ableton-live-sound-design-tron-legacy.html#">Ableton Live for Sound Design :Tron Legacy</a> [GearSlutz forum]</p>
<blockquote><p>Stripped the original audio and redid all of the sound from scratch using Reason/NI Reaktor/Ableton Live 8. An M-Audio Axiom 49 was used to perform the Lightcycle Engine Oscillations</p></blockquote>
<p>Wendy Carlos, if you&#8217;re out there, we get it. You revolutionized film scoring and electronic orchestration, and we&#8217;re all in your debt. It&#8217;s not so much that you switched on Bach or switched on Moog or even switched on Kubrick and guys in glowing skin-tight outfits. You switched on sound, and nothing has been quite the same since.</p>
<p>Now, we just have to hope 2010 can show us a good time, too.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/ZqQpNnMUIZk&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZqQpNnMUIZk&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<slash:comments>17</slash:comments>
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		<item>
		<title>Designing Sound: Essential Blog Reading for Sound Designers, Plus Pixar&#8217;s Up</title>
		<link>http://createdigitalmusic.com/2009/06/29/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/</link>
		<comments>http://createdigitalmusic.com/2009/06/29/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 11:57:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6330</guid>
		<description><![CDATA[&#8220;UP&#8221; Sound for Film Profile from Michael Coleman on Vimeo.
Miguel Isaza has created a must-read new blog for anyone interested in sound design, and much to our delight has put it on noisepages. He&#8217;s being incredibly prolific with posts, covering creative projects to get your ideas flowing, terrific overviews of leading people in the field [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4760151&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4760151&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/4760151">&#8220;UP&#8221; Sound for Film Profile</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Miguel Isaza has created a must-read new blog for anyone interested in sound design, and much to our delight has put it on noisepages. He&#8217;s being incredibly prolific with posts, covering creative projects to get your ideas flowing, terrific overviews of leading people in the field with links to interviews and resources for learning about their work, and tons of links for learning your craft technologically and artistically.</p>
<p><a href="http://designingsound.noisepages.com/">http://designingsound.noisepages.com/</a></p>
<p>Naturally, Pixar figures prominently, with some of the best sound design on the silver screen in recent years. I&#8217;m looking forward to finally seeing UP; Michael Coleman offers the video above. See Miguel&#8217;s site for <a href="http://designingsound.noisepages.com/2009/06/the-music-and-sound-of-pixars-up/">more links and interviews</a> and an overview of the all-star team that did sound for Pixar&#8217;s latest.</p>
<p>Thanks for this great resource, Miguel; I&#8217;ll certainly be reading daily.</p>
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		<title>Favorite Artists on Productivity, Process: Jonathan Coulton, New Imogen Heap Album</title>
		<link>http://createdigitalmusic.com/2009/06/19/favorite-artists-on-productivity-process-jonathan-coulton-new-imogen-heap-album/</link>
		<comments>http://createdigitalmusic.com/2009/06/19/favorite-artists-on-productivity-process-jonathan-coulton-new-imogen-heap-album/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 16:04:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/19/favorite-artists-on-productivity-process-jonathan-coulton-new-imogen-heap-album/</guid>
		<description><![CDATA[Food for thought: if we didn’t still make “albums,” we’d never know when the album was done. Sure, the delivery mechanism that spawned the album may be disappearing &#8211; “LP’s” in particular are long gone. But perhaps, like so many ubiquitous technologies, the album was a fortuitous coincidence of physical practicality and human scale, happenstance [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/EWwSJh2vk4s&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EWwSJh2vk4s&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Food for thought: if we didn’t still make “albums,” we’d never know when the album was done. Sure, the delivery mechanism that spawned the album may be disappearing &#8211; “LP’s” in particular are long gone. But perhaps, like so many ubiquitous technologies, the album was a fortuitous coincidence of physical practicality and human scale, happenstance generating some unit of creativity that just makes sense to artist and listener alike. </p>
<p>For Imogen Heap, the beloved artist who’s just finished her latest, it’s cause to literally dance and sing, accompanied by a generative Buddha Box. (We can dance around when we get the album in August.)</p>
<p><a title="http://www.imogenheap.com/" href="http://www.imogenheap.com/">http://www.imogenheap.com/</a></p>
<p><a href="http://www.flickr.com/photos/crazyjaf/2970661506/"><img src="http://farm4.static.flickr.com/3207/2970661506_70def8c333.jpg?v=0" /></a></p>
<div class="imgcaption">Jonathan Coulton in Dublin, with – code monkeys? Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/crazyjaf/">crazyjaf</a>.</div>
<p>It’s not the only approach. Geek troubador Jonathan Coulton rose to Interweb fame partly through the creation of his Creative Commons-licensed Thing-a-Week podcast, which fired up his productivity as he released 52 (get it?) tracks in the space of a year. The episodic form helped him build a following and created a new unit of musical output.</p>
<p>From other parts of the online world, we get a little insight from each of these favorite artists. Imogen Heap videoblogs her latest album and talks promise at top, as found via the lads of <a href="http://www.sonicstate.com/news/2009/06/19/imogen-heap-has-finished-her-album/">SonicState</a>.</p>
<p>Jonathan Coulton talks to one of my favorite non-music blogs, Lifehacker, about staying musically productive – and keeping other productivity away from his musical process. He talks about using Google apps and MobileMe as an intelligent cloud he can share with his assistant and PR person.</p>
<p>He also speaks to musical process:</p>
<blockquote><p>It&#8217;s a combination of things. I generally write when I have guitar in my hand, but, capturing ideas is like &#8230; I do use the voice recorder app on my iPhone like crazy. I&#8217;ve learned that whenever you get one of those little song fragments, out of the ether, it&#8217;s like a dream—no matter how much you&#8217;re going to remember it, you&#8217;re going to forget it, in like five minutes. And I&#8217;ve lost too many of those, so wherever I am, I take my phone out, I pretend that I&#8217;m making a phone call, so that people don&#8217;t think I&#8217;m crazy, and I sing into the voice recorder, and then I have it available later on.</p>
<p>If I want to do a more involved quick capture of something, my MacBook has a piece of software on it called <a href="http://www.ableton.com/">Ableton Live</a>. It&#8217;s meant for loop-based composition, but it does recording as well. It&#8217;s very easy to capture an idea and sort of rough something out, even if you don&#8217;t have a bunch of gear handy. You can use the built-in microphone, use your keyboard as a MIDI keyboard. It&#8217;s a nice way to put together a quick demo, and capture some ideas about arrangements.</p>
</blockquote>
<p>And, comfortingly, he doesn’t have enough time for music, either, and winding up wasting time on latency problems. (Jonathan, we feel your pain. And if you came to this site and didn’t find your answer, well… sorry. I need to put together a better reference for that stuff; open to suggestions!) He dives into finance, career goals, the game <em>Rock Band</em> and “accidental” discovery of music – all fantastic stuff. Thanks to Kevin Purdy for a great interview – who says you need music publications for great music magazines?</p>
<p><a href="http://lifehacker.com/5294280/jonathan-coulton-on-making-songs-and-geeking-out">Jonathan Coulton on Making Songs and Geeking Out</a> [Lifehacker]</p>
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		<title>Game Music Making: Kongregate Collabs to Connect Music Makers with Indie Games</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/</link>
		<comments>http://createdigitalmusic.com/2009/06/09/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 08:48:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[game-audio]]></category>
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		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[scores]]></category>
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		<description><![CDATA[ Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too.
Kongregate is a bit like [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/06/image.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://createdigitalmusic.com/images/2009/06/image-thumb.png" width="536" height="404" /></a> Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too.</p>
<p>Kongregate is a bit like public access, only on steroids and for games. The idea is this: get indie game makers in one place contributing games, then get lots of people playing those games, then support the system with ad revenue shared with the game makers. The model has grown rapidly, with millions of users and over 15,000 original games.</p>
<p>The newest project from Kongregate looks to connect artistic talent on projects, including musicians, composers, and sound designers wanting to work on game projects. The Collabs section will see artists and sound and music creators uploading their work to find collaborators. Initially, there’s a contest on, with competition for attention, cash, and studio prizes. </p>
<p><a href="http://www.kongregate.com/collabs">http://www.kongregate.com/collabs</a></p>
<p>The competition aside, this could be the beginning of a successful community for collaboration in the indie Flash gaming world. Assets are often uploaded under a Creative Commons license, and I see one of the top sounds draws on samples from <a href="http://freesound.org">Freesound.org</a>. While career success is an obvious goal, the contributors so far appear to see sharing as a way to get there – in stark contrast to the model in the mainstream, big-business game industry. Quality is, of course, variable, but ask anyone in the game industry how to become successful and the answer is always <em>make as much as you can</em>. Getting work out there, even primitive, can be part of a learning process. So I’m eager to see what transpires as these kinds of communities grow.</p>
<p>There is an invariable comparison to <a href="http://deviantart.com">Deviant Art</a> – and you’ll see they’ve already begun to invade. </p>
<p>Oh yeah, and I quite like these <a href="http://www.kongregate.com/collabs/art/Chaosdeath/aqua-v2">glassy tendrils</a>, rendered in Cinema 4D. Image (<a href="http://creativecommons.org/licenses/by-nc/3.0/us/">CC</a>) <a href="http://www.kongregate.com/accounts/Chaosdeath#my_art">Chaodeath</a>. Now, make that run real-time. Or, erm, imagine those are virtual renderings of artists … collaborating.</p>
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		<title>Game Music Inspiration: Amon Tobin and Sony on Infamous</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/</link>
		<comments>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 08:33:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adaptive-music]]></category>
		<category><![CDATA[amon-tobin]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[game-music]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interactive-music]]></category>
		<category><![CDATA[scores]]></category>
		<category><![CDATA[Sony]]></category>
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		<category><![CDATA[videos]]></category>

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		<description><![CDATA[Wired has a great mini-documentary on the score for the videogame Infamous. It’s chock full of sound design ear candy, not only served by the chops of composer Amon Tobin but the team at Sony Music and Sony’s entertainment division, as well. Curiously, Jonathan Mayer, Music Manager at SCEA, says explicitly that he doesn’t want [...]]]></description>
			<content:encoded><![CDATA[<p><object id="flashObj" width="404" height="436" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,47,0"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9/1813626064?isVid=1&amp;publisherID=1564549380" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=24993155001&amp;linkBaseURL=http://www.wired.com/video/amon-tobin--beans--infamous-music/24993155001&amp;playerID=1813626064&amp;domain=embed&amp;" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9/1813626064?isVid=1&amp;publisherID=1564549380" bgcolor="#FFFFFF" flashVars="videoId=24993155001&#038;linkBaseURL=http://www.wired.com/video/amon-tobin--beans--infamous-music/24993155001&#038;playerID=1813626064&#038;domain=embed&#038;" base="http://admin.brightcove.com" name="flashObj" width="404" height="436" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true" allowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed></object>
<p>Wired <a href="http://www.wired.com/video/amon-tobin--beans--infamous-music/24993155001">has a great mini-documentary</a> on the score for the videogame <em>Infamous</em>. It’s chock full of sound design ear candy, not only served by the chops of composer Amon Tobin but the team at Sony Music and Sony’s entertainment division, as well. Curiously, Jonathan Mayer, Music Manager at SCEA, says explicitly that he <em>doesn’t</em> want composers writing interactive music. He’d prefer to have them write a conventional score and then adapt it to the interactive engine. Now, of course, around these parts we like the idea of composers finding ways to write genuinely generative and interactive scores. But in this case, Mayer is acting as a kind of remix artist for the game realm, sampling Tobin’s compositions and reconceiving them in the game world. That kind of collaboration could be powerful.</p>
<p>Chuck Doug, SCEA music director, overstates things a bit by claiming this game has a unique aesthetic. The visuals are a burnt-out, post apocalyptic city – yeah, been there quite a few times. The music involves lots of ethnic percussion-y instruments and bowed metal and deep booming sounds. (Let me get this straight: we’ll hear a plucky stringy thing, then a bowedy metally thing, then there will be a big boom!) So, generally, not some radical new departure from game and motion soundtracks. But regardless of its novelty, I’d be an utter killjoy to complain: it sounds utterly gorgeous.</p>
<p><strong>Previously:</strong></p>
<p>I got to listen in on a lot of gems regarding sound design from composer Troels Folmann. He doesn’t just bow metal instruments – he boils them.</p>
<p><a href="http://createdigitalmusic.com/2009/04/09/gdc-boiling-waterphones-and-other-sonic-inspirations-from-composer-troels-folmann/">GDC: Boiling Waterphones and Other Sonic Inspirations from Composer Troels Folmann</a></p>
<p>And on the subject of getting composers to write interactively, Matt Ganucheau has been teaching that way:</p>
<p><a href="http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/">Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders!</a></p>
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		<title>Scores, the New MP3s? Sheet Music Sales Online for Artists</title>
		<link>http://createdigitalmusic.com/2009/05/19/scores-the-new-mp3s-sheet-music-sales-online-for-artists/</link>
		<comments>http://createdigitalmusic.com/2009/05/19/scores-the-new-mp3s-sheet-music-sales-online-for-artists/#comments</comments>
		<pubDate>Tue, 19 May 2009 22:31:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[downloads]]></category>
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		<category><![CDATA[MP3]]></category>
		<category><![CDATA[notation]]></category>
		<category><![CDATA[scores]]></category>
		<category><![CDATA[songwriters]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[tunecore]]></category>

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		<description><![CDATA[Could the old tree-based technology and the new silicon-based technology actually coexist – or even help each other flourish? Photo (CC) Steve Wampler.
While talk of notation is in the air, it’s worth noting that sheet music has a chance to make a comeback in the digital age. After all, passive musical consumption seems to have [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm4.static.flickr.com/3287/2857641872_f40d794763.jpg?v=0" /></p>
<div class="imgcaption">Could the old tree-based technology and the new silicon-based technology actually coexist – or even help each other flourish? Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/sgw/">Steve Wampler</a>.</div>
<p>While talk of <a href="http://createdigitalmusic.com/2009/05/15/five-sibelius-5-notation-tips-for-education-and-experimentation-with-scores/">notation</a> is <a href="http://createdigitalmusic.com/2009/05/19/sibelius-6-notation-software-gets-magnetic-layout-rewire-more-details/">in the air</a>, it’s worth noting that sheet music has a chance to make a comeback in the digital age. After all, passive musical consumption seems to have already peaked some time in the now-past 20th Century. The desire for fans to be able to play the music they love is strong as ever, evidenced by the popularity of the Rock Band and Guitar Hero phenomenon. If you really wanted to be optimistic, you could interpret the downturn in recorded music as a positive trend back to live music and personal performance – the very musical trends that had been eclipsed by recording in the first place.</p>
<p>As with digital music downloads, the hope in digital sheet music is, naturally, being able to connect fans with the growing variety of music they might want to play. Brick and mortar stores where you can buy sheet music have already largely gone the way of the dodo. Here in New York, the big victim this spring is the storied classical music supply around the corner from Carnegie Hall: <a href="http://www.patelson.com/">Joseph Patelson Music House</a> has gone online-only. Music recording can count on some sort of transition to new formats; music publishing has to find a way to rise from the ashes of a business that’s had to deal with the invention of the Internet <em>and </em>records.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/ingrid.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ingrid" border="0" alt="ingrid" src="http://createdigitalmusic.com/images/2009/05/ingrid-thumb.jpg" width="580" height="385" /></a></p>
<div class="imgcaption">Singer-songwriter Ingrid Michaelson is looking to couple successful online track downloads with on-demand sheet music. Photo courtesy Ingrid Michaelson.</div>
<h3>Selling MP3s? Try Sheet Music, Too, Says TuneCore</h3>
<p>Last week, the latest announcement on this frontier was a partnership between TuneCore and <a href="http://musicnotes.com/">Musicnotes.com</a>. That brings together two real success stories in this arena. TuneCore is an affordable, flat-fee service that distributes music across different online stores (iTunes, eMusic, Amazon MP3); they’ve worked with everyone from indie artists to Areha Franklin, Beck, Bjork, and Cirque du Soleil (among others). Talk long tail: they release more music per day than any single major does in a year. </p>
<p>Musicnotes is interesting in that their catalog of on-demand online sheet music, topping about 100,000 titles, has been <a href="http://eon.businesswire.com/portal/site/eon/permalink/?ndmViewId=news_view&amp;newsId=20081203006035&amp;newsLang=en">accelerating in sales</a> – even as the economic recession takes its toll on the rest of the industry. They also boast 100,000 daily visitors to their site, thanks in part to partnerships with big-name publishers like Alfred, Faber, Disney, and Universal.</p>
<p>So, how do you bridge downloadable tracks with scores?</p>
<p> <span id="more-6006"></span>
<p>To start out with, TuneCore is skimming the top of their long tail and turning their work into scores. That means any artist starting this month with more than 25,000 track sales in the last 90 days will get at least one of those songs scored by a pro and available for download, adding score royalties to track royalties. Artists eligible include various artists who might not get sheet music published by a traditional publisher – especially given the overhead conventionally associated with that. (Names as varied as Ziggy Marley, Boxer Rebellion, and MGMT count as “eligible,” though it’s not clear who will take them up on the offer.)</p>
<p>At the time of the announcement last week, Gavin Mikhail, William Fitzsimmons and <a href="http://www.ingridmichaelson.com/">Ingrid Michaelson</a> had signed up. Michaelson’s pop singer-songwriter hit “The Way I Am” is one you may have already heard; as pictured here, that hit will be among the first offerings via the partnership. (The fact that you may have heard this tune via radio play – even if it’s via a college station – suggests that the old model may transition more gradually to a new model than hyped-up Internet pundits may suggest.)</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/thewayiam.gif" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="thewayiam" border="0" alt="thewayiam" src="http://createdigitalmusic.com/images/2009/05/thewayiam-thumb.gif" width="349" height="480" /></a> </p>
<div class="imgcaption">Ingrid Michaelson’s music, converted to on-demand online sheet music through the TuneCore – Musicnotes deal. Courtesy TuneCore.</div>
<h3>The Online Notation Frontier</h3>
<p>Notation has managed to survive centuries, so I suspect this could be just the beginning of a convergence in digital scoring. Since Sibelius announced a new release this morning, it’s worth noting that the company has long pushed online music with its Sibelius Scorch platform, which allows you to view and play scores as if you had a copy of the software used to create it. You can publish online directly from Sibelius’ software, and the platform is even used in sales. SheetMusicDirect (<a href="http://www.sheetmusicdirect.us/i18n/index.jsp">US site</a> | <a href="http://www.sheetmusicdirect.com/InitialiseCountry.aspx">worldwide</a>) combines Scorch with a huge catalog of tunes. The company’s own <a href="http://sibeliusmusic.com/">Sibelius Music</a> site, which can publish scores produced in Finale as well as Sibelius, just got a big update and has an active community. Some scores are free, but some are for sale – and anyone can <a href="http://sibeliusmusic.com/">open their own store</a>.</p>
<p>In fact, given that, one question I have about the other stores is whether a dedicated sheet music score can have the success and brand loyalty an iTunes or even Amazon MP3 might, but we’ll see. (The other big question: will your Kindle soon display sheet music?)</p>
<p><a href="http://www.flickr.com/photos/kusamakura/467748753/"><img src="http://farm1.static.flickr.com/181/467748753_ccee2dabfe.jpg?v=0" /></a> </p>
<div class="imgcaption">Notation has some history. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/kusamakura/">Taro Yamamoto</a>.</div>
</p>
<p>For its part, musicnotes.com is happy to sell you tunes for <a href="http://musicnotes.com/features/promo/patriotic/?mnuid=RQ5FCQVRWV9G4V246GD4JFGDL5442UB711NV2UB7">Memorial Day</a> or <a href="http://musicnotes.com/features/promo/graduation/?mnuid=RQ5FCQVRWV9G4V246GD4JFGDL5442UB711NV2UB7">graduation</a>, plus a free copy of <a href="http://musicnotes.com/free/?mnuid=RQ5FCQVRWV9G4V246GD4JFGDL5442UB711NV2UB7">Old Macdonald</a>. (Yes, that’s the guy with the farm – that Old Macdonald.) Of course, Apple for their part seem to have dropped the ball on the whole idea; there’s been a lot of discussion about the fact that their <a href="http://createdigitalmusic.com/2009/04/30/apple-garageband-artist-lessons-still-limited-but-alternatives-abound/">GarageBand Lessons</a> have been too few to make any real impact. But that shouldn’t stop other outlets from getting in on the act – and musicnotes.com sells lessons alongside sheet music, a key ingredient for selling sheet music being the ability to read it.</p>
<p>All this change is not without some wrinkles, as noted by Iowa City New Musical Resources blogger Peter GiIlette:</p>
<p><a href="http://petergillette.blogspot.com/2009/05/sheet-music-on-web-trends-and-trials.html">Sheet Music on the Web: Trends and Trials</a></p>
<p>He notes, for instance, the irony of the <a href="http://aaswebsv.aas.duke.edu/wlscm/">Web Library of 17th Century Music</a> forbidding commercial performance of their online scores – you know, they just want a cut of all the money you’re making on … um … 17th Century musical performance.</p>
<p>At the same time, it’s telling that even G. Schirmer is getting in on its own <a href="http://digital.schirmer.com/">on-demand delivery system</a>.</p>
<p>So, my question to you is not to debate this in theory, but ask:</p>
<p>Have you found useful ways to sell or freely disseminate your own scores?</p>
<p>Have you bought a score online?</p>
<p>Is there a score you <em>would</em> buy online if an artist made it available, or if there were better stores available?</p>
<p>I’m curious what practical implications there may be.</p>
<p>And incidentally, these lead sheets and such are great, but I would absolutely buy alternative and strange experimental notation from electronic artists if they chose to deliver it.</p>
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		<title>Sibelius 6: Notation Software Gets Magnetic Layout, ReWire, More &#8211; Details</title>
		<link>http://createdigitalmusic.com/2009/05/19/sibelius-6-notation-software-gets-magnetic-layout-rewire-more-details/</link>
		<comments>http://createdigitalmusic.com/2009/05/19/sibelius-6-notation-software-gets-magnetic-layout-rewire-more-details/#comments</comments>
		<pubDate>Tue, 19 May 2009 09:09:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[notation]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[ReWire]]></category>
		<category><![CDATA[scoring]]></category>
		<category><![CDATA[sibelius-6]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[Windows]]></category>

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		<description><![CDATA[ 
Sibelius today gets the biggest upgrade I’ve seen from the tool in a long time, with major improvements to the way the notation package lays out musical objects on the score, and ReWire support so you can integrate it with your host of choice.
This is an especially meaningful upgrade to me, as I’ve spent [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/05/sib6.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sib6" border="0" alt="sib6" src="http://createdigitalmusic.com/images/2009/05/sib6-thumb.jpg" width="580" height="362" /></a> </p>
<p>Sibelius today gets the biggest upgrade I’ve seen from the tool in a long time, with major improvements to the way the notation package lays out musical objects on the score, and ReWire support so you can integrate it with your host of choice.</p>
<p>This is an especially meaningful upgrade to me, as I’ve spent a lot of time with Sibelius since its first Mac release about a decade ago, both composing and teaching with it. In case you missed it Friday, I just spoke about some tips that can help with working in both education and composing:</p>
<p><a href="http://createdigitalmusic.com/2009/05/15/five-sibelius-5-notation-tips-for-education-and-experimentation-with-scores/">Five Sibelius 5 Notation Tips, for Education and Experimentation with Scores</a></p>
<p>A couple of the recent upgrades, while nice enough, were not necessarily “must-haves” – a natural part of any upgrade cycle. But this to me looks different.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/sib6-magnetic.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2009/05/sib6-magnetic-thumb.jpg" width="580" height="170" /></a> </p>
<p>Here’s what’s new in Sibelius 6:</p>
<ul>
<li><strong>Magnetic Layout: </strong>Sibelius has always been “magnetic” in that it automatically reflows objects and page layout to keep everything looking “tidy” as its English creators would say. It’s also always been fast at the task. The problem is, a lot of objects have still required lots of manual tweaking. Sibelius users, you know what I’m talking about: hours spent fine-tuning dynamics and text indications, rehearsal marks, and the like. Basically, all the objects that we&#8217;ren’t magnetic now are. (see above) </li>
<li><strong>Magnetic Layout implementation: </strong>In addition to the more intelligent objects and space optimization, you’ll see clever collision avoidance, and red-colored collision highlighting when a collision is unavoidable. It also looks like there are nice new guides for, say, making a forte, piano, and hairpin descrescendo all line up, something that required painful manual tweaks previously. </li>
<li><strong>Versions and comments: </strong>Scores now track and manage revisions, and you can create comments on the score. Theoretically, this is for collaboration and teaching, though I imagine it’ll be useful even to a solo composer as a score is developed – enough so that you may start to haul your laptop to rehearsals instead of just paper. </li>
<li><strong>ReWire: </strong>Sibelius will now act as a ReWire client, so you can record the output of the notation software itself (see the new instruments), or simply sync Sibelius to an existing project. Avid is naturally talking all about Pro Tools, but because the integration is with ReWire and not <em>just</em> Pro Tools, Ableton Live, SONAR, Logic, DP, and the like all become possible, too. I’ve never much liked the notation facilities in standard DAWs, so that’s good news – and this should be huge for the composer just wanting to record a quick mock-up with virtual instruments as well as someone doing film score. </li>
<li><strong><a href="http://createdigitalmusic.com/images/2009/05/stemlets.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="stemlets" border="0" alt="stemlets" align="right" src="http://createdigitalmusic.com/images/2009/05/stemlets-thumb.jpg" width="240" height="118" /></a> Notation improvements: Slurs</strong> have always been reasonably elegant and automatic in Sibelius, but when it comes to manually overriding those controls, they’ve been more challenging. Sibelius 6 includes (appropriately enough) six handles for controlling slurs. There are also optional stemlets when <strong>beaming across rests</strong> (hugely helpful for people who write complex, cough, rhythms in their music), automatic <strong>feathered beams</strong> (instead of the hack we’ve been using), and smarter <strong>articulation</strong> placement. There are new <strong>jazz repeat bars</strong>, and <strong>cautionary accidentals</strong> are finally added automatically. These are minor things, but quite frankly, it’s little details like that that often make the biggest day-to-day difference. (The cautionary accidentals alone might be worth an upgrade.) </li>
<li><strong>New integrated instruments: </strong>Profiting from Sibelius’ acquisition by Avid (formerly its Digidesign unit), Sibelius now acquires the lovely virtual instruments from the AIR team who have been doing soft synths for Pro Tools. There’s a new player, plus M-Audio’s General MIDI sound player. This replaces a previous player from Native Instruments. I love NI, but the NI player in Sibelius often wasn’t quite plug-and-play, and this promises to be an improvement. (See additional notes below.) </li>
</ul>
<p> <span id="more-5997"></span>
<p><a href="http://createdigitalmusic.com/images/2009/05/sib6-versions.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sib6_versions" border="0" alt="sib6_versions" src="http://createdigitalmusic.com/images/2009/05/sib6-versions-thumb.jpg" width="580" height="376" /></a></p>
<div class="imgcaption">Comparing scores with Versions. </div>
<p>There are other features, as well. <strong>Keyboard and Fretboard </strong>windows provide visual feedback to those just learning musical notation. (The guitar fretboard is handy, too, for keyboardists like me who need to think through what a guitarist would do with our music – it was an early feature of Sibelius’ entry-level guitar product G7.) <strong>Classroom Control</strong> allows educators to monitor students, send and receive scores, and monitor changes, which could help with file exchange or even administering exams in Sibelius.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/sib6-classroom.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sib6_classroom" border="0" alt="sib6_classroom" src="http://createdigitalmusic.com/images/2009/05/sib6-classroom-thumb.jpg" width="580" height="322" /></a> </p>
<p>One feature may be especially revolutionary for certain user applications. <strong>Live Tempo </strong>finally allows you to tap in a conductor track so you can control tempo fluctuations manually. This is more sophisticated than the (useful) similar feature in Finale – it integrates with Sibelius’ existing fluid tempo functionality, allows subdivision of beats and other musical possibilities, and can be recorded and played back and edited by section. </p>
<p>All in all, this is a very significant upgrade. I’m still disappointed that Sibelius – and mainstream notation in general – remains so inflexible for lots of alternative notations, and that seems not to improve in this release. But as I noted in my tips from last week, there are workarounds, and for sheer usability and saving time, these improvements all look welcome. I’m also pleased with the subtle notation changes – these are little things, but I think it refines the quality of score you can produce and saves time. We expect review copies soon, so stay tuned.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/sib6-comments.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sib6_comments" border="0" alt="sib6_comments" src="http://createdigitalmusic.com/images/2009/05/sib6-comments-thumb.jpg" width="580" height="254" /></a> </p>
<h3>Q&amp;A on Slurs, New Instruments</h3>
<p>CDM asked Daniel Spreadbury of Sibelius to talk to us about some of the specifics of the new instruments from AIR and the slurs. </p>
<p><a href="http://createdigitalmusic.com/images/2009/05/sib6-mixer.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="sib6_mixer" border="0" alt="sib6_mixer" align="right" src="http://createdigitalmusic.com/images/2009/05/sib6-mixer-thumb.jpg" width="183" height="404" /></a><strong>CDM: As I understand it, the sounds have been ported to the new instrument engine, built by AIR. What does this mean for bringing scores you’ve produced in earlier versions of Sibelius into Sibelius 6 for playback?</strong></p>
<p>D S: When you open a score that was created in Sibelius 5 that used the old version of Sibelius Sounds Essentials played back by Kontakt Player 2, Sibelius 6 will silently update the score to use the new version of Sibelius Sounds Essentials played back by the Sibelius Player.</p>
<p>99 times out of 100 this will be an improvement on the playback you heard inSibelius 5. Although the updated Essentials library excludes a set of GM sounds (now provided by a separate virtual GM module, which can nevertheless be used simultaneously with the Sibelius Player if desired), and some sounds from old providers (e.g. recorder, handbells, piano, harp) have been replaced with alternatives from Garritan, Tapspace or AIR, there are many new and improved sounds that better complement each other than the sounds with Sibelius 5. For example, Essentials for Sibelius 5 contained only a solo violin sound from GPO and the other solo strings came from the GM set, so ensembles like e.g. string quartets didn&#8217;t sound great. In Sibelius 6, we have licensed further solo string sounds from GPO, so a string quartet will sound substantially better. And we&#8217;ve tried to do this across the board, for all the common genres of music.</p>
<p>For that one time in 100 when the original library would sound better, provided users still have Sibelius 5 installed, they will be able to choose to use the Kontakt Player 2 version of the library by choosing &#8216;Sibelius Essentials (32 sounds, Kontakt)&#8217; from the Configuration menu in Play &gt; Playback Devices.</p>
<p><strong>CDM: Slurs with more manual control handles are something we had seen previously in Sibelius’ rival, Finale. Can you describe what’s different about Sibelius’ implementation?</strong></p>
<p>Sibelius&#8217;s slurs have a number of advantages, including the power to copy and paste a tweaked slur and have its tweaks reliably reproduced when pasted elsewhere, the ability to tweak multiple selected slurs simultaneously via the Properties window, reliable keyboard editing of the position of each handle and control point, and so on. Sibelius 6 also implements the standard slur positioning rules (i.e. slur below when all stems point up, but slur above if any stem points down; in two voices, slurs go above stem up notes and below stem down notes, etc.) but retains the ability to simply flip slurs by hitting X. Slurs are also now properly editable on both sides of a system or page break.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/sib6-slurs.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sib6_slurs" border="0" alt="sib6_slurs" src="http://createdigitalmusic.com/images/2009/05/sib6-slurs-thumb.jpg" width="300" height="156" /></a> </p>
<p>Sibelius&#8217;s method of editing slurs (including multiple slurs simultaneously) and copying slurs while retaining these edits, together with the fact that creating, extending and retracting slurs is in general simpler in Sibelius, gives slurs inSibelius 6 the edge.</p>
<p><em>Ed. note: Based on my experience with previous releases of both programs, this sounds about right – now I just need to pick something to compose this summer so I can give Sibelius 6 a try! –PK</em></p>
<p>If you have more questions about the new release, ask them here, and we’ll have a look as the new release comes out or pass along technical specifics to the folks at Sibelius.</p>
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		<title>Five Sibelius 5 Notation Tips, for Education and Experimentation with Scores</title>
		<link>http://createdigitalmusic.com/2009/05/15/five-sibelius-5-notation-tips-for-education-and-experimentation-with-scores/</link>
		<comments>http://createdigitalmusic.com/2009/05/15/five-sibelius-5-notation-tips-for-education-and-experimentation-with-scores/#comments</comments>
		<pubDate>Fri, 15 May 2009 10:39:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/05/sibeliustips.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sibeliustips" border="0" alt="sibeliustips" src="http://createdigitalmusic.com/images/2009/05/sibeliustips-thumb.jpg" width="500" height="404" /></a> </p>
<p>Creating digital music is about more than audio. Notation remains an essential way to communicate among musicians. Notation is deep and complex, so there’s plenty to talk about. As a long-time Sibelius user, though I want to discuss some core techniques that I find open up a lot of other possibilities, techniques to which I continually return. I happen to be sharing this at a discussion at the City University of New York Graduate Center today, so the timing seems right.</p>
<p>Teachers and experimental, avant-garde composers have something in common: you often need to convince notation software to behave in a way that’s contrary to the expected norm.</p>
<p>To save you time, notation software generally assumes that all music has bars, and that those bars go from left to right with everything visible. This is especially true in Sibelius, which is able to perform as quickly as it does because everything you see on a score is relative to a position in a bar, rather than being set up arbitrarily as you would in a page layout program.</p>
<p>That works much of the time, but what if you have music that isn’t in a time signature? What if you’re transcribing early music or world music that doesn’t operate in 4/4? What if you’re making a quiz in which you don’t need bars, or want to have a blank space for students to fill in answers?</p>
<p><em><strong>Updated: </strong>Just days after this feature, Sibelius announces <a href="http://createdigitalmusic.com/2009/05/19/sibelius-6-notation-software-gets-magnetic-layout-rewire-more-details/">Sibelius 6</a>. Relevant to this story, this means at least some of the manual hacks for things like beaming across bars and feathered beams will now be automatic! Neat! I’ll have to do new tips for Sibelius 6 when it arrives.</em></p>
<h3>Technique 1: Staves and Instrument Types</h3>
<p>Oddly enough, the answer to <em>all</em> of these questions is basically the same: change the way the staff is displayed. You’ll still need to account for bars behind the scenes, but once you learn how to handle Sibelius’ staff options, this isn’t so difficult. This step is a bit confusing for those of us (hand raised) who have been using Sibelius since 1.0, as Sibelius 5 changed the name of this option from Staff Type Change to Instrument Change. (The latter makes more sense in conventional music, even though the former will make more sense for this tip.) But the technique is basically the same.</p>
<p> <span id="more-5957"></span>
<p><strong>To insert a new instrument type, </strong>right-click (or ctrl-click on Mac, or choose Create) and select Other &gt; Instrument Change.</p>
<p>Select Choose from &gt; All Instruments and Family &gt; Others (for the most generic type).</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/instrumentchange.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="instrumentchange" border="0" alt="instrumentchange" src="http://createdigitalmusic.com/images/2009/05/instrumentchange-thumb.jpg" width="437" height="611" /></a> </p>
<p>You’ll see some useful options already. In addition to choosing different numbers of lines, there’s an option that entirely hides a staff &#8212; “No instrument(hidden)” – and options that show just barlines or just bar rests.</p>
<p>Try selecting the “No instrument (bar rests shown)” option, then click in the score where you want the change to happen. You’ll see a blue rectangle around the barline at which the change is inserted. Clicking this barline in the center will allow you to select the change itself. Once selected, you can drag it left and right to change the point at which the change occurs, or press Delete to remove it. (That’s important for hiding portions of staves, as you’ll need to be able to select them even when hidden!)</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/stafftypechange.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="stafftypechange" border="0" alt="stafftypechange" src="http://createdigitalmusic.com/images/2009/05/stafftypechange-thumb.jpg" width="518" height="242" /></a> </p>
<p>You can imagine lots of possibilities for using this simple technique. For quizzes, for instance, you might simply hide the portion in which you want a student to fill in an answer. Or you can use those hidden bars to help space out a quiz. Or you can use some hidden bars to provide space for a graphical notation in a contemporary / experimental score. </p>
<p>For all of those applications, though, you may need some different variations.</p>
<p><strong>To create your own instrument type, </strong>choose House Style &gt; Edit Instruments.</p>
<p>Choose Ensembles &gt; All Instruments, then Families in ensemble &gt; Others to get the generic types.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/editinstruments.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="editinstruments" border="0" alt="editinstruments" src="http://createdigitalmusic.com/images/2009/05/editinstruments-thumb.jpg" width="580" height="381" /></a> </p>
<p>Let’s try creating a staff type that looks like a normal treble staff, but hides the barlines. Select “Unnamed (treble staff)” and choose New Instrument… to create a new instrument that will be based on that existing instrument. Sibelius will ask if you’re sure. (It can smell uncertainty. You’re sure.)</p>
<p>Under “Name in dialogs,” choose a useful name, like “Treble staff (barlines hidden).”</p>
<p>There are actually lots of powerful options here, but skip straight to “Edit Staff Type.”</p>
<p>Under General, you can choose the number of staff lines and what objects are shown.</p>
<p>Uncheck Initial barline and Barlines, and you’ll have a staff with hidden barlines.</p>
<p>Also make sure to uncheck “Used as default staff.”</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/stafftype.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="stafftype" border="0" alt="stafftype" src="http://createdigitalmusic.com/images/2009/05/stafftype-thumb.jpg" width="580" height="527" /></a> </p>
<p>Bar rests won’t make much sense if you don’t have bars, so click the Notes and Rests tab, and uncheck “Bar rests.” You’ll want to leave the Rhythms options, because you probably <em>do</em> want rhythms in this case, just not the barlines and bar rests. (Unchecking Rhythms could be useful, though, for things like plainchant.)</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/notesandrests.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="notesandrests" border="0" alt="notesandrests" src="http://createdigitalmusic.com/images/2009/05/notesandrests-thumb.jpg" width="433" height="191" /></a> </p>
<p>Again, to insert, you’ll right click, choose Other &gt; Instrument Change, and use the blue arrow to click where you want the change to go. Here’s our result:</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/hiddenbarlines.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="hiddenbarlines" border="0" alt="hiddenbarlines" src="http://createdigitalmusic.com/images/2009/05/hiddenbarlines-thumb.jpg" width="524" height="215" /></a> </p>
<p>And yes, this can be handy for printing out blank notation paper if you’ve run out / forgot your manuscript notebook. (Been there.)</p>
<p>One last note: you may have noticed that you still have bar numbers. Check House Style &gt; Engraving Rules &gt; Bar Numbers. Other global score settings are found here, so you should get in the habit of a trip to the Engraving Rules any time you’re creating a new score or developing a new template.</p>
<h3>Technique 2: Noteheads</h3>
<p>Just about anything you can’t do with staff types, you can do with noteheads.</p>
<p>The most useful notehead, of course, is a dead notehead. </p>
<p>Okay, that sounded like some sort of anti-notehead bitterness. But seriously, by <em>hiding</em> noteheads, again, you can create all sorts of alternative notations, and because stems are still visible, musicians can more easily see where beats are. You’ll also need noteheads for percussion notations and the like.</p>
<p>To change notehead types, make sure the floating Properties window is visible (Window &gt; Properties). This is useful for changing other settings, too, so it’s well worth exploring. In the dropdown, you’ll see headless noteheads (position 7). </p>
<p><a href="http://createdigitalmusic.com/images/2009/05/noteheads.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="noteheads" border="0" alt="noteheads" src="http://createdigitalmusic.com/images/2009/05/noteheads-thumb.jpg" width="224" height="425" /></a> </p>
<p>You can also edit your own Notehead types, just as with instruments and staff types, by selecting House Style &gt; Edit Noteheads.</p>
<p>One other neat trick using the Notes panel is that you can turn on and off tuplet brackets. That allows a little hack that gives you feathered beams. You’ll find instructions under Feathered beams in the manual (p. 79 in my edition). </p>
<p><a href="http://createdigitalmusic.com/images/2009/05/feathered.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="feathered" border="0" alt="feathered" src="http://createdigitalmusic.com/images/2009/05/feathered-thumb.jpg" width="578" height="135" /></a> </p>
<h3>Technique 3: Locking Layout</h3>
<p>The problem with just hiding barlines and such is that you still have bars underneath, and they’ll continue to automatically flow as Sibelius adjusts the layout. With most scores, that’s a good thing, but with ametrical scores or quizzes or short example snippets you want to export, that’s obviously a bad thing. </p>
<p>The solution? It’s time to learn the keyboard shortcuts for locking your layout in place.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/image1.png" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="image" border="0" alt="image" src="http://createdigitalmusic.com/images/2009/05/image-thumb1.png" width="87" height="121" /></a><strong></strong></p>
<p><strong>System breaks: </strong>Click a barline and hit the enter key. You can insert forced system breaks just like carriage returns (line breaks) in a word processor. You’ll see an icon above the score both in the line with the break, and the line immediately following.</p>
<p><strong>Page breaks: </strong>Ctrl-Return / Cmd-Return breaks the page. </p>
<p><strong>Special breaks: </strong>You’ll find other options in Properties &gt; Bars, including a Special Page Break that inserts a blank page. Click a barline first, then choose from the drop-down menu in Bars.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/specialbreaks.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="specialbreaks" border="0" alt="specialbreaks" src="http://createdigitalmusic.com/images/2009/05/specialbreaks-thumb.jpg" width="201" height="357" /></a> </p>
<p><strong>Indentation: </strong>You can move a line left or right by clicking the left-hand side of a stave, then moving it right with the left and right arrow keys. Hold down ctrl (PC) or cmd (Mac) to move by larger increments.</p>
<p><strong>Expand or contract bars: </strong>Invariably, you’ll find some of the automatic spacing doesn’t look quite right – especially in these special cases. Click a bar, then press shift-alt (shift-opt) and the left and right arrow keys to make a bar wider or narrower. </p>
<p>If you ever get lost with any of these steps, Layout &gt; Reset Position restores the default.</p>
<h3>Technique 4: Exporting Score Snippets</h3>
<p>At a certain point, as a composer or a teacher, you don’t always want to do all of your page layout in Sibelius. Likewise, I’m surprised that people don’t more often use little snippets of scores to communicate ideas, whether it’s highlighting a specific comment on a bigger score, or using notation software to quickly communicate short bits of music. Obviously, this is useful for musical examples in essays and the like, too.</p>
<p>When you’re ready to export parts of a score, you have several methods in Sibelius:</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/selectgraphic.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="selectgraphic" border="0" alt="selectgraphic" src="http://createdigitalmusic.com/images/2009/05/selectgraphic-thumb.jpg" width="580" height="141" /></a> </p>
<p><strong>The graphics-copying way. </strong>Choose Edit &gt; Select &gt; Select Graphic (Alt-G), and Sibelius gives you a bounding box that allows you to select a portion of your score. (If you select your bars before choosing this option, it will attempt to snap to the right area, from which you can adjust it further if you like.)</p>
<p>Once you have the area selected the way you like, use the standard copy shortcut (ctrl-C / cmd-C), then choose your word processing or layout app and paste. To cancel out of this mode, hit Esc.</p>
<p>Most of the time, this is really <em>all</em> you need to do, unless you’re concerned about higher-quality output. In that case…</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/exportgraphics.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="exportgraphics" border="0" alt="exportgraphics" src="http://createdigitalmusic.com/images/2009/05/exportgraphics-thumb.jpg" width="580" height="383" /></a> </p>
<p><strong>The export way. </strong>If you need to fine-tune output options and DPI, you should instead use File &gt; Export &gt; Export Graphics. Here, you can select the format you like. OpenOffice isn’t listed, but choosing the Sun StarOffice(TIFF) method is your best bet. For Word, choose the explicit Word EPS setting for the highest-quality output. </p>
<p><strong>The PDF way. </strong>If you’re on a Mac or have Adobe Acrobat Professional (or another PDF generator) installed, there’s an additional way, which is to export to PDF. I find that inserting PDFs is the best way to go for inserting later to software like InDesign. The default PDF creator on Mac is pretty good, but a full version of Acrobat is often preferable to other options.</p>
<p><strong>Screencast: </strong>Sibelius has a screencast of these techniques, which you’ll find from the opening screen.</p>
<h3>Technique 5: Making Teaching Materials</h3>
<p>The other techniques all work for teachers and composers alike, but when you do need to teach…</p>
<p>Does all of this seem like a lot of work? Still not sure how you combine the layout techniques above to make something look like a quiz, flash cards, or the like? Need to teach something and running short on time?</p>
<p>A recent feature in Sibelius is a comprehensive, shared set of teaching materials. (If you want to share and share alike, you can also publish your own materials to the site and spread the love.)</p>
<p>You’ll find the site itself at:</p>
<p><a href="http://www.sibeliuseducation.com/">http://www.sibeliuseducation.com/</a></p>
<p>When you open the program or choose File &gt; Worksheet Creator, you can tap into these resources.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/worksheetcreator.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="worksheetcreator" border="0" alt="worksheetcreator" src="http://createdigitalmusic.com/images/2009/05/worksheetcreator-thumb.jpg" width="499" height="404" /></a> </p>
<p>Choose Template, and you’ll find a number of blank templates set up by activity (manuscript paper, worksheets and handouts, matching different materials, and flashcards). </p>
<p><a href="http://createdigitalmusic.com/images/2009/05/worksheet-templates.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="worksheet_templates" border="0" alt="worksheet_templates" src="http://createdigitalmusic.com/images/2009/05/worksheet-templates-thumb.jpg" width="499" height="404" /></a> </p>
</p>
</p>
</p>
</p>
</p>
</p>
<p>If you want still additional help, ideas, and starters, choose Type of Material &gt; Teaching and learning materials. You’ll want to limit your search, or loading the possibilities will take a long time. But from there, you can find all kinds of additional examples. Many of these come from the UK, so be prepared for English terminology and even UK-specific projects, but they’re still quite useful even if you’re American and tend not to call things “breves.”</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/worksheet-cats.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="worksheet_cats" border="0" alt="worksheet_cats" src="http://createdigitalmusic.com/images/2009/05/worksheet-cats-thumb.jpg" width="316" height="199" /></a> </p>
<p>Pick a category, and you’ll find other layouts that can be the basis of your own work, as well as some relatively generic materials that are useful to everyone.</p>
<p>Here’s what you’ll see as you dig into worksheets:</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/worksheetchoices.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="worksheetchoices" border="0" alt="worksheetchoices" src="http://createdigitalmusic.com/images/2009/05/worksheetchoices-thumb.jpg" width="499" height="404" /></a>&#160;</p>
<p>Pull up an example, and you’ll find something that you may be able to use as-is, or at least a template that could be useful for adapting to your own coursework.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/worksheet-example.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="worksheet_example" border="0" alt="worksheet_example" src="http://createdigitalmusic.com/images/2009/05/worksheet-example-thumb.jpg" width="499" height="404" /></a> </p>
<p>There’s even a Circle of Fifths ready to go. (The only change you might need to make, depending on the part of the world in which you live, is to call it the Circle of Fourths!)</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/circleoffifths.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="circleoffifths" border="0" alt="circleoffifths" src="http://createdigitalmusic.com/images/2009/05/circleoffifths-thumb.jpg" width="286" height="404" /></a> </p>
<h3>Other ideas?</h3>
<p>This is a bit of a departure for CDM, but I know lots of you out there are producing notation for various reasons. I hope this was helpful, and if anyone wants to do a similar story for Finale or another tool, I’m happy to have it. Let us know what other tips you like or if you have additional questions.</p>
<h3>Addendum</h3>
<p>Having just done this workshop, it’s worth noting a couple of things I discovered.</p>
<p>First, Sibelius I see now has an option in Preferences to account for laptops that don’t have numeric keypads, making entry much easier (though I still prefer the numeric keypad layout):</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/notebook-shortcuts.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="notebook_shortcuts" border="0" alt="notebook_shortcuts" src="http://createdigitalmusic.com/images/2009/05/notebook-shortcuts-thumb.jpg" width="558" height="404" /></a> </p>
<p>Next, I was reminded that a lot of tricks use the Beam line type, which you’ll find in the Line dialog. Any old line will do, but this will look like your other beams. This way, you can manually draw in notations that the software itself may not recognize.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/beamline.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="beamline" border="0" alt="beamline" src="http://createdigitalmusic.com/images/2009/05/beamline-thumb.jpg" width="357" height="404" /></a> </p>
<p>And it’s worth noting that a lot of beaming tricks can be accessed in one of two places:</p>
<p>1. Beam display in the Staff Type House Style (there’s a checkbox buried in there for forcing “horizontal beams,” alongside the options for hiding rests and such above)</p>
<p>2. Beam groups and beaming rules (including the ability to beam across rests) in the Time Signature dialog. </p>
<p>For Finale users, most of these basic strategies will translate to your notation tool of choice. Generally, Sibelius lets you select objects directly, whereas Finale uses specialized tools, selected by toolbar icons, for each job. That also means that when you’re using Finale, you may need to select the tool before you’re presented with variables related to that type of object, whereas Sibelius consolidates those settings under House Styles.</p>
<p>For instance, Finale edits the staff types via an item, accessed from its staff tool, called Define Staff Types. That dialog is very similar to the Staff Type and Instrument dialog above.</p>
<p>Ultimately, in fact, both Sibelius and Finale have a lot of the same strengths and shortcomings once you learn them, because fundamentally they do treat scores according to regular bars and barlines. Interestingly, Finale has the abilty to have independent time signatures on different staves, but it’s almost useless, because it still puts the barlines in the same place. (That is, both tools are limited in this respect.)</p>
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