platform

Listen to Holly Herndon’s ‘Platform’ and the Emotional Content of the Laptop

I’m remiss in not posting this last week when it debuted, and I suspect many CDM readers have heard already, but if not – drop everything, and have a listen (in full) to ‘Platform,’ the new LP from composer/producer Holly Herndon. The full LP is now on Spotify, etc., or NPR First Listen. There’s a lot to discuss here. “Platform,” as the name implies, is intended as a first step toward other interactions. There’s the process and technique behind the music itself. A fearless champion of the laptop’s instrumental and compositional potential, Holly has made the album itself and the …

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THXEclipseScreenshot

Q+A: How the THX Deep Note Creator Remade His Iconic Sound

How do you improve upon a sound that is already shorthand for noises that melt audiences’ faces off? And how do you revisit sound code decades after the machines that ran it are scrapped? We get a chance to find out, as the man behind the THX “Deep Note” sound talks about its history and reissue. Dr. Andy Moorer, the character I called “the most interesting digital audio engineer in the world,” has already been terrifically open in talking about his sonic invention. He’s got more to say – and the audience is listening. (Sorry, I sort of had to …

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Farewell to Dennis Ritchie, Whose Language Underlies Digital Music Software

Photo (CC-BY) Mark Anderson. The generation of people who defined modern computing seems to be passing this year. Following Max Mathews, another Bell Labs titan is lost to us: Dennis Ritchie is the man who created the original C programming language (again at Bell Labs) as well as co-developed the UNIX operating system. President Obama commented that many people learned of Steve Jobs’ death on a device “he invented.” For all Jobs’ contributions, it is as untrue to say that as it is true to say the same of Ritchie: you are quite literally reading this story as served by …

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Immersive Music: Revo:oveR Installation, Lightbent Synth, Max + Unity

As an addendum to the last story, Ivica Ico Bukvic sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here’s the surprise: Unity isn’t generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP. Speaking of work involving art museums and the combination of Max and Unity, VJ Anomolee notes in comments his own work with the pairing. Lightbent Synth is an in-progress piece with alternative controllers and sensors that produces sound with a novel visual representation (sound’s very quiet in …

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Good Reading, in English and German

Today’s picks from the Interweb: if you read German, there’s a great review of M-Audio’s Conectiv and Torq DJ solution. If you don’t, look at the pictures and use your imagination. At the other end of the spectrum, and written in English by an Englishman, Music thing is back after a hiatus with some new finds. At the dawn of computer music, the CSIRAC made some basic tunes. I wouldn’t say it bested Max Mathews in truly producing digital synthesis — Max’s work a few years later was closer to what we’d think of real synthesis — but it’s intriguing …

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