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	<title>Create Digital Music &#187; computer-music</title>
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		<title>Farewell to Dennis Ritchie, Whose Language Underlies Digital Music Software</title>
		<link>http://createdigitalmusic.com/2011/10/farewell-to-dennis-ritchie-whose-language-underlies-digital-music-software/</link>
		<comments>http://createdigitalmusic.com/2011/10/farewell-to-dennis-ritchie-whose-language-underlies-digital-music-software/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 12:54:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20945</guid>
		<description><![CDATA[Photo (CC-BY) Mark Anderson. The generation of people who defined modern computing seems to be passing this year. Following Max Mathews, another Bell Labs titan is lost to us: Dennis Ritchie is the man who created the original C programming language (again at Bell Labs) as well as co-developed the UNIX operating system. President Obama &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/farewell-to-dennis-ritchie-whose-language-underlies-digital-music-software/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/10/letterc.jpg"><img src="http://createdigitalmusic.com/files/2011/10/letterc.jpg" alt="" title="letterc" width="576" height="640" class="alignnone size-full wp-image-20946" /></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/people/andertoons-cartoons/">Mark Anderson</a>.</div>
<p>The generation of people who defined modern computing seems to be passing this year. Following Max Mathews, another Bell Labs titan is lost to us: Dennis Ritchie is the man who created the original C programming language (again at Bell Labs) as well as co-developed the UNIX operating system. President Obama commented that many people learned of Steve Jobs&#8217; death on a device &#8220;he invented.&#8221; For all Jobs&#8217; contributions, it is as untrue to say that as it is <em>true</em> to say the same of Ritchie: you are quite literally reading this story as served by software derived from his creations on UNIX, using tools written primarily in the language he, with others, devised.</p>
<p>For music, C endures in some form as the basis of the vast majority of tools we use for musical computation &#8211; that is, his creation is at the heart of the software with which we all make music. And just as Mathews made the computer sing for the first time, C is a <em>lingua franca</em> on which musical expression is based, the kernel of the vast array of sounds computers today make.</p>
<p>But C is important not simply because, in some form, it remains at the heart of much of the computer code written today. It also introduced in a material sense the idea of portability and cross-platform code, allowing in turn music tools like Csound and others to appear on new computers rather than pass away. It formalized coding concepts that, even in radically-different, more &#8220;modern&#8221; languages survive. That means that for people expressing musical ideas in code &#8211; and anyone using the software that results &#8211; software is not tied to specific hardware, lost as new generations of gear cause the old to pass away. The ideas behind C allow computer music to pass from one generation to another &#8211; to outlive us.</p>
<p>Ritchie would probably at this point hasten to add that he didn&#8217;t work alone, that his work was based on others, that he had colleagues like Ken Thompson who worked with him on C and UNIX. Such is the nature of invention, and unlike the titanic egos of the past (yes, Henry Ford and Thomas Edison, we&#8217;re looking at you), some of today&#8217;s creations were built by people whose impact was no smaller, but who have been far humbler and lesser-known.</p>
<p>So, get to know Dennis and the many colleagues who survive him. Marvel that the &#8220;machine&#8221; is not some alien robot at all, but that in your hands, you hold the contributions of creative human beings, the thoughts of complete strangers encapsulated in front of you, and that at the end of the day, you can make it all sing a song.</p>
<p><a href="http://techcrunch.com/2011/10/13/father-of-c-and-unix-dennis-ritchie-passes-away-at-age-70/">Via TechCrunch</a></p>
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		<title>Immersive Music: Revo:oveR Installation, Lightbent Synth, Max + Unity</title>
		<link>http://createdigitalmusic.com/2009/04/immersive-music-revoover-installation-max-unity/</link>
		<comments>http://createdigitalmusic.com/2009/04/immersive-music-revoover-installation-max-unity/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 03:21:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5556</guid>
		<description><![CDATA[As an addendum to the last story, Ivica Ico Bukvic sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here&#8217;s the surprise: Unity isn&#8217;t generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP. Speaking of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/04/immersive-music-revoover-installation-max-unity/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/PA-9BOgc1gk&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PA-9BOgc1gk&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>As an addendum to the <a href="http://createdigitalmusic.com/2009/04/06/more-maxunity-game-engine-goodness-with-powerful-toolkit-for-max-jitter-pd/">last story</a>, <a href="http://www.music.vt.edu/faculty/bukvic/">Ivica Ico Bukvic </a>sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here&rsquo;s the surprise: Unity <em>isn&rsquo;t</em> generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP. </p>
<p>Speaking of work involving art museums and the combination of Max and Unity, <a href="http://vjanomolee.com/">VJ Anomolee</a> notes in comments his own work with the pairing. <a href="http://web.me.com/vjanomolee/VJ_Anomolee/Blog/Entries/2009/3/6_max_msp_to_unity_.html">Lightbent Synth</a> is an in-progress piece with alternative controllers and sensors that produces sound with a novel visual representation (sound&#8217;s very quiet in this preview &#8212; more hopefully once it progresses):</p>
<p><object width="579" height="232"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3503932&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3503932&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="232"></embed></object><br /><a href="http://vimeo.com/3503932">Lightbent Synth</a> from <a href="http://vimeo.com/vjanomolee">VJ Anomolee</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Ivica explains the top work:</p>
<p><span id="more-5556"></span><br />
<blockquote>
<p>This past fall [myu] had seen its first real-world implementation in an exhibit that was a part of the grand opening of the Taubman Museum of Art in Roanoke, VA (<a href="http://www.taubmanmuseum.org/">http://www.taubmanmuseum.org/</a>). The exhibit utilized [myu] as part of an interactive aural installation titled &quot;elemental.&quot; An online tech      <br />demo video of the installation, including written synopsis is available also via Youtube at <a href="http://www.youtube.com/watch?v=PA-9BOgc1gk">http://www.youtube.com/watch?v=PA-9BOgc1gk</a>. Below is a brief synopsis of the installation:</p>
<p>&quot;elemental&quot; interactive communal soundscape premiered in November 2008 as part of the Revo:oveR collection commissioned for the grand opening of the Taubman Museum of Art in Roanoke, VA. The Youtube video focuses primarily on the technical aspects of the installation. Using Max/MSP/Jitter, a homebrew IR webcam with fish eye lens and a LED-based IR spotlights, entire 24&#215;36-foot exhibit space is converted into an aural sandbox giving visitors an opportunity to generate and shape the     <br />ensuing soundscape. Positional data of up to 20 visitors is forwarded to Unity3d using [myu] Max-Unity interoperability toolkit developed at DISIS (<a href="http://disis.music.vt.edu">http://disis.music.vt.edu</a>). Unity is used for physical simulation of ensuing ripples and the resulting data is sent back to Max for spatialization across a 12-channel (4&#215;3) ceiling-mounted speaker array. Driven by communal interaction, virtual ripples refract from each other spawning an algorithmically generated aural fireworks. The exhibit ran non-stop for approximately 5 months until March 2009.</p>
</blockquote>
<p>Bonus video below: an early prototype that did include visuals. After days of looking at emulated knobs and faders, it certainly does speak to some of the possibilities for musical interface and expression.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/qBCY6pCnqCw&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qBCY6pCnqCw&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
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		<title>Get loopy with the DIY $10 Ableton Footcontroller (no soldering required)</title>
		<link>http://createdigitalmusic.com/2007/08/get-loopy-with-the-diy-10-ableton-footcontroller-no-soldering-required/</link>
		<comments>http://createdigitalmusic.com/2007/08/get-loopy-with-the-diy-10-ableton-footcontroller-no-soldering-required/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 05:38:38 +0000</pubDate>
		<dc:creator>michaeluna</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/08/02/get-loopy-with-the-diy-10-ableton-footcontroller-no-soldering-required/</guid>
		<description><![CDATA[<img src="http://www.createdigitalmusic.com/files/featured/0707_feet.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2007/08/get-loopy-with-the-diy-10-ableton-footcontroller-no-soldering-required/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>By now you&#8217;ve all probably seen that <a href="http://www.youtube.com/watch?v=V8mlSWWZ9zQ">excellent video of Kid Beyond illustrating his usage of Ableton Live</a>.  Pretty cool, right?  If one had such a system, you could loop yourself playing guitar, beatboxing, etc., all perfectly in sync with programmed drum/MIDI tracks and other performers.</p>
<p>Here&#8217;s how to set up your own system in a similar hands-free operation style, for about US$10, without having to solder anything.  It&#8217;ll take you about an hour once you gather the parts required, or less.  No joke.</p>
<p>You will need:</p>
<ul>
<li><b>A QWERTY keyboard</b>, preferably with a USB connector.  Otherwise, you&#8217;ll have to buy an adapter to fit your laptop, which costs extra.  <a href="http://www.allelectronics.com/cgi-bin/item/KBD-22/295/WINDOWS_COMPATIBLE_USB_KEYBOARD_.html">You can get one for $7.50 at AllElectronics.com,</a> but you can find them even cheaper at your local thrift store&#8217;s &#8220;technology pile.&#8221;  I got mine for $2.</li>
<p><LI><B>A flathead screwdriver</b>.</li>
<li><b>Ableton Live</b>. <I>Ed.: Live is a perfect choice here, but you may find this useful with other music apps, as well &#8212; or even in a VJ set. -PK</i></li>
<p><LI>A <b>free keyboard-mapping utility</b> called <a href="http://www.autohotkey.com/">Autohotkey</a> (if you&#8217;re running Windows).  If you&#8217;re running Mac, the program to use is called<a href="http://www.scriptsoftware.com/IKey/">IKey</a>.</p>
<p><strong>That&#8217;s it.  Here&#8217;s how to make it go:</strong></p>
<p><img src="http://farm2.static.flickr.com/1200/956824436_4f3cb7fe9f_m.jpg" alt="keyboard" /><img src="http://farm2.static.flickr.com/1294/956775632_38fd993417_m.jpg" alt="screwdriver" /><br />
<img src="http://farm2.static.flickr.com/1057/956775914_2cc06cab46_m.jpg" alt="key" /><img src="http://farm2.static.flickr.com/1087/956776036_359fbab63e_m.jpg" alt="footpedal!" /></p>
<div class="imgcaption">Above: Steps 1-2.  Simple enough.</div>
<p><span id="more-2386"></span></p>
<p>1.  You&#8217;re going to remove a significant number of the QWERTY keyboard&#8217;s keys, leaving only those spaced far enough apart to operate with your foot.  Identify which keys you want to keep with a magic marker BEFORE you go hog-wild with the screwdriver, otherwise you&#8217;ll lose track of which is which.  I ended up with 12 remaining keys, in two rows.  Your feet may be smaller or bigger, so experiment with it.</p>
<p>2.  Glue some squares of larger, stiff material to the keys to give your foot a bigger target.  I used some plastic lenses (20 cents apiece at American Science &#038; Surplus) and hot glue.  Epoxy or a plastic welding cement might work better in the long run.  </p>
<p>3.  Plug the keyboard into your computer and boot up Ableton Live.</p>
<p>4.  Download and install either <a href="http://www.autohotkey.com/">Autohotkey</a> (WIN users) or <a href="http://www.scriptsoftware.com/IKey/">IKey</a> (Mac).</p>
<p>5.  Here&#8217;s the almost-tricky part: In Ableton Live, you need to create a new project with six audio tracks.  Arm recording on all tracks.  Turn off monitoring for all tracks except one.</p>
<p>6.  Use the keymappping function (click the &#8220;KEY&#8221; button in the upper right hand corner of Live&#8217;s screen) to assign a keystroke to each track&#8217;s &#8220;record/play&#8221; button.  It doesn&#8217;t matter which keystrokes you assign, because we&#8217;re going to be remapping them anyways.  For this example, the keys I used were !,@,d,h,k, l.</p>
<p>7.  Create a new script with Autohotkey and enter something similar to what&#8217;s pictured below.  The 12 keys left on your QWERTY should be put at the start of each line.  The idea is that as each key is depressed, Autohotkey remaps those into a sequence of keystrokes.  </p>
<p>I chose to have my top row of buttons select the track, delete whatever&#8217;s there, and begin recording.   The bottom row of buttons hits &#8220;play&#8221; on the corresponding track, which stops recording and begins looping on the corresponding track.  You can re-trigger loops this way also.</p>
<p>Here&#8217;s an image of my keymaps in Live and the AutoHotkey script I made.  Pretty simple, all things considered.  I would be happy to share my blank Ableton set and accompanying AutoHotkey script to any windows users who need a little help getting started.</p>
<p><img src="http://i193.photobucket.com/albums/z223/michaeluna/abletonshortkeys.jpg" alt="Ableton Shortkeys" /><br />
<img src="http://i193.photobucket.com/albums/z223/michaeluna/ahk_script.jpg" alt="Autohotkey Script" /></p>
<p>If you&#8217;re running Mac, here&#8217;s an idea of what you&#8217;ll have to do using IKey.  It&#8217;s very similar but slightly different.  For instance, we permanently glued the shift key down, to skirt some of IKey&#8217;s trigger-key rules.<br />
<img src="http://i193.photobucket.com/albums/z223/michaeluna/iKeyScreenshot_b.png"" alt="IKey screenshot" /></p>
<p>8.  Save the script, activate it (you&#8217;ll see the AutoHotKey icon appear in your taskbar), and you&#8217;re good to go.  It&#8217;s that easy.</p>
<p>The end result?  Not too shabby:</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/VxaClh7FACw"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/VxaClh7FACw" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>You can hear a track recorded by myself and bandmate Cameron Moore using two MIDI-linked Ableton Live setups <a href="http://www.myspace.com/memoryselector">here.</a><br />
Note: Cameron runs Mac and I run Windows, and we had no issues.</p>
<p>Check the forums for a more in-depth discussion, and feel free to ask questions.  Also, if you decide to undertake this project, please post your results!</p>
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		<title>How To Create a Successful Demo Disc: Tips and Resources, Chicago Event</title>
		<link>http://createdigitalmusic.com/2007/07/how-to-create-a-successful-demo-disc-tips-and-resources-chicago-event/</link>
		<comments>http://createdigitalmusic.com/2007/07/how-to-create-a-successful-demo-disc-tips-and-resources-chicago-event/#comments</comments>
		<pubDate>Sat, 14 Jul 2007 21:53:09 +0000</pubDate>
		<dc:creator>Josh Jancourtz</dc:creator>
				<category><![CDATA[Features]]></category>
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		<description><![CDATA[<img src="http://www.createdigitalmusic.com/files/featured/0707_demos.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2007/07/how-to-create-a-successful-demo-disc-tips-and-resources-chicago-event/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img alt="demo-gifts650w.jpg" src="http://createdigitalmusic.com/files//2007/07/demo-gifts650w.jpg" /><br />
<I>Promoting yourself with a demo can mean all kinds things, from selecting a couple of tracks to help connect with a collaborator to getting yourself a composing gig or record deal. Producer/musician Quantazelle herself has seen plenty of demo discs and has assembled some tips for how to make them work. If you&#8217;ve got ideas or questions of your own, be sure to sound off in comments. But the best idea of all may be getting people together for an in-person event to share music and visual reels. -Ed.</i></p>
<p>A demo is short for &ldquo;demonstration,&rdquo; and its purpose is to show others what you can do, musically. In the past, a band with major-label aspirations would scrape together a bit of cash for a few hours in a studio and crank out a few copies of their best songs on a tape or a record and then send it off to various A&#038;R departments, hoping for a record deal and a contract with a fat advance. These days, technology has made the concept of a demo and its applications somewhat different, but we&#8217;ll always need to share what we&#8217;re capable of with others.</p>
<p><B>If you&#8217;re in Chicago this Tuesday&#8230;</b> During my time at <a href="http://www.modsquare.com">Modsquare</a> a few years back, I organized a Demo Swap at a club in Chicago, where guests would get in free if they showed up with a stack of 10 or more or their demos on CDR. Not only did I discover talented local acts who I featured on our <a href="http://www.archive.org/details/modsquare">free online compilations</a>, I met artists that I would later book at events, and learned that fellow attendees who had met at the night ended up collaborating on projects. Since I had so many people asking me to do another one, we&#8217;ve reincarnated the night at <a href="http://www.rampchicago.com">Ramp Chicago</a>. So if you&#8217;re close to Chicago, show up at Sonotheque on Tuesday, July 17, 2007 at 9pm with a stack of demos or promotional material, get in for a reduced cover, and start meeting your fellow musicians and industry types (<strong>Peter Kirn of CDM will be there!</strong>). Read more about it here: <a href="http://lizrevision.com/ramp-chicago-local-producer-event-ft-protman-bounte.html">Demo Swap July 17 at Ramp Chicago</a>.</p>
<h3>Where&#8217;s it going?</h3>
<p>Figure out your intentions with the demo. Is it to get signed to a label? To book gigs? To find like-minded potential collaborators? To get work scoring a film? Similarly, determine the audience. Is it the A &amp; R people at a label? The talent buyer at a club? Other musicians? Each of these requires a different approach.<span id="more-2325"></span></p>
<h4>Getting signed</h4>
<p>If you&#8217;re trying to get signed to a record label you have to take into consideration the sort of label. Most thriving independent labels  focus on staying within a particular niche or &ldquo;sound,&rdquo; especially in the fields of electronic music and indie labels. If those are the types of labels you are hoping to release with you should make a demo that will fit within those niches.</p>
<p>First, find out if unsolicited demos are accepted at the labels you&#8217;re considering. You don&#8217;t want to waste time and money on something that won&#8217;t even be listened to. Then make sure you&#8217;ll fit there. Don&#8217;t submit psychedelic folk to a minimal techno label and dark drum and bass likely won&#8217;t fly at an indie-emo label in the Midwest. While you don&#8217;t need to bend your style to fit in with a particular label, you should look at the rest of their releases and consider whether or not you think you would fit alongside the other artists. With my own label, <a href="http://www.subvariant.com">subVariant</a>, I focused on IDM and melodic, glitchy 4/4 tracks, and I was always surprised (and a little annoyed) when I would get trance, folk, and hip-hop demos.</p>
<p>Include a short bio along with a brief description of what you sound like, and feel free to name-drop musicians you&#8217;ve played with or acts that you&#8217;re similar to. Faced with an unfamiliar situation (you, the unknown artist), humans look for a familiar point of entry, and more well-known names will help them get to know you better.</p>
<p>If you create wildly divergent styles of music, perhaps you should consider setting up one or a few side projects so that you can package your sound appropriately to each label. This also depends on the label type. Some are far more eclectic and open to different styles while others have a laser-sharp focus on one particular sub-genre.</p>
<p>After about a month or so, drop a note via email and pleasantly ask what they think of your demo. If you don&#8217;t hear anything back, or you get a &ldquo;no,&rdquo; suck it up and move on to the next label. Or, if you think their criticism was constructive, go back and rework your songs and have a fresh demo made.</p>
<p>And if you&#8217;ve only got one or two labels in mind that you&#8217;re absolutely in love with, make a jaw-dropping first impression by sending your demo overnight via FedEx, DHL, or UPS (or if it&#8217;s a PO box, then USPS Express)  in the States or the international equivalent. Telefon Tel Aviv did this and got booked to Hefty records.</p>
<h4>Getting booked</h4>
<p>If you are trying to book a gig at a club or other event, it&#8217;s best to provide a short (20 or 30 minutes, tops) overview of what you do live, either as a live PA or a DJ set. An actual live recording would be best, and if you can hear  an exuberant crowd reacting to your music, even better! You&#8217;re trying to convince the talent buyer that crowds love you when you play out, and that you&#8217;ve got a solid act. Myself, I&#8217;ve got links to differently-themed DJ mixes on my website and as CDRs that are appropriate for different types of gigs (ie: <a href="http://lizrevision.com/44-dj-set-2007.html">4/4 mix</a>, <a href="http://lizrevision.com/celebrity-mix-3-20-07-part-2.html">IDM / chill</a><a href="http://lizrevision.com/celebrity-mix-3-20-07-part-2.html"> mix</a>). Make sure you include a one-sheet with an overview of who you are, why you&#8217;re interesting, and what you sound like.</p>
<p>For more on this, check out my other article, <a href="http://createdigitalmusic.com/2007/05/03/getting-booked-10-basic-tips-for-getting-live-electronic-music-gigs">Getting Booked</a><a href="http://createdigitalmusic.com/2007/05/03/getting-booked-10-basic-tips-for-getting-live-electronic-music-gigs">: Ten basic tips for getting live electronic music gigs</a>.</p>
<h4>Getting a partner</h4>
<p>If you&#8217;re looking for potential collaborators, create a short demo showcasing the kind of tracks you would like to work on with someone else. Make notes on the kind of things you&#8217;re hoping to get help with for each track. So if , say, you&#8217;re trying to find a vocalist, but have no idea of the melody or lyrics, just put  up the instrumental track with a note that says something to that effect. But if you&#8217;ve got the melody and lyrics down but just need someone to perform it, you can sing it yourself and mention that the current vocals are just one interpretation. Here&#8217;s a list of online places where you can find like-minded musicians:</p>
<ul>
<li>Splice Music 	<a href="http://www.splicemusic.com/">http://www.splicemusic.com</a></li>
<li>Kompoz 	<a href="http://www.kompoz.com/compose-collaborate/home.music">http://www.kompoz.com/compose-collaborate/home.music</a></li>
<li>EM411 <a href="http://www.em411.com/">http://www.em411.com</a></li>
</ul>
<h4>Getting jobs</h4>
<p>If you&#8217;re looking for commercial work, then you should present a spectrum of the sort of thing you&#8217;re capable of, be it emotive washes of sound, or rocking party music. If you&#8217;ve previously scored a film, include a three or four-minute clip of the tune (provided you have permission to do so) and briefly describe the scene it was used in. You should also include a one-sheet and bio that present your unique talents as a musician and suggests that you&#8217;ll be professional and easy to work with. Testimonials from happy former clients are also a great idea.</p>
<h3>The demo itself</h3>
<p>Don&#8217;t waste money on getting your demo professionally mastered or mixed, especially if you&#8217;re sending it to record labels. Try to find a set of flat response speakers or a friend&#8217;s professional studio monitors and try to mix it so it sounds pretty much the same on any sound system. Remember to keep a non-hard-limited or non-compressed version of your demo somewhere so that when the time comes, a professional audio engineer has &ldquo;room&rdquo; to work their magic.</p>
<p>For all types of demos, keep it simple &amp; short. Put your best track first, followed by two or three in descending order of perceived strength. While an album may have a real winner at the end to leave a positive impression, often times people who are pressed for time will stop at the first or second track, and skip through perceived &ldquo;filler.&rdquo; Make sure you grab them with the first song, and keep them hooked with the ones that follow. Unless you&#8217;re submitting to an ambient / noise or abstract label, leave off the tracks that have five minutes of building sound or slowly extinguishing outros, or make edited versions of those songs.</p>
<p>Plan on having it in multiple formats to accommodate the preferences of the recipients. <a href="http://www.archipel.cc/info">Chocolate Industries</a> only accepts CDR demos, but Archipel <a href="http://www.archipel.cc/info">accepts links to online tracks but not as email attachments</a>.  At the night I help book, Ramp Chicago, we ask that any local act who wants to be booked show up at one of our nights and hand us a demo. This gives us a chance to meet in person as well shows us that the act is serious about wanting to play and will make the effort to come see what we do. Here&#8217;s a list of formats your demo can be in:</p>
<ul>
<li>CDR / DVD-R (here&#8217;s some nice 		<a href="http://www.sleevetown.com/plastic-cd-sleeves.shtml">packaging</a>)</li>
<li>Online, zipped or archived as one 		file</li>
<li>Online, separate files to 		download</li>
<li>Online, streaming</li>
<li>On a 16 MB flash drive</li>
<li>On a 16 MB SD card</li>
<li>On a social networking site like 		Myspace</li>
<li>A business card, flier or 		postcard with a link to a URL where people can grab your stuff (<a href="http://imagemediaprint.com">here&#8217;s a printer</a>)</li>
</ul>
<p>No matter what the medium, 	always make sure your contact info is on the disk, card, or page 	where your files are. And don&#8217;t just put it on a sleeve with a blank 	CDR inside, since the two pieces will invariably become separated.</p>
<p>For all demo applications except 	for commercial work, don&#8217;t waste time and money by creating 	elaborate artwork for your demo. A record label will come up with 	its own artwork and concept (sometimes with your input, sometimes 	not), a talent buyer isn&#8217;t interested in the underlying themes of 	your music, and a potential collaborator is focusing on the music.</p>
<p>One thing you can do is to make 	the packaging of the disk or the postcard with the URL stand out in 	a singular way so that it  will be easy for you to follow up later 	and reference your demo in a stack on the recipient&#8217;s desk. For 	instance, you could glue a sheet of bubble wrap on the back of your 	business card if you make pop music, make a CD case out of purple 	satin if you make lounge-y tracks, or (as one demo I received) 	create your business card in the shape of an flash memory stick from 	a Play Station Portable.</p>
<h3>Success with your demo</h3>
<p>Having a polished demo (or multiple versions thereof), while important, is just one of the steps in achieving success with your music. Networking can help you get a personal recommendation to the head honcho of a record label&mdash;start asking your friends and contacts if they know anyone at the label you&#8217;re considering and ask for an introduction. Checking out events and clubs in your city and introducing yourself to the talent buyers will be the first step to getting booked for local gigs. Taking advantage of the opportunities provided by social networking tools and online communities will help you find other musicians with whom to create stellar tracks you couldn&#8217;t do on your own. Being professional, doing excellent work, and going the extra mile for your clients will thrill them and they&#8217;ll refer you without you needing to ask for it. Your demo will change over time to reflect your current work, but keeping a professional attitude and commitment to your music will always help you get where you want to go. Good luck!</p>
<p><em>Do you have a favorite medium for demo creation? Is there one social networking site that you consider superior to others? Do you have any success stories with creating a demo that you&#8217;d like to share?  Let&#8217;s hear it!</em></p>
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		<title>Good Reading, in English and German</title>
		<link>http://createdigitalmusic.com/2007/02/good-reading-in-english-and-german/</link>
		<comments>http://createdigitalmusic.com/2007/02/good-reading-in-english-and-german/#comments</comments>
		<pubDate>Wed, 14 Feb 2007 18:59:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Today&#8217;s picks from the Interweb: if you read German, there&#8217;s a great review of M-Audio&#8217;s Conectiv and Torq DJ solution. If you don&#8217;t, look at the pictures and use your imagination. At the other end of the spectrum, and written in English by an Englishman, Music thing is back after a hiatus with some new &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/02/good-reading-in-english-and-german/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s picks from the Interweb: if you read German, there&#8217;s a great <a href="http://www.matthiaskandel.de/blog/2007/01/07/m-audio-conectiv-torq-review/">review of M-Audio&#8217;s Conectiv and Torq DJ solution</a>. If you don&#8217;t, look at the pictures and use your imagination. At the other end of the spectrum, and written in English by an Englishman, Music thing is back after a hiatus with some new finds. At the dawn of computer music, the <a href="http://musicthing.blogspot.com/2007/02/csirac-first-computer-music_13.html">CSIRAC made some basic tunes</a>. I wouldn&#8217;t say it bested Max Mathews in truly producing digital synthesis &#8212; Max&#8217;s work a few years later was closer to what we&#8217;d think of real synthesis &#8212; but it&#8217;s intriguing nonetheless. Not old enough for you? Check out some <a href="http://musicthing.blogspot.com/2007/02/old-prints-of-strange-musical-devices.html">centuries-old musical oddities</a>.</p>
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