<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Create Digital Music &#187; consoles</title>
	<atom:link href="http://createdigitalmusic.com/tag/consoles/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Fri, 20 Nov 2009 17:06:15 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>In-the-Box Mixing, Analog Console Style, on an Open Source DAW</title>
		<link>http://createdigitalmusic.com/2009/10/01/in-the-box-mixing-analog-console-style-on-an-open-source-daw/</link>
		<comments>http://createdigitalmusic.com/2009/10/01/in-the-box-mixing-analog-console-style-on-an-open-source-daw/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 05:42:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[harrison]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mixbus]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[recording]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7755</guid>
		<description><![CDATA[Marrying open source and commercial development, or trying to bridge analog consoles and computers &#8211; either task on its own might seem improbable. But yesterday, a newly-announced tool promised to bring together all those dimensions.
Ardour is the free and open source Digital Audio Workstation software for Linux and Mac. It&#8217;s widely underrated and has some [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/10/mixbus.jpg" alt="mixbus" title="mixbus" width="580" height="573" class="alignright size-full wp-image-7761" /></p>
<p>Marrying open source and commercial development, or trying to bridge analog consoles and computers &#8211; either task on its own might seem improbable. But yesterday, a newly-announced tool promised to bring together all those dimensions.</p>
<p><a href="http://ardour.org/">Ardour</a> is the free and open source Digital Audio Workstation software for Linux and Mac. It&#8217;s widely underrated and has some terrific architecture underneath, with tools that are maturing at a healthy pace. Harrison is <em>not</em> an open-source developer &#8211; they&#8217;re a commercial manufacturer of analog and digital consoles and do proprietary DSP development. Conventional wisdom says the two shouldn&#8217;t be able to work together, but they did. The result is something called Mixbus. It&#8217;s got Harrison&#8217;s technology for mixing, atop Ardour (on Mac OS X, for now) for recording, editing, and arranging.</p>
<p>The Harrison half of the solution uses Harrison&#8217;s own DSP algorithms for sound, which they claim match the EQ, filtering, compression, tape saturation, and summing on their large-format mixers. But aside from sound, this is also about design: the layout only ever has one knob per function and metering is done in a conventional way. The result is not just a set of plug-ins, but a real virtual console inside your Mac. Interestingly, too, while you can use your Mac Audio Unit plug-ins with the solution, Harrison chose the open LADSPA format to implement their channel strip. </p>
<p>I imagined that the pricing would be something like a thousand dollars, given the pro target market, but the whole thing costs just US$79.99 as its introductory price. If it sounds anywhere near as good as the makers promise, it&#8217;s probably the best deal in mixing and channel processing anywhere. Here&#8217;s the product page:</p>
<p><a href="http://www.harrisonconsoles.com/joomla/index.php?option=com_content&#038;task=view&#038;id=108&#038;Itemid=42">Mixbus</a> [Harrison Consoles]</p>
<p>Of course, the advantages of free software are more than price; it&#8217;s the ability to keep the source available, to be able to customize it, and to be able to run it on a variety of hardware and software platforms. So how does free software coexist here, with Ardour under a GPL license? Creator Paul Davis says that the free code for Ardour remains available in Ardour&#8217;s Subversion repository; only the Mixbus components remain closed. As for Linux support and not just Mac OS, which would in turn support more hardware, Paul says they&#8217;re looking into the feasibility of binary Linux distributions of Ardour and Mixbus.</p>
<p>For any commercial developers who think that you can&#8217;t work with open source projects &#8211; or, for that matter, if anyone thinks open source projects can&#8217;t benefit from collaboration with commercial developers &#8211; I think you&#8217;re wrong. And licenses aside, this looks like a nice solution for music making.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/10/01/in-the-box-mixing-analog-console-style-on-an-open-source-daw/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Instructable: How to Build a Music Studio in an Apartment</title>
		<link>http://createdigitalmusic.com/2009/03/12/instructable-how-to-build-a-music-studio-in-an-apartment/</link>
		<comments>http://createdigitalmusic.com/2009/03/12/instructable-how-to-build-a-music-studio-in-an-apartment/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 17:30:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5313</guid>
		<description><![CDATA[&#8220;Building an apartment studio&#8221; to many of us means adding a laptop, clearing off a desk, and donning some headphones. But Brooklyn-based Katherine Belsey Davis, who does all sorts of wonderful (non-musical) things in wood, glass, fabric, and other materials, had lofty plans for a NYC studio job:
Since this studio was built for mixing sound [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/03/apartmentstudio.jpg"></p>
<p>&#8220;Building an apartment studio&#8221; to many of us means adding a laptop, clearing off a desk, and donning some headphones. But Brooklyn-based Katherine Belsey Davis, who does all sorts of wonderful (non-musical) things in wood, glass, fabric, and other materials, had lofty plans for a NYC studio job:</p>
<blockquote><p>Since this studio was built for mixing sound and music for film and TV in a residential coop apartment building in NYC, both sound proofing and treatment had to be near perfect. It also had to look good for clients&#8230; on a very tight budget.</p></blockquote>
<p>The studio in question is for John M. Davis in Brooklyn Heights. Even in a coop, they pulled out all the stops &#8212; silent air conditioning, sound absorbers, floating floors, and decoupled walls. (I&#8217;ve been in a few apartments in the city with decoupled walls and floors, but not in a way that lent itself to acoustics so much as deferred maintenance.)</p>
<p><a href="http://www.johnmdavis.com/studiophotos/Site/Studio_Photos.html">Studio Photos</a><br />
<a href="http://web.me.com/belseydavis/Site/Home.html">Belsey Davis homepage</a></p>
<p>Stained glass and sound studios? You&#8217;re one Renaissance woman, Katherine!</p>
<p>She&#8217;s shared her work. Studio construction is a science (and a dark art), and not one I pretend to understand. And much of this is specific to the job. But for those who do know what they&#8217;re doing, I imagine this could be interesting inspiration &#8211; and to the rest of us, provides some insight into what&#8217;s involved.</p>
<p>I also quite like the multiple screens and Novation ReMOTE Zero for compact control. Here&#8217;s the process on Instructables:<span id="more-5313"></span><br />
<object width="425" height="425" align="middle"><param name="movie" value="http://www.instructables.com/static/flash/viewer.swf"></param><param name="quality" value="high"></param><param name="wmode" value="transparent"></param><param name="FlashVars" value="title=Build_a_music_studio_in_an_apartment_building"></param><embed src="http://www.instructables.com/static/flash/viewer.swf" quality="high" bgcolor="#ffffff" width="425" height="425" align="middle" allowScriptAccess="always" wmode="transparent" FlashVars="title=Build_a_music_studio_in_an_apartment_building" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed></object><br /><font size="1"><a href="http://www.instructables.com/id/Build_a_music_studio_in_an_apartment_building/">Build a music studio in an apartment building</a> &#8211; <a href="http://www.instructables.com/">More DIY How To Projects</a></font></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/03/12/instructable-how-to-build-a-music-studio-in-an-apartment/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM</title>
		<link>http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/</link>
		<comments>http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 18:02:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[SID]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[soundware]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/</guid>
		<description><![CDATA[&#160; 
From top: ComputeHer, 8 bit Weapon.
You&#8217;ve heard the chip hype. But there&#8217;s something behind it: vintage digital chips can make wonderful sounds. And I&#8217;m thrilled that someone has painstakingly reproduced those sounds in an upcoming package.
Emulating analog circuitry, from amps to classic synths, has been long understood. But we&#8217;ve finally reached an age when [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/computerher.jpg" /></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/8bitweapon.jpg" />&#160; </p>
<div class="imgcaption">From top: ComputeHer, 8 bit Weapon.</div>
<p>You&rsquo;ve heard the chip hype. But there&rsquo;s something behind it: vintage digital chips can make wonderful sounds. And I&rsquo;m thrilled that someone has painstakingly reproduced those sounds in an upcoming package.</p>
<p>Emulating analog circuitry, from amps to classic synths, has been long understood. But we&rsquo;ve finally reached an age when people begin to appreciate the odd idiosyncrasies of digital technology, too. There hasn&rsquo;t ever been a comprehensive attempt to emulate each detail of a range of 80s sound chips before &ndash; until now. Plogue (makers of the highly underrated Plogue Bidule patching environment) and David Viens have tackled just that as a labor of love, and you&rsquo;ll be able to use the resulting &ldquo;chipsounds&rdquo; library later this spring.</p>
<p>Plogue&rsquo;s chipsounds recreates the blippy personality of the Commodore 64, the Nintendo NES, the Game Boy, the Atari, the Vic20 &ndash; and circuit-bent and abused variations, too. It&rsquo;s got a powerful artist endorsement from 8 Bit Weapon and Computer Her (pictured here). There are arpeggiators, noise patterns, distortion emulation, custom software, all built on the ARIA synth/sampling engine.</p>
<p>The basic specs:</p>
<ul>
<li><strong>7 chips:</strong> TIA, 2A03 PAPU, VIC-I, SN76589AN, AY-3-8910, POKEY, and SID. Haven&rsquo;t heard of all of those? No worries. But you&rsquo;ve probably <em>heard the chips</em>. The horribly-named SN76589AN was used in my very first computer, the IBM PCjr, my first game console, the Colecovision (boy did I pick them), and in the TI. The 2A03 is from the original NES. The TIA was in the Atari. </li>
<li><strong>Tricks, built in: </strong>One-shot arpeggiators, rapid waveform changes, envelope resync tricks are all built in &ndash; stuff that&rsquo;s hard to pull off, as the creators note. </li>
<li>Emulations of psuedo noise patterns, distortion </li>
<li>Switch on each chip&rsquo;s limited resolution and pitch values &ndash; or switch them off, and create sounds the PCjr couldn&rsquo;t </li>
<li>Presets from 8 bit Weapon and ComputeHer </li>
</ul>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/vic20.jpg" /> </p>
<div class="imgcaption">8 bit Weapon&rsquo;s wespons: a VIC-20 (well, the box), a C128 (foreground), a C64 (top left), the Woz-designed Apple IIe (aka your entire childhood computer class for many of us), and &hellip; a GameCube.</div>
</p>
<p> <span id="more-4784"></span>
<p>When analog synth emulation came out, we all got something more convenient, but it didn&rsquo;t necessarily do wonders for the music. Here, I think the situation is very different. Many of the original chip instruments have woefully primitive possibilities for actual composition. (The Game Boy&rsquo;s wonderful LSDJ and Nanoloop are a notable exception.) Compare that to the software emulations of, say, a Moog modular, which lost a lot of what was great about the original &ndash; the interface. You can&rsquo;t necessarily say that about the AY-3-8910, unless you&rsquo;re the Ludwig van Beethoven of Assembler. (If you are &ndash; we love you.)</p>
<p>And the chip scene has also matured to the point that it&rsquo;s ready to break out a bit. Getting these emulations on computers can help warp them into music and sound ideas they haven&rsquo;t discovered before. I believe these sounds are really something special, not just a novelty.</p>
<p>I personally can&rsquo;t wait to use this.</p>
<p>We have extensive details from a Plogue flyer &ndash; you can get it here on CDM, or if you&rsquo;re on the floor of NAMM, you <em>might</em> get it from the Plogue guys themselves.</p>
<p><a href="http://media.createdigitalmedia.net/cdmu/images/2009/01/chipsounds_front.jpg">Flyer &ndash; Front</a></p>
<p><a href="http://media.createdigitalmedia.net/cdmu/images/2009/01/chipsounds_back.jpg">Flyer &ndash; Back</a></p>
<p>And if you want to hear these sounds making fantastic music, go give the artists a listen:</p>
<p><a href="http://8bitweapon.com/">8 Bit Weapon</a></p>
<p><a href="http://computeher.net/music.htm">Computeher</a></p>
<p>ARIA is an important announcement; I&rsquo;ll be catching up on news from Gary <a href="http://garritan.com">Garritan</a> soon.</p>
<p>We&rsquo;ll have sound samples of this too, as well.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/feed/</wfw:commentRss>
		<slash:comments>50</slash:comments>
		</item>
	</channel>
</rss>
