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	<title>Create Digital Music &#187; contact-mics</title>
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		<title>With Just One Contact Mic, Any Surface Magically Becomes a Gestural Instrument</title>
		<link>http://createdigitalmusic.com/2012/01/with-just-one-contact-mic-any-surface-magically-becomes-a-gestural-instrument/</link>
		<comments>http://createdigitalmusic.com/2012/01/with-just-one-contact-mic-any-surface-magically-becomes-a-gestural-instrument/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 17:38:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[alternative-instruments]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[contact-mics]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[inventions]]></category>
		<category><![CDATA[max-for-live]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[mics]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[physical-modeling]]></category>
		<category><![CDATA[Sensors]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22083</guid>
		<description><![CDATA[Look around the room you&#8217;re in. Drum your fingers against some of the objects around you. Now imagine that you could turn those touches into any imaginable sound &#8211; and all you&#8217;d need to play them is a single contact mic. And we&#8217;re not talking just simplistic sounds &#8211; think expressive, responsive transformation of the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/with-just-one-contact-mic-any-surface-magically-becomes-a-gestural-instrument/">Continue &#8594;</a>]]></description>
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<p>Look around the room you&#8217;re in. Drum your fingers against some of the objects around you. Now imagine that you could turn those touches into any imaginable sound &#8211; and all you&#8217;d need to play them is a single contact mic. And we&#8217;re not talking just simplistic sounds &#8211; think expressive, responsive transformation of the world around you, all with just that one mic, thanks to clever gestural recognition.</p>
<p>Bruno Zamborlin has made that idea a reality, with hold-onto-your-chair results. It&#8217;s not available yet for public consumption, but it&#8217;s coming.</p>
<p>Bruno explains to CDM:<span id="more-22083"></span></p>
<blockquote><p> Mogees is a novel way for transforming any surface into a musical instrument.</p>
<p>By putting a (very cheap) contact microphone over a surface, the software can recognise different types of touch and associate them with different synthesisers.</p>
<p>Users can train the software with their own &#8216;gestures&#8217;, using both bare hands and objects. In the video demo we put the microphone over different surfaces such as kitchen tables and balloons.</p>
<p>The sound synthesis is based on two different techniques:</p>
<p>1 &#8211; physical modeling, which consists in generating the sound by simulating physical laws. Different materials can be simulated, such as membranes, strings, tubes and plates</p>
<p>2 &#8211; mosaicing, that works as follow: first, users load a sound folder;  then, the noise coming from the microphone is analysed and the software continuously finds and plays its closest segment within the sound folder.</p>
<p>Mogees has not been realised yet. It could be published as Max4Live patch in some month.</p></blockquote>
<p>Yes, we&#8217;ll be watching for future versions and publication, with bated breath and eager hands.</p>
<p><a href="http://www.brunozamborlin.com/mogees"> http://www.brunozamborlin.com/mogees</a></p>
<p><em><strong>Update:</strong> Readers point to similar earlier work; obviously, contact mics have long been readily available. I&#8217;m not always concerned with whether something is new or not &#8211; old and cool can be cool. But what does appear to be new here is the additional gestural analysis to work more accurately with location. That takes an existing technique and refines its musicality. -PK</em></p>
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		<title>Easy, Durable Contact Mics How-To, with Sample Audio</title>
		<link>http://createdigitalmusic.com/2011/11/easy-durable-contact-mics-how-to-with-sample-audio/</link>
		<comments>http://createdigitalmusic.com/2011/11/easy-durable-contact-mics-how-to-with-sample-audio/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 16:27:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[contact-mics]]></category>
		<category><![CDATA[DIY]]></category>
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		<category><![CDATA[Hardware]]></category>
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		<category><![CDATA[microphones]]></category>
		<category><![CDATA[mics]]></category>
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		<category><![CDATA[Sampling]]></category>
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		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21603</guid>
		<description><![CDATA[You&#8217;ll find plenty of contact mic tutorials floating around the Web, but bassling (Jason Richardson) &#8211; working with a learned technique &#8211; has what I think is a really nice example, one that sounds really good. It&#8217;s easy to do, but unlike a popular tutorial (and one I&#8217;ve tried myself), you won&#8217;t wind up dis-assembling &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/easy-durable-contact-mics-how-to-with-sample-audio/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/contact-mic-how-to.jpg"><img src="http://createdigitalmusic.com/files/2011/11/contact-mic-how-to-640x423.jpg" alt="" title="contact-mic-how-to" width="640" height="423" class="alignnone size-large wp-image-21604" /></a></p>
<p>You&#8217;ll find plenty of contact mic tutorials floating around the Web, but bassling (Jason Richardson) &#8211; working with a learned technique &#8211; has what I think is a really nice example, one that sounds really good. It&#8217;s easy to do, but unlike a popular tutorial (and one I&#8217;ve tried myself), you won&#8217;t wind up dis-assembling a Radio Shack piezo speaker. The result is an inexpensive, versatile microphone that will happily go places your conventional mic won&#8217;t, giving you new possibilities for sampling and sound design.</p>
<p>bassling credits his source:</p>
<blockquote><p>This technique was taught to me by Alan Lamb when we worked together as part of the 2006 Unsound Festival. He&#8217;d developed this approach for recording &#8216;the wires,&#8217; a large-scale aeolian harp modeled on telegraph poles he recorded in Western Australia.</p></blockquote>
<p>Full tutorial:<br />
<a href="http://bassling.blogspot.com/2011/11/how-to-make-contact-microphones.html">How to make contact microphones</a> [Bassling / Selectronica blog]</p>
<p>Here&#8217;s what it sounds like:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F28752245&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F28752245&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/bassling/piezo-contact-mic">Piezo contact mic demonstration using a biscuit tin as a hand drum</a> by <a href="http://soundcloud.com/bassling">bassling</a></span></p>
<p>I&#8217;d love to hear from readers: have you built contact mics? Which technique worked best for you?</p>
<p>And, if you try this one, any suggestions on various suppliers for the piezo crystal part itself? (Particularly in the US, Germany and continental Europe, UK, Japan, other places we have lots of readers.)</p>
<p>More:<br />
<a href="http://www.getlofi.com/?page_id=1472"> Creme Dementia’s handmade bottle cap mics, on GetLoFi</a><br />
Tutorials on the &#8220;Radio Shack&#8221; approach (though I like the one above better):<br />
<a href="http://home.earthlink.net/~erinys/contactmic.html">furious contact microphone assembly</a><br />
<a href="http://howto.wired.com/wiki/Make_a_DIY_Contact_Microphone">Make a DIY Contact Microphone</a></p>
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		<title>Ten Music Technologies to Be Thankful For Right Now</title>
		<link>http://createdigitalmusic.com/2010/11/ten-music-technologies-to-be-thankful-for-right-now/</link>
		<comments>http://createdigitalmusic.com/2010/11/ten-music-technologies-to-be-thankful-for-right-now/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 18:09:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandcamp]]></category>
		<category><![CDATA[contact-mics]]></category>
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		<category><![CDATA[lilypad]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[mics]]></category>
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		<category><![CDATA[Moog]]></category>
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		<category><![CDATA[Pd]]></category>
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		<category><![CDATA[Tascam]]></category>
		<category><![CDATA[thanksgiving]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=14960</guid>
		<description><![CDATA[Photo (CC-BY-ND Dave/riptheskull. Happy Thanksgiving to our American readers. I was thinking about technologies for which I&#8217;m particularly thankful, some non-obvious, some perhaps so obvious they might be easily be taken for granted. Each I hope represents some opportunities for others. At the risk of starting a Thanksgiving roast, in no particular order, here are &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/11/ten-music-technologies-to-be-thankful-for-right-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vintagehalloweencollector/2050296209/" title="Vintage Thanksgiving Day Postcard by riptheskull, on Flickr"><img src="http://farm3.static.flickr.com/2214/2050296209_9bc5ac41eb_z.jpg" width="640" height="428" alt="Vintage Thanksgiving Day Postcard" /></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC-BY-ND</a> <a href="http://www.flickr.com/people/vintagehalloweencollector/">Dave/riptheskull</a>.</div>
<p>Happy Thanksgiving to our American readers. I was thinking about technologies for which I&#8217;m particularly thankful, some non-obvious, some perhaps so obvious they might be easily be taken for granted. Each I hope represents some opportunities for others. At the risk of starting a Thanksgiving roast, in no particular order, here are the ones foremost in my mind in the waning days of 2010.<span id="more-14960"></span></p>
<p>1. <strong>MIDI:</strong> MIDI gets kicked around a bit &#8211; it&#8217;s not a perfect protocol, commonly-used messages are low resolution, and the parts most people use really haven&#8217;t changed since the mid-80s. But don&#8217;t discount why we use it so much: it&#8217;s ubiquitous, cheap, and lightweight. Want something simple that works over WiFi and Bluetooth? Want to connect something from 1986 you found on eBay to your iPad and then use on a DIY synth with a $3 microcontroller? Want to connect an Xbox keytar without any hacking? MIDI may not be the right tool for every job, but as a <em>lingua franca</em>, it sure is darned useful. <a href="http://www.midi.org/">midi.org</a></p>
<p>2. <strong>Linux:</strong> Linux can still sometimes exhibit a punishing learning curve, and proprietary drivers for devices like video cards can cause issues. But in a world of wildly diverse hardware and painfully-quick obsolescence, Linux is a lifesaver. It can resurrect old machines, make netbooks usable, and the Linux kernel is fast becoming the solution for embedded gear from Android-powered devices to DIY projects. For music, that means an OS that can run on anything, and quickly wind up making noise with tools from Pd and Csound to Renoise and DJ app Mixxx. Suddenly, anything that runs on electricity and has a processor looks like fair game. <a href="http://linuxaudio.org">linuxaudio.org</a></p>
<p>3. <strong>Music notation:</strong> Fun toys aside, what&#8217;s the real killer app in 2010? It might be the score. It&#8217;s still the fastest way to communicate a musical idea to someone else, or quickly play the Billy Joel tune your cousin wanted to sing along with. (Best karaoke machine in the world: your brain.) And this year, we saw improved ways to enter those scores, from ever-more-mature <a href="http://www.macworld.com/reviews/product/663461/review/finale_2011.html">commercial packages</a> to free tools like <a href="http://createdigitalmusic.com/2010/05/lilypond-free-beautiful-music-notation-engraving-for-anyone/">Lilypad</a>. An <a href="http://itunes.apple.com/us/app/ireal-book/id298206806?mt=8">iPad can be a fake book</a> full of lead sheets; <a href="http://createdigitalmusic.com/2010/05/music-notation-with-html5-canvas-in-the-browser-standard-formats-for-scores/">a browser</a> can turn some quickly-typed notes into notation. All this using something that wouldn&#8217;t look entirely unfamiliar to someone who stepped through a wormhole from a few centuries ago.</p>
<p>4. <strong>Reaper:</strong> We face a challenge in music technology: we&#8217;ve actually got too many great options. So it&#8217;s a good thing that there&#8217;s at least one DAW that&#8217;s easy to recommend that you know people can afford, with pricing ranging from $40-150. Reaper runs on Mac, Windows, and (with WINE) Linux. It&#8217;s not bloated with features, has no DRM, is heavily extensible (with both custom plug-ins and scriptable MIDI). And if you&#8217;re trying to get a friend to try a DAW without (cough) pirating it, you can point them to Reaper&#8217;s free trial version. Add to that the fact that you can author Rock Band songs for the game platform &#8211; including full keyboard and guitar transcriptions in the near future with Rock Band 3 &#8211; and Reaper is a DAW worth keeping around. <a href="http://reaper.fm/">reaper.fm</a></p>
<p>5. <strong>Four-lettered Synth Makers That Remember the Past:</strong> Not one but two famous names from synths yesteryear, MOOG and KORG, have been on fire in 2010. Moog celebrated its Minimoog anniversary with an enormous XL edition. Practical? Not terribly. Something boys and girls could pin up to their walls? Yes. And Moog also had a bigger-than-ever Moogfest, proving its synths and effects weren&#8217;t just the domain of electronic music geeks, plus an affordable iPhone/iPod touch app that turns those handhelds into portable machines capable of recording anything and adding far-out effects. KORG, for their part, proves a big music tech name can remember their past, too, with the soul of their MS-20 appearing in iPad apps, wonderful, stocking stuffer-friendly hardware (Monotron), new bundles of software emulation (for those who prefer &#8220;real computers&#8221; to iPads), and, heck, even retro t-shirts. What these two companies have in common: understanding that their legacy matters to people, and finding ways to get that legacy in front of as large an audience as possible. Those are both ideas I hope catch on. <a href="http://korg.com">korg.com</a>, <a href="http://moogmusic.com">moogmusic.com</a></p>
<p>6. <strong>Portable Recorders:</strong> Then: Marantz, Nagra, Tascam Portastudio. Today: go-anywhere field recorders from Tascam, Zoom, Roland, Korg, and many others. The ability to go out and actually record stuff remains one of the most essential needs in music tech. Today&#8217;s devices add nifty extras like pitch-independent tempo adjustment and built-in metronomes, making them as much a friend to musicians as they are sound designers. Odds are, if you&#8217;re reading this, some portable audio recorder is one of your most valuable possessions. <a href="http://createdigitalmusic.com/2010/09/tascams-new-99-portable-stereo-recorder-with-pitch-control/">Tascam DR-03 @ CDM</a></p>
<p>7. <strong>Pd:</strong> Pure Data, the open-source offspring of Max/MSP creator Miller Puckette and contributors around the world, is a free graphical patching tool that runs everywhere. You can use it on ancient iPods, or &#8211; via libpd &#8211; on bleeding-edge Android and iOS handhelds, in addition to (of course) desktop computers. It&#8217;s been incorporated in free and open source projects, and commercial and proprietary projects alike. Thanks to terrific free documentation and sample patches, you can also use it as a window into learning, with the aid of being able to see signal flow visually. (Even Max gurus can pick up tips for that environment with some of the online help.) The beauty of Pd &#8211; as with a number of tools &#8211; is that sometimes just making what you need is easier than making something someone else made do what you need. <a href="http://puredata.info">puredata.info</a>, <a href="http://noisepages.com/groups/pd-everywhere">pd-everywhere @ noisepages</a></p>
<p>8. <strong>Bandcamp:</strong> The Web is littered with services catering to artists &#8211; not least being the chaotic mess that is the remains of MySpace. Bandcamp, in contrast, is simple, efficient, and functional, and for many of us has been a place to acquire music direct from artists as well as to publish it &#8211; no complicated jukebox/storefront middlemen needed. Some of my favorite listening this year came from Bandcamp. <a href="http://bandcamp.com/">bandcamp.com</a></p>
<p>9. <strong>Contact mics:</strong> A few dollars in parts and a soldering iron will make you a perfectly-functional device you can use to explore sound. Or, you can splurge on high-end devices. Either way, the surest antidote to endless choice in software synthesis or enormous sample banks is to go out and get a little closer to sonic vibrations. <a href="http://brokenpants.com/?page_id=94">brokenpants DIY contact mic tutorial</a></p>
<p>10. <strong>The Internet:</strong> Distraction. Time suck. Scourge to privacy. A funny thing happened on the way to the Internet: you may have found a group of people who inspired you to make more, and share more, helped you solve problems and get back to music. On Twitter, on Facebook, on forums, on, yes, our fledgling Noisepages, everywhere I go, I find people who help me get tech working for me and remind me why I love music. So&#8230; thanks. Maybe there&#8217;s hope for us after all. (see&#8230; The Internet)</p>
<p>That&#8217;s my list. What are you thankful for? Let us know in comments.</p>
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		<title>Playing Music with Light Pens, Flourescent Bulbs, Brought to You By &#8230; Sony?</title>
		<link>http://createdigitalmusic.com/2009/02/playing-music-with-light-pens-flourescent-bulbs-brought-to-you-by-sony/</link>
		<comments>http://createdigitalmusic.com/2009/02/playing-music-with-light-pens-flourescent-bulbs-brought-to-you-by-sony/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 21:36:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[The urgency of being way behind a single dominant player can make electronics makers do some odd stuff to promote their products. iPod, once an icon of digital cool, has achieved such ubiquity that it doesn&#8217;t even try to be hip any more. The thing is being promoted with American Idol, for crying out loud &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/playing-music-with-light-pens-flourescent-bulbs-brought-to-you-by-sony/">Continue &#8594;</a>]]></description>
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<p>The urgency of being way behind a single dominant player can make electronics makers do some odd stuff to promote their products. iPod, once an icon of digital cool, has achieved such ubiquity that it doesn&#8217;t even try to be hip any more. The thing is being promoted with <a href="http://www.apple.com/itunes/">American Idol</a>, for crying out loud &#8212; not exactly indie cred. We saw Microsoft enlisting indie musicians and animators to sell Zune, of course.</p>
<p>But here&#8217;s where things get surprisingly amazing: Sony is using weird and wonderful Japanese experimental music to promote Walkman. </p>
<p>Now we&#8217;re talking.</p>
<p>And whether or not Walkman is cool again, this is for sure: Japanese experimental musicians? Mind-blowingly cool. And, apparently, in love with using light as a controller for sound.</p>
<p>Atsuhiro Ito uses contact mics on a fluorescent bulb he dubs the Optron. Instead of just being stage eye candy, the bulbs are really making the sounds here; coupled with guitar effects, he can solo on the bulbs. It&#8217;s what the Knitting Factory will be like after the nuclear winter. I can&#8217;t wait.</p>
<p>Taeji Sawai uses a light pen to draw melodic lines and rhythmic onto a screen. The basic effect &#8211; track light from a single source &#8211; is old. Yet he&#8217;s clearly got a brilliant aesthetic mind that makes it all work; the elements are strikingly simple but never fail to be engaging. And there&#8217;s a strong connection to work by his fellow sonic inventor Toshio Iwai.</p>
<p>Thanks to our friend Donald Bell of cnet, aka very talented and (cool) musician Chachi Jones, who has a great write-up:</p>
<p><a href="http://reviews.cnet.com/8301-12519_7-10172634-49.html">Sony Walkman promos are awesome, confusing</a></p>
<p>Confusing? No, I&#8217;d say Sony is confusing; the real question is why their Walkman can&#8217;t be more like <em>these ads</em>. Plus, since neither Don nor I can read Japanese, how do we know those characters don&#8217;t say something like &#8220;Hey, guys, sorry for that bit with the lousy boring electronics &#8211; we&#8217;re coming back from the dark side to make awesome things again&#8221;? Okay, maybe not. (Do let me know if the next one says &#8220;Fine, you damned snarky blogger, I&#8217;d like to see you run a giant multinational corporation.&#8221;)</p>
<p>Admittedly, the problem here is this makes me want to toss my iPod touch out the window and build my own open source MP3 player with Popsicle sticks and wire, or, at best, mod an original Walkman so I can play circuit-bent OGG files using power from a bicycle. At the very least, I&#8217;m ready to add to my Atsuhiro Ito and Taeji Sawai collection. And I don&#8217;t think their full body of work is on iTunes. That&#8217;s just as well.</p>
<p>So, Sony, thanks. Now, will you let us run homebrew music apps on your PSP? Please?</p>
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