Volume Wars: Dynamic Range Strikes Back with Campaign, Plug-in

Photo: Orin Zebest.

Are you sick of the death of dynamic range? Are you mad as hell at squashed audio that means to be “loud” and only wind up with the actual sounds smooshed out? Alternatively, are you guilty of some detail-squishing dynamic abuse yourself?

A campaign is on to get the dynamic war out of comment threads and forums and onto the streets. Taking a positive tack, the Pleasurize Music Foundation isn’t simply attacking overcompression and dynamic distortion: they’re suggesting an alternative path, in which restored dynamic ranges bring back joy to your life. There are opportunities to sign up as listeners, labels, producers, mixing and mastering engineers, even the consumer electronics and music tech industries.

There’s also a free (Windows-only) plug-in for checking the dynamic range of your mix. There are plenty of other tools that do the same thing, but the idea is nice.

pleasurize music!

Thanks to Mormo at Basement Hum for the additional heads-up.

Now, the idea of crushed dynamic range is nothing new. But via comments, mastering engineer Tobias Anderson points out that it’s not always the mastering that’s to blame — some people are actually distorting at the digital conversion stage. (That’s, incidentally, not the fault of digital recording, either – to screw that up, you have to be really careless, which evidently people are.)

Tobias’ comments below. Now, obviously, this is an issue that can generate some controversy. But start talking about simply preserving dynamic range? I think just about everyone can get behind that. The idea of “quality” can often be loaded, but talking about dynamics as pleasure is as universal as hearing.

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Round-Up: Samples, Stealing, Fakery, the Law, and Lots of Sample Shenanigans

Deadmau5, acting mousey. Photo (CC) iamdonte.

Who’s sampling what? When is sampling stealing? Who’s stolen sampled samples, and was the sampling stolen stealing? Is anyone actually playing live? Does anyone know what the law is? Does anyone care?

Yes, it’s been a lively November so far for massive, complicated legal battles, PR battles, who-said-who-sampled-what battles, and general sampling messiness. Here’s a quick round-up for those of you who haven’t been able to keep up (understandably).

And we’re going to play a game. I’m going to start talking, and you can see at what point your head starts to spin and you need to go lie down.

Ready?

Here’s the executive summary:

  • Justice steal samples and talk about it, because you can’t recognize them.
  • US courts said long ago “nowhere to run, nowhere to hide,” to the dismay of even the RIAA.
  • German courts, disagreeing with the US and with other German courts, say it don’t mean a thing if you can’t hum along.
  • FL Studio turns “Faxing Berlin” Deadmau5 demo content into “Berlin” mostly-the-same demo content and a bunch of people start screaming obscenities at each other and most of us lose interest.
  • Justice can’t keep their USB cables from falling out, may have to pirate samples of themselves.
  • The Killers (or MTV, more to the point) plagiarize an entire stage.
  • My head hurts already.

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Refresh: Asides

CSI: Chiptune – nitro2k01 Gets Scientific with Alleged Violations; Crystal Castles Responds

imageGame Boy musician nitro2k01 has taken on the controversy over Crystal Castles, the band that just joined the long line of artists recently appropriating sounds from the 8-bit musical underground.

Get ready, CSIs: nitro2k01 uses spectral graphs to try to demonstrate the Crystal Castles song "Love and Caring" is also ripped off, with beats borrowed from Covox’s "Sunday."

Crystal Castles and Chip Music Copyright Infringements [Gameboy Genius]

Crystal Castles responds to earlier allegations via the 8-bit collective forum. Representative Andy writes:

…songs with Lo-Bat samples were left off the CC album because we didn’t have the sample clearance. Many songs were left off the CD because we needed more time to clear the samples. We are hoping to have the songs on a future release (maybe a rarities/demos/remixes compilation) and would love to clear this with Lo-Bat.

Of course, this is not the way to go about things — and it’s a mistake artists make too often.

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Ableton’s Robert Henke, And Why Sometimes Less (’Fidelity’) is More

Ableton co-founder and general visionary Robert Henke (also known as Monolake) gave a full-length workshop in New Zealand recently. If you’re up for 90 minutes of discussion of musical and sonic techniques in Live, plus a look at his unique Monodeck controller, the whole video is there. But that’s not the main reason the video is making its way around the Interwebs. It’s because there’s a bit of a bombshell right at the beginning of the footage:

He says, outright, you don’t need 64-bit sound to get “audio quality.” You don’t even need 16-bit all the time.

Okay, maybe that’s not such a radical thought in and of itself. Oh, yeah, except for one thing — the 64-bit summing engine he’s talking about happens to be the one in Ableton Live 7.

Video by Tom Cosm, via AudioLemon

Some people are already assuming this means Ableton has somehow betrayed them (well, in fairness, Robert does say the summing engine is just a marketing gimmick). And what about Cakewalk? Robert doesn’t mention them by name, but the only DAW that’s been trumpeting 64-bit mixing and signal processing is SONAR.

In fact, far from conflicting with Robert’s vision of sound, Ableton Live 7 really embodies it. And as for the Cakewalk thing — well, that’s complicated, because the term “64-bit” applies to a number of basically unrelated topics dealing with sound and computing. But none of that matters as much as one thing: if it sounds good, it is good.

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Bill Milbrodt Talks More About Ford Focus Car Part Music Ensemble

Advertising, having devoted decades to building elaborate fantasies, now has a new problem: making things seem real and believable. But that’s nothing new to people doing sound design: tiny details of sync, spatialization, and content can trick the mind into different perceptions of what they’re seeing and hearing. The release of a TV ad showing a music ensemble made from Ford parts triggered waves of skepticism online, partly because the ad’s producers and director wanted the composer and instrument builders to make a car part ensemble that sounded quasi-Classical — rather than pushing its “car-partiness.” Singapore-based blog fanatic fandom has some great musings on the irony of the whole situation, with various coverage around the Web (including CDM’s). Note that composer Craig Richey was even concerned about subtle issues of sync impacting the perceived reality of the ad. It’s a great lesson in editing and design.

Of course, the ensemble is real, and we’ve talked a bit to sound designer Bill Milbrodt about the details. Now, it seems Ford and the ad makers have finally released a video interview with Bill. There’s something about talking to people on camera that helps — and Bill has great stuff to say.

Personally, I think the confusion about what people were watching may be more interesting than the car itself. It shows just how much editing and design choices can impact perception — something to keep in mind whether your aspirations tend toward Madison Avenue or the underground.

Previously:

Interview: Building a Musical Ensemble Out of Ford Focus Car Parts

Yes, Virginia, There Really is a Ford Car Part Musical Ensemble