The Terror of Watermelons and Your Niece Screaming: Interactive Sonic Fear in Dead Space 3

Wilhelm wasn’t going to cut it for A-list game release Dead Space 3. Meet the young Amelia, instead, screaming. And behold the sheer horror that only a squishy watermelon can produce. I always knew fruit and toddlers were up to no good. Kill Screen, the indie game mag, collaborates with The Creators’ Project to go behind the scenes at developer Visceral Games to talk about the audio design and interactive sound system in Dead Space. Producer and editor Jamin Warren tells CDM it was his favorite of the series yet. In addition to examining sound design and field recording, the …

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Casey Reas Talks to The Creators Project; Some Aesthetics and Art Behind Processing

Casey Reas, co-creator (with Ben Fry) of the elegant Processing coding environment so beloved now by artists, talks to our friends at The Creators Project in a recent video. Processing may be best known as only a tool, but it’s also become an open source conduit for ideas in aesthetics and digital art. Casey’s impact on its design is profound: the way the tool works, the way the code editor works, and even code examples are all partly his contributions (along with other collaborating artists). And when some of his personal work is a showcase for the tool, that’s doubly …

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