Gestural Music Sequencer: Video, Processing, and Ableton Live

Gestural Music Sequencer from Unearthed Music on Vimeo.

Something as simple as remapping a single knob can give you new musical ideas. So expand that to entire gestures and live video input, and you can help push your performance in new directions and out of old habits. That’s why it’s always great to see projects like the Gestural Music Sequencer.

Built entirely in free tools – tools fairly friendly even to non-coders – the GMS lets composer and musician John Keston explore new ideas through gestures captured in a video stream. It’s easier to see than to talk about, so check out the just-completed documentary short by Josh Klos, with the aid of Julie Kistler and Brian Smith. (And yes, documentation makes a huge difference; we’d love to see more of this stuff!)

The ingredients:

  • Processing, the free, multiplatform coding environment [site | cdmu tag | cdmo tag]
  • controlP5, a lovely, light, quick-and-dirty library for UI controls
  • Ableton Live – though you could substitute other software via MIDI, Live makes a nice, familiar interactive music engine

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Tangible Interface Hackday: Music with Soda Bottles, Floor Toms, More

Fritzcrate Project / lusidLearn Early Demo from Michael Schieben on Vimeo.

Knobs and faders can be rigid. Fancy multitouch devices can be expensive. But for the cost of a webcam and some spare materials, you can build computer interfaces with objects around the house, thanks to the power of open source software.

In just one day, a group of artists in the CDM community, from Austria and Germany to New York to Australia, got quite a lot working with tangible interfaces. At top, Michael Schieben and Christophe Stoll experimented with using soda bottles to control software like Future Audio Workshop’s lovely Circle. (Ableton Live works, too – as does any MIDI software.) As Precious Forever, these guys are responsible for some of the best UIs in music software, from FAW to recent Native Instruments designs, so it’s lovely to see them experimenting with this idea.

As you add more people to the mix, you get ideas you might otherwise never have imagined, from a game involving blocks of the Tokyo skyline to an interface built into floor toms.

We also got a lot of real-world data on what works, what needs work, and what causes trouble for beginners, which we’ll be documenting. (Adam and Martin from the Trackmate and reacTIVision projects, respectively, were both tuned in to see progress and provided lots of help – and are also collecting that data to improve their own documentation and libraries.) More commentary on all these side benefits, as well as a discussion with visitors from Argentina on the scene around the world, at Create Digital Motion.

Musical Resources

We also got some really helpful tips for working with the free, powerful, tri-platform synthesis tool SuperCollider:
Charles Martin wrote up an easy SC test script for receiving Trackmate messages (and also had the clever idea of using a floor tom)

And for connecting Trackmate to MIDI and working with Processing, lots of tips are available on Michael Schieben’s noisepages blog:
http://fritzcrate.noisepages.com/

Get Involved

More documentation:
Tangible Interface Hackday: The Projects (So Far)
http://hackday.noisepages.com/

http://trackmate.sourceforge.net/
http://reactivision.sourceforge.net/

So, what’s next? You can join discussion and brainstorming for how to proceed, and how to get in on another hackday (formal or ongoing), even if you missed the first. Stop by the Tangible and Multi-Touch Interface group on noisepages:
Tangible + Multi-Touch noisepages Group

Our noisepages community is still in “alpha” state, but it’s usable – we’ve just fixed avatar uploading, which was the biggest problem. We’ll have more features, functionality, and improvements down the line, as well as more extensive documentation for how to get started. But if you’re a bleeding edge sort of person, join up free and give us some advice on what you’d like out of it.

I look forward to more work on these projects. Stay tuned for more, including some additional documentation (I’m developing some stuff around my own project).

Augmented Reality DJ: Scratch it with a Camera, Plus AR Resources


AR scratching from vanderlin on Vimeo.

“Augmented Reality” is a fancy term for describing ways of using computer vision to overlay digital intelligence on images. In other words, you can, for instance, scratch a vinyl record using a camera – plus a tag for identifying the object’s position in 3D space.

Cambridge-based designer Todd Vanderlin put together an elegant demonstration of the possibilities here, and his video has accordingly been making the rounds. (See: Synthtopia – and I actually heard about it this morning from a high school friend. The power of the Internet.)

Todd has more details on his site, which includes all kind of wonderful projects, like laser sound fountains and, always favorite around here, creepy circuit-bent baby dolls.

AR Scratching [Todd Vanderlin]

There’s actually some work to this: you need to figure out how the album is spinning. And of course, because this is augmented reality and not reality, there’s real potential here to imagine a new kind of vinyl DJing in which normal physics don’t apply.

From the video description:

I was playing around with some AR markers the other day and came up with this idea. taking just a plain old vinyl record and attaching an AR marker to the label you can track the record in 3D space. The next question was, can you scratch the record?

So by figuring out the velocity of the records rotation and applying it to the payback of the audio you can scratch. There is some digital noise that needs to bee worked out, but sounds pretty good. Its still really hard to scratch, it takes some practice but is super fun. The next step is to figure out some nice triggers for different modes. I like the idea of not needing a turntable but the actual spinning of the record helps with the scratching and playback. I made a couple modes, one where the record is paused and you can just scratch through the song. The other looks for zero velocity for x time and then continues on with the song. If there is velocity you then are scratching and the audio is affected. I think that this project has some legs can’t wait to play more.

I Want My Augmented Reality TV

So, this has sufficiently inspired you and you want more augmented reality? We’ve got more for you.

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Moog Adds CV Control to their Theremin, Discontinues Minimoog Old School

Score one for “old school” on the Theremin – minus one for “old school” on the Minimoog keyboard.

There’s plenty of debate about whether or not you can justify splurging on the extra cash for the Moog name on synths and effects – no one questions Moog’s quality, but there is other great boutique gear out there that gets far less attention. But one area where the Moog line is unquestionably superior is on the Theremin. And the Etherwave Plus at US$519 is an instrument you can really sink your musical teeth into over a period of years. With the addition of a Control Voltage output, you can control other instruments and effects, too. (Reader velocipede checked out a demo with Theremin controlling a guitar filter.) CV outs for pitch and volume are separated, so each hand gets isolated control. It’s a lovely setup, and I wouldn’t hesitate to get the Plus version.

Etherwave Plus Theremin [Moog Music]

So, the Theremin gets a little more old school with the Etherwave Plus. But meanwhile, Moog Music has announced they’re building only 200 more units of the Minimoog Voyager Old School model, which we admired at last year’s NAMM. This keyboard added retro wood-paneled styling, but took “old school” literally by eliminating patch memory and MIDI – the very features added to the Voyager that gave it more modern appeal. I expect the Old School may never have been intended for a longer run, but I’m not sure any of our readers will mourn its loss – the response to losing MIDI was a resounding “huh?”, and the Old School still costs US$2595.

Minimoog Voyager Old School

Still, you have to give props to the Old School for having the best slogan ever, even if it was only used internally: “Got Balls?”

How many products dare you to use them based on features they don’t have? (Too bad Moog didn’t use this as the official slogan, suggesting their answer was “Nope.” Well, at least as far as marketing. They’re no Synthi.)

I’d still love to see a Moog product that’s not an effects unit but does bring a little something to bargain-minded synth lovers. Maybe a NanoPhatty?

Spaces and Roots: Manipulating Sound with Processing + Touch, Tangible Interfaces


Musical Applications for Multi-Touch Interfaces from BricK Table on Vimeo.

Across series of colored bars, sounds warp and mutate. Vines entangle as organic threads of music. Fingers and objects traverse sonic landscapes in surprising, mysterious ways. Welcome to the worlds of BricK, the musical table interface by Jordan Hochenbaum and Owen Vallis, which, charged with software by Dimitri Diakopoulos, Jim Murphy, and Memo Akten, explores new musical frontiers. The tool uses a combination of open source tools for tracking fingers and objects on a table, then feeds those into sound and music environments.

Just following the landmark, long-awaited release of Processing 1.0, BricK demonstrates the expressive potential of the open-source platform. Processing allows quick and elegant development of stunning visual interfaces, while other tools (ChucK and Reaktor, for instance) serve as sonic engines. Sometimes the sounds themselves are not revolutionary, but by simply replacing the visuals and interaction – just as with changing the look of a score – the music is transformed, too. (At top: experiments with different interfaces for music using the platform they’ve built.)

CDM got to talk to Owen and Jordan about the projects. And now’s a perfect time – the gorgeous Roots is looking for a home, in case we have any curators / galleries / other interested parties in our audience. First, a review of what these platforms are:

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