Creating Guitar Hero: Josh Randall on Bringing Interactive Music to the Masses, Future of Music Games

The UK Sony PlayStation site has posted Josh Randall’s keynote at the Cybersonica arts fest in London. Josh Randall, a sometimes CDM reader (still out there, Josh?), is Creative Director of Harmonix, the groundbreaking game shop that created Guitar Hero and other interactive music games like Amplitude, Frequency (pictured), and (soon) Guitar Hero II. Interview with Josh Randall [Video, PlayStation.com] Cybersonica Keynote Excerpts [Video, PlayStation.com] Via: Interactive Music for the Masses [Pixelsumo, blog of Cybersonica curator Chris O’Shea] Josh talks in the interview about the upcoming PS3, Cybersonica, and the possibility of other instruments. (Keytar Hero? Accordion Hero? Ukelele Hero? …

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More from Cybersonica: Shredded Paper Music Boxes, PSPs, and Shadow Puppets

Since I couldn’t be at Cybersonica in London, some of the fabulously imaginative sound art slipped through the cracks. Here’s a brief look at the remaining pieces: Schizoporotica is a music box that plays torn scraps of paper. The object itself is quite gorgeously decorated, and it looks like people had great fun tearing up the tickets that fed the installation: Schizoporotica on Pixelsumo “The melody shredder” on We Make Money Not Art Project page from the Troika Design Studio that created it, complete with MIDI file samples (it’s been a long time since I saw a project documented with …

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Cybersonica: Building the Etch-a-Sound 3D Voice Drawing Toy

The Etch-a-Sound, shown at London’s recent Cybersonica sound art fair, lets visitors draw in 3D using their voice. It’s a bizarre idea, and the right-angle pipes recall a classic 3D animation as much as the original Etch-a-Sketch (awful model for intuitive illustration that the toy was), but it’s great fun. The creators also did a good job of documenting the process. It’s a great glimpse into a process that’s spreading rapidly: after a long drought, people are again making stuff with computers and electronics. It’s a new golden age for magical audiovisual toys. Process of making Etch-a-Sound Etch-a-Sound at Cybersonica …

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Video: Fijuu2 3D Sound Toy, in Action

Fijuu2 is the kind of art that seems to have dropped in from a wormhole from the future. It’s tough to describe, a rotating three-dimensional world in which visitors can sculpt glitchy and resonating sounds, represented by fluid 3D models, all using a standard PlayStation2 controller. We got a chance to see some stills earlier this month, from London’s Cybersonica show where the latest version of the work was installed. Now, the artist has shared a video, and you can really see what this is all about: Fixed YouTube link after it moved; thanks, Chris! -Ed. The best news is, …

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Art You Can Listen To, Music as a Game: Photos from Cybersonica

Continuing our coverage of the uber-cool Cybersonica Festival, here’s some quick eye candy. It’s just as interesting to watch how people interact with the sound art installations, from the sound “gate” with its nice blue light to the interactive shadow puppets, or this more analog mechanical installation. Curator Chris O’Shea tells me he’s getting lots of press, much of it from the UK gaming publications. That just demonstrates how this technology can bridge worlds: not only is the Guitar Hero creator there, but the common theme of many of the works is turning music and art into a game. And, …

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Guitar Hero Creator on Gaming + Future of Music, @ Cybersonica

New games like Guitar Hero are bringing music making to the masses, and Josh Randall, Creative Director of Harmonix (and a CDM reader, to boot) thinks the trend is just getting started. Aside from Guitar Hero, Harmonix has given us Frequency, Amplitude, Karaoke Stage, and they’ve got more games in store, including a Guitar Hero sequel announced at E3. But it’s not just about these games.

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Cybersonica: Open Source Fijuu Makes Music in 3D, Navigating with a PS2 Controller

The 3D cards that power games are increasingly enabling new interfaces for music, merging the visual and aural realms. One of the most stunning experiments yet is the Fijuu, which just premiered in its second-generation form as a commission for Cybersonica sound art show in London. (Earlier versions have been seen around since 2004.) Fijuu lets visitors sculpt sound, then record the results on tracks, leaving sonic “footprints” as the sound creator describes them. The interface is entirely controlled by a standard PlayStation 2 controller, as shown in this screen grab.

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Music Tech, Sans Mice: Cybersonica 06 Presents Fanciful Sonic Art

Cybersonica is underway in London, bringing with it wild, new sound art. Organizer Chris O’Shea puts it this way: The works selected . . . move beyond the ‘screen, keyboard, mouse scenario’ and respond to physical input, proximity, sound, kinetics, elapsed time and the surrounding environment. Check out the preview videos, photos, and descriptions at Chris’ site. And if you’re in London, by all means, please go and see this! If you do go, take some notes and photos and send them my way. I know the organizers are hoping for some blog coverage, so let’s not let them down …

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Interactive Music Innovations: Reports from Cybersonica

Huggable musical orbs? A tabletop music game in which you throw around virtual MIDI balls? Digital windchimes? Installations of giant ears, spheres, and a washing machine you stick your head into? Playing with sound like this must mean you’re at Cybersonica, London’s massive interactive music + sound technology expo. And CDM was there to — well, okay, I wasn’t there, sadly. Our online friends were, though; here are their full reports: Chris O’Shea (pixelsumo) reports on digital wind chimes (and presented, too!) The new MAzine blog, devoted to networked art, reports on giant ears, spheres, swarms, and more The legendary …

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