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	<title>Create Digital Music &#187; cybersonica</title>
	<atom:link href="http://createdigitalmusic.com/tag/cybersonica/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Creating Guitar Hero: Josh Randall on Bringing Interactive Music to the Masses, Future of Music Games</title>
		<link>http://createdigitalmusic.com/2006/06/20/creating-guitar-hero-josh-randall-on-bringing-interactive-music-to-the-masses-future-of-music-games/</link>
		<comments>http://createdigitalmusic.com/2006/06/20/creating-guitar-hero-josh-randall-on-bringing-interactive-music-to-the-masses-future-of-music-games/#comments</comments>
		<pubDate>Tue, 20 Jun 2006 16:44:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cybersonica]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/20/creating-guitar-hero-josh-randall-on-bringing-interactive-music-to-the-masses-future-of-music-games/</guid>
		<description><![CDATA[The UK Sony PlayStation site has posted Josh Randall&#8217;s keynote at the Cybersonica arts fest in London. Josh Randall, a sometimes CDM reader (still out there, Josh?), is Creative Director of Harmonix, the groundbreaking game shop that created Guitar Hero and other interactive music games like Amplitude, Frequency (pictured), and (soon) Guitar Hero II.
Interview with [...]]]></description>
			<content:encoded><![CDATA[<div class="image-left"><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/june/joshrandall.png"></div>
<p>The UK Sony PlayStation site has posted Josh Randall&#8217;s keynote at the <a href="http://createdigitalmusic.com/tag/cybersonica/">Cybersonica</a> arts fest in London. Josh Randall, a sometimes CDM reader (still out there, Josh?), is Creative Director of Harmonix, the groundbreaking game shop that created Guitar Hero and other interactive music games like Amplitude, Frequency (pictured), and (soon) Guitar Hero II.</p>
<p><a href="http://uk.playstation.com/pdcf/index.jhtml?locale=en_GB&#038;jumpTo=ps2/news_record/storyid:107510_en_GB_FEAT">Interview with Josh Randall</a> [Video, PlayStation.com]</p>
<p><a href="http://uk.playstation.com/pdcf/index.jhtml?locale=en_GB&#038;jumpTo=ps2/news_record/storyid:107537_en_GB_FEAT">Cybersonica Keynote Excerpts</a> [Video, PlayStation.com]</p>
<p>Via: <a href="http://www.pixelsumo.com/post/josh-randall-cybersonica">Interactive Music for the Masses</a> [Pixelsumo, blog of Cybersonica curator Chris O'Shea]</p>
<p>Josh talks in the interview about the upcoming PS3, Cybersonica, and the possibility of other instruments. (Keytar Hero? Accordion Hero? Ukelele Hero? I&#8217;m game, Josh!) In his keynote video, he charts the history and past games of Harmonix, talks about the creation of Guitar Hero and the potential of music games, and looks to the future &#8212; not only Guitar Hero II, but the future of musical games in general.</p>
<p>Of course, the <a href="http://createdigitalmusic.com/tag/gaming/">convergence of music and gaming</a> remains a story that&#8217;s dear to our hearts here. That makes it all the more fantastic seeing Guitar Hero hit the big time. It could be just the beginning.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/june/frequency3.jpg"></p>
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		<slash:comments>1</slash:comments>
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		<title>More from Cybersonica: Shredded Paper Music Boxes, PSPs, and Shadow Puppets</title>
		<link>http://createdigitalmusic.com/2006/05/30/more-from-cybersonica-shredded-paper-music-boxes-psps-and-shadow-puppets/</link>
		<comments>http://createdigitalmusic.com/2006/05/30/more-from-cybersonica-shredded-paper-music-boxes-psps-and-shadow-puppets/#comments</comments>
		<pubDate>Tue, 30 May 2006 21:38:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[cybersonica]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[sound-art]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/30/more-from-cybersonica-shredded-paper-music-boxes-psps-and-shadow-puppets/</guid>
		<description><![CDATA[Since I couldn&#8217;t be at Cybersonica in London, some of the fabulously imaginative sound art slipped through the cracks. Here&#8217;s a brief look at the remaining pieces:

Schizoporotica is a music box that plays torn scraps of paper. The object itself is quite gorgeously decorated, and it looks like people had great fun tearing up the [...]]]></description>
			<content:encoded><![CDATA[<p>Since I couldn&#8217;t be at Cybersonica in London, some of the fabulously imaginative sound art slipped through the cracks. Here&#8217;s a brief look at the remaining pieces:</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/may/melodyshredder.png"></p>
<p><b>Schizoporotica</b> is a music box that plays torn scraps of paper. The object itself is quite gorgeously decorated, and it looks like people had great fun tearing up the tickets that fed the installation:</p>
<p><a href="http://www.pixelsumo.com/post/schizoporotica">Schizoporotica on Pixelsumo</a><br />
<a href="http://www.we-make-money-not-art.com/archives/008343.php">&#8220;The melody shredder&#8221; on We Make Money Not Art</a><br />
<a href="http://www.troika.uk.com/schizoporotica.htm">Project page from the Troika Design Studio that created it</a>, complete with MIDI file samples (it&#8217;s been a long time since I saw a project documented with MIDI!)</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/may/pspinterchange.png"></p>
<p><B>Interchange</b> by Wojceich Kosma is an application for PSP (built with open source / PSP-hacking tools), one of the PSP sound toys on offer at the show. What&#8217;s unique about it is that, in addition to controlling a sequencer on the PSP, you can control simultaneous 3D animations projected on the wall. PSP coding is very tricky indeed; I expect we&#8217;ll see more of this work as time goes on.</p>
<p><a href="http://www.wojciechkosma.art.pl/inter.htm">Interchange project page with pics</a><br />
<a href="http://www.pixelsumo.com/post/interchange">Interchange on Pixelsumo</a></p>
<p>Art blog We Make Money Not Art caught several projects that didn&#8217;t even make it onto curator Chris O&#8217;Shea&#8217;s blog:</p>
<p><a href="http://www.we-make-money-not-art.com/archives/008509.php">Cybersonica roundup</a> including details on a musical gate<br />
<a href="http://www.we-make-money-not-art.com/archives/008352.php">Death Before Disko</a>, the wonderfully impossible-to-describe art of Herwig Weiser<br />
<a href="http://www.we-make-money-not-art.com/archives/004909.php">Digital shadow puppets</a> by Philip Worthington</p>
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		<title>Cybersonica: Building the Etch-a-Sound 3D Voice Drawing Toy</title>
		<link>http://createdigitalmusic.com/2006/05/30/cybersonica-building-the-etch-a-sound-3d-voice-drawing-toy/</link>
		<comments>http://createdigitalmusic.com/2006/05/30/cybersonica-building-the-etch-a-sound-3d-voice-drawing-toy/#comments</comments>
		<pubDate>Tue, 30 May 2006 20:59:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[cybersonica]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[vocal]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/30/cybersonica-building-the-etch-a-sound-3d-voice-drawing-toy/</guid>
		<description><![CDATA[The Etch-a-Sound, shown at London&#8217;s recent Cybersonica sound art fair, lets visitors draw in 3D using their voice. It&#8217;s a bizarre idea, and the right-angle pipes recall a classic 3D animation as much as the original Etch-a-Sketch (awful model for intuitive illustration that the toy was), but it&#8217;s great fun. The creators also did a [...]]]></description>
			<content:encoded><![CDATA[<p>The Etch-a-Sound, shown at London&#8217;s recent Cybersonica sound art fair, lets visitors draw in 3D using their voice. It&#8217;s a bizarre idea, and the right-angle pipes recall a classic 3D animation as much as the original Etch-a-Sketch (awful model for intuitive illustration that the toy was), but it&#8217;s great fun. The creators also did a good job of documenting the process. It&#8217;s a great glimpse into a process that&#8217;s spreading rapidly: after a long drought, people are again making stuff with computers and electronics. It&#8217;s a new golden age for magical audiovisual toys.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/may/etchsoundbuilding.png"></p>
<p><a href="http://www.flickr.com/photos/digitypostudio/sets/72057594137342627">Process of making Etch-a-Sound</a> [flickr set]<br />
<a href="http://www.flickr.com/photos/digitypostudio/sets/72057594133886467/">Etch-a-Sound at Cybersonica</a> [flickr set]<br />
<a href="http://www.pixelsumo.com/post/etchasound">Etch-a-Sound on Pixelsumo</a> (blog of the Cybersonica curator, Chris O&#8217;Shea)<br />
<a href="http://www.atoyfactory.com/etchasound/img.html">Project Page, atoyfactory</a></p>
<p>And the video:</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/eXEtmg06x74"></param><embed src="http://www.youtube.com/v/eXEtmg06x74" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p>Brilliant work, Seulki Kang and Kenichi Okada! </p>
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		<title>Video: Fijuu2 3D Sound Toy, in Action</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/</link>
		<comments>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comments</comments>
		<pubDate>Fri, 26 May 2006 14:55:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[cybersonica]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sound-art]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/</guid>
		<description><![CDATA[Fijuu2 is the kind of art that seems to have dropped in from a wormhole from the future. It&#8217;s tough to describe, a rotating three-dimensional world in which visitors can sculpt glitchy and resonating sounds, represented by fluid 3D models, all using a standard PlayStation2 controller. We got a chance to see some stills earlier [...]]]></description>
			<content:encoded><![CDATA[<p>Fijuu2 is the kind of art that seems to have dropped in from a wormhole from the future. It&#8217;s tough to describe, a rotating three-dimensional world in which visitors can sculpt glitchy and resonating sounds, represented by fluid 3D models, all using a standard PlayStation2 controller. We got a chance to see some stills <a href="http://createdigitalmusic.com/2006/05/16/cybersonica-open-source-fijuu-makes-music-in-3d-navigating-with-a-ps2-controller/">earlier this month</a>, from London&#8217;s Cybersonica show where the latest version of the work was installed. Now, the artist has shared a video, and you can really see what this is all about:</p>
<p><I>Fixed YouTube link after it moved; thanks, Chris! -Ed.</I></p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Wkjik8AdHQ0"></param><embed src="http://www.youtube.com/v/Wkjik8AdHQ0" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p>The best news is, thanks to the rapidly-expanding real-time 3D capabilities of consumer computers, this could be just the tip of an iceberg. A pulsating, glitchy, morphing iceberg. <a href="http://www.fijuu.com/">Further details</a> at the project site. Thanks to Chris O&#8217;Shea, Cybersonica curator and <a href="http://www.pixelsumo.com/">sumo of pixels</a>.</p>
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		<slash:comments>10</slash:comments>
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		<title>Art You Can Listen To, Music as a Game: Photos from Cybersonica</title>
		<link>http://createdigitalmusic.com/2006/05/19/art-you-can-listen-to-music-as-a-game-photos-from-cybersonica/</link>
		<comments>http://createdigitalmusic.com/2006/05/19/art-you-can-listen-to-music-as-a-game-photos-from-cybersonica/#comments</comments>
		<pubDate>Fri, 19 May 2006 21:56:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cybersonica]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[sound-art]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/19/art-you-can-listen-to-music-as-a-game-photos-from-cybersonica/</guid>
		<description><![CDATA[Continuing our coverage of the uber-cool Cybersonica Festival, here&#8217;s some quick eye candy. It&#8217;s just as interesting to watch how people interact with the sound art installations, from the sound &#8220;gate&#8221; with its nice blue light to the interactive shadow puppets, or this more analog mechanical installation. 
Curator Chris O&#8217;Shea tells me he&#8217;s getting lots [...]]]></description>
			<content:encoded><![CDATA[<p>Continuing our coverage of the uber-cool <a href="http://www.createdigitalmusic.com/tag/cybersonica">Cybersonica Festival</a>, here&#8217;s some quick eye candy. It&#8217;s just as interesting to watch how people interact with the sound art installations, from the sound &#8220;gate&#8221; with its nice blue light to the interactive shadow puppets, or this more analog mechanical installation. </p>
<p>Curator Chris O&#8217;Shea tells me he&#8217;s getting lots of press, much of it from the UK gaming publications. That just demonstrates how this technology can bridge worlds: not only is the Guitar Hero creator there, but the common theme of many of the works is turning music and art into a game. And, dispensing with all the theoretical gobbledygook you could spout about &#8220;involving participants,&#8221; this stuff looks wicked fun. I&#8217;d love to see this kinds of shows happen in other parts of the world aside from London and New York (bet you would, too).</p>
<p><a href="http://www.flickr.com/photos/64167542@N00/sets/72057594137018759/">Sonic Arts Exhibition, Flickr Photoset by escolate</a></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/may/cybersonicaphotos.jpg"></p>
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		<title>Guitar Hero Creator on Gaming + Future of Music, @ Cybersonica</title>
		<link>http://createdigitalmusic.com/2006/05/18/guitar-hero-creator-on-gaming-future-of-music-cybersonica/</link>
		<comments>http://createdigitalmusic.com/2006/05/18/guitar-hero-creator-on-gaming-future-of-music-cybersonica/#comments</comments>
		<pubDate>Thu, 18 May 2006 16:58:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[cybersonica]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[guitars]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/18/guitar-hero-creator-on-gaming-future-of-music-cybersonica/</guid>
		<description><![CDATA[New games like Guitar Hero are bringing music making to the masses, and Josh Randall, Creative Director of Harmonix (and a CDM reader, to boot) thinks the trend is just getting started. Aside from Guitar Hero, Harmonix has given us Frequency, Amplitude, Karaoke Stage, and they&#8217;ve got more games in store, including a Guitar Hero [...]]]></description>
			<content:encoded><![CDATA[<p>New games like Guitar Hero are bringing music making to the masses, and Josh Randall, Creative Director of <a href="http://www.harmonixmusic.com/">Harmonix</a> (and a CDM reader, to boot) thinks the trend is just getting started. Aside from Guitar Hero, Harmonix has given us Frequency, Amplitude, Karaoke Stage, and they&#8217;ve got more games in store, including a Guitar Hero sequel announced at E3. But it&#8217;s not just about these games.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/may/guitarheroplay.jpg"><span id="more-1346"></span></p>
<p>The Cybersonica conference, with new musical creations inspired by games (and in the form of games), as well as art installations and interactive performances, suggests that as gaming approaches music making, &#8220;serious&#8221; music makers are also engaging the ideas of gaming. Josh&#8217;s keynote (which I think is actually taking place in London as I write this), will address some of these topics. From the description:</p>
<blockquote><p>He&#8217;ll discuss the role of creative expression within the game space, and how new interfaces and controllers are changing the way we interact with our music and TV&#8217;s. Music gaming is bringing more and more people together every day, so what is the social impact of these games? Let&#8217;s peer into the future of music gaming, and ponder what might be coming next.</p></blockquote>
<p>Sounds good to me! If you&#8217;re in London, I hope you&#8217;re at this keynote and will let us know how it (and the rest of the conference) goes! If not, I hope to check in with Josh soon for some of his thoughts. Oh, and maybe I&#8217;ll even be able to sneak a peak at Guitar Hero 2.</p>
<p>Of course, not everyone is going to want to go buy a box, unbox a commercial game, and use it as is. Before Guitar Hero even came out, I suggested some people would want to hack the thing for their own purposes in Max/MSP. Sure enough, quite a few people did (most likely entirely independent of my writing; I won&#8217;t take credit for that!), and Cybersonica organizer Chris O&#8217;Shea did a great <a href="http://www.pixelsumo.com/post/guitar-hero-hacks">round-up of Guitar Hero hacks</a> while we at Team CDM were busy wrangling with our servers. Go check it out, and if you have a gaming hack of your own, <a href="http://createdigitalmusic.com/contact/">let us know about it</a>! I&#8217;m going to hold out for non-guitar controllers, myself, but I love the idea.</p>
<p><a href="http://www.createdigitalmusic.com/tag/cybersonica">More Cybersonica Coverage from CDM</a></p>
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		<title>Cybersonica: Open Source Fijuu Makes Music in 3D, Navigating with a PS2 Controller</title>
		<link>http://createdigitalmusic.com/2006/05/16/cybersonica-open-source-fijuu-makes-music-in-3d-navigating-with-a-ps2-controller/</link>
		<comments>http://createdigitalmusic.com/2006/05/16/cybersonica-open-source-fijuu-makes-music-in-3d-navigating-with-a-ps2-controller/#comments</comments>
		<pubDate>Tue, 16 May 2006 16:08:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[cybersonica]]></category>
		<category><![CDATA[installations]]></category>
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		<category><![CDATA[Linux]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[synesthesia]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/16/cybersonica-open-source-fijuu-makes-music-in-3d-navigating-with-a-ps2-controller/</guid>
		<description><![CDATA[The 3D cards that power games are increasingly enabling new interfaces for music, merging the visual and aural realms. One of the most stunning experiments yet is the Fijuu, which just premiered in its second-generation form as a commission for Cybersonica sound art show in London. (Earlier versions have been seen around since 2004.) Fijuu [...]]]></description>
			<content:encoded><![CDATA[<p>The 3D cards that power games are increasingly enabling new interfaces for music, merging the visual and aural realms. One of the most stunning experiments yet is the <a href="http://www.fijuu.com/">Fijuu</a>, which just premiered in its second-generation form as a commission for <a href="http://www.cybersonica.org/news/full.php?type=news&#038;id=62">Cybersonica</a> sound art show in London. (Earlier versions have been seen around since 2004.) Fijuu lets visitors sculpt sound, then record the results on tracks, leaving sonic &#8220;footprints&#8221; as the sound creator describes them. The interface is entirely controlled by a standard PlayStation 2 controller, as shown in this screen grab.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/may/fijuuscreen.jpg"></p>
<p><span id="more-1341"></span></p>
<p>It could be an isolated wonder, were it not for the entirely open source nature of the project. The code for Fijuu itself is open (though primarily as a model, as it&#8217;s built for this specific installation), and everything in it was creating with open source software, from Debian Linux to the phenomenal <a href="http://www.ogre3d.org/">OGRE 3D engine</a> that handles the 3D magic. Figuring out how music should translate to three dimensions, both in terms of visuals and interface, is no small problem. Open sourcing the results is essential if other artists are to take this idea and develop it further. In the meantime, Fijuu is incredibly gorgeous, which is why I&#8217;ve officially dubbed it &#8220;the hotness&#8221; on behalf of the CDM staff. </p>
<p>For more on Fijuu, see the <a href="http://www.fijuu.com/">official project page</a> (with source), an interview with the creator in the <a href="http://createdigitalmusic.com/2006/05/16/cybersonica-video-fabulous-sound-art-lets-you-play-with-music/">Cybersonica video</a>, and further discussion from Cybersonica&#8217;s curator, Chris O&#8217;Shea, at his blog, <a href="http://www.pixelsumo.com/post/fijuu2">Pixelsumo</a>.</p>
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		<title>Music Tech, Sans Mice: Cybersonica 06 Presents Fanciful Sonic Art</title>
		<link>http://createdigitalmusic.com/2006/05/12/music-tech-sans-mice-cybersonica-06-presents-fanciful-sonic-art/</link>
		<comments>http://createdigitalmusic.com/2006/05/12/music-tech-sans-mice-cybersonica-06-presents-fanciful-sonic-art/#comments</comments>
		<pubDate>Sat, 13 May 2006 04:22:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[cybersonica]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[Sensors]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[tactile-and-tangible]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/12/music-tech-sans-mice-cybersonica-06-presents-fanciful-sonic-art/</guid>
		<description><![CDATA[Cybersonica is underway in London, bringing with it wild, new sound art. Organizer Chris O&#8217;Shea puts it this way:
The works selected . . . move beyond the ÃƒÂ¢Ã¢â€šÂ¬Ã‹Å“screen, keyboard, mouse scenarioÃƒÂ¢Ã¢â€šÂ¬&#8482; and respond to physical input, proximity, sound, kinetics, elapsed time and the surrounding environment.
Check out the preview videos, photos, and descriptions at Chris&#8217; site. [...]]]></description>
			<content:encoded><![CDATA[<p>Cybersonica is underway in London, bringing with it wild, new sound art. Organizer Chris O&#8217;Shea puts it this way:</p>
<blockquote><p>The works selected . . . move beyond the ÃƒÂ¢Ã¢â€šÂ¬Ã‹Å“screen, keyboard, mouse scenarioÃƒÂ¢Ã¢â€šÂ¬&trade; and respond to physical input, proximity, sound, kinetics, elapsed time and the surrounding environment.</p></blockquote>
<p>Check out the <a href="http://www.pixelsumo.com/post/cybersonica-opens">preview videos, photos, and descriptions</a> at Chris&#8217; site. And if you&#8217;re in London, by all means, <strong>please go and see this!</strong> If you do go, take some notes and photos and <a href="http://createdigitalmusic.com/contact/">send them my way</a>. I know the organizers are hoping for some blog coverage, so let&#8217;s not let them down just because I&#8217;m across the pond!</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/may/cybersonicacollage.png"></p>
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		<title>Interactive Music Innovations: Reports from Cybersonica</title>
		<link>http://createdigitalmusic.com/2005/05/03/interactive-music-innovations-reports-from-cybersonica/</link>
		<comments>http://createdigitalmusic.com/2005/05/03/interactive-music-innovations-reports-from-cybersonica/#comments</comments>
		<pubDate>Tue, 03 May 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
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		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2005/05/03/interactive-music-innovations-reports-from-cybersonica/</guid>
		<description><![CDATA[Huggable musical orbs? A tabletop music game in which you throw around virtual MIDI balls? Digital windchimes? Installations of giant ears, spheres, and a washing machine you stick your head into?
Playing with sound like this must mean you&#8217;re at Cybersonica, London&#8217;s massive interactive music + sound technology expo. And CDM was there to &#8212; well, [...]]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://media.createdigitalmedia.net/cdmu/images/storiespre2k6/isspucks.jpg"></div>
<p>Huggable musical orbs? A tabletop music game in which you throw around virtual MIDI balls? Digital windchimes? Installations of giant ears, spheres, and a washing machine you stick your head into?<P><br />
Playing with sound like this must mean you&#8217;re at <a href="http://www.cybersonica.org/?PHPSESSID=decfc7e78bb3ffab5e650e1010652719">Cybersonica</a>, London&#8217;s massive interactive music + sound technology expo. And CDM was there to &#8212; well, okay, I wasn&#8217;t there, sadly. Our online friends were, though; here are their full reports:<P></p>
<blockquote><p><LI>Chris O&#8217;Shea (pixelsumo) <a href="http://www.pixelsumo.com/archives/2005/05/swayway_midi_ch.php">reports on digital wind chimes</a> (and presented, too!)</LI><br />
<LI>The new MAzine blog, devoted to networked art, <a href="http://www.mazine.ws/CybersonicaMultiBlog">reports on giant ears, spheres, swarms, and more</a></LI><br />
<LI>The legendary Near Near Future&#8217;s Regine <a href="http://www.we-make-money-not-art.com/archives/cat_cybersonica.php">reports on orbs you can hug, virtual balls you can play with, washing machines you can stick your head in, and a keynote on why digital art in 2005 may be a lot like 1734.</a></LI><P></p></blockquote>
<p>Personally, I like playing with balls, be they <a href="http://www.we-make-money-not-art.com/archives/005568.php">virtual balls</a> or <a href="http://www.mazine.ws/node/66">giant huggable orbs</a>. So, <b>what&#8217;s with all these interactive tables? </b><a href="http://createdigitalmusic.com/index.php?option=com_content&#038;task=view&#038;id=384&#038;Itemid=44">See my previous report</a> on tracking the use of tabletop interfaces. If this one looks familiar, there&#8217;s a reason: it&#8217;s based on the previous <a href="http://www.somethingonline.org/txt/d_iss.html">Interactive Surround Sound Cube</a>. I like the idea of tabletop interfaces: maybe soon we can incorporate pool/ping-pong and cupholders, too, features my factory-standard Mac tower lacks.</p>
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