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	<title>Create Digital Music &#187; DAWs</title>
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		<title>Digital Performer Runs on Windows; Hell Freezes Over; SONAR Left in the (Windows-Only) Cold</title>
		<link>http://createdigitalmusic.com/2012/01/digital-performer-runs-on-windows-hell-freezes-over-sonar-left-in-the-cold/</link>
		<comments>http://createdigitalmusic.com/2012/01/digital-performer-runs-on-windows-hell-freezes-over-sonar-left-in-the-cold/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 23:40:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22423</guid>
		<description><![CDATA[Digital Performer, and Performer before it, has been a Mac-only program for almost as long as you&#8217;ve been able to buy a computer called &#8220;Macintosh.&#8221; The first Performer release was available in 1985. (Professional Composer, before that, was out in &#8217;84.) Performer, accordingly, has had a big impact on the history of the sequencer, and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/digital-performer-runs-on-windows-hell-freezes-over-sonar-left-in-the-cold/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/dp8-hero.jpg"><img src="http://createdigitalmusic.com/files/2012/01/dp8-hero-640x360.jpg" alt="" title="dp8-hero" width="640" height="360" class="alignnone size-large wp-image-22424" /></a></p>
<p>Digital Performer, and Performer before it, has been a Mac-only program for almost as long as you&#8217;ve been able to buy a computer called &#8220;Macintosh.&#8221; The first Performer release was available in 1985. (Professional Composer, before that, was out in &#8217;84.) Performer, accordingly, has had a big impact on the history of the sequencer, and later the audio and MIDI arrangement hybrid that came to be known as Digital Audio Workstation, throughout the history of the genre. But it&#8217;s never run on any Microsoft platform &#8211; until now.</p>
<p>In an announcement I doubt anyone saw coming, MOTU has announced they&#8217;re shipping Digital Performer 8 for <em>both</em> Mac and Windows, in both 32-bit and 64-bit modes. That means, of the major conventional DAWs, nearly all run on both platforms: Pro Tools, Cubase/Nuendo, and now DP, to say nothing of tools like Ableton Live or Reason. All that&#8217;s left are Cakewalk&#8217;s SONAR, and Apple&#8217;s Logic &#8211; and Logic is the one made by Apple. Of course, being cross-platform isn&#8217;t always good for business &#8211; just ask the ghost of Opcode Studio Vision Pro &#8211; but recent changes in how software is developed have made cross-platform compatibility and testing more straightforward than they once were.</p>
<p>For Windows users, you get VST plug-in support and ReWire compatibility. </p>
<p>Other new DP8 features for both Mac and Windows:<span id="more-22423"></span></p>
<ul>
<li>&#8220;Punch Guard&#8221; adds four seconds of audio before and after each record, in case you punch in too late or out too early.</li>
<li>A new video engine supports 720p or 1080p with flexible output options &#8211; aside from your main screen, you can use a second display or HDMI or (very cool) SDI. In the producer community, I often hear skepticism about who uses DP. One major answer: the scoring and video production markets, in a big way. And MOTU&#8217;s recent developments in video hardware (hello, Thunderbolt) make them a player to watch, even when industry heavyweight Avid is casting its shadow.</li>
<li>New guitar amp and bass cabinet plug-ins, guitar pedals, modeled analog delay, multi-band dynamic EQ, de-esser, kick drum enhancer, and modeled vintage spring reverb. Give a DSP programmer a cookie, and &#8230; you wind up with a DAW full of fun sound design toys.</li>
<li>Themes for the UI, including &#8220;None More Black,&#8221; ensuring full Spinal Tap joke compliance for this industry-leading DAW.</li>
</ul>
<p>That means that Mac users still have plenty to sink their teeth into.</p>
<p><a href="http://www.motu.com/marketing/motu_products/software/dp8/dp8-hero">http://www.motu.com/marketing/motu_products/software/dp8/dp8-hero</a></p>
<p>Also, if you happen to be using the CueMix FX software in MOTU&#8217;s audio interfaces, you can now control that software via an iPad. Here&#8217;s what&#8217;s cool there: they&#8217;ve done the implementation in OSC (OpenSoundControl). It&#8217;s great to see a big industry player throw some weight behind that format.</p>
<p>That&#8217;s all we&#8217;ve got now &#8211; that and a screen shot &#8211; but I&#8217;m interested to know, any Windows users intrigued by getting to run DP? Or do you have no idea what it actually offers?</p>
<p>Getting anyone to switch DAWs seems to me generally near-impossible &#8211; and with good reason, given the investment in workflow. But could this make you keep your DAW, but buy a PC? Or&#8230; return to a DAW you miss from when you had a Mac? (Or switch, really?)</p>
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		<title>iPad Gets a Desktop-Style, 48-Track DAW with Plug-ins: What it Means, Answers from a Developer</title>
		<link>http://createdigitalmusic.com/2012/01/ipad-gets-a-desktop-style-48-track-daw-with-plug-ins-how-will-producers-use-it/</link>
		<comments>http://createdigitalmusic.com/2012/01/ipad-gets-a-desktop-style-48-track-daw-with-plug-ins-how-will-producers-use-it/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 21:31:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22260</guid>
		<description><![CDATA[I like to do six impossible things before breakfast. You? This is either the first death knell for the traditional desktop DAW, or an ill-fated attempt to squeeze a desktop DAW onto a tablet. Or, more likely, it&#8217;s somewhere in between. Auria isn&#8217;t the first multitrack production studio for a mobile platform, but without question, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/ipad-gets-a-desktop-style-48-track-daw-with-plug-ins-how-will-producers-use-it/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/vnkFDM65jjw" frameborder="0" allowfullscreen></iframe></p>
<p><strong>I like to do six impossible things before breakfast.</strong> You?</p>
<p>This is either the first death knell for the traditional desktop DAW, or an ill-fated attempt to squeeze a desktop DAW onto a tablet. Or, more likely, it&#8217;s somewhere in between.</p>
<p>Auria isn&#8217;t the first multitrack production studio for a mobile platform, but without question, it&#8217;s the first to look and function in the way you&#8217;d expect only a computer Digital Audio Workstation (DAW) to work. The track count is the first banner feature, but perhaps what will turn heads most is actually the support for conventional plug-ins.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/ipad-tracks.jpg"><img src="http://createdigitalmusic.com/files/2012/01/ipad-tracks-640x555.jpg" alt="" title="ipad-tracks" width="640" height="555" class="alignnone size-large wp-image-22265" /></a></p>
<p><strong>Updated:</strong> You know, I&#8217;m writing about this thing based on their description, but it&#8217;s worth adding that the track counts (with these kinds of plug-ins), multi-track recording, and even plug-ins were previously believed to be impossible by many developers. That makes this an &#8230; interesting announcement. Happily, we&#8217;ve just gotten updates from the developer explaining those questions &#8212; see below.</p>
<p>Just a few of the bullets that might cause more than a little surprise:<span id="more-22260"></span></p>
<ul>
<li>48 mono/stereo, 24-bit/44.1kHz tracks, with recording for up to 24 tracks (you&#8217;ll obviously need a USB audio interface that can do that &#8211; see notes below)</li>
<li>64-bit, double precision mix architecture (something even Pro Tools only just acquired)</li>
<li>Full delay compensation</li>
<li>&#8220;Vintage-inspired&#8221; channel strips, with a desktop-like UI and VU/RMS switching</li>
<li>Plug-in support (Out of the gate, PSPaudioware, Overloud, Fab Filter and Drumagog all work. You need to do custom wrapping of plug-ins for this host; standard plug-ins won&#8217;t work. The format is based on VST, but it&#8217;s not VST in the traditional sense in that they have to be custom-wrapped for sale through the app. See developer notes below.)</li>
<li>Dropbox, SoundCloud, AAF, MP3 export</li>
<li>Advanced channel strips, EQ, expansion/compression and dynamic controls ready to go</li>
<li>Convolution reverb. (Really.)</li>
<li>AAF import/export, making one definite application using this as a <em>satellite</em> for your desktop DAW (more on that notion below)</li>
</ul>
<p><strong>Update:</strong> I should say, and this is vitally important, <em>the software isn&#8217;t shipping yet</em>. No one has seen it in action. And that means all of this is hypothetical until we see <em>whether this works at all</em>. But see some notes from the developers that answers some skepticism. (This wasn&#8217;t just skepticism coming from me or end users &#8211; I heard from a number of puzzled developers who work on iOS apps!)</p>
<p>As impressive as all of this is technically, I&#8217;m not sure there&#8217;s a strong case for <em>why</em> you&#8217;d need such a thing on an iPad, other than &#8220;because you can.&#8221; But that raises the question of how you might actually use it. One obvious application for me is having a portable multitrack recording rig on which you can instantly add effects. It&#8217;s easy to imagine taking this to a concert gig, recording multiple tracks, then mastering a live show on the back of a tour bus. Then again, there&#8217;s nothing really stopping you from doing the same with a computer.</p>
<p>The main thing for me is to get hands on with this and see how this desktop-style UI adapts to an iPad &#8211; whether it feels newly mobile and touchable and usable on the go, or whether it feels like someone crammed your desktop DAW onto a different device. It&#8217;ll also be intriguing to see how plug-in counts work in practice on mobile hardware. And you do have to consider, cool as the plug-in support it, that you may miss some desktop plug-ins.</p>
<p>I&#8217;m eager to see someone review it, but that for me comes back to the question &#8211; how will you use it? And what is the real advantage of doing what you&#8217;ve done on a computer with an iPad?</p>
<p>My bet remains this: I still think the whole beauty of mobile devices is, for most, as a satellite, a complement to your desktop setup. And you have to consider how affordable something like a MacBook Air is &#8211; complete with Thunderbolt, something I don&#8217;t expect (as Intel tech) on an iPad any time soon. But that makes a touchable tablet as an inexpensive tool to orbit your studio really appealing, and I see some features here that could make this work in just this way.</p>
<p>(In fairness, I&#8217;d ask the same question of any new DAW entry &#8211; <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">even on desktop</a>.)</p>
<p><a href="http://auriaapp.com/Products/auria">http://auriaapp.com/Products/auria</a></p>
<p>I believe Synthtopia gets the nod for this:<br />
<a href="http://www.synthtopia.com/content/2012/01/17/auria-48-track-recording-system-for-ipad/">Auria Brings 48-Track Recording &#038; VST Support To iPad – Are You Ready For The iPad To Replace Your Studio?</a></p>
<p>Wait, your whole studio? I think you still want monitors and mics and things, right? (Sorry, had to point that out&#8230;)</p>
<p>Not due until this spring, so we have some time to work out how to review it.</p>
<p>And yes, the <strong>most important question here is, is this actually possible or impossible?</strong></p>
<h3>Developer Responds</h3>
<p>Rim from Wavemachine Labs answers questions I &#8211; and many developers &#8211; had about the app. I&#8217;m going to promote these from comments, as they&#8217;re important, and will add more as we hear it. (And yes, it&#8217;s actually quite good news to hear that they do have this working.)</p>
<p><strong>CDM: How do you get 24-track audio recording on an iPad?</strong><br />
<strong>Rim:</strong> iOS5 supports USB Class 2 devices.  We&#8217;ve got Auria recording with 18 input interfaces (the largest available right now).  We&#8217;ve tested over 20 audio interfaces from various manufacturers and will be posting a list of compatible devices on or site when we released the app. </p>
<p>Although there are no 24-input USB interfaces out there, I&#8217;m ready for them in the code, and there&#8217;s enough resources to handle them. </p>
<p><strong>Q.: How can you have &#8220;plug-ins&#8221; in an app on iOS, given Apple&#8217;s rules?</strong><br />
Apple won&#8217;t allow users to add anything to an app, like a plug-in for example.  All add-ons to an iOS app must be statically linked into the app when it&#8217;s released.  Auria supports real VST plug-ins which have been linked into the app.  Users can then purchase these through the in-app store.  If you&#8217;re a developer and would like info on how to port your plug-ins to iOS, drop me a line (rim at drumagog).  Auria supports the official VST SDK (2.4), and we also have a custom JUCE library available for developers. </p>
<p><strong>Q.: How much can you really do with an iPad versus a computer? Many of us would have imagined that doing this much was impossible.</strong></p>
<p>I&#8217;ve spent the better part of a year of making 48 tracks and plug-ins happen <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   It does work, even on the current hardware.  If you&#8217;re going to be at NAMM. please stop by and see it work…  You can have a 48-track project (with perhaps half of these tracks stereo), and have 24 tracks of channelstrips open, an instance of Drumagog on one track, and use about 70% of the CPU/ 50% of the disk resources.  There&#8217;s also a track freeze function.  We used assembler for lost of the heavy lifting and a lot of experience <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  (I designed a very early touch screen based DAW in the late 80s).</p>
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		<title>Bitwig Introduces New Production+Performance Studio; Looks a Lot Like Ableton Live</title>
		<link>http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 17:22:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22177</guid>
		<description><![CDATA[For years, since the launch of Ableton Live, many have waited for a worthy rival, something that combines production and live performance for music users. Live isn&#8217;t without alternatives &#8211; Renoise, for instance, has earned some fans, though it isn&#8217;t necessarily built for live performance. But few provide the same real-time workflows. Bitwig, based in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7V_t8GfH-v4" frameborder="0" allowfullscreen></iframe></p>
<p>For years, since the launch of Ableton Live, many have waited for a worthy rival, something that combines production and live performance for music users. Live isn&#8217;t without alternatives &#8211; Renoise, for instance, has earned some fans, though it isn&#8217;t necessarily built for live performance. But few provide the same real-time workflows.</p>
<p>Bitwig, based in Berlin as is Ableton and featuring some Abletronic veterans, today took the wraps off its own Bitwig Studio. The good news is, it&#8217;s looking as though it might shape up to be a viable tool for DJing, performing, and making music. The bad news is, in a market already crowded with lots of similar tools vying for your attention, the first release will look more familiar than radical. That is, it looks and works a whole lot like Live. There&#8217;s an Arranger view, a clip launching view with scenes, a tray on the bottom with effects and instruments (they&#8217;re even called Devices, like in Live). The screen layout, and even specific interface widgets and channel strip arrangements are all straight out of Live. </p>
<p>It&#8217;s not just a little like Ableton Live, either &#8211; it&#8217;s in some cases a direct clone. Nested drum machine Devices, for instance, work in a way that I&#8217;ve never seen out of Ableton Live. A channel strip similarity or two is almost inevitable; here, though, lots of little details add up to something that feels like Ableton, but didn&#8217;t come from Ableton.</p>
<p>What that means to you may depend on what you want: whether you just want an improved Ableton alternative that works like Live, or whether you want something more fundamentally different from Live as an alternative.</p>
<p>If you want &#8220;Ableton Plus,&#8221; Bitwig does take on features Ableton is missing. For instance:</p>
<p>1. <strong>Linux support.</strong> In fact, right out of the gate, this could quickly be the answer for Linux users waiting for something they could use without booting to Mac or Windows.<br />
2. <strong>Proper multiple document support.</strong> You can share content between projects in Ableton, but here you can actually open and freely exchange media with multiple files at once.<br />
3. <strong>Mix audio and MIDI on the same track.</strong> Tracks are content-agnostic.<br />
4. <strong>Per-note automation</strong>, with the mixed MIDI and audio, promises more detail-oriented editing.<span id="more-22177"></span></p>
<p>Those are three significant breakthroughs. And it looks like there are lots of tweaks and improvements throughout the tool, many of which I&#8217;m sure we&#8217;ll hear about as people begin testing the beta. (One nice example: a vertical pane lets you view arrange and clip launching views simultaneously.) <strong>Multi-monitor</strong> support, while present in many tools, is sorely lacking in Live but available here. Plus, as some readers note, you do get 64-bit support, though that seems an advantage over Ableton that won&#8217;t last long.</p>
<p>The challenge is, as a new entrant to the market, your first obstacle is telling a story about what you are. And here, there seems a missed opportunity to make a first impression as something truly different, rather than something &#8220;similar, but better.&#8221; Ableton Live 1.0 when it was released was a significant departure from what had been seen before. So, too, were the first trackers, the first audio+MIDI DAWs, and the first graphical sequencers. Bitwig Studio isn&#8217;t that kind of breakthrough &#8211; not yet.</p>
<p>Not that being different is easy, or even always desirable. Amidst so many things users want, and so many expectations they have about how things will work, it&#8217;s tough to do something genuinely new without simply confusing everyone and driving them away. But it has happened &#8211; Ableton Live&#8217;s original release being a notable case. One question is whether you make some sacrifices to release the most significantly-different tools initially, or whether you choose to cover the basic bases to provide a workable solution from day one, and the Bitwig devs seem to have chosen the latter. </p>
<p>The most interesting features remain on the horizon. LAN multi-user jamming and multi-user production are both on the roadmap &#8211; features we&#8217;ve seen in other tools, but which have yet to catch on. And there&#8217;s an integrated modular system that lets you build your own instruments and effects with graphical patching &#8211; something seen in various forms from Buzz to Max for Live, but one that could use a fresh take in integration with the tool. </p>
<p>In the meantime, we&#8217;ll have to hear from beta users whether Bitwig is something worth a look. You can sign up now:<br />
<a href="http://bitwig.com/bitwig_studio.php">http://bitwig.com/bitwig_studio.php</a></p>
<p>We&#8217;ll be eager to hear what you think. </p>
<p>Pics:<br />
<a href="http://createdigitalmusic.com/files/2012/01/mixer-clip-launcher.png"><img src="http://createdigitalmusic.com/files/2012/01/mixer-clip-launcher-640x359.png" alt="" title="mixer-clip-launcher" width="640" height="359" class="alignnone size-large wp-image-22185" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/multitrack-recording.png"><img src="http://createdigitalmusic.com/files/2012/01/multitrack-recording-640x360.png" alt="" title="multitrack-recording" width="640" height="360" class="alignnone size-large wp-image-22186" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/per-note-automations.png"><img src="http://createdigitalmusic.com/files/2012/01/per-note-automations-640x404.png" alt="" title="per-note-automations" width="640" height="404" class="alignnone size-large wp-image-22188" /></a></p>
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		<title>Logic 9 and Updated MainStage on App Store, at Cut-Rate Prices</title>
		<link>http://createdigitalmusic.com/2011/12/logic-9-and-updated-mainstage-on-app-store-at-cut-rate-prices/</link>
		<comments>http://createdigitalmusic.com/2011/12/logic-9-and-updated-mainstage-on-app-store-at-cut-rate-prices/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 00:33:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[app-store]]></category>
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		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-pro]]></category>
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		<category><![CDATA[online]]></category>
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		<category><![CDATA[soundtrack-pro]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21768</guid>
		<description><![CDATA[MainStage, with its all-in-one instrument and effect rig powers, is now a la carte, and both Logic and MainStage are cheaper. A lot cheaper. Image courtesy Apple. As expected, Apple moved its Logic Pro music production tool to the App Store. And the results are mostly what you&#8217;d expect. The biggest change is the price: &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/logic-9-and-updated-mainstage-on-app-store-at-cut-rate-prices/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/0907logicstudio_bell.jpg"><img src="http://createdigitalmusic.com/files/2011/12/0907logicstudio_bell-640x350.jpg" alt="" title="0907logicstudio_bell" width="640" height="350" class="alignnone size-large wp-image-21773" /></a></p>
<div class="imgcaption">MainStage, with its all-in-one instrument and effect rig powers, is now a la carte, and both Logic and MainStage are cheaper. A lot cheaper. Image courtesy Apple.</div>
<p>As expected, Apple moved its Logic Pro music production tool to the App Store. And the results are mostly what you&#8217;d expect. The biggest change is the price: Logic gets slashed to US$199.99, while MainStage gets a so-low-you-might-as-well-try-it $29.99 sticker price.</p>
<p>Wave editor Soundtrack Pro, removed from Final Cut Studio, is gone here, too. Lesser-known mastering tool WaveBurner gets the axe.</p>
<p>Logic Pro 9 is still Logic Pro 9. Today is a minor update that you can now download via the App Store if you choose. Logic Studio remains for sale through Apple in its boxed edition, but at two hundred bucks, the App Store version is the winner.</p>
<p><strong>No Logic Pro X</strong></p>
<p>If you were expecting Logic Pro X, my guess is, it&#8217;s just not done yet. I still expect the number ten to follow the number nine. (Amazing how that works.) I don&#8217;t expect Logic Pro X to produce the kind of disruption that Final Cut Pro X did, however. Logic already has a 64-bit infrastructure. Final Cut had an aging code base, deeply rooted in deprecated versions of QuickTime, that prompted Apple to do a ground-up rewrite. The initial results made people unusually unhappy, and perhaps justifiably so, but ground-up rewrites of software this complex tend to be ugly at first. There&#8217;s no reason to believe Logic will face a similar overhaul. Whatever Apple is doing, I&#8217;m in no rush; Logic is a deep program, and I&#8217;d rather wait for upgrades from everyone (note to all developers everywhere) than have serious production software rushed out before its time. </p>
<p>Logic Express is also, not surprisingly, eliminated. At $200, there just isn&#8217;t a spot for Express any more. And I&#8217;ve never been in love with these kind of product tiers; you&#8217;re constantly explaining to people whether they should get Express or Pro, as they desperately try to work out how &#8220;serious&#8221; they are in light of the products.</p>
<p>What is notable is MainStage: there are some welcome tweaks, and absurdly-cheap, standalone pricing that should get some attention.</p>
<p>Most importantly, $30 now gets you all of the instruments and effects from Logic in MainStage, including instruments like Sculpture.<span id="more-21768"></span></p>
<p><strong>MainStage</strong></p>
<p>The real changes software-wise come in MainStage. For starters, if you don&#8217;t love Logic but want to try Apple&#8217;s live performance / instrument and effect rig, you can now do that. MainStage works standalone, and you even get all the Apple Loop sound content and sample-based instruments previously available in Logic Pro &#8211; Jam Packs and all, what once could have cost you hundreds of dollars is now thirty bucks. One thing I wondered about with the App Store was how Apple would handle distribution of all that content. They&#8217;ve thoughtfully allowed you to check off only the content you want to install, saving bandwidth and hard disk space if you don&#8217;t want everything.</p>
<p><strong>All those instruments and effects:</strong> You also get, bundled into the package, an extensive collection of everything from guitar amps and stompboxes to the Ultrabeat drum machine to virtual instruments from analog to the unique physical-modeling Sculpture. Because MainStage supports ReWire, that means if you, say, love Ableton Live or Cubase more than Logic, but longed for some of those Apple instruments, you can now play with them in your DAW for thirty bucks without having to buy the whole Logic package. You&#8217;d just route audio straight into your DAW. </p>
<p>Check out the <a href="http://www.apple.com/logicpro/mainstage/#plugins-list">extensive list of instruments and effects</a> on the MainStage product page. (They&#8217;re called &#8220;plug-ins,&#8221; but they can only be used in Logic and MainStage, not in other tools.)</p>
<p>For onstage or live studio use, MainStage also includes a looper, backing track player, and other useful tools. </p>
<p>MainStage 2.2 also delivers some new features for your $30. From the release notes, I spot a few highlights:</p>
<ul>
<li>Now takes &#8220;full advantage&#8221; of Macs with four or more processor cores</li>
<li>New template picker, Assignments and Mappings view for streamlined screen and hardware control</li>
<li>Bigger interface elements</li>
<li>More MIDI control, SMF support for sending SysEx and other data when you make a patch change, block unwanted controller messages</li>
<li>Support for: Akai MPK25, Akai MPK49, Alesis Q25, Korg nanoKey2, Korg nanoKontrol2, Korg nanoPad2, updated M-Audio Axiom and Oxygen models, Novation Nocturn 25</li>
</ul>
<p>There are also some bug fixes and improved ReWire support.</p>
<p>None of this is really earth-shaking in itself &#8211; though it&#8217;s nice to see those patch change additions for people with hardware rigs. But the big news here is that, with MainStage unbundled from Logic, it&#8217;s in a whole new product category. It could be a viable option for Mac owners wanting to control plug-ins and hardware from a streamlined setup, even if they&#8217;re not Logic fans. And that could open MainStage to new audiences using other DAWs. Years ago, I reviewed a similar app, Rax, now marketed by <a href="http://www.audiofile-engineering.com/rax/">Audiofile Engineering</a>. (At the time, it was developed by Plasq, now better known for Skitch, which they just sold successfully to Evernote.) I was disappointed that no one really picked up on the app.</p>
<p>The idea is great: make a simple, straightforward app that gets you actually playing instruments on your computer with minimum fuss. It still seems like a great idea, and perhaps now the time is right. Rax/MainStage shootout, anyone?</p>
<p><strong>Bottom Line</strong></p>
<p>Sometimes, it&#8217;s news that something isn&#8217;t news. For all the rumors that the App Store transition was going to be a big deal, I think for Logic users, it&#8217;s probably not. It could be a more convenient way to distribute Apple&#8217;s software. And it sure makes those days of giant Logic boxes and blue Emagic copy protection dongles seem distant, huh? But I don&#8217;t think the question is whether competitors will go to the App Store, specifically. I think the question will be more generally, when will we cease to see boxes of nothing but software in stores? It seems stores may continue to carry hardware bundles, but that software will get delivered, you know, on the Internet.</p>
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		<title>Fruity Loops Gone Live: New FL Studio Performance Mode in Alpha (Video)</title>
		<link>http://createdigitalmusic.com/2011/11/fruity-loops-gone-performance-new-fl-studio-mode-in-alpha-testing-video/</link>
		<comments>http://createdigitalmusic.com/2011/11/fruity-loops-gone-performance-new-fl-studio-mode-in-alpha-testing-video/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 17:37:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21378</guid>
		<description><![CDATA[FL Studio, beloved to its users by its original name &#8220;Fruity Loops,&#8221; has long had a Playlist mode that could be used to assemble simple live performances by jumping to sections of your music. But a new alpha mode takes this mode far further. It&#8217;s still based on the Playlist, but can add clips dynamically &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/fruity-loops-gone-performance-new-fl-studio-mode-in-alpha-testing-video/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/0AB_KrKBZZE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>FL Studio, beloved to its users by its original name &#8220;Fruity Loops,&#8221; has long had a Playlist mode that could be used to assemble simple live performances by jumping to sections of your music.</p>
<p>But a new alpha mode takes this mode far further. It&#8217;s still based on the Playlist, but can add clips dynamically &#8211; including Audio, Automation, and Pattern. While still in early testing, developer Image-Line has released some information about how triggering works, as well as the video above. And oddly enough, just like the video we saw earlier this week in Renoise, it employs a Novation Launchpad controller. (The impact of the monome on the market is really hard to overstate.) </p>
<p>More details from the developers:</p>
<blockquote><p><strong>Controllers</strong></p>
<p><strong>Keyboards</strong> &#8211; There are 12 Clips assignable to each Playlist Track (one octave of a MIDI controller per track)</p>
<p><strong>Launchpad &#038; Mouse</strong> &#8211; Unlimited Clips assignable to each Playlist track.</p>
<p><strong>Other Pad based Controllers</strong> &#8211; Limited only by the number of MIDI note assignable pads</p>
<p>At the moment there is basic scripting to define extra pages on the launchpad, you&#8217;re able to define actions for buttons, among transport ones, notes &#038; controls.</p>
<p>The CPU load is similar to the project as it would play normally.
</p></blockquote>
<p><a href="http://www.image-line.com/documents/news.php?entry_id=1320802843&#038;title=performance-mode">Performance Mode</a> [Image Line forums]</p>
<p>It&#8217;s not quite an Ableton killer &#8211; not yet, anyway, especially as it lacks Ableton&#8217;s unique Session View paradigm for working in this way. It&#8217;s even a bit short of some of the hacks we&#8217;ve seen for Renoise. On the other hand, if you&#8217;re an FL fan you should be able to make your performance plenty sophisticated &#8211; and since just trigger clips isn&#8217;t everything, you might also want to play along with an instrument or sing. And I could see this catching on. It&#8217;d be great to see something other than Ableton in live laptop performances. Variety is the spice of life.</p>
<p>Rating: very, very promising.</p>
<p>Previously (this week, no less): <a href="http://createdigitalmusic.com/2011/11/more-renoise-step-sequence-goodness-launchpad-lauflicht/">More Renoise Step Sequence Goodness: Launchpad + Lauflicht (Other Controllers, Too)</a></p>
<p>Thanks to Dario Lupo for the tip!</p>
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		<title>A New Plug-in Format, Really? Avid Answers Our Questions About AAX and Pro Tools</title>
		<link>http://createdigitalmusic.com/2011/11/a-new-plug-in-format-really-avid-answers-our-questions-about-aax-and-pro-tools/</link>
		<comments>http://createdigitalmusic.com/2011/11/a-new-plug-in-format-really-avid-answers-our-questions-about-aax-and-pro-tools/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 17:02:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21299</guid>
		<description><![CDATA[Alongside its Pro Tools 10 and HDX unveiling, Avid turned some heads by recently announcing it was replacing its RTAS and TDM formats to a new format called AAX, &#8220;Avid Audio eXtension.&#8221; Now, your first reaction may not be unbridled enthusiasm, exactly: it seems the last thing users are likely saying is, &#8220;yes, please, I&#8217;d &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/a-new-plug-in-format-really-avid-answers-our-questions-about-aax-and-pro-tools/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/ProTools_10.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ProTools_10-640x399.jpg" alt="" title="ProTools_10" width="640" height="399" class="alignnone size-large wp-image-21302" /></a></p>
<p>Alongside its <a href="http://createdigitalmusic.com/2011/10/pro-tools-10-pro-tools-hdx-what-you-need-to-know/">Pro Tools 10 and HDX unveiling</a>, Avid turned some heads by recently announcing it was replacing its RTAS and TDM formats to a new format called AAX, &#8220;Avid Audio eXtension.&#8221; Now, your first reaction may not be unbridled enthusiasm, exactly: it seems the last thing users are likely saying is, &#8220;yes, please, I&#8217;d like a new plug-in format to worry about.&#8221; But I wanted to give the engineers at Avid a chance to tell us what they were thinking and why they made the move.</p>
<p>Avid&#8217;s product announcements have unfortunately coincided, presumably because of the financial calendar, with unpleasant restructuring and downsizing news, a topic <a href="http://www.sonicscoop.com/2011/10/27/avid-announces-restructuring-lays-off-10-of-workforce/">NYC-based audio engineering site SonicScoop takes up.</a> However, I prefer to focus here on the engineering side of what&#8217;s happening; we can look at Avid&#8217;s business and the changing business landscape another day. (For what it&#8217;s worth, I&#8217;m not as bleak as SonicScoop about the industry at large &#8211; least of all because I think the larger audio market remains healthy, even if Avid has been caught adapting to a new marketplace.)</p>
<p>The picture painted by Avid is one of a smooth transition to AAX. Now, of course, you&#8217;d expect them to say that, but I think they do have some specific technical reasons that, even with the change of name, the shift should be friendly to Avid developers. I&#8217;ll let them explain, though.</p>
<p>Bobby Lombardi, Senior Pro Tools Product Manager goes into the technical details of what AAX, and what it means for Pro Tools developers and users.<span id="more-21299"></span></p>
<p><strong>CDM: The main draw appears to be the ability to switch between native and DSP-based processing more easily, correct? From the end user perspective, can you get into specifics on what a user will see and how this will differ from RTAS/TDM?</strong></p>
<p>Bobby: Visually, a user will see that the RTAS/TDM pop-up on the Pro Tools 10 Plug-in header has changed to Native/DSP.  The exciting part is what they will hear.  In the past, with HD Accel systems using a 24-bit fixed point processing environment, and host-based systems using 32-bit floating point processing, the gain staging could be quite different and produce significantly different results.  With the introduction of AAX, sessions that migrate between host-based and DSP-accelerated HDX Pro Tools systems will sound identical.</p>
<p><strong>How much work will it be for developers to migrate from RTAS/TDM to AAX?</strong></p>
<p>Moving from an existing RTAS plug-in to AAX Native is relatively simple. Plus, once a developer has an AAX Native plug-in running, it will take a small amount of development effort to support AAX DSP. In comparison to TDM 56k used with the legacy HD hardware, AAX DSP is much easier to support and developers do not require specialized skills in writing 56k assembly code, so it opens up the opportunity for many developers to create DSP accelerated versions of their plug-ins.</p>
<p><strong>We&#8217;ll still see parallel, separate versions of plug-ins for AAX Native and AAX DSP, correct? And some will, as with RTAS, presumably be native-only?</strong></p>
<p>This is really up to the individual developer. Some developers may find it strategic to support one or the other, however Avid&#8217;s goal with this new format was to simplify plug-in development and reduce the complexity to support accelerated hardware.</p>
<p><strong>RTAS and TDM are listed as &#8220;legacy&#8221; formats. Is Avid making any commitment to how long they&#8217;ll last?</strong></p>
<p>The RTAS and TDM formats will continue to be supported in the 32-bit versions of Pro Tools but will not be supported once Pro Tools is released as a 64-bit application. The new AAX plug-in format is the bridge to 64-bit plug-ins for the Pro Tools and Media Composer platform.</p>
<p><strong>Avid has expressed a desire to embrace open formats, but why is there still no common, industry-wide plug-in format? (Actually, there may be no good answer to that question, but I feel obligated to ask!)</strong></p>
<p>We absolutely do embrace open platforms because they can open workflows that enhance the user experience. Part of the experience we need to ensure is that it&#8217;s stable, integrates well on our control surfaces, and provides a long-term commitment to the customer.  For these reasons it&#8217;s important that we can design the plug-in architecture.  For example, without designing AAX we could never give customers a plug-in environment that supports both DSP accelerated and native Pro Tools systems and ensure they delivered 100% sound parity. We hope that by providing a modernized AAX SDK for plug-in development, developers will find it easier not only to support Avid&#8217;s products, but also finding it easier to develop for non-Avid plug-in formats.</p>
<p><strong>Any word on when we&#8217;ll see third-party plugs with AAX support?</strong></p>
<p>More developers are coming online each week with their AAX offerings. We had over 25 developers showing over 60 individual  AAX plug-ins at the AES tradeshow in NYC last month, and expect to see many more at the upcoming NAMM tradeshow. With the ability to provide all Avid third party developers a optimized development path to DSP-accelerated plug-ins, we do expect to see more DSP-accelerated plug-ins on the new AAX platform than the legacy TDM platform.</p>
<p><strong>Thanks, Bobby. And for one other take, I happened to get to talk to Universal Audio about their transition.</strong> UA, given that they have their own DSP platform and support Avid&#8217;s rival packages, certainly aren&#8217;t dependent in their business on the Avid ecosystem (though you can be sure it makes a big part of their market). Anyway, here&#8217;s what they say; I&#8217;m guessing other third parties would say something similar, but if you&#8217;re a third party reading and wish to comment, please do so, and don&#8217;t let the fact that I only have UA here dissuade you.</p>
<p>Lev Perrey, Universal Audio Director of Product Development, responds to CDM:</p>
<blockquote><p>Universal Audio intends to support AAX Native in conjunction with UAD-2 DSP accelerators ­ exactly like we have just completed with RTAS support in UAD Powered Plug-ins v6. There is no announcement as of yet as to when the transition to AAX will be complete but we are actively developing and committed to the Pro Tools platform. Pro Tools 10 does support RTAS and initial testing with UAD plug-ins shows it to work just like Pro Tools 9.</p>
<p>As for the significance question, for UA moving to AAX Native should be similar to our recent migration to RTAS ­ although it will be easier for us now moving to AAX since we have fully invested in direct Pro Tools development and better understand the Avid SDK.</p></blockquote>
<p>We&#8217;ll continue to follow this story. Thanks to Avid for getting us more details; I know it&#8217;s appreciated.</p>
<p><strong>More info:</strong><br />
<a href="http://www.avid.com/US/categories/Audio-Plug-ins/AAX">AAX Audio Plug-ins @ Avid</a></p>
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		<title>Pro Tools 10, Pro Tools HDX: What You Need to Know</title>
		<link>http://createdigitalmusic.com/2011/10/pro-tools-10-pro-tools-hdx-what-you-need-to-know/</link>
		<comments>http://createdigitalmusic.com/2011/10/pro-tools-10-pro-tools-hdx-what-you-need-to-know/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:00:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21081</guid>
		<description><![CDATA[Editing gain before mixing. Soon &#8211; Human sacrifice, dogs and cats living together&#8230; mass hysteria! At the AES show in New York, Avid as expected updated their flagship Pro Tools DAW to version 10, and unveiled a next-generation version of their higher-end HD line. Since it&#8217;s Friday, and perhaps not the best day for processing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/pro-tools-10-pro-tools-hdx-what-you-need-to-know/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/10/clipediting.jpg"><img src="http://createdigitalmusic.com/files/2011/10/clipediting-640x351.jpg" alt="" title="clipediting" width="640" height="351" class="alignnone size-large wp-image-21084" /></a></p>
<div class="imgcaption">Editing gain before mixing. Soon &#8211; Human sacrifice, dogs and cats living together&#8230; mass hysteria!</div>
<p>At the AES show in New York, Avid as expected updated their flagship Pro Tools DAW to version 10, and unveiled a next-generation version of their higher-end HD line. Since it&#8217;s Friday, and perhaps not the best day for processing loads of information about new DAWs, let&#8217;s see if we can&#8217;t boil down the major points.</p>
<p><strong>Pro Tools 10</strong></p>
<p>Clip Gain helps you to set gain levels <em>before</em> you get to the mixer.<br />
More flexible use of files: mix formats, and in a departure for Pro Tools, record and master natively in 32-bit floating points<br />
Better performance on slow disk drives<br />
Low-latency recording and direct monitoring at last added to third-party interfaces<br />
New Avid Channel Strip plugs (based on the former Euphonix)<br />
SoundCloud export (a bit surprised to see Avid beat some of its rivals to this&#8230; though, of course, you probably already know how to uplaod)</p>
<p>There&#8217;s also EUCON controller support, projects that now have a 24-hour timeline, and enhanced responsiveness.</p>
<p>This is really a Pro Tools upgrade for Pro Tools users &#8211; no splashy features, necessarily, so much as stuff their loyal user base is likely to appreciate. But I know Pro Tools users have a pretty long wish list, so PT die-hards, let us know what you think of the update, especially as you begin using it.</p>
<p><strong>Pro Tools HDX</strong></p>
<p>HDX is basically HD super-sized &#8211; and that makes sense, as it keeps pace with advances in technology (and particularly the vastly-expanded native processing capabilities we&#8217;ve seen over the past decade).</p>
<p>You get five times the DSP power per card versus the previous HD Accel, more tracks, and the new floating-point architecture.</p>
<p>It&#8217;s big news that Pro Tools has finally gone to a 32-bit floating-point architecture &#8230; well, anyway, if you&#8217;re into numbers. I&#8217;ll be curious to know if people can tell the difference. Sounds like we need a very controlled double-blind test, and comparing Pro Tools to Pro Tools would be perfect for the job.</p>
<p>Obligatory promo video. Hyperbole/marketing glasses at the ready!<span id="more-21081"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XxRHIimzkRY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>And here&#8217;s a look at that new channel strip. Mmmm&#8230; channel strippy.</p>
<p><a href="http://createdigitalmusic.com/files/2011/10/euphonixstrip.jpg"><img src="http://createdigitalmusic.com/files/2011/10/euphonixstrip-377x640.jpg" alt="" title="euphonixstrip" width="377" height="640" class="alignnone size-large wp-image-21086" /></a></p>
<p><a href="http://www.avid.com/US/products/Pro-Tools-Software">http://www.avid.com/US/products/Pro-Tools-Software</a></p>
<p><a href="http://www.avid.com/US/products/pro-tools-hdx">http://www.avid.com/US/products/pro-tools-hdx</a></p>
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		<title>Celemony Unveils New Plug-in Tech That Goes Beyond Audio Signal and Control</title>
		<link>http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/</link>
		<comments>http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 10:02:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21054</guid>
		<description><![CDATA[Integrated Melodyne pitch correction in PreSonus&#8217; Studio One is made more interesting by the technology behind it. Celemony this week describes a new technology they call ARA, or &#8220;Audio Random Access.&#8221; The notion is this: rather than just receiving or generating audio signal, the plug-in gets access to audio data. That means you can actually &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/uQnYemgC3nk?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/2011/10/1st-daw-with-melodyne-pitch-editing-hi-presonus-studio-one-youve-got-our-attention/">Integrated Melodyne pitch correction</a> in PreSonus&#8217; Studio One is made more interesting by the technology behind it. Celemony this week describes a new technology they call ARA, or &#8220;Audio Random Access.&#8221; The notion is this: rather than just receiving or generating audio signal, the plug-in gets access to audio data. That means you can actually write a plug-in that rewrites the audio content in a recorded DAW track, as Melodyne does in Studio One.</p>
<p>As developer Celemony describes it, &#8220;ARA opens an additional channel of communication through which the DAW and plug-in can exchange information about the audio file, tempo, pitch, rhythm and much more, which allows them to work together considerably more closely.&#8221;</p>
<p>It&#8217;s the ability to exchange audio data information that seems the most compelling. Previously, audio processing plug-ins simply took buffers of audio signal from the DAW. You could &#8220;look ahead&#8221; further into that signal by increasing the buffer (and thus latency with it), but generally speaking, you&#8217;re doing the processing in something that approximates real-time. ARA in the example of Melodyne gives you access to an entire recorded track without having to transfer the audio file to and from the plug-in.</p>
<p>Celemony says this is &#8220;an extension of the existing plug-in interfaces,&#8221; not a new plug-in format. (If it were the latter, I&#8217;d have to point to <a href="http://xkcd.com/927/">this xkcd cartoon</a>.) I&#8217;m still obligated to express some skepticism about how widely this will be adopted, or if it can be considered a &#8220;standard&#8221; extension, though they do promise additional vendors soon. (Implementation would seem to be by necessity on a host by host basis &#8211; and then once you have the host, a plug-in creator might add support.) It&#8217;s a proprietary technology, but then, so are the plug-in formats currently in wide use (AU controlled by Apple for Mac OS, VST by Steinberg, and RTAS by Digidesign, unless we see more of <a href="http://lv2plug.in/trac/">LV2</a>). For now, though, we&#8217;ll have to see if the idea itself can extend what a plug-in can do. Check out the videos for more.</p>
<p><strong><a href="http://www.celemony.com/ara">celemony.com/ara</a></strong> (no documentation for developers, but there is an email address to use if you&#8217;re interested)<span id="more-21054"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/F3J8SFhoe10?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>1st DAW with Melodyne Pitch Editing: Hi, PreSonus Studio One v2, You&#8217;ve Got Our Attention</title>
		<link>http://createdigitalmusic.com/2011/10/1st-daw-with-melodyne-pitch-editing-hi-presonus-studio-one-youve-got-our-attention/</link>
		<comments>http://createdigitalmusic.com/2011/10/1st-daw-with-melodyne-pitch-editing-hi-presonus-studio-one-youve-got-our-attention/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 22:00:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21044</guid>
		<description><![CDATA[If you want to be promptly ignored, the best way to do it is to try to release a new DAW. Aside from the fact that even most musicians don&#8217;t know what the word &#8220;DAW&#8221; is (hint: it&#8217;s a big program that puts all your computer production, mixing, and recording stuff in one place), you&#8217;re &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/1st-daw-with-melodyne-pitch-editing-hi-presonus-studio-one-youve-got-our-attention/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jbhQ7Ap5-TM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>If you want to be promptly ignored, the best way to do it is to try to release a new DAW. Aside from the fact that even most musicians don&#8217;t know what the word &#8220;DAW&#8221; is (hint: it&#8217;s a big program that puts all your computer production, mixing, and recording stuff in one place), you&#8217;re up against the likes of Cubase, Ableton Live, Pro Tools, DP, SONA&#8230; sorry, I get tired even just doing the list.</p>
<p>Here&#8217;s how to get some attention: be the first DAW to add Celemony&#8217;s crowd-awe-ing direct pitch modification, which lets you change the pitch of polyphonic recorded audio, right in the software.</p>
<p>That&#8217;s what PreSonus&#8217; Studio One version 2 does. It&#8217;s something we&#8217;ve been waiting for ever sense we first saw Melodyne. You can now, without the restrictions of a plug-in, edit recorded audio and change pitch without having to leave your DAW, all in &#8220;one click&#8221; according to PreSonus.</p>
<p>PreSonus isn&#8217;t the first to add transient detection, editing, groove &#8220;extraction,&#8221; and groove quantization &#8211; features that let you make rhythmic modifications to recorded audio. Indeed, these features, once exotic selling points, have almost become prerequisites as DAWs leap-frog one another. But as PreSonus adds these features, they promise more seamless editing: to quantize, just group some drum tracks, and quantize; to do groove extraction, just drag and drop. Some tools require more steps; others promise this kind of seamless operation but don&#8217;t always work perfectly. This sounds like one to test &#8211; made, again, more interesting by the pitch editing changes.</p>
<p>Now, I have only one concern: Melodyne &#8220;Essential&#8221; is included, and only with the full-blown &#8220;Professional&#8221; edition; I hope we see the same degree of integration for people who buy Melodyne DNA, the all-stops-pulled &#8220;direct note access&#8221; editing. WIthout it, the integration is nice, but with it, I might even use the phrase I hate &#8211; &#8220;game changer.&#8221; <strong>Updated: Yep, DNA works. That&#8217;s a pretty big deal.</strong> Other DAWs have &#8220;pitch correction&#8221; &#8211; but I already see many readers share my comparative disinterest in just correcting pitch. Being able to directly edit recorded sounds gets really interesting, by comparison. And whatever other tools may claim, I haven&#8217;t seen anything that works quite like DNA, yet. What you need is just a copy of Studio One &#8220;Professional,&#8221; and a purchased copy of DNA.</p>
<p><a href="http://createdigitalmusic.com/files/2011/10/studioone2.png"><img src="http://createdigitalmusic.com/files/2011/10/studioone2-640x360.png" alt="" title="studioone2" width="640" height="360" class="alignnone size-large wp-image-21049" /></a></p>
<p>Also in this release:<span id="more-21044"></span></p>
<ul>
<li>Comping (making finished tracks out of the best bits of different takes) without switching tools &#8211; something I&#8217;ve found annoying elsewhere.</li>
<li>Studio Browser for organizing assets and instruments and effects with search. (Yeah, we&#8217;ve seen that in tools like Ableton, Logic, and SONAR; now it&#8217;s here, too.)</li>
<li>Folder Tracks &#8211; organize tracks, group and bus in one click. (PreSonus claims this is &#8220;exclusive,&#8221; though I&#8217;m fairly certain you get something like that group+bus function elsewhere. Anyway, it is nice.)</li>
<li>Edit more than one MIDI track at once.</li>
<li>New amp models, convolution-based cabinet models, convolution reverb, and an IR Maker for adding your own impulses.</li>
</ul>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/VYDJ_UpPFVY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>So, the pieces are very similar to what you see elsewhere; PreSonus&#8217; potential here may be how they put it together. I&#8217;m certainly ready to have another rival. </p>
<p>I&#8217;m always suspicious that fancy pitch and rhythm correction are just there to help you try to perfect imperfect performances. That&#8217;s something that can erase the human feel of good musicians, and make for soul-crushingly long editing sessions with bad musicians. (I&#8217;ve heard some horror stories on the latter.) But they can also be powerful remix and creative tools, especially if the workflow is improved, and that&#8217;s where they can be exciting.</p>
<p>I&#8217;ll be watching.</p>
<h3>Not So Fast, Copywriter</h3>
<p>We&#8217;re going to have to have a PR Shame Scoreboard every time a press release says something outrageous. Here&#8217;s PreSonus: &#8220;Only one DAW on Planet Earth lets you record, edit, mix, master, and distribute your music in an integrated and truly professional environment.&#8221;</p>
<p>Uh&#8230; no. If you send Studio One to planet Mars, then you can make this sort of claim. </p>
<p>(Maybe because they have SoundCloud export? I don&#8217;t know. Maybe &#8220;professional&#8221; means something that I don&#8217;t understand.)</p>
<p>This week:<br />
Moog &#8211; I<br />
PreSonus &#8211; I<br />
Put a quarter in the jar, please. (I can forgive PreSonus, only because this has the feeling of the sentence you write when you&#8217;re exhausted and at the end of the press release: And that&#8217;s why we&#8217;re just ridiculously awesomely better than anything you&#8217;ve ever seen before and now I&#8217;m going out for a beer. ###) </p>
<p>So, the hyperbole beast rears its ugly head. But I&#8217;ll say this: PreSonus, who entered a category in which it&#8217;s nearly impossible to get anyone&#8217;s attention, you&#8217;ve got everybody&#8217;s attention now. And if you pulled it off, Studio One 2 could be the sleeper hit of this week&#8217;s AES show. </p>
<p>Because since numerous DAWs let you record, edit, mix, master, and distribute your music in an integrated and truly professional environment, on this crowded planet Earth, you do have to do something to stand out.</p>
<p><strong>Update:</strong> PreSonus&#8217; spokesperson responds:</p>
<blockquote><p>&#8220;Oh no? Name another one. The key word is &#8220;integrated.&#8221;  You can master in other DAWs but not using a dedicated mastering suite that&#8217;s intelligently aware of and fully integrated with the song editor. You don&#8217;t get that with Logic, Pro Tools, Sonar, DP, Live, Cubase, Nuendo, Reaper, or Record. I don&#8217;t know what the Martians use, but here on Planet Earth, the statement is true. &#8220;</p></blockquote>
<p>Now, here we&#8217;re getting to the point &#8211; behind the vague statement is something that gets interesting (i.e., how it&#8217;s integrated with the song editor). I still stand by what I said, though &#8211; Record, specifically, could claim a fair degree of integration of the mastering tools within their own (different) paradigm. Anyway, I suspect users don&#8217;t need to get planetary with this; they care about how it work specifically in their own workflow. So stay tuned as we test this. </p>
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		<title>Rumors Mounting for Imminent Logic Pro X, a la Final Cut Pro X; No-Brainer Speculation</title>
		<link>http://createdigitalmusic.com/2011/09/rumors-mounting-for-imminent-logic-pro-x-a-la-final-cut-pro-x-no-brainer-speculation/</link>
		<comments>http://createdigitalmusic.com/2011/09/rumors-mounting-for-imminent-logic-pro-x-a-la-final-cut-pro-x-no-brainer-speculation/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 23:48:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20548</guid>
		<description><![CDATA[I generally avoid commenting on Apple rumors, lest I find a severed horse head atop my MacBook Pro, but this one seems simply to be obvious. Apple took a radical approach to Final Cut Pro X (and Motion), giving them full overhauls and new UIs, 64-bit support, and distribution through the online Mac App Store &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/rumors-mounting-for-imminent-logic-pro-x-a-la-final-cut-pro-x-no-brainer-speculation/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I generally avoid commenting on Apple rumors, lest I find a severed horse head atop my MacBook Pro, but this one seems simply to be obvious. Apple took a radical approach to Final Cut Pro X (and Motion), giving them full overhauls and new UIs, 64-bit support, and distribution through the online Mac App Store instead of exclusively through online distribution. It stands to reason that their current Logic Studio will get something along the lines of the same treatment.</p>
<p>Sure enough, rumors are surfacing saying as much. (I&#8217;ve gotten at least one email, secondhand &#8211; no, Apple, no Apple employee has said <em>anything</em> to me; if they had, I wouldn&#8217;t even think of posting this story). For instance:<br />
<a href="http://www.macrumors.com/2011/09/07/apple-moving-toward-release-of-logic-pro-x/">Apple Moving Toward Release of Logic Pro X?</a> [MacRumors]</p>
<p>Now, of course, what I&#8217;ve heard even more than rumors is users of Logic in an absolute panic that Apple will muck around with their product. Putting it diplomatically, feedback to Final Cut Pro X has not been overwhelmingly positive. I have no idea what the next version of Logic will look like, so it&#8217;s very possible Apple will indeed screw around with Logic in a way that makes its existing user base unhappy. But, since I feel free to speculate idly simply because I really, truly don&#8217;t know anything and thus can&#8217;t get anyone fired / violate any NDAs (again, Apple, please, please, please don&#8217;t hurt me), I&#8217;ll say this:<span id="more-20548"></span></p>
<p><strong>Assuming Apple is &#8220;running away from pro users&#8221; is probably wrong.</strong> This was a widespread reading of Final Cut Pro X. I think it&#8217;s fair to say Apple hoped their adjustments would attract new users put off by previous versions and other pro non-linear editors. Otherwise, though, I have to disagree. Apple&#8217;s pro user base is hugely profitable, in direct sales and high-margin, high-end Mac sales, and there are a lot of those users out there &#8211; I&#8217;ve sat with that team at Apple as they talked video pro sales numbers, for actual sales from pros, not even including pirated copies. (Anyone who thinks Apple likes to see their product pirated so they can sell more Mac hardware? Highly unlikely, that, too.) There&#8217;s a big difference between <em>wanting</em> to alienate your pro user base, and doing it inadvertently. I think Apple&#8217;s reputation is such that people have come to believe that everything they do is part of a grand plan, even when it&#8217;s not. </p>
<p>Developers want to make changes. Big changes don&#8217;t always work as expected, or work right away. Users are resistant to changes, and far more resistant the more the use of software is part of their pro, up-against-deadlines, demanding workflows. That&#8217;s the bottom line. I&#8217;m not going to be terribly complimentary here, though: I think the problem with Final Cut isn&#8217;t that it was designed for non-pro users, but that it <em>wasn&#8217;t finished or fully fleshed-out</em>. Enough has been said about that &#8211; see The Internet &#8211; but I can imagine anything similar in Logic would cause some (rightfully) unhappy users. And quality and implementation are everything; there&#8217;s a reason I gave <a href="http://createdigitalmotion.com/2011/07/amidst-final-cut-controversy-new-apple-motion-is-a-50-gem-macworld-review/">Motion a positive review in Macworld</a>, and you haven&#8217;t heard similar complaints about it, even though it uses some of the same UX paradigms and underlying engine. I hope future updates to Final Cut are more like that version of Motion in terms of user experience. (This is not a Final Cut review; that&#8217;d be glib. Suffice to say I tried Final Cut Pro X and decided to do editing in another program, and that I do appreciate some of what I believe Apple was trying to do, and that I do hope future versions are more successful. This is the reality of using pro tools.)</p>
<p>That said &#8211;</p>
<p><strong>Apple is probably not overhauling Logic as thoroughly as Final Cut.</strong> Final Cut&#8217;s code base, as of Final Cut Pro 7, was not 64-bit and was dependent on deprecated video frameworks; it&#8217;s not unreasonable to assume that Apple felt they had to start over from scratch. Logic already has 64-bit support, and is already built atop parallel audio frameworks like Core Audio and Core MIDI that haven&#8217;t changed so radically. So while file management, save and undo, and other Lion-style features would likely call for changes, that doesn&#8217;t mean you&#8217;ll lose the old Logic, necessarily. And Logic has already undergone one Apple-administered UI overhaul, which was able to preserve the way Logic users work with the tool. Part of what&#8217;s admirable about Logic is its longevity, love it or hate it, so while a UI reskin is almost certainly in the works, that doesn&#8217;t mean Logic Pro X will be like Logic Studio X.</p>
<p><strong>Apple will probably try to do Mac App Store distribution and take out some bundled apps.</strong> You don&#8217;t need rumors to figure this one out. App Store distribution? Almost certain. Unbundling tools like Soundtrack Pro or the rarely-used WaveBurner, each of which has robust competition from other developers? Certainly not unlikely. The interesting question here will be how Apple handles the sheer size of things like bundled audio content, and whether Logic&#8217;s support for plug-ins will mean either adjusting App Store rules, or whether Logic will get a special exception because it&#8217;s Apple (fully within their rights).</p>
<p><strong>Apple probably won&#8217;t dump support for plug-ins.</strong> Apple continues to actively develop its Audio Unit plug-in format and push validation, and if they didn&#8217;t support plug-ins, they&#8217;d disrupt users and the entire vendor ecosystem. I&#8217;ll be stunned if that goes away. One thing they almost certainly will dump is technologies like Pro Tools interface compatibility &#8211; Avid has been moving toward Core Audio support, anyway &#8211; and possibly even ReWire. But while any change anywhere in a DAW will impact someone, neither of those would be likely to radically change user relationships to the tool. </p>
<p>Also, as a reader points out, Final Cut Pro X supports plug-ins.</p>
<p>The most interesting thing to me about all of this is whether the appearance of Logic on the Mac App Store, if it happens, will impact other audio apps. So far, it&#8217;s been a desert there, as I and some others (read: developers) predicted, partly because music software is so dependent on the plug-in ecosystem and sales to users through direct channels or music stores. </p>
<p>Additional evidence: GarageBand is already in the App Store, and supports plug-ins (AU). So the real question here is more the question of whether other hosts would try to / be allowed to follow the same model, and whether even plug-in distribution, using approved Apple frameworks, were allowed. (The former seems more likely than the latter: you can run a host without a plug-in, but not visa versa.)</p>
<p>What I&#8217;m interested in is whether other software follows suit at all. Aperture, Motion, and Final Cut haven&#8217;t necessarily produced an onslaught of other pro tools for visual Mac users &#8211; at least, not so many high-end or flagship tools, though there are many really useful smaller ones. Will audio be different?</p>
<p><strong>Disclaimer: I know nothing.</strong> All of the above is purely speculative, based on things that to me seem pretty obvious. I&#8217;m not divulging secret, privileged information, my brain isn&#8217;t under an NDA, and all of that means I could be completely wrong. Take with a box of salt.</p>
<p><strong>Updated:</strong> I neglected to link, by way of contrast, this editorial from around the time of the most heated Final Cut followup:<br />
<a href="http://www.analogindustries.com/blog/entry.php?blogid=1308938906496">The End Is Night&#8230;</a></p>
<p>In it, Chris Randall (himself a plug-in developer tasked with supporting Logic and AU validation) argues basically the exact opposite of what I do here.</p>
<p>In review, my entire analysis above could be summed up as this: Logic will be on the App Store. It&#8217;ll still be more or less the Logic you love, or don&#8217;t love, as the case may be, but it&#8217;s unlikely to introduce radically new feelings even if you aren&#8217;t getting a stack of DVDs.</p>
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