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	<title>Create Digital Music &#187; design</title>
	<atom:link href="http://createdigitalmusic.com/tag/design/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>triqtraq, a Fun iPhone Jam Sequencer &#8211; And Yes, You Can Use Your Own Samples</title>
		<link>http://createdigitalmusic.com/2012/05/triqtraq-a-fun-iphone-jam-sequencer-and-yes-you-can-use-your-own-samples/</link>
		<comments>http://createdigitalmusic.com/2012/05/triqtraq-a-fun-iphone-jam-sequencer-and-yes-you-can-use-your-own-samples/#comments</comments>
		<pubDate>Fri, 25 May 2012 20:40:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[jam]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[samples]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24046</guid>
		<description><![CDATA[We hear you: amidst the various music doodling tools calibrated for casual taps on a phone screen, you want something you can actually make your own with your own sounds. Here&#8217;s one example of that: triqtraq. It&#8217;s got the &#8220;tap it on the bus to improvise a pattern&#8221; feel of some of the apps we&#8217;ve &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/triqtraq-a-fun-iphone-jam-sequencer-and-yes-you-can-use-your-own-samples/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/LzrFdmduayI" frameborder="0" allowfullscreen></iframe></p>
<p>We hear you: amidst the various music doodling tools calibrated for casual taps on a phone screen, you want something you can actually make your own with your own sounds. Here&#8217;s one example of that: triqtraq. It&#8217;s got the &#8220;tap it on the bus to improvise a pattern&#8221; feel of some of the apps we&#8217;ve seen lately, but without sacrificing the sort of control that might keep you coming back to it. And because it lets you include your own samples, there is some depth. (No Audio Copy/Paste, though, before some reader chimes in and points that out.)</p>
<p>Creators Sebastian Schatz, Olaf van Zon, and Joerg Peschel say that they wanted to scratch an itch similar to the one we&#8217;ve heard from readers. They write in the press release: &#8220;With this app, we (a bunch of friends that are crazy about electronic music) are trying to take music jamming on the iPhone to the next level. Instead of creating an app that simplifies the creation of music on an iPhone so much that you are bored with the possibilities within a week, triqtraq gives you a lot of flexibility.&#8221;</p>
<p>Features:<span id="more-24046"></span></p>
<blockquote><p>create musical patterns fast and intuitively, by programming live or by using the &#8216;step edit&#8217;-feature<br />
automate parameters like pitch, filter, delay, decay and level in real-time<br />
change samples or sample kits on-the-fly while jamming<br />
edit multiple tracks simultaneously<br />
store up to 16 patterns and 32 samples per session<br />
specify the length of a sequence per track, or set the automation length for each parameter individually<br />
switch seamlessly between patterns<br />
use the loop range feature to create poly-rhythmic sequences<br />
use sounds from the 350+ factory sample library<br />
import your own sounds via iTunes file sharing</p></blockquote>
<p>Find it in the CDM apps section:<br />
<a href="http://apps.createdigitalmusic.com/apps/triqtraq-jam-sequencer">http://apps.createdigitalmusic.com/apps/triqtraq-jam-sequencer</a></p>
<p>Among other information, the developers have loads of tutorials on their site:<br />
<a href="http://www.triqtraq.com/index.php/tutorials">http://www.triqtraq.com/index.php/tutorials</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/triqtraq.jpg"><img src="http://createdigitalmusic.com/files/2012/05/triqtraq-640x320.jpg" alt="" title="triqtraq" width="640" height="320" class="alignnone size-large wp-image-24050" /></a></p>
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		</item>
		<item>
		<title>Syntact is a Futuristic Gesture Interface That&#8217;s Tactile &#8211; Without Touch</title>
		<link>http://createdigitalmusic.com/2012/05/syntact-is-a-futuristic-gesture-interface-thats-tactile-without-touch/</link>
		<comments>http://createdigitalmusic.com/2012/05/syntact-is-a-futuristic-gesture-interface-thats-tactile-without-touch/#comments</comments>
		<pubDate>Tue, 22 May 2012 18:16:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[slovenia]]></category>
		<category><![CDATA[syntact]]></category>
		<category><![CDATA[tactile]]></category>
		<category><![CDATA[tactile-feedback]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23989</guid>
		<description><![CDATA[Here&#8217;s how interfaces normally break down. You&#8217;ve got your conventional, tactile interfaces, like a knob. You&#8217;ve got your touch interfaces, which lack tactile feedback (you touch them, but they don&#8217;t push back). You&#8217;ve got your gestural interfaces, which have you waving your hands in the air without touching anything and without any tactile feedback. (They&#8217;re &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/syntact-is-a-futuristic-gesture-interface-thats-tactile-without-touch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/syntact_action-1.jpg"><img src="http://createdigitalmusic.com/files/2012/05/syntact_action-1-640x409.jpg" alt="" title="syntact_action-1" width="640" height="409" class="alignnone size-large wp-image-23991" /></a></p>
<p>Here&#8217;s how interfaces normally break down. You&#8217;ve got your conventional, tactile interfaces, like a knob. You&#8217;ve got your touch interfaces, which lack tactile feedback (you touch them, but they don&#8217;t push back). You&#8217;ve got your gestural interfaces, which have you waving your hands in the air without touching anything and without any tactile feedback. (They&#8217;re generally the most challenging, because your brain has no feedback for what it&#8217;s doing.)</p>
<p>Syntact creates an entirely new category. It&#8217;s a gestural interface, of the &#8220;waving your hands around in the air&#8221; sort. But while your hand is in mid-air and isn&#8217;t touching anything, it does provide tactile feedback. It pushes back as you move your hand around, giving you interactive feedback. The way it pulls it off: sound. 121 ultrasonic transducers beam sound at a particular point, so that you feel something as you move.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/I4dKlTobUWQ" frameborder="0" allowfullscreen></iframe><span id="more-23989"></span></p>
<p>You can see a bit of what this means in the new video, above. I&#8217;m hoping to get a hands-on (erm, hands-off) demo soon from the designer. The basic specs:</p>
<ul>
<li>Optical analysis of gestures, using a USB camera built into the interface</li>
<li>MIDI control, for use with any live performance or music making rig (or other media)</li>
<li>A control panel for selecting different sonic images and adjusting scaling.</li>
<li>A built-in music solution visualizes sound and makes it easier to map to your own MIDI files.</li>
</ul>
<p>More information:<br />
<a href="http://www.ultrasonic-audio.com/products/syntact.html">http://www.ultrasonic-audio.com/products/syntact.html</a></p>
<p>Also well worth checking out the directional speaker tech from these Slovenia-based developers &#8211; directional sound is another huge area of innovation.<br />
<a href="http://www.ultrasonic-audio.com/products/acouspade.html">http://www.ultrasonic-audio.com/products/acouspade.html</a></p>
<p>If you want to try this in person, it&#8217;ll be at the <a href="http://www.beamfestival.com/">Beam Festival</a> in London in late June.</p>
<p><em>Side note: Yes, I&#8217;m looking into that <a href="http://www.leapmotion.com/">LEAP thing</a>, for more gestures, albeit without tactile feedback. Stay tuned.</em></p>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>In a Swirl of Particles, luanna Uses Gestures to Touch Samples [iPad]</title>
		<link>http://createdigitalmusic.com/2012/05/in-a-swirl-of-particles-luanna-uses-gestures-to-touch-samples-ipad/</link>
		<comments>http://createdigitalmusic.com/2012/05/in-a-swirl-of-particles-luanna-uses-gestures-to-touch-samples-ipad/#comments</comments>
		<pubDate>Mon, 21 May 2012 16:19:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ipad-2]]></category>
		<category><![CDATA[ipad3]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[samples]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[tokyo]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[visual-music]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23977</guid>
		<description><![CDATA[luanna is a beautiful new application out of Tokyo-based visual/sound collective Phontwerp_. Amidst a wave of audiovisual iPad toys, luanna is notable for its elegance, connecting swirling flurries of particles with gestures for manipulation. I imagine I&#8217;m not alone when I say I have various sample manipulation patches lying around, many in Pd, lacking visualization, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/in-a-swirl-of-particles-luanna-uses-gestures-to-touch-samples-ipad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/luanna.png"><img src="http://createdigitalmusic.com/files/2012/05/luanna-640x480.png" alt="" title="luanna" width="640" height="480" class="alignnone size-large wp-image-23979" /></a></p>
<p>luanna is a beautiful new application out of Tokyo-based visual/sound collective Phontwerp_. Amidst a wave of audiovisual iPad toys, luanna is notable for its elegance, connecting swirling flurries of particles with gestures for manipulation. I imagine I&#8217;m not alone when I say I have various sample manipulation patches lying around, many in Pd, lacking visualization, and wonder what I might use in place of a knob or fader to manipulate them. In the case of luanna, these developers find one way of &#8220;touching&#8221; the sound. </p>
<p><a href="http://createdigitalmusic.com/files/2012/05/luannagestures.png"><img src="http://createdigitalmusic.com/files/2012/05/luannagestures-640x426.png" alt="" title="luannagestures" width="640" height="426" class="alignnone size-large wp-image-23980" /></a><br />
As the developers put it:<span id="more-23977"></span></p>
<blockquote><p>luanna is an audio-visual application designed for the iPad<br />
that allows you to create and control music through the manipulation of moving images.</p>
<p>The luanna app has been designed to be visually simple and intuitive, whilst retaining a set of rich and comprehensive functions. Through hand gestures you can touch, tap and manipulate the image, as if you were touching the sound. The image changes dynamically with your hand movements, engaging you with the iPad’s environment.</p></blockquote>
<p>The interface is multi-modal, with gestures activating different modes. This allows you to select samples, play in reverse, swap different playback options, mute, and add a rhythm track or crashing noises. It&#8217;s sort of half-instrument, half-generative. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SeERj---6iQ" frameborder="0" allowfullscreen></iframe></p>
<p>Phontwerp_ themselves are an interesting shop, descibed as a &#8220;unit&#8221; that will &#8220;create tangible/intangible products all related to sound.&#8221; Cleverly naming each as chord symbols, ∆7, -7, add9, and +5 handle sound art, merch, music performance / composition / sound design, and code, respectively. That nexus of four dimensions sounds a familiar one for our age.</p>
<p>Sadly, this particular creation is one of a growing number of applications that skips over the first-generation iPad and its lower-powered processor and less-ample RAM. Given Apple can make some hefty apps run on that hardware, though, I hope that if independent developers find success supporting the later models, they back-port some of their apps.</p>
<p>See the tutorial for more (including a reminder that Apple&#8217;s multitasking gestures are a no-no).</p>
<p>US$16.99 on the App Store. (Interested to see the higher price, as price points have been low for this sort of app &#8211; but I wonder if going higher will eventually be a trend, given that some of the audiovisual stuff we love has a more limited audience!)</p>
<p>Readers request Audio Copy and sample import right away. I think sample import, at least, could easily justify a higher price, by making this a more flexible tool.</p>
<p>Find it on our own directory, CDM Apps:<br />
<strong><a href="http://apps.createdigitalmusic.com/apps/luanna">http://apps.createdigitalmusic.com/apps/luanna</a></strong></p>
<p><a href="http://phontwerp.jp/luanna/">http://phontwerp.jp/luanna/</a></p>
<p>Very similar in its approach is the wonderful Thicket, well worth considering:<br />
<a href="http://apps.createdigitalmusic.com/apps/thicket">http://apps.createdigitalmusic.com/apps/thicket</a></p>
<p>See our recent, extensive profile of that application&#8217;s development:<br />
<a href="http://createdigitalmusic.com/2012/03/thicket-for-ios-thickens-artists-describe-the-growth-of-an-audiovisual-playground/">Thicket for iOS Thickens; Artists Describe the Growth of an Audiovisual Playground</a></p>
<p>See also, in a similar vein, Julien Bayle&#8217;s recent release US$4.99 Digital Collisions:</p>
<p><a href="http://julienbayle.net/2012/04/07/digital-collisions-1-1-new-features/">http://julienbayle.net/2012/04/07/digital-collisions-1-1-new-features/</a></p>
<p><a href="http://apps.createdigitalmusic.com/apps/digital-collisions-hd">http://apps.createdigitalmusic.com/apps/digital-collisions-hd</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/tlbtRK1lUb8" frameborder="0" allowfullscreen></iframe></p>
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		<title>Visual Music: A Waveform Made of Vinyl Records, Benga Single, Inspired by Seeing Sound</title>
		<link>http://createdigitalmusic.com/2012/05/visual-music-a-waveform-made-of-vinyl-records-benga-single-inspired-by-seeing-sound/</link>
		<comments>http://createdigitalmusic.com/2012/05/visual-music-a-waveform-made-of-vinyl-records-benga-single-inspired-by-seeing-sound/#comments</comments>
		<pubDate>Mon, 21 May 2012 13:17:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[benga]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[FFT]]></category>
		<category><![CDATA[music-videos]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[physical-music]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[stop-motion]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[UK]]></category>
		<category><![CDATA[us]]></category>
		<category><![CDATA[visual-music]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[waveform]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23966</guid>
		<description><![CDATA[Benga&#8217;s latest video was released early last month and made the blog rounds, but it&#8217;s worth considering as we continue our ongoing thread on visual music and how sound can go from invisible to tangible. A stunning video whets fans appetite for the upcoming Benga full-length Chapter 2, constructing a wave shape in physical form &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/visual-music-a-waveform-made-of-vinyl-records-benga-single-inspired-by-seeing-sound/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/39760586?title=0&amp;byline=0&amp;portrait=0&amp;color=fd8a8a" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Benga&#8217;s latest video was released early last month and made the blog rounds, but it&#8217;s worth considering as we continue our ongoing thread on <a href="http://createdigitalmusic.com/2012/05/visual-music-sketchsynth-lets-you-draw-an-interface-with-marker-and-paper-a-brief-drawn-music-history/">visual music</a> and how sound can go from invisible to tangible. A stunning video whets fans appetite for the upcoming Benga full-length <me>Chapter 2</em>, constructing a wave shape in physical form as a series of vinyl records. Using some 960 hand-cut vinyl records, the track&#8217;s waveform materializes in stop motion-filmed animation.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid1.jpeg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid1-640x426.jpg" alt="" title="bengavid1" width="640" height="426" class="alignnone size-large wp-image-23970" /></a></p>
<p>Physical as it may be, the inspiration, say the creative team, was SoundCloud. UK-based creative team Us, consisting of Christopher Barrett and Luke Taylor, explain:<span id="more-23966"></span></p>
<blockquote><p>When we were asked to pitch on the promo they sent us the track as a &#8216;Soundcloud&#8217; link, we usually get it sent as an MP3. For the first time we were not just listening to the track we were also watching it. There was something mesmerising about this in its simplicity. This ignited the idea to create a real life three dimensional waveform. We started to think about the fact that a vast amount of our music is consumed online and has lost a sense of physicality this lead us to the idea of using vinyl records. We also loved the way it related to Benga as an artist who&#8217;s background comes from using records as a DJ or producer.</p>
<p>The maths worked we would need 960 records to create 1 minute and 20 seconds worth of wave form. Each one had to be individually cut to a specific size, hand labeled, hand numbered and then finally polished. This prep took 7 full working days and then the animation process took around 30 hours.</p></blockquote>
<p>No 3D printers here: the process of making the individual, differently-sized records sounds painstaking. Us tells <a href="http://creativereview.co.uk/cr-blog/2012/april/960-pieces-of-vinyl">Creative Review</a>:</p>
<blockquote><p>To animate the wave form, we built it and then carefully removed each individual record. This had to be done very gently as any shift in the position of the sculpture would result in the failure of the animation and as we had to literally destroy each piece of vinyl to get it off, there was only one chance to get it right. Once the sculpture was finally built, the animation process took about 30 hours.</p></blockquote>
<p>As you can see in the behind-the-scenes photos, actually working those records onto the pipe involved removing the far end, making this still more challenging (though adding a great deal to the impact of the effect).</p>
<p>This is all quite similar to another radial, sample-by-sample waveform made of physical circles we saw earlier this year:<br />
<strong><a href="http://createdigitalmusic.com/2012/02/voice-messages-become-3d-paper-waveform-sculptures-paper-note/">Voice Messages Become 3D Paper Waveform Sculptures: Paper Note</a></strong></p>
<p>Making a waveform view in the digital realm is dead-simple. But something about going to physical media makes that decision more than just afterthought, as though these creators really are touching frozen sound.</p>
<p>Having Benga as your soundtrack doesn&#8217;t hurt, either. You can <a href="http://smarturl.it/Benga-IWNC">grab this single on iTunes</a>.</p>
<p>Full credits:</p>
<blockquote><p>Directors &#8211; Us<br />
Producer &#8211; Liz Kessler<br />
Line Producer &#8211; Connor Hollman<br />
DoP &#8211; Matt Fox<br />
Gaffer &#8211; Ben Fordesman<br />
Editor &#8211; Vid Price<br />
Grade &#8211; Mark Horrobin<br />
Animation &#8211; Alice Dupre<br />
Structural consultant &#8211; Jorge Betancor<br />
Runners &#8211; Tayo Rapoport, Paul Mckelvie, Chaelyn Allcock<br />
Production Company &#8211; A+<br />
Commissioner &#8211; Dan Millar<br />
Management &#8211; Phil Hutcheon / Andrew Foggin</p></blockquote>
<p>Behind-the-scenes photos courtesy Us. </p>
<p>See the full project page for lots of additional images and details:</p>
<p><strong><a href="http://www.weareus.co.uk/projects/benga-i-will-never-change">http://www.weareus.co.uk/projects/benga-i-will-never-change</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid2-640x426.jpg" alt="" title="bengavid2" width="640" height="426" class="alignnone size-large wp-image-23971" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid3.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid3-640x426.jpg" alt="" title="bengavid3" width="640" height="426" class="alignnone size-large wp-image-23974" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid4.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid4-640x426.jpg" alt="" title="bengavid4" width="640" height="426" class="alignnone size-large wp-image-23972" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid5.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid5-640x424.jpg" alt="" title="bengavid5" width="640" height="424" class="alignnone size-large wp-image-23973" /></a></p>
<p>Thanks, Andrew Cavette!</p>
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		<title>Matthew Herbert&#8217;s One Pig, On Tour, and the Making of a Sty Harp</title>
		<link>http://createdigitalmusic.com/2012/05/matthew-herberts-one-pig-on-tour-and-the-making-of-a-sty-harp/</link>
		<comments>http://createdigitalmusic.com/2012/05/matthew-herberts-one-pig-on-tour-and-the-making-of-a-sty-harp/#comments</comments>
		<pubDate>Fri, 18 May 2012 12:23:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[alternative-instruments]]></category>
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		<category><![CDATA[yann-seznec]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23944</guid>
		<description><![CDATA[Composing the sounds of an animal&#8217;s life cycle and ultimate consumption into a musical portrait, Matthew Herbert&#8217;s &#8220;One Pig&#8221; is in turns grotesque and sentimental, rock and opera. I expected squeamishness and vegetarian conversions when I saw it on tour, but instead, the crowd eagerly devoured the creature at the end. (Make of that what &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/matthew-herberts-one-pig-on-tour-and-the-making-of-a-sty-harp/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jlmUEMSRQfY" frameborder="0" allowfullscreen></iframe></p>
<p>Composing the sounds of an animal&#8217;s life cycle and ultimate consumption into a musical portrait, Matthew Herbert&#8217;s &#8220;One Pig&#8221; is in turns grotesque and sentimental, rock and opera. I expected squeamishness and vegetarian conversions when I saw it on tour, but instead, the crowd eagerly devoured the creature at the end. (Make of that what you will.)</p>
<p>One Pig is in Manchester, UK tonight before continuing to Brighton and Portugal.</p>
<p>As my own incurable appetite is for musical instruments, for me a highlight of the show is Scotland-based, American artist Yann Seznec&#8217;s Sty Harp. (See also our coverage of his <a href="http://createdigitalmusic.com/2011/12/pugs-luv-beats-marries-music-gaming-on-ios-how-it-was-made-how-free-libpd-music-tool-helped/">iPad music game development work</a>.) Gut strings in historical instruments already make use of animal parts, so a stringed instruments seems appropriate. But by dissecting obsolete, forgotten technology &#8211; a bit of a <a href="http://createdigitalmusic.com/2012/05/art-from-trash-as-refunct-media-makes-a-symphony-from-obsolete-gear-videos/">theme</a> in these <a href="http://createdigitalmotion.com/2012/05/voltage-into-generative-pixels-and-other-lo-fi-recycled-art/">parts</a> <a href="http://createdigitalmotion.com/2012/05/cathode-rock-kyle-evans-makes-a-tv-into-an-oscilloscopic-axe-of-an-instrument/">lately</a> &#8211; Yann is able to make an effective, expressive instrument. </p>
<p>Sadly, there&#8217;s not much video of the instrument in action, but seeing it is a highlight of the live show. Yann&#8217;s performance has its own theatricality, rocking out on these extended strings around the &#8220;pig pen&#8221; like a boxer swinging against the ropes of a ring. First, Yann shares some notes on the show itself:<span id="more-23944"></span></p>
<blockquote><p>The album is an elegy to a life lived for the benefit of humans and raises complex questions about our relationship to these often-maligned and misunderstood creatures.</p>
<p>The album is made entirely out of sounds from the pig and its surroundings &#8211; the first squeals, the sound of it being alone for the first time, and the dripping of its blood after being butchered. The result is a delicate, beautiful, and occasionally terrifying musical composition with a profundity rarely heard in electronic music. </p>
<p>The live show debuted at the Royal Opera House, London, in September 2011 and has since toured the world, performing at Berghain Berlin, STRP Eindhoven, Club Silencio Paris, Liquid Room Tokyo, Ancienne Belgique Brussels, and more. Future dates include headlining at Future Everything in Manchester, the Queen Elizabeth Hall in London, Palais de Tokyo in Paris. </p>
<p>The show explores and questions the life, death, and consumption of the pig. A chef cooking onstage brings the sound and smell of cooking pig, and the performance features a brand new custom instrument &#8211; the “Sty Harp”, built and performed by Edinburgh-based artist Yann Seznec. This representation of the pig’s home is used to trigger and control elements of music, forming an integral part of the 5 piece band. The rest of the band is comprised of Sam Beste on keyboards, Tom Skinner on SPDS, Hugh Jones on samplers, and Matthew on various keyboards and samples and things.</p></blockquote>
<p>Yann explains how the instrument itself is constructed:</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/styharp1.jpg"><img src="http://createdigitalmusic.com/files/2012/05/styharp1-640x425.jpg" alt="" title="styharp1" width="640" height="425" class="alignnone size-large wp-image-23954" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/styharp2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/styharp2-640x425.jpg" alt="" title="styharp2" width="640" height="425" class="alignnone size-large wp-image-23953" /></a></p>
<div class="imgcaption">Above: As &#8220;One Pig&#8221; dissects the life and being of a pig, here, we see inside the mechanical innards of the Sty Harp. Photos courtesy Yann Seznec.</div>
<blockquote><p>In terms of the Sty Harp, the instrument is built using hacked Gametraks, which were a failed proto-motion controller from around 2003. They were sold only in the UK, and worked by using two joysticks with strings attached that you clipped onto your hands. These could then sense the distance and vague location of your hands …a few terrible games were released on PS2, Xbox, and PC for the Gametrak before they were pulled from the market.</p>
<p>In any case, I took apart a whole load of these (I probably have owned more gametraks than anyone in the world, ever) and used their innards for the string/joystick controllers, which are totally great! I built a whole system with Jon (from Lucky Frame) to hook up twelve of these controllers into my computer at once. I&#8217;m using an Arduino with a mux shield to handle the 36 analog inputs (x/y/string for 12 controllers) at once, converting them into MIDI and sending them over to Ableton.</p>
<p>In Ableton the controllers are doing a number of different things, slightly different for each song. In the Max patch I made I can send out 5 individual MIDI notes from each string, one for general movement above a threshold, and one each for a push, pull, up, or down movement. These movements are also sending out CC values, as is the pulling of the string. So each string controller is sending a whole pile of MIDI data at all times, and I pick and choose for each song which gestures to use. So in some cases I&#8217;m just triggering individual sounds using the strings, but in others I am using some strings to trigger clips, others to control effects on those clips, and still other effects to do master play/stop/effects/etc. </p>
<p>The climax of the Sty Harp happens about 2/3rds of the way through the show, when the whole band joins me in the sty for the symbolic butchering of the pig. For that song each band member controls different strings, building a huge sound wall.</p>
<p>You can read more about my building of the sty harp here: <a href="http://theamazingrolo.net/styharp/">http://theamazingrolo.net/styharp/</a></p>
<p>We&#8217;re playing in Manchester on Friday the 18th, Brighton on Monday the 21st, then in Lisbon on June 29th and Porto on June 30th.</p></blockquote>
<p><a href="http://www.matthewherbert.com/">http://www.matthewherbert.com/</a><br />
<a href="http://www.guardian.co.uk/music/musicblog/2011/oct/12/matthew-herbert-one-pig-album-stream">Matthew Herbert – One Pig: exclusive album stream</a> [The Guardian]</p>
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		<title>Visual Music: My God, It&#8217;s Full of Dots &#8211; Yayoi Kusama Meets Musical Design</title>
		<link>http://createdigitalmusic.com/2012/05/visual-music-my-god-its-full-of-dots-yayoi-kusama-meets-musical-design/</link>
		<comments>http://createdigitalmusic.com/2012/05/visual-music-my-god-its-full-of-dots-yayoi-kusama-meets-musical-design/#comments</comments>
		<pubDate>Thu, 17 May 2012 22:34:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Yayoi-Kusama]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23941</guid>
		<description><![CDATA[Tenori-On and iPad apps, hardware designs and visual creations: set against the beautifully-generative mind of Japanese/New York artist Yayoi Kusama, the flurries of dots and circles and patterns in musical interfaces take on a richer meaning. This video, from a workshop hosted at the Tate Modern alongside an exhibition of Kusama&#8217;s work, needs little introduction. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/visual-music-my-god-its-full-of-dots-yayoi-kusama-meets-musical-design/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/41482859?title=0&amp;byline=0&amp;portrait=0&amp;color=fff703" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Tenori-On and iPad apps, hardware designs and visual creations: set against the beautifully-generative mind of Japanese/New York artist Yayoi Kusama, the flurries of dots and circles and patterns in musical interfaces take on a richer meaning. This video, from a workshop hosted at the Tate Modern alongside an exhibition of Kusama&#8217;s work, needs little introduction. Instead, the dizzying cuts of geometric abstraction, the array of visual ideas for musical interface begin to take on the same personality of her expansive creations. The galaxies produced out of the minds of musicians somehow overlap with this iconic artist. I hadn&#8217;t really made the connection before, even as a fan of her work, but with this workshop, the sympathetic vibrations &#8211; intentional or not &#8211; become clear. Description:</p>
<blockquote><p>Sonic Kusama:<br />
Workshop exploring connections between the work of Yayoi Kusama and creation and representation of new music &#038; sound art through visual audio interfaces.<br />
Presented by Simon Little and Kelvin Brown with Chase Lane.<br />
Audio track by Capstone Music<br />
Video production by Territory Studio</p></blockquote>
<p>If you&#8217;re in London, <a href="http://collectives.tate.org.uk/project/infinite-kusama">Infinite Kusama</a> is on view now at the Tate Modern.</p>
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		<title>Visual Music: SketchSynth Lets You Draw an Interface with Marker and Paper, A Brief Drawn-Music History</title>
		<link>http://createdigitalmusic.com/2012/05/visual-music-sketchsynth-lets-you-draw-an-interface-with-marker-and-paper-a-brief-drawn-music-history/</link>
		<comments>http://createdigitalmusic.com/2012/05/visual-music-sketchsynth-lets-you-draw-an-interface-with-marker-and-paper-a-brief-drawn-music-history/#comments</comments>
		<pubDate>Thu, 17 May 2012 10:46:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23931</guid>
		<description><![CDATA[Today, I&#8217;m in London doing a hands-on workshop on visual metaphors for music, and covering various topics filed under &#8220;synesthesia&#8221; at Music Tech Fest. It seems appropriate, with the subject matter on the brain, to revisit the topic of visuals and music in a series of posts. When you make hardware, with knobs and faders, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/visual-music-sketchsynth-lets-you-draw-an-interface-with-marker-and-paper-a-brief-drawn-music-history/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/42053193?title=0&amp;byline=0&amp;portrait=0&amp;color=fff703" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><em>Today, I&#8217;m in London doing a hands-on workshop on visual metaphors for music, and covering various topics filed under &#8220;synesthesia&#8221; at <a href="http://musictechfest.org/">Music Tech Fest</a>. It seems appropriate, with the subject matter on the brain, to revisit the topic of visuals and music in a series of posts.</em></p>
<p>When you make hardware, with knobs and faders, you&#8217;re constrained by physical space &#8211; the amount of room on a circuit board, the radius of a knob cap, the size of your fingers. But before you get there, the first step is to sketch an idea. Imagine if you could do that with a marker and paper and ink.</p>
<p>SketchSynth is the latest attempt at a drawable set of controls, letting you turn an illustration on paper into something you can actually use to make music. It&#8217;s not the first &#8211; this dream of being able to make things come alive with nothing more than a magical pen is an old one &#8211; but the execution looks superb. There are two basic approaches to the idea: one is to use some sort of conductive ink to turn the drawing itself into a sensor, and the other is to point a camera at the drawing and calculate where a user makes contact with the drawing. SketchSynth opts for the computer vision approach, by way of OpenFrameworks and the old standby of free and open source vision, OpenCV. (Kyle McDonald&#8217;s ofxCV does the heavy lifting.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/sketchsynth_sketches.jpg"><img src="http://createdigitalmusic.com/files/2012/05/sketchsynth_sketches-640x399.jpg" alt="" title="sketchsynth_sketches" width="640" height="399" class="alignnone size-large wp-image-23935" /></a></p>
<div class="imgcaption">Participants visiting an installation version sketched up their own interfaces. Note the variety of layouts and creativity. Photo courtesy the artist.</div>
<p>Conventional vision fits the task well: faders and knobs respond as expected, even though they&#8217;re only ink on paper. While it&#8217;s a drawn interface, and could look like anything, the behavioral metaphors all come from hardware: there are sliders, momentary buttons, and pots. Place the tool in &#8220;edit&#8221; mode, and the computer analyzes what you&#8217;re drawing; in &#8220;play&#8221; mode, the camera tracks your finger as you manipulate what you&#8217;ve drawn. The project goes one step further than many that have come before, by overlaying a projection calibrated with your drawing for interactive visual feedback as well as sonic. Sound in this case is provided by Pd, but OpenSoundControl (OSC) messages let you connect to other musical (or visual) tools. See more in the making-of vid, at bottom.<span id="more-23931"></span></p>
<p>Creator Billy Keyes is working with the right mentor, too, completing this as research for Golan Levin, who has long explored the relationship of drawing and musical gesture. His <a href="http://www.pitaru.com/sonicWireSculptor/">Sonic Wire Sculptor</a> was a seminal creation in connecting drawings to sound, using a tablet to produce three-dimensional &#8220;wire&#8221; structures and corresponding sound synthesis. His <a href="http://www.fondation-langlois.org/html/e/page.php?NumPage=364">Messe di Voce</a> performance piece neatly reversed the relationship, using the voice as the input to animate drawings and illustrations. More of Levin&#8217;s work at <a href="http://www.flong.com/">flong.com</a>. See also: composer Xenakis&#8217; UPIC, which lives on today as <a href="http://www.iannix.org/en/index.php">IanniX</a>, a tool getting a lot of development attention.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/sketchsynth_pd.jpg"><img src="http://createdigitalmusic.com/files/2012/05/sketchsynth_pd-640x436.jpg" alt="" title="sketchsynth_pd" width="640" height="436" class="alignnone size-large wp-image-23936" /></a></p>
<div class="imgcaption">The Pd guts producing sound for the drawings. Any OSC-compatible app could work, too. (Actually, to make a self-contained app, might I suggest <a href="http://libpd.cc">libpd</a>?</div>
<p>Keyes&#8217; project, already getting lots of blog buzz, is notable for its practicality and immediacy; it seems a tool many others might use and build upon rather than a single piece of art.</p>
<p>It&#8217;s lovely to see projects, particularly academic projects, come to some form of completion and clarity. Speaking of completion and clarity, at some point a proper survey of drawn musical interfaces seems a must, but that will have to come another day. Where can I get a nice full English breakfast?</p>
<p><iframe src="http://player.vimeo.com/video/42053693?title=0&amp;byline=0&amp;portrait=0&amp;color=fff703" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I&#8217;m late to the party, but hat tip in particular to <a href="http://www.creativeapplications.net/openframeworks/sketchsynth-drawable-user-interface-by-billy-keyes/">Creative Applications</a></p>
<p><a href="http://golancourses.net/2012spring/05/13/billy-keyes-final-project-sketchsynth/">Project Page at golancourses.net</a>; Linux source is promised soon</p>
<p>I&#8217;ve covered a number of these sorts of projects over recent years. </p>
<p><a href="http://createdigitalmusic.com/2009/09/paper-drawing-as-musical-controller-a-round-up/">Paper, Drawing as Musical Controller: A Round-Up</a> (including a number of paper examples)</p>
<p><a href="http://createdigitalmusic.com/2010/09/drawing-sound-crazy-touch-interface-sound-experiments-with-usine-pc/">Drawing Sound: Crazy Touch Interface Sound Experiments with Usine, PC</a> (using only a screen &#8211; and thus producing a very different experience of drawing</a></p>
<p><a href="http://createdigitalmusic.com/2009/09/imaginary-instruments-marker-and-paper-as-controller/">Imaginary Instruments: Marker and Paper as Controller</a> (this 2009 project is almost a direct analog to SketchSynth, minus the projection)</p>
<p><a href="http://createdigitalmusic.com/2010/07/iphones-pencils-hand-drawn-music-interactions-tokyo-subway-mobile-jam/">iPhones, Pencils: Hand-Drawn Music Interactions, Tokyo Subway Mobile Jam</a> (this one isn&#8217;t quite the same as the others, using pencil and paper to design an interface for a screen &#8211; but it&#8217;s nice to recall that you can do that, as well)</p>
<p><a href="http://createdigitalmusic.com/2012/01/pen-and-paper-as-graphical-digital-music-score/">Pen and Paper as Graphical, Digital Music Score</a> (from earlier this year, a more open-ended design)</p>
<p>Video: Sonic Wire Sculptor, 2003:<br />
<iframe src="http://blip.tv/play/g%2BQB14IzAg.html?p=1" width="480" height="350" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g+QB14IzAg" style="display:none"></embed></p>
<p><a href=&#8221;</p>
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		<title>SoundCloud Provides First Look at a New Interface [Gallery]</title>
		<link>http://createdigitalmusic.com/2012/05/soundcloud-provides-first-look-at-a-new-interface/</link>
		<comments>http://createdigitalmusic.com/2012/05/soundcloud-provides-first-look-at-a-new-interface/#comments</comments>
		<pubDate>Thu, 10 May 2012 11:41:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23846</guid>
		<description><![CDATA[For all you hear about the primacy of visual culture, you might not expect a Web service exclusively focused on sound to be a big hit. SoundCloud, however, has seen meteoric growth, hitting 10 million users in January. Its interface, however, hasn&#8217;t quite grown and matured at the same pace. We&#8217;ve seen a lovely-looking new &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/soundcloud-provides-first-look-at-a-new-interface/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/soundcloud_stream.jpg"><img src="http://createdigitalmusic.com/files/2012/05/soundcloud_stream-640x449.jpg" alt="" title="soundcloud_stream" width="640" height="449" class="alignnone size-large wp-image-23850" /></a></p>
<p>For all you hear about the primacy of visual culture, you might not expect a Web service exclusively focused on sound to be a big hit. SoundCloud, however, has seen meteoric growth, hitting <a href="http://blog.soundcloud.com/2012/01/23/ten-million/">10 million users</a> in January. Its interface, however, hasn&#8217;t quite grown and matured at the same pace. We&#8217;ve seen a lovely-looking new HTML5-based player embed, but the main site hasn&#8217;t gotten the same refresh &#8211; until now.</p>
<p>Yesterday evening, SoundCloud provided press and some members of the public with a first view of the new site. The facelift is organized around even greater focus on SoundCloud&#8217;s signature waveform view, with a greater emphasis on sharing and real-time updating, as well as more easily managing profiles.</p>
<p>In short, everything is a lot cleaner &#8211; a <em>whole</em> lot cleaner &#8211; and more focused on actually listening to and sharing music.</p>
<p>What&#8217;s new:</p>
<ul>
<li>The Waveform is bigger and more prominent &#8211; and stripped of hated comment clutter &#8211; with a new navigational interface.</li>
<li>Profiles are redesigned for easier navigation.</li>
<li>&#8220;Reposts&#8221; now add to sharing mechanisms for tracks and sets.</li>
<li>Real-time updates show activity right away. (This seems to me a bit reminiscent of the direction taken by listening services like Spotify.)</li>
<li>Continuous playback. I&#8217;ve long used Chrome (and now Firefox) extension <a href="http://ex.fm/">ex.fm</a> for this feature, which even allows you to move between sites; it&#8217;s nice to see SoundCloud allow you to keep sounds playing in the background as you navigate, though.</li>
<li>Sets put collections of sounds into a single Waveform, in place of a playlist. This could be a solution for creating legal mixes for DJs and curators &#8211; or mixes of your own music &#8211; without running afoul of copyright restrictions by posting conventional DJ mixes. (That said, of course, you don&#8217;t get to actually mix and cross-fade. Now that&#8217;d be interesting.) </li>
<li>Streamlined navigation, with keyboard shortcuts, master volume control, and other features.</li>
<li>Improved search algorithm (a frequent source of complaints from readers to whom I&#8217;ve spoken), plus auto-complete/search suggestion.</li>
</ul>
<p><span id="more-23846"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/soundcloud_profile.jpg"><img src="http://createdigitalmusic.com/files/2012/05/soundcloud_profile-640x449.jpg" alt="" title="soundcloud_profile" width="640" height="449" class="alignnone size-large wp-image-23849" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/soundcloud_profile2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/soundcloud_profile2-640x449.jpg" alt="" title="soundcloud_profile2" width="640" height="449" class="alignnone size-large wp-image-23848" /></a></p>
<div class="imgcaption">The redesigned SoundCloud profile. All screenshots courtesy SoundCloud.</div>
<p>So, when will you get all of this?  SoundCloud says the roll-out will take &#8220;months,&#8221; though they haven&#8217;t given a solid timeframe. Initially, &#8220;tens of thousands&#8221; of beta invites will be available; you can request one now via a dedicated minisite for the redesign. That&#8217;s a tiny fraction of the total user base, so we&#8217;ll see how easy it is to get into the queue; I&#8217;ll work on getting CDM in so we can at least report back. A public beta will come later this year, with a &#8220;full switchover&#8221; for everyone expected by the end of the year.</p>
<p>I&#8217;ve gotten feedback from CDM readers about what they want out of SoundCloud, and initially, it doesn&#8217;t appear the redesign addresses all those concerns. It certainly looks prettier and more usable, and for public sharing, SoundCloud has been terrific. But readers have also requested easier ways to sell their music than are currently available. I&#8217;ve also heard from users &#8211; and found in my own experience &#8211; that private sharing and collaboration is relatively limited. (Chris Randall notes via Facebook that he prefers Dropbox for this purpose, particularly since they&#8217;ve added a player that works with private tracks.) We&#8217;ll see if any of these functional areas is addressed as SoundCloud rolls out new functionality, or if it becomes available via their API.</p>
<p>SoundCloud, for their part, does promise &#8220;new features,&#8221; and says that you&#8217;ll continue to have access to &#8220;existing features in the current version, such as upload and record.&#8221; I think it&#8217;s safe to say this brief preview doesn&#8217;t cover everything SoundCloud is developing in 2012.</p>
<p>My guess is, with so many cloud tools evolving, users will use a combination of tools to get their work done, collaborate, and share their music. Naturally, we&#8217;ll follow that closely to see if we can provide some useful information about how to get the most out of these tools.</p>
<p>What do you think of this first look at the new SoundCloud? And how do you use it? Let us know in comments.</p>
<p>More info / beta signup:<br />
<a href="http://next.soundcloud.com">next.soundcloud.com</a></p>
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		<title>Inside Koma Electronik, Boutique Maker: Studio Tour, Profile [Gallery, Audio]</title>
		<link>http://createdigitalmusic.com/2012/05/inside-koma-electronik-boutique-maker-studio-tour-profile-gallery-audio/</link>
		<comments>http://createdigitalmusic.com/2012/05/inside-koma-electronik-boutique-maker-studio-tour-profile-gallery-audio/#comments</comments>
		<pubDate>Sat, 05 May 2012 02:06:37 +0000</pubDate>
		<dc:creator>Kristin Trethewey</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23780</guid>
		<description><![CDATA[Big or small, talk to many music gear makers, and you&#8217;ll find they&#8217;re in the business largely for love. But it&#8217;s still amazing just how many gear makers choose to go it alone. They build equipment in their flats and garages, hand-packing their creations and shipping it to a world of fellow musicians. Koma Electronik &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/inside-koma-electronik-boutique-maker-studio-tour-profile-gallery-audio/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/koma0.jpg"><img src="http://createdigitalmusic.com/files/2012/05/koma0-640x480.jpg" alt="" title="koma0" width="640" height="480" class="alignnone size-large wp-image-23791" /></a></p>
<p><em>Big or small, talk to many music gear makers, and you&#8217;ll find they&#8217;re in the business largely for love. But it&#8217;s still amazing just how many gear makers choose to go it alone. They build equipment in their flats and garages, hand-packing their creations and shipping it to a world of fellow musicians. Koma Electronik is just one of those in the worldwide scene of boutique hardware makers. We&#8217;re especially fond of their interfaces and the company of musicians they keep. So, following up on the video that <a href="http://createdigitalmusic.com/2012/05/hands-on-with-komas-analog-filtersequencer-gatedelay-in-a-van-with-champagne/">showed what it&#8217;s like getting a demo in a van from Koma, complete with champagne</a>, here&#8217;s a more serious look at their process. Kristin Trethewey went to their studio to take a look around, and offers this profile &#8211; along with, in its entirety, a conversation she had about what it means to be in this business. </em><br />
 The young Berlin-based pedal producers combine effects and technology in sleek, black-and-white cases, with analog Control Voltage I/O. Inspired by the resurgent interest in modular synthesis, their effects combine multiple effects, as in the <a href="http://www.koma-elektronik.com/bd101/">Gate/Gelay BD101</a>  and the <a href="http://www.koma-elektronik.com/ft201/">Filter/Sequencer, FT201</a>. </p>
<p>One feature common to KOMA Elektronik is a patch bay that&#8217;s accessible on the face of the unit. This allows the user to directly input and output signals, playing with the possibility to generate new sounds easily. <em>Ed.: Models like the Moogerfooger have similar ins and outs, but tucked away on the back of the unit, not on the top where they&#8217;re easier to get at. And, of course, lots of modular equipment has these sorts of ports, but not necessarily on a stomp-style effect.</em> An infrared motion sensing system gives musicians the freedom to bypass the knobs, and control the sound with a hand, foot or any other object.</p>
<p>In 2010, the founders, Wouter Jaspers and Christian Zollner, took a pause from musical pursuits to work full-time on making KOMA a reality. Zollner, originally from Linz, Austria, studied social work at school, but consistently played in bands and had an inclination towards building modular gear. He still gets in a show or two with his band, <a href="http://regolith.klingt.org">Regolith</a>. And somehow he also fits in an <a href="https://6002x.mitx.mit.edu/">experimental online MIT course for circuits and electronics</a>.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/koma1.jpg"><img src="http://createdigitalmusic.com/files/2012/05/koma1-640x480.jpg" alt="" title="koma1" width="640" height="480" class="alignnone size-large wp-image-23793" /></a><span id="more-23780"></span></p>
<p>From age 17, Jaspers was dedicated to music.  Although he also didn’t study anything related to music &#8211; instead working in Dutch and social science &#8212; he viewed his formal education as a means to expand his mind rather than his CV. He jumped into forming a record label, <a href="http://www.vaticananalog.com/">Vatican Analog</a>, where he released his own records as well the work of as a growing community of other Dutch “anti-musicians”. This past-time became a full-time profession, taking Jaspers all over the world touring under his own name and different aliases. (Check out his <a href="http://soundcloud.com/wouter-jaspers/">music on SoundCloud</a>.) In 2010, after five years of constant movement and music making, Jaspers decided to switch gears and focus on setting up a base. Soon after he met Zollner, the two decided to work together, and have been happily married to KOMA Elektronik ever since.</p>
<p>KOMA Elektronik’s mandate is to make “pedals for serious players,” but they also want to build a music community. They emphasize that this means more than receiving user feedback about their products. By hosting events and workshops, they seek to connect to a growing scene, playing along with musicians using KOMA pedals. They&#8217;ve moved to a larger and cleaner workspace in Berlin&#8217;s Neukölln neighberhood &#8211; a big step up from their previous home, living and working in a cramped, unfinished apartment. Bringing musicians to the space gives it a special, backstage kind of feeling.  Here you could talk not only about gear, but also about music and travelling, common topics regardless of their various musical backgrounds.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/komacircuit.jpg"><img src="http://createdigitalmusic.com/files/2012/05/komacircuit-640x480.jpg" alt="" title="komacircuit" width="640" height="480" class="alignnone size-large wp-image-23783" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/komacircuit2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/komacircuit2-640x480.jpg" alt="" title="komacircuit2" width="640" height="480" class="alignnone size-large wp-image-23782" /></a></p>
<p>This week the whole team made it to Musikmesse in Frankfurt am Main, the world&#8217;s largest music show. However, they skipped the booths. KOMA does things a bit differently, and as a young start-up, they often need to find creative solutions. This year they pimped out a rental car, dubbing it the &#8220;KOMA cab,&#8221; and offering free tours around the Musikmesse convention center. They followed up the tours with a big bash on March 22 at <a href="http://www.silbergold.org/">Silbergold</a>. Celebrating their one-year anniversary, fellow KOMA friends <a href="http://4ad.com/artists/serenamaneesh">Serena-Maneesh</a>, <a href="http://soundcloud.com/kaapdegoedehoop">Kaap De Goede Hoop</a> and <a href="http://o-tannenbaum-berlin.de/">O Tannenbaum DJs</a> played through the night, bringing a Berlin-style party to the generally-sleepy, buttoned-down Frankfurt trade show scene.</p>
<p>In the coming months, you can expect to see more growth from the small company. Aside from an expanding product line, they have further plans to substantiate their ties to both the Berlin and international music scene. In May they will travel to Poland to present workshops at the <a href="http://asymmetryfestival.pl/">Asymmetry Festival</a>.</p>
<p> <em>Ed.: Indeed &#8211; the gear is great, but I look forward not only looking closer at that but also getting to know the Koma crew&#8217;s musical friends. After all, that&#8217;s what all this is about &#8211; and it&#8217;s the communities that form around all these makers, all you folks we&#8217;ve built relationships over the years, that&#8217;s why we keep doing it. Enjoy the weekend; go hear and play some live music, wherever you are. I know I will. -PK</em></p>
<p><em>Kristin has an extended interview she did for us with the Koma guys, on SoundCloud. (Some audio issue toward the end, but quite listenable.)</em></p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F45347420&#038;show_artwork=true"></iframe></p>
<p><em>More photos inside the Neukölln studio. (All photographs: Kristin Trethewey.)</em></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/koma2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/koma2-640x480.jpg" alt="" title="koma2" width="640" height="480" class="alignnone size-large wp-image-23790" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/komashittypot.jpg"><img src="http://createdigitalmusic.com/files/2012/05/komashittypot-640x480.jpg" alt="" title="komashittypot" width="640" height="480" class="alignnone size-large wp-image-23786" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/komaboxes.jpg"><img src="http://createdigitalmusic.com/files/2012/05/komaboxes-640x480.jpg" alt="" title="komaboxes" width="640" height="480" class="alignnone size-large wp-image-23789" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/komabox.jpg"><img src="http://createdigitalmusic.com/files/2012/05/komabox-640x480.jpg" alt="" title="komabox" width="640" height="480" class="alignnone size-large wp-image-23792" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/komasoldering.jpg"><img src="http://createdigitalmusic.com/files/2012/05/komasoldering-640x480.jpg" alt="" title="komasoldering" width="640" height="480" class="alignnone size-large wp-image-23781" /></a></p>
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		<title>Plink: Play Music with Strangers, In Your Browser; and the Webby Music Goodness Continues</title>
		<link>http://createdigitalmusic.com/2012/05/plink-play-music-with-strangers-in-your-browser-and-the-webby-music-goodness-continues/</link>
		<comments>http://createdigitalmusic.com/2012/05/plink-play-music-with-strangers-in-your-browser-and-the-webby-music-goodness-continues/#comments</comments>
		<pubDate>Tue, 01 May 2012 14:24:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23745</guid>
		<description><![CDATA[It starts as just another toy to play around with in a few minutes of distraction in your Web browser &#8211; as if the Web were short on distraction. But then, something amazing can happen. Like a musical Turing Test, you start to get a feeling for what&#8217;s happening on the other side. Someone&#8217;s stream &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/plink-play-music-with-strangers-in-your-browser-and-the-webby-music-goodness-continues/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/plink.jpg"><img src="http://createdigitalmusic.com/files/2012/05/plink-640x522.jpg" alt="" title="plink" width="640" height="522" class="alignnone size-large wp-image-23746" /></a></p>
<p>It starts as just another toy to play around with in a few minutes of distraction in your Web browser &#8211; as if the Web were short on distraction. But then, something amazing can happen. Like a musical Turing Test, you start to get a feeling for what&#8217;s happening on the other side. Someone&#8217;s stream of colored dots starts to jam with <em>your</em> stream of colored dots. You get a little rhythm, a little interplay going. And instead of being a barrier, the fact that you&#8217;re looking at simple animations and made-up names and playing a pretty little tune with complete strangers starts to feel oddly special. The absence of normal interpersonal cues makes you focus on communicating with someone, completely anonymously, using music alone.</p>
<p>Dinah Moe&#8217;s &#8220;Plink&#8221; is the latest glimpse of what Web browser music might be, and why it might be different than (and a compliment to) other music creation technology. You can now create private rooms to blow off steam with a faraway friend, or find new players online. It&#8217;s all powered with the Web Audio API, the browser-native, JavaScript-based tools championed by Mozilla. That means you&#8217;ll need a recent Chrome <del datetime="2012-05-02T12:26:04+00:00">or Firefox</del> (Chrome only at the moment; this is a Chrome Experiment), and mobile browsers won&#8217;t be able to keep up. But still, give it a try &#8211; I think you may be pleasantly surprised. (Actually, do it right now, as you&#8217;ll probably be doing it with other CDM readers. I expect greater things!)</p>
<p><a href="http://labs.dinahmoe.com/plink/">http://labs.dinahmoe.com/plink/</a></p>
<p>Thanks to Robin Hunicke, who worked with multiplayer design and play at <a href="http://thatgamecompany.com/games/journey/">That Game Company&#8217;s Journey</a> on PS3 and now on the browser MMO <a href="http://www.glitch.com/">Glitch</a>. I think her friends were more musical than most, because the place came alive after she linked from Facebook.</p>
<p>The browser is becoming a laboratory, a place to quickly try out ideas for music interaction, and for the code and structure that describe music in a language all their own. As in Plink, it can also benefit from being defined by the network and collaboration.</p>
<p>Dinah Moe&#8217;s experiments go in other directions, as well. In Tonecraft, inspired by the 3D construction metaphor of Minecraft, three-dimensional blocks become an alternative sequencer.<span id="more-23745"></span></p>
<p><a href="http://labs.dinahmoe.com/ToneCraft/">http://labs.dinahmoe.com/ToneCraft/</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/tonecraft.jpg"><img src="http://createdigitalmusic.com/files/2012/05/tonecraft-640x357.jpg" alt="" title="tonecraft" width="640" height="357" class="alignnone size-large wp-image-23751" /></a></p>
<p>There are many reasons <em>not</em> to use Web tools. The Web Audio API still isn&#8217;t universal, and native options (like Google&#8217;s Native Client) have their own compatibility issues, stability concerns, and &#8211; because of security &#8211; they don&#8217;t do all the things a desktop application will. Desktop music tools are still more numerous, more powerful, and easier to use, so if you&#8217;re a reader out there finishing a thesis project, you might look elsewhere. (Actually, you&#8217;re probably in trouble, anyway, by any nation&#8217;s academic calendar, given it&#8217;s the First of May, but I digress.)</p>
<p>But think instead of this as another canvas, and the essential building blocks of interface design, code, and networking as shared across browsers and desktop apps. Somehow, in the light of the Internet, its new connectedness, and its new, more lightweight, more portable code and design options, software is changing. That transformation could happen everywhere.</p>
<p>If you need something to help you meditate on that and wait for a revelation to occur to you, I highly recommend watching a soothing stream of dots and some pleasing music as you jam with your mouse.</p>
<p>Of course, in the end, like a digital mirror, it might inspire you to go out to the park with a couple of glockenspiels and jam the old-fashioned way. But maybe that&#8217;s another reason to make software.</p>
<p>(Here&#8217;s a video, in case you&#8217;re not near a browser that supports the app!)</p>
<p><iframe src="http://player.vimeo.com/video/26271666?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>More, plus reflections on adaptive music:<br />
<strong><a href="http://labs.dinahmoe.com/">http://labs.dinahmoe.com/</a></strong></p>
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