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	<title>Create Digital Music &#187; design</title>
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	<description>Making music with technology</description>
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		<title>3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon</title>
		<link>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/</link>
		<comments>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:06:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[3D]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22654</guid>
		<description><![CDATA[Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XJbHcuZUFl0" frameborder="0" allowfullscreen></iframe></p>
<p>Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface.</p>
<p>We may be on the cusp of a new age: the three-dimensional paradigm for music making.</p>
<p>AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign promises to bring beta releases as soon as this summer. In the demo video above, you can see an overview of some of its broad capabilities:</p>
<ul>
<li>Synthesis, via modular connections</li>
<li>Sample loading</li>
<li>The ability to zoom into more conventional 2D sequences, piano roll views, and envelopes/automation</li>
<li>Grouping of related nodes</li>
<li>Patch sharing</li>
<li>Graphical feedback for envelopes and automation, tracked across z-axis wireframes, like circuitry</li>
</ul>
<p>All of this is presented in a mind-boggling visual display, resembling nothing more than constellations of stars.</p>
<p>Is it just me, or does this make anyone else want to somehow combine modular synthesis with a space strategy sim like <em>Galactic Civilizations</em>? Then again, that might cause some sort of nerd singularity that would tear apart the fabric of the space-time continuum &#8211; or at least ensure <em>we never have any normal human relationships again</em>.</p>
<p>Anyway, the vitals:<span id="more-22654"></span></p>
<ul>
<li>It runs on a lowly Lenovo tablet right now, with integrated graphics.</li>
<li>The goal is to make it run on <em>your</em> PC by the end of the year. (Mac users hardly need a better reason to dual boot. Why are you booting into Windows? Because I run a single application <em>that makes it the future</em>.)</li>
<li>MIDI and ReWire are onboard, with OSC and VST coming.</li>
<li>With crowd funding, you&#8217;ll get a Win32/64 release planned by the end of the year, and betas by summer (Windows) or fall/winter (Mac).</li>
</ul>
<p>I like this quote:</p>
<blockquote><p>Some things which have influenced the design of AudioGL:<br />
Catia              &#8211; Dassault Systèmes<br />
AutoCAD        &#8211; Autodesk<br />
Cubase          &#8211; Steinberg<br />
Nord Modular &#8211; Clavia<br />
The Demoscene</p></blockquote>
<p>Indeed. And with computer software now reaching a high degree of maturity, such mash-ups could open new worlds.</p>
<p>Learn about the project, and contribute by the 23rd of March via the (excellent) IndieGogo:</p>
<p><strong><a href="http://audiogl.com">http://audiogl.com</a></strong></p>
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		<title>Like a Wheel Within a Wheel: Beautiful Optical Turntables Generate Spinning Rhythms</title>
		<link>http://createdigitalmusic.com/2012/01/like-a-wheel-within-a-wheel-beautiful-optical-turntables-generate-spinning-rhythms/</link>
		<comments>http://createdigitalmusic.com/2012/01/like-a-wheel-within-a-wheel-beautiful-optical-turntables-generate-spinning-rhythms/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 19:56:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22505</guid>
		<description><![CDATA[Music is deeply tied up with motion; seeing that in a machine is somehow satisfying. Soundmachines, from the enigmatically-titled Berlin studio TheProduct*, is an interactive physical installation made from optical turntables. By moving the &#8220;tone arm&#8221; &#8211; really in this case an optical sensor attached to an extended mount &#8211; you can change rhythms and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/like-a-wheel-within-a-wheel-beautiful-optical-turntables-generate-spinning-rhythms/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/35014340?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Music is deeply tied up with motion; seeing that in a machine is somehow satisfying. Soundmachines, from the enigmatically-titled Berlin studio TheProduct*, is an interactive physical installation made from optical turntables. By moving the &#8220;tone arm&#8221; &#8211; really in this case an optical sensor attached to an extended mount &#8211; you can change rhythms and sound sweeps.</p>
<p>We&#8217;ve naturally seen many visualizations, tangible and digital, that make loops into wheels. But it&#8217;s worth noting the particular connection to a kinetic experiment by The Books&#8217; Nick Zammuto from the film earlier this week. In fact, my one criticism of this piece is that the rhythms are <em>so</em> regular. Some syncopation in a machine like this would be not only pleasing, but immediately visible to the eye and therefore understandable. Perhaps even decoupling the wheels from the motor could allow a user to experiment with sound. That doesn&#8217;t mean you have to go from minimal techno to irregular chaos, but there&#8217;s quite a lot in between.</p>
<p>That&#8217;s not to take away from the impact of this piece, and in particular, the beauty of its installation. The presentation in an iconic object is a message in itself. And the circle remains the ideal design for a looped rhythm, embedded as it is in the repetition we perceive in our world.</p>
<p><a href="http://www.the-product.org/soundmachines">http://www.the-product.org/soundmachines</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/soundmachines_1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/soundmachines_1.jpg" alt="" title="soundmachines_1" width="640" height="480" class="alignnone size-full wp-image-22511" /></a><span id="more-22505"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/soundmachines_2.jpg"><img src="http://createdigitalmusic.com/files/2012/01/soundmachines_2.jpg" alt="" title="soundmachines_2" width="640" height="480" class="alignnone size-full wp-image-22512" /></a></p>
<p>More details:</p>
<blockquote><p>Three units, which are resembling standard record players, translate concentric visual patterns into control signals for further processing in any music software. The rotation of the discs, each holding three tracks, can be synced to a sequencer.<br />
The Soundmachines premiered on the Volkswagen New Beetle stand at the IAA motor show in late Summer 2011. In cooperation with the sounddesigner/producer Yannick Labbé of TRICKSKI fame, we developed three unique discs, each controlling one track of an Ableton Live Set exclusively made for the Event. The show was supported by a set of realtime generated visuals, running on a 25m wide LED wall.<br />
 <br />
One/One <a href="http://oneone-studio.com">oneone-studio.com</a><br />
TheProduct* <a href="http://the-product.org">the-product.org</a></p>
<p>Client <br />
Volkswagen</p>
<p>Agency <br />
Vok Dams, Hamburg</p>
<p>Sounddesign/Producer IAA<br />
Yannick Labbé <a href="http://yannicklabbe.com">yannicklabbe.com</a></p>
<p>Special Thanks <br />
Matt Karau  <a href="http://matt.karau.com">matt.karau.com</a><br />
Andreas Schmelas <a href="http://invertednothing.com">invertednothing.com</a></p></blockquote>
<p>(See also a compelling-looking <a href="http://www.the-product.org/netzwerk-neue-musik-video">visual collage</a>. It&#8217;s supposed to be set to John Cage&#8217;s &#8220;First Interlude,&#8221; but because of copyright concerns, is instead (arguably) set to Cage&#8217;s 4&#8217;33&#8243;. Let&#8217;s hope they don&#8217;t get <a href="http://tuxdeluxe.org/node/88">sued for that</a>.</p>
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		<title>Watch Artists Talk About Making Sound From Matter; Thursday Event and Stream in Transmediale Prelude</title>
		<link>http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/</link>
		<comments>http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 15:26:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22478</guid>
		<description><![CDATA[Alex Nowitz for BodyControlled #2 from CDM on Vimeo. Electronic media artist Mario de Vega (Mexico City/Berlin) says his work plays with the creation of &#8220;unstable systems.&#8221; As part of the official Vorspiel, or lead-up, to Berlin&#8217;s massive Transmediale festival, here we get to visit two artists working with the materiality of live performance, drawing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/35627283" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p>Alex Nowitz for BodyControlled #2 from <a href="http://vimeo.com/cdmtv">CDM</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Electronic media artist Mario de Vega (Mexico City/Berlin) says his work plays with the creation of &#8220;unstable systems.&#8221; As part of the official <em>Vorspiel</em>, or lead-up, to Berlin&#8217;s massive Transmediale festival, here we get to visit two artists working with the materiality of live performance, drawing from the festival theme of &#8220;in/compatible.&#8221; The sonic environments they create seem poised on the brink of sonic chaos, a dance at the edge of entropy.</p>
<p>CDM will again be editorial co-presenter of BodyControlled; you can see the show for free (donation suggested) in Berlin at LEAP, or tune into the live video stream from anywhere in the world, and we&#8217;ll be bringing you details of the artwork. We&#8217;re a ticket to Alexanderplatz that&#8217;s even cheaper than easyJet, in other words. The performances start at 20h CET Thursday, 26 January. (That&#8217;s 2p East Coast time / 11a Pacific, so scare your office mates and turn it up loud.) Full details below.</p>
<p>At top, composer/singer Alex Nowitz demonstrates his gestural performance techniques. I got to see his work for the first time at the Patterns + Pleasure Festival in the fall at Amsterdam&#8217;s STEIM research center. While at STEIM, Nowitz built on previous work with the Wii remote, and augmented his gestures with a new instrument, entitled the &#8220;Strophonion.&#8221; You can see that creation in the video above.</p>
<p>With each contortion of his body, Nowitz rips apart sounds, all while sputtering non-lingual utterances with his gymnastic voice. In the Amsterdam performance, one had the sense of following him into the <em>Schwarzwald</em> (Black Forest), an operatic odyssey echoing with forboding birdsong. But the system can also be dynamic and even, at moments, whimsical.</p>
<p><a href="http://steim.org/projectblog/?p=3715">steim.org/projectblog/?p=3715</a><br />
<a href="http://nowitz.de/">nowitz.de/</a></p>
<p>For his part, Mario de Vega&#8217;s &#8220;unstable systems&#8221; flirt even more with this notion of engineered incompatibility, with sounds that seem like they will explode in an earthquake-like tremor.</p>
<p><iframe src="http://player.vimeo.com/video/35627174" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p>Mario de Vega for BodyControlled #2 from <a href="http://vimeo.com/cdmtv">CDM</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://mariodevega.info/">mariodevega.info/</a></p>
<p>Films by João Pais, co-curator of the series; edited by CDM.</p>
<p>Also on this program, more works engage the idea of what the curatorial statement terms &#8220;hidden acoustics&#8221;:<span id="more-22478"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/echoho.jpg"><img src="http://createdigitalmusic.com/files/2012/01/echoho-640x425.jpg" alt="" title="echoho" width="640" height="425" class="alignnone size-large wp-image-22483" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/echoho_instrument.jpg"><img src="http://createdigitalmusic.com/files/2012/01/echoho_instrument-640x313.jpg" alt="" title="echoho_instrument" width="640" height="313" class="alignnone size-large wp-image-22484" /></a></p>
<p><strong>Echo Ho (Canada/Cologne, DE)</strong></p>
<blockquote><p><em>Tuned to Site #26012012</em><br />
This title is from a series of concerts, called “Tuned to Site #…”. As a whole, the series formulates the idea of “musification of urban landscapes”.<br />
In the first performance of this series in 2012 Echo Ho will play a set of instruments: a self-fabricated hybrid semblance of the ancient Qin from China, which combines traditional acoustic and digital interfaces in one unique transparent plexiglas body. Like a sensor box, it will enable Echo Ho to make field recordings of inaudible hidden sounds within<br />
the city environment, such as electro-magnetic fields, variation and wind movements. The performance thus marks the process of generating action by outlining situations in which sounds may occur.</p></blockquote>
<p><a href="http://www.echoho.net/">http://www.echoho.net/</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/schick-1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/schick-1-640x405.jpg" alt="" title="schick-1" width="640" height="405" class="alignnone size-large wp-image-22487" /></a></p>
<p><strong>Ignaz Schick (DE)</strong><br />
Turntablist, sound artist, performer &#038; composer Schick promises, through motors and objects, genuine accidents:</p>
<blockquote><p><em>Site-specific performance with  transducers, wireless controllers, feedback systems and back tape</em><br />
Through accidents and their outcomes, actions, processes and objects that conceptually connect with acoustic  information, the work of Mario de Vega researches the value of vulnerability, exploring the causes and effects that determine the construction of realities. In this site-specific performance with transducers, wireless controllers, feedback systems and back tape, de Vega is  investigating aesthetic and social realms through a multiplicity of mediums.</p></blockquote>
<p><a href="http://www.zangimusic.de">http://www.zangimusic.de</a></p>
<p>Co-curator João Pais tells CDM that this installment, in keeping with Transmediale&#8217;s theme, will &#8220;give the performers a room where they can show their ways of working with the dissociation of matter (through sound, in this case) and expression.&#8221; Pais co-curates the event with <a href="http://www.daniel-franke.com">Daniel Franke</a> of LEAP.</p>
<p>This episode includes two self-made instruments that expand on existing practice, he says, in the case of Nowitz and Ho, and the hacked and modulated machines of Schick and Vega. </p>
<h3>More information; where to see the show</h3>
<p>26 January 2012, 20h (free/donation)</p>
<p><a href="http://leap-berlin.tumblr.com/bc02">Show details</a></p>
<p><strong>Anywhere in the world &#8211; all performances will be available from 20.00 CET via live stream:</strong><br />
<a href="http://bit.ly/uXRgyq">http://bit.ly/uXRgyq</a></p>
<p>Facebook: <a href="http://on.fb.me/AmEtO9">on.fb.me/AmEtO9</a></p>
<p><a href="http://www.leapknecht.de">LEAP</a><br />
Lab for Electronic Arts and Performance<br />
(Berlin Carré, 1. Stock)<br />
Karl-Liebknecht-Str. 13<br />
10178 Berlin</p>
<p><a href="http://bit.ly/pqTAJi">How to find LEAP</a></p>
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		<title>Proposal: A Markup Language for Turntable Scratch Performance; Open Call</title>
		<link>http://createdigitalmusic.com/2012/01/proposal-a-markup-language-for-turntable-scratch-performance-open-call/</link>
		<comments>http://createdigitalmusic.com/2012/01/proposal-a-markup-language-for-turntable-scratch-performance-open-call/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 22:12:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[eyebeam]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[Scratch]]></category>
		<category><![CDATA[scratch-markup-language]]></category>
		<category><![CDATA[scratching]]></category>
		<category><![CDATA[turntable]]></category>

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		<description><![CDATA[Scratching, captured. Photo (CC-BY-SA) karl sinfield / sindesign. Add this to the Internet of Things: imagine data recording scratching and scratch performances. Technologists Jamie Wilkinson, Michael Auger, and Kyle McDonald propose a new way of storing scratch moves as data. They&#8217;re not just working in traditional ways, either: they&#8217;re hacking turntables and optical mice and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/proposal-a-markup-language-for-turntable-scratch-performance-open-call/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/scratch.jpeg"><img src="http://createdigitalmusic.com/files/2012/01/scratch.jpeg" alt="" title="scratch" width="640" height="432" class="alignnone size-full wp-image-22279" /></a></p>
<div class="imgcaption">Scratching, captured. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/sindesign/">karl sinfield</a> / <a href="http://sindesign.co.uk/">sindesign</a>.</div>
<p>Add this to the Internet of Things: imagine data recording scratching and scratch performances. </p>
<p>Technologists Jamie Wilkinson, Michael Auger, and Kyle McDonald propose a new way of storing scratch moves as data. They&#8217;re not just working in traditional ways, either: they&#8217;re hacking turntables and optical mice and cameras, and imagine not only recording performances, but having machines recreate scratching. (Robots!) And they want your help. Kyle writes:</p>
<blockquote><p>i&#8217;m going to be leading a group at art hack day ( brooklyn, january 26th-28th <a href="www.arthackday.net/">www.arthackday.net/</a> ) about scratch markup<br />
language, a tool for recording performances from turntablists.</p>
<p>this describes the general idea and who we&#8217;re<br />
looking for. we need everyone from web designers/developers, to<br />
hardware hackers, coders and musicians. if you&#8217;re interested, or know someone who is interested, contact me or join the google group <a href="http://groups.google.com/group/arthackday/">groups.google.com/group/arthackday/</a></p></blockquote>
<p>(We cover the awesomeness that is <a href="http://createdigitalmotion.com/2012/01/graffiti-markup-language-storing-tags-as-data-and-soon-scratching-too/">Graffiti Markup Language</a> on Motion, which goes further to explaining why this sort of data storage can be powerful and enabling.)</p>
<p>All is described &#8211; rather bizarrely &#8211; in an image. (Can we have plain text, please? It is, at least, a pretty picture!)</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/scratchmarkup.jpg"><img src="http://createdigitalmusic.com/files/2012/01/scratchmarkup-494x640.jpg" alt="" title="scratchmarkup" width="494" height="640" class="alignnone size-large wp-image-22278" /></a></p>
<div class="imgcaption">Proposal/poster image (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://kylemcdonald.net/">Kyle McDonald</a>.</div>
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		<title>Inside Phaedra, the Analog-Style MIDI Sequencer for iPad</title>
		<link>http://createdigitalmusic.com/2011/12/inside-phaedra-the-analog-style-midi-sequencer-for-ipad/</link>
		<comments>http://createdigitalmusic.com/2011/12/inside-phaedra-the-analog-style-midi-sequencer-for-ipad/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 16:22:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alesis]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[chris-randall]]></category>
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		<category><![CDATA[io-dock]]></category>
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		<category><![CDATA[Software]]></category>
		<category><![CDATA[step-sequencers]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[UI-design]]></category>
		<category><![CDATA[UX]]></category>

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		<description><![CDATA[I&#8217;m not sure how everyone who owns an iPad uses it for music, but I find myself strangely drawn, more than anything else, to analog step sequencers. With MIDI connections &#8211; via a special interface or a standard USB MIDI interface connected via adapter to the tablet &#8211; you can even drive hardware. For me, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/inside-phaedra-the-analog-style-midi-sequencer-for-ipad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/phaedrascreen_hr.jpg"><img src="http://createdigitalmusic.com/files/2011/12/phaedrascreen_hr-640x480.jpg" alt="" title="phaedrascreen_hr" width="640" height="480" class="alignnone size-large wp-image-22008" /></a></p>
<p>I&#8217;m not sure how everyone who owns an iPad uses it for music, but I find myself strangely drawn, more than anything else, to analog step sequencers. With MIDI connections &#8211; via a special interface or a standard USB MIDI interface connected via adapter to the tablet &#8211; you can even drive hardware. For me, the app of choice has been <a href="http://syntheticbits.com/littlemidi.html">Little MIDI Machine</a>. Developer Chris Randall has a new application in the analog-style sequencing category, though, called Phaedra.</p>
<p>If you haven&#8217;t grabbed it already, you have until the New Year to get it for US$4.99 before the price jumps to ten bucks. And you get an impressive array of features:</p>
<ul>
<li>Multiple buses, with 32 steps max each</li>
<li>Programmable note, velocity, gate time, and two MIDI CC outs for each step</li>
<li>Send or receive MIDI Clock for sync</li>
<li>Use MIDI hardware (via Core MIDI), other apps (using &#8220;background MIDI&#8221; or OMAC), or your computer (networking via a MIDI Network Session</li>
</ul>
<p><a href="http://itunes.apple.com/us/app/phaedra/id486128228?mt=8#">Phaedra for iPad</a> [iTunes Store Link; you'll need iOS 5.0]</p>
<p>I wanted to know more about the creation of Phaedra. Developer and musician Chris Randall, known for his work with boutique plug-in maker Audio Damage, released this under a new moniker, <a href="http://www.naughtypanther.com/">Naughty Panther</a>, which does iOS and MIDI development. Chris has been known to mix old and new, as with his musical use of the <a href="http://createdigitalmusic.com/2011/09/good-listening-chris-randalls-particulate-pulses-with-obsessively-constructed-sound-apple-ii-nostalgia/">Apple II</a>. Here, he gives us some insight into how he went through the design process on this new tool.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/phaedranotes.jpg"><img src="http://createdigitalmusic.com/files/2011/12/phaedranotes-640x426.jpg" alt="" title="phaedranotes" width="640" height="426" class="alignnone size-large wp-image-22002" /></a></p>
<div class="imgcaption">Develop for iPad, but sketch on a more traditional tablet &#8211; the paper kind. From Chris&#8217; notebook sketches for Phaedra.</div>
<p><span id="more-22000"></span></p>
<p><strong>CDM: How do you sketch out the UI on a project like this? Paper and pencil?</strong></p>
<p><strong>Chris:</strong> Normally I just make notes in a little Field Notes notebook as I think about them &#8212; I carry one everywhere &#8212; then once I have a clear mental image of what I want to make, I just bust it straight out in Photoshop (or, for <a href="http://en.wikipedia.org/wiki/Skeuomorph">skeuomorphic</a> interfaces like this one, a combination of Photoshop for the panel and 3D Studio Max for the knobs and buttons).</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/CBzc5Jvw-a8?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><strong>What inspiration did you consider as far as hardware?</strong></p>
<p>Adam sent me the page for the Moon Modular 568 &#8220;Sequential Trigger Source&#8221; and quipped that it would make a fun iPad app, and I kind of ran with it. (Their site is a frame-a-thon, but &#8217;tis here: <a href="http://www.lunar-experience.com/home.html">http://www.lunar-experience.com/home.html</a>) As you can see, the UI for Phaedra closely follows the Moon Modular design. The functionality diverges quite a bit, though. Once I had the initial look, I just started adding features I personally thought would be nice in a step sequencer. Then the beta testers had some more input. And now that it is out, I&#8217;m getting a ton of great feature requests from the users. The next update will have some cool tricks in it, provided I can figure out how to code them. </p>
<p><strong>What hardware would you recommend for connecting MIDI?</strong></p>
<p>The best MIDI I/O situation for Phaedra is an <a href="http://www.alesis.com/iodock">Alesis iO Dock</a>. Hands down. I have tested it with a half dozen MIDI interfaces via the [Apple] <a href="http://store.apple.com/us/product/MC531ZM/A">Camera Connection Kit</a> [for connecting driverless USB MIDI interfaces], and they all work fine except that $5 cheap one that people buy from Amazon, which unsurprisingly, has problems. Phaedra also automatically creates a virtual port and connects to all virtual endpoints running on the iPad, so it can drive <a href="http://www.temporubato.com/">NLog Pro</a>, <a href="http://www.moogmusic.com/products/apps/animoog">Animoog</a>, whatever. And it also is [Apple MIDI] Network Session aware, so it can just work over wi-fi.</p>
<p>I&#8217;m going to add OSC output as an option in the next update, I think. I&#8217;m still thinking about how to implement that, but it seems like it would be handy, and then Phaedra&#8217;s abilities would be greatly increased. </p>
<p>I&#8217;m also adding trigger outputs via the audio ports, so you can use Phaedra to clock an external modular sequencer like Makenoise René, or a pre-MIDI drum machine. I&#8217;m giving it 48-ppq clock for Korg drum machines, 24-ppq clock for most every other drum machine, and arbitrary rates from 16-ppq on up to 1-ppq for driving modular sequencers and your Monotribe. This should be handy, and will be sample-accurate in line with the MIDI clock output.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/YzNGPKnDGMc?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>See also Chris&#8217; blog entry on the app at Analog Industries:<br />
<a href=http://www.analogindustries.com/blog/entry.php?blogid=1324515531593">Some Cool Shit</a></p>
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		<title>Tetrafol, Sound Object by monome + machineproject + Fol Chen, in Videos, Sounds, and Interview</title>
		<link>http://createdigitalmusic.com/2011/12/tetrafol-sound-object-by-monome-machineproject-fol-chen-in-videos-sounds-and-interview/</link>
		<comments>http://createdigitalmusic.com/2011/12/tetrafol-sound-object-by-monome-machineproject-fol-chen-in-videos-sounds-and-interview/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 13:15:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<description><![CDATA[LA-based bang Fol Chen (Asthmatic Kitty records) wanted to go beyond the computer as the playback and manipulation device for their music. So they worked with collaborators to invent a solution. In a new video, sounds, and an interview, we can share some of how this came into being. Built with the monome creators (Brian &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/tetrafol-sound-object-by-monome-machineproject-fol-chen-in-videos-sounds-and-interview/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/tetrafol_700.jpg"><img src="http://createdigitalmusic.com/files/2011/12/tetrafol_700-640x448.jpg" alt="" title="tetrafol_700" width="640" height="448" class="alignnone size-large wp-image-21801" /></a></p>
<p>LA-based bang Fol Chen (Asthmatic Kitty records) wanted to go beyond the computer as the playback and manipulation device for their music. So they worked with collaborators to invent a solution. In a new video, sounds, and an interview, we can share some of how this came into being.</p>
<p>Built with the <a href="http://monome.org">monome</a> creators (Brian Crabtree and Kelli Cain) and LA research and experimentation center <a href="http://machineproject.com/">Machine Project</a>, the Tetrafol is a custom, pyramidal sound device. The object warps Fol Chen&#8217;s music using gestural manipulation of playback, but can also use your own samples. And with open-source circuit and firmware, the project could be an opportunity to learn or to build your own creation. </p>
<p>Description:</p>
<blockquote><p>The Tetrafol is a hand-held tangible electronic sound toy. Circuits enclosed by a wooden tetrahedron detect orientation and motion-gestures to modify the playback of a collection of Fol Chen&#8217;s micro-compositions, allowing the user to explore sound through physical manipulation.</p>
<p>The battery-powered device has its own internal speaker but can additionally be hooked up to a headphone or amplifier.</p>
<p>The circuit and firmware are based on open-source hardware and is itself published as open-source, allowing anyone interested to learn about its deepest inner-workings.</p></blockquote>
<p>Here&#8217;s a sample of the project, via the Tetrafol-created Fol Chen track &#8220;So Good&#8221;:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F28380372"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F28380372" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/wegetpress/fol-chen-so-good-1">Fol Chen &#8211; So Good</a> by <a href="http://soundcloud.com/wegetpress">WeGetPress</a></span> </p>
<p>Built by hand in a limited run of 100, the device sells for US$110 <a href="http://machineproject.com/archive/other/2011/11/07/announcing-the-tetrafol/">direct from Machine Project</a>. We spoke to monome&#8217;s Brian Crabtree about the project &#8211; and a new, comically-inclined video shows off the project.<span id="more-21796"></span></p>
<p><iframe src="http://player.vimeo.com/video/32820077?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Stems from the track &#8220;Back on Kent&#8221; come preloaded:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29811984&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29811984&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/asthmatickitty/fol-chen-back-on-kent">Fol Chen, &#8220;Back on Kent&#8221;</a> by <a href="http://soundcloud.com/asthmatickitty">asthmatickitty</a></span></p>
<p><strong>CDM: How did this collaboration come about? How did you work together?</strong></p>
<p><strong>brian: </strong>kelli and i have a loving and working relationship with machineproject, a phenomenal organization founded by our good friend mark allen. we&#8217;re always amazed at the fantastical variety of projects that are born there. a few inspiring works of recent include a cash machine designed for a children&#8217;s museum and a workshop on lockpicking. so when mark approached us on behalf of his good friend adam goldman and adam&#8217;s band fol chen regarding a possible collaboration we were all ears. the goal was to design and produce some sort of synthesizer-sampler-effect-instrument-toy-object to accompany the release of their new album. that was about a year ago and we&#8217;re happy to see it finalized and soon in playful hands.</p>
<p>in the early stages there was much whittling of ideas (too expensive, too complicated, etc). we arrived at some sort of gestural sample player and a demo video was ready to show the proof of concept (we live on opposite coasts so there was much back and forth through internets and mails) the basic build used a waveshield (by adafruit) and an arduino and some very hacky code i modified.</p>
<p>fol chen provided the sound set. kelli and i proposed a series of enclosures&#8211; diamonds, stars, ice cream cones, d20. the tetrahedron ended up being the most beautifully minimal, and incidentally the most cost effective. our friend jason voytilla laser cut a prototype from thin birch ply and we sent the &#8220;finished&#8221; sample to california where it underwent a series of intense focus groups &#8211; thanks to the rigorous machineproject laboratories. after more back and forth, and basic design changes here and there we were in agreement. we used our very reliable production chain that we depend on for monome releases&#8230; it was nice really helpful to have that all in place and sped up the process considerably.</p>
<p>the tetrafol accompanies the release of some exciting new fol chen tracks, and there will be a release party of sorts in early december at machineproject. should be very interesting, as the current installation is a 30 foot deep window sill of sorts.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/folchen.jpg"><img src="http://createdigitalmusic.com/files/2011/12/folchen.jpg" alt="" title="folchen" width="427" height="640" class="alignnone size-full wp-image-21805" /></a></p>
<div class="imgcaption">Fol Chen&#8217;s Sinosa Loa at the keys in Seattle. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://archive.kevinnmurphy.com/">Kevin N. Murphy</a>.</div>
<p><strong>What went into the design? The construction of the thing?</strong></p>
<p>the final circuit board is an <a href="http://arduino.cc">arduino</a>, [Lady Ada - Limor Fried] <a href="http://www.ladyada.net/make/waveshield/">waveshield</a>, and accelerometer smashed together and made very small. i really just put existing technologies together&#8211; i can&#8217;t take a lot of credit here.</p>
<p>the industrial design was more fun. we didn&#8217;t want to use plastic so we experimented with felt and wood. coming up with a size, shape, and feel were the main goals- to create something that was pleasant to hold and sturdy enough to be tossed in the air.</p>
<p><strong>What&#8217;s the basic notion of the instrument?</strong></p>
<p>it plays sound loops, or &#8220;micro-compositions&#8221; written by fol chen. when you pick up and tilt the device it modifies playback: in one axis it changes the playback speed, in the other it triggers a variable-speed stutter (playback position jump). sounds are changed by a shaking motion. given the response is immediate, it comes alive very quickly.</p>
<p>i&#8217;d also hesitate to endorse it as an Instrument, though it&#8217;s very playable. it&#8217;s a bit like a responsive <a href="http://www.fm3buddhamachine.com/v2/">buddha box</a>.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/brian_and_kelli.jpg"><img src="http://createdigitalmusic.com/files/2011/12/brian_and_kelli.jpg" alt="" title="brian_and_kelli" width="640" height="480" class="alignnone size-full wp-image-21807" /></a></p>
<div class="imgcaption">Brian and Kelli at CDM-sponsored Handmade Music, Etsy Labs Brooklyn, 2007. (We&#8217;ll shortly be celebrating five years of this event series in cities around the world!)</div>
<p><strong>Any other documentation?</strong></p>
<p>i posted the firmware/hardware source on github. there is a no &#8220;build your own&#8221; guide as you&#8217;d be much better off just looking at the waveshield documentation (which is very good.)</p>
<p>this was a fun collaborative side project&#8211; and it makes me even more curious to see how musicians continue to create tangible objects to accompany their releases.</p>
<p>More information:<br />
<a href="http://folchen.com/">folchen.com</a></p>
<p><a href="https://github.com/tehn/tetrafol">Tetrafol @ GitHub</a> (firmware + hardware, under a GPL v3 license)</p>
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		<title>Handmade &#8216;Smomid&#8217; Touch Guitar, in BOMB Video, Extends Expression and Samples Monks</title>
		<link>http://createdigitalmusic.com/2011/12/handmade-smomid-touch-guitar-in-bomb-video-extends-expression-and-samples-monks/</link>
		<comments>http://createdigitalmusic.com/2011/12/handmade-smomid-touch-guitar-in-bomb-video-extends-expression-and-samples-monks/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 11:37:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[What do you do if you can&#8217;t find an instrument that you can play the way you want? In the digital domain, you can just invent one. So, when Brooklyn-based artist Nick Demopoulos wanted a controller that&#8217;d allow him to articulate digital instruments more like a guitar and less like a keyboard, he built his &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/handmade-smomid-touch-guitar-in-bomb-video-extends-expression-and-samples-monks/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/33032404?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>What do you do if you can&#8217;t find an instrument that you can play the way you want? In the digital domain, you can just invent one.</p>
<p>So, when Brooklyn-based artist Nick Demopoulos wanted a controller that&#8217;d allow him to articulate digital instruments more like a guitar and less like a keyboard, he built his own expressive touch controller. It uses arrays of touch-sensing strips on a guitar body. A future version, he says, will incorporate 6 &#8220;strings&#8221; (touch strips).</p>
<p>New York-based literary/culture quarterly <a href="http://bombsite.com/">BOMB Magazine</a> shot a video in which Nick walks through his creation.</p>
<p>Nick has also played our Handmade Music series in New York, at <a href="http://culturefixny.com/">Culturefix</a>. (See <a href="http://createdigitalmusic.com/2010/09/in-photos-discovering-sound-making-electronics-at-culturefix-nyc/">documentation of that event, from 2010</a>.)</p>
<p>Videos of Nick playing:<br />
<a href="http://www.youtube.com/user/nicnut210?feature=mhee">http://www.youtube.com/user/nicnut210?feature=mhee</a></p>
<p>Lots of stuff on SoundCloud, too; I enjoy the rhythms in this one:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5403606"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F5403606" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/nickdemopoulos/whispers-in-the-water">Whispers in the Water</a> by <a href="http://soundcloud.com/nickdemopoulos">Nick Demopoulos</a></span> </p>
<p><a href="http://soundcloud.com/nickdemopoulos">http://soundcloud.com/nickdemopoulos</a></p>
<p>It occurs to me looking at this, too, that if you could improve the sensing accuracy and physical feedback from the touch strip, you could radically improve the instrument. It&#8217;s really the quality of these kinds of sensors that will have the biggest impact on future instruments &#8211; that is, the fundamental ideas about these controllers are out there, and now implementation means everything.</p>
<p>Thanks for sharing your work, Nick!</p>
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		<title>Choppertone, Wooden Ableton Jazz Controller, and Folk Music of the 21st Century: Video</title>
		<link>http://createdigitalmusic.com/2011/12/choppertone-wooden-ableton-jazz-controller-and-folk-music-of-the-21st-century-video/</link>
		<comments>http://createdigitalmusic.com/2011/12/choppertone-wooden-ableton-jazz-controller-and-folk-music-of-the-21st-century-video/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 16:15:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21657</guid>
		<description><![CDATA[&#8220;Folk music of the 21st Century&#8221; &#8211; radio broadcaster, jazz aficionado, and jazz-based Ableton Live instrumentalist / remix artist Nick Francis really sums up what this whole site is about. As he chops up jazz greats in Ableton, his mash-up music chops are as much musical analysis as they are performance. He walks through his &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/choppertone-wooden-ableton-jazz-controller-and-folk-music-of-the-21st-century-video/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/qB4-9e_ZjJE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>&#8220;Folk music of the 21st Century&#8221; &#8211; radio broadcaster, jazz aficionado, and jazz-based Ableton Live instrumentalist / remix artist Nick Francis really sums up what this whole site is about. As he chops up jazz greats in Ableton, his mash-up music chops are as much musical analysis as they are performance. He walks through his controller moves in a pedagogical way, highlighting the meat of the jazz legends he puts into play. It&#8217;s a kind of digital transcription, transcribing re-imagined for Ableton&#8217;s colored blocks in place of.</p>
<p>Of course, you&#8217;ll only be able to reflect on this once you can take your eyes off that stunning wooden controller, which has the look of a decades-old instrument. Kraftwerk in their early days would have chuckled at the polished-wooden nostalgia, but here, it&#8217;s about care as much as memory &#8211; and Nick is a fan of Kraftwerk, DJ Shadow, and others. None other than <a href="http://moldover.com/">Matt Moldover</a> inspired all of this. (I look forward to catching up with Matt in California next month.)<span id="more-21657"></span></p>
<p>We first saw Nick in May:<br />
<a href="http://createdigitalmusic.com/2011/05/a-controller-love-supreme-beautifully-crafted-wooden-jazz-controller-with-ableton-live/">A Controller Love Supreme: Beautifully-Crafted Wooden Jazz Controller with Ableton Live</a> [tons more detail there]</p>
<p>Our friends over at Dubspot have an extensive, illustrated video series on interviews. You can tell they didn&#8217;t have to edit too much here, that Nick just kept talking and saying great things.</p>
<p><a href="http://blog.dubspot.com/choppertone/?c1=newsletter&#038;source=120111&#038;kw=artist_feature">The Choppertone: Custom MIDI Controller for Ableton Live – Nick Francis Video Interview</a> [Dubspot Blog]</p>
<p>But seeing electronic music with Nick&#8217;s self-described &#8220;vintage fetish&#8221; &#8211; from the RCA-chic swirled woodgrain to the great old standards &#8211; is a joy. And if you can&#8217;t get enough of Nick, you can go listen to his radio show, too.</p>
<p><a href="http://quietmusic.com/">Quiet Music</a><br />
<a href="http://www.kplu.org/people/nick-francis">Nick Francis @ KPLU (Seattle)</a></p>
<p>Flip that YouTube into 720p to hear the sound properly &#8211; yes, even in this modern age, the default setting is a bit lacking in warmth.</p>
<p>There&#8217;s also a second part of the video with a performance of &#8220;Canto de Wonderwall.&#8221; <em>(Not visible in Germany due to licensing issues.)</em></p>
<p><a href="http://createdigitalmusic.com/2011/12/choppertone-wooden-ableton-jazz-controller-and-folk-music-of-the-21st-century-video/"><em>Click here to view the embedded video.</em></a></p>
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		<title>In Korg iKaossilator 2, Beatmaker for iPad, iPhone, Extended Collaborative Features</title>
		<link>http://createdigitalmusic.com/2011/11/in-korg-ikaossilator-2-beatmaker-for-ipad-iphone-extended-collaborative-features/</link>
		<comments>http://createdigitalmusic.com/2011/11/in-korg-ikaossilator-2-beatmaker-for-ipad-iphone-extended-collaborative-features/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 22:04:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21630</guid>
		<description><![CDATA[The stream of iPad and iPhone apps for musicians gushes endlessly, but among that river of software, there are some visible trends. Demanded by users, features for sharing between apps &#8211; and other mobile artists &#8211; flourish. Hardware heavyweight KORG has been one of the developers that&#8217;s been especially good at offering that kind of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/in-korg-ikaossilator-2-beatmaker-for-ipad-iphone-extended-collaborative-features/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/kaoss2_ipad.jpg"><img src="http://createdigitalmusic.com/files/2011/11/kaoss2_ipad-640x426.jpg" alt="" title="kaoss2_ipad" width="640" height="426" class="alignnone size-large wp-image-21631" /></a></p>
<p>The stream of iPad and iPhone apps for musicians gushes endlessly, but among that river of software, there are some visible trends. Demanded by users, features for sharing between apps &#8211; and other mobile artists &#8211; flourish.</p>
<p>Hardware heavyweight KORG has been one of the developers that&#8217;s been especially good at offering that kind of support. Their just-announced iKaossilator 2 app adds native iPad screen support (previously iPhone-optimized only), and a new &#8220;flex play&#8221; for fills and breaks.</p>
<p>But most notably, it offers options for sharing:</p>
<ul>
<li><strong>Audio export</strong> for saving your audio &#8211; ideal for use elsewhere or sharing
</li>
<li><strong>SoundCloud</strong> export (increasingly popular in desktop and mobile software of all stripes)</li>
<li><strong>AudioCopy</strong> for sharing audio between apps &#8211; adopted by many indie developers, this feature is becoming a demanded addition even if you&#8217;re releasing an app costing only a couple of bucks</li>
</ul>
<p>This is addition to WIST, &#8220;WIreless Sync-starT,&#8221; Korg&#8217;s mechanism for syncing up multiple wireless apps. That&#8217;s ideal if you&#8217;ve got a friend with a device and want to jam. (It&#8217;s, unfortunately, iOS-only based on its reliance on Apple&#8217;s wireless sharing tech.)</p>
<p>The upshot of all of these features is, naturally, to help ease the tablet/phone app into the larger workflow, with desktop software and other tools. Korg&#8217;s other apps are similarly flexible &#8211; their iMS-20 synth works with MIDI and SoundCloud, for instance, and it and iElecTribe will wirelessly sync.</p>
<p><a href="http://korg.com/ikaossilator">Korg iKaossilator</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/bm21_ipad_studioseq.png"><img src="http://createdigitalmusic.com/files/2011/11/bm21_ipad_studioseq.png" alt="" title="bm21_ipad_studioseq" width="507" height="410" class="alignnone size-full wp-image-21637" /></a></p>
<p>KORG isn&#8217;t alone. An updated Intua BeatMaker &#8211; more of a full-fledged beat-making and groove production workstation &#8211; added loads of similarly sharing-focused features.<span id="more-21630"></span></p>
<p>Indeed, Intua goes further than KORG. Developers have been working together to route MIDI signals between apps with something they&#8217;re calling Virtual MIDI. (That deserves its own article, clearly, but worth mentioning in this context; see <a href="https://groups.google.com/forum/#!topic/open-music-app-collaboration/fbB2M2lVjAI">discussion on Google Groups</a>.) As desktop apps have allowed collaboration between plug-ins and hosts, or multiple apps, this allows a MIDI app to control a synth app. It&#8217;s less powerful, arguably, on the limited horsepower of an iPad than it might be on a beefy desktop, but it can still be very useful for combining one controller or sequencer with something else that makes sound.</p>
<p>As reported on Synthtopia, Virtual MIDI is just one of a number of MIDI-centric features in the new version:</p>
<p><a href="http://www.synthtopia.com/content/2011/11/26/beatmaker-getting-all-sorts-of-midi-love/">BeatMaker Getting All Sorts Of MIDI Love</a> [Synthtopia]</p>
<p>There&#8217;s MIDI Out, yes, but also Thru and MIDI-over-WiFi for talking to other MIDI gadgets. There&#8217;s Virtual MIDI for communicating with other iOS devices. You can hot-plug MIDI and the app keeps working (essential onstage). And in place of SoundCloud support as in the KORG offering, there&#8217;s Dropbox file sharing support. </p>
<p>You can export and import MIDI &#8211; not just audio, but actual patterns &#8211; as well as read and write slice points in Apple Loops.</p>
<p>In fact, Intua even support Korg&#8217;s own WIST, so you could sync BeatMaker to KORG&#8217;s iElecTribe or the modulation of the iMS-20 and get synchronized rhythms between apps from different developers.</p>
<p><a href="http://itunes.apple.com/us/app/beatmaker-2/id417020234?mt=8">Intua BeatMaker @ iTunes</a></p>
<p>This is not to say iOS devices are identical to a desktop experience &#8211; in fact, their limitations and unique features are clearly part of their appeal. Instead, it seems part of an increased awareness that connectivity with other applications and other users is of growing importance to musicians. iOS developers seem eager to make these central design features, both emulating what&#8217;s been done right on desktops &#8211; and where there have been missed opportunities. It&#8217;ll be fascinating to see if other, non-iOS platforms follow the same trend.</p>
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		<title>Beatboxing, Crowd-funded Wearable Open Source Beatjazz: Onyx&#8217;s Transformation Continues</title>
		<link>http://createdigitalmusic.com/2011/11/beatboxing-crowd-funded-wearable-open-source-beatjazz-onyxs-transformation-continues/</link>
		<comments>http://createdigitalmusic.com/2011/11/beatboxing-crowd-funded-wearable-open-source-beatjazz-onyxs-transformation-continues/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 13:59:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[beatboxing]]></category>
		<category><![CDATA[crowd-funding]]></category>
		<category><![CDATA[crowd-sourcing]]></category>
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		<category><![CDATA[Electronics]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21594</guid>
		<description><![CDATA[When we last saw Onyx Ashanti, he was speaking of a grand vision to remake himself into a music-performing Tron. Now, the elements of that vision are coming together, with a crowd-sourced funding campaign that ends today, Friday. Update: Apparently after seeing this story, IndieGogo extended the funding deadline for five days, with the new &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/beatboxing-crowd-funded-wearable-open-source-beatjazz-onyxs-transformation-continues/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Gm3ggd8_BVI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>When we <a href="http://createdigitalmusic.com/2011/02/onyx-wants-to-make-himself-into-helmeted-wearable-music-tech-tron-with-your-help/">last saw Onyx Ashanti</a>, he was speaking of a grand vision to remake himself into a music-performing Tron. Now, the elements of that vision are coming together, with a <a href="http://www.indiegogo.com/beatjazzsystem?utm_source=Mailing+List&#038;utm_campaign=ce52e887fe-Beatjazz_Blog_Oct_6_Day_5110_6_2011&#038;utm_medium=email">crowd-sourced funding campaign</a> that <del datetime="2011-11-26T11:59:05+00:00">ends today, Friday</del>. <strong>Update:</strong> <em>Apparently after seeing this story, IndieGogo extended the funding deadline for five days, with the new deadline Thursday, December 1.</em></p>
<p>I knew Onyx back when he was playing more conventional wind controllers. Now, that fingering arrangement is freed from the virtual wind instrument, handheld and movable through space. Because of the plans to open source everything he&#8217;s making, you might yourself pick up that hand controller &#8211; or, if you&#8217;re like Onyx, go full-tilt with physical training to make your body do new things and a carbon fire, full-body prosthetic transformation.</p>
<p>Onyx has been at auditions for the main TED (the big one, not TEDx), experimenting with a beatbox configuration, and honing alien-like futuristic human reinvention with the help of artist Christopher Logan, aka Loganic. Loganic makes the art, then prosthetic engineer Uli Maier &#8211; with doses of carbon fiber &#8211; translates those notions into physical form. And the whole thing is mobile; Onyx draws on his busking background to take this thing wherever he goes.</p>
<p>Initially built as an open/proprietary hybrid, the new system is increasingly open source from the ground up, from customized Linux-based software to Pure Data (Pd) patches to open source designs for the molds. The wearable system can be 3D printed. Plans for the system also were featured in <em>Make Magazine</em>.</p>
<p>It&#8217;s actually quite a lot to digest, but Onyx has been posting videos, the most recent and illustrative of which I&#8217;ve included here. And because there&#8217;s a lot to do physically, from personal training to buying clay to engineering the prosthetics, Onyx is relying on crowd-sourced funding. In place of Kickstarter, which has specific requirements for minimum funding and other restrictions and requires US-based banking, he&#8217;s opted for IndieGogo.</p>
<p>If you invest just a few dollars, you at least get music; with successively larger donations, Onyx throws in his software, custom artwork and posters, t-shirts, or starting at US$500, the custom hardware itself for your use.</p>
<p>The IndieGogo campaign ends Thursday, December 1:<br />
<strong><a href="http://www.indiegogo.com/beatjazzsystem?utm_source=Mailing+List&#038;utm_campaign=ce52e887fe-Beatjazz_Blog_Oct_6_Day_5110_6_2011&#038;utm_medium=email">IndieGogo: Beatjazz System</a></strong></p>
<p>&#8211; but we&#8217;ll be in touch with Onyx on an ongoing basis, so let me know if you have questions for him or want to watch this continue to evolve.</p>
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<p><strong>Videos showing the making of the elements of the system:</strong></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/u5564p_A66U?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XQ-0pV5Q2zs?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/visualizations.jpg"><img src="http://createdigitalmusic.com/files/2011/11/visualizations.jpg" alt="" title="visualizations" width="600" height="450" class="alignnone size-full wp-image-21597" /></a></p>
<p><strong>Above:</strong> New visualizations in 3D have vastly expanded the now-Pure-Data-based audio system with heads-up displays worthy of the spacesuit. <strong>Below:</strong> Some of the beautiful concept artwork produced for the project.</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/Beatjazz-T_Shirt-Illustration1.jpg"><img src="http://createdigitalmusic.com/files/2011/11/Beatjazz-T_Shirt-Illustration1-448x640.jpg" alt="" title="Beatjazz-T_Shirt-Illustration1" width="448" height="640" class="alignnone size-large wp-image-21598" /></a></p>
<p><a href="http://www.indiegogo.com/beatjazzsystem?utm_source=Mailing+List&#038;utm_campaign=ce52e887fe-Beatjazz_Blog_Oct_6_Day_5110_6_2011&#038;utm_medium=email">IndieGogo Campaign</a></p>
<p>Previously: <a href="http://createdigitalmusic.com/2011/02/onyx-wants-to-make-himself-into-helmeted-wearable-music-tech-tron-with-your-help/">Onyx Wants to Make Himself Into Helmeted, Wearable-Music-Tech Tron, With Your Help</a></p>
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