Apple Sees Light, Drops NDA; Let’s Start Talking!

To any of you who get tired of incessant griping, remember: sometimes, people listen — especially if the griping is well-reasoned and constructive. Such seems to be the case with Apple’s NDA on mobile application development. Apple announced today: …the NDA has created too much of a burden on developers, authors and others interested in helping further the iPhone’s success, so we are dropping it for released software. Developers will receive a new agreement without an NDA covering released software within a week or so. Please note that unreleased software and features will remain under NDA until they are released. …

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iPhone Ups and Downs, Unhappy Developers, and the MIDI Controllers You Can’t Have Yet

Whether you care about the iPhone or not, the Summer of iPhone Development reveals a lot about where mobile computing, and mobile music creation, might be headed. That includes Apple’s challenges as well as its accomplishments. Despite the hype around Apple’s platform, the iPhone and iPod Touch have some strengths and weaknesses, just as any platform does. The strengths you probably know well by now: slick UIs, rich, mobile-optimized developer tools, and a device people love. That has given us some interesting, genuinely-useful music tools amidst the toys and novelties, demonstrating how even a niche can benefit from development capabilities. …

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Life After Giga: A Call for Open Source Sampling Development

In case you missed it in comments, amidst the news of a major pro sampling product being discontinued, reader Darren Landrum is interested in offering a free/GPL open source framework for samplers: The LinuxSampler project offers GigaSampler 3 compatibility for Linux and Windows, so it’s already an open alternative for dealing with your orphaned Giga sampler files. (Naturally, you could also look to a number of Giga-compatibility samplers on the market.) But the open source community has long been under fire — often rightly so — for simply copying proprietary software rather than doing something new and innovative. I enjoy …

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Image-Line, discoDSP Developer “Arguru” Has Passed Away

We are saddened to learn that Juan Antonio Argüelles, “Argu(ru)”, died Sunday night in a car accident. He was respected as one of the most talented plug-in developers anywhere, as the creator of plug-in house discoDSP, and later a developer of plug-ins for Image-Line. He had a deep role in the creation of FL Studio 7, the sampler DirectWave, and Deckadance. Some of you probably know more of the details of his work for both discoDSP and Image-Line. If you’d like to share anything about him as a person, or his tools, please do. The tools that developers create are …

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GDC 2007 Audio Sessions

Some of our game-minded readers may be spending the week in San Francisco, at the Game Developers Conference. Reader and interactive media developer Brad Fuller writes to let us know he’s drafted a series of HTML documents that highlight all of the audio-related sessions for this year’s conference. If you’re lucky enough to be in attendance, hit some of these sessions, take some good notes, and send us a report when you return!

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Adobe Defends Intel-Only Mac Release for Soundbooth

Adobe seems to have baffled the Mac community by announcing that its upcoming audio utility Soundbooth, profiled here earlier this week, would run on Intel Macs but not PowerPC Macs. MacInTouch immediately cried foul, and suddenly the Mac world, having spent the past year yelling at Adobe for not releasing Intel-native code, has begun yelling at Adobe for releasing code only for Intel. The first response came over the weekend from Adobe’s John Nack on his personal blog, waxing largely philosophical about why it made sense to support the newer Intel Macs instead of the PowerPC platform Apple themselves had …

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Breaking: Hartmann, Makers of Neuron Synth, Dead?

Another one bites the dust? I’ve just been tipped off that Hartmann Music, the makers of the unusual but innovative synth, have closed shop. There’s a statement in their German news, but it hasn’t yet been translated to English. (See further discussion in a thread on KVR.) More on this as it happens; German speakers care to translate the German? (Babelfish, as employed in the KVR thread, is useless. My German is better — and that ain’t good.)

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Cakewalk, Top Windows Music Dev, Seeking Mac Beta Testers (But . . .) [Updated]

Mystery solved: Cakewalk introduced the Dimension Pro synth for Mac and Windows simultaneously the week of AES. A post on KVR Audio which appears to be from the Cakewalk beta team suggests that Cakewalk is looking for Mac OS X beta testers: Cakewalk is looking for OSX Beta Testers [KVR Message Topic] Cakewalk (aka 12 Tone Systems) is a long-time leading PC/Windows developer, since their founding in the late 1980s. Their early products were DOS-based, but all their flagship, in-house development has been PC-only. Products like Metro have occasionally brought them to the Mac (thanks to that commenter, yes, a …

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Mac-Intel Development: Corrections and Clarifications

Apple’s announcement about Intel has left a lot of confusion and misinformation in its wake, and unfortunately, I’m not a developer. I’ll be the first to admit I don’t know what I’m talking about. I’d like to clarify several points, based on reader feedback: XCode versus other tools isn’t the major issue: (For non-developer readers, XCode is the Apple development tool, as opposed to third-party products like Metrowerks, which ironically rose to prominence during the transition from the older Motorola 68k processor to the current PowerPC architecture.) Several readers who are developers have written in to point out I overstated …

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Ableton on Apple-Intel: ‘Bout Friggin’ Time!

One major music developer is thrilled about Apple’s move to Intel: Ableton, developer of the wildly-popular Live software. Robert Henke, Ableton’s software “conceptualist,” long-time Max/MSP developer, and electronic musician (member of Monolake) had this to say on Ableton’s forum: “Hmm, Apple is going to use intel chips in the future. Good bye Altivec. You should praise us for not waisting resources into a technology which we tested and did not get a significant boost and which would have had the huge problem of maintaining two code bases.” [sic] You heard that right: Ableton users had pressed the company to enhance …

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