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	<title>Create Digital Music &#187; digital</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Analog-Digital Marriage: iPad Meets Guitar and Keys, MIDI Meets CV, Putting Music-Making Together</title>
		<link>http://createdigitalmusic.com/2012/05/analog-digital-marriage-ipad-meets-guitar-and-keys-midi-meets-cv-putting-music-making-together/</link>
		<comments>http://createdigitalmusic.com/2012/05/analog-digital-marriage-ipad-meets-guitar-and-keys-midi-meets-cv-putting-music-making-together/#comments</comments>
		<pubDate>Mon, 07 May 2012 16:39:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[animoog]]></category>
		<category><![CDATA[chris-stack]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[create-analog-music]]></category>
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		<category><![CDATA[effects]]></category>
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		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
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		<category><![CDATA[minimoog]]></category>
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		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[synths]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23799</guid>
		<description><![CDATA[It&#8217;s good to get out of your studio now and then, as Chris Stack does here, hauling a few instruments (including the Minimoog) our for a live gig. Photo courtesy the artist. It&#8217;s a collision between a twenty-first century tablet and some of the most iconic analog instruments ever produced. It&#8217;s MIDI and digital meeting &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/analog-digital-marriage-ipad-meets-guitar-and-keys-midi-meets-cv-putting-music-making-together/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/cs_sec.jpg"><img src="http://createdigitalmusic.com/files/2012/05/cs_sec-640x426.jpg" alt="" title="cs_sec" width="640" height="426" class="alignnone size-large wp-image-23802" /></a></p>
<div class="imgcaption">It&#8217;s good to get <em>out of your studio</em> now and then, as Chris Stack does here, hauling a few instruments (including the Minimoog) our for a live gig. Photo courtesy the artist.</div>
<p>It&#8217;s a collision between a twenty-first century tablet and some of the most iconic analog instruments ever produced. It&#8217;s MIDI and digital meeting up with control voltage and analog. It&#8217;s our friend Chris Stack, endeavoring to find the path that allows him to take the best pieces of his studio and put them together, pushing all that gear to its limits and finding a sum that exceeds the parts. In short, it&#8217;s music making, how a soloist can make an ensemble out of their tools. On <a href="http://ExperimentalSynth.com">ExperimentalSynth.com</a>, Chris has been very interesting indeed. But it&#8217;s nice to pull together a few of these recent episodes to get a sense of the larger theme.</p>
<p>First, let&#8217;s have a look at Moog&#8217;s Animoog synth as it&#8217;s crossed with the Moog Voyager. Now, some will recall my original criticism of Animoog and iOS synths in general was the lack of tactile feedback on the iPad. But that makes Animoog&#8217;s support of MIDI significant. And put these instruments together with your hardware instruments, and something very different happens. (I find it interesting that the most active users of Animoog I&#8217;ve met all have it as an addition to a conventional hardware studio &#8211; it&#8217;s all pieces of the puzzle.)</p>
<p>Chris tells us this video has gotten an especially-enthusiastic response. The video demonstrates &#8220;some of the many possibilities when using the Moog Voyager as a MIDI controller for the Moog Animoog app and feeding the iPad audio back into the Voyager&#8217;s filter.&#8221;</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/wFW8Yyvrc-A" frameborder="0" allowfullscreen></iframe><span id="more-23799"></span></p>
<p>What you may not have seen is the &#8220;extended,&#8221; &#8220;noir&#8221; version of that video:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/WIwfYoaCLpI" frameborder="0" allowfullscreen></iframe></p>
<p>But that&#8217;s just one direction to go with combinations of gear. Here&#8217;s a look at what happens when you augment a synth with outboard effects, also in this case from Moog Music. Chris writes:</p>
<blockquote><p>These next two are a pair showing how to use the Env Out CV from the Moog MF-101 filter and MF-107 FreqBox to bring tempo-synced filter effects to the Voyager (which is somewhat limited in that regard compared to the LP and SP which have MIDI synced LFOs and arpeggiators). First the MF-101, then with a bit gnarlier and more complex setup with the FreqBox.</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/J1KfTvKKgHc" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/H-mHcEC6MeQ" frameborder="0" allowfullscreen></iframe></p>
<p>One thing you get out of computing platforms versus analog gear is worlds of sound that are impossible in the analog domain. That&#8217;s why it&#8217;s especially nice to see Chris combine csGrain, the out-there granular effect in Csound&#8217;s new incarnation on the iPad, with a Moog guitar:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/XmcW5xyi7X8" frameborder="0" allowfullscreen></iframe></p>
<p>But just as with desktop computers, a terrific role for mobile and tablets, particularly the MIDI-equipped iPad, is as a sequencer. The tablet interface becomes as natural an editing and composition tool as the gear is for tweaking and performance. Chris offers:</p>
<blockquote><p>Here&#8217;s a really quick and dirty one I shot on my Droid while playing. It is on my other YouTube channel. Here I used the Koushion app to sequence the LP. The LP has the CV Out Upgrade so I sent the Pitch CV to the CP-251 which inverted it, then sent it to control the Voyager&#8217;s filter cutoff. As the LP note goes up, the Voyager Filter Cutoff goes down. This was all tied together through Ableton which was sending the same clock to a Line 6 Echo Pro so all the echos were synced to the same clock&#8230;</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/13x4VjizlS0" frameborder="0" allowfullscreen></iframe></p>
<p>Of course, there&#8217;s a strong Moog Music emphasis in all these videos, but they all demonstrate more broadly where the productive overlaps of digital and analog can lie, adaptable to much humbler rigs and combinations. </p>
<p>If you find this sort of thing inspiring in your own music, you can follow Chris&#8217; site directly:<br />
<a href="http://experimentalsynth.com/">http://experimentalsynth.com/</a></p>
<p>And give Animoog a try, or visit Moog Music:<br />
<a href="http://apps.createdigitalmusic.com/apps/animoog">http://apps.createdigitalmusic.com/apps/animoog</a><br />
<a href="http://www.moogmusic.com/">http://www.moogmusic.com/</a></p>
<p>We&#8217;ll be watching.</p>
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		<slash:comments>1</slash:comments>
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		<title>Open Shruthi-1 Synth Evolves Deep Sound Capabilities, New 4-Pole Filter, Ice-White Case</title>
		<link>http://createdigitalmusic.com/2012/04/open-shruthi-1-synth-evolves-deep-sound-capabilities-new-4-pole-filter-ice-white-case/</link>
		<comments>http://createdigitalmusic.com/2012/04/open-shruthi-1-synth-evolves-deep-sound-capabilities-new-4-pole-filter-ice-white-case/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 18:18:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4-pole-filter]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[analog-filter]]></category>
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		<category><![CDATA[digital]]></category>
		<category><![CDATA[Hardware]]></category>
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		<category><![CDATA[synths]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23565</guid>
		<description><![CDATA[Inside this compact white box lurks a lot of sonic power and technical prowess. Perhaps that explains why the newest version of the open source Shruthi-1 now sports a crazy-badass wolf dog cartoon with glowing eyes. Since its launch, the Shruthi-1 has gradually evolved new features, with a fairly sophisticated combination of hardware and extensive &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/open-shruthi-1-synth-evolves-deep-sound-capabilities-new-4-pole-filter-ice-white-case/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/shruthi1_wolf.jpg"><img src="http://createdigitalmusic.com/files/2012/04/shruthi1_wolf-640x428.jpg" alt="" title="shruthi1_wolf" width="640" height="428" class="alignnone size-large wp-image-23571" /></a></p>
<p>Inside this compact white box lurks a lot of sonic power and technical prowess. Perhaps that explains why the newest version of the open source Shruthi-1 now sports a crazy-badass <del datetime="2012-04-16T22:06:04+00:00">wolf</del> dog cartoon with glowing eyes. </p>
<p>Since its launch, the Shruthi-1 has gradually evolved new features, with a fairly sophisticated combination of hardware and extensive software. At its core, it&#8217;s a &#8220;hybrid&#8221; synth with digital/virtual analog oscillators and real-analog filter. The digital oscillators allow it to change character, for classic virtual analog subtractive, or wavetable, FM, phase distortion, and vowel synthesis. </p>
<p>The big news with the filter is that the various flavors of filter board are <a href="http://mutable-instruments.net/node/11716">now discontinued</a>. Sadly, the wonderful CEM3379 filter chip is just too rare to have a long-term home in this synth; the Shruthi-1, like other synths (the Dark Energy being a recent example) has hit chip scarcity.</p>
<p>But in its place is something else new and wonderful. The SSM2164 (uh, that doesn&#8217;t roll of the tongue, but yes, <em>that filter</em>) combines 15 filter responses with four resonance models, for a total of 60 possible filter sounds. See also the Oberheim Matrix-12 and Xpander for pole-mixing techniques. You also get self-oscillation, and even a Korg DS-inspired diode waveshaper. (I won&#8217;t go into any more detail, as maker Mutable describes this in gory precision.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/shruthi1_inthedark.jpg"><img src="http://createdigitalmusic.com/files/2012/04/shruthi1_inthedark-640x428.jpg" alt="" title="shruthi1_inthedark" width="640" height="428" class="alignnone size-large wp-image-23573" /></a></p>
<p>In a way, the Shruthi-1 &#8211; despite its minimal knobs &#8211; really hides a semi-modular instrument, one with its own built-in arpeggiator, modulation matrix, duophony, rhythmical oscillator cycling, and lots of other features. If there&#8217;s a technical feature possible &#8211; just about any feature &#8211; the Shruthi-1 does it. Combined with that terrific filter and digital grunge, I think it&#8217;s a terrific deal in desktop synths.<span id="more-23565"></span></p>
<p>In fact, my only real criticism is, it does so much, you&#8217;re likely to be stuck paging through menus &#8211; or should focus on MIDI programming &#8211; because of the minimal controls. I can see why members of the Shruthi-1 community have been building expansion controllers for it to get more hands-on control. But on the other hand, to me, it&#8217;s entirely worth the tradeoff going compact &#8211; even with a complex menu system. The result is a synth that&#8217;s far more affordable and portable. It&#8217;s a natural for MIDI users.</p>
<p>The new design is also unquestionably the best-looking Shruthi yet, thanks to translucent white plexiglass and white LED lighting. 130 € buys you the kit (plus another 20 € in parts), but I&#8217;d strongly recommend the pre-assembled version if you&#8217;re less familiar with bigger builds. There are a lot of parts and two boards, plus a pretty white circuit board that will look grimy if you don&#8217;t solder carefully. For experienced builders, it should be a great assembly process into which you&#8217;ll want to sink your teeth, wolf-like. But for less-experienced builders &#8211; or just people who want to get straight to making sound &#8211; I think 349 € is a small price to ask. (A carry bag and European wall wart are included.) Just grab the pre-built version fast; because they&#8217;re hand-assembled, they won&#8217;t last long.</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/shruthi1_side.jpg"><img src="http://createdigitalmusic.com/files/2012/04/shruthi1_side-640x428.jpg" alt="" title="shruthi1_side" width="640" height="428" class="alignnone size-large wp-image-23576" /></a></p>
<p>Full details:<br />
<strong><a href="http://mutable-instruments.net/shruthi1/4pm">Shruthi-1, 4-Pole Mission edition</a></strong></p>
<p>Be sure to have a listen to the way the new stuff sounds:<br />
<iframe width="100%" height="450" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1847894&#038;show_artwork=true"></iframe></p>
<p>The other important thing to mention about the Shruthi-1 is that it&#8217;s a fully open source synth. (An earlier version prohibited commercial use, but it now uses a more permissive license.) The best way to see what lurks inside is to check out GitHub. Apart from being able to modify the Shruthi-1 hardware and software design, there&#8217;s a library you can use in your own projects:</p>
<p><a href="https://github.com/pichenettes/shruthi-1">https://github.com/pichenettes/shruthi-1</a></p>
<p>This also means the Shruthi-1 joins our own MeeBlip among open source synths. I&#8217;ve been a bit amused at people comparing the two, because what I like about the Shruthi is that it&#8217;s basically MeeBlip&#8217;s opposite. We kept the design of the MeeBlip as minimal as possible, both with an eye to keeping one-to-one hardware controls and making modification simpler. The Shruthi is lovely because it&#8217;s the reverse: it retains a small footprint, but packs lots of sonic options. It&#8217;s the maximal alternative. </p>
<p>I&#8217;m just happy that the hardware landscape in general offers loads of great choices for people wanting to augment their computer soft synths with hardware. Who says the synthesizer&#8217;s best days are in the past?</p>
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		<title>MeeBlip SE: Making Our Open Synth Hardware Better, More Available, Starting Now</title>
		<link>http://createdigitalmusic.com/2012/03/meeblip-se-making-our-open-synth-hardware-better-more-available-starting-now/</link>
		<comments>http://createdigitalmusic.com/2012/03/meeblip-se-making-our-open-synth-hardware-better-more-available-starting-now/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 22:32:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22958</guid>
		<description><![CDATA[The original vision of the MeeBlip was to make something affordable, something open and hackable, something anyone could get, something that could tell a story, and something we&#8217;d use to make some music. And since those are all goals of Create Digital Music, too, it&#8217;s a perfect physical compliment to what we do. For me, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/meeblip-se-making-our-open-synth-hardware-better-more-available-starting-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/meeblipse_angle.jpg"><img class="alignnone size-large wp-image-22959" title="meeblipse_angle" src="http://createdigitalmusic.com/files/2012/03/meeblipse_angle-640x480.jpg" alt="" width="640" height="480" /></a></p>
<p>The original vision of the <a href="http://meeblip.com">MeeBlip</a> was to make something affordable, something open and hackable, something anyone could get, something that could tell a story, and something we&#8217;d use to make some music. And since those are all goals of Create Digital Music, too, it&#8217;s a perfect physical compliment to what we do. For me, personally, it means putting my money where my (blogging) mouth is. It&#8217;s a chance to learn.</p>
<p>So that makes this a really special week. It hasn&#8217;t been easy getting here, but now the MeeBlip begins its second chapter.</p>
<p>This week, we&#8217;re announcing availability of the MeeBlip SE. <a href="http://meeblip.com/get-one/">US$139 (intro price) buys you a version</a> you can put together in a few minutes with just a screwdriver, a complete, MIDI-capable digital hardware synth. (We ship most places worldwide &#8211; and we&#8217;re shipping now.) Through incredible work by the MeeBlip&#8217;s principal designer, Canadian James Grahame, the SE revises our original design:</p>
<ul>
<li><strong>It&#8217;s more playable.</strong> With lots of feedback from users (and extended chats with Francis Preve of <em>Keyboard Magazine</em> and <a href="http://academikrecords.blogspot.com/">Academik Records</a>), we made the control layout more logical and more fun to play.</li>
<li><strong>It&#8217;s got a greater sonic range.</strong> Anti-aliasing on/off, and a variable pulse width knob combine with more unusual features like its digital distortion and intentionally-quirky digital filter.</li>
<li><strong>Everything responds to MIDI.</strong> If there&#8217;s a knob or switch on the front panel, there&#8217;s a MIDI parameter &#8211; and vice versa. Whether you use your hand or a MIDI message, everything is accessible.</li>
<li><strong>It stores patches.</strong> 16 patch slots accessible from the front panel mean you can use your favorite sounds live, and you can store them somewhere other than your brain.</li>
</ul>
<p>And you can <a href="http://meeblip.com/get-one/">get one right now</a>. (MeeBlip SE, and for DIYers, either the SE Build Everything version or the compact micro board.)</p>
<p>But, of course, as we learned how to make the synth better, we learned a lot more about how to make the business of making a synth better. Learning is wonderful: I&#8217;ve been floored by seeing what people have done with these instruments, by seeing them pop up in unexpected places and making brilliant, unexpected sounds. Learning is also painful. We made some mistakes, as demand for the MeeBlip went beyond what we expected, and the limitations of the chip we chose made developing our more ambitious ideas take longer than we wanted.</p>
<p>In other words, users have been incredibly inspiring &#8211; reality has sometimes been incredibly challenging &#8211; and those are the two things that have moved us forward.<span id="more-22958"></span></p>
<p>So, it&#8217;s now a daily task to work on ways of making the MeeBlip more accessible, more available, and better.</p>
<p>While we work on that, you can now find all of our schematics and code &#8211; including many, many hours of James&#8217; work, in particular &#8211; on GitHub. Axel Werner, a programmer in our community, has already contributed to making that code better, so when you play a MeeBlip, you&#8217;re playing some of his work, too. (The lesson of open source: if just <em>one</em> person does something with what you share, it&#8217;s already worth it. And Axel&#8217;s not alone.)</p>
<p>I&#8217;m working mainly on documentation &#8211; both for users just wanting to make music (even if this is their first synth), and developers who want to learn about code and sound.</p>
<p>You can learn about the MeeBlip, read those new docs as they&#8217;re added, keep up with the latest, and &#8211; if you like &#8211; buy the new MeeBlip SE as a kit or quick-build synth &#8211; at the synth&#8217;s site:</p>
<p><strong><a href="http://meeblip.com">http://meeblip.com</a></strong></p>
<h3>Let&#8217;s Get Some Music in Here</h3>
<p><iframe src="http://player.vimeo.com/video/35351156?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I can&#8217;t talk about the MeeBlip nearly as well as its users can <em>show</em> it.</p>
<p>Case in point: we didn&#8217;t know one Jeremy Leaird-Koch until the video above popped in our inbox. It&#8217;s a demo video of the MeeBlip SE, and it shows off all the new sonic features of the instrument, and demonstrates the PWM width functionality, and shows how to make music, and does a timelapse of building the kit from scratch. Here&#8217;s the funny part: <em>we didn&#8217;t ask him to do this</em>. His demo video puts anything we&#8217;d make to shame.</p>
<p>Jeremy&#8217;s story behind this, and the reason there are two MeeBlips in there, was even more amazing. He wrote us about a month ago:</p>
<blockquote><p>My boyfriend and I had put off exchanging Christmas gifts because I was waiting for the MeeBlip kit (his present) to arrive. Finally, about a week or so after XMAS, it came, I wrapped it up, and gave it to him. I unwrap his present to me, and it&#8217;s in a Canada Post box, too. Turns out we got each other the exact same thing. Two MeeBlip kits. Absolutely hilarious.</p>
<p>Anyways, the next day we built them up and played around with them. We also made this little video documenting one of the builds and our first explorations of what it could do. Damn, what a fun little box.</p></blockquote>
<p>I nearly cried &#8211; well, for two reasons. One was, it was a clear explanation of why you go nuts trying to make a synth. The other was, we really screwed up shipping in 2011, and if anything told me to <em>never let that happen again</em>, this story did. We&#8217;ve changed the way we source parts, the way we assemble the MeeBlip, and the way we distribute it, and it&#8217;s one of the things I think about every morning when I wake up. But thanks, Jeremy and your boyfriend; you&#8217;ve absolutely inspired us.</p>
<p>And most importantly, I want to hear more music, made on whatever thing you choose, because I really enjoyed it. And that&#8217;s what this is all about.</p>
<p><em>Side note: if you like soldering, you want the MeeBlip Build Everything kit for intro US$119, which is what he has here. If you don&#8217;t, don&#8217;t let this scare you; you can get the Quick Build and just use a screwdriver, and it doesn&#8217;t take a whole lot longer than this does in fast-forward timelapse time.</em></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/meeblip_se_back.jpg"><img class="alignnone size-large wp-image-22960" title="meeblip_se_back" src="http://createdigitalmusic.com/files/2012/03/meeblip_se_back-640x480.jpg" alt="" width="640" height="480" /></a></p>
<p><strong><a href="http://meeblip.com/get-one/">http://meeblip.com/get-one/</a></strong></p>
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		<title>Steinberg Padshop, Coming Soon, Granular Synthesis for the Rest of Us? Handy Intro Video Explains</title>
		<link>http://createdigitalmusic.com/2012/02/steinberg-padshop-coming-soon-granular-synthesis-for-the-rest-of-us-handy-intro-video-explains/</link>
		<comments>http://createdigitalmusic.com/2012/02/steinberg-padshop-coming-soon-granular-synthesis-for-the-rest-of-us-handy-intro-video-explains/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 17:29:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22722</guid>
		<description><![CDATA[Let&#8217;s get straight to it: granular synthesis, and the various processes based on the principle, is one of the coolest things about making music with computers. With the ability to take sounds and stretch, mangle, and reshape them into new textures, it&#8217;s one of the fundamental techniques allowing sound software and lots of terrific timbral &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/steinberg-padshop-coming-soon-granular-synthesis-for-the-rest-of-us-handy-intro-video-explains/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jgcVr6lTzDs" frameborder="0" allowfullscreen></iframe></p>
<p>Let&#8217;s get straight to it: granular synthesis, and the various processes based on the principle, is one of the coolest things about making music with computers. With the ability to take sounds and stretch, mangle, and reshape them into new textures, it&#8217;s one of the fundamental techniques allowing sound software and lots of terrific timbral techniques to work.</p>
<p>Of course, explaining it to lay people is a bit of a trick. So that&#8217;s why, even before we get into talking about Steinberg&#8217;s upcoming Padshop synth, it&#8217;s worth watching the first few minutes. Sound designer Matthias Klag explains that coolness really succinctly (and, I think, accurately). </p>
<p>I&#8217;m excited to try Padshop. Now, on its surface, I can&#8217;t yet see anything radically new in how it works relative to what you get from some of the better Reaktor patches out there. On the other hand, a lot of people aren&#8217;t willing to go buy Reaktor just to use those tools. And it seems Steinberg has built something that brings together a traditional synth&#8217;s playability with some of the better tools for dialing in far-out granular textures. We&#8217;ll get to see it later this month, and then see if this is as big a breakthrough for granular sounds as Steinberg says. But I think it&#8217;s worth an early look, nonetheless &#8211; if for no other reason than hearing this nice explanation.</p>
<p>And if I get one great pad for a track out of this, count me in. Time to stock up on some <a href="http://www.fritz-kola.de/">Fritz-Kola</a>, in Hamburg&#8217;s honor.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/Padshop.jpg"><img src="http://createdigitalmusic.com/files/2012/02/Padshop-640x464.jpg" alt="" title="Padshop" width="640" height="464" class="alignnone size-large wp-image-22723" /></a></p>
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		<title>Making Digital One-of-a-Kind: Inside Icarus&#8217; Generative Album in 1000 Variations</title>
		<link>http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/</link>
		<comments>http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 20:06:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22707</guid>
		<description><![CDATA[Even the artwork changes. This is my personal copy &#8211; #148. Digital: disposable, identical, infinitely reproducible. Recordings: static, unchanging. Or &#8230; are they? Icarus&#8217; Fake Fish Distribution (FFD), a self-described &#8220;album in 1000 variations,&#8221; generates a one-of-a-kind download for each purchaser. Generative, parametric software takes the composition, by London-based musicians-slash-software engineers Ollie Bown and Sam &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/ffdartwork148.jpg"><img src="http://createdigitalmusic.com/files/2012/02/ffdartwork148.jpg" alt="" title="ffdartwork148" width="640" height="640" class="alignnone size-full wp-image-22709" /></a></p>
<div class="imgcaption">Even the artwork changes. This is my personal copy &#8211; #148.</div>
<p>Digital: disposable, identical, infinitely reproducible. Recordings: static, unchanging.</p>
<p>Or &#8230; are they?</p>
<p>Icarus&#8217; Fake Fish Distribution (FFD), a self-described &#8220;album in 1000 variations,&#8221; generates a one-of-a-kind download for each purchaser. Generative, parametric software takes the composition, by London-based musicians-slash-software engineers Ollie Bown and Sam Britton, and tailors the output so that each file is distinct.</p>
<p>If you&#8217;re the 437th purchaser of the limited-run of 1000, in other words, you get a composition that is different from 436 before you and 438 after you. The process breaks two commonly-understood notions about recordings: one, that digital files can&#8217;t be released as a &#8220;limited edition&#8221; in the way a tangible object can, and two, that recordings are identical copies of a fixed, pre-composed structure.</p>
<p>Happily, the music is evocative and adventurous, a meandering path through a soundworld of warm hums and clockwork-like buzzes and rattles, insistent rhythms and jazz-like flourishes of timbre and melody. It&#8217;s in turns moody and whimsical. The structure trickles over the surface like water, perfectly suited to the generative outline. At moments &#8211; particularly with the echoes of spoken word drifting through cracks in the texture &#8211; it recalls the work of Brian Eno. Eno&#8217;s shadow is certainly seen here, conceptually; his Generative Music release (and notions of so-called &#8220;ambient music&#8221; in general) easily predicted today&#8217;s generative experiments. But Eno was ahead of his time technically: software and digital distribution &#8211; both of files and apps &#8211; now makes what was once impractical almost obvious. (See also: Xenakis, whom the composers talk about below.)</p>
<p>You can listen to some samples, though it&#8217;s just a taste of the larger musical environment.</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F26958928"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F26958928" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/icaruselectronic/fake-fish-distribution-version">Fake Fish Distribution &#8211; version 500 sampler</a> by <a href="http://soundcloud.com/icaruselectronic">Icarus&#8230;</a></span> </p>
<p>12 GBP buys you your very own MP3 (320 kbps). Details:<br />
<a href="http://www.icarus.nu/FFD/">http://www.icarus.nu/FFD/</a></p>
<p>The creators weigh in on the project for Q Magazine:<br />
<a href="http://news.qthemusic.com/2012/02/guest_column_-.html">Guest column &#8211; Electronic band Icarus on whether algorithms can be artists?</a></p>
<p>The conceptual experiment is all-encompassing. Just to prove the file is &#8220;yours,&#8221; you can even use it to earn royalties &#8211; in theory. As David Abravanel, Ableton community/social manager by day and tipster on this story, writes:</p>
<blockquote><p>&#8220;As a sort-of justification for the price, all Fake Fish Distribution owners are entitled to 50% of the royalties should the music on that specific version ever be licensed. A very unlikely outcome, but at least it’s sticking to concept.</p></blockquote>
<p>I spoke with Ollie and Sam to share a bit about how the mechanism of this musical machine operates. Using Ableton Live and Max for Live, each rendition is &#8220;conducted&#8221; from threads and variables into a sibling of the others. The pair talk about what that means compositionally, but also how it fits into a larger landscape of music and thought. Of course, you can also go and just experience your own download (first, or exclusively) to let the music wash over you, an experience I also find successful. But if you want to dive into the deep end as far as the theory, here we go.<span id="more-22707"></span></p>
<p><strong> CDM: How is the generative software put together? What sorts of parameters are manipulated?</strong></p>
<p><strong>Ollie:</strong> The basic plan to do the album came before any decision about how to actually realise it, and we initially thought we&#8217;d approach the whole thing from a very low level, such as scripting it all in the Beads Java library that has been a pet project of mine for some time. But although we love the creative power of working at a low level, the thought of making an entire album in this way was pretty unappealing. We looked at some of the scripting APIs that are emerging in what you might call the hacker-friendy generation of audio tools like Ardour, Audacity, and Reaper, but these also seemed like a too-convoluted way to go about it. </p>
<p>Even though Max for Live was in hindsight the obvious choice, it wasn&#8217;t so obvious at the time, because we weren&#8217;t sure how much top-down control it provided. (As a matter of fact, one of the hardest things turned out to be managing the most top-level part of the process: setting up a process that would continuously render out all 1000 versions of each track.) Although it was quite elementary and unstable (at the time), [Max for Live] did everything we wanted to do: control the transport, control clips, device parameters, mix parameters, the tempo &#8230; you could even select and manipulate things like MIDI elements, although we didn&#8217;t attempt that. </p>
<p>So we made our tracks as Live project files, as you might do for a live set (i.e., without arranging the tracks on the timeline), then set up a number of parametric controls to manipulate things in the tracks. Many of these were just effects and synth parameters, which we grouped through mappings so that one parameter might turn up the attack on a synth whilst turning down the compression attack in a compensatory way. So the parameter space was quite carefully controlled, a kind of composed object in its own right.</p>
<p>We also separated single tracks out into component parts so that they could be parametrically blended. For example, a kick drum pattern could be spilt into the 1 and 3 beats on the one hand, and a bunch of finer detail patterning on the other, so that you could glide between a slow steady pattern and a fast more syncopated one. So loads of the actual parameterisation of the music could actually be achieved in Live without doing any programming. Likewise, for many of the parts on the track, we made many clip variations, say about 30, such as different loops of a breakbeat. The progression through those clips — quantised in Live, of course — could also be mapped to parameters. </p>
<p>Finally, by parameterising track volumes and using diverse source material in our clips, we could ultimately parameterise the movement through high-level structures in the tracks. So we could do things like have a track start with completely different beginnings but end up in the same place. We did this in Two Mbiras, which is probably the track where we felt most like we were just naturally composing a single piece of music which just happened to be manifest it a multiplicity of forms. In that sense, this was the most successful track. Some of the other tracks involved more of an iterative approach where we didn&#8217;t have a clear plan for how to parameterise the track to begin with, but that fits with our natural approach to making tracks. At one point, we wondered if we could just drop a bank of 1000 different sound effects files into an Ableton track, to load as clips. To our glee, Live just crunched for a couple of seconds and then they were there, ready to be parametrically triggered. So each version of the track MD Skillz could end on a different sound effect.</p>
<p>The Max software consisted of a generic parametric music manager and track-specific patches that farmed out parametric control to the elements that we&#8217;d defined in Live. The manager device centred around a master &#8220;version dial&#8221;, a kind of second dimension (along with time), so you could think of the compositional process as one of composing each track in time-version space. </p>
<p>We used Emanuel Jourdan&#8217;s ej.function object, which is a powerful JavaScript alternative to the built-in Max breakpoint function object, and wrote some of our own custom function generators and function interpolation tools to interact with it. Using the ej.function object, we composed many alternative timelines to control the parameters, and then used the version dial to interpolate smoothly between these timelines, resulting in a very gentle transition between versions. I.e., version 245 and 246 are going to be imperceptibly different, but version 124 and 875 will be notably different (we quickly broke from our own rule and started to introduce non-smooth number sequences into some of the tracks, so for example in Colour Field two adjacent versions will actually have quite different structures). We spent some time making it well integrated into Live so that once we really got into the compositional process it would work smoothly and be generally applicable to all of the different ideas we wanted to throw at it. That said, it&#8217;s a few steps of refinement from being releasable software. </p>
<p>Pictured: the master controller device, very minimal, just a version dial and a few debug controls. Double clicking on bp_gui leads to the other figure, a multitrack timeline editor, with generative tools for automatically generating timeline data using different probability distributions.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/timeline.jpg"><img src="http://createdigitalmusic.com/files/2012/02/timeline-640x444.jpg" alt="" title="timeline" width="640" height="444" class="alignnone size-large wp-image-22710" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/vdial.jpg"><img src="http://createdigitalmusic.com/files/2012/02/vdial.jpg" alt="" title="vdial" width="311" height="198" class="alignnone size-full wp-image-22711" /></a></p>
<p><strong>How did you approach this piece compositionally, both in terms of those elements that do get generated, and the musical conception as a whole?</strong></p>
<p><strong>Sam:</strong> Since 2005, we had been working a lot in the context of performance, not only as Icarus, but with improvising musicians through our label / collective Not Applicable. This is reflected in the records we put out both as Icarus and individually during that time, which increasingly used generative and algorithmic compositional techniques as structural catalysts for live improvisations. (As Icarus: <em>Carnivalesque</em>, <em>Sylt</em> and <em>All Is For The Best In The Best Of All Possible World</em>. Individually: <em>Rubik Compression Vero</em>, <em>Five Loose Plans</em>, <em>Nowhere</em>, <em>Erase</em>, <em>Chaleur</em> and <em>The Resurfacing Of An Atavistic Trait</em>). Our performance software was made using Max/MSP and Beads and we started by crafting various low level tools that would loop and sequence audio files in various different ways, giving us control parameters that were devised around musical seeds we were interested in exploring.</p>
<p>In many respects, our approach was very similar and partly inspired by Xenakis&#8217; writings in Formalised Music, although the context is obviously very different. These low-level tools were augmented by various hand-crafted MSP processing tools which used generated trajectories and audio analysis as a method of automating the various parameters that effected the sounds themselves, the logic being that an FX unit as a manipulator of sound is in some way loosely coupled to the musical scenario it is contextualised in. In both cases above, the idea was to step back from performance &#8216;knob twiddling&#8217; by using the computer to simulate specific types of behaviour that would control these processes directly (hence the reason why we have never used controllers in performance). </p>
<p>Our search for different methods of coupling our increasing parameter space led us to develop various higher-level control strategies at Goldsmiths and IRCAM respectively, culminating in autonomous performance systems built in the context of the Live Algorithms for Music Group at Goldsmiths College. The autonomous systems we developed used a battery of different techniques to effect control, from CTRNNs and RBNs to analysis-based sound mosaicing, psychoacoustic mapping and pattern recognition. This work resulted in us being commissioned to put together a suite of pieces for autonomous software in collaboration with improvising musicians Tom Arthurs and Lothar Ohlmeier called &#8220;Long Division&#8221; for the North Sea Jazz Festival in 2010. The challenge of putting together a 45-minute programme of autonomous music really forced us to think more strategically about how it was possible to structure musical elements within a defined software framework and how they could vary not only within each individual piece, but also from piece to piece.</p>
<p>The most obvious inspiration for how we might do this ultimately came from reflecting on what it is we do when we perform live as Icarus. The experience of working up entirely new live material and touring it without formulating it as specific tracks or compositions proved to be an ideal prototype not only for Long Division, but also ultimately for FFD. Here, in a similar sense to the work of John Cage, large-scale structure and form became a contextually-flexible entity, which meant that for us it became to a far greater extent derived from the idiosyncrasies of the performance software we developed and keyed in by our own specific way of listening out for certain musical structures and responding to them in either a complementary or deliberately obstructive fashion (or perhaps even not at all). Creating these two pieces (&#8216;Long Division&#8217; and &#8216;All Is For The Best In The Best Of All Possible Worlds&#8217;) gave us the conviction that we could devise musical structures that were both detailed enough and robust enough to benefit positively from some level of automated control. </p>
<p>Therefore, when we came to start working on FFD, the main question we had to ask ourselves was; within the music making practices we had already been working with, what were the tolerances for automation within which we were still ultimately in control of and ultimately composing the music we were creating? In the end, the framework we set up was comparatively restrained; the generative aspect of each track was always notated as a performance via a breakpoint function and therefore able to be rationalised by us, the variation between different versions of the same track was done using interpolation and is completely predictable and incremental and finally, the entire space of variation is bounded to 1000 versions, meaning that the trajectories of the variation never extend into some extreme and unrealisable space.</p>
<p><strong>More notes on the album:</strong></p>
<blockquote><p>Web: <a href="http://www.icarus.nu">http://www.icarus.nu</a><br />
RSS: <a href="feed://www.icarus.nu/wp/feed/">feed://www.icarus.nu/wp/feed/</a></p>
<p>Last.FM: <a href="http://www.last.fm/music/Icarus">http://www.last.fm/music/Icarus</a><br />
Discogs: <a href="http://www.discogs.com/artist/Icarus+(2)">http://www.discogs.com/artist/Icarus+(2)</a></p>
<p>SoundCloud: <a href="http://soundcloud.com/icaruselectronic">http://soundcloud.com/icaruselectronic</a><br />
Twitter: <a href="http://twitter.com/#!/birdy_electric">http://twitter.com/#!/birdy_electric</a></p>
<p>Myspace: <a href="http://www.myspace.com/icaruselectronic">http://www.myspace.com/icaruselectronic</a><br />
Facebook: <a href="http://www.facebook.com/pages/Icarus/132324596558">http://www.facebook.com/pages/Icarus/132324596558</a></p>
<p>CREDITS</p>
<p>Music, Software, Scripting – Icarus (Ollie Bown and Sam Britton)<br />
Mastering – Will Worsley, Trouble Studios<br />
Artwork – Harrison Graphic Design</p>
<p>Icarus gratefully thank the following for their support of the FFD project</p>
<p>The PRSF Foundation (UK)<br />
STEIM (Netherlands)<br />
Ableton (Germany)<br />
The University of Sydney (Australia)<br />
Emmanuel Jourdan (France)</p></blockquote>
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		<title>Modular Mega-Roundup: Some of the Greatest New Stuff in Analog+Digital Eurorack for Musicians</title>
		<link>http://createdigitalmusic.com/2011/12/modular-mega-roundup-some-of-the-greatest-new-stuff-in-analogdigital-eurorack-for-musicians/</link>
		<comments>http://createdigitalmusic.com/2011/12/modular-mega-roundup-some-of-the-greatest-new-stuff-in-analogdigital-eurorack-for-musicians/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 20:42:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22017</guid>
		<description><![CDATA[In action, a Eurorack module by superb builder MakeNoise, with whom we caught up in March in a get-together in Austin, Texas. Photo (CC-BY-SA) Andreas Wetterberg. Modular music making is a throwback to the early days of electronic music, in which a spaghetti of patch cords is the price of open-ended sound creation. Fairly or &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/modular-mega-roundup-some-of-the-greatest-new-stuff-in-analogdigital-eurorack-for-musicians/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/makenoise.jpg"><img src="http://createdigitalmusic.com/files/2011/12/makenoise-640x426.jpg" alt="" title="makenoise" width="640" height="426" class="alignnone size-large wp-image-22027" /></a></p>
<div class="imgcaption">In action, a Eurorack module by superb builder <a href="http://www.makenoisemusic.com/">MakeNoise</a>, with whom we caught up in March in a get-together in Austin, Texas. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/andreaswetterberg/">Andreas Wetterberg</a>.</div>
<p>Modular music making is a throwback to the early days of electronic music, in which a spaghetti of patch cords is the price of open-ended sound creation. Fairly or unfairly, it has often been viewed as the domain of the eccentric wealthy musician. You needed cash, endless patience, and lots of space &#8211; well, unless you happened to be lucky enough to pick up a vintage modular as people were getting rid of them.</p>
<p>But something has happened: modules have become more practical and accessible. Like any music technology, they can become a rabbit hole into which time and money fall and no music escapes. But also like any music technology, there are ways of bending these tools to your will, applying fiscal and creative discipline to make them musically productive. </p>
<p>Enter the &#8220;desktop modular&#8221; revolution. Modules are cheaper and more usable. It&#8217;s easier than ever to assemble a rig of modular that coexists with your digital gear, be it MIDI hardware or computers. That means just a select set of modules within your budget (and available physical space) could find a place. And modules are more innovative and fun than they&#8217;ve been in the past, too. They merge digital and analog tech &#8211; just as this site has loved doing (despite our name) over the years.</p>
<p>And just as suddenly, that spaghetti entree starts to look delicious. </p>
<p>I can&#8217;t say I&#8217;ve personally found room for this kind of gear, but I&#8217;ve enjoyed watching the evolution of new equipment. And over the past few months, I&#8217;ve witnessed a bumper crop of terrific new modules. It&#8217;s time to survey some of that fertile landscape, as 2011 winds to a close. Here are a few of my favorites, sure to inspire other nominees from readers. And I imagine this adds fresh cause to venture into the basement stalls of the Winter NAMM music manufacturer trade show in Anaheim next month, where these sorts of less-mainstream devices flourish.</p>
<p>Notably, these modules all work with the ‘small’ Eurorack (A100) format. German maker Doepfer Musikelektronik popularized this format, and it has since taken off. In fact, that puzzled quite a few readers when <a href="http://createdigitalmusic.com/2011/10/moog-goes-classic-ladder-filter-500-series-module/">Moog&#8217;s re-entry in modular</a> eschewed that format. (That may be their loss.) But Moog ladder filters aside, there has been plenty of action in the Eurorack space.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/bameet.jpg"><img src="http://createdigitalmusic.com/files/2011/12/bameet-640x480.jpg" alt="" title="bameet" width="640" height="480" class="alignnone size-large wp-image-22030" /></a></p>
<div class="imgcaption">An image from the Bay Area Meet in San Francisco, California, USA. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/gmacklin/">George P. Macklin</a>.</div>
<p><span id="more-22017"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/kenton_modsolo_composite.jpg"><img src="http://createdigitalmusic.com/files/2011/12/kenton_modsolo_composite-640x497.jpg" alt="" title="kenton_modsolo_composite" width="640" height="497" class="alignnone size-large wp-image-22032" /></a></p>
<h3>Utility: Kenton MIDI-to-CV and More</h3>
<p>Kenton&#8217;s Modular Solo is about as nice a utility knife as you could add to a modular rig, for integrating lots of different gear. Plug it in via ribbon cable, and you get:</p>
<ul>
<li>MIDI in and out</li>
<li>SYNC 24 (&#8220;DIN SYNC&#8221; &#8211; think 808 and 606 drum machine sync)</li>
<li>CV analog and gate output</li>
<li>Two clock outs, four aux outs (think assigning MIDI to filter cutoff, etc., says Kenton)</li>
<li>And an LFO &#8211; triangle, saw up and down, square, S&#038;H pulse width with several fixed widths</li>
</ul>
<p>£195.00, though all the extras there easily could make it worth it.</p>
<h3>Utility: Expert Sleepers ES-4 Modules</h3>
<p><iframe src="http://player.vimeo.com/video/26444600?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Expert Sleepers&#8217; ES-4 is the latest of their modules, turning a standard S/PDIF signal into five channels of control voltage. Coupled with their Silent Way software, you can also use it for MIDI, only with sample-accurate timing. That makes it a sample-accurate MIDI interface, if you like. (See video at top for a MIDI demo.) You can turn three of those five outputs into any signal you like &#8211; gate, envelope, LFO, and so on.</p>
<p>Where do you get that S/PDIF output? Well, lots of audio interfaces have them, and many computers &#8211; including recent MacBooks &#8211; do, as well.</p>
<p>There&#8217;s also an ES-4 Gate Expander add-on for additional 8 on/off gates, triggers, clocks, and so on. The unit is £151, or £64 for the Gate Expander, not including VAT.</p>
<p><a href="http://www.expert-sleepers.co.uk/es4.html">http://www.expert-sleepers.co.uk/es4.html</a></p>
<p>More demos:</p>
<p><iframe src="http://player.vimeo.com/video/25710696?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/29031489?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h3>Sound Sculpting: ADE-10 Reactive Shaper</h3>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Vav-GoveQO8?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/uWXHF-da9R8?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Justin Owen of Abstract Data sends us this creation. It&#8217;s an all-analog waveshaper, wavefolder, feedback unit, with audio to LFO range. That means you can use it as an LFO or design sounds or manipulate synth pads or &#8230; any number of things. In fact, it&#8217;s nice enough that I could see using it alone, sort of Moogerfooger / stomp style. This is the same nice gentleman who created the Kicker, a synth focused on bass drums.</p>
<p>Loads of sound samples on SoundCloud, in addition to the video tutorial and demo above. It&#8217;s yours for £135.00, which I think is quite a bargain.</p>
<p><a href="http://www.abstractdata.biz/ade10/">http://www.abstractdata.biz/ade10/</a></p>
<p><object height="225" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F860845"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F860845" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/abstractjuz/sets/ade10">ADE-10 Reactive Shaper Eurorack Module (2011)</a> by <a href="http://soundcloud.com/abstractjuz">abstractjuz</a></span> </p>
<p><a href="http://createdigitalmusic.com/files/2011/12/monotron-e-500x500.jpg"><img src="http://createdigitalmusic.com/files/2011/12/monotron-e-500x500.jpg" alt="" title="monotron-e-500x500" width="500" height="500" class="alignnone size-full wp-image-22033" /></a></p>
<h3>Synthesis: Monotron in a Eurorack</h3>
<p>A bit more left-field, but you can even get Korg&#8217;s simple-but-fun Monotron synth in a Eurorack module. Skip ahead in the video below to hear it in action. (Well, unless you prefer field recording crinkly wrapping sounds, in which case the unboxing portion of the video will be your favorite. Toddlers, dogs, and gear lovers agree: unboxing is the best part.)</p>
<p>US$249 puts the Monotron in a rack format. Of course, there, you can do quite a lot more with the Monotron than you can with the original, with both full CV and MIDI control and very, very nice knobs, in place of the awful-feeling (though stunningly inexpensive) controls on the original. All together, that makes a very playable, very fine synth.</p>
<p><a href="http://erthenvar.com/store/monotrone">http://erthenvar.com/store/monotrone</a>, as <a href="http://www.synthtopia.com/content/2011/12/18/the-pulp-logic-monotron-e-eurorack-module/">seen on Synthtopia</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/5KBYGrAfpqg?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>Synthesis: Triangle Core Oscillators</h3>
<p><iframe src="http://player.vimeo.com/video/31178122?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Just when you think you can&#8217;t innovate in something as simple as an oscillator &#8212; you can.</p>
<p>Synthesist Danjel van Tijn sends news of the Dixie VCO, which, named for its creator, reimagines how to do a triangle oscillator:</p>
<blockquote><p>It is a triangle core oscillator in Eurorack format that utilises a brand new method of implementing a triangle core oscillator using a design by professor David G. Dixon.</p></blockquote>
<p>Side note: Trianglecore would make a great genre name.</p>
<p>Professor Dixon co-designed the module and collaborated on its construction. In the video at top, you can see what those waveforms look like. Below, you can see how this might work in a musical context:</p>
<p><iframe src="http://player.vimeo.com/video/31179482?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<blockquote><p>Melodic demo of the Dixie VCO. Two Dixies are used (only one at first) along with a Z8000 for sequencing, a uScale for quantizing, uStep for step sequencing and everything is filtered through the new Dr. Octature VCF/VCO.</p>
<p>The uScale is used to help demonstrate the extremely wide and accurate range of tracking of both VCOs. The sequence spans many octaves but the intervals of the two Dixies stay in tune.</p>
<p>PWM, LIN FM and Sync are all played with along with different combinations of waveforms to explore just some of the timbre possibilities.</p></blockquote>
<p>And here&#8217;s what happens when you reverse sync:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/pt6xf6ZNOpo?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>We seem to lack purchase info on this particular module for now, but there are loads of other great modules from this Vancouver, Canada-based builder &#8211; and yes, they work with <a href="http://www.intellijel.com/currentprojects">Max/MSP and computers, too</a>, not just modules:</p>
<p><a href="http://www.intellijel.com/">http://www.intellijel.com/</a></p>
<h3>Roundup of Other Great Picks</h3>
<p>Knowing I could never keep up with all that&#8217;s happening on the Eurorack scene, I asked Danjel aka Intellijel to give us some of his picks for some of the coolest modules. He obliged with a drool-worthy &#8211; and I dare say genuinely musical &#8211; list. Here are his favorites:</p>
<blockquote><p>There is so much stuff! Eurorack has obviously tried to update or recreate most of the classic synthesis blocks from various manufacturers (Buchla, Moog, Roland etc. etc.) but the past couple of years very interesting developments have been made incoporating brand new designs not found anywhere else. Some of these are completely DSP based, some are hybrids and some like the Dixie VCO are %100 analog.</p>
<p>Other stuff I have put out that is unique (and actually has decent video) would include:</p>
<p>uScale:  CV quantizer but it also does intelligent interval generation</p>
<p><iframe src="http://player.vimeo.com/video/19427052" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Corgasmatron:<br />
This is a dual multimode filter with the same transfer function as classic Korg MS20 but it is a completely new circuit design (nothing related to the original at all) using all modern components.</p>
<p><iframe src="http://player.vimeo.com/video/26173568" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>On the analoghaven page there is a list of about 40 manufacturers each with many modules:<br />
<a href="http://www.analoguehaven.com/what/">http://www.analoguehaven.com/what/</a></p>
<p>The <a href="http://Muffwiggler.com">Muffwiggler.com</a> forum is extremely active with all things to do with modular synthesis (and synths in general).</p>
<p>Stuff worth noting form other manufacturers (there is so much more from each of these groups):</p>
<p>Cylonix Cyclebox:<br />
FPGA based extremely deep triple VCO with through zero FM and massive amount of synthesis and waveshaping options<br />
<a href="http://www.cylonix.com/cyclebox.html">http://www.cylonix.com/cyclebox.html</a></p>
<p>TipTop Audio matrix sequencer:<br />
<a href="http://www.tiptopaudio.com/z8k.php?goto=features">http://www.tiptopaudio.com/z8k.php?goto=features</a></p>
<p>Tiptop Audio Z-DSP (user programmable DSP fx processor)<br />
<a href="http://www.tiptopaudio.com/zdsp.php?goto=features">http://www.tiptopaudio.com/zdsp.php?goto=features</a></p>
<p>Expert Sleepers ES-3 (all their products really) control your analog gear via a plugin in Ableton/DAW and their lightpipe/spdif/db25 connector<br />
<a href="http://www.expert-sleepers.co.uk/es3.html">http://www.expert-sleepers.co.uk/es3.html</a></p>
<p>Kilpatrick Audio K4815 Pattern Generator<br />
<a href="http://www.kilpatrickaudio.com/?p=K4815">http://www.kilpatrickaudio.com/?p=K4815</a></p>
<p>Makenoise  Phonogene:  digital tape recorder re-visioned<br />
<a href="http://www.makenoisemusic.com/Phonogene.html">http://www.makenoisemusic.com/Phonogene.html</a></p>
<p>Makenoise Rene: cartesian sequencer<br />
<a href="http://www.makenoisemusic.com/RENE.html">http://www.makenoisemusic.com/RENE.html</a></p>
<p>Synthesis Technology Morphing Terrarium: morphing wavetable synthesis<br />
<a href="http://www.analoguehaven.com/synthesistechnology/e350/">http://www.analoguehaven.com/synthesistechnology/e350/</a></p>
<p>Synthesis Technology Deflector Shield: thru-zero frequency shifter, phaser and ring mod<br />
<a href="http://www.analoguehaven.com/synthesistechnology/e560/">http://www.analoguehaven.com/synthesistechnology/e560/</a></p>
<p>The Harvestman Double Andore: dual a-d envelope generator and 2-channel vca with digital curve shaping and vca law selection<br />
<a href="http://www.theharvestman.org/2017.php">http://www.theharvestman.org/2017.php</a></p>
<p>The Harvestman Bionic Lester: dual 12db/oct switched capacitor multimode filter with mode selction and clock disruption.<br />
<a href="http://www.theharvestman.org/1873.php">http://www.theharvestman.org/1873.php</a></p>
<p>Toppobrillo Sport Modulator: Dual VC Lag and CV processor<br />
<a href="http://www.analoguehaven.com/toppobrillo/sportmodulator/">http://www.analoguehaven.com/toppobrillo/sportmodulator/</a></p></blockquote>
<p>Thanks, Danjel! This looks fantastic &#8211; plenty to consider as inspiration.</p>
<p>It all makes me wish for a holiday on which some supernatural being, against all rules of material consumption and the conservation of physics, flies around the Earth leaving, for free, the things you desire as gifts. If someone can make this happen, let me know. Also, I&#8217;ll need the contract to a flat in which I can house said materializing goods. Until then, I&#8217;ll have to hack something together for free in <a href="http://puredata.info">Pd</a> and run it on a netbook.</p>
<h3>Dream On: Modular, The Movie, and the Planner</h3>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/GCyiDaM3boc?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Modular remains such a cultural phenomenon, it has inspired its own movie project, as seen on IndieGogo (trailer above):</p>
<p><a href="http://www.indiegogo.com/I-Dream-of-Wires">I Dream of Wires: The Modular Synthesizer Documentary</a></p>
<p>If we&#8217;ve sold you on this whole idea, Danjel also points us to this:</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/onlinemoduleplanner.jpg"><img src="http://createdigitalmusic.com/files/2011/12/onlinemoduleplanner-640x349.jpg" alt="" title="onlinemoduleplanner" width="640" height="349" class="alignnone size-large wp-image-22038" /></a></p>
<div class="imgcaption">This online tool could &#8230; cost you quite a lot of money, actually.</div>
<blockquote><p>There is a pretty cool online interactive virtual modular for planning out a system<br />
It contains pretty much every module available.</p></blockquote>
<p><a href="http://www.modularplanner.co.uk/">http://www.modularplanner.co.uk/</a></p>
<p><strong>More analog&#8230;</strong></p>
<p>By the way, if you appreciate this sort of analog coverage and would like a domain at which you can see it, you should complain to Trash Audio. They cheekily registered the createanalogmusic.com domain and redirected it to their site, and they haven&#8217;t responded to offers to buy it from them them. I suggest you flood their inbox with complaints until they aquiesce. Alternatively, perhaps you can think of a word that means analog but begins with the letter &#8216;D,&#8217; as that&#8217;d fit nicely with the &#8216;CDM&#8217; acronym. Or we could come up with something in another language &#8211; German, for instance.</p>
<p>I&#8217;ve registered createanalogmusic.de for now; I&#8217;ll point it at something later this week. And as for how we can get back at TRASH_AUDIO &#8212; I&#8217;m open to suggestions. Can&#8217;t crash their NAMM party; I&#8217;ll be on a flight back to Berlin. (Seriously, that crew held a great synth meetup in LA in September I was lucky enough to catch &#8211; at least briefly.)</p>
<p>We&#8217;ll continue to happily bring you judgment-free electronic music making on a variety of platforms, from the Apple II to a discarded, broken cell phone to analog circuitry you wired up yourself, because that&#8217;s how we roll.</p>
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		<title>Good Listening: Chris Randall&#8217;s &#8216;Particulate&#8217; Pulses with Obsessively-Constructed Sound, Apple II Nostalgia</title>
		<link>http://createdigitalmusic.com/2011/09/good-listening-chris-randalls-particulate-pulses-with-obsessively-constructed-sound-apple-ii-nostalgia/</link>
		<comments>http://createdigitalmusic.com/2011/09/good-listening-chris-randalls-particulate-pulses-with-obsessively-constructed-sound-apple-ii-nostalgia/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 19:45:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20560</guid>
		<description><![CDATA[Chris Randall&#8217;s Apple IIc display shows off the elementary beauty of alphaSyntauri. Photo (CC-BY-NC) Chris Randall, via Flickr. Global availability of music may not have silenced the usual gripes about musical quality and diversity, even if they should. But the Web is providing a place for people to share music with other music-making enthusiasts, sharing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/good-listening-chris-randalls-particulate-pulses-with-obsessively-constructed-sound-apple-ii-nostalgia/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/09/alphasyntauri.jpg" alt="" title="alphasyntauri" width="640" height="426" class="alignnone size-full wp-image-20573" /></p>
<div class="imgcaption">Chris Randall&#8217;s Apple IIc display shows off the elementary beauty of alphaSyntauri. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC-BY-NC</a>) Chris Randall, <a href="http://www.flickr.com/photos/chrisrandall/">via Flickr</a>.</div>
<p>Global availability of music may not have silenced the usual gripes about musical quality and diversity, even if they should. But the Web is providing a place for people to share music with other music-making enthusiasts, sharing the craft of constructing it with the relish of chefs talking over drinks at the end of a long day.</p>
<p>Anyway, that&#8217;s my excuse for mentioning fellow blogger, music software developer and musician Chris Randall, again. I&#8217;ve been thoroughly enjoying the meticulously-concocted sounds of his new micronaut EP, <em>Particulate</em>. Ticking away leisurely, with thick alphaSyntauri pads set against cool, understated metrical rhythms, it&#8217;s the as though the machines themselves are enjoying a calm weekend afternoon.</p>
<p><iframe width="300" height="310" style="position: relative; display: block; width: 300px; height: 310px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=1191405405/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://micronaut.bandcamp.com/album/particulate">particulate by Micronaut</a></iframe></p>
<p><a href="http://www.analogindustries.com/blog/entry.php?blogid=1313790573737">On the Analog Industries blog, more description</a></p>
<p>Chris admits something I&#8217;ve been hearing increasingly in whispers among producers from a wide variety of genres &#8211; he&#8217;s getting away from the DAW. The dominant computer software model, even in more restrained incarnations like Ableton Live, still involves an overwhelming set of tools and sequencing apparatus that can get you away from, you know, actually playing your machines like instruments. Instead, Chris uses &#8220;good old-fashioned playing,&#8221; and gating from analog outputs from an Apple IIe-based sequencer. It&#8217;s nothing new (quite literally so, as the gear is from the 80s), but it&#8217;s a discipline to which I hear many producers return again and again. (I got to read them talking about it in the 80s and 90s, too, as I edited old <em>Keyboard</em> stories for an upcoming book &#8211; sometimes you have to turn the sequencers off and focus on really playing the machines. Think that bit in <em>Star Wars</em> with the flight computer.)</p>
<p>The gear:<span id="more-20560"></span><br />
<a href="http://www.vintagesynth.com/roland/cmu800.php">Roland CMU-800R</a> + Apple IIe (kids, ask your parents)</p>
<p><a href="http://www.purplenote.com/syntauri/">alphaSyntauri</a>, also based on the Apple II</p>
<p><a href="http://www.vintagesynth.com/korg/770.php">Korg 770</a>, which has the best vintagesynth.com description ever: &#8220;Aside from being very old, there isn&#8217;t much else to say about the 770.&#8221; Assuming I take care of myself and survive to be a senior, this is I hope what I can someday make my epitaph.</p>
<p>Korg MS20, about which much could be said</p>
<p>Euro-Rack modular</p>
<p>Korg Monotribe</p>
<p>iPad running <a href="http://thestrangeagency.com/">Curtis</a> (granular app) + Alesis <a href="http://www.alesis.com/iodock">iO Dock</a></p>
<p>Lexicon M300 (now-discontinued <a href="http://www.lexiconpro.com/legacy_product_list.php?category=10">hardware reverb</a>), and <a href="http://www.valhalladsp.com/valhallaroom">ValhallaRoom</a> and Chris&#8217; own <a href="http://www.audiodamage.com/effects/product.php?pid=AD023">Eos</a>, as reverb</p>
<p>I love the polish of the EP, but it&#8217;s also revealing to watch Chris tinker with his rack of gear, as in this more recent image:</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/dDC6swhhTxU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>By the way, for my part, I&#8217;m also enjoying not sequencing materials. If you don&#8217;t want to go to tape, you can take the same approach in any software. Hanging out with King Britt in his studio, he tracked live playing and CV-gated sequences into Ableton Live; I&#8217;ve taken to using Propellerhead Reason (formerly Record) for the same purpose. (Hint: that absence of MIDI output? It&#8217;s not a bug, it&#8217;s a feature.)</p>
<p>All of this is relevant, as there&#8217;s a big <a href="http://trashaudio.com/2011/08/trash_audio-synth-weekend-10-los-angeles/">Synth Meet tomorrow in Los Angeles</a> put on by those connoisseurs of analog, the blog (and sometimes-artists&#8217;-collective TRASH_AUDIO. And certainly the idea of investing in all this shiny is, eventually, to actually make something resembling music with it. Chris, look forward to seeing you tomorrow.</p>
<p>Also, fans of alphaSyntauri &#8212; I&#8217;ve been watching this growing, open group on Facebook devoted to that instrument:<br />
<a href="https://www.facebook.com/groups/56942009328/?notif_t=group_activity">The Alpha Syntauri Group</a></p>
<p>They point to a <a href="http://transit.freeshell.org/syntauri/">big load of documentation someone has collected</a>.</p>
<p>Now I&#8217;m nervous, because typically when I ramble on about something like this, commenters get angry. It&#8217;s a Friday. Don&#8217;t hurt me. Go listen, and if you don&#8217;t like it, it&#8217;s a Big, Wide Internet. In fact, go make something.</p>
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		<title>Drum Machine Legacy: Linn LM-1, as Marketed in 1982</title>
		<link>http://createdigitalmusic.com/2011/05/drum-machine-legacy-linn-lm-1-as-marketed-in-1982/</link>
		<comments>http://createdigitalmusic.com/2011/05/drum-machine-legacy-linn-lm-1-as-marketed-in-1982/#comments</comments>
		<pubDate>Tue, 31 May 2011 17:18:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19247</guid>
		<description><![CDATA[Amidst renewed conversation about what drum machines should be &#8211; see heated comments &#8211; it&#8217;s enlightening to revisit the drum machine as marketed in 1982. This vintage Linn Electronics LM-1 &#8220;Drum Computer&#8221; ad captures a moment in the birth of the modern drum machine. Some of what&#8217;s desirable then remains desirable today. Others &#8211; &#8220;Real &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/drum-machine-legacy-linn-lm-1-as-marketed-in-1982/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/05/linndrum_lm1-640x437.jpg" alt="" title="linndrum_lm1" width="640" height="437" class="alignnone size-large wp-image-19249" /></p>
<p>Amidst renewed conversation about what drum machines should be &#8211; see <a href="http://createdigitalmusic.com/2011/05/rob-papen-punch-samplesynth-drums-now-shipping-software-drum-machine-scene-looking-hot/">heated comments</a> &#8211; it&#8217;s enlightening to revisit the drum machine as marketed in 1982. This vintage Linn Electronics LM-1 &#8220;Drum Computer&#8221; ad captures a moment in the birth of the modern drum machine. Some of what&#8217;s desirable then remains desirable today. Others &#8211; &#8220;Real Drum Sounds&#8221; &#8211; are amusingly far less novel, looking back from far deeper into the digital age.</p>
<p>Real time programming, mixing functions, and friendly design, though, remain important &#8211; and you can thank designer <a href="http://en.wikipedia.org/wiki/Linn_LM-1">Roger Linn and his LM-1</a> for the profound influence they&#8217;ve had on drum machine design. In fact, quite a bit of the personality of the LM-1&#8242;s front panel and programming approach remain in the imminent Dave Smith &#8211; Roger Linn collaboration, the Tempest. </p>
<p>What I find interesting is that the economy of the LM-1&#8242;s front panel could still offer something to someone making a new drum machine, whether it&#8217;s your humble Pd or Max for Live patch, an iPad/tablet app, or DIY hardware.</p>
<p>Looping back on another <a href="http://createdigitalmusic.com/2011/05/auto-tune-for-guitars-doesnt-have-to-be-like-auto-tune-for-vocals-the-digital-guitar-future/">impassioned discussion from last week</a>, it&#8217;s worth noting Roger&#8217;s background: in 1978, as he began the LM-1 design, he was &#8211; and is &#8211; a guitarist. It took a guitarist to help create the modern sampling and drum programming revolution. (Well, you wouldn&#8217;t have expected a drummer to do it, would you?)</p>
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		<title>Vinyl Poised to Make Further Gains; Time To Ask, &#8220;What Does it All Mean&#8221;?</title>
		<link>http://createdigitalmusic.com/2011/05/vinyl-poised-to-make-further-gains-time-to-ask-what-does-it-all-mean/</link>
		<comments>http://createdigitalmusic.com/2011/05/vinyl-poised-to-make-further-gains-time-to-ask-what-does-it-all-mean/#comments</comments>
		<pubDate>Fri, 20 May 2011 16:51:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19021</guid>
		<description><![CDATA[Kids today, with their new-fangled desire to listen to music cut into grooves on big circular platters&#8230; Photo (CC-BY) Matthias Rhomberg. At first, it seemed like it might be just a blip: amidst generally declining sales of physical music, down sharply from their 1990s boom, vinyl sales were trending up. The reversal started with a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/vinyl-poised-to-make-further-gains-time-to-ask-what-does-it-all-mean/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/05/recordshop.jpg"><img src="http://createdigitalmusic.com/files/2011/05/recordshop.jpg" alt="" title="Vinyl Heaven" width="640" height="426" class="alignnone size-full wp-image-19024" /></a></p>
<div class="imgcaption">Kids today, with their new-fangled desire to listen to music cut into grooves on big circular platters&#8230; Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/realsmiley/">Matthias Rhomberg</a>.</div>
<p>At first, it seemed like it might be just a blip: amidst generally declining sales of physical music, down sharply from their 1990s boom, vinyl sales were trending up. The reversal started with a slight uptick in 2007 &#8211; already noticeable as the CD had begun its collapse. That slight uptick has turned into a small boom. From a tiny 300,000 units in US sales in 1993, the vinyl record is projected to do some 3.6 million units in sales. Source:</p>
<p><a href="http://www.digitalmusicnews.com/stories/051711vinyl"><strong>Vinyl Projected to Grow More Than 25 Percent In 2011&#8230;</strong></a></p>
<p>Let&#8217;s put some of this in perspective. Even with explosive growth, vinyl remains at the margins, representing 1.6% of physical sales in the US.  In fact, part of the fetish around vinyl is evidenced by the fact that people would make this headline news &#8211; fans of the vinyl record are understandably eager to hear their format of choice is doing well. As a point of comparison, in the last 30 days, just one independent band website, Bandcamp, has done US$640,513 in profit for its members. That&#8217;s profit, not revenue, and it&#8217;s often going directly to artists. </p>
<p>You can also, via Digital Music News, compare to vinyl&#8217;s years as the dominant format, which makes this all look very niche:<br />
<a href="http://digitalmusicnews.com/stories/050511vinyl">The Vinyl Comeback, In Historical Perspective&#8230;</a>. (Thanks, JP in comments.) That graph doesn&#8217;t show per-unit cost, and anecdotally, artists seem closer to the record release process than they once were.</p>
<p>That said, vinyl&#8217;s significance in the new world order is arguably more about its cultural meaning than its numbers. (Getting away from numbers &#8211; cough, digital &#8211; is the point.) Cutting a vinyl record today is about making a physical artefact of a release. It carries with it prestige. Its scarcity is part of its value, with exclusive 12&#8243; releases again returning to the days when DJs were judged by the obscure gems in their collection, not the disposable digital hits. </p>
<p>And I can see any number of benefits to vinyl&#8217;s reemergence:</p>
<ul>
<li><strong>Bringing tactile back.</strong> Records as objects are a pleasure; I&#8217;m the last person to argue there. There&#8217;s a ritual to putting on a record that changes how you feel about the music, versus the seemingly-infinite, ephemeral digital jukebox.</li>
<li><strong>Keeping vinyl DJing alive.</strong> At this point, it seems more about preserving the record and mixing rather than scratching, but vinyl remains essential for people DJing with turntables. Notably, unlike faking it with digital control vinyl, using actual records is also more reliable &#8211; a slight flaw or vibration won&#8217;t bring the whole mix to a standstill. (Analog most definitely fails more gracefully than digital.) That makes the presence of vinyl releases doubly important to getting to hear traditional DJ technique.</li>
<li><strong>Keeping the cutters, and players, in business.</strong> The demand for vinyl records, whatever may motivate it, means everything from turntable repair to disk lathe shops remain healthy.</li>
<li><strong>The sound is unique.</strong> I&#8217;m leaving perhaps the most significant point for last. The sound of vinyl does remain unique, precisely because of some of its limitations, and I don&#8217;t think any amount of fetishization would please some of its consumers if <em>it didn&#8217;t sound good</em>.</li>
</ul>
<p><span id="more-19021"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/05/vinylkillsmp3.jpg"><img src="http://createdigitalmusic.com/files/2011/05/vinylkillsmp3.jpg" alt="" title="vinylkillsmp3" width="600" height="400" class="alignnone size-full wp-image-19036" /></a></p>
<div class="imgcaption">Nuff said. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/">CC-BY-ND</a>) <a href="http://www.flickr.com/photos/karola/"> Karola Riegler Photography</a>.</div>
<p>When I spoke to Anika earlier this year, she brought up the economic point, too &#8211; that vinyl keeps things physical, and <a href="http://createdigitalmusic.com/2011/03/interview-anika-working-with-portisheads-geoff-barrow-makes-an-album-you-dont-have-to-like/">supports artists</a>. Now, financially, it may be a tenuous point &#8211; look at those Bandcamp numbers &#8211; but &#8220;support&#8221; for artists is more than financials alone. And viewed in a larger effort to express the value of music in tangible form, vinyl makes sense.</p>
<p>Vinyl, incidentally, doesn&#8217;t have a monopoly on tangible music. Even digital has made various plays on the concept &#8211; one of the most unique being Ghostly International&#8217;s effort last year to produce <a href="http://www.matthewdear.com/blackcity/">&#8220;totems&#8221; for Matthew Dear</a>, physical objects that represented the spirit of the intangible music.</p>
<p><iframe src="http://player.vimeo.com/video/13665842?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
<p>Sound, above all, is cited as the primary rationalization for vinyl&#8217;s resurgence, but that&#8217;s where I feel a bit more conflicted:</p>
<ul>
<li><strong>Mastering digital for vinyl isn&#8217;t the same as a &#8220;direct-to-analog&#8221; process.</strong> Here&#8217;s where things get weird. Remember in the early days of CDs, seeing the letters &#8220;DDD&#8221; and hearing about fully digital signal flow? Now, we have an oddly inverted situation. People are making music almost entirely inside computers, with software like Ableton Live, doing a digital master, and then printing the whole thing to &#8230; vinyl. There&#8217;s nothing to say that can&#8217;t work, but it seems to me a potential mismatch of source material and recording medium. (More on that in a moment.)</li>
<li><strong>Psuedo-science, go!</strong> Let&#8217;s face it: there&#8217;s plenty of voodoo around &#8220;digital,&#8221; and plenty of voodoo around &#8220;analog.&#8221; In the digital domain, the faux science tends to manifest itself as unsupported claims about the value of absurdly-high bit rates and sample rates, or, if you&#8217;re really unlucky, gold-plated digital interconnects. In analog, you&#8217;ll routinely hear people claim that analog captures &#8220;more&#8221; sound, because digital leaves &#8220;gaps&#8221; between samples, missing that both are constrained first and foremost by the transducers. Analog or digital, these are based on misunderstandings about fundamental characteristics of how sound is reproduced and heard from recording media. I think it&#8217;d be unfortunate if the genuine value of vinyl and the unique characteristics of its sound were obscured by claims about recording that simply aren&#8217;t true.</li>
</ul>
<p>Vinyl itself is surely not to blame here; it should just raise some questions. Presumably, not all digitally-produced music really fits vinyl as a medium. And the right way to make that fit work is to really listen and apply some scientific understanding of the process.</p>
<p>Vinyl is that it is a unique medium, one with imperfect recording characteristics. That means whatever the source, you do need to mix differently, which makes a recent piece in Electronic Musician very admirable, indeed. (Disclosure: I have never mixed and mastered for vinyl, so I can <em>only</em> look upon this as an enthusiastic listener and interested observer. I welcome feedback from those out there who are more qualified to investigate the questions I&#8217;m asking.)</p>
<p><a href="http://www.emusician.com/tutorials/learn_mixing_vinyl/"><strong>Learn Mixing | Tips for Mixing for Vinyl</strong></a> [Electronic Musician]</p>
<p>Gino Robair, one of my favorite EM writers over the years, goes through some detail about preparing mixes for vinyl as the delivery medium. Part of what you&#8217;ll find is a reminder of why engineers were excited about digital in the first place: there&#8217;s a greater ability in digital recordings to capture certain details of the high and low end that would distort in an analog recording. So long as you go into the reality of these limitations with your eyes (or make that ears) open, it can be a good experience as a producer, and for your listeners.</p>
<p>This raises still more scientific and perceptual questions, though. I&#8217;m not entirely convinced &#8211; I haven&#8217;t seen evidence in either direction &#8211; that it&#8217;s in any way necessary to use a 24-bit, 96kHz master for a vinyl release. (Gino points to the example of Arcade Fire using that as the master.) It certainly can&#8217;t hurt, especially in the era of cheap storage. But as in direct-digital delivery, the question is whether you really gain from the higher-resolution file. The only way to know for sure would be to do lab-style experimentation and find out, and as readers have lamented on this site before, there&#8217;s not a whole lot of that going on.</p>
<p><a href="http://createdigitalmusic.com/files/2011/05/iloveyouvinyl.jpg"><img src="http://createdigitalmusic.com/files/2011/05/iloveyouvinyl.jpg" alt="" title="iloveyouvinyl" width="620" height="640" class="alignnone size-full wp-image-19045" /></a></p>
<div class="imgcaption">Yeah, we still love you. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/karenhorton/">Karen Horton</a>.</div>
<p>Vinyl&#8217;s good; vinyl&#8217;s unique. (So, too, are cassette tapes and other media with which music producers have been re-discovering of late.) It just means that any claims about vinyl&#8217;s resurgence should be scaled against the growth of other distribution outlets, and that we should ask honest questions about sound, not just accept <em>either</em> digital or analog claims of &#8220;quality&#8221; without evaluation.</p>
<p>So, I purposely raise the points above more as a question than a statement. I&#8217;m curious to hear from people who are producing and consuming vinyl records, in terms of what they&#8217;ve found satisfying and what they&#8217;ve found disappointing. (I mean that, in particular, in regards to certain releases &#8211; I&#8217;m sure some are better than others.)</p>
<p>And I also wonder whether it&#8217;s possible to begin to appreciate digital recording with foresight as much as it is vinyl with hindsight. How can we make the most of the format we have today? How can we understand it, in virtual form, as physical object?</p>
<p>At the end of the day, &#8220;analog&#8221; is not real. (Hence the name.) A recording is an artificial and imperfect snapshot of an event that occurred in the past, frozen in time in an impossible way. It&#8217;s what is beautiful about recording, and what terrified, or at least confused, some of those who first heard it. It is a technology conceived as a precursor to email, as a kind of business memo. It has become to many what music is, rather than the reflection of musical performance. It has had a devastating impact on many forms of live performance, emptying bandstands and causing live players their livelihood before anyone became concerned about whether the record industry that was left would lose its financial well-being.</p>
<p>The &#8220;record,&#8221; whether it&#8217;s a cassette tape or a FLAC download, is strange and unnatural, with the ability to bring to life dead musicians and performances that never existed in one place.</p>
<p>And yes, we do really love it.</p>
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		<title>New Instruments That Matter: Four Examples, Live in SF, Really Do Move Music Forward</title>
		<link>http://createdigitalmusic.com/2011/05/new-instruments-that-matter-four-examples-live-in-sf-really-do-move-music-forward/</link>
		<comments>http://createdigitalmusic.com/2011/05/new-instruments-that-matter-four-examples-live-in-sf-really-do-move-music-forward/#comments</comments>
		<pubDate>Thu, 05 May 2011 21:09:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-instruments]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18705</guid>
		<description><![CDATA[Richard Lainhart mans the Haken Continuum at an early installment of our Handmade Music series, back in 2007. Meanwhile, in 2011: among many options, four digital instruments challenge you to practice &#8211; really &#8211; with expressions that are deep and satisfying. Is there anything genuinely new in digital instruments? Isn&#8217;t it just a load of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/new-instruments-that-matter-four-examples-live-in-sf-really-do-move-music-forward/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/05/continuum_hm.jpg" alt="" title="continuum_hm" width="640" height="480" class="alignright size-full wp-image-18720" /></p>
<div class="imgcaption">Richard Lainhart mans the Haken Continuum at an early installment of our Handmade Music series, back in 2007. Meanwhile, in 2011: among many options, four digital instruments challenge you to practice &#8211; really &#8211; with expressions that are deep and satisfying.</div>
<p>Is there anything genuinely new in digital instruments? Isn&#8217;t it just a load of repeated novelty, without the ability to actually make useful musical noises? Hasn&#8217;t the technology just gotten in the way of the music? Isn&#8217;t &#8230; (sigh) .. all you see &#8230; all you get &#8230; (repeat ad infinitum)</p>
<p>Even among technologist futurists, skepticism about the iterative process of new digital design runs rampant. But if you yearn for a bit more optimism, here are four strong counter-examples, projects that, building upon previous research, begin to reach a level of maturity and expressivity that could inspire. They&#8217;re inventions that you might want to pick up and spend time learning, play into late evenings for the joy of the challenge of them, creations with which you&#8217;d build a relationship. They&#8217;re not alone, but you can catch all four in the Bay Area starting today through this weekend, and I hope that they help kick-start a new conversation about what instruments can be. In place of the novelty of new invention, they might just start to raise questions about what could really last.</p>
<p>None other than our friend Roger Linn, creator of the LinnDrum, MPC, and new <a href="http://www.rogerlinndesign.com/">designs</a>, is hosting the event. Geert Bevin of Eigenlabs fills CDM in on the details, and has some reflections on what&#8217;s special about these four examples:</p>
<blockquote><p>One thing that makes these instruments so uniquely expressive is their ability to sense the precise movements of each finger in 3-dimensional space (for example, pressure for note expression, left/right for pitch, and forward/backward for timbre), and to do that for all fingers simultaneously. But each instrument also presents many other innovative ideas and improvements over the limitations of traditional mechanical-age instruments.</p></blockquote>
<p>The instruments:</p>
<p><strong>The Eigenharp</strong>, demonstrated by Geert Bevin, Senior Software Developer from UK-based Eigenlabs.<br />
<a href="http://www.eigenlabs.com">http://www.eigenlabs.com</a></p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/CBzVTmaGOl4" frameborder="0" allowfullscreen></iframe><span id="more-18705"></span></p>
<p><img src="http://createdigitalmusic.com/files/2011/05/alpha-big-356x640.jpg" alt="" title="alpha-big" width="356" height="640"  /></p>
<p><strong>The Continuum</strong> from Haken Audio, demonstrated by Bay Area pianist Ed Goldfarb.<br />
<a href="http://www.hakenaudio.com">http://www.hakenaudio.com</a></p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/yCM-WBqDZ-Q" frameborder="0" allowfullscreen></iframe><br />
<a href="http://createdigitalmusic.com/files/2011/05/continuum.jpg"><img src="http://createdigitalmusic.com/files/2011/05/continuum-640x290.jpg" alt="" title="continuum" width="640" height="290"  /></a></p>
<p><strong>SLABS</strong>, a new instrument designed by David Wessel, director of Cal Berkeley&#8217;s CNMAT computer music department.</p>
<p><a href="http://cnmat.berkeley.edu/user/david_wessel/blog/2009/01/15/slabs_arrays_pressure_sensitive_touch_pads">SLABS: Arrays of Pressure Sensitive Touch Pads</a></p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/q_mtCZqN0Ms" frameborder="0" allowfullscreen></iframe></p>
<p><img src="http://createdigitalmusic.com/files/2011/05/slabs.jpg" alt="" title="slabs" width="504" height="524"  /></p>
<p>The <strong>LinnStrument</strong> prototype by Roger Linn.</p>
<p><a href="http://www.rogerlinndesign.com/products/linnstrument">http://www.rogerlinndesign.com/products/linnstrument</a></p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/AoAOx97G8ew" frameborder="0" allowfullscreen></iframe></p>
<p><img src="http://createdigitalmusic.com/files/2011/05/linnstrument.jpg" alt="" title="linnstrument" width="500" height="302"  /></p>
<h3>If You&#8217;re Going to (Be Near) San Francisco&#8230;</h3>
<p>Live event details, from Geert &#8211; if you make it and can help document for CDM, we&#8217;d be hugely grateful (hello from, for the moment, Montreal)</p>
<blockquote><p>Here are the events:</p>
<p>Thursday, May 5 from 7 to 9 p.m.<br />
Stanford University&#8217;s Center for Computer Research in Music and Audio (CCRMA)<br />
660 Lomita Dr. Stanford, CA 94305<br />
Directions: https://ccrma.stanford.edu/about/directions<br />
At this event, the Eigenharp, Continuum and LinnStrument will be demonstrated and discussed.</p>
<p>Friday, May 6 from 7 to 9 p.m.<br />
University of California Berkeley&#8217;s Center For New Music and Audio Technologies (CNMAT)<br />
1750 Arch Street, Berkeley, CA 94709</p>
<p>http://cnmat.berkeley.edu/</p>
<p>At this event, the Eigenharp. SLABS and LinnStrument will be demonstrated and discussed.</p>
<p>Saturday, May 7 from 2 to 4 p.m.<br />
Guitar Center San Francisco, Pro Audio Department<br />
1645 Van Ness Avenue, San Francisco, CA 94109<br />
At this event, the Eigenharp and LinnStrument will be demonstrated and discussed.</p>
<p>Monday, May 9 from 4:45 to 5:45 p.m.<br />
SF Music Tech Conference<br />
Hotel Kabuki, 1625 Post Street, San Francisco, CA 94115<br />
At this event, the Eigenharp, Continuum and LinnStrument will be demonstrated and discussed.<br />
Note: Conference entry fee is required&#8211;see www.sfmusictech.com</p>
<p>Please join us to see, learn about ~ and even try out for yourself ~ these radical new instruments that are changing the way music is made.</p>
<p>Please note that these instruments are not otherwise available in the bay area to see or try out.</p>
<p>Additional events might still be added, keep an eye on http://eigenzone.org/events</p></blockquote>
<p>Enjoy if you make it. Aside from these four, what new instruments would make your short list?</p>
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