Happy 30th, Sony Walkman: Your Memories and the Best of Cassettes on CDM

Sony once had iconic design. Photo (CC) niepce1827.

July 1, 1979: it was thirty years ago today that the Sony Walkman went on sale, launching mobile music for the first time.

Wait – rewind (so to speak). That honor really belongs to the portable transistor radio – and, indeed, part of the reason America already knew and loved Sony by the time 1979 rolled around, having embraced their pocketable radios as early as the 1950s. In fact, if you want to blame a device for degrading audio fidelity, you should again look not to MP3s and iPods but back to — you guessed it — the same transistor radio.

But no matter. The Walkman did popularize carrying your own music collection with you. It was not only about mobility, but mobile music collections free of airwaves, mix tapes and the experience of walking around the city or doing a workout with your own personally-assembled soundtrack. It turned everyone into DJs and made the music something that could easily bounce around inside your head rather than around your living room or a music venue. The Walkman and not the iPod might also have to carry the burden of claims that music was made antisocial – but it also made for a uniquely personal experience.

And do we ever love cassettes, with their ability to accommodate our own mixes and recordings and stack in neat cubes.

Why, back in my day, we had real women in our portable music player ads, not these silhouettes like you iPod-owning brats have. Photo (CC) Abbey Hambright.

True, the link that’s making the rounds on the Web parodies the clueless 13-year-old child of the iPod age:
Giving up my iPod for a Walkman [BBC News]

This comes from a different planet than the one on which we live on CDM. In this world, snarky 13-year-olds have no idea what the metal/normal switch does, and the zinger is “Did my dad, Alan, really ever think this was a credible piece of technology?” Okay, you snot-nosed brat, it’s a good thing global warming will revert us all to a primitive Stone Age existence and you won’t have to suffer the fate of technological advancement. PS – your dad says never to call him Alan again. (I kid, kid, really. Just can’t resist.)

Of course, on our planet some 13-year-old is probably assembling his or her own cassette player out of spare parts and turning it into a circuit-bent DJ machine, and knows the entire history of the Sony Walkman by model number, and can tell you which factory assembled your old broken model based on the serial number. In that demented spirit, I invite readers to share your own Walkman memories, and offer up a selection of my favorite cassette-themed posts from CDM (of which, I was surprised to discover, there are quite a lot).

I won’t even try to summarize the history of the Walkman, because I have no idea what it is, and Wikipedia has beaten me to the punch.

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OTTO: Beautiful, Original Hardware for Beat Slicing in Circles

otto_prototype

Design in music in a digital world can be about the object as the sound – musical ideas translate from one medium to many others. And just when you think you’ve seen it all, someone comes up with a new visual metaphor, a new creation for manipulating music.

OTTO is a functioning prototype combining interactive hardware and computer software, the invention of Luca De Rosso. He produced the design as a thesis project for his masters’ degree in Visual and Multimedia Communications at IUAV University of Venice. It uses the Arduino open source hardware platform and Cycling ’74’s Max/MSP software, and Luca accordingly is quick to credit the assistance of those two communities. In that sense, two, I think it points to lots of new design in the field of integrated hardware and software – not just standalone hardware or standalone software or generic controllers for anything, but hardware that itself behaves like software.

All photos here courtesy Luca and used by permission; see his Flickr account.

OTTO ~ demo.01 from Luca De Rosso on Vimeo.

Luca sends along some more details of the behind-the-scenes workings just for us. (Thanks, mate!)

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Mod the $50 SX-150 for MIDI: Instructions + Code

gakken150mod

Photo via Flickr courtesy (C) MrBook aka heurtubia aka Hector Urtubia.

A $50 synth that makes neat noises is fun. But a $50 synth that has a proper housing, audio jacks, and can be MIDI controlled — that’s a whole lot better. So readers were wowed last week as we saw the work MrBook did with his Gakken SX-150.

Now, by popular demand, MrBook shares his techniques with specs, instructions, and code. This isn’t a bad project to get started with if you’ve been thinking of doing something on these lines.

The basic ingredients and process:

  • Find the connections on the synth for audio and control, using contact points on the board
  • Build a simple circuit that adds MIDI input (control) and audio output – schematic on his site. It’s not a tough circuit at all — this could be fun soldering practice.
  • Add the Arduino, the open source, dirt-cheap, accessible microcontroller project board, and some code MrBook has written for you.

That should be fun even for relative newcomers – provided you have basic soldering chops. If you want to get more advanced, there’s room to modify the Arduino code to do fun stuff, or, as MrBook is doing, add a standalone Arduino sequencer or the like to drive your synth in hardware alone. (While I’m still on a crusade to do OSC for stuff that talks to computers, I think MIDI should absolutely be used for what it’s good add – connecting hardware.)

You can also have some fun with the casing. (Someone needs to mod the drab colors on the Gakken, too, I think.)

If you do a project and document it, do let us know! And we’ll be watching for more from MrBook.

You can get your SX-150 kit from our good friends at MAKE. (Nope, I’m not getting any cash for saying that. Hmmm… okay, I need an affiliate account, don’t I? Make?)

SX-150 synth mod instructions, schematics and code [MrBook]

$50 Gakken Synth Kit Meets MIDI, Ableton Live

Via Collin Cunningham at MAKE, MrBook has a lovely rig with a modified Gakken SX-150, the synth kit that sells for US$50 in the States and has even been seen as a free add-in with Japanese magazines. He’s added MIDI control and a digital audio converter, and put it into a housing, which makes for a quite-playable instrument.

Really terrific work! Of course, a few thoughts:

  • We need an OSC-compatible synth. (Anyone out there?)
  • I love you, Live, but this looks like a perfect job for Numerology (for its modular sequencing) or Renoise (for tracking).
  • Looks like more controls would make this even more self-contained.

Gakken sx-150 arduino hack number two: Adding MIDI and Audio out

If you have synth projects like this, we’d love to see them.

Ableton Live Lounge Saturday Night in NYC; Live Controller History in Progress

eggbeater

Handheld eggs, ironing boards, machinedrums, phones … live setups can involve all sorts of oddities, especially among the rabid (in a good way) Ableton Live fanbase, and we’ll be showing them in NYC. Saturday night, we’ll chill out after Dubspot’s day-long workshop with a free, open party in Manhattan’s Meatpacking District at 675 Bar to explore some new musical interfaces, have a few drinks, meet each other, and hear some new sounds. [Facebook RSVP]

For more on the whole week’s events with Dubspot, see our previous post.

Confirmed lineup:

  • Isomer Transition (aka RJ Valeo) doing some superb-quality techno with lots of knobs and a machinedrum + Ableton Live
  • Ted Hayes’ EggBeater wireless shaker for rhythms, built in free software Pure Data and used (in this case) with Ableton Live
  • Sound artist Ranjit Bhatnagar with a musical MIDI ironing board (pictured below) controlling Live, as seen at Handmade Music (at which it was covered by Wired.com)
  • Track Team Audio’s Michael Hatsis showing some tweaked-out Live control in action – hopefully including his APC40 hacks and monome patches.
  • Me, playing a set with control TBD – possibly Lemur and/or my Android phone

The “beater” application is really quite nice, and follows with a lot of handheld-style, gestural controllers we’re seeing lately. That could mean that soon we could have some sort of software layer that works with any of these controllers — substituting, say, a Wii or mobile phone. Here’s a great video from the ITP show (the bi-annual exposition of the work of interactive technology students at New York University):

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