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	<title>Create Digital Music &#187; DIY</title>
	<atom:link href="http://createdigitalmusic.com/tag/diy/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
	<lastBuildDate>Fri, 25 May 2012 21:05:58 +0000</lastBuildDate>
	<language>en</language>
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		<title>Multiplayer Music: Max for Live Patch Perfects Sync Over Wifi with Ableton &#8211; and a Coffeemaker</title>
		<link>http://createdigitalmusic.com/2012/05/multiplayer-music-max-for-live-patch-perfects-sync-over-wifi-with-ableton-and-a-coffeemaker/</link>
		<comments>http://createdigitalmusic.com/2012/05/multiplayer-music-max-for-live-patch-perfects-sync-over-wifi-with-ableton-and-a-coffeemaker/#comments</comments>
		<pubDate>Thu, 24 May 2012 17:53:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[barcelona]]></category>
		<category><![CDATA[breakfast]]></category>
		<category><![CDATA[coffee]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[laptop-orchestra]]></category>
		<category><![CDATA[laptop-performance]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-for-live]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Spain]]></category>
		<category><![CDATA[superior-spanish-engineering]]></category>
		<category><![CDATA[sync]]></category>
		<category><![CDATA[synchronization]]></category>
		<category><![CDATA[wifi]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24037</guid>
		<description><![CDATA[You&#8217;re not, in fact, a lonely bedroom musician with no friends. You&#8217;ve got friends. You&#8217;ve got collaborators. You&#8217;ve got audio and visual artists who want to play with your laptop with sync piped between you, and yet wireless synchronization for laptop performance has often been an elusive ideal. Here, in spectacular fashion, you can see &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/multiplayer-music-max-for-live-patch-perfects-sync-over-wifi-with-ableton-and-a-coffeemaker/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/42509220" width="640" height="361" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>You&#8217;re not, in fact, a lonely bedroom musician with no friends. You&#8217;ve got friends. You&#8217;ve got collaborators. You&#8217;ve got audio and visual artists who want to play with your laptop with sync piped between you, and yet wireless synchronization for laptop performance has often been an elusive ideal. Here, in spectacular fashion, you can see it all come together over WiFi with Ableton Live, a projection-mapped coffeemaker, and everything from percolation sounds to the keypad sound effect from <em>The Hitchhiker&#8217;s Guide to the Galaxy</em>.</p>
<p>This just in from Barcelona &#8211; a new Max for Live plug-in is making laptops and coffee pots jam in harmony. A proper review is in order from CDM. (Well, once we find a few friends&#8230; by astounding coincidence, I&#8217;ll be surrounded by Ableton users &#8211; visual and audio &#8211; next week in Rome. I&#8217;ll make it happen.) But that&#8217;s no reason to deny you the pleasure of the video now. It&#8217;s the best part of waking up.</p>
<p>More: <a href="http://www.ooeevv.com/">http://www.ooeevv.com/</a></p>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>If I Only Had a Brain: Livid Builder Brain v2 Could Be Heart of Your Next DIY Project</title>
		<link>http://createdigitalmusic.com/2012/05/if-i-only-had-a-brain-livid-builder-brain-v2-could-be-heart-of-your-next-diy-project/</link>
		<comments>http://createdigitalmusic.com/2012/05/if-i-only-had-a-brain-livid-builder-brain-v2-could-be-heart-of-your-next-diy-project/#comments</comments>
		<pubDate>Fri, 11 May 2012 12:30:58 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bus-powered]]></category>
		<category><![CDATA[class-compliant]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[controllerism]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[livid]]></category>
		<category><![CDATA[livid-instruments]]></category>
		<category><![CDATA[microcontroller]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[USB]]></category>
		<category><![CDATA[usb-class]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23862</guid>
		<description><![CDATA[If you&#8217;re dreaming of creating your own controller from scratch, there are certain basic elements you&#8217;ll need &#8211; and a strong case for reusing, not reinventing, the wheel. There are a range of products out there that cater to you DIYers; Livid&#8217;s Builder line is certainly one of the most comprehensive. It&#8217;s a line of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/if-i-only-had-a-brain-livid-builder-brain-v2-could-be-heart-of-your-next-diy-project/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/41304685?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>If you&#8217;re dreaming of creating your own controller from scratch, there are certain basic elements you&#8217;ll need &#8211; and a strong case for reusing, not reinventing, the wheel. There are a range of products out there that cater to you DIYers; Livid&#8217;s Builder line is certainly one of the most comprehensive. It&#8217;s a line of hardware accessories that help you piece together MIDI controllers with all the requisite knobs and buttons and sensors you might like, and its brain just got an upgrade.</p>
<p>The soul of any controller is the electronics and microcontroller that read all of those inputs and let them talk to a computer. And it&#8217;s that &#8220;brain&#8221; that Livid recently upgraded, with their Builder Brain v2. Messages from controls go in, messages to devices like lights go out, all via a connection to your computer that&#8217;s USB powered, class-compliant MIDI. (That means you won&#8217;t need any drivers &#8211; not on Mac, not on Windows, and not on Linux. You could even plug this into one of those Raspberry Pi devices, if you&#8217;re lucky enough to have one!) They also operate standalone with a 5V power supply.</p>
<p>The Brain v2 is for some seriously large and complex controllers, with support for up to 64 analog inputs, 128 Buttons, and 192 LEDs. (Fortunately, a companion board called the Omni, and connections via ribbon cables, mean that you won&#8217;t create complete spaghetti trying to do that.) In fact, it&#8217;s so powerful I&#8217;d recommend considering something simpler for less-ambitious projects, but if you&#8217;re planning a big controller, it&#8217;s tough to beat Livid&#8217;s offerings.</p>
<p>New in v2:</p>
<ul>
<li>A Bus Board for easier control connections</li>
<li>LED support up from 48 to 192, extra circuitry for ultra-brights.</li>
<li>Encoders now work with LED encoder ring support, so you can make a big circle of ultra-bright lights to go around your encoder.</li>
<li>RGB LED support.</li>
<li>5V standalone power is new.</li>
</ul>
<p><span id="more-23862"></span></p>
<p>Add those features to cool extras from the original, like accelerometer and velocity-sensitive surface support and programmable MIDI settings.</p>
<p>CDM asks Livid&#8217; Jay Smith to tell us what this is all about.</p>
<p><strong>CDM: Who is this for?</strong></p>
<p>Jay: That&#8217;s kind of a loaded question! It&#8217;s really for anyone wanting to create a class-complaint MIDI device of their own. An artist, a maker of commercial products, a musician, a visualist? With Brain version 1 we&#8217;ve seen a MIDI controlled electric mandolin, Moldover&#8217;s Mojo, and The Choppertone to name a few. We&#8217;ve also powered some other pretty sophisticated commercial devices for other companies with it, so it&#8217;s not just a DIY solution. </p>
<p>With v2 we&#8217;ve really expanded the functionality by adding almost any kind of control you&#8217;d want to hook up to it, and made the process of doing that much easier. If you are talking about standard MIDI controller type controls, our Omni board support thousands of configurations with just one circuit board. This isn&#8217;t just for building &#8220;controllers&#8221; in terms of software controllers either. We&#8217;ve added external power so you can use it to control analog gear and other MIDI controlled devices.</p>
<p><strong>Apart from those examples, what can you build with Builder and the Brain?</strong></p>
<p>Anything that has a button, LEDs, potentiometer, encoder, FSRs, accelerometers, sensors, and more. Single LEDs, RGB LEDs, and &#8220;groups&#8221; of LEDs of 6,12, or 24 can be created and controlled with one MIDI note or CC or locally controlled with an encoder or pot. As a result, inventive, designs with interesting lighting feedback are possible. VU meters driven by CCs, or a clever array of LEDS that make glyphs or patterns can be arranged with your controls to provide novel, custom feedback that would never make it on Guitar Center&#8217;s shelves, but mean something special to you. The omni board provides enough physical limitation that you can think about a &#8220;chunk&#8221; of a controller and isolates parts of your project into digestible parts, and allows you to sensibly expand and modify your control surface with only 1 brain.</p>
<p><sttrong>Why would you choose this over another platform?</strong></p>
<p>Frankly there is no other platform for controller building that is this packed with features, well documented and supported,  and easy to use. Since the release of Brain v1 three years ago we&#8217;ve spent a lot of time listening to our user&#8217;s requests, thinking about the features we&#8217;d like for our own use, and developing them into a platform for others to use. We didn&#8217;t spend much time looking at what else was out there, we looked for what wasn&#8217;t and tried to fill in those gaps. When it comes to building your own device, whether for creating music, controlling lights, or something else completely, there are really only other &#8220;solutions&#8221;, not platforms, which is what we intended to create. </p>
<p><strong>Who is this <em>not</em> for?</strong></p>
<p>If you are looking for an all-in-one solution for your dream controller but don&#8217;t want to do any of the labor, this is definitely not for you. We&#8217;ve really set out to create the most comprehensive platform that has the smallest learning curve. There are some other great solutions out there, but some of them either have a big learning curve or require programming to achieve results. If you have a smaller project and don&#8217;t care about MIDI, the ability to edit, expand, and have a long terms solution, there are certainly cheaper solutions out there. We tried to make the process more streamlined, feature packed, and have taken a lot of the guesswork out of it with Brain v2. With the addition of the Bus Board we&#8217;ve added things like resistors, transistors, and chips that make the building process much easier. </p>
<p><strong>Quick start video:</strong><br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/f9bsnWs2j8E" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Find out more:</strong><br />
<a href="http://lividinstruments.com/hardware_builder.php">http://lividinstruments.com/hardware_builder.php</a></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Art From Trash, as ReFunct Media Makes a Symphony from Obsolete Gear [Videos]</title>
		<link>http://createdigitalmusic.com/2012/05/art-from-trash-as-refunct-media-makes-a-symphony-from-obsolete-gear-videos/</link>
		<comments>http://createdigitalmusic.com/2012/05/art-from-trash-as-refunct-media-makes-a-symphony-from-obsolete-gear-videos/#comments</comments>
		<pubDate>Thu, 10 May 2012 18:36:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[berlin]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[dutch]]></category>
		<category><![CDATA[e-waste]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[France]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[ireland]]></category>
		<category><![CDATA[joysticks]]></category>
		<category><![CDATA[live-performances]]></category>
		<category><![CDATA[netherlands]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[recycling]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[upcycling]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23854</guid>
		<description><![CDATA[Obsolescence: it seems inescapable, as generations of old gear are replaced with shiny, new ones. But one person&#8217;s discarded electronic trash can be an artist&#8217;s electronic treasure. ReFunct Media is a collaborative to make something out of all that used junk. In parades of strange, twitching machines and orchestras of electronic noise, gear goes from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/art-from-trash-as-refunct-media-makes-a-symphony-from-obsolete-gear-videos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/40442683?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Obsolescence: it seems inescapable, as generations of old gear are replaced with shiny, new ones. But one person&#8217;s discarded electronic trash can be an artist&#8217;s electronic treasure.</p>
<p>ReFunct Media is a collaborative to make something out of all that used junk. In parades of strange, twitching machines and orchestras of electronic noise, gear goes from landfill fodder to art stars. The collective effort has made its way from Ireland (Imoca, RuaRed) to France (Gaité Lyrique) to, most recently, Berlin and the LEAP gallery, where we catch up with it in the form of some raucous video documentation. The artists themselves are known experimental creators and musicians and hackers &#8211; known, at least, in these parts: Benjamin Gaulon (IE/FR), Niklas Roy (DE), Karl Klomp (NL), Tom Verbruggen (NL) and Gijs Gieskes (NL).</p>
<p>You can see the whole lineup at top, and in the video below &#8211; a procession of glitchy gear. The installation was joined in Berlin recently by a series of performances from these artists.</p>
<p><a href="http://createdigitalmotion.com/files/2012/05/refunct1.jpg"><img src="http://createdigitalmotion.com/files/2012/05/refunct1.jpg" alt="" title="refunct1" width="640" height="427" class="alignnone size-full wp-image-9187" /></p>
<div class="imgcaption">Peering into electronics, and seeing something new in something old. Photo by <a href="http://goodandup.tumblr.com/">Trevor Good</a>.</div>
<p><span id="more-23854"></span></p>
<p>Here&#8217;s another view of the ReFunct Media installation.</p>
<p><iframe src="http://player.vimeo.com/video/41461035?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>These works can become performative. TokTek, aka Dutch visual and musical artist Tom Verbruggen, makes twitchy, spastic music, constructing collisions of sound and rhythm from rapid-fire gestures on repurposed joysticks. (I&#8217;ve also gotten to enjoy his work at STEIM. Somehow, in this video, it loses something &#8211; it&#8217;s a crowd-pleasure in person, something about sharing a room with all this nervous sonic energy.)</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/kPpApe4c6qE" frameborder="0" allowfullscreen></iframe></p>
<p>Tom&#8217;s art installation works take on a distinct, but related, character. The whimsical, engaging &#8220;Crackle Canvas&#8221; is described as part painting, part instrument. It seems something out of Willy Wonka&#8217;s studio, an interconnected sound toy that whistles and clicks and sucks up recorded sound, chattering and conversing with itself. </p>
<blockquote><p>A crackle-canvas is a painting that produces sound. It contains a circuitboad, speaker, knobs, switches, wood and canvas. Each one makes sounds by itself but can be connected through cables (patchedd) with other crackle-canvasses. This way the paintings start to reach to each other.</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/41461989?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The artists&#8217; description:</p>
<blockquote><p>“ReFunct Media” is a multimedia installation that (re)uses numerous “obsolete” electronic devices (digital and analogue media players and receivers). These devices are hacked, misused and combined into a large and complex chain of elements. To use an ecological analogy they “interact” in different symbiotic relationships such as mutualism, parasitism and commensalism. </p>
<p>Voluntarily complex and unstable, “ReFunct Media” isn’t proposing answers to the questions raised by e-waste, planned obsolescence and sustainable design strategies. Rather, as an installation it experiments and explores<br />
unchallenged possibilities of ‘obsolete’ electronic and digital media technologies and our relationship with technologies and consumption.</p></blockquote>
<p><a href="http://ruared.ie/Documents/defunct_refunct_catalogue_web.pdf">ReFunct Catalog</a> [PDF]</p>
<p>Well, it certainly keeps the toxic e-waste out of the landfill &#8212; good &#8212; though I suppose you can&#8217;t call it <em>quite</em> green. LEAP tells me that when they switched on this giant assemblage of gear, it did suck up a lot of electricity. But while the artists claim they aren&#8217;t making a direct statement about e-waste, the revelation that things can be used and don&#8217;t have to be tossed is a profound one. &#8220;Awareness&#8221; is an overused words and doesn&#8217;t always solve problems, but it could transform this one.</p>
<p>Here&#8217;s another view of the installation and gallery opening:</p>
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<p>And in another instance of repurposing gear, performances by &#8220;The Society for Nontrivial Pursuits&#8221; engaged in their own form of up-cycled musicality, a bit like the adventures of various Handmade Music evenings around the world &#8211; and many of the other artists we&#8217;ve written up here on CDM. </p>
<blockquote><p>LEAP presents a performance evening from The Society for Nontrivial Pursuits (Alberto de Campo, Hannes Hoelzl, and students, alumni and associates of the class Generative Art / Computational Art at UdK Berlin, and others) explore the possibility of spaces of complex systems for experimental performance. They freely combine repurposed elements like analog synthesizers, game controllers, sensors and software with self-built/designed/written hard and soft components.</p></blockquote>
<p><object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fleapberlin%2Fsets%2F72157629591028820%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fleapberlin%2Fsets%2F72157629591028820%2F&#038;set_id=72157629591028820&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fleapberlin%2Fsets%2F72157629591028820%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fleapberlin%2Fsets%2F72157629591028820%2F&#038;set_id=72157629591028820&#038;jump_to=" width="640" height="480"></embed></object></p>
<p>More from the artists &#8211; many with extensive galleries and showcases of work in which you could easily lose yourself&#8230;</p>
<p><a href="http://karlklomp.nl/">http://karlklomp.nl/</a><br />
<a href="http://www.toktek.org/">http://www.toktek.org/</a><br />
<a href="http://gieskes.nl/">http://gieskes.nl/</a><br />
<a href="http://www.niklasroy.com/">http://www.niklasroy.com/</a><br />
<a href="http://www.recyclism.com/">http://www.recyclism.com/</a> (Benjamin Gaulon) </p>
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		<title>Learn Max for Live By Building an Arpeggiator: Video Tutorials by The Ableton Cookbook, More</title>
		<link>http://createdigitalmusic.com/2012/05/learn-max-for-live-by-building-an-arpeggiator-video-tutorials-by-the-ableton-cookbook/</link>
		<comments>http://createdigitalmusic.com/2012/05/learn-max-for-live-by-building-an-arpeggiator-video-tutorials-by-the-ableton-cookbook/#comments</comments>
		<pubDate>Wed, 09 May 2012 17:06:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[arpeggiator]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[DSP]]></category>
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		<category><![CDATA[patching]]></category>
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		<category><![CDATA[spectral]]></category>
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		<category><![CDATA[videos]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23840</guid>
		<description><![CDATA[Some of you are probably already sitting on top of a Max for Live license for your copy of Ableton Live. It&#8217;s there, just waiting to do &#8230; something. Maybe you&#8217;ve loaded one of the many extraordinary patches out there &#8211; good move. But as for building your own patches, you may easily have become &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/learn-max-for-live-by-building-an-arpeggiator-video-tutorials-by-the-ableton-cookbook/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/aWPyXTqk1fo" frameborder="0" allowfullscreen></iframe></p>
<p>Some of you are probably already sitting on top of a Max for Live license for your copy of Ableton Live. It&#8217;s there, just waiting to do &#8230; something. Maybe you&#8217;ve loaded one of the <a href="http://maxforlive.com/">many extraordinary patches out there</a> &#8211; good move. But as for building your own patches, you may easily have become overwhelmed by choice. Max is a blank slate, and a blank slate that can do <em>everything</em> can make it hard to start with <em>anything</em>.</p>
<p>It&#8217;s easy to overlook simple first steps. Max was originally built just to do simple math on messages, before it even had audio capabilities. So that means simple message processing is a great place to start. The Ableton Cookbook&#8217;s Anthony Arroyo introduces Max for Live in just that fashion, by starting you out building an arpeggiator. No fancy granular audio processing, no mind-bending processing of the event engine in Live &#8211; just some simple, old-fashioned arithmetic. You&#8217;ll learn MIDI in, MIDI out, monitoring what&#8217;s going on, basic math, and sliders. You can always go deeper after that.</p>
<p>This is the first of more videos to come, all promising to focus on simple devices; I&#8217;m curious to see where they go. </p>
<p>Not quite your speed? Here are two more intro tutorials &#8211; and one advanced tutorial &#8211; to get you going.<span id="more-23840"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/wNb-RSlmIA0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/umnWAjjJihc" frameborder="0" allowfullscreen></iframe></p>
<p>Ready to get a little advanced? It&#8217;s an older video, but still relevant to new versions of Live &#8211; don&#8217;t let the date stop you. Here, a serious Max for Live guru goes deep into spectral mixing. It&#8217;s not at all the simple, step-by-step approach I&#8217;ve just endorsed, but &#8230; hey, you&#8217;re still with me, and this is fun. Description:</p>
<blockquote><p>In this video new addition to the Dubspot team Dave Linnenbank, creator of Puremagnetik&#8217;s Max Fuel collection of patches for Ableton and Cycling 74&#8242;s Max For Live walks us through his Spectral Mixer patch. It allows you to adjust the volume of the loud, medium and quiet parts of a sound and create some very interesting sounds.</p></blockquote>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/xk_-GFzKRUo" frameborder="0" allowfullscreen></iframe></p>
<p>Blog post and downloads: <a href="http://blog.dubspot.com/max-for-live-tutorial-spectral-mixer-max-for-live-workshop-aug-7-8-dubspot/">Max for Live Tutorial :: ‘Spectral Mixer’</a> [Dubspot Blog]</p>
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		<slash:comments>4</slash:comments>
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		<title>Music, to Go: The Mobile Music Computer Revolution, BeagleBoard Workshop and Software</title>
		<link>http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/</link>
		<comments>http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/#comments</comments>
		<pubDate>Tue, 01 May 2012 13:51:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amsterdam]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[awesomeness]]></category>
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		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[raspberry-pi]]></category>
		<category><![CDATA[steim]]></category>
		<category><![CDATA[superior-californian-engineering]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23735</guid>
		<description><![CDATA[Something like this could be the guts of your next digital musical instrument &#8211; and it might even mean leaving your laptop at home for the next gig. Photo (CC-BY) Koen Kooi. Mobile computing has already had an enormous impact on music making. A modern phone or tablet (and yes, most often, these come from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/beagleboard.jpg"><img src="http://createdigitalmusic.com/files/2012/05/beagleboard.jpg" alt="" title="beagleboard" width="640" height="428" class="alignnone size-full wp-image-23739" /></a></p>
<div class="imgcaption">Something like this could be the guts of your next digital musical instrument &#8211; and it might even mean leaving your laptop at home for the next gig. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://dominion.thruhere.net/koen/cms/">Koen Kooi</a>.</div>
<p>Mobile computing has already had an enormous impact on music making. A modern phone or tablet (and yes, most often, these come from Apple) is capable of out-performing a lot of dedicated hardware and easily runs the synths and workstations that required state-of-the-art desktops just a decade or so ago. </p>
<p>But what if this same computing power &#8211; low-energy, low-cost chips &#8211; could be in other music gear, too? They could offer significant advantages. Bare boards, while on their own not quite road-ready, can wind up in music-friendly housings. (Think stompboxes &#8211; without stomping on your phone, or buying a big, silly dock.) You&#8217;ll never have to sign a contract with a phone company to get one, or stop your latest song sketch to take a call. And they could be significantly cheaper: the Raspberry Pi isn&#8217;t quite ready for mass consumption yet, but it has already begun shipping at US$25, meaning the entire computer costs what a phone car charger might.</p>
<p>In fact, much as the original personal computing revolution took computing to masses of new audiences, this could extend music computational power worldwide. We&#8217;re not just talking strange DIY software, either &#8211; these boards run Linux, meaning a lot of off-the-shelf music software will &#8220;just work,&#8221; including even some fine commercial entries.</p>
<p>If you&#8217;re ready to stop dreaming and start making music, now&#8217;s a great time. CCRMA at Stanford in the United States and STEIM in Amsterdam, NL have each been working on development. STEIM even has a workshop scheduled for June, taught by Edgar Berdahl (CCRMA) and Florian Goltz (DE):<br />
<a href="http://steim.org/event/ccrma-invention-embedded-instrument-design/">Satellite CCRMA: Interactive design with open embedded computers</a></p>
<p>The instructors offer some great inspiration about what this is all about in their description:</p>
<blockquote><p>These small computers combine the connectivity of a laptop with the computational power of a high-end smartphone; however they are less expensive than either and fit inside a cigar box. We will dedicate much of the workshop to prototyping new functional artworks, for example: musical instruments, effects processors, interactive installation works, and anything else you can imagine that requires high computational power in a small, inexpensive footprint.<span id="more-23735"></span></p>
<p>In the broader sense this workshop deals with interaction design: What happens when human behaviours meet those of machines? </p></blockquote>
<p>But even if you&#8217;re not able to get to California or Holland, you can give the software a try. The BeagleBoard is now supported by a custom distro; the Raspberry Pi seems a logical next frontier once it starts shipping. With Pd (Pure Data) included, you can even copy-and-paste instruments and effects like synthesizers, step sequencers and drum machines, and granulators built by a broad community &#8211; even without necessarily being a master patcher yourself. (And then, when you do want to modify the way it functions or sounds or gets controller, you can.)<br />
<a href="https://ccrma.stanford.edu/~eberdahl/Satellite/">https://ccrma.stanford.edu/~eberdahl/Satellite/</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/raspberry_pi.jpg"><img src="http://createdigitalmusic.com/files/2012/05/raspberry_pi.jpg" alt="" title="raspberry_pi" width="640" height="424" class="alignnone size-full wp-image-23741" /></a></p>
<div class="imgcaption"><a href="http://www.raspberrypi.org/">Raspberry Pi</a>, you&#8217;re next. Smaller and far cheaper than the BeagleBoard, you could buy this up the way you would milk and eggs. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.jaredsmith.net/">Jared Smith</a>.</div>
<p>It&#8217;s not all beginner-friendly yet, but these hacklabs seem the perfect way to begin to move in that direction, as more people test the solutions, gather data on how different patches perform, and make tweaks and write documentation. </p>
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		<title>Moldover&#8217;s MOJO, Now Open Source; Grab Build Details and Ableton Live Sets and Effects</title>
		<link>http://createdigitalmusic.com/2012/04/moldovers-mojo-now-open-source-grab-build-details-and-ableton-live-sets-and-effects/</link>
		<comments>http://createdigitalmusic.com/2012/04/moldovers-mojo-now-open-source-grab-build-details-and-ableton-live-sets-and-effects/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 13:10:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[builder]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[controllerism]]></category>
		<category><![CDATA[controllerist]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[livid]]></category>
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		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23707</guid>
		<description><![CDATA[Live electronic musician Moldover&#8217;s MOJO is the Sherman Tank of controllers: enormous, indestructible, destructive. It&#8217;s also a deeply involved build, costing US$1999.00. If you want to get some of that &#8230; um, MOJO &#8230; but don&#8217;t have two grand lying around, or if you want to adapt it to your own mojo, Moldover&#8217;s work is &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/moldovers-mojo-now-open-source-grab-build-details-and-ableton-live-sets-and-effects/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/EGCueGCE458" frameborder="0" allowfullscreen></iframe></p>
<p>Live electronic musician Moldover&#8217;s MOJO is the Sherman Tank of controllers: enormous, indestructible, destructive. It&#8217;s also a deeply involved build, costing US$1999.00. If you want to get some of that &#8230; um, MOJO &#8230; but don&#8217;t have two grand lying around, or if you want to adapt it to your own mojo, Moldover&#8217;s work is now fully open-source. </p>
<p>If you&#8217;re an experienced hardware maker, you could use these files to build your own MOJO or adapt ideas into your own design. (Moldover uses the excellent, powerful <a href="http://lividinstruments.com/hardware_builder.php">Livid Builder</a> line of parts.) If you are a builder, you can get an idea of what&#8217;s involved with the build in the timelapse and explanation above. If not, you can live vicariously through Matt.</p>
<p><strong>But builder or not, if you use Ableton Live, you should pay attention</strong>: in that big archive are the Live templates, which you could use to adapt to any controller you like, including some tasty effects chains to play with. That means even if soldering irons send you into a cold sweat, this is news worth watching. (Only one criticism: I&#8217;d like to see a license included, which would make this proper open source hardware.)</p>
<p>If you <em>do</em> have two grand, meanwhile, boutique controller maker 60 Works is taking over manufacture of the MOJO so you can get your own. 60 Works&#8217; Dave Cross shares details with CDM:</p>
<blockquote><p>* 1999USD<br />
* hand made (duh)<br />
* improved over Moldover&#8217;s original, based on his touring experience. Mostly tech improvements under the hood.</p></blockquote>
<p>Grab the open source download as an archive (cough, guys, GitHub), and read up on the hardware:</p>
<p><a href="http://blog.60works.com/mojo">http://blog.60works.com/mojo</a></p>
<p>Another video details Matt&#8217;s personal journey through controllers and shows off what the MOJO is about:<span id="more-23707"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/uqs59UrA11c" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>6</slash:comments>
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		<title>Fab Speakers: Open Source Portable Speakers, Online and in Glass Jars [Gallery]</title>
		<link>http://createdigitalmusic.com/2012/04/fab-speakers-open-source-portable-speakers-online-and-in-glass-jars-gallery/</link>
		<comments>http://createdigitalmusic.com/2012/04/fab-speakers-open-source-portable-speakers-online-and-in-glass-jars-gallery/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 13:01:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23426</guid>
		<description><![CDATA[From top: Sarah Pease&#8217;s glass jar portable speaker design, and the David A. Mellis open source creation that inspired it. audioJar image courtesy Sarah Pease; all other images (CC-BY) David A. Mellis. Who says you can&#8217;t make your own consumer electronics? David A. Mellis, a co-creator of Arduino who now is starting a PhD in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/fab-speakers-open-source-portable-speakers-online-and-in-glass-jars-gallery/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/audiojar_iphone_800.jpg"><img src="http://createdigitalmusic.com/files/2012/04/audiojar_iphone_800-640x404.jpg" alt="" title="audiojar_iphone_800" width="640" height="404" class="alignnone size-large wp-image-23429" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/fabspeaker2.jpg"><img src="http://createdigitalmusic.com/files/2012/04/fabspeaker2.jpg" alt="" title="fabspeaker2" width="640" height="480" class="alignnone size-full wp-image-23432" /></a></p>
<div class="imgcaption">From top: Sarah Pease&#8217;s glass jar portable speaker design, and the David A. Mellis open source creation that inspired it. audioJar image courtesy Sarah Pease; all other images (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) David A. Mellis.</div>
<p>Who says you can&#8217;t make your own consumer electronics? David A. Mellis, a co-creator of Arduino who now is starting a PhD in Leah Buechley&#8217;s group, High-Low Tech, at the MIT Media Lab, has shared his Fab Speakers, an open source, portable speaker project:</p>
<blockquote><p>These portable speakers are made from laser-cut wood, fabric, veneer, and electronics. They are powered by three AAA batteries and compatible with any standard audio jack (e.g. on an iPhone, iPod, or laptop).</p></blockquote>
<p>Why open source them? Mellis says he designed the speakers to be affordable and easy to assemble, in the hopes that he would &#8220;see changes or additions that I didn&#8217;t think about and to have those changes shared publicly for others to use or continue to modify.&#8221; Speakers are perhaps ideal for this exercise: the housing matters, both aesthetically and functionally, and because a speaker is something relatively straightforward and simple, it&#8217;s easy to imagine modifications that retain the basic role of the design.<span id="more-23426"></span></p>
<p>Big-league design blog Core77 takes note of what sharing this design can mean, as Mellis turns to designer Sarah Pease to imagine an alternative housing: </p>
<blockquote><p>Here&#8217;s a great example of what can happen when experimental research is documented and posted on the web with plenty of explanation and resources. RISD student Sarah Pease, a junior in Furniture Design, took part in an independent study with the High-Low Tech Group at MIT&#8217;s Media Lab this past Fall.</p></blockquote>
<p>Sarah Pease turns to something you probably already have in your house:</p>
<blockquote><p>Using readily available household items and basic construction methods allow for even further customization and flexibility of the Fab Speakers. Varying jar shapes/sizes can be mixed with alternate feet for different looks.</p></blockquote>
<p><a href="http://www.core77.com/blog/technology/high-low_tech_research_group_projects_jarring_effect_22146.asp">High-Low Tech Research Group Project&#8217;s Jarring Effect</a></p>
<p>Building speakers was once a common activity, to the point that many, many musicians made their own speakers or amps or simple effect circuits. For all the excitement over DIY these days, a lot of people don&#8217;t have this experience &#8211; but with Internet documentation, the time is right for more.</p>
<p>Indeed, I&#8217;m keen to hear from people who do have experience building speakers: what might improve the sound quality of this design, and looks aside, what would be the best housing shapes and materials?</p>
<p>In the meantime, I&#8217;ll have to give this a try:<br />
<a href="http://web.media.mit.edu/~mellis/speakers/">Fab Speakers</a> [David Mellis @ MIT Media Lab]</p>
<p><a href="http://sarahpease.com/audioJar">http://sarahpease.com/audioJar</a></p>
<p>More pics:</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/fabspeaker0.jpg"><img src="http://createdigitalmusic.com/files/2012/04/fabspeaker0.jpg" alt="" title="fabspeaker0" width="640" height="480" class="alignnone size-full wp-image-23430" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/fabspeakerinside.jpg"><img src="http://createdigitalmusic.com/files/2012/04/fabspeakerinside.jpg" alt="" title="fabspeakerinside" width="640" height="480" class="alignnone size-full wp-image-23433" /></a></p>
<p><object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fmellis%2Fsets%2F72157625509466294%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fmellis%2Fsets%2F72157625509466294%2F&#038;set_id=72157625509466294&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fmellis%2Fsets%2F72157625509466294%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fmellis%2Fsets%2F72157625509466294%2F&#038;set_id=72157625509466294&#038;jump_to=" width="640" height="480"></embed></object></p>
<p>Via comments, here&#8217;s yet another design &#8211; Jon Moeller&#8217;s adorable &#8220;owl&#8221; speakers:<br />
<a href="http://moeller.io/owl-speakers.html">http://moeller.io/owl-speakers.html</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/owl-speakers.jpg"><img src="http://createdigitalmusic.com/files/2012/04/owl-speakers-564x640.jpg" alt="" title="owl-speakers" width="564" height="640" class="alignnone size-large wp-image-23436" /></a></p>
<p>I have a bunch of jars, so I may need to give the jars a try here.</p>
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		<title>Noisy Jelly: Gelatin Achieves Powers of Sound (And Make Your Own)</title>
		<link>http://createdigitalmusic.com/2012/04/noisy-jelly-gelatin-achieves-powers-of-sound-and-make-your-own/</link>
		<comments>http://createdigitalmusic.com/2012/04/noisy-jelly-gelatin-achieves-powers-of-sound-and-make-your-own/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 12:47:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23309</guid>
		<description><![CDATA[What if your musical instrument were gelatinous? Edible? &#8220;Noisy Jelly&#8221; is the latest project to imagine that scenario. Thanks to the capacitive quality of gelatin (known to us Americans by the brand name JELL-O and to some simply as &#8220;jelly&#8221;), you can mix up a set of colored instruments that jiggle when you touch them. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/noisy-jelly-gelatin-achieves-powers-of-sound-and-make-your-own/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/raphaelplu/6997516527/sizes/z/in/set-72157629621382055/"><img src="http://createdigitalmusic.com/files/2012/04/noisyjelly.jpg" alt="" title="noisyjelly" width="640" height="428" class="alignnone size-full wp-image-23310" /></a></p>
<p>What if your musical instrument were gelatinous? Edible?</p>
<p>&#8220;Noisy Jelly&#8221; is the latest project to imagine that scenario. Thanks to the capacitive quality of gelatin (known to us Americans by the brand name JELL-O and to some simply as &#8220;jelly&#8221;), you can mix up a set of colored instruments that jiggle when you touch them. Powered by the open hardware platform Arduino to read sensors and Max/MSP to produce sound, it&#8217;s the work of a couple of Paris-based students, Raphaël and Marianne Cauvard.</p>
<p>Check out the terrific video featuring wide-eyed children, and specs below.</p>
<p><iframe src="http://player.vimeo.com/video/38796545?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>What makes this more delightful is the possibility that we&#8217;ll see orchestras of squishy, organic, edible instruments. NYC Resistor and our friend Ranjit Bhatnagar built their own instrument out of JELL-O (or fruit salad, depending on the iteration). The Gel-tone made a splash (erm, squish) as a more whimsical entry at the Guthman Musical Instrument competition, and was played and eaten at our own Handmade Lounge at Solid Sound Festival in Massachusetts last summer. Hilariously, it debuted at (and was invented for) a JELL-O mold competition. See these couple of videos (Guthman top; Solid Sound bottom) below, and find more information on that instrument:<span id="more-23309"></span></p>
<p><a href="http://openmaterials.org/2011/09/01/the-resistor-jeltone-an-edible-toy-piano/">the resistor jeltone :: an edible toy piano</a> [openMaterials]</p>
<p>How to make your own: <a href="http://www.thingiverse.com/thing:11214">The Resistor JelTone</a> (I dearly hope this inspires more copy-cats. Let the gelatinous musical instrument revolution continue!)</p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/ycNRFuRljnk?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/ycNRFuRljnk?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object type="application/x-shockwave-flash" width="640" height="360" data="http://www.flickr.com/apps/video/stewart.swf?v=109786" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="flashvars" value="intl_lang=en-us&#038;photo_secret=2c47eb0ef9&#038;photo_id=5879592536&#038;flickr_show_info_box=true&#038;hd_default=false"></param><param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=109786"></param><param name="bgcolor" value="#000000"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=109786" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&#038;photo_secret=2c47eb0ef9&#038;photo_id=5879592536&#038;flickr_show_info_box=true&#038;hd_default=false" height="360" width="640"></embed></object></p>
<p>More on the Noisy Jelly project:</p>
<blockquote><p>Note : This project is a fully working prototype made with Arduino and Max/MSP, there are absolut no sound editing in the video&#8230;<br />
More picture at this <a href="http://flickr.com/photos/raphaelplu/sets/72157629621382055/">Flickr set</a><br />
And download the <a href="http://pluvinage.eu/NOISYJELLY_presskit.pdf">project PDF</a><br />
Noisy jelly is a game where the player has to cook and shape his own musical material, based on coloured jelly.<br />
With this noisy chemistry lab, the gamer will create his own jelly with water and a few grams of agar agar powder. After added different color, the mix is then pour in the molds. 10 min later, the jelly shape can then be placed on the game board,and by touching the shape, the gamer will activate different sounds.<br />
Technically, the game board is a capacitive sensor, and the variations of the shape and their salt concentration, the distance and the strength of the finger contact are detected and transform into an audio signal.<br />
This object aims to demonstrate that electronic can have a new aesthetic, and be envisaged as a malleable material, which has to be manipulated and experimented.<br />
Author: Raphaël pluvinage (<a href="http://pluvinage.eu">pluvinage.eu</a> and twitter (<a href="http://twitter.com/#!/rpluvina">twitter.com/#!/rpluvina</a>)<br />
&#038; <a href="http://mariannecauvard.fr">Marianne Cauvard</a> (mariannecauvard.fr)<br />
at L&#8217;Ensci Les ateliers (<a href="http://ensci.com">ensci.com</a>)</p></blockquote>
<p>If you do make your own project, we&#8217;d love to see it. Perhaps a gel-orchestra is next.</p>
<p>Several people showed this to me; notably at DE:BUG (Deutsch)<br />
<a href="http://de-bug.de/musiktechnik/archives/5820.html">http://de-bug.de/musiktechnik/archives/5820.html</a></p>
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		<title>MeeBlip SE: Making Our Open Synth Hardware Better, More Available, Starting Now</title>
		<link>http://createdigitalmusic.com/2012/03/meeblip-se-making-our-open-synth-hardware-better-more-available-starting-now/</link>
		<comments>http://createdigitalmusic.com/2012/03/meeblip-se-making-our-open-synth-hardware-better-more-available-starting-now/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 22:32:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22958</guid>
		<description><![CDATA[The original vision of the MeeBlip was to make something affordable, something open and hackable, something anyone could get, something that could tell a story, and something we&#8217;d use to make some music. And since those are all goals of Create Digital Music, too, it&#8217;s a perfect physical compliment to what we do. For me, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/meeblip-se-making-our-open-synth-hardware-better-more-available-starting-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/meeblipse_angle.jpg"><img class="alignnone size-large wp-image-22959" title="meeblipse_angle" src="http://createdigitalmusic.com/files/2012/03/meeblipse_angle-640x480.jpg" alt="" width="640" height="480" /></a></p>
<p>The original vision of the <a href="http://meeblip.com">MeeBlip</a> was to make something affordable, something open and hackable, something anyone could get, something that could tell a story, and something we&#8217;d use to make some music. And since those are all goals of Create Digital Music, too, it&#8217;s a perfect physical compliment to what we do. For me, personally, it means putting my money where my (blogging) mouth is. It&#8217;s a chance to learn.</p>
<p>So that makes this a really special week. It hasn&#8217;t been easy getting here, but now the MeeBlip begins its second chapter.</p>
<p>This week, we&#8217;re announcing availability of the MeeBlip SE. <a href="http://meeblip.com/get-one/">US$139 (intro price) buys you a version</a> you can put together in a few minutes with just a screwdriver, a complete, MIDI-capable digital hardware synth. (We ship most places worldwide &#8211; and we&#8217;re shipping now.) Through incredible work by the MeeBlip&#8217;s principal designer, Canadian James Grahame, the SE revises our original design:</p>
<ul>
<li><strong>It&#8217;s more playable.</strong> With lots of feedback from users (and extended chats with Francis Preve of <em>Keyboard Magazine</em> and <a href="http://academikrecords.blogspot.com/">Academik Records</a>), we made the control layout more logical and more fun to play.</li>
<li><strong>It&#8217;s got a greater sonic range.</strong> Anti-aliasing on/off, and a variable pulse width knob combine with more unusual features like its digital distortion and intentionally-quirky digital filter.</li>
<li><strong>Everything responds to MIDI.</strong> If there&#8217;s a knob or switch on the front panel, there&#8217;s a MIDI parameter &#8211; and vice versa. Whether you use your hand or a MIDI message, everything is accessible.</li>
<li><strong>It stores patches.</strong> 16 patch slots accessible from the front panel mean you can use your favorite sounds live, and you can store them somewhere other than your brain.</li>
</ul>
<p>And you can <a href="http://meeblip.com/get-one/">get one right now</a>. (MeeBlip SE, and for DIYers, either the SE Build Everything version or the compact micro board.)</p>
<p>But, of course, as we learned how to make the synth better, we learned a lot more about how to make the business of making a synth better. Learning is wonderful: I&#8217;ve been floored by seeing what people have done with these instruments, by seeing them pop up in unexpected places and making brilliant, unexpected sounds. Learning is also painful. We made some mistakes, as demand for the MeeBlip went beyond what we expected, and the limitations of the chip we chose made developing our more ambitious ideas take longer than we wanted.</p>
<p>In other words, users have been incredibly inspiring &#8211; reality has sometimes been incredibly challenging &#8211; and those are the two things that have moved us forward.<span id="more-22958"></span></p>
<p>So, it&#8217;s now a daily task to work on ways of making the MeeBlip more accessible, more available, and better.</p>
<p>While we work on that, you can now find all of our schematics and code &#8211; including many, many hours of James&#8217; work, in particular &#8211; on GitHub. Axel Werner, a programmer in our community, has already contributed to making that code better, so when you play a MeeBlip, you&#8217;re playing some of his work, too. (The lesson of open source: if just <em>one</em> person does something with what you share, it&#8217;s already worth it. And Axel&#8217;s not alone.)</p>
<p>I&#8217;m working mainly on documentation &#8211; both for users just wanting to make music (even if this is their first synth), and developers who want to learn about code and sound.</p>
<p>You can learn about the MeeBlip, read those new docs as they&#8217;re added, keep up with the latest, and &#8211; if you like &#8211; buy the new MeeBlip SE as a kit or quick-build synth &#8211; at the synth&#8217;s site:</p>
<p><strong><a href="http://meeblip.com">http://meeblip.com</a></strong></p>
<h3>Let&#8217;s Get Some Music in Here</h3>
<p><iframe src="http://player.vimeo.com/video/35351156?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I can&#8217;t talk about the MeeBlip nearly as well as its users can <em>show</em> it.</p>
<p>Case in point: we didn&#8217;t know one Jeremy Leaird-Koch until the video above popped in our inbox. It&#8217;s a demo video of the MeeBlip SE, and it shows off all the new sonic features of the instrument, and demonstrates the PWM width functionality, and shows how to make music, and does a timelapse of building the kit from scratch. Here&#8217;s the funny part: <em>we didn&#8217;t ask him to do this</em>. His demo video puts anything we&#8217;d make to shame.</p>
<p>Jeremy&#8217;s story behind this, and the reason there are two MeeBlips in there, was even more amazing. He wrote us about a month ago:</p>
<blockquote><p>My boyfriend and I had put off exchanging Christmas gifts because I was waiting for the MeeBlip kit (his present) to arrive. Finally, about a week or so after XMAS, it came, I wrapped it up, and gave it to him. I unwrap his present to me, and it&#8217;s in a Canada Post box, too. Turns out we got each other the exact same thing. Two MeeBlip kits. Absolutely hilarious.</p>
<p>Anyways, the next day we built them up and played around with them. We also made this little video documenting one of the builds and our first explorations of what it could do. Damn, what a fun little box.</p></blockquote>
<p>I nearly cried &#8211; well, for two reasons. One was, it was a clear explanation of why you go nuts trying to make a synth. The other was, we really screwed up shipping in 2011, and if anything told me to <em>never let that happen again</em>, this story did. We&#8217;ve changed the way we source parts, the way we assemble the MeeBlip, and the way we distribute it, and it&#8217;s one of the things I think about every morning when I wake up. But thanks, Jeremy and your boyfriend; you&#8217;ve absolutely inspired us.</p>
<p>And most importantly, I want to hear more music, made on whatever thing you choose, because I really enjoyed it. And that&#8217;s what this is all about.</p>
<p><em>Side note: if you like soldering, you want the MeeBlip Build Everything kit for intro US$119, which is what he has here. If you don&#8217;t, don&#8217;t let this scare you; you can get the Quick Build and just use a screwdriver, and it doesn&#8217;t take a whole lot longer than this does in fast-forward timelapse time.</em></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/meeblip_se_back.jpg"><img class="alignnone size-large wp-image-22960" title="meeblip_se_back" src="http://createdigitalmusic.com/files/2012/03/meeblip_se_back-640x480.jpg" alt="" width="640" height="480" /></a></p>
<p><strong><a href="http://meeblip.com/get-one/">http://meeblip.com/get-one/</a></strong></p>
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		<title>From Beautiful Ambient Modern Dance to Dubstep, Gestures to Music in Kinect (Download the Tool)</title>
		<link>http://createdigitalmusic.com/2012/03/from-beautiful-ambient-modern-dance-to-dubstep-gestures-to-music-in-kinect-download-the-tool/</link>
		<comments>http://createdigitalmusic.com/2012/03/from-beautiful-ambient-modern-dance-to-dubstep-gestures-to-music-in-kinect-download-the-tool/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 12:51:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[awesomeness]]></category>
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		<category><![CDATA[computer-vision]]></category>
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		<category><![CDATA[dance]]></category>
		<category><![CDATA[dance-technology]]></category>
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		<category><![CDATA[downloads]]></category>
		<category><![CDATA[dubstep]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22954</guid>
		<description><![CDATA[It started as some compelling demos or proof of concept, but it&#8217;s plenty real now: the tools for translating movement, gesture, and dance from the body to interactive music march forward. Empowered by Microsoft&#8217;s Kinect and an artist-friendly toolchain, even a single, clever developer can do a lot. Sound designer, music producer, and Max/MSP developer &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/from-beautiful-ambient-modern-dance-to-dubstep-gestures-to-music-in-kinect-download-the-tool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/qXnLxi2nzrY?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/qXnLxi2nzrY?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>It started as some compelling demos or proof of concept, but it&#8217;s plenty real now: the tools for translating movement, gesture, and dance from the body to interactive music march forward. Empowered by Microsoft&#8217;s Kinect and an artist-friendly toolchain, even a single, clever developer can do a lot. Sound designer, music producer, and Max/MSP developer Chris Vik of Melbourne has been one of those busy early pioneers, with an incredible tool called Kinectar.</p>
<p>So, the tech is cool and shiny and impressive: what about the actual music? And, even more importantly, what if all the hand waving and moving about could be meaningful? That&#8217;s the next step. For his part, Chris is teaming up with a dancer and choreographer to combine his compositional ideas with someone who knows how to move. The Dubstep-y demos (all below) are impressive, true, but the early tests of the work with the choreographer are simply beautiful, and demonstrate that wobble bass isn&#8217;t the limit of what this can do. They also turn the arbitrary arm-waggling into a part of the art.</p>
<p>And as for you: the software&#8217;s alpha, but you can fire up your copy of software like Ableton Live and grab this software for Mac or Windows and try it yourself. So if you don&#8217;t like the results &#8211; be the gesture-controlled basslines too wobbly, be they not wobbly enough &#8211; you can put your music, and your movement, where your mouth is.</p>
<p>At top, Chris shows off an early test of the dance collab. (There&#8217;s more to come.) Below, a tutorial that shows how this works with Ableton. And read on for more from Chris on what the work with the dancer is about, and what the tool can do.</p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/DqVpysEywec?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/DqVpysEywec?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object><span id="more-22954"></span></p>
<p>Chris writes:</p>
<blockquote><p> Since April 2011 I’ve been working solidly with the Microsoft Kinect, developing my software, Kinectar, to enable its use as a MIDI controller for performing music live. I’ve done a number of performances around Australia since I started the project, however, it’s safe to say that, although I would consider myself an electronic musician, I’m certainly no dancer. Enter, Paul…</p>
<p>Dancer, Paul Walker and I have joined forces to bring the Kinect controlled music concept into the world of contemporary dance. Recently we obtained a residency at PACT theatre (centre for emerging artists), where we spent the week developing different ways of implementing my Kinect music control system in a dance context.</p>
<p>My system is developed in <a href="http://cycling74.com">Max</a> and uses <a href="http://openni.org/">OpenNI drivers</a>, <a href="https://github.com/Sensebloom/OSCeleton">OSCeleton</a> and Ableton Live.</p></blockquote>
<p><a href="http://chrisvik.wordpress.com/2012/03/06/dance-controlled-kinect-music-part-1/">via Chris&#8217; blog</a></p>
<p>CDM will check back in with Chris soon, because:</p>
<blockquote><p> I&#8217;ve got some more videos to release over the coming weeks from a range of my different Kinect music performance applications, including controlling/conducting the Melbourne Town Hall Organ and a 100+ speaker Kinect-controlled diffusion performance. I&#8217;ll keep you posted when they&#8217;re released!</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/03/kinectarui.jpg"><img src="http://createdigitalmusic.com/files/2012/03/kinectarui-640x359.jpg" alt="" title="kinectarui" width="640" height="359" class="alignnone size-large wp-image-22956" /></a></p>
<p>More on the software: </p>
<blockquote><p>Kinectar Performance Platform is a toolkit developed by music producer Chris Vik to allow the use of Microsoft&#8217;s Kinect motion tracking sensor in computer-based music. The software is designed for electronic musicians to expand the way they control their music in a futuristic and extremely expressive way, using only the waving of hands and a small amount of creativity. It can be used to control the simplest of parameters like a filter or LFO, play notes and chords on a sampler or synthesizer, or be programmed to control an entire live-set through nothing more than gesture.</p>
<p><strong>Key Features:</strong></p>
<p>Movement Tracking UI allows manipulation of the Kinect&#8217;s human tracking capabilities, displaying all relevant data extracted from the hands location in 3d-space</p>
<p>Instrument Builder lets the user build virtual &#8216;instruments&#8217; by outputting MIDI notes in three modes:</p>
<ul>
<li>Static &#8211; Produces a single note value. Useful for drum triggers, turning on/off effects within a DAW or feed that trigger into Kinectar to switch between presets using your gesture</li>
<li>Solo &#8211; Do sweeping solos by selecting from over 40 musical scale presets or click the notes on the UI to make your own</li>
<li>Chord &#8211; Create a progression of up to 8 chords per preset to play live</li>
</ul>
<p>Global Flags lets you turn on/off Kinectar&#8217;s instruments using a MIDI note sent from your DAW, external MIDI controller or Kinectar itself</p>
<p>MIDI Preset Control lets you switch between Kinectar&#8217;s presets and instruments using a single MIDI note</p>
<p>Value Editor enables many more MIDI/OSC outputs, for controlling device values</p>
<p>Visual Metronome popout window sits on top of all programs to make it easy to see if you&#8217;re in-time when the music gets messy</p></blockquote>
<p>It&#8217;s labeled &#8220;rough alpha,&#8221; so don&#8217;t expect a finished tool here, but you can go download it and give it a try (or learn more about what&#8217;s possible):</p>
<p><a href="http://kinectar.org/download">http://kinectar.org/download</a></p>
<p>And now, the obligatory (but quite awesome, Chris) Dubstep demo videos:</p>
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<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/uhr_0dm6Rp4?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/uhr_0dm6Rp4?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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