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	<title>Create Digital Music &#187; DIY</title>
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	<description>Making music with technology</description>
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		<title>Music Thing: A Radio Sequencer, How to Get Into DIY Synth Modules, How to Have Fun</title>
		<link>http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/</link>
		<comments>http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 13:49:50 +0000</pubDate>
		<dc:creator>Tom Whitwell</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22661</guid>
		<description><![CDATA[Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge &#8211; or uncertain what the trip down this rabbit hole might have in store? For years, Tom Whitwell&#8217;s Music Thing was a beloved daily read, as that site and this one were among &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/34814995" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><em>Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge &#8211; or uncertain what the trip down this rabbit hole might have in store?</p>
<p>For years, Tom Whitwell&#8217;s <a href="http://musicthing.co.uk">Music Thing</a> was a beloved daily read, as that site and this one were among the early blog-format destinations for music tech. Tom moved on &#8211; something about a major day-gig at a paper called</em> <a href="http://www.thetimes.co.uk">The Times,<em></a> perhaps named after the font? &#8211; but that makes us all the more delighted to get a dispatch from him. In this guest column for CDM, he introduces one project, a brilliant FM radio sequencer, but also helps us catch up on reading on modular synthesis and electronics dating back to the origins of the technology. And he has a realistic look at what this will do to your life &#8211; all inspired by &#8220;pure enthusiasm,&#8221; as he puts it, &#8220;this is fun, you should try it.&#8221;</p>
<p>Hey, isn&#8217;t that what the drug dealer said in those just-say-no instructional videos we watched in the 80s? Coincidence, I&#8217;m sure. -PK</em> </p>
<p>Since buying a Eurorack modular synth a year ago, I&#8217;ve spent a lot of time building DIY synth modules and reading about synths and the people who build them. <em>(See reading list, below, if you&#8217;d like to do the same.)</em></p>
<p>The hardest part of DIY electronics is starting out. My first step was building a few guitar pedal kits and learning by reading the <a href="http://www.beavisaudio.com/">Beavis Audio</a> site. Other people start with noisemaker kits like the Atari Punk Console or circuit bending. They all lead in the same direction &#8212; down a very deep rabbit hole. </p>
<p>There&#8217;s a lot to buy &#8211; a kind of infrastructure you need before doing anything &#8211; soldering kit, a multimeter, and a stock of components. None of it costs much, but it&#8217;s hard and disconcerting to buy. Online megastores like Farnell or Mouser will stock 50 versions of every component. Get the part number wrong, and you accidentally order capacitors as small as grains of sand, or as large as golfballs. Smaller stores &#8211; in the UK, I use <a href="http://www.bitsbox.co.uk/">http://www.bitsbox.co.uk/</a> - are easier because they only stock common hobby-friendly parts. </p>
<p>After making a few guitar pedals, I moved onto synth modules. They&#8217;re a great DIY platform. The infrastructure is all there, in terms of power supply, case, inputs, and outputs. Parts are cheap, there&#8217;s a healthy and helpful community, and a nice learning curve, from basic utility modules to mind-bendingly complex frequency shifters and vocoders. </p>
<p>In a year, I&#8217;ve built:</p>
<ul>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=34141">a super-simple, chiptuney oscillator</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=36048">a tiny spring reverb driver</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=43775">a stupidly-complicated and blinkenlights-covered Arduino-powered Euclidean beat sequencer</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?p=444993">a very useful Arduino MIDI clock</a></li>
<li>and a simple but handy 8-step sequencer (see video, below)</li>
</ul>
<p><span id="more-22661"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/IafAAMos9fA" frameborder="0" allowfullscreen></iframe></p>
<p>For this project, I was inspired by this quote from Don Buchla, the legend of west coast synthesis: </p>
<blockquote><p>&#8220;My studio at that time was ten feet wide. It was so crowded in there we hauled the workbench out on the sidewalk on good days and set up my oscilloscope and worked out there. [John] Cage came by and for voltage control I had hooked up my keyboard to an FM module that I&#8217;d built, a little module that was an FM receiver and I could play stations on it because I had one of the first varactor tuned FMs. Cage, as you can imagine, was just enormously interested in the fact that I could tune each key to a station and then proceeded to play the radio&#8221; ( <a href="http://www.vasulka.org/archive/RightsIntrvwInstitMediaPolicies/IntrvwInstitKaldron/61/BuchlaTranscription.pdf">Source [PDF]</a> )</p></blockquote>
<p>Thirty years later, Don released the 272e module (see <a href="http://m.matrixsynth.com/2011/01/namm-new-from-buchla.html">Matrixsynth on the announcement</a>), a $1250, four-channel polyphonic FM Tuner. There&#8217;s also the ADDAC102, a very fancy stereo €270 Eurorack module [see <a href="http://www.synthtopia.com/content/2011/07/23/the-addac102-voltage-controller-fm-radio-for-modular-synthesizers/">Synthtopia, with a video</a>]. I wanted something quick, cheap and easy that would let me follow in Don and John&#8217;s footsteps. After a lot of searching and a few dead ends, I found the wonderful video demo, below, of a battery-powered FM sequencer based on a €15 radio kit from Germany. </p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/Ui5Elu-1Wjc" frameborder="0" allowfullscreen></iframe></p>
<p>Projects like this follow a predictable curve. There&#8217;s a burst of experimental excitement at the start; receiving the crucial part, building the circuit on breadboard and realizing that &#8212; YES! &#8212; it&#8217;s going to work. </p>
<p>Then comes a period of frustration and tedium. Re-buying a crucial part you blew up. Fiddling with the circuit so it responds just how you want it. Transferring the breadboard layout to a piece of perfboard, or designing a PCB and waiting for it to be made in China. If you&#8217;re using an Arduino or other programmable controller, there&#8217;s a long period of writing code, battling feature creep, debugging. </p>
<p>During this period, you have to really, really want the thing you&#8217;re making, dreaming of how cool it will be, how much fun you&#8217;ll have playing it and telling everyone about it. </p>
<div id="attachment_22663" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/02/fmradio_module_tom.jpg"><img src="http://createdigitalmusic.com/files/2012/02/fmradio_module_tom.jpg" alt="" title="fmradio_module_tom" width="640" height="640" class="size-full wp-image-22663" /></a><p class="wp-caption-text">Tom&#039;s FM radio-sequencing module project, in all its glory.</p></div>
<p>Building music gear is more multidisciplinary than you might imagine. The interface and the feel is as important as the functionality. My Euclidean sequencer is a cool-looking thing, with a big LED matrix. It&#8217;s really useful &#8211; turning trains of pulses into Afro-Latin rhythms. But it&#8217;s fiddly and annoying to use. The FM Radio module could be 50% smaller &#8211; and size is important in any modular synth &#8211; but this time I wanted good big knobs for fine tuning the signals and control voltages. </p>
<p>So, as the project continues, you&#8217;ll spend time designing a front panel, deciding how many knobs you need, removing ones you&#8217;ll never use. And along the way, you&#8217;re learning. This time round, I wanted to get the control just right &#8211; precise, stable tuning so that stations would stay locked. That meant experimentation and [<a href="http://www.muffwiggler.com/forum/viewtopic.php?t=48651">asking for help on the MuffWiggler forum</a>]. I also spent ages reading ham radio sites, trying to work out how to make a voltage-controlled Shortwave radio (I gave up). <br />
Eventually, the lacquer is dry on the panel, the parts are all in, debugging is complete and the module is working. The result: either elation and fun, or almost immediate maker&#8217;s remorse. It&#8217;s bad enough spending money on a piece of music gear that you never love. It&#8217;s really annoying spending time building one that you can&#8217;t then flip on eBay. </p>
<p>So far, this FM module is pure fun, an injection of random audio in the heart of the system. Every time I turn it on, something else comes out &#8211; pirate dubstep stations, Turkish music, news reports and Bryan Adams. You can filter it, sequence it, use it as a noise source, or let it modulate oscillators or open filters. Listen:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30560141"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30560141" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/musicthing/radio-sequencer-2">Radio sequencer 2</a> by <a href="http://soundcloud.com/musicthing">MusicThing</a></span> </p>
<p>Photos of the module:</p>
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<h3>Reading List</h3>
<p>Great online resources for learning about modular synths and the first golden age of experimental electronic music include: </p>
<p><a href="http://www.ubu.com/emr/">Ubuweb&#8217;s electronic music resources section</a> <br />
Also at Ubuweb, several editions of <em><a href="http://www.ubu.com/emr/periodicals.html">Electronic Music Review</a></em>, a beautifully-designed but short-lived journal boasting Robert Moog as Technical Editor. </p>
<p>The <a href="http://www.redbullmusicacademy.com/">Red Bull Music Academy</a> includes long, detailed interviews with Don Buchla, Tom Oberheim, Peter Zinovieff of EMS, Robert Moog and Morton Subotnik.</p>
<p><a href="http://www.cyndustries.com/synapse/intro.cfm"><em>Synapse</em> magazine</a> was a mid-70s journal of electronic music, where you&#8217;d find DIY projects from people like Serge Tcherepnin</p>
<p><a href="http://www.vasulka.org/">Vasulka</a> is a huge and rather poorly-organised archive of documents, interviews and transcripts, containing some gems.</p>
<p><em>Source</em> Magazine was, back in California in 1967, a plush avant-garde journal. Many editions came with 10&#8243; vinyl records, pages printed on transparencies or fur. John Cage was a guest editor, and the magazine carried experimental scores from composers like Steve Reich. Original copies sell for $500+, but the articles and scores have been collected in a book: <br />
<a href="http://www.amazon.com/gp/product/0520267451/ref=as_li_ss_tl?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0520267451"><em>Source: Music of the Avant-garde, 1966-1973</em></a> [Amazon]</p>
<h3>What&#8217;s Next?</h3>
<p><em>Tom is already on to the next build since he finished up the radio sequencer. This time, it&#8217;s a shift register sequencer. A what?</em></p>
<p><iframe src="http://player.vimeo.com/video/35987839" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>A 16-step random sequencer, something between the <a href="http://web.archive.org/web/20090410072322/http://www.wiard.com/1200/NR/Noise_Ring.html">Wiard Noise Ring</a>, the <a href="http://cgs.synth.net/modules/cgs13_gated_comparator.html">CGS Gated Comparator</a> and <a href="http://navsmodularlab.blogspot.com/2011/10/bitsy-stepped-cv-generator-recorder.html">Nav&#8217;s BITSY</a>.</p>
<p>It takes random noise to fill up 4 x 4 step 4015 shift registers, shifted by a clock input. The shift registers are looped &#8211; either after 8 or 16 steps. 8 of the steps are fed into a DAC0800 analog/digital converter, which produces a 0-8 volt output.</p></blockquote>
<p><em>See also the prototype:</em></p>
<p><iframe src="http://player.vimeo.com/video/35986550" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon</title>
		<link>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/</link>
		<comments>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:06:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22654</guid>
		<description><![CDATA[Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XJbHcuZUFl0" frameborder="0" allowfullscreen></iframe></p>
<p>Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface.</p>
<p>We may be on the cusp of a new age: the three-dimensional paradigm for music making.</p>
<p>AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign promises to bring beta releases as soon as this summer. In the demo video above, you can see an overview of some of its broad capabilities:</p>
<ul>
<li>Synthesis, via modular connections</li>
<li>Sample loading</li>
<li>The ability to zoom into more conventional 2D sequences, piano roll views, and envelopes/automation</li>
<li>Grouping of related nodes</li>
<li>Patch sharing</li>
<li>Graphical feedback for envelopes and automation, tracked across z-axis wireframes, like circuitry</li>
</ul>
<p>All of this is presented in a mind-boggling visual display, resembling nothing more than constellations of stars.</p>
<p>Is it just me, or does this make anyone else want to somehow combine modular synthesis with a space strategy sim like <em>Galactic Civilizations</em>? Then again, that might cause some sort of nerd singularity that would tear apart the fabric of the space-time continuum &#8211; or at least ensure <em>we never have any normal human relationships again</em>.</p>
<p>Anyway, the vitals:<span id="more-22654"></span></p>
<ul>
<li>It runs on a lowly Lenovo tablet right now, with integrated graphics.</li>
<li>The goal is to make it run on <em>your</em> PC by the end of the year. (Mac users hardly need a better reason to dual boot. Why are you booting into Windows? Because I run a single application <em>that makes it the future</em>.)</li>
<li>MIDI and ReWire are onboard, with OSC and VST coming.</li>
<li>With crowd funding, you&#8217;ll get a Win32/64 release planned by the end of the year, and betas by summer (Windows) or fall/winter (Mac).</li>
</ul>
<p>I like this quote:</p>
<blockquote><p>Some things which have influenced the design of AudioGL:<br />
Catia              &#8211; Dassault Systèmes<br />
AutoCAD        &#8211; Autodesk<br />
Cubase          &#8211; Steinberg<br />
Nord Modular &#8211; Clavia<br />
The Demoscene</p></blockquote>
<p>Indeed. And with computer software now reaching a high degree of maturity, such mash-ups could open new worlds.</p>
<p>Learn about the project, and contribute by the 23rd of March via the (excellent) IndieGogo:</p>
<p><strong><a href="http://audiogl.com">http://audiogl.com</a></strong></p>
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		<slash:comments>23</slash:comments>
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		<title>rePatcher: Make Your Computer a Real Modular, with Knobs and Cords; Pd and Max Right Now</title>
		<link>http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/</link>
		<comments>http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 20:04:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22648</guid>
		<description><![CDATA[For the last few decades, generally speaking, we&#8217;ve had computers, and we&#8217;ve had physical, modular, analog gear. Computers are endlessly patchable, but not using physical cords. Modulars use physical cords, but they lack the flexibility (and affordability) of a computer. Now, US$25 and an Arduino can change that. rePatcher is a simple, tangible modular interface &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/1Hy30g5-Avs" frameborder="0" allowfullscreen></iframe></p>
<p>For the last few decades, generally speaking, we&#8217;ve had computers, and we&#8217;ve had physical, modular, analog gear. Computers are endlessly patchable, but not using physical cords. Modulars use physical cords, but they lack the flexibility (and affordability) of a computer.</p>
<p>Now, US$25 and an <a href="http://arduino.cc">Arduino</a> can change that.</p>
<p>rePatcher is a simple, tangible modular interface for computers. It could work with any software, but right out of the gate it already works with two popular (virtual) patching environments, Max/MSP and the free and open source Pure Data (Pd). You use physical patch cords to make connections, and those connections are reflected in the patch you see on the screen. The patch cords are coupled with requisite encoders for dialing in additional parameter changes. (Reason comes up as a possible candidate for additional compatibility, which would, of course, be really sweet.)</p>
<p>rePatcher is built as a shield for Arduino, so you&#8217;ll need one of those, but that still keeps the price low enough to say <em>I absolutely have to have one of these right now</em>.</p>
<p>It&#8217;s not the first attempt to do something like this, but it might be the most accessible and affordable &#8211; and interesting. And while those cute little patch cords are fun, there&#8217;s nothing stopping someone from building on this idea and going to bigger cords and something more extensive than this 6&#215;6 matrix. </p>
<p>Best of all: the magic happens entirely over USB, so if you want to make this work with something else &#8211; say, your favorite VJ software &#8211; you can do so with anything that can communicate over serial.</p>
<p>More information:<br />
<strong><a href="http://www.openmusiclabs.com/projects/repatcher/">http://www.openmusiclabs.com/projects/repatcher/</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/repatchershield.jpg"><img src="http://createdigitalmusic.com/files/2012/02/repatchershield.jpg" alt="" title="repatchershield" width="480" height="318" class="alignnone size-full wp-image-22651" /></a></p>
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		<title>Cells 2.0 Melds Renoise with Ableton Live-Style Clip Launching</title>
		<link>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/</link>
		<comments>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:15:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22627</guid>
		<description><![CDATA[Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/0bG4CFqyKtQ" frameborder="0" allowfullscreen></iframe></p>
<p>Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows so far is an ambitious process to duplicate Ableton Live&#8217;s mixer and clip launching interface inside Renoise. We <a href="http://createdigitalmusic.com/2011/12/ableton-live-style-performance-interface-scripted-entirely-in-renoise-cells/">first saw that effort at the end of the year</a>, but it&#8217;s now about to reach a whole new level.</p>
<p>Now, in fairness, part of why people like me would like to see people use something other than Ableton Live onstage is to see different performance modes on laptops. And this absolutely doesn&#8217;t do that &#8211; you&#8217;ll see that the interface is more or less a clone of Live. (And I&#8217;ve been known to be critical of such <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">interface cloning</a>.) But there are two advantages. One is, doing this in a script in another host is a fascinating exercise in learning how to maximize the potential of Renoise&#8217;s scripting, one that could lead to other things. The other is, it&#8217;s possible that the familiarity of environments that work like the Live Session View could help performers ease into new ways of working with Renoise &#8211; without having to make the leap all at once. Renoise itself offers a very different way of working, built on tools of yore &#8211; basically, an alternative music-making path in software design entitled <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">trackers</a>. Like being able to go for a burger, fries, and ketchup in a foreign town, the availability of Cells could help those foreign to the tool moonlight between Ableton and Renoise in their work.</p>
<p>If nothing else, it&#8217;s something of an engineering triumph that this works at all.</p>
<p>In version 2.0, now in beta, a complete rewrite of the code vastly expands what&#8217;s possible with Cells. CDM readers took a lot of interest in this development when we covered it last, so it&#8217;s great to see what may be possible as the code matures.</p>
<p>And in some critical respects, Cells now does things in an integrated fashion that <em>aren&#8217;t</em> in Ableton Live. Pattern riffs, built on Renoise&#8217;s unique instrument paradigm, encapsulate samples and sample mappings together with your patterns. Bi-directional controller support, while eventually grafted atop Ableton (particularly for certain supported controllers), is part of the framework. There&#8217;s also integrated network sync support inside the tool, all implemented atop OSC; it&#8217;s still in beta, but shows lots of potential. (That&#8217;s possible in Ableton using existing MIDI and network tools, but seeing the server inside the tool is impressive.) And these are the kind of areas where it&#8217;s hopeful we&#8217;ll see new ideas in Ableton and rivals alike &#8211; another reason choice is a good thing.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/cells2.jpg"><img src="http://createdigitalmusic.com/files/2012/02/cells2-640x364.jpg" alt="" title="cells2" width="640" height="364" class="alignnone size-large wp-image-22628" /></a></p>
<p>From the forum post, forwarded to CDM by the creator:<span id="more-22627"></span></p>
<blockquote><p>Cells! 2.0 is a complete rewrite of Cells! 0.9. This has been based upon further code experimentation and user feedback. However, due to the improved approach and cleaner code, it has been possible to add many more features.</p>
<p>Thanks to Void Pointer (<a href="http://soundcloud.com/void-pointer">http://soundcloud.com/void-pointer</a>) for kindly supplying the samples used in the demo video.</p>
<p><strong>Realtime &#8216;Granular&#8217; Timestretch</strong></p>
<p>Cells! 2.0 allows realtime timestretch in a &#8216;granular style&#8217;. This allows full independant control of both tempo and pitch while still keeping playback syncronised to the beat. Granular timestretch applies to samples which have both a beat sync value and autoseek enabled but beat sync is disabled.</p>
<p><strong>Realtime &#8216;Slice Based&#8217; Timestretch</strong></p>
<p>Similar to the &#8216;granular&#8217; timestretch, Cells! 2.0 adds support for sliced loops with independant tempo and pitch control. Each slice will be played back at the correct time to maintain the overall tempo of the entire loop. Slice-stretch applies to samples which are sliced. The length of the cell is assigned through the beat-sync value.</p>
<p><strong>Pattern &#8216;Riff&#8217; Storage and Playback</strong></p>
<p>Cells! 2.0 allows you to quickly save individual pattern tracks as riffs for use live in Cells!. The riffs are stored in compressed format within the instrument itself, so you can quickly and easily save all samples, sample mappings and riffs self-contained within a single XRNI file. Note that any Renoise instrument is be supported. This means you should be able to send note riffs to external instruments or VSTi&#8217;s.</p>
<p><strong>Live Jamming Mode</strong></p>
<p>For specific types of samples, Cells! 2.0 allows real-time &#8216;live jamming&#8217; playback mode. Play your samples directly with either the mouse or a physical controller for improvising over your mixes to add that extra sparkle. Individual slices from sliced loops and plain one-shot samples can be played in &#8216;live jamming&#8217; mode.</p>
<p><strong>Bidirectional Controller Support</strong></p>
<p>Cells! 2.0 now has its own native controller framework. This allows full bidirectional support for supported hardware controllers. Livid Instruments Ohm64 and Novation Launchpad (beta) are available with the inital release. If you would like further support for any additional controllers, feel free to either send them to me for development or contact me directly to work together and implement support.</p>
<p><strong>MultiFX</strong></p>
<p>Cells! 2.0 incorporates a simple &#8216;DJ style&#8217; effects processor into the main UI. Effects supported are a low-pass filter, beat repeat, delay and phaser. All effects are controlled through simple common amount and rate controls. All time based effects are syncronised to the beat.</p>
<p><strong>Sample Preparation Tools</strong></p>
<p>Cells! 2.0 incorporates simple methods to quickly create and prepare samples for use. Both the sample editor and the sample list box contain a &#8216;Cells! menu&#8217; from which the sample can easily assigned to a specific playback mode and length. A &#8216;sample report&#8217; feature is also available which allows you to quickly identify how the selected sample<br />
will play within Cells! 2.0.</p>
<p>Additionally, Cells! 2.0 allows quick rendering of either entire patterns or specific tracks within patterns from your existing songs. Only the instrument of the first note within the pattern track will be saved. It will automatically assign the correct beat sync values even if the original song is not written at 4 LPB. All rendered samples will be contained within an &#8216;Unsorted Cells! Renders&#8217; instrument within the song to easily allow saving of all samples to disk. This menu is present in the pattern editor context menu.</p>
<p><strong>Multiplayer Networking (beta)</strong></p>
<p>Cells! 2.0 has built in support for up to four machines to link together over a lan (via OSC) and keep in sync. Make huge mixes across multiple machines or get some friends around and all play together. Setup network connections on the master and ensure Renoise OSC servers are running on all machines.</p>
<p><strong>Minor improvements</strong></p>
<p>- Variable channels from 4 to 16.<br />
- Variable cells per channel from 4 to 16.<br />
- Variable cell height and width (for touch screen usage).<br />
- Automatic sample selection option (for waveform view in the sample editor).<br />
- Safe cueing option to automatically mute cue output if set to the<br />
same as the main audio output.<br />
- Single output mode (splits the audio so master output on one<br />
channel and cue output on the other).<br />
- Slightly tweaked user interface to cater for the additional features.<br />
- Better audio routing (A/B crossfader or crossfader bypass (M))<br />
- Various other optimisations (too many to list)</p>
<p><strong>Downloads</strong></p>
<p>Download the updated 2.0 beta manual here (<a href="http://www.box.com/s/evt2vnpb51hzj6kic1zg">http://www.box.com/s/evt2vnpb51hzj6kic1zg</a>). The XRNX tool will is attached to [the forum] post. Please ensure you read the manual, most questions will probably be answered within. Cells! 2.0 Beta requires Renoise 2.8 beta 7.</p></blockquote>
<p>Download and forum post:<br />
<strong><a href="http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/">http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/</a></strong></p>
<p>Let us know if you put this to use; we&#8217;d love to hear how it works (particularly network-synced jams). And, hey, there&#8217;s nothing stopping you from using this <em>alongside</em> a machine running Ableton Live &#8211; even on a Linux laptop.</p>
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		<title>A Monster Frankenstein Controller, with Fur Keys and Borg-Like Eyepiece, Built by Julie Covello</title>
		<link>http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/</link>
		<comments>http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:22:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22613</guid>
		<description><![CDATA[Photo by Nina Mouritzen; courtesy Julie Covello/Shakey. In an explosion of color, buttons, keys, velcro, and fur, and coupled with a cyborg-chic eyepiece, the VoltAxe is controllerism gone Mad Max, a post-acocalyptic keytar bred from salvaged parts. And if you want to make a unique construction of your own, creator Julie Covello &#8211; aka New &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/covello_color.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covello_color-640x424.jpg" alt="" title="covello_color" width="640" height="424" class="alignnone size-large wp-image-22614" /></a></p>
<div class="imgcaption">Photo by Nina Mouritzen; courtesy Julie Covello/Shakey.</div>
<p>In an explosion of color, buttons, keys, velcro, and fur, and coupled with a cyborg-chic eyepiece, the VoltAxe is controllerism gone Mad Max, a post-acocalyptic keytar bred from salvaged parts. And if you want to make a unique construction of your own, creator Julie Covello &#8211; aka New York&#8217;s DJ Shakey &#8211; is willing to tell all her secrets, as well as why this was important to her music.</p>
<p>In modeling (the basement hobby variety, not the skinny fashionista one), &#8220;kitbashing&#8221; is the act of combining bits of multiple kits to produce one finished whole. Some custom new controllers are following a similar route, taking the best bits of, say, a keyboard and a Novation Launchpad, and going a bit nuts. Julie&#8217;s work deserves special mention not only because it takes that technique to an extreme, but it couples it with a heads-up, hands-free video display to keep feedback from the computer visible without being a distraction.</p>
<p>Julie tells us all the details:<span id="more-22613"></span></p>
<blockquote><p>The VoltAxe controller was created as part of my artist-in-residency at the <a href="http://artonair.org/">Clocktower Gallery</a> in New York City, made possible with support from the <a href="http://www.jeromefdn.org">Jerome  Foundation</a>. I named my residency <a href="http://artonair.org/residency/dj-shakeys-audio-control-adventure">&#8220;Dj Shakey&#8217;s Audio Control Adventure&#8221;</a> and wrote a <a href="https://www.facebook.com/events/291745624180085">pseudo-blog on Facebook</a>.</p>
<p>To me, exploring Controllerism means trying to make my performance easier, more creative, and more dynamic. I did quite a bit of general research during this project, but with the performance controller, I focused on making a system that allowed me to walk around, not look at the controller, not look at my laptop (remove the barrier between<br />
me and the audience and / or my bandmates), and have maximum  flexibility and spontaneity with the sounds I was manipulating.</p>
<p>I had about 5 weeks to work, and I wanted a finished product that I could perform with, so I followed up on simpler solutions and left the hardcore hacking and studying for another time. I was also planning a huge finale party with 23 music and projection artists performing in multiple rooms, so that was on my plate as well.</p>
<p>Here&#8217;s a description of the final controller system&#8230;<br />
I use Ableton Live &#8212; the way I perform, I want to see the laptop screen so I can pick clips at random to suit my mood. I don&#8217;t want to memorize my set and I don&#8217;t want to stare at my laptop screen either, so the solution was creating an eyepiece that shows my laptop screen within it. To  build this I got help from VJ DoctorMojo aka Mark Alan<br />
Johnson of <a href="http://www.mojovideotech.com/">Mojo Video Tech, Inc.</a>. We experimented with a number of hacks, repurposing components extracted from the viewfinders of old camcorders. These experiments yeilded a number of functional miniature low-voltage displays, however these units were all black-and-white and a color image was what I needed. Very long story short, the final solution was to buy a pair of <a href="http://www.bhphotovideo.com/c/product/803999-REG/Vuzix_Corp_329T00011_Wrap_920.html">Vuzix<br />
personal video glasses</a> (US$250), flip them upside down and attach ONE screen to a regular pair of glasses so that only one of my eyes is looking at the screen and the other eye is looking out into the world. What I see with both eyes open is my laptop screen floating in the air on top of what I normally see. It&#8217;s amazing how easy this is to use!</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/02/covello_display.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covello_display-640x480.jpg" alt="" title="covello_display" width="640" height="480" class="alignnone size-large wp-image-22615" /></a></p>
<div class="imgcaption">Photo by Mojo; courtesy Julie Covello/Shakey.</div>
<blockquote><p>There was more to do to make this work:<br />
1. I had to run the output of my computer to a scan converter ($100) about the size of a cigarette pack and then run a wire to the little box that manages the glasses, adapters and cables were required.</p>
<p>2. I had to power the glasses, so that meant making the power cable about 10 feet longer so it could be plugged in while I walked around.</p>
<p>3. The image in the glasses was upside-down, since the unit was mounted upside-down (to avoid my nose!), so I rotated it 180 degrees via my Mac OS preferences.</p>
<p>4. The cursor size was too small, so I enlarged it with the Mac&#8217;s &#8220;Universal Access&#8221; preferences.</p>
<p>5. The image of my laptop screen was pretty low resolution, so low that I couldnt read any of the clip names, I referred to the Universal Access preferences to determine key commands for zoom in and zoom out and then programmed<br />
my mouse keys to do the shortcut keys for these functions. Zoom out and I can see levels and stuff; zoom in and I can read type.  I also fooled around with the screen resolution so it would be as clear as possible.</p>
<p>Speaking of the mouse, I did more research on the mouse than anything else! I wanted to attach it to my controller, which I was planning on hanging over my shoulders like a <a href="http://en.wikipedia.org/wiki/Keytar">keytar</a>. It had to have basic mouse functions AND I wanted buttons that could be programmed to do a series of keystrokes with one touch. There were some pretty cool mice on websites for <a href="http://www.enablemart.com/">the handicapped</a>, but they were either absurdly expensive or they didn&#8217;t have all the functionality I wanted. I ended up using the one I had on my desk, the Kensington Expert Pro Turbo Trackball. I&#8217;ve had several over the years and I love them. They don&#8217;t make them any more, so they are hard to get and costly. (US$150 &#8211; 300) Also, the trackball is not secured in the socket. I basically just duct-taped this to my controller backing, and secured the trackball (with help from Mojo) with a piece of silver solder and a rubber band so it could move freely but securely. The mouse comes with programming software and I programmed the buttons to do &#8212; whatever I wanted!</p>
<p>The controller backing is 3/4 foam board ($5). I need this thing to be light! It is solid and doesn&#8217;t flex at all. I attached a number of controllers to this backing, a <a href="http://www.novationmusic.com/products/midi_controllers/launchpad">Novation Launchpad (triggering clips, punching clips in and out), <a href="http://www.korg.com/nanoseries2">Korg nanoPAD 2</a> (fx, samples), Korg nanoKONTROL 2 (mixing, fx), and two <http://vmeter.net/>Vmeters (fx). I also messed around with a <a href="http://www.keithmcmillen.com/softstep/overview">Keith McMillen Softstep foot controller</a> which I like a lot and am still incorporating into the set-up. All of these run into a &#8220;Plugable&#8221;[-brand] 10-input powered USB hub on the back of the unit. I had to add a 12-foot usb extension to reach my laptop, as well as extending the power brick cable. All these long cables were bound into a single <a href="http://www.made-in-china.com/showroom/zhangzishu/product-detailNeBEbluySorZ/China-Flexible-Cable-Sleeve-for-CNC-Machine.html">cable sleeve</a> running to the laptop and power strip.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/02/covellorooftop.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covellorooftop-640x424.jpg" alt="" title="covellorooftop" width="640" height="424" class="alignnone size-large wp-image-22617" /></a></p>
<div class="imgcaption">A controllerist on the roof &#8230; sounds crazy, no? Trying to scratch out a pleasant, simple tune without breaking her neck looking at her laptop. It isn&#8217;t easy. You might ask, why do we stay up there? Are we checking our email? That I can answer in a single word: improvisation! Photo by Nina Mouritzen; courtesy Julie Covello/Shakey.</div>
<blockquote><p>In an effort to use the controllers without looking at them, I added textures to many of the keys so I could find them by touch (velcro, rubber, fur). I covered up the keys that I had no plan to use so I wouldn&#8217;t hit them by accident. I divided the Launchpad up into 4&#215;4 quandrants with miniature wire and ductape ridges. I&#8217;m still adapting to this set-up.</p>
<p>After the whole thing was put together, I hung it from a strap I grabbed off a gear case I had in the room. It took some trial and error to determine where to place the ends of the straps on the controller so that it would hang properly and my hands reached all the controls comfortably. I spent some time with the prototype attaching and re-attaching items until everything was in the right place before cutting out the foam board into the final shape. At this time, everything is attached with checkered duct tape from Home Depot; soon I will upgrade this to velcro (but keep the checkers as<br />
decoration!).</p>
<p>The VoltAxe was ready to test play at midnight the day before the huge event where I was going to perform! Thanks to<br />
<a href="http://www.moldover.com">Moldover</a> and <a href="http://mojovideotech.com/">Mojo</a>, who were with me doing ongoing troubleshooting, configuring went quickly and I was able to rehearse for a few hours and pull it together just in time! At the show, everything went as planned and I couldn&#8217;t have been happier &#8211; it was<br />
so much fun! I can&#8217;t wait to evolve this set-up! My next move is to make it mobile and take it to the subway station to do some busking.</p></blockquote>
<p>More information:<br />
<a href="http://mojovideotech.com/mvt/works/dj-shakey-clocktower-gallery/">DJ Shakey : Clocktower Artist-In-Residency</a> [as written up by the video whiz behind the project, Mojo]</p>
<p>Radio interview, talking DJing, &#8220;controllerism,&#8221; producing, and complete with remixes and original music from Shakey:<br />
<a href="http://artonair.org/show/dj-shakey-the-illustrated-interview">DJ Culture: DJ Shakey, The Illustrated Interview</a></p>
<p>If you like the project and want to see it developed more, you can also vote for it on <a href="http://djshakey.artistswanted.org/yr2011?__utma=56695290.1958529871.1327901336.1327905392.1327906690.3&#038;__utmb=56695290.11.10.1327906690&#038;__utmc=56695290&#038;__utmx=-&#038;__utmz=56695290.1327906690.3.3.utmcsr%3Dgoogle%7Cutmccn%3D%28organic%29%7Cutmcmd%3Dorganic%7">Artists Wanted</a></p>
<p>Here&#8217;s a track with the controller in action:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35180904"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35180904" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/freebassbk/minor-schwing">Minor schwing</a> by <a href="http://soundcloud.com/freebassbk">FreebassBK</a></span> </p>
<p>Thanks, Julie!</p>
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		<title>Across the Universe: Mind-Blowing AV Performance Makes Music a Spacey Trip</title>
		<link>http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/</link>
		<comments>http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 19:44:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[Tarik Barri]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22608</guid>
		<description><![CDATA[Turning music and sound into three-dimensional worlds often yields something that fields like a trip through space. But this feels like a real trip. Through pulsing, glowing starfields, &#8220;Versum&#8221;&#8216;s audiovisual movements are brain-bendingly transformative. Artist Tarik Barri has created an integrated world of sound and image that makes the interface and the compositional realms seamless. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/20347210?title=0&amp;byline=0&amp;portrait=0" width="640" height="352" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Turning music and sound into three-dimensional worlds often yields something that fields like a trip through space. But this feels like a real <em>trip</em>. Through pulsing, glowing starfields, &#8220;Versum&#8221;&#8216;s audiovisual movements are brain-bendingly transformative. Artist Tarik Barri has created an integrated world of sound and image that makes the interface and the compositional realms seamless. It seems as though this really is a musical universe, through whose harmonies of the spheres you can fly like. Boldly going, indeed.</p>
<p>Ingredients: Max/MSP/Jitter, Processing, Java, SuperCollider, GLSL [the 3D shading language], and &#8230; some serious skill and time, I imagine.</p>
<p>The work has been in development for some years (not surprisingly, given the results). But it surfaced again as we brought up the <a href="http://www.3dconnexion.com/">3Dconnexion SpaceNavigator</a> hardware as a practical controller for 3D. See Create Digital Motion:<br />
<a href="http://createdigitalmotion.com/2012/01/look-at-me-im-flying-spacenavigator-hardware-blender/">Look at Me, I’m Flying: SpaceNavigator Hardware + Blender</a></p>
<p>Tarik&#8217;s work resurfaced after a presentation in the UK. Reader janklug writes:</p>
<blockquote><p>I&#8217;m just back from the M4_u Max/MSP/Jitter conference in Leicester (was great, btw), where Tarik Barri presented his project &#8216;Versum&#8217;, both as an installation and as a performance.<br />
The user (and in case of the performance, Tarik) navigates through this incredible 3D-space-sequencer-universum with the help of a SpaceNavigator; glowing objects floating in this space produce sound, and as you approach them, they even give this nice doppler effect&#8230;<br />
It was totally amazing to be able to float between pulsing rhythm-planet-objects and shiny drone-beams; navigation was easy and natural. Tarik uses a combination of Processing and Max/MSP; don&#8217;t know which one the SpaceNavigator is connected to.<br />
Having tried this, I immediately ordered one; I think it also could be a great interface for M4L&#8230; </p></blockquote>
<p>More information:<br />
<strong><a href="http://tarikbarri.nl/projects/versum">http://tarikbarri.nl/projects/versum</a></strong><br />
<a href="http://www.icad.org/Proceedings/2009/Barri2009.pdf">PDF documentation [2009]</a></p>
<p>Significantly, it&#8217;s really the act of flying that controls the music. That remains interactive, but it&#8217;s the movement through the three-dimensional space that determines what you hear. As the artist explains:<span id="more-22608"></span></p>
<blockquote><p>This virtual world is seen and heard from the viewpoint of a moving virtual camera with virtual microphones attached. This camera, controlled in realtime by means of a joystick (or any other kind of controller) moves through space, similar to how first person shooter games work. Within this space, I place objects that can be both seen and heard, and like in reality, the closer the camera is to them, the louder you hear them. So when the camera moves past several visual objects, you simultaneously hear several sounds fading in and out. Consequently, the way the camera travels past them actually causes melodies and compositional structures to be seen and heard.</p>
<p>The visual position of each object coincides with the panning of its sound: objects to the right of the camera will also be heard on the right, and those behind the camera will be heard from behind in case a surround speaker setup is used. This principle also applies to the Z-axis, meaning that sounds can be heard coming from above and below if the speaker setup supports it.</p></blockquote>
<p>That&#8217;s the essential question, to me, when looking at 3D environments for music. What about the dimensionality will interact with the music? Is it something spatial, or will there be other sorts of interactions? (New Zealander-turned-Berliner <a href="http://julianoliver.com/">Julian Oliver</a> worked extensively with game engines, for instance. One solution for him was modifying the &#8220;gun&#8221; in those games to be an implement for doing things in the space, turning swords into plowshares after a fact by making the gun produce music rather than kill virtual entities.)</p>
<p>So, now you&#8217;ve seen some of the technical demonstration. But Tarik uses his work as an environment in which to make audiovisual performances. Here&#8217;s what some actual live playing looks like, in a beautiful, meditative piece called &#8220;Eleven&#8221;:<br />
<iframe src="http://player.vimeo.com/video/32204653?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>In fact, the biggest challenge to me of a piece this awesome is that you want an immersive environment, not just the small, rectangular screens that are often all festivals and venues can afford. </p>
<p>Holodeck, anyone?</p>
<p>More:<br />
<iframe src="http://player.vimeo.com/video/21503675?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Watch Artists Talk About Making Sound From Matter; Thursday Event and Stream in Transmediale Prelude</title>
		<link>http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/</link>
		<comments>http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 15:26:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22478</guid>
		<description><![CDATA[Alex Nowitz for BodyControlled #2 from CDM on Vimeo. Electronic media artist Mario de Vega (Mexico City/Berlin) says his work plays with the creation of &#8220;unstable systems.&#8221; As part of the official Vorspiel, or lead-up, to Berlin&#8217;s massive Transmediale festival, here we get to visit two artists working with the materiality of live performance, drawing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/35627283" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p>Alex Nowitz for BodyControlled #2 from <a href="http://vimeo.com/cdmtv">CDM</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Electronic media artist Mario de Vega (Mexico City/Berlin) says his work plays with the creation of &#8220;unstable systems.&#8221; As part of the official <em>Vorspiel</em>, or lead-up, to Berlin&#8217;s massive Transmediale festival, here we get to visit two artists working with the materiality of live performance, drawing from the festival theme of &#8220;in/compatible.&#8221; The sonic environments they create seem poised on the brink of sonic chaos, a dance at the edge of entropy.</p>
<p>CDM will again be editorial co-presenter of BodyControlled; you can see the show for free (donation suggested) in Berlin at LEAP, or tune into the live video stream from anywhere in the world, and we&#8217;ll be bringing you details of the artwork. We&#8217;re a ticket to Alexanderplatz that&#8217;s even cheaper than easyJet, in other words. The performances start at 20h CET Thursday, 26 January. (That&#8217;s 2p East Coast time / 11a Pacific, so scare your office mates and turn it up loud.) Full details below.</p>
<p>At top, composer/singer Alex Nowitz demonstrates his gestural performance techniques. I got to see his work for the first time at the Patterns + Pleasure Festival in the fall at Amsterdam&#8217;s STEIM research center. While at STEIM, Nowitz built on previous work with the Wii remote, and augmented his gestures with a new instrument, entitled the &#8220;Strophonion.&#8221; You can see that creation in the video above.</p>
<p>With each contortion of his body, Nowitz rips apart sounds, all while sputtering non-lingual utterances with his gymnastic voice. In the Amsterdam performance, one had the sense of following him into the <em>Schwarzwald</em> (Black Forest), an operatic odyssey echoing with forboding birdsong. But the system can also be dynamic and even, at moments, whimsical.</p>
<p><a href="http://steim.org/projectblog/?p=3715">steim.org/projectblog/?p=3715</a><br />
<a href="http://nowitz.de/">nowitz.de/</a></p>
<p>For his part, Mario de Vega&#8217;s &#8220;unstable systems&#8221; flirt even more with this notion of engineered incompatibility, with sounds that seem like they will explode in an earthquake-like tremor.</p>
<p><iframe src="http://player.vimeo.com/video/35627174" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p>Mario de Vega for BodyControlled #2 from <a href="http://vimeo.com/cdmtv">CDM</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://mariodevega.info/">mariodevega.info/</a></p>
<p>Films by João Pais, co-curator of the series; edited by CDM.</p>
<p>Also on this program, more works engage the idea of what the curatorial statement terms &#8220;hidden acoustics&#8221;:<span id="more-22478"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/echoho.jpg"><img src="http://createdigitalmusic.com/files/2012/01/echoho-640x425.jpg" alt="" title="echoho" width="640" height="425" class="alignnone size-large wp-image-22483" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/echoho_instrument.jpg"><img src="http://createdigitalmusic.com/files/2012/01/echoho_instrument-640x313.jpg" alt="" title="echoho_instrument" width="640" height="313" class="alignnone size-large wp-image-22484" /></a></p>
<p><strong>Echo Ho (Canada/Cologne, DE)</strong></p>
<blockquote><p><em>Tuned to Site #26012012</em><br />
This title is from a series of concerts, called “Tuned to Site #…”. As a whole, the series formulates the idea of “musification of urban landscapes”.<br />
In the first performance of this series in 2012 Echo Ho will play a set of instruments: a self-fabricated hybrid semblance of the ancient Qin from China, which combines traditional acoustic and digital interfaces in one unique transparent plexiglas body. Like a sensor box, it will enable Echo Ho to make field recordings of inaudible hidden sounds within<br />
the city environment, such as electro-magnetic fields, variation and wind movements. The performance thus marks the process of generating action by outlining situations in which sounds may occur.</p></blockquote>
<p><a href="http://www.echoho.net/">http://www.echoho.net/</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/schick-1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/schick-1-640x405.jpg" alt="" title="schick-1" width="640" height="405" class="alignnone size-large wp-image-22487" /></a></p>
<p><strong>Ignaz Schick (DE)</strong><br />
Turntablist, sound artist, performer &#038; composer Schick promises, through motors and objects, genuine accidents:</p>
<blockquote><p><em>Site-specific performance with  transducers, wireless controllers, feedback systems and back tape</em><br />
Through accidents and their outcomes, actions, processes and objects that conceptually connect with acoustic  information, the work of Mario de Vega researches the value of vulnerability, exploring the causes and effects that determine the construction of realities. In this site-specific performance with transducers, wireless controllers, feedback systems and back tape, de Vega is  investigating aesthetic and social realms through a multiplicity of mediums.</p></blockquote>
<p><a href="http://www.zangimusic.de">http://www.zangimusic.de</a></p>
<p>Co-curator João Pais tells CDM that this installment, in keeping with Transmediale&#8217;s theme, will &#8220;give the performers a room where they can show their ways of working with the dissociation of matter (through sound, in this case) and expression.&#8221; Pais co-curates the event with <a href="http://www.daniel-franke.com">Daniel Franke</a> of LEAP.</p>
<p>This episode includes two self-made instruments that expand on existing practice, he says, in the case of Nowitz and Ho, and the hacked and modulated machines of Schick and Vega. </p>
<h3>More information; where to see the show</h3>
<p>26 January 2012, 20h (free/donation)</p>
<p><a href="http://leap-berlin.tumblr.com/bc02">Show details</a></p>
<p><strong>Anywhere in the world &#8211; all performances will be available from 20.00 CET via live stream:</strong><br />
<a href="http://bit.ly/uXRgyq">http://bit.ly/uXRgyq</a></p>
<p>Facebook: <a href="http://on.fb.me/AmEtO9">on.fb.me/AmEtO9</a></p>
<p><a href="http://www.leapknecht.de">LEAP</a><br />
Lab for Electronic Arts and Performance<br />
(Berlin Carré, 1. Stock)<br />
Karl-Liebknecht-Str. 13<br />
10178 Berlin</p>
<p><a href="http://bit.ly/pqTAJi">How to find LEAP</a></p>
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		<title>Teenage Engineering: Opbox Sensors and Shoes, OP-1 Drums and MIDI Sync</title>
		<link>http://createdigitalmusic.com/2012/01/teenage-engineering-opbox-sensors-and-shoes-op-1-drums-and-midi-sync/</link>
		<comments>http://createdigitalmusic.com/2012/01/teenage-engineering-opbox-sensors-and-shoes-op-1-drums-and-midi-sync/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 21:26:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
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		<category><![CDATA[Hardware]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22403</guid>
		<description><![CDATA[Stockholm-based design technistas and boutique synth shop Teenage Engineering have evidently worked out how to keep busy and brighten those dark Swedish winters. They showed up in Southern California this week with a slew of new stuff to show off. And while mention of their OP-1 synth may elicit controversy in comment threads online, their &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/teenage-engineering-opbox-sensors-and-shoes-op-1-drums-and-midi-sync/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/teenage-1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/teenage-1-640x426.jpg" alt="" title="teenage - 1" width="640" height="426" class="alignnone size-large wp-image-22409" /></a></p>
<p>Stockholm-based design technistas and boutique synth shop Teenage Engineering have evidently worked out how to keep busy and brighten those dark Swedish winters. They showed up in Southern California this week with a slew of new stuff to show off. And while mention of their OP-1 synth may elicit controversy in comment threads online, their booths are crowd pleasers. In contrast to the buttoned-up, business-like atmosphere of a lot of tech vendors at NAMM, TE&#8217;s whimsical science lab seems to spill out onto the show floor, and &#8211; along with more analog-tilted booths Big City and Analog Haven &#8211; attracted crowds like no other tech.</p>
<p>What was actually going on? There&#8217;s a new OS update and a new product. The OS update delivers new drum and sequencer modes and badly-needed MIDI sync, plus cool MIDI modulation. Combined, it seems the OP-1 has really matured &#8211; sync alone removes a major obstacle for some adopters.</p>
<p>The new hardware is Opbox, a combination USB host / MIDI / CV box with analog sensors &#8211; and it has pretty plug-in modules and even custom-made shoes to match. The shoes may not be terribly practical, but the Oplab fits a unique niche in hardware I/O and DIY projects &#8211; provided it&#8217;s a niche that people actually want. We&#8217;ve got some details plus some exclusive images.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/teenageshoe.jpg"><img src="http://createdigitalmusic.com/files/2012/01/teenageshoe-640x382.jpg" alt="" title="teenageshoe" width="640" height="382" class="alignnone size-large wp-image-22415" /></a></p>
<div class="imgcaption">Early prototype for a musical shoe &#8211; now, a successor is in production. Roland, Yamaha, and Korg were not offering shoe accessories in their lineups for this year. Photo courtesy Teenage Engineering. Hipster jokes courtesy you.</div>
<h3>OP-1 Update</h3>
<p>New in the OS:</p>
<ul>
<li><strong>Finger</strong> step-sequencer, with 32 step patterns per key and 14 polyphonic patterns. (It&#8217;s an unfortunate name, given that&#8217;s also Tim Exile&#8217;s excellent <a href="http://www.native-instruments.com/#/en/products/producer/powered-by-kore/the-finger/?page=1139">Reaktor creation</a>. Toe? But it looks cool.</li>
<li><strong>DrumBox</strong>, a drum synth. More on that in a second.</li>
<li><strong>MIDI LFOs</strong> for modulating four parameters at once &#8211; very cool.</li>
<li><strong>MIDI sync</strong> &#8211; at last, you can sync to clock messages.</li>
</ul>
<p>Bonus: you get Reason integration (if you enjoy superior Swedish engineering), and, oddly, a game.<span id="more-22403"></span></p>
<p><a href="http://www.teenageengineering.com/products/op-1/os-update">http://www.teenageengineering.com/products/op-1/os-update</a></p>
<p>I ran into CDM reader Neil Bufkin on the show floor, and he&#8217;s back with a new video of the OP-1 update and other goodies. Watch:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/6EumsygHPkY" frameborder="0" allowfullscreen></iframe></p>
<p>Teenage Engineer David Ericksson also shares some thoughts with CDM on DrumBox:</p>
<blockquote><p>The idea behind DrumBox is to provide a spiced up version of classic beat box designs with everything from digital wave-shaping to FM and more. You get 24 keys each with a custom 2 oscillator setup where you can morph between different modes. The same knob also includes a volume envelope to balance the drum sounds. It&#8217;s been very tricky to build this up using only 8 parameters and still get a versatile drum machine. The payoff is that it&#8217;s pretty hands on and when you start using the LFO&#8217;s to control these params you can really do crazy stuff.</p></blockquote>
<p>TE also shares with CDM the rough sketch from which this feature originated, plus a look at how it looks in the final product:</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/drumbox_sketch.jpg"><img src="http://createdigitalmusic.com/files/2012/01/drumbox_sketch-640x480.jpg" alt="" title="drumbox_sketch" width="640" height="480" class="alignnone size-large wp-image-22410" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/dbox.png"><img src="http://createdigitalmusic.com/files/2012/01/dbox.png" alt="" title="dbox" width="449" height="269" class="alignnone size-full wp-image-22412" /></a></p>
<h3>Oplab</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/teenage-3.jpg"><img src="http://createdigitalmusic.com/files/2012/01/teenage-3-640x426.jpg" alt="" title="teenage - 3" width="640" height="426" class="alignnone size-large wp-image-22413" /></a></p>
<div class="imgcaption">Photo: Marsha Vdovin, for CDM.</div>
<p><a href="http://createdigitalmusic.com/files/2012/01/oplab.jpg"><img src="http://createdigitalmusic.com/files/2012/01/oplab-640x349.jpg" alt="" title="oplab" width="640" height="349" class="alignnone size-large wp-image-22414" /></a></p>
<p><strong>Oplab</strong> is an all-new product. It&#8217;s marketed as complementing the OP-1, but it&#8217;s really a general-purpose board. Imagine an Arduino-like prototyping platform on steroids, with stuff you&#8217;d want to use for music applications. And then imagine that, much to the surprise of me and a number of other people with whom I spoke, that they made a bare circuit board look strangely beautiful and finished. This board looks better than a lot of housings. In one box, you combine lots of I/O connections and inputs for sensors.</p>
<ul>
<li><strong>Three USB connections.</strong> One turns the Oplab itself into a USB device, so you can connect to a computer. But the other two are USB <em>hosts</em>. That means you can use the Oplab with USB devices and no computer in sight.</li>
<li><strong>Three MIDI connections.</strong> MIDI IN, MIDI OUT, and then a third MIDI port that can be either THRU or SYNC24.</li>
<li><strong>2 CV in, 2 CV out</strong> for analog connections &#8211; using any analog connection you like.</li>
<li><strong>Program select switches.</strong> Easy access to settings.</li>
<li><strong>Ins and outs for anything else.</strong> 2 12-bit connections can be switched to input or output, so you can do everything from add sensors to use as music controllers or drive lights or motors. Now, that&#8217;s not many connections &#8211; but notice also the headers and coming development kit.</li>
<li><strong>Plug-and-play sensors</strong>. For those who want something that lets them hack around without having wires pop up or worrying about delicate, exposed boards, TE is making ready-to-use sensors. Flip is an accelerometer, Poke a pressure sensor, and Tap a piezo. You could also make your own and save some scratch.</li>
</ul>
<p><a href="http://www.teenageengineering.com/products/oplab/">http://www.teenageengineering.com/products/oplab/</a></p>
<p>All of this goodness costs you &#8211; US$299 is the price for the board, sensors costs $49 each, and the pretty red tray with the sensors and board all put together top US$425. But you do get some fairly sophisticated functionality in the form of adding MIDI <em>and</em> CV <em>and</em> USB hosting. Hosting isn&#8217;t easy. This also opens up some new interconnections with devices like iOS and Android and the OP-1, since the USB hosts can negate the need for a dedicated computer for USB MIDI gadgetry.</p>
<p>In fact, it&#8217;s nice to see a polished, designed product that does this kind of DIY stuff; that&#8217;s something we had seen in past entries from vendors like Eowave but had largely fallen away in recent years. There&#8217;s just no question that if you&#8217;re on a budget you should look to other ways of doing this. And I think the bigger question is whether people will like this I/O setup. It won&#8217;t suit people with lots of CV, and it&#8217;ll be overkill for people with simpler setups. My guess is it&#8217;ll make a lot of people happy in between, but I honestly don&#8217;t know. Let us know if you&#8217;re intrigued.</p>
<p>All of this is capped off by more Teenage oddities. The latest addition: they&#8217;ve designed their own custom shoe, complete with a pouch to hold their accelerometer. </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/oplab-shoe_4151.jpg"><img src="http://createdigitalmusic.com/files/2012/01/oplab-shoe_4151.jpg" alt="" title="oplab-shoe_4151" width="480" height="279" class="alignnone size-full wp-image-22417" /></a></p>
<p>More information &#8211; and lots of ideas for how you might use the Oplab, put quite articulately if a bit scant on technical details &#8211; at:</p>
<p><a href="http://www.teenageengineering.com/products/oplab/">http://www.teenageengineering.com/products/oplab/</a><br />
<a href="http://www.teenageengineering.com/products/op-1/os-update">http://www.teenageengineering.com/products/op-1/os-update</a></p>
<p><strong>Updated: Making Over Your Lifestyle with Design</strong></p>
<p>Comments are getting a bit &#8230; heated &#8230; below. So, I simply wish to take this opportunity to say, if you don&#8217;t like the chic design of Teenage Engineering&#8217;s products, you can be easily replaced.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SjZMhtcEVPY" frameborder="0" allowfullscreen></iframe></p>
<p>(PS &#8211; IKEA is now based in the Netherlands, so it&#8217;s fitting this is a Dutch, not a Swedish, film. But watch and learn. Now, if you&#8217;ll excuse me, I&#8217;m going to pop open a can of Budweiser and use a <em>real</em> synth &#8211; one with wooden endcaps &#8211; in the back of my truck, before catching the NFC championship football game. None of this Swedish nonsense. And remember, all national stereotypes in your head are completely true! America!)</p>
<p>It bears saying: a lot of the taste for Scandinavian design was cultivated in the US. Along with other European modernists, key designers settled places like Los Angeles, and their style mingled with American style. If you don&#8217;t like the looks (or, crucially, function) of this, tell us what you do like: more variety is better.</p>
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		<title>Leak the Future: Traktor Controller, Loads of Synths, Livid, Akai, Casio, Nord, and Teaser Tracking</title>
		<link>http://createdigitalmusic.com/2012/01/leak-the-future-traktor-controller-loads-of-synths-livid-akai-casio-nord-and-teaser-tracking/</link>
		<comments>http://createdigitalmusic.com/2012/01/leak-the-future-traktor-controller-loads-of-synths-livid-akai-casio-nord-and-teaser-tracking/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 18:33:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22192</guid>
		<description><![CDATA[The only good teasers are Malteasers. Photo (CC-BY-SA) Ranma Tim. Guess who&#8217;s gotten really bad at keeping a lid on upcoming product announcements? The manufacturers. We&#8217;re suddenly utterly awash with teasers. Yes, it seems from intentional leaks to advance campaigns, we&#8217;re now destined to see every significant new piece of music gear before we see &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/leak-the-future-traktor-controller-loads-of-synths-livid-akai-casio-nord-and-teaser-tracking/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/teasers.jpeg"><img src="http://createdigitalmusic.com/files/2012/01/teasers.jpeg" alt="" title="teasers" width="640" height="480" class="alignnone size-full wp-image-22198" /></a></p>
<div class="imgcaption">The only good teasers are <a href="http://en.wikipedia.org/wiki/Maltesers">Malteasers</a>. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/metatim/">Ranma Tim</a>.</div>
<p>Guess who&#8217;s gotten really bad at keeping a lid on upcoming product announcements? The manufacturers.</p>
<p>We&#8217;re suddenly utterly awash with teasers. Yes, it seems from intentional leaks to advance campaigns, we&#8217;re now destined to see every significant new piece of music gear before we see it, cast in shadows and partial photos and more. Apparently, the folks doing publicity think that this will cause people on the Internet to talk about them. They&#8217;re &#8230; right, in fact. And with the biggest American trade show for music gear landing next week, we&#8217;re in a flood of stuff.</p>
<p>I would willfully ignore such things, but I think it&#8217;s worth a quick round-up just to remind ourselves which booths we should visit next week in Anaheim at NAMM. And amidst more predictable teasers, the other good news is, the synths just keep on coming and coming. Who would have thought it? 2012 could be the year of the synth &#8211; again. (Even with MIDI DIN, no less!)</p>
<p>CDM is proud to bring you all this news, last. (I made the coffee and everything, but then seemed not to actually post this stuff when it arrived.)</p>
<p>Let&#8217;s take a <em><strong><a href="https://twitter.com/#%21/StealthMountain">sneak peak</a></strong></em>.</p>
<p><a href="https://twitter.com/#%21/StealthMountain"><img src="http://createdigitalmusic.com/files/2012/01/stealth-mountain.jpg" alt="" title="stealth-mountain" width="327" height="350" class="alignnone size-full wp-image-22200" /></a></p>
<p>The best teasers:<span id="more-22192"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/traktorcontroller.jpg"><img src="http://createdigitalmusic.com/files/2012/01/traktorcontroller.jpg" alt="" title="traktorcontroller" width="600" height="400" class="alignnone size-full wp-image-22214" /></a></p>
<p>NI tipped me off to their new <a href="https://twitter.com/#!/Traktor/">@Traktor</a> feed. There, we see, curiously, something resembling the colored buttons on color-mod monomes. And that&#8217;s all I can see, but I&#8217;m told we&#8217;ll see more from NI soon. (Note that NI doesn&#8217;t have a NAMM booth, so I don&#8217;t necessarily expect a NAMM announcement.) </p>
<p>Oddly, <em>after</em> I made a reference to the StealthMountain account, I see that tweet reads &#8220;Sneak Peak.&#8221; I&#8217;m going to assume that either that was a cheeky attempt to <a href="http://www.theatlantic.com/technology/archive/2012/01/finally-a-useful-twitter-bot-it-corrects-people-who-write-sneak-peak/250873/">attract the ire of snarky grammar-correcting Twitter bots</a> after I made mention of them, <em>or</em> that I should shut up as a lot of 2012 will be about me utterly butchering the beautiful German language. </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/micromac.jpg"><img src="http://createdigitalmusic.com/files/2012/01/micromac-640x424.jpg" alt="" title="micromac" width="640" height="424" class="alignnone size-large wp-image-22202" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/micromac_original.jpg"><img src="http://createdigitalmusic.com/files/2012/01/micromac_original-640x426.jpg" alt="" title="micromac_original" width="640" height="426" class="alignnone size-large wp-image-22203" /></a></p>
<p><strong>Ken MacBeth</strong> takes the wraps off his MicroMac on <a href="https://www.facebook.com/photo.php?fbid=359055777443549&#038;set=a.100363826646080.666.100000173889011&#038;type=3&#038;theater">The Facebook</a>. &#8220;Micro&#8221; for Ken means basically &#8220;normal size&#8221; for the rest of us &#8211; the guy designs Paul Bunyan-style modulars. The Micro looks nice, indeed, three oscillators, loads of CV, and a VCF, plus Ken hopes for portamento and glide. This is still a prototype, but we hope to catch it in person. Compare the earlier proto design, second from top (which I actually quite like &#8211; anyone else?):</p>
<p><iframe src="http://player.vimeo.com/video/34875756?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/komaprofil.jpg"><img src="http://createdigitalmusic.com/files/2012/01/komaprofil.jpg" alt="" title="komaprofil" width="567" height="467" class="alignnone size-full wp-image-22204" /></a></p>
<p>French synth maker <strong>Eowave</strong> is definitely on my must-visit list, with not one but two compelling new synths. The Domino (top) is a little more in the meat-and-potatoes category, a lovely, minimal analog monosynth. Koma (second top) is a bit more modern-looking and different, combining an analog bassline synth with a push-button step sequencer.</p>
<p><a href="http://www.eowave.com/instruments.php?prod=77">Koma @ Eowave</a><br />
<a href="http://www.eowave.com/instruments.php?prod=75">Domino @ Eowave</a> [rattle your floors with the sound that autoplays]</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/casio_xw-p1-1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/casio_xw-p1-1.jpg" alt="" title="casio_xw-p1-1" width="600" height="417" class="alignnone size-full wp-image-22207" /></a></p>
<p>More has leaked out about the upcoming <strong>Casio XW-P1</strong>. And yeah, basically, it sounds like what we&#8217;re getting is a general-purpose workstation, more along the lines of what Roland and Yamaha offer than the personality of the beloved CZ series. (SonicState does the math, too &#8211; it&#8217;s been since 1988.) The bad news: it&#8217;s a big workstation keyboard rather than something a bit more unique. The good news: coming from Casio, I&#8217;ll bet we see some serious value pricing &#8230; and you can still get your CZ on via eBay.</p>
<p><a href="http://www.sonicstate.com/news/2012/01/12/wnamm12-more-info-on-that-casio-synth/">SonicState quotes Keyboard:</a><br />
&#8220;A Mono solo section with up to six oscillators: two virtual analog, two PCM, noise, and external audio. Poly section with wide variety of gig- ready sounds. Drawbar organ mode. Six-way HexTone multis. Nine-track step sequencer with dedicated drum track.&#8221;</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/mpcstudio.jpg"><img src="http://createdigitalmusic.com/files/2012/01/mpcstudio.jpg" alt="" title="mpcstudio" width="589" height="336" class="alignnone size-full wp-image-22208" /></a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/mLilQw0ylY8?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>We&#8217;ve also got more details on Akai&#8217;s second controller-plus-software combo offering, the <strong>MPC Studio</strong>. (Curiously, if it&#8217;s small enough to carry with you, it&#8217;s called &#8220;Studio.&#8221; If it&#8217;s so big, you have to leave it in your studio, it&#8217;s called &#8220;Renaissance.&#8221; Got it?) As with the <a href="http://createdigitalmusic.com/2012/01/akai-tries-for-mpc-renaissance-with-controllers-new-software/">MPC Renaissance</a>, the big story here is that you get a &#8220;dumb&#8221; hardware controller that doesn&#8217;t produce sound, and the operation itself all happens on your computer via software, a la Native Instruments&#8217; Maschine. Unlike NI, though, Akai doesn&#8217;t really have a track record to speak of in software, so the big variable is how well their software works.</p>
<p>The MPC Studio, meanwhile, looks far more luggable and is presumably more affordable than its nonetheless cool-looking, monster truck-style bigger sibling.</p>
<p>It does look very, very slim. Unfortunately, with all those buttons crammed on the right side, it looks like a remote control for a home theater. I&#8217;ll be interested to try it in person and see if that&#8217;s usable in real life.</p>
<p><a href="http://www.akaiprompc.com/mpcstudio.php">http://www.akaiprompc.com/mpcstudio.php</a> [yup - URL still looks like "Prom PC" to me]</p>
<p><iframe src="http://player.vimeo.com/video/34519257?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I&#8217;m probably most intrigued by Livid&#8217;s latest controller, the CNTRL-R, made in collaboration with M-nus Records and Richie Hawtin. That collaboration is interesting just because of the amount of live parameter control Rich and company are doing live. And Livid and their booth-mates should have loads of good toys. Livid&#8217;s Peter Nyboer writes in comments:</p>
<blockquote><p>We (Livid) are showing with Mode Machines at E1009. We&#8217;ll be previewing some eurorack MIDI+analog things that we&#8217;ve been working on, the CNTRL:R that ships next month, and all our other controllers and DIY parts. I will also stand in the acoustic center of all the electric guitars and attempt an air guitar performance mimicking all the simultaneous shredding.</p></blockquote>
<p><a href="http://lividinstruments.com/hardware_cntrlr.php">http://lividinstruments.com/hardware_cntrlr.php</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/nordorgan.jpg"><img src="http://createdigitalmusic.com/files/2012/01/nordorgan-640x189.jpg" alt="" title="nordorgan" width="640" height="189" class="alignnone size-large wp-image-22211" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/norddrum.jpg"><img src="http://createdigitalmusic.com/files/2012/01/norddrum.jpg" alt="" title="norddrum" width="483" height="185" class="alignnone size-full wp-image-22212" /></a></p>
<p><strong>Nord</strong> has a new organ and a new drum module coming. Sweet. I&#8217;m holding out for a Nord Virginal.</p>
<p>&#8220;<strong>The drums of the future come from the past</strong>&#8221; is the tagline. </p>
<p>Or to put it another way, &#8220;The key to saving the future, can be found only in the past.&#8221; [1]</p>
<p>Or to put it another way, &#8220;The future is history.&#8221; [2]</p>
<p>Or to put it another way, &#8220;He will erase your past to protect your future.&#8221; [3]</p>
<p>Or to put it another way, &#8220;Fight the future.&#8221; [4]</p>
<p>Or to put it another way, &#8220;In the future, one man is the law.&#8221; [5]</p>
<p>Or to put it another way, &#8220;The people aboard Flight 35 are about to land 1,000 years from where they planned to.&#8221; [6, and I hope that doesn't happen during my Delta connection in Atlanta on the way to LA ... again]</p>
<p>If you want to hire me to do your next PR campaign &#8211; yes, conflict of interest, blah, blah &#8211; give me a call. Several commenters have said I&#8217;m a great shill. I think that&#8217;s a compliment.</p>
<p>Answers below.</p>
<p>[1] Star Trek IV: The Voyage Home.</p>
<p>[2] Twelve Monkeys.</p>
<p>[3] Eraser.</p>
<p>[4]  X-Files: Fight the Future.</p>
<p>[5] Judge Dredd.</p>
<p>[6] Millenium.</p>
<p>Show of hands &#8211; how many of you got them all?</p>
<p>Also on our teaser tracker:<br />
<a href="http://soundcloud.com/bodo">bodo</a> notes:</p>
<blockquote><p>Loads of new Eurorack by the likes of Pittsburgh Modular, WDM, Syntech, LZX, but the most eagerly awaited modules will probably be the Make Noise Oscillator (yay!) and Echophon (basically +pitchdelay  <a href="http://soundhack.henfast.com/freeware/">http://soundhack.henfast.com/freeware/</a> in a Eurorack module)</p></blockquote>
<p>We know Teenage Engineering is bringing something, and they win the award for <a href="http://www.youtube.com/watch?v=gTzCQNkGKyI&#038;feature=player_embedded">most obscure teaser video</a>. (TV dinner, suggests one reader.)</p>
<p><a href="http://createdigitalmusic.com/2012/01/music-geek-christmas-cool-things-that-make-namm-show-worth-getting-excited-over/">I look at 10 things I&#8217;m excited about at NAMM</a>, though I think I may have to remove the one about &#8220;surprises.&#8221;</p>
<p>See you from Anaheim.</p>
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		<title>MeeBlip Synth in a Cookbook, MeeBlip with Lemur, MeeBlip micro In Stock</title>
		<link>http://createdigitalmusic.com/2011/12/meeblip-synth-in-a-cookbook-meeblip-with-lemur-meeblip-micro-in-stock/</link>
		<comments>http://createdigitalmusic.com/2011/12/meeblip-synth-in-a-cookbook-meeblip-with-lemur-meeblip-micro-in-stock/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 20:03:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[konkreet-performer]]></category>
		<category><![CDATA[meeblip]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[open-source]]></category>
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		<category><![CDATA[tablets]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21855</guid>
		<description><![CDATA[There are times when something happens that reminds you why you make the sacrifices to do what you do. A real highlight of 2011 for me was Gwydion ap Dafydd appearing with the MeeBlip, our open source synthesizer, baked into a cookbook. I knew Gwydion had gotten creative in making a housing for his MeeBlip &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/meeblip-synth-in-a-cookbook-meeblip-with-lemur-meeblip-micro-in-stock/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/meebook2.jpg"><img src="http://createdigitalmusic.com/files/2011/12/meebook2.jpg" alt="" title="meebook2" width="640" height="480" class="alignnone size-full wp-image-21857" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/meebook1.jpg"><img src="http://createdigitalmusic.com/files/2011/12/meebook1-640x480.jpg" alt="" title="meebook1" width="640" height="480" class="alignnone size-large wp-image-21859" /></a></p>
<p>There are times when something happens that reminds you why you make the sacrifices to do what you do. A real highlight of 2011 for me was Gwydion ap Dafydd appearing with the MeeBlip, our open source synthesizer, baked into a cookbook.</p>
<p>I knew Gwydion had gotten creative in making a housing for his MeeBlip kit, and I knew that it was a book. But then, he opened it up to reveal the MeeBlip&#8217;s controls popping out of a cookbook page, with I/O ports conveniently located on the side, and even the ability to remove the panel to get at the board. And then&#8230; the pig&#8217;s eye lit red to indicate MIDI messages and power, and I was floored.</p>
<p><iframe src="http://player.vimeo.com/video/31876554?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><a href="http://konkreetlabs.com/2011/11/10/meeblip/">Synth in a Book</a> [Konkreet Labs, also here in Berlin]</p>
<p>I can share some good news from the MeeBlip project: we&#8217;re now shipping a US$39.95 MeeBlip micro kit, an ultra-compact variation of the MeeBlip. It&#8217;s in stock in Canada, in transit within 48 hours. I&#8217;m especially excited, because the MeeBlip micro is designed to allow MeeBlip users to surprise us. With pins for analog and digital input, you could connect any arbitrary number of controls in any layout. You could have one giant filter knob if you wanted, or turn it into a wearable project in a purse. Or you could just make a nice, little housing and control it via MIDI. (We now provide full MIDI control of all of the controls.) And we&#8217;re excited that it&#8217;s forty bucks, because it makes a kit highly accessible to hobbyists. A fully-assembled version will be available soon.</p>
<p><a href="http://meeblip.noisepages.com/2011/12/13/meet-the-meeblip-micro-small-hackable-project-synth/">Meet the MeeBlip micro: Small, Hackable Project Synth, Shipping Now, $39.95</a></p>
<p><a href="http://meeblip.noisepages.com/get-one/">http://meeblip.noisepages.com/get-one/</a></p>
<p>We can&#8217;t wait to see what you do with it. We think the simplicity of the MeeBlip&#8217;s design, its low cost, and its straightforward MIDI operation could mean people will turn the micro into things we can&#8217;t yet imagine. (At least, that&#8217;s why we designed it that way!)</p>
<p>In 2012, we&#8217;ll again be offering MeeBlips in quantity that come with cases, and affordable MeeBlips (and now MeeBlip micros) that you can get pre-assembled, so the need to solder something together won&#8217;t keep your synth on a shelf. Now, with MIDI input in place, we&#8217;re ready to get back to MeeBlipping and playability. James Grahame has worked feverishly on the engineering of the current MeeBlip generation, and I look forward to us getting to share the work he did, and how he did it. He&#8217;s also been working on how to make the thing easier to manufacture and ship, so we&#8217;re ready to share that, too!<span id="more-21855"></span></p>
<p>It&#8217;s also been fascinating to watch people use MIDI &#8211; and even iPads &#8211; to control the MeeBlip. </p>
<p>Gwydion&#8217;s MeeBlipBook (MeeBook?) made another surprise appearance (it sure as heck surprised me) in a teaser video for Lemur on the iPad. In case you missed it:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Grpn0WiqtRU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>I had been playing the MeeBlip, when my keyboard or laptop weren&#8217;t handy, with the excellent <a href="http://syntheticbits.com/littlemidi.html">Little MIDI Machine for iPad</a>. I&#8217;m looking forward to playing with some other non-computer MIDI solutions, too, not just the iPad.</p>
<p>I&#8217;ve seen at least one Lemur template in the works, too; will link to those &#8211; and perhaps Pd patches and such &#8211; when they&#8217;re ready.</p>
<p>In the meantime, the fact that the MeeBlip is out in the world doing things and making sounds, and that we&#8217;re at last shipping them again, means I actually have a reason to be festive this holiday season. And, MeeBlip, what are you doing, New Year&#8217;s, New Year&#8217;s Eve?</p>
<p><a href="http://meeblip.com">meeblip.com</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/meebookclosed.jpg"><img src="http://createdigitalmusic.com/files/2011/12/meebookclosed.jpg" alt="" title="meebookclosed" width="640" height="480" class="alignnone size-full wp-image-21872" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/meebookinnards.jpg"><img src="http://createdigitalmusic.com/files/2011/12/meebookinnards.jpg" alt="" title="meebookinnards" width="640" height="480" class="alignnone size-full wp-image-21873" /></a></p>
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