A Real-Life DIY Reason or Record Rack in Peru?

Photo (CC) s8, as seen on the CDM Flickr Pool.

As I’m going through all the responses for the Propellerhead Record beta, I couldn’t help but notice this image, taken in Lima, Peru this month. Sure, you can claim that Propellerhead’s software looks too much like analog gear, that racking up lots of instruments and effects together (especially now, with parallel racks in Record) leads to visual clutter. But then, that mish-mash of knobs and colored panels looks, well, a lot like this Lima electronics market.

Interestingly enough, the photographer notes these are all homegrown efforts, unique DIY electronics. A theme that comes up every time I talk to folks in South America is a reminder that they can’t always afford the latest-and-greatest modern tech. And, of course, neither can a lot of us on the other continents — hey, here in the US, we’re paying off loans, debt, and health insurance bills. So I do think the DIY world will continue to spawn things people themselves can use. An oft-overlooked driver of the open source software movement remains the desire to create something for yourself, even in the shadow of titans like Red Hat, IBM, Sun, and Novell, who stand to reap big business rewards. With the interest in these things exploding, as well as indie commercial development, hardware and software alike can be thought of as a virtual analog to this rack of strange Peruvian sonic gear.

It certainly reveals something essential about the drive to decorate your audio creations, and to make them unique. Hardware or software, it’s hard not to look at this and want to go make some crazy noises.

Beautiful Sonic Sculptures from Portugal, and Announcing Handmade Music Porto

Sonoridades Líquidas [Liquid Sounds] from Rui Penha on Vimeo.

Wonderful work in sculpting sound into beautiful handmade electronic-acoustical instruments is pouring out of Portugal. Now we get to see more of that work – and if you are in Portugal, you can share in person at a new event.

The Handmade Music project and community has found its second home – Porto, Portugal, at the massive Casa da Música! The first event will be held Tuesday, July 21. (Full announcement, English/Português).

De hardware a software feito em casa até circuit bending, kits personalizados ou instrumentos acústicos originais, todos estão convidados a aparecer na Casa da Música pelas 21h30 para montagem de instrumentos. Pelas 22h abrimos o evento ao público geral – a entrada é livre e recomenda-se -, ocupando a Digitópia e a zona do bar do Foyer Sul. Contamos convosco!

To celebrate the new party, organizer Rui Penha sends over a survey of some of the instruments and sculpture that are being homegrown in Porto. And yes, even first-time-creator high school students can make fantastic work (see after the jump). At top:

An interactive installation made for Casa da Música – Porto, Portugal – with João Ricardo de Barros Oliveira and Luís Girão. Shown here is the algorithmic composition and synthesis patch I made in Max/MSP and the Arduino-based sensor system, co-developed with Luís Girão.

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Huggable Plush Synths and Soft Circuits, and Handmade Music NYC Thurs!

plush

Electronics and synths are hard and you can’t hug them; plush animals and toys and blankets and pillows are soft and huggable. And we won’t even get started on the slightly-absurd gender associations of soft textiles and hard, toxic electronics. Or at least, so goes the traditional assumption.

But increasingly, designers are becoming interested in soft design. So in a last-minute addition to Handmade Music NYC, Richie Brown has added plush instruments – a ring modulator and two synths, which in turn can be patched together. They’re instruments you can hug. (Next step: make the connections soft, too, I think.)

As this was happening, by coincidence I was checking out a project called felted signal processing [Flickr set], using conductive soft materials for sound. That project is the work of Sarah Grant, and something I hope to cover more. We’ve also seen felt used as a very practical material for a surface and keys on a synth project (with a hard enclosure), and none other than monome creators Kelli Cain and Brian Crabtree did a feature story here on CDM on their felt + circuits project.

Don’t get me wrong: making electronics work with soft things is a significant challenge, and sometimes feels like trying to make an airplane fuzzy. I hope we’ll work on some community documentation and collaboration here – and perhaps we’ll even have a soft-themed hacklab online and with handmade music.

One superb reference: CNMAT’s wiki, particularly the Materials section.

Check out Handmade Music NYC

Squeezable instruments are just the beginning. Handmade Music Brooklyn for July is, quite literally, our biggest, craziest lineup ever.

If you are in the NYC area, be sure you don’t miss Handmade Music tomorrow night (Thursday).

Complete lineup at handmademusic.noisepages.com
RSVP on Facebook or email handmade@3rdward.com


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More Hackday Goodies, with a Beer Bottle Percussion Machine

Electronics and code and whatnot are great fun, but a lot of people want to know, how can they add actual, physical motion to a project? I’ve rounded up the last few odds and ends from the London Music Hackday organized in the offices of The Guardian, and came across Alistair MacDonald and Mr. Duck’s Percussion Machine, which uses Arduino with servos to strike beer bottles.

Here’s the perspective of the non-techie on the affair from the newspaper’s music blog:
Beats and geeks at Music Hack Day

Of course, I’ve heard from at least a couple of people that for this audience, you’re not entirely ready to do all your work in the cloud. APIs. Yawn – the computer musician audience still is happiest with as much CPU power as they can muster, live sound making in native code on a local machine, and, you know – rocking out. But that to me is a bit interesting in itself.

Also from the hackday:

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Sony Walkman-Sequenced Gakken Synth, by Gijs Gieskes

WalkSX from Gijs on Vimeo.

As the Sony Walkman turns 30, many of the mobile cassette’s fans wax nostalgic. But it takes Gijs Gieskes to wire up a new Rube Goldberg-style musical instrument based on the Walkman’s simple tape playback.

Follow along carefully through the signal flow of this unusual instrument:

1. The Walkman has audio on the tape itself, sampled from a Roland TR-808 drum machine.

2. Because a compact cassette has two tracks (left and right, for stereo), one track is dedicated to the drums, another to the rim shot.

3. The rim shot track is fed as a mono audio input to an Arduino (the open-source microcontroller platform). The Arduino responds to the audio level, so each time a rim shot hit occurs, it ….

4. …sends a sequence event to the Gakken SX-150. That means that you can adjust the speed of the whole contraption by…

5. …adjusting the speed of the tape. (Bless you, analog playback!)

It takes Gijs to think that way somehow: put together, these elements are actually fairly simple, but strikingly effective. Fortunately, if this does inspire new ideas, Gijs has posted all his Arduino code, so you can check this out and try something yourself.

http://gieskes.nl/instruments/?file=walksx