Com Truise, Set to DOS Nostalgia, Turned into Music Video Gold

The pace of technology has made past and future fold in on themselves, to the point where old things can look futuristic, what was once techno-shock can become nostalgic warmth, and the future can look dated. Our own Matt Earp waxed poetic on music’s take on these aesthetics by connecting them to worn VHS tapes. Com Truise’s music follows a similar pattern. Here, in an evidently-unofficial video, one Myk Dawg takes a straightforward approach: he just puts together a whole bunch of DOS visuals, animating screens from real software tools and generating new motion from text characters. Of course, that …

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There Will Never Be Another Music Production Platform. Ever.

Supposedly this computer and the idea of a QWERTY keyboard are dead, but you may have to pry them each out of someone’s cold, dead fingers in order to get them back. Photo (CC-BY) Tobias Carlsson. The question of whether there will ever be any music apps for any non-iOS mobile platform is apparently bothering some people. (I don’t just mean one Synthtopia post, either – James is asking a perfectly reasonable question. But in the larger tech world, some people even wonder whether there’s any need for competition at all. And on the future of Android, without naming any …

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Drag Windows into GNU-Land with MinGW, Let Free Visualist Tools Roam

Behold, the power of GNU! Photo (CC-BY-SA Demet. I love Windows. And by “love,” of course, I mean “tolerate grudgingly.” After all, good as Mac OS X is, running Windows means the ability to get the latest-and-greatest graphics drivers, run-on-anything hardware capabilities, promising new multitouch laptops, terrific gaming, wonderful visual tools like vvvv, quick-and-dirty video editing with great tools like Vegas, and Microsoft’s own Xbox360-friendly XNA developer tools. It’s access to cheaper computers, without having to make some of the sacrifices needed on Linux (and Linux is easier to dual-boot and share on Windows than on Mac). In short, Windows …

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Carmack on Wolfenstein 3D, Game Programming, OpenGL, and the iPhone

Your GPU thanks you for playing this game back in the day. In case Quake creator John Carmack wasn’t already your hero, here’s a nice move: when EA wouldn’t green-light an iPhone version of the classic first-person shooter Wolfenstein 3D, Carnack had an answer: fine, just let me do it myself. In an astonishingly open (though typically Carmackian) post on the subject, one of the world’s great game programmers weighs in on some important issues: How open source game code made the project more feasible – and allows an entire community to get in on the action How the innards …

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ANSI Art, Raised to Gallery Status in SF

I miss ANSI art. In the character-only days of the online world (pre-Web), these text-based graphics had a strangely pop-art quality, with hard edges, digital textures, and bold colors. This is not to be confused with ASCII art, mind you — ANSI art had lots of extra graphical features. Even by the early 1990s, landing on a modem-based BBS with ANSI art felt like leaving the grungy dullness of the country for the Los Vegas strip. Which brings us to the relevance to this site. I’ve seen lots of cheesy ASCII art filters for video, implemented in environments like Processing, …

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