<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Create Digital Music &#187; drum-machines</title>
	<atom:link href="http://createdigitalmusic.com/tag/drum-machines/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Fri, 19 Mar 2010 20:05:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Something New is Coming From Elektron; Elektron Fans Getting Restless</title>
		<link>http://createdigitalmusic.com/2010/03/17/something-new-is-coming-from-elektron-elektron-fans-getting-restless/</link>
		<comments>http://createdigitalmusic.com/2010/03/17/something-new-is-coming-from-elektron-elektron-fans-getting-restless/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 13:48:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[electronic-cabbage-sproggits]]></category>
		<category><![CDATA[elektron]]></category>
		<category><![CDATA[forums]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Messe]]></category>
		<category><![CDATA[rumors]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[sweden]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9846</guid>
		<description><![CDATA[Mark of the octopus. The mystery continues. Photo (CC-BY-ND) Allen Elliotte.
With Germany&#8217;s Messe trade show just a week away, buzz is pretty well focused on Swedish boutique machine maker Elektron, that beloved manufacturer of the Machinedrum. They&#8217;re about to launch something, and it&#8217;s a product with &#8220;octa&#8221; in the name, but that&#8217;s about all that&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/elliotte/2566537038/"><img src="http://farm4.static.flickr.com/3095/2566537038_e3428278e8.jpg"></a></p>
<div class="imgcaption">Mark of the octopus. The mystery continues. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC-BY-ND</a>) <a href="http://www.flickr.com/people/elliotte/">Allen Elliotte</a>.</div>
<p>With Germany&#8217;s Messe trade show just a week away, buzz is pretty well focused on Swedish boutique machine maker Elektron, that beloved manufacturer of the Machinedrum. They&#8217;re about to launch something, and it&#8217;s a product with &#8220;octa&#8221; in the name, but that&#8217;s about all that&#8217;s known. Of course, that hasn&#8217;t stopped the Elektron fanbase from getting well worked up in an increasingly hilarious set of message threads. (Bless you, fora.)</p>
<p>First, the rampant speculation:<br />
<a href="http://elektron-users.com/index.php?option=com_fireboard&#038;Itemid=28&#038;func=view&#038;id=83474&#038;catid=9&#038;limit=10&#038;limitstart=0">Are we expecting a new Elektron product at Musikmesse?</a></p>
<p>User Atiko, however, notes in a video of Elektron assembly a button labeled &#8220;Octatrack.&#8221; (That&#8217;s &#8220;button&#8221; as in &#8220;the kind you wear on your shirt at Messe.&#8221;)</p>
<p><a href="http://vimeo.com/9879569">http://vimeo.com/9879569</a></p>
<p>That in turn leads to another crazy thread:<br />
<a href="http://elektron-users.com/index.php?option=com_fireboard&#038;Itemid=28&#038;func=view&#038;id=83661&#038;catid=9&#038;limit=10&#038;limitstart=20">Re:Mistery [sic] OCTATRACK: new from Elektron?</a></p>
<p>Elektron, for their part, hints at the upcoming launch with the text: &#8220;SPECIAL ANNOUNCEMENT: THE OCTASHARK BITES&#8221; in the corner of their site. (Octashark?) They&#8217;ve also emblazoned their site with a Messe banner that reads, in text that suggests they&#8217;re about to release a prog rock album, &#8220;The New Dawn.&#8221;</p>
<p>Konkrete predicts this site will somehow enter the fray. What to do&#8230; do I fulfill the prophecy?</p>
<blockquote><p>what I&#8217;m hoping for is a XXXCSHDRRT but we&#8217;re probably going to get a FFFRPPPI!!ING and then everyone who was right will be like ZZZWWWAARRW and all thoze who were wrong will be like OH ACTUALLY I&#8217;M REALLY DISAPPOINTED. Then there&#8217;ll be lots of BWWAWAWAWAWA maybe even on peter kirn&#8217;s &#8216;ELECTRONIC CABBAGE SPROGGIT PSEUD&#8217;S CORNER&#8217; where the &#8216;a new butter based USB massage enables DIY multiple dorkgasms&#8217; hook will lead into many a DEEP PENETRATIVE INSIGHT into the Oktospastik Cyclotron everyone&#8217;s all be waiting for and lathered up about. BUT I WANTED A FSFSSRRRGGRLL, and I&#8217;ve been saying that since 2004 when the first&#8230; they moan nonetheless. Then someone will complain that it&#8217;s too expensive and that anyway therez a plug wot can do all that anyway like. Cue nuclear flame festival and rotten tomato in the stocks hurling, bunion scraping, cheese rolling, caber tossing, frollicking Glastonbury mud orgy of a thread while we all save up the quids for DA TING with its 8 TRAXX of SEXX, which we can&#8217;t really justify to the better halves anyway cos it&#8217;s just a BOX THAT SEZ &#8220;MOOO!&#8221; (albeit repetitively), and it seems that there&#8217;s no way that that could possibly be worth more than a hair sandwich, EVEN if it&#8217;s set off in glorious brushed aluminium, COMEZ WITH STICKAZ and says moo REALLY LOUDLY when plugged into those expensive expansive high end tweeters in our sound proofed cave. But one thing is for certain. When we have TURBO MIDI, there ain&#8217;t gonna be no USB, especially not without no stinking Sepia Officinalis CONNEXION, dig?</p></blockquote>
<p>Thanks, Konkrete. I&#8217;m &#8230; uh &#8230; flattered? </p>
<p><a href="http://www.elektron.se/">elektron.se</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2010/03/17/something-new-is-coming-from-elektron-elektron-fans-getting-restless/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Fast Fingers: Video, Mappings Shows You Pad Drumming on MPC, Ableton, Beyond</title>
		<link>http://createdigitalmusic.com/2010/02/25/fast-fingers-video-mappings-shows-you-pad-drumming-on-mpc-ableton-beyond/</link>
		<comments>http://createdigitalmusic.com/2010/02/25/fast-fingers-video-mappings-shows-you-pad-drumming-on-mpc-ableton-beyond/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 19:49:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[MPC]]></category>
		<category><![CDATA[pads]]></category>
		<category><![CDATA[playing]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9608</guid>
		<description><![CDATA[How to do mpc pad finger drumming from Brandon Murphy on Vimeo.
Composer, musician, and drummer Brandon Murphy has put together a how-to video on playing and programming beats with a 4&#215;4 grid. One reason to pay attention: he&#8217;s a real drummer, and had been just as skeptical about the value of all this as you [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9102030&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9102030&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object>
<p><a href="http://vimeo.com/9102030">How to do mpc pad finger drumming</a> from <a href="http://vimeo.com/user1433858">Brandon Murphy</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Composer, musician, and drummer Brandon Murphy has put together a how-to video on playing and programming beats with a 4&#215;4 grid. One reason to pay attention: he&#8217;s a real drummer, and had been just as skeptical about the value of all this as you probably are:</p>
<blockquote><p>I&#8217;ve been using an MPC longer than I&#8217;ve owned a computer and something that never appealed to me was &#8220;finger drumming&#8221;. It evoked thoughts of s***ty 80&#8217;s outdoor music festival wankery, dudes with offensive looking devices strapped around their necks and lots of synthetic &#8220;tom tom&#8221; fills. Even recently speaking, &#8220;live MPC&#8221; usually implied super played out &#8220;battle&#8221; routine style stuff. Fortunately, a new generation of talented producers and performers decided to reclaim the drum machine&#8217;s potential as a realtime performance instrument (right around the time MPC&#8217;s were kind of running out of steam I&#8217;ll add).</p></blockquote>
<p>What changed his mind? Artists doing things drummers can&#8217;t, and making production more productive in the process. (Check out the video and his <a href="http://brandon-murphy.blogspot.com/2010/01/lttle-finger-drumming-tutorial.html">full blog post</a> for more.) </p>
<p>The resulting technique he uses isn&#8217;t so much about the MPC or even his tool of choice, Ableton Live, as it is finding a comfortable mapping that makes composing and performing beats more ergonomic. After sharing various tips at the Chicago Ableton Users Group, Brandon has put together the technique above. </p>
<p>To me, it suggests ideas not only about making quick drum breaks, but also assembling pitch generally into arrangements that help you play. Coming from a piano background, I do believe that arrangement and layout of keys can be important, and that even a simple (12-tone equal temperament? black and white?) configuration can turn out to have incredible potential. Of course, this does also reveal why a 4&#215;4 grid is valuable, even as 8&#215;8 or larger monome-style arrays catch on.</p>
<p>Got tips or techniques of your own? Find you can play Javanese slendro a whole lot faster on your custom hexagonal keypad on your dodec-o-phone? Let us know in comments. (Comments currently under moderation, but they&#8217;ll appear after a short delay.)</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2010/02/25/fast-fingers-video-mappings-shows-you-pad-drumming-on-mpc-ableton-beyond/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Drum Machines Have Soul: araabMUZIK on MPC, with Visuals</title>
		<link>http://createdigitalmusic.com/2010/01/27/drum-machines-have-soul-araabmuzik-on-mpc-with-visuals/</link>
		<comments>http://createdigitalmusic.com/2010/01/27/drum-machines-have-soul-araabmuzik-on-mpc-with-visuals/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 15:10:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[araabmusik]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[live-sets]]></category>
		<category><![CDATA[MPC]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[roger-linn]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9254</guid>
		<description><![CDATA[araabMUZIK Live MPC Set Part 1 from Death by Electric Shock on Vimeo.
I have exactly zero interest in entertaining the tired hardware versus software argument that surfaced, inevitably, with the discussion of the upcoming Beat Thang drum machine. But behind that question is a very relevant question: why do people love drum machines? Why do [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8583890&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8583890&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/8583890">araabMUZIK Live MPC Set Part 1</a> from <a href="http://vimeo.com/user1469195">Death by Electric Shock</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I have exactly zero interest in entertaining the tired hardware versus software argument that surfaced, inevitably, with the discussion of the upcoming <a href="http://createdigitalmusic.com/2010/01/23/beat-thang-drum-machine-hands-on-tour-with-creators-rockwilder-and-trash-talk/">Beat Thang drum machine</a>. But behind that question is a very relevant question: why do people love drum machines? Why do they love particular hardware, like the MPC? What can you learn about digital performance and design from these devices and their master virtuosos?</p>
<p>Watching videos like this one, featuring araabMUZIK, gives me all the answers I need. This is one musician among others. I head to this one because it popped up this month on the wonderful <a href="http://saturnneversleeps.com/">Saturn Never Sleeps</a> blog, written by Rucyl Mills, a site that has become a source of perpetual inspiration. Rucyl, I do take issue with the headline, &#8220;Some Hardware Can’t Be Replaced by Software.&#8221; That&#8217;s not to say there isn&#8217;t a usability gap between the MPC and a lot of software &#8211; there is. I just think this should be a challenge to anyone who designs software or controllers. Why shouldn&#8217;t you design a software-based drum machine you can switch on in a few seconds, or with computer screens in different form factors, or with displays that don&#8217;t require careful inspection? Why shouldn&#8217;t software &#8212; commercial or your own DIY creation &#8212; invite obsessive practice?</p>
<p>More to the point, though, I think this does reveal what a drum machine can be. To those of you who say it&#8217;s not a &#8220;real instrument,&#8221; you&#8217;re absolutely right. I couldn&#8217;t agree more. This isn&#8217;t a traditional instrument like a violin. It&#8217;s part of a direct lineage to the elaborate contraptions of the one-man band, the impossible sense that one person is controlling an entire ensemble. It&#8217;s a compositional machine that challenges push-button dexterity. It connects to the fast finger flashes of the arcade age and the intricate rhythmic reworkings of beat-juggling. (It&#8217;s no coincidence, then, that Donkey Kong and hip hop meet here in the sound and in the visuals: it&#8217;s no less &#8220;Music&#8221; with a capital M, but it is music created by the generation that grew up with the video game.)</p>
<p>Ironically, this is also what the <a href="http://createdigitalmusic.com/tag/monome">monome</a> helped resurrect: simple, single-function software, and grids that allow rhythmic control over music. That&#8217;s why I believe the monome proved itself as the &#8220;noughts&#8217;&#8221; (the last decade&#8217;s) MPC. But it can also serve as a reminder that many wonderful devices are yet to come, so long as you can be connected to the kind of passion here, whatever your own musical output may sound like or technological inclinations may be.</p>
<p>Just remember, the next time someone gets annoyed as you tap on a desk, or even if you need to take a break from your new album for an extended run of Xbox 360, just say what the drummers say: I&#8217;m practicing.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2010/01/27/drum-machines-have-soul-araabmuzik-on-mpc-with-visuals/feed/</wfw:commentRss>
		<slash:comments>51</slash:comments>
		</item>
		<item>
		<title>Beat Thang Drum Machine: Hands-on Tour with Creators, Rockwilder</title>
		<link>http://createdigitalmusic.com/2010/01/23/beat-thang-drum-machine-hands-on-tour-with-creators-rockwilder-and-trash-talk/</link>
		<comments>http://createdigitalmusic.com/2010/01/23/beat-thang-drum-machine-hands-on-tour-with-creators-rockwilder-and-trash-talk/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 03:01:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Akai]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[hip-hop]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[namm10]]></category>
		<category><![CDATA[nashville]]></category>
		<category><![CDATA[pads]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[rockwilder]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9227</guid>
		<description><![CDATA[Beat Kangz, the upstart drum machine maker out of Nashville, has been cooking up a new device for some time. That creation, the Beat Thang, is finally nearing production. It may not have a nameplate like Akai or Roland, but I can testify that this independently-designed gadget may nonetheless be one to watch. The hardware [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/0wypTe1ibLg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0wypTe1ibLg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Beat Kangz, the upstart drum machine maker out of Nashville, has been cooking up a new device for some time. That creation, the Beat Thang, is finally nearing production. It may not have a nameplate like Akai or Roland, but I can testify that this independently-designed gadget may nonetheless be one to watch. The hardware feels fantastic, appears to have the right pieces falling into place, and promises release soon. The <a href="http://www.beatkangz.com/about-us/about-us.html">founding team</a> behind it blends backgrounds in areas ranging from hip-hop to computer science, and even production legend Bob Ezrin (that&#8217;ll be the Pink Floyd: <em>The Wall</em> Bob Ezrin). I got a look at the hardware in a private meeting at a hotel in Anaheim last week. </p>
<p>But even those aren&#8217;t the reasons you should check out the Beat Kangz. Why was this a highlight of my NAMM trip, even when it wasn&#8217;t actually at NAMM?</p>
<ul>
<li>It&#8217;s made out of ionized zinc.</li>
<li>It has buttons for &#8220;freak,&#8221; &#8220;bang,&#8221; and &#8220;blang.&#8221; </li>
<li>No ports get left off.</li>
<li>It lights up like something Tron would install in your car if he were hosting &#8220;Pimp My Ride.&#8221; (Look out, <a href="http://tron.wikia.com/wiki/ENCOM">ENCOM</a>.)</li>
</ul>
<p>Sure, we&#8217;ll have more substantive, practical matters to consider once this thing actually ships, but at least it&#8217;s something interesting in music tech news.</p>
<p>More information, plus details on the virtual/software version that&#8217;s available now. (Not in the video, but also mentioned: they&#8217;ve got a simple iPhone app now, which should eventually allow you to play back loops you&#8217;ve created in the software.)<br />
<a href="http://www.beatkangz.com/">http://www.beatkangz.com/</a></p>
<p><a href="http://en.wikipedia.org/wiki/Rockwilder">Rockwilder</a>, a producer who&#8217;s worked with everyone from Aguilera to Xzibit, just happened to be hanging out in the hotel room banging away on the virtual edition on his Macbook Pro. He also shares his thoughts. The gentlemen of Beat Kangz say Rockwilder will be using their creation on an upcoming Method Man production.</p>
<p>Best of all, before I left, we got some trash talking going. It&#8217;s on, Akai and Roland. (Incidentally, it really is true that drum machines were noticeably invisible on the floor.) <em><strong>Correction:</strong> I am told Roland did have their MV8800 in their arena.</em> At the risk of starting a war, I&#8217;ve included that full footage at the end of the Rockwilder video.</p>
<p>Note to manufacturers: this is how I&#8217;d like you <em>all</em> to start talking. Roland, you think your drum triggers can kick Yamaha&#8217;s sorry a**? Let&#8217;s hear it. I mean, diplomacy is good and all, but we do risk putting people to sleep. </p>
<p>Product tour at top, Rockwilder and a slap at the competition at bottom.<span id="more-9227"></span></p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/NIjSqSeFHOU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NIjSqSeFHOU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2010/01/23/beat-thang-drum-machine-hands-on-tour-with-creators-rockwilder-and-trash-talk/feed/</wfw:commentRss>
		<slash:comments>61</slash:comments>
		</item>
		<item>
		<title>Round-Up: Robotic Drummers, Robotic Percussion</title>
		<link>http://createdigitalmusic.com/2009/12/29/steve_3po-and-other-robotic-drummers/</link>
		<comments>http://createdigitalmusic.com/2009/12/29/steve_3po-and-other-robotic-drummers/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 19:13:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[drum-kits]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[percussion]]></category>
		<category><![CDATA[robotic]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8863</guid>
		<description><![CDATA[So, your human drummer can&#8217;t bang out the elaborate breakcore beats you&#8217;ve composed, huh? Build your own robotic replacement, putting the magic of positronics into rhythm.
That&#8217;s what the folks of Texas Central Positronics and the David Crowder Band have done with Steve_3po, the robotic drummer. It brings new meaning to &#8220;drum machine,&#8221; blending acoustic sound [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/COl1xmWAjUw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/COl1xmWAjUw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>So, your human drummer can&#8217;t bang out the elaborate breakcore beats you&#8217;ve composed, huh? Build your own robotic replacement, putting the magic of positronics into rhythm.</p>
<p>That&#8217;s what the folks of Texas Central Positronics and the David Crowder Band have done with Steve_3po, the robotic drummer. It brings new meaning to &#8220;drum machine,&#8221; blending acoustic sound with programmed rhythms.</p>
<p>The secret to controlling this machine with MIDI is none other than one of our favorite kits, <a href="http://highlyliquid.com/kits/msa-t/">Highly Liquid&#8217;s MIDI Decoder</a>. For more on that side of things, see the recent story by Mike Una here on CDM:</p>
<p><a href="http://createdigitalmusic.com/2009/11/18/diy-midi-in-midi-out-for-your-gear-new-kits-from-highlyliquid/">DIY MIDI In, MIDI Out For Your Gear: New Kits from HighlyLiquid</a></p>
<p>The challenging part, of course, is building the robotics. The talented creators at Texas State Technical College, including mechanical engineers Josh Caldwell and Eli Hernandez, worked with &#8220;bwack&#8221; (the father and son Bwack team) to create Steve. You can read the complete story at Texas Central Positronics, in a post from October:</p>
<p><a href="http://texascentralpositronics.com/blog/2009/10/10/steve/">Introducing – Steve</a></p>
<p>&#8220;bwack&#8221; has done other terrific work in the past, including a  <a href="http://texascentralpositronics.com/blog/2009/10/13/custom-large-format-mpc/">760-pound, large-format MPC</a> that stands seven feet tall. And they say drum machines have no soul.</p>
<p>Thanks to <a href="http://twitter.com/richarddevine">Richard Devine</a> for finding this, and Simon Stansfield for bringing it to our attention.</p>
<p>This instrument is not alone among robotic drummers, of course; here are a couple of other top picks:<span id="more-8863"></span></p>
<p>Glastonbury Festival 2008 was host to this fantastic-looking robotic drummer with four arms and a combination of hydraulics and servos. Sadly, as often happens at these festivals, the credits for who created this lovely invention appear to be lost. Anyone out there know the origins of the work?</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/7kvcLHy2iCU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7kvcLHy2iCU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Another fine example of robotic drumming comes in the form of Haile, by Georgia Tech&#8217;s Gil Weinberg and Scott Driscoll. Haile not only plays the drums, but responds intelligently (via computer) to &#8220;heard&#8221; sounds and rhythmic patterns. A very early CDM story talked to the creators about <a href="http://createdigitalmusic.com/2005/12/14/robot-drummer-responds-to-human-playing-how-they-did-it/">how they pulled off the trick</a>.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/veQS6tsogAA&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/veQS6tsogAA&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>But wait &#8212; there&#8217;s more! There are robots responding to plants and playing <a href="http://createdigitalmusic.com/2008/07/07/plant-reactive-robots-play-bamboo-chinese-instruments-at-royal-botanic-garden-scotland/">bamboo and Chinese instruments</a>, an <a href="http://createdigitalmusic.com/2008/06/27/video-the-trons-all-robot-self-playing-band/">all-robotic band</a>, <a href="http://createdigitalmusic.com/2007/11/09/video-robotic-theremins-ready-to-replace-a-human-near-you/">robotic Theremins</a>, robotic <a href="http://createdigitalmusic.com/2007/08/06/robotic-knives-patched-in-pd-circuit-bent-graphics-cards/">knives</a>, <a href="http://createdigitalmusic.com/2007/07/26/robot-drummers-compared-like-musicians-robots-are-better-when-they-listen/">Taiko drummers</a>, robots that <a href="http://createdigitalmusic.com/2007/07/24/the-guitar-hero-playing-robot/">play Guitar Hero for you</a>, <a href="http://createdigitalmusic.com/2007/07/23/game-boy-drum-machine-software-bangs-real-word-stuff/">Game Boy-controller robotic drum machines</a>, <a href="http://createdigitalmusic.com/2006/05/22/diy-day-mac-midi-controlled-roombas/">Roombas controlled by MIDI</a>, <a href="http://createdigitalmusic.com/2006/04/14/robotic-ballet-mechanique-raise-ruckus-at-national-gallery/">robotic Ballet Mechanique instruments</a>, and, for the holidays, <a href="http://createdigitalmusic.com/2008/12/26/spacedog-sleigh-ride-robotic-bell-rig-chimes-in-the-holidays-with-prokofiev/">Robotic sleigh ride-playing chimes</a>. </p>
<p>For ensembles filled with unique and creative robotic-powered instruments, look no further than the <a href="http://www.lemurbots.org/">League of Electronic Musical Urban Robots</a>, which recently relocated from here in NYC to tech capital Pittsburgh. One of the most exquisite recent creations from a residency with this group is Zemi17&#8217;s wonderful <a href="http://gamelatron.com/">Gamelatron</a>, which, as the name implies, robotifies the Indonesian gamelan ensemble. That instrument visited Handmade Music; here it is at Galapagos in Brooklyn from earlier this year:</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/xwydn7Mg-v0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xwydn7Mg-v0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Also in the robotic gamelan category, here is Rui Penha&#8217;s own contribution (independent of the other project, believe it or not):</p>
<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8228439&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8228439&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/8228439">Robotic Gamelan</a> from <a href="http://vimeo.com/ruipenha">Rui Penha</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<blockquote><p>A network of several independent robots play some of the javanese gamelan instruments: 2 bonangs, 2 demungs, 3 kenongs, 1 saron, 2 peking and 1 slentem, some gongs and an additional slentem in the near future. This network is controlled by a computer sending serial information using Max/MSP.</p>
<p>In this specific case, all the robots are being played using custom controllers made out of an Ikea salad bowl, an Arduino and two ultrasonic distance sensors.</p></blockquote>
<p>Best of all, here is <a href="http://processing.org">Processing-based</a> software for arranging sequences gamelan-style, which can be used to control this instrument (or others). It&#8217;s funny, as I had built a similar circular sequencer which I showed briefly in Dublin at the DEAF fest &#8211; so perhaps the age of circular, cyclical sequencers is here, to replace all these rectangular step sequencers we&#8217;ve had so long. (Similar notation is sometimes used in the analysis of gamelan cycles.)</p>
<p><object width="580" height="355"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8228686&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8228686&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="355"></embed></object>
<p><a href="http://vimeo.com/8228686">GameLan</a> from <a href="http://vimeo.com/ruipenha">Rui Penha</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>To me, most beautiful of all is a set of work called &#8220;Felix&#8217;s Machines&#8221;:</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/m_Ajg1G3vik&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m_Ajg1G3vik&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>From the description &#8212; thanks to <a href="http://myspace.com/opuswerk">opuswerk</a> in comments for reminding me of this:</p>
<blockquote><p>The Artist, Felix Thorn created this monster which was filmed by Tom Swindell, Directed by Tom Mansfield and edited by Chris Barnet. </p>
<p>Extract from composition: &#8216;Glide&#8217; recorded and filmed at Gasworks winter 2008. <a href="http://www.felixsmachines.com">www.felixsmachines.com </a></p>
<p><a href="http://www.youtube/tomswindell">www.youtube/tomswindell</a></p>
<p>Chris Barnet the editor channel is here <a href="http://www.youtube.com/user/chrismicrofilm">www.youtube.com/user/chrismicrofilm</a></p></blockquote>
<p>I, for one, welcome our new robot overlords.</p>
<p><strong>Updated:</strong> Still more wonderful creations&#8230;</p>
<p>Byeong Sam Joen&#8217;s &#8220;Telematic&#8221; Drum Circle, far from the more automated selections here, imagines robotics as a way of encouraging interaction in a group.</p>
<p><object width="580" height="387"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3049854&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3049854&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="387"></embed></object>
<p><a href="http://vimeo.com/3049854">Telematic Drum Circle (The 9th Session) @ Siggraph Asia 2008 in Singapore</a> from <a href="http://vimeo.com/byeongsam">Byeong Sam Jeon</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<blockquote><p>Telematic Drum Circle (The 9th Session) @ Siggraph Asia 2008 in Singapore</p>
<p>Website: <a href="http://TelematicDrumCircle.net">TelematicDrumCircle.net<br />
</a><br />
Artist: Byeong Sam Jeon (BSJeon.net)</p>
<p>Period: 12/11/2008-12/13/2008</p>
<p>Siggraph Asia 2008: Suntec International Convention Centre (Singapore)</p>
<p>Robotic Installation: Darren Communication Center @ Rensselaer Polytechnic Institute, Troy, NY (USA)</p></blockquote>
<p>It&#8217;s designed to be used interactively over the Web. Kyle McDonald has even hacked it for MIDI support:</p>
<p><object width="580" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2510253&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2510253&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="437"></embed></object>
<p><a href="http://vimeo.com/2510253">Telematic Drum Circle (Hacked)</a> from <a href="http://vimeo.com/kylemcdonald">Kyle McDonald</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Thanks to our friend, the resourceful and talented <a href="http://www.memo.tv">Memo Akten</a>, for bringing this to our attention.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/12/29/steve_3po-and-other-robotic-drummers/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Apps of 2009: With 1.1, Maschine Realizes its Potential as the Soft Drum Machine</title>
		<link>http://createdigitalmusic.com/2009/12/04/apps-of-2009-with-1-1-maschine-realizes-its-potential-as-the-soft-drum-machine/</link>
		<comments>http://createdigitalmusic.com/2009/12/04/apps-of-2009-with-1-1-maschine-realizes-its-potential-as-the-soft-drum-machine/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 17:38:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2009-in-review]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[maschine]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[samplers]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8547</guid>
		<description><![CDATA[Maschine&#8217;s lovely hardware controller makes the software drum machine more usable &#8211; but the software still behaves like software, and now integrates more fully with your setup in hosts like Live. Photo (CC) Joakim Bergman.
Drum machines may have no soul, but thanks to an update, Native&#8217;s soft drum machine has a lot more meat.
As the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/joakimbergman/3966209243/"><img src="http://farm3.static.flickr.com/2664/3966209243_d58227dd58.jpg"></a></p>
<div class="imgcaption">Maschine&#8217;s lovely hardware controller makes the software drum machine more usable &#8211; but the software still behaves like software, and now integrates more fully with your setup in hosts like Live. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/joakimbergman/">Joakim Bergman</a>.</div>
<p>Drum machines may have no soul, but thanks to an update, Native&#8217;s soft drum machine has a lot more meat.</p>
<p>As the year comes to a close, inevitably thoughts turn to writing &#8220;best of the year&#8221; stories and round-ups. For computer musicians, this year has been dominated by Ableton on one hand and mobile apps on the other. But one of the big software releases of 2009 was also unquestionably Native Instruments&#8217; Maschine. The hardware/software combination returns to some of the traditional drum machine workflows, but in a way that integrates nicely with your software setup. I got to see a prototype while in Berlin in the fall of 2008, and thought it had terrific potential. It&#8217;s not that it&#8217;s radically different from other things we&#8217;ve seen so much as the hardware-software integration, combined with a beautiful implementation and lots of NI sound goodness, made it <em>fun</em>. But, as often happens with 1.0 releases, the first shipping version had some missing pieces &#8211; like full-functioning MIDI integration &#8211; which could be deal breakers.</p>
<p>1.1 changes that, finally bringing the necessary ingredients to make Maschine an essential part of your music-making process. New features in this version (see video demos from NI after the jump):</p>
<ul>
<li><strong>Proper MIDI output:</strong> You can use Maschine to output MIDI to play software, <em>and</em> to play hardware. That makes Maschine a powerful sequencer you can drop into any host &#8211; including NI&#8217;s own KORE, making the KORE + Maschine combination finally workable. And you can use it to sequence that Minimoog Voyager / Sega Mega Drive synth you have lying around.</li>
<li><strong>Proper MIDI input:</strong> Finally, you can trigger Maschine from your host, so you can, say, drop Maschine into Live or Numerology and sequence it.</li>
<li><strong>MIDI scene switching:</strong> In addition to triggering notes/sounds, you can trigger scenes from a host, ideal for recording arrangements.</li>
<li><strong>Drag-and-drop pattern export:</strong> Export patterns as audio into a host by dragging and dropping.</li>
<li><strong>Metronome and record count-in:</strong> Yes, as I&#8217;m <em>not</em> a robot, this will help me actually play my patterns live.</li>
<li><strong>Use REX loops:</strong> Propellerheads&#8217; REX remains a standard for pre-sliced audio, making it easy to import your loops.</li>
<li><strong>Better hardware integration:</strong>  Navigate and adjust groups, sound volume, panning on the controller, and save files.</li>
</ul>
<p><span id="more-8547"></span></p>
<p><a href="http://createdigitalmusic.com/images/2009/12/currywurst.jpg"><img src="http://createdigitalmusic.com/images/2009/12/currywurst.jpg" alt="currywurst" title="currywurst" width="580" height="435" class="alignright size-full wp-image-8553" /></a></p>
<div class="imgcaption">Speaking of delicious things that come from Berlin &#8211; in addition to NI software &#8211; behold, the currywurst. You see, Maschine 1.0 was like this, minus the sauce. Now 1.1 adds the sauce. And&#8230; okay, mostly I want to go back to Berlin for another of these. They&#8217;re one of the things keeping me from the obvious ethical and environmental imperative to go vegetarian. I&#8217;m really sorry.</div>
<p>There are also new options for slicing and pattern triggering and other performance optimizations.</p>
<p>It&#8217;s best to see all of this in action. NI has made three videos; I&#8217;ve embedded them below for your drum machine-watching pleasure.</p>
<p>For me, these smaller changes have made a world of difference, to the point that I expect Maschine to be a greater part of my work in 2010 than 2009. I&#8217;ll be sharing what I&#8217;m doing with it here soon. (Also, generally I expect more of our NI coverage will now be here on CDM rather than the Kore minisite; stay tuned.)</p>
<p><em>Note: Because of the German spelling, and having talked to its creators, I think Maschine should be pronounced with the German pronunciation. Sounds cooler than &#8220;machine&#8221; anyway. Also, German food is delicious, regardless of what anyone tells you. (Yes, Kirn is a German name, and I grew up loving German-American food.)</em></p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/Bl07mupnHYM&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Bl07mupnHYM&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/2SGc3AxzMlA&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2SGc3AxzMlA&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/dj6UCWO7fbg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dj6UCWO7fbg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p><a href="http://www.native-instruments.com/#/en/products/producer/maschine/">Maschine Product Page</a> [English]</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/12/04/apps-of-2009-with-1-1-maschine-realizes-its-potential-as-the-soft-drum-machine/feed/</wfw:commentRss>
		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Handmade Music: Cybernetics, Wireless Beats, and Ingenious Sonic Circuits</title>
		<link>http://createdigitalmusic.com/2009/10/08/handmade-music-cybernetics-wireless-beats-and-ingenious-sonic-circuits/</link>
		<comments>http://createdigitalmusic.com/2009/10/08/handmade-music-cybernetics-wireless-beats-and-ingenious-sonic-circuits/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 18:22:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[austin]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[circuits]]></category>
		<category><![CDATA[cybernetics]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[dr-bleep]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[eric-archer]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[instructions]]></category>
		<category><![CDATA[sync]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7889</guid>
		<description><![CDATA[four tiny drum machines from ALH84001 on Vimeo.
Cybernetics is poised to make a comeback. The theory is, everything from electronic circuits to plants and animals can be understood in terms of feedback loops, as organisms &#8211; mechanical or organic &#8211; respond to input from their surroundings. The father of modern cybernetics, MIT mathematician Norbert Weiner, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="435"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6345584&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6345584&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="435"></embed></object>
<p><a href="http://vimeo.com/6345584">four tiny drum machines</a> from <a href="http://vimeo.com/user1081686">ALH84001</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://en.wikipedia.org/wiki/Cybernetics">Cybernetics</a> is poised to make a comeback. The theory is, everything from electronic circuits to plants and animals can be understood in terms of feedback loops, as organisms &#8211; mechanical or organic &#8211; respond to input from their surroundings. The father of modern cybernetics, MIT mathematician Norbert Weiner, was <a href="http://www.livinginternet.com/i/ii_wiener.htm">inspired by working on the guidance systems</a> of missiles. His writing was picked up Louis and Bebe Barron, informing their organism-like sonic circuits, as used in the film <em>Forbidden Planet</em>. The word cybernetic itself comes from Plato. Plato was talking about human self-governance. But designed with cybernetic ideas in mind, technology, too, becomes self-governing and autonomous &#8211; and the sonic circuits, too. </p>
<p>Young designers like <a href="http://ericarcher.net">Eric Archer</a> are to me the newest continuation of work like the Barrons&#8217;. Inside his lab, Eric and others are creating hardware that behaves like intelligent life. In the video at top, four tiny drum machines, equipped with insect-like brains and reflexes, network together wirelessly over infrared, responding to light by way of photocells. These tiny devices form a colonial consciousness.</p>
<p>Eric may be a mad scientist, but he isn&#8217;t keeping his work secret or proprietary. He&#8217;s sharing the tools, sharing his methods, and with a whole growing crew of sonic DIYers in Austin, Texas, inviting anyone to join the revolution under the banner of the Handmade Music series. (More on the upcoming event shortly.) If you&#8217;re not from Texas, a lot of this documentation is also appearing online.</p>
<p>Here are more of the creations, plus the simple but powerful circuit that makes it all happen.</p>
<p>And yes, there&#8217;s a lot of potential to wireless IR sync.<span id="more-7889"></span></p>
<p>The drums have names:</p>
<blockquote><p>Drum Machines (Eric Archer)<br />
ASR mk I &#8220;pops&#8221;:  two analog damped sine oscillators with photocell pitch control, 16 presets<br />
ASR mk II &#8220;snappy&#8221;: analog white noise, photocell controlled filter, envelope + VCA, 16 presets<br />
ASR mk III &#8220;twiki&#8221;: photocell tuned analog osc, photocell tuned LPF, envelope + VCA, programmable<br />
ASR mk IV &#8220;boomer&#8221;: analog damped sine oscillator, long decay, photocell pitch envelope, programmable</p></blockquote>
<p>But drum machines are just the beginning of what could eventually be wirelessly synced. First up, this autonomous bassline generator, created by <a href="http://www.4mspedals.com/">4ms Pedals</a></p>
<blockquote><p>The Autonomous Bassline Generator creates deterministic bassline patterns in a sci-fi retro sound by generating melodies on the fly, based on a knob. It&#8217;s just an AVR (attiny44) chip doing all the work, plus an opamp to act as the filter (photocell). The blue button is Tap Tempo, or if you hold it down for 1 second, it syncs up to the pulses on the IR receiver (this lets you beat-sync multiple Andromeda Space Rocker modules). The red button lets you edit a single note in the melody. Pulse-width modulation is currently pre-set to a certain envelope, but that will become user-controllable soon!</p>
<p>Part of the &#8220;Andromeda Space Rockers&#8221; series of modules, see <a href="http://www.ericarcher.net">www.ericarcher.net</a> for drum modules.</p>
<p>The 6-pin header board dangling to the right is an ISP header. Totally hackable!</p></blockquote>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/puOPrJ6EYBA&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/puOPrJ6EYBA&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>&#8220;Ah,&#8221; you say. &#8220;But I have computers and things. I don&#8217;t just want a bunch of little drum machines running around my studio like so many electronic beetles while I furiously tap my tap tempo in Ableton. Can&#8217;t I sync thing up?&#8221;</p>
<p>Yes. Yes, you can. There&#8217;s already a MIDI-to-IR prototype in the works.</p>
<blockquote><p>Four analog drum machines are synchronized with a desktop computer running Logic. Logic is playing a loop with TR808 samples. MIDI timecode from Logic is converted to IR Sync with a PIC microcontroller. The PIC flashes an infrared LED, providing wireless clock to a chain of analog drum modules. Each drum module has an onboard sequencer, analog sound generator, and IR Sync repeater. At the end of the video, the tempo is increased to almost 3000 BPM. In a separate test, the system played OK at 1000 BPM. Of course this tempo is ridiculous but it is a nice &#8220;torture test&#8221; of Nathan&#8217;s PIC code.</p>
<p>PIC stuff: Nathan Wooster<br />
drum machines: Eric Archer</p></blockquote>
<p>Our friends at <a href="http://bleeplabs.com/">Bleep Labs</a> also have projects in the works.</p>
<p>Eric and 4ms have contributed the circuits at the heart of this.</p>
<p>This simple circuit handles infrared clock networking. (Click for the full circuit.) I&#8217;m assuming you know how to read this; we may have to put together an actual how-to tutorial for those new to electronics, too.</p>
<p><a href="http://createdigitalmusic.com/images/2009/10/irclock.png"><img src="http://createdigitalmusic.com/images/2009/10/irclock-300x197.png" alt="irclock" title="irclock" width="300" height="197" class="alignright size-medium wp-image-7895" /></a></p>
<p>And 4ms has a version for interfacing with microcontrollers.</p>
<p><a href="http://createdigitalmusic.com/images/2009/10/hairnet.png"><img src="http://createdigitalmusic.com/images/2009/10/hairnet-300x225.png" alt="hairnet" title="hairnet" width="300" height="225" class="alignright size-medium wp-image-7896" /></a></p>
<p>The Barrons would be proud.</p>
<p>For more on the Handmade Music series as it spreads around the planet, visit <a href="http://handmademusic.noisepages.com"> http://handmademusic.noisepages.com</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/10/08/handmade-music-cybernetics-wireless-beats-and-ingenious-sonic-circuits/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>iPhone Day: Free Frameworks Make Thumping Apps, Mobile or Otherwise</title>
		<link>http://createdigitalmusic.com/2009/10/07/iphone-day-free-frameworks-make-thumping-apps-mobile-or-otherwise/</link>
		<comments>http://createdigitalmusic.com/2009/10/07/iphone-day-free-frameworks-make-thumping-apps-mobile-or-otherwise/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 04:48:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[grooveboxes]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[open-hardware]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[xcode]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7827</guid>
		<description><![CDATA[Part of the beauty of the iPhone from its launch date was the notion of a Mac you could fit in the palm of your hand. That makes it ironic that, for so many developers, mobile platforms in general have turned into a way to fragment software, to make it run fewer places instead of [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/-OgEOk4mrYw&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/-OgEOk4mrYw&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="580" height="469"></embed></object></p>
<p>Part of the beauty of the iPhone from its launch date was the notion of a Mac you could fit in the palm of your hand. That makes it ironic that, for so many developers, mobile platforms in general have turned into a way to fragment software, to make it run <em>fewer</em> places instead of more. There&#8217;s something to be said for designing to a specific mobile device, but on the other hand, how many developers would want to restrict where their creations run? And particularly in music, isn&#8217;t the appeal of mobile creation the ability to have your tools work in more places? Maybe targeting just one gadget is the right choice for a given tool, but it shouldn&#8217;t be the <em>only</em> choice.</p>
<p>On the iPhone, the application Thump has plenty in common with a range of mobile music making tools. It&#8217;s simple but fun, a groove box with sequencing, subtractive synths, drums, and a set of basic effects, plus the ability to load your own samples and export songs.</p>
<p>Thump also demonstrates how simplifying sonic capabilities can produce musically-beautiful results, by focusing on the essentials and creating something with personality. Here&#8217;s a track by its creator showing off its sounds:<br />
<object height="81" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/mazbox/thump-soundreel"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/mazbox/thump-soundreel" type="application/x-shockwave-flash" width="100%" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/mazbox/thump-soundreel/">thump soundreel</a> by <a href="mazbox">mazbox</a></span></p>
<p>Well worth checking out the app on your platform of choice:<br />
<a href="http://www.mrkbrz.com/thump/">http://www.mrkbrz.com/thump/</a></p>
<p>What might not be immediately apparent is that under the hood, Thump makes use of the open source environment <a href="http://www.openframeworks.cc/">openFrameworks</a>. As a result, the same code runs on iPhone, Mac, and Windows, as well as Linux. (It&#8217;s not distributed for Linux, but it could be. Hint, hint.) Creator  Marek Bereza gives back, too &#8211; he ported the openFrameworks audio library to the iPhone, where it&#8217;s available to anyone.</p>
<p><strong>Updated</strong> Marek notes in comments just what this means. The video below is, essentially, <em>the same app</em>. In place of the iPod screen, he has used a massive lattice of physical controls. A separate installation at the same show used a large touchscreen and simplified interface. And this really demonstrates what cross-platform means. Guy Kawasaki in the 80s mocked &#8220;ports&#8221; as a cheap wine. The idea is not to simply dump your code on a different platform and hope for the best &#8211; in fact, in this case, the changes from one platform to another were radical. The key is maximizing what&#8217;s essential, what really is not specific to a single device.</p>
<p><object width="580" height="435"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6804910&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6804910&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="435"></embed></object>
<p><a href="http://vimeo.com/6804910">Physical Sequencer</a> from <a href="http://vimeo.com/mazbox">Marek Bereza</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://www.creativeapplications.net/environment/physical-sequencer-aka-thump-of-sound-iphone/">Creative Applications has a detailed write-up</a> of the installation with more documentation.</p>
<p>If you&#8217;re interested in creating your own projects, oF has an elegant syntax based on Processing, but adapted to C/C++ coding paradigms and libraries.<span id="more-7827"></span></p>
<p>I would recommend trying desktop development first as you&#8217;re learning, but when you do want to go mobile, setup is absurdly easy:</p>
<p><a href="http://www.openframeworks.cc/setup/iphone">Setup instructions for iPhone</a></p>
<p>Having this as a foundation means more freedom for users and developers alike, the ability to run where you want, and a shared community of artists helping one another out. It does not mean sacrificing revenue, either &#8211; which is important, because revenue is often what enables (and encourages) developers to make new things. Here, we see a commercial mobile tool and distribution via the iTunes store, with free-as-in-beer distribution of desktop apps. But even the Free Software Foundation actually <a href="http://www.fsf.org/licensing/essays/selling.html">encourages charging for distribution</a> &#8211; and to many people, the FSF is the most extreme example. </p>
<p>The bottom line is, you&#8217;re free to create what you want, where you want &#8211; and it doesn&#8217;t even have to have a price of free.</p>
<p>The use of openFrameworks is possible because the iPhone allows the execution of native code. Apple does not allow the Java virtual machine, which locks out many useful platforms and tools &#8212; including <a href="http://processing.org">Processing</a>. Naturally, that should not be the case with forthcoming non-Apple platforms based on Linux; more on that soon.</p>
<p><em>Thanks to Memo Akten for the tip &#8212; and for his exceptional documentation of iPhone openFrameworks development.</em></p>
<p><img src="http://createdigitalmusic.com/images/2009/10/motionpage2.jpg" alt="motionpage2" title="motionpage2" width="480" height="320" class="alignright size-full wp-image-7846" /></p>
<p><strong>GPU-tiful and Cross-Platform</strong></p>
<p><strong>Updated</strong> Another framework I left out is the lovely <a href="http://www.libnui.net/">libnui</a>. The tagline says it all: &#8220;C++ API, multiplatform (Mac OS X, iPhone, Win32, Win64, Linux), 3D hardware accelerated GUI and more&#8230;&#8221;</p>
<p>On the iPhone, Intua&#8217;s elaborate Beatmaker software and David Wallin&#8217;s bleep!box have both been made with libnui. I want to single out <a href="http://www.bleepboxapp.com/">bleep!box</a> because of its UI &#8211; note how UI elements are simplified and scaled to the size of your fingertip. That&#8217;s something that, speaking of multiple platforms, could be equally important with touch hardware coming to Mac, Windows, and Linux platforms (some of it here already). I saw a huge fan of Windows tablets loving Propellerhead Reason on a tablet. He probably would be less enthused running Reason or Record on a touch interface; the UI elements are way too small.</p>
<p>bleep!box is also worth a look for the same reason as Thump: elegant UI, simple functions, and a lot of fun.</p>
<p><strong>Pd, too</strong></p>
<p>Pure Data, the open source patching cousin of Max/MSP, can also run on mobile devices. It&#8217;s currently powering the application <a href="http://rjdj.me">RjDj</a>, but because Pd is free, that could be just the beginning. In May, I wrote about the work being done by Hans-Christoph Steiner, who has been <a href="http://createdigitalmusic.com/2009/05/12/save-that-old-pda-run-reware-play-pd-musical-creations-android-offf-nyc/">porting Pd even to ancient PDAs and iPods</a> &#8211; including those, notably, without native floating-point capabilities (the kind of number crunching usually associated with sound).</p>
<p>Well, now Hans-Christoph is looking toward other, current-generation devices, too, kicking off with a workshop on making interactive sound on the iPhone using Pure Data. Here&#8217;s a taste:</p>
<blockquote><p>OK, kids, you won&#8217;t believe how easy this is. Once you have Pure Data installed on your your iPhone or iPod-Touch, creating and uploading your own sound-processing and sound-generating patches is as trivial as copying a text file to your device! You&#8217;ll still need an Apple Developer License, but because Pd patches are treated as media files, they don&#8217;t have to go thru Apple&#8217;s elaborate code review &#8212; so, you can just dive right in, turning your phone into a pocket synth within minutes. In this 3-hour hands-on workshop, interactive sound whiz and Pure Data developer Hans-Christoph Steiner will lead you through all the steps.</p></blockquote>
<p>Hans-Christoph will be talking Pd on the iPhone at a conference next month at Carnegie Mellon University in Pittsburgh. That will also include Memo Akten and Zach Gage talking about <a href="http://artandcode.ning.com/page/iphone-openframeworks">openFrameworks</a>. And for nearly-entirely open source hardware, there&#8217;s a tantalizing-looking workshop combining <a href="http://artandcode.ning.com/page/mobile-physical-computing">Android with Arduino</a>, too. </p>
<p><a href="http://artandcode.ning.com/">http://artandcode.ning.com/</a></p>
<p>There&#8217;s quite a lot more to say about this, but I hope this whets your appetite.</p>
<p>And, of course, riding the train to Pittsburgh or your nearest university or open source workshop, now you&#8217;ll have Thump which which to make some thumping tracks on your iPhone.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/10/07/iphone-day-free-frameworks-make-thumping-apps-mobile-or-otherwise/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>DAW Day &#8211; SONAR 8.5 Production Tastiness, and the Smooth 64-bit Transition</title>
		<link>http://createdigitalmusic.com/2009/09/15/daw-day-sonar-8-5-production-tastiness-and-the-smooth-64-bit-transition/</link>
		<comments>http://createdigitalmusic.com/2009/09/15/daw-day-sonar-8-5-production-tastiness-and-the-smooth-64-bit-transition/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 16:17:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[arpeggiator]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[audio-editing]]></category>
		<category><![CDATA[Cakewalk]]></category>
		<category><![CDATA[DAW-Day]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[roger-linn]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[SONAR]]></category>
		<category><![CDATA[sonar-8.5]]></category>
		<category><![CDATA[step-sequencer]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/15/daw-day-sonar-8-5-production-tastiness-and-the-smooth-64-bit-transition/</guid>
		<description><![CDATA[ 
SONAR&#8217;s AudioSnap now has cleaner markers, and an understandable interface &#8211; and does quite a few things Logic 9&#8217;s new Flex Time does not.
SONAR 8.5, I’m sure at some point, was to be SONAR 9. There’s an enormous amount of functionality in this release. But I think the surprise is some of the stuff [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/09/sonar85_as.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sonar85_as" border="0" alt="sonar85_as" src="http://createdigitalmusic.com/images/2009/09/sonar85_as_thumb.jpg" width="580" height="450" /></a> </p>
<div class="imgcaption">SONAR&#8217;s AudioSnap now has cleaner markers, and an understandable interface &#8211; and does quite a few things Logic 9&#8217;s new Flex Time does not.</div>
<p>SONAR 8.5, I’m sure at some point, was to be SONAR 9. There’s an enormous amount of functionality in this release. But I think the surprise is some of the stuff that <em>won’t</em> necessarily appeal to the widest audio production audience. Here’s a DAW that’s adding unusual new features for arranging tracks, putting an integrated arpeggiator on every track, beefing up its step sequencer (really), and dumping a bunch of class LinnDrum samples into the package. Those are the kind of treats we like in these parts.</p>
<p>SONAR is really a “DAW” in the traditional sense. It does everything. It doesn’t hide features. Given a choice between taking something out and putting something in, it puts the thing in. It has a lot of knobs and buttons. There are positives and negatives to the approach – it’s the reason some readers of this site return to software on game machines that has more in common with early Amiga software. But if you like the feeling of a packed studio, a tool like SONAR can be terrific. As much as I love Ableton Live for sound design and live performance, I find myself returning to something like SONAR for arrangement. </p>
<p><a href="http://createdigitalmusic.com/images/2009/09/stepsequencer.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="stepsequencer" border="0" alt="stepsequencer" src="http://createdigitalmusic.com/images/2009/09/stepsequencer_thumb.jpg" width="580" height="348" /></a> </p>
<div class="imgcaption">SONAR had recently added a step sequencer, but improvements make this version the one to try.</div>
<p>Even with its competitors packing in features, SONAR 8.5 is a tool that really <em>loves</em> MIDI, just as other software focuses on audio. And it’s one of the best-performing tools around. Because it’s so well-tuned for Windows, that means you can drop it onto a wide variety of PC hardware without spending a lot of cash. Most importantly, it could be the first software on any platform that convinces you to try a 64-bit OS – just at about the time you may be doing a fresh install of Windows 7. </p>
<p>Here’s a first run-down of what’s new in 8.5 that I’m personally most interested in:</p>
<p> <span id="more-7479"></span>
<p><strong><a href="http://createdigitalmusic.com/images/2009/09/stepsequencer_closeup.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="stepsequencer_closeup" border="0" alt="stepsequencer_closeup" src="http://createdigitalmusic.com/images/2009/09/stepsequencer_closeup_thumb.jpg" width="526" height="404" /></a>&#160;</strong></p>
<div class="imgcaption">It&#8217;s once you start step sequencing controllers and getting deeper into per-step settings &#8211; and randomization &#8211; that things start to get compelling.</div>
<p><strong>MIDI lovers, step sequence and arpeggiate away. </strong>Every single instrument loaded in SONAR now has a step sequencer, and every track an arpeggiator. The new step sequencer has a lovely pane for controllers, deep control over each step, and probability controls. It could be reason enough to give SONAR 8.5 a try on its own. And yes, this does indeed take SONAR into FL Studio territory – but with a more conventional DAW bringing those kind of features together. FL users probably won’t be impressed, but if you longed for FL-style pattern sequencing but wanted to maintain an existing DAW, this could be for you.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/arpeggiator.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="arpeggiator" border="0" alt="arpeggiator" src="http://createdigitalmusic.com/images/2009/09/arpeggiator_thumb.jpg" width="371" height="239" /></a> </p>
<div class="imgcaption">You might have to squint to see it, but there&#8217;s a powerful arpeggiator on every track. Add that to existing powerful MIDI editing features.</div>
<p><strong>Drum sound goodies. </strong>Session Drummer 3 has long been a nice virtual drum tool, and now improves routing and mixing to come closer to what it feels like miking a new drum. But let’s skip the acoustic kits and get straight to the electronic ones: yes, there’s an 808 and 909, as you’d hope given Cakewalk is now “Cakewalk by Roland” but there’s also a 707, a <em>727</em>, and a <strong>Sequential Circuits Drumtraks and Linn Electronics LinnDrum</strong>. Oddly, you still have to look at a picture of a photorealistic drum kit – I’d like to see a visual representation of that LinnDrum, please. But it’s nice to have these sounds, unless you have a <em>really</em> big budget for eBay. There’s 2.5 GB of content, but I’ll skip to these files if I can.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/sonar85_as_closeup.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sonar85_as_closeup" border="0" alt="sonar85_as_closeup" src="http://createdigitalmusic.com/images/2009/09/sonar85_as_closeup_thumb.jpg" width="580" height="156" /></a> </p>
<div class="imgcaption">It&#8217;s this clean dialog that makes working with AudioSnap 2 lovely.</div>
<p><strong>Easier-to-edit audio. </strong>I gave Apple deserved props, I think, for making Flex Time’s implementation in Logic 9 elegant and allowing squishing of audio materials around. But what frustrated me about their tool was that you couldn’t take your warped audio and do other stuff with it. <strong>AudioSnap 2 could blow it out of the water. </strong>SONAR had this going before, but I frankly found some of the selection tools and interface a little off-putting. The UI has now been cleaned up, the Transient Tool makes it easier to grab trasients in your audio, and selection looks better. You can do tempo detection, mapping, and syncing, so that this is useful not only for smooshing around your recorded audio but also mapping it to a tempo. And most interestingly, the transients you find in Audio Snap can be integrated with the new Step Sequencer. There are also audio fidelity improvements for working with vocal, reed, and brass instruments. </p>
<p><strong>A Media Browser brings files together. </strong>MIDI patterns, audio loops, grooves, and such can now be dragged-and-dropped into one place. That’s not a new idea, of course, but having <strong>custom presets</strong> for different locations is a welcome improvement (and why is it so hard to get other browsers to do that)?</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/matrixview.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="matrixview" border="0" alt="matrixview" src="http://createdigitalmusic.com/images/2009/09/matrixview_thumb.jpg" width="580" height="280" /></a> </p>
<div class="imgcaption">Okay, Matrix View does look a lot like Session View in Ableton Live. Also, unlike Live, it doesn&#8217;t stream from disk, so loading up lots of clips probably isn&#8217;t practical. I&#8217;ll give it a try and see if, in practice, it feels like SONAR or Live, but I&#8217;m still waiting for a really fresh take on this idea.</div>
<p><strong>A new way of improvising arrangements, “Matrix View.” </strong>A cell-based interface for non-linear triggering of audio and MIDI clips <em>sounds</em> like Ableton Live. But think of this more as an alternative way of trying out arrangement ideas. Because it loads from <strong>RAM only</strong> and not from the hard disk, and because SONAR is built more as a studio tool than a live tool, I don’t expect it to be a Live killer. But if you’re happy with the SONAR workflow and want to try out ideas in its environment, it could still be useful. (Cakewalk’s Project5 went a similar route, with similar results.) It’s just about the only copy I’ve seen of Ableton’s Session View, and it really <em>does</em> feel like a copy, so for that reason it’s probably the change I’m least interested in in SONAR. I do think there are other features here that are far more original, though.</p>
<p><strong>You get strips for working with vocals and drums. </strong>For vocals, the VX-64 is a combination tube-emulation mic pre + de-esser + compressor/expander + tube EQ + doubler + delay + output strip, which I already loved after seeing it bundled with the VS-100 hardware. For drums, the PX-64 is a combination pre + transient shaper + compressor + expander + contour EQ + delay + output strip – so, roughly the same thing, with some drum-specific tweaks. Cakewalk has done a lovely job with these strips, and they could be the sort of thing that justifies SONAR’s investment. I can’t imagine <em>not</em> liking the PX-64 having enjoyed the VX-64, both for its audio quality and the ease of drag-and-drop routings.</p>
<p><strong>Why you may finally go 64-bit. </strong>The BitBridge XR plug-in not only lets your 32-bit plug-ins work on the 64-bit operating system, but gives <em>each</em> of them 4 GB of RAM for up to 128 GB of RAM. That’s possible on the Mac side with Apple’s Logic – but only with its sampler, not with third-party plug-ins. And SONAR ships with a lot of 64-bit plug-ins in the box, not to mention that major vendors like Native Instruments are providing support.</p>
<p><strong>Improved performance, Windows 7 ready. </strong>You can now hotswap audio and MIDI interfaces without restarting, and audio and stability are improved. And when you do get the Windows 7 upgrade – which, based on my research so far, you <em>will </em>want to do from either XP or Vista – SONAR has been rigorously tested. I don’t want to just repeat that without supporting evidence, though, so stay tuned for a separate story.</p>
<p><a href="http://www.flickr.com/photos/eduardo_inflames/3852432518/"><img src="http://farm3.static.flickr.com/2633/3852432518_d5f97e8311.jpg" /></a></p>
<div class="imgcaption">Adding LinnDrum sounds is never a bad thing. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/eduardo_inflames/">Eduardo Carrasco</a>. </div>
<p>I still don’t think SONAR is for everyone – though, of course, I don’t really think <em>anything</em> is for everyone. (That’s the marketing people’s job, to claim that one product solves everyone’s problems.) Sitting in front of SONAR’s interface can still feel like getting into a jumbo jet cockpit. The Matrix View is not – and is apparently not intended to be – a replacement for Ableton Live’s live performance features. Open as SONAR is, I think it has new competition from the extensible architecture of Reaper. And, of course, all of this is meaningless to Mac users – though I hasten to add, while the Mac faces a tough 64-bit transition ahead, Windows users can grab SONAR, clean install 64-bit Windows 7, and possibly <em>barely notice anything at all </em>aside from a whole bunch of gobs of memory.</p>
<p>But I’ll say this: it’s funny how a few subtle changes can change how you think, but the combination of brilliant effects, this ridiculously-powerful step sequencer, and the possibility that AudioSnap really nails audio manipulation has me taking a second look at SONAR. Expect more details later this fall. (I’ll be writing this up for CDM and not <em>Macworld</em> for obvious reasons.)</p>
<p>Upgrades for existing SONAR 8 users are US$79 (Studio) &#8211; US$99 (Producer). If you purchased SONAR after July 1, the upgrade is free. For new users, SONAR is $499 for the Producer edition with the extra effects and instruments, or $299 for Studio without them. (But, really, I think you want the Z3TA+ synth; you’ll just have to trust me on that.)</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/09/15/daw-day-sonar-8-5-production-tastiness-and-the-smooth-64-bit-transition/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>d-touch Tangible Sequencer: Updates to Free Camera+Blocks Drum Machine</title>
		<link>http://createdigitalmusic.com/2009/08/19/d-touch-tangible-sequencer-updates-to-free-camerablocks-drum-machine/</link>
		<comments>http://createdigitalmusic.com/2009/08/19/d-touch-tangible-sequencer-updates-to-free-camerablocks-drum-machine/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 15:10:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[camera-input]]></category>
		<category><![CDATA[computer-vision]]></category>
		<category><![CDATA[CV]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[markers]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[webcam]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7046</guid>
		<description><![CDATA[Bored with mouse pushing and knob twiddling? The d-touch tangible sequencer / drum machine makes a cheap interface (with free downloadable software) for assembling sequences. Make some (attractive) blocks, set up a webcam, and plug into your computer. I took a first look at this tool last month, and noted its use in sequencing walnuts. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/cKd8NXWwvKI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cKd8NXWwvKI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Bored with mouse pushing and knob twiddling? The d-touch tangible sequencer / drum machine makes a cheap interface (with free downloadable software) for assembling sequences. Make some (attractive) blocks, set up a webcam, and plug into your computer. I took a first look at this tool last month, and <a href="http://createdigitalmusic.com/2009/07/01/d-touch-free-tangible-interfaces-and-a-walnut-drum-machine/">noted its use in sequencing walnuts</a>. (Yes, the ones that fall from trees.) Since then, the developers have been hard at work on updates. Enrico writes:</p>
<blockquote><p>We just released the d-touch sequencer, a new, more advanced, audio application. In the sequencer you can record your own samples in real time.</p>
<p>We also have few updates for the drum machine, which should solve the activation problems we were having at the beginning.</p></blockquote>
<p>Go grab the markers and the software, and you have your own webcam-based drum machine.</p>
<p>Should you decide to go beyond their free instrument, the  underlying system is really quite sophisticated. Part of what makes it beautiful is that you can design your own markers rather than settling for predefined patterns, as with most similar marker-tracking systems. There&#8217;s even a tool for correcting problems in your design. The freely-downloadable analysis software is written in C/C++, but if you use another environment (like Max or Processing or Reaktor), you can simply pipe data to your tool of choice. </p>
<p>The drum machine and sequencer are available now, so go download them and let you know how you fare! System requirements: a printer, a webcam, and a PC/Mac. Enjoy!</p>
<p><a href="http://www.d-touch.org/">http://www.d-touch.org/</a></p>
<p>For some hands-on impressions of working with these things, the excellent <a href="http://www.pc-music.com/content/d-touch-paper-drum-machine-full-hands-review">PC Music Guru</a> has a great description of the experience. Or, if you read the language, there&#8217;s a <a href="http://www.forest.impress.co.jp/docs/review/20090806_307274.html/">Japanese-language hands-on blog entry.</a></p>
<p><img src="http://createdigitalmusic.com/images/2009/08/dtouchrig.jpg" alt="dtouchrig" title="dtouchrig" width="550" height="447" class="alignright size-full wp-image-7053" /></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/08/19/d-touch-tangible-sequencer-updates-to-free-camerablocks-drum-machine/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
