ParamDrum: Reaktor-Powered Drum Sequencer an Rx for Drum Variety

ParamDrum TR Edition from Peter Dines on Vimeo.

Imagine a machine that lets you walk a thin line between control and chaos. You’ll be tweaking it, for sure – you’ll want to invest a sufficient amount of time shaping its sounds and adjusting its instruments to alter its flightpath. But once set in motion, it will give you variety and delicious insanity.

That’s the idea behind Peter Dines’ ParamDrum, a Reaktor drum machine with granular goodies inside providing sample manipulation and a set of clear sequenced controls for adjusting parameters. The “Param” bit refers to the parameters you’ll control – pitch + sample select + speed + size (of the sample) + smooth (granular) + swing. These parameters are unleashed against a sequence that you’ll likely never fully control – but that will never feel like it’s simply on autopilot, either. You can then load your samples into three players, which can be conceived as bass + clap/tom/snare + hat or something else entirely.

It may sound out of control, but “control” in the MIDI sense is essential. You can control step probability with MIDI velocity, tap in sequences with MIDI notes, and record playable automation with MIDI CCs from your hardware encoders. Pete has worked out a lovely template for Native Instruments’ Maschine controller, for instance.

ParamDrum, then, becomes a factory for variations. It allows you to iterate through plenty of results you don’t like to the one that’s perfect, for production or performance.

ParamDrum is a cheap US$12.50, though you do need a copy of Reaktor 5 (also included in Komplete) to use it. The upside is, it’s editable, and you get Pete’s immaculately well-organized patch macros, so it’s something you can modify easily or use as a model for your own patches.

Full details on Pete’s noisepages page, Modulations, which is also a new repository for his thoughts on sound design, Reaktor patching, SuperCollider learning, and other music technological geekery.

ParamDrum
modulations@noisepages

Planet ParamDrum

The other cool thing about ParamDrum in our throwaway technological world is that it’s already started to attract a little community of users.

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Hexagonal iPhone Sequencer-Rhythm Machine from Jordan Rudess

Dream Theater keyboardist Jordan Rudess and noise.io developer Amidio have made a crazy-looking hexagonal sequencer for the iPhone. It comes with plenty of samples and factory sessions if you just want to play around, but I imagine the greatest draw for CDM readers is that it allows exporting your own files via a WiFi server application.

(Ahem… cough… Google Android and others don’t require any special app just to get files onto your mobile device. Sorry, something got stuck in my throat. Cough… ahem… can we have a real, live audio system in Android now, please? Whoops, throat thing happened again.)

This application also works with Beatmaker, so you now have a pretty nice studio of mobile apps on the iPhone and iPod touch. If your arms have been cramped whipping out your laptop on the Chinatown bus to Boston (now with 6″ of legroom), this could be a huge help.

More features:

  • Stutter, chorus, and bit-distortion effects
  • Seamless loop creation you can use with Beatmaker or your own favorite audio production tool
  • Cell randomization

JR Hexatone Pro is US$9.99.

JR Hexatone Pro Site @ Amidio
Via the ever-up-to-date, ever green-on-black Matrixsynth

Now, this isn’t the only way to get your hexagon on with music sequencing. See previously:
Hexagonal Sequencer with vvvv, MIDI, Ableton, and Soon Wii, Camera Input
Music on the Game Grid: Interactive Arpeggiators Al-Jazari, reacTogon
Code Your Own Sequencer? Archaeopteryx Generates MIDI with Ruby

Here are the developer’s videos:

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Take it to the Stage: Reflections on Live Laptop Music from Artists

daedelus_large

Live rig – Daedelus. Photo: Dania Gennai.

Defining and re-imagining performance with computers and technology is an ongoing theme of this site. In a special guest column, artist Primus Luta goes deeper into that question with some of our favorite artists to look at practical and philosophical dimensions of playing electronics.

Today, the fruits of electronic musical labor can be heard in every corner of culture, from academic to niche to popular. Still, there remains a perceptual disconnect between traditional and electronic music, especially in the context of performance. With traditional instruments, performance proficiency can be measured as a physical accomplishment. Electronic performance, on the other hand, is generally understood as music made by computers. That poses a question: if the music is being made by the machines, what exactly does the musician do? To find out, I talked with some of the best electronic performers on the road, and got a glimpse of what exactly is going on behind the screen.

Live Rig: Mark de Clive-Lowe

Live Rig: Mark de Clive-Lowe

Live Rig: Mark de Clive Lowe.

From the Studio to the Stage

Historically, performance long preceded recorded music. Early recordings weren’t what we think of today as studio productions, but rather recordings of performances. Electronic music is a bit of an anomaly. While some early electronic compositions were created for live performance, most electronic music today begins with a recording.

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Video Gallery: Live Acts – Live Electronic Performance, Done Right

As a companion to Primus Luta’s story on artists and live electronic music performance, we’ve compiled a gallery of videos of the artists featured in action live.

Daedelus

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BeatKangz Beat Thang Drum Machine October, Virtual Version Now

You’ve got to respect BeatKangz: here’s an independent company doing something new in the world of hardware drum machines. Their design is blinged out like crazy, the polar opposite of a minimalist MachineDrum, but with easy access to the controls you need. It’s a box that has personality in a world of gear that often doesn’t. The team has at least some experience, too, having made the SB-246 drum machine for Zoom. (Okay, I hadn’t heard of it before, but it looks like a fun toy for about $200. Here’s a video review.)

beatthang

Pimp my drum machine: Hardware lovers likely won’t accept a virtual software substitute for this – even as a preorder treat.

I have to say I’ve done a pretty terrible job of covering their upcoming Beat Thang, mostly because, well, I just don’t know anything about it, beyond seeing the videos everyone else had. (And yes, I’ve heard the complaints about the fact that I haven’t been covering it.) So I’ve been waiting for some news about the actual hardware shipping.

Unfortunately, the shipping gear isn’t here just yet. The good news is, Beat Thang hardware is now promised for October, with a pre-sales price of US$999. The bad news is, for now you’ll have to live with a “virtual” software edition. What looks like a very cool hardware interface gets translated directly to the screen – where it just doesn’t make as much sense to me. It may just make you want the hardware all the more. (Full disclosure: I’m biased. I’ve never been a fan of software that emulates hardware. Even less so when you have the actual hardware to look forward to.) It could be really useful to someone who owns the hardware – if you’re on a bus with your laptop and can’t grab your hardware BeatThang. For hardware lovers, though, it’s a bit of a tease.

Still, if you’re starved for BeatKangz news, at least this gives you more of an idea of what to look forward to – and the workflow features look impressive indeed. My guess is they’ll use software sales to fund production. If you’re already committed to this concept, your US$149 spent on the software gets you a $149 off coupon on the final hardware – nice idea.

Feature set details from the company:

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