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	<title>Create Digital Music &#187; drumming</title>
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	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Multi-Player Drumming: Handheld Open-Source Music for Nintendo DS</title>
		<link>http://createdigitalmusic.com/2009/10/13/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/</link>
		<comments>http://createdigitalmusic.com/2009/10/13/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 18:51:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[drumming]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[google-code]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[networked]]></category>
		<category><![CDATA[networked-performance]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo-ds]]></category>
		<category><![CDATA[open-source]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7928</guid>
		<description><![CDATA[It&#8217;s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the NIME Conference (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you&#8217;ll need a special [...]]]></description>
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<p>It&#8217;s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the <a href="http://www.nime.org/">NIME Conference</a> (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you&#8217;ll need a special DS cartridge capable of loading software from flash memory &#8211; though if this app were developed more, it could make a terrific DSi app.</p>
<p>The idea is this: while making a handheld game system into an instrument, why not take advantage of its networking features? Grab a friend (or friends) with the Nintendo DS, whip up a drum kit that&#8217;s to your liking, then play along. </p>
<p>Oddly, while we live in a networked, Internet age, the client-server model rarely gets applied to music.<span id="more-7928"></span> One of the things I try to explain about the protocol OSC (OpenSoundControl), aside from the fact that it doesn&#8217;t have to be about sound, is that it&#8217;s really a collection of best practices in open networking communication. It&#8217;s not simply about connecting devices to one another in serial fashion, as with MIDI, but forming a network &#8211; an idea familiar to anyone who uses instant messaging online. True, latency considerations and other complications can add another dimension of challenge. But I think there&#8217;s plenty to explore when it comes to networking devices, and it promises to make computer music a less solitary experience. The Drummer is a good step in that direction. </p>
<p><a href="http://soundlab.kaist.ac.kr/~woony/projects/semi/drummer/Drummer/Drummer.html">The Drummer project page + NIME paper</a><br />
<a href="http://code.google.com/p/drummer/">Google Code page</a></p>
<p>Thanks to <a href="http://alsoplantsfly.com">Andrea</a> for sending this our way!</p>
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		<slash:comments>5</slash:comments>
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		<title>Loops for Real Drummers: Musicianship, Technology Don&#8217;t Have to Compete</title>
		<link>http://createdigitalmusic.com/2009/02/24/loops-for-real-drummers-musicianship-technology-dont-have-to-compete/</link>
		<comments>http://createdigitalmusic.com/2009/02/24/loops-for-real-drummers-musicianship-technology-dont-have-to-compete/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 17:33:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[acoustic-musicians]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[drumming]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-pro]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[musicianship]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[technique]]></category>

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		<description><![CDATA[Loops have gotten an unfortunate reputation as being a stand-in for real musicians or real musicianship &#8211; perhaps because, too often, they are. That&#8217;s why it&#8217;s always refreshing to see a discussion of how looping can incorporate musical technique. Like many electronic musicians, I have zero background in drumming; I&#8217;m a keyboardist and was trained [...]]]></description>
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<p>Loops have gotten an unfortunate reputation as being a stand-in for real musicians or real musicianship &#8211; perhaps because, too often, they are. That&#8217;s why it&#8217;s always refreshing to see a discussion of how looping can incorporate musical technique. Like many electronic musicians, I have zero background in drumming; I&#8217;m a keyboardist and was trained in Classical Piano. But then, part of the gift of being a composer is getting inside the heads of musicians who play instruments you can&#8217;t. And when it comes to understanding rhythm, there&#8217;s a limitless supply of work to explore from around the world.</p>
<p>Ryan Gauss writes us to share a blog that&#8217;s all about rhythm and drumming. Blogging can be a distraction from music making, but in this case, he&#8217;s using it to help be even more disciplined in building technique:</p>
<blockquote><p>Every day I record and post a new drum loop (with a link to the Logic session and .wav files).  I organize the beats by category (rock hip hop, jazz etc) and try to change up the production style with every loop.</p></blockquote>
<p>So far, there&#8217;s a terrific piece on &#8220;linear drumming&#8221; &#8211; a style in which you hit only one part of your kit at a time. (Now, this really inspires me in terms of some of the rhythmic sequencing ideas I&#8217;ve been thinking about &#8211; I&#8217;ll have to explore. Maybe I can build a linear pattern sequencer.) See notation at top.</p>
<p><a href="http://ryangruss.com/?p=543">Linear drumming for dummies. | ryangruss.com</a></p>
<p>There&#8217;s also a fantastic video from drummer Shawn Pelton, who to me really exemplifies the marriage of great drumming and sophisticated use of technology (Ableton Live, in this case).</p>
<p><a href="http://ryangruss.com/?p=522">Shawn Pelton&rsquo;s studio | ryangruss.com</a></p>
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<p>I&#8217;ll be reading this site, for sure. Thanks, Ryan.</p>
<p><a href="http://ryangruss.com/">http://ryangruss.com/ &#8220;Fresh Drum Loops Made Daily&#8221;</a><br />
(question &#8211; are they best hot, as with Krispy Kreme?)</p>
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		<slash:comments>14</slash:comments>
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