CellDS: Lua-extensible Grid Sequencer for Nintendo DS

We’re seeing all sorts of musical sequencer creations with grids, from software to hardware like the Monome and Yamaha Tenori-On. But, of course, the whole beauty of a grid is that you could map to it whatever you like. Maybe you want your sequencer to work differently than someone else’s sequencer.

CellDS, from the creator of the popular, glitchy sample-playing homebrew DS apps glitchDS and repeaterDS, is a new DS sequencer. Out of the box, it’s already very usable. Six sequence lines play back either one of the 175 included sounds or sounds you convert for use on the DS. You can customize the scale to whatever pitch and tuning you like. A 1.2 update announced yesterday added some bug fixes and volune sliders for each of the six “engines.” WiFi MIDI support isn’t available yet, but it’s coming.

If you’re willing to write a few lines of script, each one of those sequencers can be modified to your own purposes. If “scripting” sends you running for the hills, don’t fear. Lua is a dead-simple language, so writing a few lines of script can actually be far easier than deciphering a UI. (Hey, there’s a reason we all communicate using, you know, language.)

Here’s a really simple example from the developer documentation (for would-be Lua scripters):

Line #1: function stylus_newpress()
Line #2: set_pan(X)
Line #3: play_note(17-Y,16)
Line #4: end

In other words, if you press the stylus, you get a sound, setting pan with X on your stylus and pitch with Y. Pretty easy, right?

I’m quite eager to give this some quality time. If it could sync up via MIDI, of course, it’d become far more useful as part of a bigger setup. The Tenori-On is wonderful, but customization (as also found on Monome) is often better, especially as you can think of sequencers as a kind of score.

http://www.glitchds.com/about/cellsds/

cellDS 1.2 update

DS News and Videos: Korg DS-10 Arrives 10/14; GrooveStep Set Free Soon

At your desk, you want another few moments with FL Studio or Live or Pd or Pro Tools or (your app here). Then, you kick back on the couch or on the bus to play with … more music software. Yep, you’re one of us. Here’s the latest from the world of Nintendo DS music apps.

First off, a couple of you write to say your preorders for the Korg DS-10 cartridge have been delayed until October 14 for the US. (The cartridge was released in Japan over the summer, and we had previously heard September 30.) This does line up with the anticipated European release, though.

For a better sense of what the DS-10 looks like, here’s a nice video from YouTube user Denkitribe, who has been carefully producing all sorts of hands-on videos. (high-quality link) Take a close look: as I’ve said before, I think there are design lessons from mobile apps that may carry over to how other music hardware and software is designed.

Meanwhile, in the homebrew scene, the step sequencer / soft synth / sampler will be released free, joining other lovely DS homebrew for music. (See Palm Sounds.) CDM got to break the news on GrooveStep, and as it happens, we have another couple of announcements to make about this; stay tuned. Currently closed beta, but we should have release info and hands-on for you soon. GrooveStep also lets you load your own samples, so there’s no question this can be a tool as well as a toy.

GrooveStep homepage

For a feel for what GrooveStep can sound like, its creator played with it during CDM’s Futuristic Music Night at NASA Ames Research Center in the spring:

DS-10 US Preorder Available; US Ship Date 9/30

The music hacker is a different breed in a number of ways. It’s fairly safe, for instance, to say that the average Nintendo gamer does not consider the ability to patch modular synth parameters with their stylus a “killer app.” Yet the Korg DS-10, arguably the first entirely music production-focused cartridge for a major game system ever, has attracted just that kind of interest. And it’s also attracted a different kind of pirate. I know some of the folks who pirated the DS-10 ROM personally, and a lot of them did it after completely a pricey import order for the legit cartridge from Japan — seriously. Many are developers themselves, and they’re committed to supporting other developers, and to supporting the creation of new musical tools on every platform possible.

Further evidence: a competition last week to make tracks with that DS-10 cartridge offered the legit cart as the grand prize.

Now, we could ignore the fact that piracy exists, but instead I bring this out in the open because so many people I talk to feel strongly about it. We want the ability to run homebrew software, and we likewise feel it’s vitally important to support developers in the traditional distribution by paying for the software they make.

So, the word has gone out from the mobile music and homebrew communities: if you appreciate the tool, pay for a legitimate copy of Korg’s DS-10. It’s really a unique moment in soft synths. It’s a real, commercial music tool for a game platform. It’s not a music game (Guitar Hero), or an oddball add-on in a game (the synth in Mario Paint), or a fascinating piece of sound art (ElectroPlankton), or homebrew software requiring hacking. As a result, it does have some constraints — you can’t export files made in the tool, you’re limited to preset spaces on the cartridge itself, and you can’t use things like wireless MIDI available in the homebrew community. For those reasons, I still heavily recommend the homebrew tools, and we’ll talk about that more.

But, having played with this for the last week on an early cart from Japan, I can say this: you’ll want it, if you own a DS, even alongside homebrew tools. Watch for the CDM video review by early next week. And apparently, the buzz is out there, because the preorder has already risen to #3 among music games on Amazon, which is pretty unbelievable. I’m tracking any affiliate revenue we make from Amazon, and will use it to specifically support DS coverage and tutorials on CDM.

Korg DS-10 @ Amazon.com

Previously: Nintendo to Block Homebrew Game Hardware; Leaked DS-10 ROM Inspires DS Music

Mobile Music Platform Survey Results, Plus Beatmaker MIDI Export

Being expressive and productive creatively is all about finding a workflow that fits you. Form factor is part of that, because location matters. (I discovered this when trying unsuccessfully to operate my MacBook on a bus to Boston this week that wouldn’t accommodate my knees. Mobile devices suddenly had more appeal.) Naturally, not everyone has the same needs or interests. So today, we have some survey data on how readers feel about mobile tech, as well as an update to the iPhone/iPod touch Beatmaker app that could have a big impact on how you use that device in conjunction with your primary laptop or desktop computer.

This site has always been about making music with computers and digital technology. Today, we increasingly have access to powerful computers in mobile form factors. But, despite the simple fact that all of these are ultimately computers, I’ve quickly learned that mobile music production is a divisive issue. Some of you are as passionate about hating mobile tech as others of you are about loving it, perhaps propelled by a strong uptick of iPhone hype and accompanying resentment. Don’t worry — I won’t be swayed too much by either group; I’m committed to computers in all forms, tiny and large, and accompanying digital synths. And analog synths. And, really, anything that makes sound.

That said, the survey results we did on mobile tech are very interesting. Story topics for CDM aren’t a popularity contest, but your responses do reveal a lot. (The best reading turns out to be the write-in portion.)

First up, here’s a look at what mobile platforms people own. I expect the survey is somewhat self-selecting (some of you in the “none of the above” category likely didn’t respond), but note how the game platforms dominate.

That’s platforms you already own. But which are you interested in reading about? The margin on each device increases significantly. (Sony’s PSP doubles; Linux triples.) So that demonstrates that people are interested in learning about the larger landscape, and may be basing future purchase decisions on what’s available for music creation. (It also appeared that stronger support for PSP and Linux came from Europe than North America, possibly in part due to painfully-inflated costs for iPod touch and iPhone in that market.)

Zany Write-In Response

Okay, enough demographics. The best part of doing the poll was getting your write-in responses.
Google’s Android platform unsurprisingly got a number of write-in votes; GP2X got fewer, but I expect people just (rightfully) answered “Linux.” We did get some interesting responses, though:

Mobile device suggestions:

  • Boss Micro BR
  • Buddha Machine
  • Graphing calculators (careful; with the readers here, you might get your wish
  • Korg Kaossilator
  • MPC 500
  • Psion organizers
  • “steam powered”
  • Yamaha QY100
  • Speak and Spell
  • PlayStation 1 (that’s mobile?)
  • Nokia N-gage (but now I know you’re joking)

And then there was the hater/lover argument:
“PLEASE GIVE THE IPHONE A REST! BORING YUPPIE TOY. soz for capitals.”
“Not all of us have tiny little girlie fingers!!!” (ouch!)
“The above statement should be “I really couldn’t care less.” As it happens, I am interested in all of them, so I really could care less.”
“mobile audio coverage is getting ridiculous”
“Just keep it to a minimum, guys =)” (Well, it is by definition miniature, right?)
“more iphone!!!! screw the haters”
“Everything. If there’s something new and interesting done with a C64, it could be worth going out to buy a setup.”
“every - f***ing - thing !”

read more

Poll: Which Mobile Music Platforms Do You Care About?

With all this talk of mobile music creation, it’s time to get a little scientific. Which mobile digital platforms do you actually own? Which do you want to read about on CDM? We have, of course, lots of interesting stuff happening with actual mobile computers - think UMPC, Eee, and OLPC – but then, those fit nicely with other computing platforms since that’s what they are. Other handheld game systems, PDAs, and phones require real, specific attention for musicians. And naturally, this is about making music on mobile systems, not necessarily playing Mario Kart.

We need to know what you think. Your feedback will help us direct the site. Don’t worry, we still love things that no one else does, so fear not if you’re in a more obscure category – though you will want to get your votes in.

This is also a chance to sign up for our soon-to-launch email list, which we’ll use for human-created, exclusive dispatches from team CDM in a form that makes sense for our overburdened inboxes. (It won’t duplicate anything else, and it won’t be too often, and it won’t be sold to anyone else – it’s just another way for me and the team to chat with you.)

So, here goes – you’ll need to click through to the actual site to finish the survey, or head straight to:

http://www.surveygizmo.com/s/61300/yvwf9

Respond now; poll closes Monday 8/18

Photo credit: Yesrobot’s Game Boy rig, captured by Alícia

read more

Nintendo to Block Homebrew Game Hardware; Leaked DS-10 ROM Inspires DS Music

A hacked DS, as photographed by BAMCAT.

Homebrewed game music has an uneasy relationship with the mainstream game industry. Running or developing DIY music software isn’t possible on the Nintendo DS without special hardware - hardware that’s also favored by pirates. Nintendo is now suing the makers and sellers of that hardware, because they (correctly) point out it’s being used to pirate — but that could impact the homebrew music software scene, as well. And against that debate, we have a major leak of the Korg DS-10 cartridge, the one cartridge that is official and runs like a normal DS game. The twist: the "pirate" DS-10 music mix sounds fantastic, and should be a terrific argument to go buy a legitimate copy, right now. In fact, this should be a golden age for game music, provided the interests of developers large and small can be balanced. And, ahem, provided we all go buy that DS-10 cartridge so it isn’t the last legit game synth we ever see.

Nintendo Goes After Flash Loaders

For lovers of 8-bit music and mobile music, Nintendo DS flash cart loader hardware is all about the ability to run homebrew music software – seriously. Despite the snarky comments you might see on tech blogs, there really is an audience for whom running and/or developing home-built software, not piracy, is the primary reason to buy these gadgets. An entire music scene uses portable game systems exclusively, dating back ten years ago to the emergence of Nanoloop (and later LSDJ) on the original, 8-bit Game Boy. And it’s not just about piracy: because of the stringent requirements for developing for a game console, there’s simply no other way to write or run oddball music apps on the DS.

The appetite is certainly there. Running homebrew software on the DS is arguably more challenging than on any other mobile device, but paradoxically the DS has become the richest mobile platform for unusual, home-built music software. The DS is blessed with trackers, step sequencers, hacked hardware MIDI support, wireless communication with computers and other game systems, cellular automata synths, stylus scratching, and many other tools. All of this is possible because of the ready availability of flash loaders. The hardware tricks the DS into running homebrewed software by exploiting backwards compatibility features integrated with the device.

read more

iTunes App Store is Here, But Early Music Entries May Disappoint

Hmmm. This looks like just hours of fun.

Assuming you’ve survived hours of waiting on line or weathered various technical problems, Apple’s app store is online. Anyone with iTunes can have a look; it’s right inside the iTunes Store (formerly the iTunes Music Store). But while Apple’s development platform is impressive, early in the game a lot of the actual music apps seem to me to be, frankly, underwhelming. (Some of the non-musical apps look far better, like the lovely free client for awesome note-taking service Evernote.)

Click through to App Store > Music, and you may feel like you’ve entered a time warp to simplistic handheld music apps from the Palm and Windows Mobile platforms, only dressed up with shiny new eye candy – and $5 and $10 prices. You’ve got your choice of several guitar tuners and metronomes, and various sound toys that mimic instruments. Also, I find the iTunes interface rather annoying. You get a bunch of shiny icons but it’s hard to find specific tools. So, after all these years, are we still struggling to catch up to late 90s Palm apps? Really?

read more

Big Updates for Handheld Homebrew Music: NitroTracker 0.4, PSPSeq 3, PSP Rhythm 8

iPhone what? There’s big stuff happening in homebrew music development for Nintendo DS and PSP.

NitroTracker 0.4 (Now)

First up, on the uber-popular Nintendo DS, NitroTracker 0.4 adds some big features. Creator Tobias Weyand writes:

I wanted to tell you that I just released NitroTracker v0.4 with lots of new features and improvements, the coolest ones being sample looping and stylus-drawable volume envelopes. You can basically just record a sound, make it loop, draw an envelope, and there you have your instant instrument.

Sample looping is interesting, too – you can loop forward or, as in many video samplers, ping-pong style (back and forth). The envelopes are a nice fit for the stylus, as well.

Other features: multi-samples for instruments, and channel mute/solo.

Why you want it: Intuitive, tracker-style sequencing with a stylus, live sampling, MIDI integration, now with real sampling and envelope features

Site: NitroTracker

PSPSeq 3 (Soon)

Photo: recompose.

I also got an advance look at the next version of PSPSeq when creator Ethan Bordeaux stopped by the CDM/Make/Etsy Handmade Music night I put together. I’ve got video from that event I’ll be editing and posting soon. But before I get into features, I should say this: Ethan wants PSPSeq to be so good, you’ll buy a PSP to get it. Why a PSP? Because the extra CPU power Sony built into the device makes it a formidable handheld synth. And because it’s different. And because it runs PSPSeq.

Ethan’s in bug-stomping mode, so you can’t have PSPSeq just yet. But the upcoming build includes new randomization and interpolation features, more powerful copy and paste, shortcuts, and workflow improvements. (It’s funny – it sounds like we’re talking about a DAW.) I was particularly impressed by the randomization stuff in person. It really turns PSPSeq into a powerful composition environment. Ethan, whose day job is DSP programming, has also included some unusual features like “rotational synthesis” – I’ll let him explain it in the video, once I get that up.

So, CDM readers, would you be interested enough to get a CDM group buy of PSPs, pre-installed with homebrew-ready firmware?

Come on. Humans have two hands. One hand can be on the DS while the other is on the PSP.

Why you want it: Powerful arrangement features, real synthesis that sounds great, all-in-one power

Site: dspmusic.org/psp

New featured spotted via Palm Sounds. See more PSP coverage on Palm Sounds, too.

PSP Rhythm 8.0 (Now)

From comments, I actually missed another big announcement. (Too much going on! Thanks, Louie!)

The popular PSP drum machine/sequencer PSP Rhythm got a new optimized audio engine, yet another interface upgrade (there seems to be one in each version), and an ADSR synth mode. For some reason, I’m not particularly drawn to PSP Rhythm musically – it lacks some of the exotic charm of PSPSeq – but it’s still very much worthy of your attention if you’ve got a PSP, and proof that the DS doesn’t have a monopoly on mobile music.

It’s even got a pro-style music trailer.

PSP Rhythm Site

Nintendo DS Goodies: glitchDS Update, repeaterDS, Wireless MIDI, DS-10

Can $130 buy you more versatile digital musical studio hardware than (bizarrely) a Nintendo DS loaded with homebrew software? The software keeps rolling in.

The wonderful cellular automation synth glitchDS has just gotten its 1.3 update, with per-sound volume, a tap-able “pad play” page for triggering samples, quick snapshot saving, and other improvements.

Better still, the author has created a new tool, demoed in the video above. repeaterDS lets you draw on the DS screen to play a looped sample, with the Y axis impacting repeat length and X axis controlling playback offset.

repeaterDS

(Thanks, foosnark!)

dsmcu is an in-progress wireless mix controller, focused on wireless control of the mixer in the affordable Windows production app Reaper. (Eventually Pro Tools, Logic, and other DAW support is planned.) Right now, it works with the mcu protocol to support two-way fader control, VU meters (handily displayed on the top screen), track controls, banks, and scrubbing. Dan warns it’s a little tricky going getting it set up, but it looks well worth it for the brave:

Project page / getting started

Author Dan has also created a drum machine, synth, and sequencer program called bliptracker

If you’re having keeping track of all this goodness, Dan has put together a little list of the best music tools for DS:
DS music apps

And if you like wireless MIDI, be sure to check out DSMI, on which the other wireless implementations are generally based.

Finally, the Korg DS-10 DS cartridge got its launch in the UK last week, although there’s not really any news to report from the launch event and we’re mostly still waiting to get one. In the meantime, though, the 1UP Show has picked up the DS-10 in this video:

Hope to have CDM’s DS-10 hands-on soon, once I can get my hands on a DS-10!

MIDIFY, Shipping Now, Adds MIDI to Nintendo Handhelds, Microwaved Corn Dogs

image Here’s the one you’ve been waiting for. MIDIFY is a DIY board that lets you add MIDI to any Nintendo handheld game console – DS, DS Lite, GBA, GBA-SP, and (with some extra parts) other devices – even microwave ovens.

US$34.99, a scant 2 oz, and you even get a MIDI cable. Wire that sucker in, and you can assign MIDI messages however you like, including either omni or channelized modes. This is a very direct solution: the board actually outputs signal directly into whatever you wish to control.

Midify Product Page; story broken by hahafresh 

It’s fitting that in this twenty-fifth anniversary year of MIDI, the MIDIFY would be used to turn a microwave oven into a MIDI-controlled device. Synths and corn dogs – yes, folks, MIDI is truly delicious. (via Matrixsynth)