Going Mobile: Nintendo DS-10 Comes to North America

ds10

Today was full of good news for people interested in carrying pads in the palm of their hand.

Fans of the Nintendo DS in North America, the Korg DS-10 Plus synthesizer for Big N’s game system is now coming to your side of the Pacific Ocean. (That also bodes well, I think, for other parts of the world.) The DS-10 I think really deserves some credit for making a straight-up music title a hit on gaming platforms, and its success certainly surpassed my own expectations. It’s not a game, it’s not an interactive experience, it’s not a music game – it’s actually a synth and music workstation that happens to run on a game platform. The DS-10 Plus beefs up the original’s features, though it now has a commercially-available rival in the form of Rockstar’s Beaterator for PSP.

In Plus for both the DS and DSi:

  • MUTE/SOLO built into the SONG mode
  • EDIT/PLAY enabled for all modes within the SONG mode

Apparently DSi-exclusive (as I had speculated in the original story on the new edition):

  • Twice the analog synths (4 of them, instead of 2)
  • Twice the drum machines (8 instead of 4)
  • Twice the tracks (12 instead of 6)
  • Expanded song mode: programmable track mute, realtime editing (that is, edit parameters inside the song mode
  • Two effects layers instead of just the usual effects routing (the equivalent of running two instances of DS-10)

(Previously: Korg DS-10 Plus Coming, with Beefed-Up Features for Nintendo DSi)

I’m also pleased that, if the Joystiq story confirming North American distribution is correct, only the extra effects layers require the newer-model Nintendo DSi. It sounds as though the rest of this functionality works just fine on other DS models.

Correction: As Liam notes in comments, and as I’ve clarified above, many of the new features are indeed DSi-exclusive. That means this is probably worth upgrading if you have a DSi, and a reasonable purchase if you don’t already have DS-10, but something you’ll ignore if you have a pre-DSi system and the earlier DS-10 title. Joystiq apparently mis-interpreted the press release, which is easy enough to do; it’s confusingly written.

XSEED press release

Via Joystiq’s David Hinkle:
XSEED bringing Korg DS-10 Plus to North America

Multi-Player Drumming: Handheld Open-Source Music for Nintendo DS

It’s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the NIME Conference (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you’ll need a special DS cartridge capable of loading software from flash memory – though if this app were developed more, it could make a terrific DSi app.

The idea is this: while making a handheld game system into an instrument, why not take advantage of its networking features? Grab a friend (or friends) with the Nintendo DS, whip up a drum kit that’s to your liking, then play along.

Oddly, while we live in a networked, Internet age, the client-server model rarely gets applied to music.

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Korg DS-10 Plus Coming, with Beefed-Up Features for Nintendo DSi

Fans of the Nintendo DS may have been immune to the siren song of Nintendo’s tweaked DSi model. Unfortunately, I have a feeling a bunch of you are about to upgrade your handheld game system. Why? Because the folks at AQ Interactive are doing an upgraded version of the DS-10 software synth for the game platform, now on the DSi. Palm Sounds gets the scoop.

New in this version:

  • Twice the analog synths (4 of them, instead of 2)
  • Twice the drum machines (8 instead of 4)
  • Twice the tracks (12 instead of 6)
  • Expanded song mode: programmable track mute, realtime editing (that is, edit parameters inside the song mode

They’re also announcing distribution through retailers. The new features appear to be platform-specific — that is, all this doubling business appears to be thanks to the greater horsepower of the DSi. My guess – though this is unconfirmed – is that if you can get this for the pre-DSi DS, you won’t be able to switch to the “Dual Mode.” The other slight disappointment is that it doesn’t sound as though online features or collaborative features have been enhanced. On the other hand, AQ is promising that they’ll be in brick-and-mortar retailers, not the online-only distribution they had on the original. I’m hopeful that may also mean distribution outside the US — either for an online DSi purchase, perhaps, or for the cartridge. (The DSi still supports physical carts – hence the mention of retailers.)

The best part of all of this, though, is watching Nobuyoshi Sano – the composer/arranger behind Namco games like Ridge Racer and Tekken – do a Steve Jobs keynote impression.

Via Brandon at the best-game-blog Offworld, who notes that in US dollars this represents a $10 discount.

Jamie Lidell “Remixes” the Nintendo DSi; How About DSiTracker in an App Store?

Well, fine, Jamie Lidell. Now you go and ruin it for the rest of us. See, none of us playing with a Nintendo DSi will possibly look as good as you do.

I jest, of course. Jamie Lidell, the wildly-talented vocalist, picks up the new, online-savvy take of the Nintendo DS and breathes cool into it. This is what Sony ads tried to do, but Jamie does masterfully. And, okay, don’t expect the built-in sound app on the DSi to do as much as it appears to be doing here – there’s quite a lot of non-real-time, non-DSi remixing going on, even though what he does do with the simple app is genius.

Thanks to Liz Revision for finding this one.

This does bring us to a burning question: Nintendo and Sony, I’m looking at you. When will we be able to run eccentric and niche music creation apps as official software on your machine? Imagine NitroTracker on the DSi download store or PSPSEQ and PSPRhythm on the Sony Store.

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GDC: Nintendo’s Iwata on Iterative Prototypes, Teaching Programmers Rhythm

A real highlight for me at the Game Developer Conference was getting to hear Satoru Iwata deliver the keynote. Aside from being CEO of Nintendo as they have launched their most successful console ever, Iwata-san has left a sizable development legacy as a veteran of HAL Laboratory (Balloon Fight, Kirby). In the game community, I think the reception to his keynote was mixed – mostly, it introduced long-overdue storage solutions for Wiiware titles, along with some relatively minor game titles. But as a person interested in design and development – and what innovative interfaces could do for music and not just games – I found the rare insight into Nintendo’s development process inspiring.

The surprise: despite their enormous resources, Nintendo is moving to ever-smaller development teams. And they’re taking dance classes to work on their musical rhythm.

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