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	<title>Create Digital Music &#187; DS</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
	<lastBuildDate>Thu, 09 Feb 2012 18:27:53 +0000</lastBuildDate>
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		<title>Deeper with DS-10: Using a Nintendo DS Cartridge from Korg, Surprising Live Electronic Music</title>
		<link>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/</link>
		<comments>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[DS]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22632</guid>
		<description><![CDATA[Music making, child&#8217;s play. Photo (CC-BY-SA) Attila Malarik. You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/ds10.jpg"><img src="http://createdigitalmusic.com/files/2012/02/ds10.jpg" alt="" title="ds10" width="640" height="198" class="alignnone size-full wp-image-22633" /></a></p>
<div class="imgcaption">Music making, child&#8217;s play. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/indy138/">Attila Malarik</a>.</div>
<p>You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of artists, we find music that stands alone, independent of the gimmick of the device on which it was made. For these artists, the limitations of a fold-up touchscreen &#8211; entirely independent of doubling as a phone, or a computer, or a Facebook-browsing engine, or a powerful 64-bit DAW &#8211; apparently prove enticing. Beginning with Korg&#8217;s DS-10 cartridge, they use a stylus-operated software synth with its own unique character.</p>
<p>On some level, I almost hesitate to wax poetic about the fact that these were made with a Nintendo DS at all, because what these are, really, is love letters to synthesis.</p>
<p>And as it happens, both are available as free downloads from Bandcamp. </p>
<p>First up: <a href="http://www.auxpulse.com/">AuxPulse</a> is the duo of Rutger Muller and Michael Vultoo, based in Amsterdam and Kockengen, Netherlands, respectively. Late last year, they debuted their first album at Amsterdam&#8217;s prestgious Stedelijk Museum of modern art, playing a big set (two and a half hours) on small devices. Primarily employing the Nintendo DS, they nonetheless produce sounds that are rich and layered, sometimes even tending to the ambient exploration, not just the rawer chip-music sounds regularly associated with Nintendo handhelds. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aPPPuGTKslI" frameborder="0" allowfullscreen></iframe><span id="more-22632"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/2jsLukV_SoQ" frameborder="0" allowfullscreen></iframe></p>
<p>Their music is trippy but danceable, unapologetically electronic, fully exploiting the DS-10&#8242;s idiosyncratic sonic character, one that&#8217;s slightly lower-fidelity than many soft synths (or even iPhone apps), without being &#8220;chippy&#8221; in the sense of retro devices. Dark textures collide with precise, clockwork rhythms, in sounds that sometimes tend to acid techno and sci fi game realms. (Lo-acid-fi, anyone?)</p>
<p>As you watch them live, you also see the value of the interface compositionally, both in terms of its pattern banks and its more conventional synth controls, all manipulated with the added precision of a stylus. </p>
<p>As they put it:</p>
<blockquote><p>We aim to bring experimentation back to the dancefloor by expressing a psychedelic atmosphere through the use of a variety of rhythms and moods. Some of our inspirations are analogue synthesizers, acid, IDM, hardcore, gabber, ambient and oldschool electro.</p>
<p>Right now we mainly use the KORG DS-10 synthesizer for Nintendo DS to compose and improvise our music. When playing live we fuck with the synths as much as we can, trying to surprise ourselves with new sounds.</p>
<p>Our first album was recently released in Stedelijk Museum Amsterdam! Now we perform regularly, trying to open up some minds and move some feet.</p></blockquote>
<p>The album, on Bandcamp:<br />
<iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2958507416/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://auxpulse.bandcamp.com/album/dream-stages">Dream Stages by AuxPulse</a></iframe></p>
<p>And on SoundCloud:<br />
<object height="225" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/auxpulse/sets/dream-stages-free-album">Dream Stages (FREE ALBUM!)</a> by <a href="http://soundcloud.com/auxpulse">AuxPulse</a></span> </p>
<p>Bonus: an interview with them (in Dutch, naturally)<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/-HlX-eFVlXE" frameborder="0" allowfullscreen></iframe></p>
<p>In a very different direction, Princeton, New Jersey-based DJ and producer <a href="http://thisisdecktonic.com/">Christian Montoya</a> (<a href="http://loveandtonicrecords.com/">love and tonic records</a>) produces music on the DS-10 that&#8217;s drier and more exposed, as he programs intricate bass music on the unprocessed Nintendo cart. Christian works as a <a href="http://OMGPOP.com ">game designer by day</a>, and channels some of the DS-10&#8242;s game music and so-called &#8220;chip music&#8221; heritage. The results, though, are a perfect marriage of game chip-waveform rawness, nude bass and synth and percussion sounds, and carefully-concocted grooves. For anyone concerned that game systems could hinder moving your butt out of the seat, this album is required listening. It&#8217;s utterly stripped-bare dance goodness &#8211; and it turns out the DS bass sounds fantastic. </p>
<p>Grab the record for free:</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2984014784/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://decktonic.bandcamp.com/album/dark-mode">Dark Mode by Decktonic</a></iframe></p>
<p>DS-10 users, got any tips for us on getting the most out of a Nintendo handheld and this KORG synth? Let us know.</p>
<p>Also, from comments but worth pointing out, Rutger directs us to good resources for getting the most out of DS-10:</p>
<blockquote><p>If you&#8217;re interested in making DS-10 music you can check out <a href="http://www.ds10forum.com">http://www.ds10forum.com</a> </p>
<p>I (Rutger, DS-10 Dominator, 1/2 of AuxPulse) run it with Harley (<a href="http://harleylikesmusic.com">http://harleylikesmusic.com</a>, superb DS-10 composer!) and we try to help out beginner&#8217;s and advanced users as much as we can. </p></blockquote>
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		<slash:comments>29</slash:comments>
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		<title>NitroTracker, DS Music Tool, Now Open Source</title>
		<link>http://createdigitalmusic.com/2010/04/nitrotracker-ds-music-tool-now-open-source/</link>
		<comments>http://createdigitalmusic.com/2010/04/nitrotracker-ds-music-tool-now-open-source/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 04:43:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10495</guid>
		<description><![CDATA[One of the most beloved tools in Nintendo DS homebrew has become free software, under the GPL v3. Talk about restrictive platforms &#8211; the DS requires special hardware just to get this app to run. But even with a couple of people involved in development, that could mean better, more frequent updates. I also wonder &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/04/nitrotracker-ds-music-tool-now-open-source/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/04/nitrotracker1.jpg" alt="" title="nitrotracker" width="580" height="435" class="alignright size-full wp-image-10499" /></p>
<p>One of the most beloved tools in Nintendo DS homebrew has become free software, under the GPL v3. Talk about restrictive platforms &#8211; the DS requires special hardware just to get this app to run. But even with a couple of people involved in development, that could mean better, more frequent updates. I also wonder if we might see this largely-native code ported or adapted to another platform. (It&#8217;d work especially well with hardware that&#8217;s got a stylus.)</p>
<p>The code release is not for everyone, as indicated by the phrases that mark the site:</p>
<blockquote><p>Do you write VBlank handlers instead of main loops?<br />
Do you like your REG_MASTER_VOLUME set to 0x7F?</p></blockquote>
<p>Geeky as they wanna be. (Seriously, having had a look at the code, it&#8217;s pretty friendly. And because it runs on ARM platforms, it could be a candidate for Android or even new hardware like the ARM-powered BeagleBoard &#8211; if someone is savvy and patient, unlike me.)</p>
<p><a href="http://code.google.com/p/nitrotracker/">http://code.google.com/p/nitrotracker/</a><br />
<a href="http://nitrotracker.tobw.net/">http://nitrotracker.tobw.net/</a></p>
<p>Creator TobW has done a terrific job of documenting development for the DS as well as creating some lovely <a href="http://dsmi.tobw.net/">wireless MIDI tools</a> for DS and iPhone.</p>
<p>Thanks for the news, <a href="http://andars.net/">andars</a>!</p>
<p>And lest you think this is only for cheery chiptunes, here&#8217;s a track and video made with the tool that takes a different direction:<span id="more-10495"></span></p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/odFuMz4w6Uw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/odFuMz4w6Uw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
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		<title>Going Mobile: Nintendo DS-10 Comes to North America</title>
		<link>http://createdigitalmusic.com/2009/10/going-mobile-nintendo-ds-10-comes-to-north-america/</link>
		<comments>http://createdigitalmusic.com/2009/10/going-mobile-nintendo-ds-10-comes-to-north-america/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 03:18:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8053</guid>
		<description><![CDATA[Today was full of good news for people interested in carrying pads in the palm of their hand. Fans of the Nintendo DS in North America, the Korg DS-10 Plus synthesizer for Big N&#8217;s game system is now coming to your side of the Pacific Ocean. (That also bodes well, I think, for other parts &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/going-mobile-nintendo-ds-10-comes-to-north-america/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/10/ds10.jpg"><img src="http://createdigitalmusic.com/files/2009/10/ds10.jpg" alt="ds10" title="ds10" width="580" height="386" class="alignright size-full wp-image-8055" /></a></p>
<p>Today was full of good news for people interested in carrying pads in the palm of their hand.</p>
<p>Fans of the Nintendo DS in North America, the Korg DS-10 Plus synthesizer for Big N&#8217;s game system is now coming to your side of the Pacific Ocean. (That also bodes well, I think, for other parts of the world.) The DS-10 I think really deserves some credit for making a straight-up music title a hit on gaming platforms, and its success certainly surpassed my own expectations. It&#8217;s not a game, it&#8217;s not an interactive experience, it&#8217;s not a music game &#8211; it&#8217;s actually a synth and music workstation that happens to run on a game platform. The DS-10 Plus beefs up the original&#8217;s features, though it now has a commercially-available rival in the form of Rockstar&#8217;s Beaterator for PSP.</p>
<p>In Plus for <em>both the DS and DSi</em>:</p>
<ul>
<li>MUTE/SOLO built into the SONG mode</li>
<li>EDIT/PLAY enabled for all modes within the SONG mode</li>
</ul>
<p>Apparently DSi-exclusive (as I had speculated in the original story on the new edition):</p>
<ul>
<li>Twice the analog synths (4 of them, instead of 2)</li>
<li>Twice the drum machines (8 instead of 4)</li>
<li>Twice the tracks (12 instead of 6)</li>
<li>Expanded song mode: programmable track mute, realtime editing (that is, edit parameters inside the song mode</li>
<li>Two effects layers instead of just the usual effects routing (the equivalent of running two instances of DS-10)</li>
</ul>
<p>(Previously: <a href="http://createdigitalmusic.com/2009/06/25/korg-ds-10-plus-coming-with-beefed-up-features-for-nintendo-dsi/">Korg DS-10 Plus Coming, with Beefed-Up Features for Nintendo DSi</a>)</p>
<p>I&#8217;m also pleased that, <del datetime="2009-10-22T15:20:50+00:00">if the Joystiq story confirming North American distribution is correct, only the extra effects layers require the newer-model Nintendo DSi. It sounds as though the rest of this functionality works just fine on other DS models.</del> </p>
<p><strong>Correction:</strong> As Liam notes in comments, and as I&#8217;ve clarified above, many of the new features are indeed DSi-exclusive. That means this is probably worth upgrading if you have a DSi, and a reasonable purchase if you don&#8217;t already have DS-10, but something you&#8217;ll ignore if you have a pre-DSi system and the earlier DS-10 title. Joystiq apparently mis-interpreted the press release, which is easy enough to do; it&#8217;s confusingly written.</p>
<p><a href="http://www.xseedgames.com/news.php?id=88">XSEED press release</a></p>
<p>Via Joystiq&#8217;s David Hinkle:<br />
<a href="http://www.joystiq.com/2009/10/21/xseed-bringing-korg-ds-10-plus-to-north-america/">XSEED bringing Korg DS-10 Plus to North America</a></p>
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		<title>Multi-Player Drumming: Handheld Open-Source Music for Nintendo DS</title>
		<link>http://createdigitalmusic.com/2009/10/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/</link>
		<comments>http://createdigitalmusic.com/2009/10/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 18:51:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[It&#8217;s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the NIME Conference (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you&#8217;ll need a special &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/SXMIks8a4Mg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SXMIks8a4Mg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>It&#8217;s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the <a href="http://www.nime.org/">NIME Conference</a> (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you&#8217;ll need a special DS cartridge capable of loading software from flash memory &#8211; though if this app were developed more, it could make a terrific DSi app.</p>
<p>The idea is this: while making a handheld game system into an instrument, why not take advantage of its networking features? Grab a friend (or friends) with the Nintendo DS, whip up a drum kit that&#8217;s to your liking, then play along. </p>
<p>Oddly, while we live in a networked, Internet age, the client-server model rarely gets applied to music.<span id="more-7928"></span> One of the things I try to explain about the protocol OSC (OpenSoundControl), aside from the fact that it doesn&#8217;t have to be about sound, is that it&#8217;s really a collection of best practices in open networking communication. It&#8217;s not simply about connecting devices to one another in serial fashion, as with MIDI, but forming a network &#8211; an idea familiar to anyone who uses instant messaging online. True, latency considerations and other complications can add another dimension of challenge. But I think there&#8217;s plenty to explore when it comes to networking devices, and it promises to make computer music a less solitary experience. The Drummer is a good step in that direction. </p>
<p><a href="http://soundlab.kaist.ac.kr/~woony/projects/semi/drummer/Drummer/Drummer.html">The Drummer project page + NIME paper</a><br />
<a href="http://code.google.com/p/drummer/">Google Code page</a></p>
<p>Thanks to <a href="http://alsoplantsfly.com">Andrea</a> for sending this our way!</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/g7Ti8pSZ_nw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g7Ti8pSZ_nw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<title>Korg DS-10 Plus Coming, with Beefed-Up Features for Nintendo DSi</title>
		<link>http://createdigitalmusic.com/2009/06/korg-ds-10-plus-coming-with-beefed-up-features-for-nintendo-dsi/</link>
		<comments>http://createdigitalmusic.com/2009/06/korg-ds-10-plus-coming-with-beefed-up-features-for-nintendo-dsi/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 15:18:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Fans of the Nintendo DS may have been immune to the siren song of Nintendo&#8217;s tweaked DSi model. Unfortunately, I have a feeling a bunch of you are about to upgrade your handheld game system. Why? Because the folks at AQ Interactive are doing an upgraded version of the DS-10 software synth for the game &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/korg-ds-10-plus-coming-with-beefed-up-features-for-nintendo-dsi/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/c_4YOTTiIME&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/c_4YOTTiIME&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Fans of the Nintendo DS may have been immune to the siren song of Nintendo&#8217;s tweaked DSi model. Unfortunately, I have a feeling a bunch of you are about to upgrade your handheld game system. Why? Because the folks at AQ Interactive are doing an upgraded version of the DS-10 software synth for the game platform, now on the DSi. <a href="http://the-palm-sound.blogspot.com/2009/06/korg-ds-10-plus.html">Palm Sounds gets the scoop</a>.</p>
<p>New in this version:</p>
<ul>
<li>Twice the analog synths (4 of them, instead of 2)</li>
<li>Twice the drum machines (8 instead of 4)</li>
<li>Twice the tracks (12 instead of 6)</li>
<li>Expanded song mode: programmable track mute, realtime editing (that is, edit parameters <em>inside</em> the song mode</li>
</ul>
<p>They&#8217;re also announcing distribution through retailers. The new features appear to be platform-specific &#8212; that is, all this doubling business appears to be thanks to the greater horsepower of the DSi. My guess &#8211; though this is unconfirmed &#8211; is that if you can get this for the pre-DSi DS, you won&#8217;t be able to switch to the &#8220;Dual Mode.&#8221; The other slight disappointment is that it doesn&#8217;t sound as though online features or collaborative features have been enhanced. On the other hand, AQ is promising that they&#8217;ll be in brick-and-mortar retailers, not the online-only distribution they had on the original. I&#8217;m hopeful that may also mean distribution outside the US &#8212; either for an online DSi purchase, perhaps, or for the cartridge. (The DSi still supports physical carts &#8211; hence the mention of retailers.)</p>
<p>The best part of all of this, though, is watching Nobuyoshi Sano &#8211; the composer/arranger behind Namco games like Ridge Racer and Tekken &#8211; do a Steve Jobs keynote impression.</p>
<p>Via <a href="http://www.offworld.com/2009/06/aqi-parody-jobs-keynote-to-ann.html">Brandon at the best-game-blog Offworld</a>, who notes that in US dollars this represents a $10 discount.</p>
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		<title>Jamie Lidell &#8220;Remixes&#8221; the Nintendo DSi; How About DSiTracker in an App Store?</title>
		<link>http://createdigitalmusic.com/2009/04/jamie-lidell-remixes-the-nintendo-dsi-how-about-dsitracker-in-an-app-store/</link>
		<comments>http://createdigitalmusic.com/2009/04/jamie-lidell-remixes-the-nintendo-dsi-how-about-dsitracker-in-an-app-store/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 20:10:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/28/jamie-lidell-remixes-the-nintendo-dsi-how-about-dsitracker-in-an-app-store/</guid>
		<description><![CDATA[Well, fine, Jamie Lidell. Now you go and ruin it for the rest of us. See, none of us playing with a Nintendo DSi will possibly look as good as you do. I jest, of course. Jamie Lidell, the wildly-talented vocalist, picks up the new, online-savvy take of the Nintendo DS and breathes cool into &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/04/jamie-lidell-remixes-the-nintendo-dsi-how-about-dsitracker-in-an-app-store/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/0GixXDzLPfo&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0GixXDzLPfo&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Well, fine, Jamie Lidell. Now you go and ruin it for the rest of us. See, none of us playing with a Nintendo DSi will possibly look as good as you do.</p>
<p>I jest, of course. Jamie Lidell, the wildly-talented vocalist, picks up the new, online-savvy take of the Nintendo DS and breathes cool into it. This is what Sony ads <em>tried</em> to do, but Jamie does masterfully. And, okay, don’t expect the built-in sound app on the DSi to do as much as it appears to be doing here – there’s quite a lot of non-real-time, non-DSi remixing going on, even though what he does do with the simple app is genius.</p>
<p>Thanks to <a href="http://www.lizrevision.com/jamie-lidell-figured-me-out-nintendo-dsi-remix.html">Liz Revision</a> for finding this one.</p>
<p>This does bring us to a burning question: Nintendo and Sony, I’m looking at you. When will we be able to run eccentric and niche music creation apps as official software on your machine? Imagine NitroTracker on the DSi download store or PSPSEQ and PSPRhythm on the Sony Store.</p>
<p> <span id="more-5752"></span>
</p>
<p>It’s not lost on me, either, that I’ve complained about Apple’s App Store approval for iPhone and iPod touch as being vague and inconsistent with a <em>few</em> apps, while Nintendo and Sony and Microsoft’s Xbox only allow a few apps to ever see distribution. But now that the game makers have online distribution, I wonder if that could change. Movie multiplexes once promised that, amidst a few dozen screens, one would show Bollywood and experimental film. Perhaps these stores could have an “enter at your own risk” category for homebrew. Sony, after all, is desperate to recover sales lost on its PSP. And I have to admit, I think homebrew is, sadly, partly at fault. Homebrew developers and users painstakingly document hacking steps because it’s the only way to get their software on the device – only to have the same system abused by people who don’t want to pay for games.</p>
<p>Korg came out with its DS-10 app for the Nintendo handheld officially, and it was an enormous, runaway success, spawning YouTube virals and entire bands. Now, granted, the app had a major commercial publisher behind it (AQ Interactive), adding credibility – but distribution was limited by the physical cartridge, and the app itself didn’t shy away from Big Boy, niche soft synth controls.</p>
<p>8-bit musicians will likely never touch the DSi, preferring the vintage Game Boy. But a few hard-core gamers are also hard-core handheld musicians. Underground is great, and there’s a certain ethos around hacking. But access isn’t such a bad thing. If just one advocate at Sony or Nintendo would consider it, I think wonderful things could happen.</p>
<p>Now, if you’ll excuse me, I have to see if it’s possible to get a DS homebrew music app running in an emulator on my Android.</p>
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		<title>GDC: Nintendo&#8217;s Iwata on Iterative Prototypes, Teaching Programmers Rhythm</title>
		<link>http://createdigitalmusic.com/2009/03/gdc-nintendos-iwata-on-iterative-prototypes-teaching-programmers-rhythm/</link>
		<comments>http://createdigitalmusic.com/2009/03/gdc-nintendos-iwata-on-iterative-prototypes-teaching-programmers-rhythm/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 21:11:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/03/30/gdc-nintendos-iwata-on-iterative-prototypes-teaching-programmers-rhythm/</guid>
		<description><![CDATA[A real highlight for me at the Game Developer Conference was getting to hear Satoru Iwata deliver the keynote. Aside from being CEO of Nintendo as they have launched their most successful console ever, Iwata-san has left a sizable development legacy as a veteran of HAL Laboratory (Balloon Fight, Kirby). In the game community, I &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/gdc-nintendos-iwata-on-iterative-prototypes-teaching-programmers-rhythm/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/03/iwata_keynote.jpg" /> </p>
<p>A real highlight for me at the Game Developer Conference was getting to hear Satoru Iwata deliver the keynote. Aside from being CEO of Nintendo as they have launched their most successful console ever, Iwata-san has left a sizable development legacy as a veteran of HAL Laboratory (Balloon Fight, Kirby). In the game community, I think the reception to his keynote was mixed &ndash; mostly, it introduced long-overdue storage solutions for Wiiware titles, along with some relatively minor game titles. But as a person interested in design and development &ndash; and what innovative interfaces could do for music and not just games &ndash; I found the rare insight into Nintendo&rsquo;s development process inspiring. </p>
<p>The surprise: despite their enormous resources, Nintendo is moving to ever-smaller development teams. And they&rsquo;re taking dance classes to work on their musical rhythm.</p>
<p> <span id="more-5490"></span>
</p>
<p>Any developer with limited resources is familiar with what Iwata described as the &ldquo;development death spiral&rdquo;: financial pressure means rushed titles with poorer quality, resulting in fewer sales, resulting in greater financial pressure. Oddly, Iwata didn&rsquo;t quite explain how do navigate out of the death spiral, explicitly. &ldquo;Once you enter the death spiral, it is difficult to escape,&rdquo; Iwata acknowledged. But the implication of his presentation was that you could do more with less, by focusing on process &ndash; not necessarily adding resources, but focusing on humans and fun. (The analog for music, perhaps, would be as much &ldquo;expressivity&rdquo; as fun.)</p>
<p>To illustrate, Iwata spoke mainly of Nintendo&rsquo;s chief designer, Shigeru Miyamoto, creator of &hellip; um, <a href="http://en.wikipedia.org/wiki/List_of_Nintendo_games_created_by_Shigeru_Miyamoto">nearly everything</a>, in fact. Now, some of Miyamoto&rsquo;s habits have been widely published, like his tendency to turn hobbies (gardening and puppies) into games. But to hear a normally-secretive Japanese company talking frankly about its process is something special.</p>
<p>Miyamoto&rsquo;s Way is what Iwata called an &ldquo;Upward Spiral.&rdquo; </p>
<blockquote><p>He observes people everywhere having fun. He thinks about how the core of that fun might come into games. But even as one project starts, he is still observing other people having fun &ndash; more ideas are born. Most developers prepare a thick design document to explain their intension to their teams. Mr. Miyamoto almost never writes one.</p>
<p>His first goal is always the same &ndash; a [prototype,] very limited and very clear. The amount of time being spent on the game&rsquo;s appearance is zero. </p>
<p>Mr Miyamoto always has multiple projects in this stage at the same time.</p>
<p>What I find most important is how in each phase of overall development, he can clearly distinguish which details must be perfectly finished in that phase, and separate them from the parts that can be tentatively prepared.</p>
</blockquote>
<p><img src="http://createdigitalmusic.com/files/2009/03/miyamotoway.jpg" /></p>
<p>You can see just how primitive some of these prototypes are in the example below from Punch Out. I think this is actually an important issue, as many beginning developers of games and audiovisual works <em>don&rsquo;t</em> get primitive when doing early drafts, thus making it harder to make changes later. </p>
<p><img src="http://createdigitalmusic.com/files/2009/03/gdc_punchout.jpg" /> </p>
<p>Miyamoto is also notorious for randomly kidnapping employees for playtesting &ndash; playtesting without focus groups or statistics collection, but more qualitative evaluations of how people like a creation. Again, this isn&rsquo;t unheard of in the industry, but it seems not to happen enough. And Miyamoto looks very fetching in his Cowboy / Outlaw getup.</p>
<p><img src="http://createdigitalmusic.com/files/2009/03/kidnapping.jpg" /> </p>
<p>Now, prototyping is nothing unique to Nintendo. But remarkably, Miyamoto&rsquo;s prototype phase can last &ldquo;more than two years.&rdquo; And while no other developer has Miyamoto working for them, I expect that this is unusual:</p>
<blockquote><p>I make it a point not to ask how [the project]&rsquo;s doing. I believe this could make the team cut corners, or settle for less than their desired outcome. </p>
<p>This is not very good for my mental health. This is because of Mr. Miyamoto&rsquo;s tendency to &hellip; upend the tea table.</p>
</blockquote>
<p>&ldquo;Upending the tea table&rdquo; &ndash; also known as the &ldquo;Miyamoto Test&rdquo; &ndash; is a signature Miyamoto move by which the designer scraps a development process in mid-stream in order to make corrections. Again, this happens in the game industry, though perhaps not as often as it should &ndash; and certainly, no one has the leeway Miyamoto does. </p>
<blockquote><p>Mr. Miyamoto is never an &hellip; angry man. He resets the dishes he had scattered, explaining just how they should be arranged on the tray.</p>
</blockquote>
<p>I know many developers and critics are increasingly becoming frustrated with the dogma of fun, believing it forces the industry into a narrow range of expression. But, then, I enjoy depressing movies. Defined as enjoyment, Nintendo&rsquo;s philosophy of fun is more a kind of commitment to its users. As Iwata puts it:</p>
<blockquote><p>We create entertainment, and entertainment is meant to be enjoyed. If it can&rsquo;t be enjoyed, it&rsquo;s not the consumer&rsquo;s fault &ndash; the fault belongs to us. </p>
</blockquote>
<p>(At this moment in the presentation, in fact, Iwata bent forward slightly and halted, as if to consider the shame of such a potential situation.)</p>
<p><img src="http://createdigitalmusic.com/files/2009/03/rhythmbirds.jpg" /> </p>
<div class="imgcaption">Alternative ideas about rhythm from Nintendo&rsquo;s latest for DS.</div>
<p>The musical connection to all of this is the rhythm game, &ldquo;Rhythm Heaven.&rdquo; We were lucky enough to get a copy for DS as we left the presentation; more on how it works soon. The game has already had a life as a Japanese-only Game Boy Advance title, but is now a worldwide release on DS. Several revelations were interesting to me in this presentation:</p>
<ul>
<li><strong>Nintendo is turning to increasingly-smaller teams</strong> &ndash; as few as five on the GBA game and three on the DS. That says a lot about the way the videogame titan views effective development, and should give hope to penny-pinching indie developers and publishers, as well as us musical / visual experimenters toying with developing new interfaces. </li>
<li><strong>Rhythmic theory: </strong>The impetus for the game was designer/developer Tsunku&rsquo;s new &ldquo;rhythmic theories,&rdquo; and ideas about how to teach and play with rhythm. </li>
<li><strong>Dance instruction: </strong>To help developers learn better rhythm themselves, Nintendo turned not to music lessons but dance movements &ndash; Tsunku bet that movement would help hone the programmers&rsquo; rhythmic skills.<strong>&#160;</strong> </li>
</ul>
<p>As Iwata explained:</p>
<blockquote><p>How can a good rhythm game be created if the developers&#8217; themselves don&rsquo;t have much rhythm?</p>
<p>The quickest way to learn rhythm, [Tsunku] believes, is to dance. So the developers danced. Maybe they&rsquo;re like winners of the Japanese &lsquo;Dancing with the Stars.&rsquo;</p>
<p>This was the first time as a game producer that I had to approve a budget for dance lessons.</p>
</blockquote>
<p><img src="http://createdigitalmusic.com/files/2009/03/dancingdevs.jpg" /> </p>
<div class="imgcaption">Dancing developers.</div>
<p><img src="http://createdigitalmusic.com/files/2009/03/tsunku.jpg" /> </p>
<div class="imgcaption">Rhythm Heaven creator Tunsku.</div>
<p>For those of you wondering what the future of platforms for gaming or music are, Iwata had other juicy stats, as well. In 2008, female usage of the DS was up sharply to 47%. That brings hope for less male dominance of music technology. And anyone betting the iPhone would obliterate the DS as a gaming platform ought to think again. The DSi &ndash; the latest DS model with downloadable titles and a built-in camera &ndash; set a new advance-order record on Amazon for game systems. Some 90% of WiiWare titles are independent, so that makes me imagine that we could see creative new music and visual creations on both WiiWare and the DSi download service soon &ndash; a nice change from the current situation, which requires you to hack your system just to get real music apps. It&rsquo;s nowhere near as open as the iPhone, though, so installed base aside, I think the iPhone / iPod touch remains a friendlier development platform.</p>
<p>Iwata closed with a nice sentiment for all of us:</p>
<blockquote><p>Remember, in the Great Depression American inventors invented the jet engine, television, and even the chocolate chip cookie. As a developer, I believe anything is possible. The future of video games is in your hands.</p>
</blockquote>
<p>I&rsquo;m always a fan of &ldquo;off-the-fovea&rdquo; thinking, which was part of why I went to GDC. Hearing game developers tackle these problems I think has a lot of lessons for development of other creative projects &ndash; and I certainly believe a lot of these lessons are applicable to audiovisual makers, even if you don&rsquo;t intend to release an iPhone &ndash; erm, DS &#8212; music game. Prototyping, testing and observation, small teams, using movement to make music and rhythm more powerful &ndash; all of these have great lessons not only relative to the game industry&rsquo;s norms but for everyone else, too. I&rsquo;m curious to hear what you think. But, if you&rsquo;ll excuse me, I&rsquo;m going to take a DS break.</p>
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		<title>Wireless MIDI on iPhone: Open Source Motion Control Talks to Nintendo DS, Computer</title>
		<link>http://createdigitalmusic.com/2009/02/wireless-midi-on-iphone-open-source-motion-control-talks-to-nintendo-ds-computer/</link>
		<comments>http://createdigitalmusic.com/2009/02/wireless-midi-on-iphone-open-source-motion-control-talks-to-nintendo-ds-computer/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 16:17:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5136</guid>
		<description><![CDATA[The Cupertino-Mushroom Kingdom gap has been closed: you can now mix and match DS and iPhone/iPod touch for wireless control of music and visuals. DSMI, the homebrew library that has enabled wireless and serial MIDI connections from the Nintendo DS, has come to iPod touch and iPhone. That means anyone building instruments and controllers on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/wireless-midi-on-iphone-open-source-motion-control-talks-to-nintendo-ds-computer/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/02/dsmiphone.jpg"></p>
<p>The Cupertino-Mushroom Kingdom gap has been closed: you can now mix and match DS and iPhone/iPod touch for wireless control of music and visuals. DSMI, the homebrew library that has enabled wireless and serial MIDI connections from the Nintendo DS, has come to iPod touch and iPhone. That means anyone building instruments and controllers on the iThing can now add wireless MIDI controllers that talk to computers &#8211; or other mobile devices, including the DS. It also means that DSMI&#8217;s acronym standing for &#8220;Nintendo DS Music Interface&#8221; has only one word that describes all the things it does.</p>
<p>If you&#8217;re a developer, you can grab the open source (LGPL-licensed) code. If you&#8217;re a user, apps are already supporting the new wireless features. There&#8217;s MIDI Motion Machine, which provides tilt and 16 triggers, and iXY, a 99-cent app for KAOSS Pad-style X/Y touch control. The MIDI Motion Machine author, TheRain, takes an interesting approach: there&#8217;s both a free and pay version, and the free version has source code.</p>
<p><img src="http://createdigitalmusic.com/files/2009/02/ixy.jpg"></p>
<div class="imgcaption"><a href="http://www.cmsoftwaredesigns.com/site/index.php?option=com_content&#038;view=article&#038;id=49&#038;Itemid=59">iXY</a> has one of the cleverest interfaces I&#8217;ve seen yet for something as simple as the trusted X/Y pad controller. Who says there isn&#8217;t still some room to refine interfaces?</div>
<p>Tobias Weyand, DSMI&#8217;s original co-creator along with TheRain, writes:</p>
<blockquote><p>My friend TheRain has ported DSMI to the iPhone! This enables iPhone deveopers to easily integrate wireless MIDI in their applications, making it possible to control any MIDI application on the PC with the iPhone. The Wifi-to-MIDI bridge is the same DSMI server application that is also used for the DS, thus it works with Windows, OSX and Linux.<br />
Also, like on the DS, both OSC and MIDI are supported!</p>
<p>DSMI for iPhone is available from our Google Code site (http://code.google.com/p/dsmi/) together with an open source example application called MIDI Motion Machine that is a tilt-based xy-controller.</p>
<p>The cool thing is that this library takes away all the hassle of communicating MIDI messages to the PC and makes development of MIDI controllers very very simple. So, we hope that people will use the DSMI to create a lot of innovative iPhone MIDI controller apps.</p>
<p>Pretty cool, isn&#8217;t it? <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p></blockquote>
<p><span id="more-5136"></span></p>
<p>By the way, if you&#8217;re a loyal Nintendo DS developer and think this whole iNonense thing is useless, the main library for DS also got a lot of improvements, cleaner coding, and collaboration on Google Code.  </p>
<p>What about using OpenSoundControl instead of MIDI? On the iPhone/iPod, it&#8217;s a non-issue: OSC is a networking protocol, so it&#8217;s already wireless-ready. On the DS, DSMI&#8217;s source includes an OSC example, and unlike the MIDI in DSMI, you don&#8217;t need a piece of software receiving on the computer end.</p>
<p>Now, any suggestions for how to broaden the acronym DSMI so it&#8217;s more accurate? Digital Signal Multimodal Interface? Digital Sound and Music Interface? Damned Sweet Machine Instrument?</p>
<p>Or, to go recursive: DSMI Sure Means Ideas.</p>
<p><img src="http://createdigitalmusic.com/files/2009/02/dsmidiag.jpg"></p>
<p><a href="http://dsmi.tobw.net">DSMI Official Site</a><br />
<a href="http://www.cmsoftwaredesigns.com/site/">CM Software Designs</a> (home of iXY, MIDI Motion Machine, more apps and tutorials &#8211; must-visit)<br />
<a href="http://code.google.com/p/dsmi/">DSMI at Google Code</a></p>
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		<title>NYC: Blip Festival Thurs-Sun; Join Our 32-bit Meetup with Boing Boing Friday 6p</title>
		<link>http://createdigitalmusic.com/2008/12/nyc-blip-festival-thurs-sun-join-our-32-bit-meetup-with-boing-boing-friday-6p/</link>
		<comments>http://createdigitalmusic.com/2008/12/nyc-blip-festival-thurs-sun-join-our-32-bit-meetup-with-boing-boing-friday-6p/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 07:09:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/04/nyc-blip-festival-thurs-sun-join-our-32-bit-meetup-with-boing-boing-friday-6p/</guid>
		<description><![CDATA[Living, eating, breathing Game Boys. Meneo, visual/musical artist on Game Boys. Photo (CC) rabato. Retro hardware? Vintage game machines? Old computers? New mobile devices? Whatever it is, we&#8217;ll make music and motion on it. The Blip Festival, the legendary international festival of vintage music and visual tech, invades New York today (Thursday) through Sunday. There&#8217;s &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/12/nyc-blip-festival-thurs-sun-join-our-32-bit-meetup-with-boing-boing-friday-6p/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/12/maneo.jpg" /> </p>
<div class="imgcaption">Living, eating, breathing Game Boys. <a href="http://www.meneo.info/">Meneo</a>, visual/musical artist on Game Boys. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://flickr.com/photos/rabato/">rabato</a>.</div>
<p>Retro hardware? Vintage game machines? Old computers? New mobile devices? Whatever it is, we&rsquo;ll make music and motion on it.</p>
<p>The Blip Festival, the legendary international festival of vintage music and visual tech, invades New York today (Thursday) through Sunday. There&rsquo;s an unbelievable lineup, with fantastic musicians and live visualists playing every single night Thursday, Friday, Saturday, and Sunday, from music from m-.-n to Bubblyfish and visuals from Paris Treantafales to Meneo (and many other friends). In fact, every single musician has their own live visuals, so your eyes and ears are guaranteed to be (over)stimulated at all times.</p>
<p><strong>Saturday afternoon</strong> is a lineup of workshops, including making your own visual electronics with VBLANK and putting music on NES albums with NO CARRIER. </p>
<p><strong>Sunday </strong>is the debut of <em>Reformat the Planet</em>, the documentary film.</p>
<p><a href="http://blipfestival.org/2008/" target="_blank">2008 Blip Festival</a></p>
<p>And before the Friday night Blip festival starts, get your 32-bit / mobile gaming + music device / happy hour mixer on:</p>
<p><a href="http://www.facebook.com/home.php#/event.php?eid=50069883328&amp;ref=share">Mobile Music: 32-Bit Blip Drinkup/Meetup with CDM + Boing Boing</a> [Facebook]</p>
<h3>Friday 32-bit BB/CDM Meetup @ Bell House Bar</h3>
<p><a href="http://flickr.com/photos/hsuyo/9383497/"><img src="http://farm1.static.flickr.com/4/9383497_85d6b2ffea.jpg?v=0" /></a> </p>
<div class="imgcaption">Retro&rsquo;s great, but, um, heart your PSP? Via <a href="http://flickr.com/photos/hsuyo/">hsuyo</a>.</div>
<p>Blip has a strictly 8-bit and/or retro focus. The stated mission is to:</p>
<blockquote><p>showcase emerging creative niches involving the use of legacy video game &amp; home computer hardware as modern artistic instrumentation. Devices such as the Nintendo Entertainment System, Commodore 64, Atari ST, Nintendo Game Boy and others are repurposed into the service of original, low-res, high-impact electronic music and visuals&hellip;</p>
</blockquote>
<p>Now, I love retro tech, but being the subversive character I am, I have to say, cough, &ldquo;low resolution&rdquo;? &ldquo;8-bit&rdquo;?</p>
<p>And so, with Joel Johnson (<a href="http://boingboing.net">Boing Boing</a> / <a href="http://offworld.com/">Offworld</a> / <a href="http://gadgets.boingboing.net/">Boing Boing Gadgets</a>), we&rsquo;re hosting a very informal meetup to celebrate all things mobile and 32-bit with the Boing Boing and CDM communities. If you&rsquo;ve got one, bring your PSP, your Nintendo DS, and your GamePark (or even mobile phone / PDA), and prepare to share. I&rsquo;m especially hopeful we&rsquo;ll get some wireless action with multiples of the DS, Korg DS-10, and homebrew. We may be able to unlock your PSP for homebrew (contact us first &ndash; likewise, give us a holler if you&rsquo;re good with a Pandora&rsquo;s Battery and Magic Memory Stick). If you&rsquo;ve found a way to hook your 8-bit Game Boy <em>into</em> your new DS DIY MIDI interface, all numbers of bits will be accommodated.&#160; I&rsquo;ll be bringing my PSP with the incredible <strong><a href="http://dspmusic.org/psp/">PSPSEQ</a> onboard</strong> &ndash; which sounds utterly beautiful and is really inspiring to use. I&rsquo;ll have DS homebrew, too.</p>
<p>If you just want to meet me and Joel and folks and see what&rsquo;s possible and nerd out and have a few drinks, that goes, too!</p>
<p>We&rsquo;re meeting at the bar at the Bell House, which also happens to be where Blip is happening. So you can come, get some drinks and snacks, and get your mobile music/visual geek on. Bonus: it&rsquo;s two-for-one happy hour, so bring a friend / significant other and we&rsquo;ll make them feel at home!</p>
<p><a href="http://www.thebellhouseny.com/food.php" target="_blank">Bell House Food &amp; Drink Menu</a></p>
<p><a href="http://www.facebook.com/home.php#/event.php?eid=50069883328&amp;ref=share">RSVP on Facebook</a></p>
<p><strong>When: </strong>Friday, December 5, 6-8p</p>
<p><strong>Where: </strong>149 7th Street, Brooklyn, NY 11215 [<a href="http://maps.google.com/maps?f=q&amp;hl=en&amp;geocode=&amp;q=149+7th+Street,+Brooklyn,+NY+11215&amp;sll=41.939657,-87.663651&amp;sspn=0.028603,0.0633&amp;g=149+7th+Street,+Brooklyn,+NY+11215&amp;ie=UTF8&amp;z=17&amp;iwloc=r1" target="_blank">Map</a> | <a href="http://www.thebellhouseny.com/info.php" target="_blank">Directions</a>]</p>
<p>See you there!</p>
<p>Again, <strong>very important rest of the planet</strong>, I&rsquo;ll try to stream live if WiFi cooperates in the bar! Watch <a href="http://twitter.com/cdmblogs">http://twitter.com/cdmblogs</a> for updates.</p>
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		<title>Now on the Nintendo DS: OpenSoundControl</title>
		<link>http://createdigitalmusic.com/2008/12/now-on-the-nintendo-ds-opensoundcontrol/</link>
		<comments>http://createdigitalmusic.com/2008/12/now-on-the-nintendo-ds-opensoundcontrol/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 23:17:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Big news from the homebrew Nintendo DS scene: OpenSoundControl is now supported, thanks to a community contribution from Tim Wood. That means you can drag your stylus around and send high-resolution data straight to software running on your computer. From the DSMI site: OSC is an emerging standard for exchanging music control signals that is &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/12/now-on-the-nintendo-ds-opensoundcontrol/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/11/dsmi.jpg" /> </p>
<p>Big news from the homebrew Nintendo DS scene: OpenSoundControl is now supported, thanks to a community contribution from Tim Wood. That means you can drag your stylus around and send high-resolution data straight to software running on your computer. From the DSMI site:</p>
<blockquote><p>OSC is an emerging standard for exchanging music control signals that is much more flexible and modern than MIDI. For example, OSC can directly communicate via network, so the PC-side DSMI server is not required. </p>
<p>fishuyo also made a nice <a href="http://dsmi.tobw.net/files/oscexample-v1.0.zip">demo</a> with a Kaoss pad and sliders of the new OSC capabilities. It comes with a <a href="http://puredata.info/">pd</a> patch that is a nice little synth. Check out the demo&#8217;s source code! OSC is really easy to add to your application. And it&#8217;s the future! So, <a href="http://dsmi.tobw.net/files/libdsmi-v3.0-beta.zip">get libdsmi v3.0 now</a>!</p>
</blockquote>
<p>Add this to controller apps for the iPhone/iPod touch, and it&rsquo;s easy to turn your mobile device into an additional controller. (Think an easy-to-add X/Y pad, for instance, that you can plop on that blank space on your keyboard.)</p>
<p>Full details:</p>
<p><a title="http://dsmi.tobw.net/" href="http://dsmi.tobw.net/">http://dsmi.tobw.net/</a></p>
<p>I got lots of requests in our holiday guide survey for tutorials on Pd and tutorials on OSC, so &ndash; be sure you&rsquo;re going to get a Pd + OSC tutorial!</p>
<p>For the record, this opens up OSC to as many as <strong>84+ million units of hardware</strong>. (and that&rsquo;s <em>before</em> you decide you want to get the new model just for the color red)</p>
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