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	<title>Create Digital Music &#187; DSP</title>
	<atom:link href="http://createdigitalmusic.com/tag/dsp/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Through Wednesday, Get TC Electronic M30 Reverb Plug for Free</title>
		<link>http://createdigitalmusic.com/2009/11/16/through-wednesday-get-tc-electronic-m30-reverb-plug-for-free/</link>
		<comments>http://createdigitalmusic.com/2009/11/16/through-wednesday-get-tc-electronic-m30-reverb-plug-for-free/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 16:48:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[downloads]]></category>
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		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[reverb]]></category>
		<category><![CDATA[TC-Electronic]]></category>
		<category><![CDATA[vst]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/16/through-wednesday-get-tc-electronic-m30-reverb-plug-for-free/</guid>
		<description><![CDATA[ Sometimes, all you need is one really good reverb with editable parameters. TC Electronic has done some really lovely reverb work, and they’re currently giving away one of their plug-ins, for three days only. Registration is required, if you’re opposed to such things, but beyond that, there are no strings attached. (Yes, there’s a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/11/m30.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; margin-left: 0px; border-top: 0px; margin-right: 0px; border-right: 0px" title="m30" border="0" alt="m30" align="right" src="http://createdigitalmusic.com/images/2009/11/m30_thumb.jpg" width="250" height="420" /></a> Sometimes, all you need is one really good reverb with editable parameters. TC Electronic has done some really lovely reverb work, and they’re currently giving away one of their plug-ins, for three days only. Registration is required, if you’re opposed to such things, but beyond that, there are no strings attached. (Yes, there’s a mailing list, too, so you have to unsubscribe if you don’t want it. Why not put an opt-out on the registration page, TC?) </p>
<p>The plug-in is free through Wednesday, and then costs US$79 after that.</p>
<p>What you get from the M30:</p>
<ul>
<li>VST, AU compatibility on Windows and Mac</li>
<li>Hall algorithm (no Room or Plate, though – for that, you need the M40 which ships with TC’s audio interfaces)</li>
<li>Editable parameters for pre-delay, decay, “hi color,” and the requisite wet/dry mix</li>
</ul>
<p>It’s nothing revolutionary, but I’m always game for a nice Hall algorithm. Interestingly, TC has worked out a way to port their native DSP code from hardware to computer-native code using something they call AlgoFlex. (Out of context, that sounds like some modern-looking lamp at Design Within Reach, or maybe that’s just me.)</p>
<p><a href="http://www.tcelectronic.com/m30.asp">M30 Studio Reverb</a></p>
<p><a href="http://www.tcelectronic.com/freetcreverb.asp">Free Reverb Deal</a></p>
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		<slash:comments>35</slash:comments>
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		<item>
		<title>In-the-Box Mixing, Analog Console Style, on an Open Source DAW</title>
		<link>http://createdigitalmusic.com/2009/10/01/in-the-box-mixing-analog-console-style-on-an-open-source-daw/</link>
		<comments>http://createdigitalmusic.com/2009/10/01/in-the-box-mixing-analog-console-style-on-an-open-source-daw/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 05:42:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[harrison]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mixbus]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[recording]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7755</guid>
		<description><![CDATA[Marrying open source and commercial development, or trying to bridge analog consoles and computers &#8211; either task on its own might seem improbable. But yesterday, a newly-announced tool promised to bring together all those dimensions.
Ardour is the free and open source Digital Audio Workstation software for Linux and Mac. It&#8217;s widely underrated and has some [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/10/mixbus.jpg" alt="mixbus" title="mixbus" width="580" height="573" class="alignright size-full wp-image-7761" /></p>
<p>Marrying open source and commercial development, or trying to bridge analog consoles and computers &#8211; either task on its own might seem improbable. But yesterday, a newly-announced tool promised to bring together all those dimensions.</p>
<p><a href="http://ardour.org/">Ardour</a> is the free and open source Digital Audio Workstation software for Linux and Mac. It&#8217;s widely underrated and has some terrific architecture underneath, with tools that are maturing at a healthy pace. Harrison is <em>not</em> an open-source developer &#8211; they&#8217;re a commercial manufacturer of analog and digital consoles and do proprietary DSP development. Conventional wisdom says the two shouldn&#8217;t be able to work together, but they did. The result is something called Mixbus. It&#8217;s got Harrison&#8217;s technology for mixing, atop Ardour (on Mac OS X, for now) for recording, editing, and arranging.</p>
<p>The Harrison half of the solution uses Harrison&#8217;s own DSP algorithms for sound, which they claim match the EQ, filtering, compression, tape saturation, and summing on their large-format mixers. But aside from sound, this is also about design: the layout only ever has one knob per function and metering is done in a conventional way. The result is not just a set of plug-ins, but a real virtual console inside your Mac. Interestingly, too, while you can use your Mac Audio Unit plug-ins with the solution, Harrison chose the open LADSPA format to implement their channel strip. </p>
<p>I imagined that the pricing would be something like a thousand dollars, given the pro target market, but the whole thing costs just US$79.99 as its introductory price. If it sounds anywhere near as good as the makers promise, it&#8217;s probably the best deal in mixing and channel processing anywhere. Here&#8217;s the product page:</p>
<p><a href="http://www.harrisonconsoles.com/joomla/index.php?option=com_content&#038;task=view&#038;id=108&#038;Itemid=42">Mixbus</a> [Harrison Consoles]</p>
<p>Of course, the advantages of free software are more than price; it&#8217;s the ability to keep the source available, to be able to customize it, and to be able to run it on a variety of hardware and software platforms. So how does free software coexist here, with Ardour under a GPL license? Creator Paul Davis says that the free code for Ardour remains available in Ardour&#8217;s Subversion repository; only the Mixbus components remain closed. As for Linux support and not just Mac OS, which would in turn support more hardware, Paul says they&#8217;re looking into the feasibility of binary Linux distributions of Ardour and Mixbus.</p>
<p>For any commercial developers who think that you can&#8217;t work with open source projects &#8211; or, for that matter, if anyone thinks open source projects can&#8217;t benefit from collaboration with commercial developers &#8211; I think you&#8217;re wrong. And licenses aside, this looks like a nice solution for music making.</p>
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		<slash:comments>29</slash:comments>
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		<item>
		<title>Free Linux Studio: How to Use LinuxDSP Effects with Ardour</title>
		<link>http://createdigitalmusic.com/2009/09/23/free-and-open-source-daw-how-to-use-linuxdsp-effects-with-ardour/</link>
		<comments>http://createdigitalmusic.com/2009/09/23/free-and-open-source-daw-how-to-use-linuxdsp-effects-with-ardour/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 16:31:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[101]]></category>
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		<category><![CDATA[jack]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[linuxdsp]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/23/free-and-open-source-daw-how-to-use-linuxdsp-effects-with-ardour/</guid>
		<description><![CDATA[ 
Alongside our Renoise + Indamixx netbook-optimized production competition, I’m kicking off this week a series of CDM and guest tutorials on working with Linux audio tools, Renoise, and more. First up, here’s a basic look at how to route the free-as-in-beer linuxDSP effects toolkit into the powerful, modern, open-source DAW Ardour. Correction:  I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp2.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp2" border="0" alt="ardourdsp2" src="http://createdigitalmusic.com/images/2009/09/ardourdsp2_thumb.jpg" width="580" height="187" /></a> </p>
<p>Alongside our Renoise + Indamixx <a href="http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">netbook-optimized production competition</a>, I’m kicking off this week a series of CDM and guest tutorials on working with Linux audio tools, Renoise, and more. First up, here’s a basic look at how to route the free-as-in-beer <a href="http://www.linuxdsp.co.uk/">linuxDSP</a> effects toolkit into the powerful, modern, open-source DAW <a href="http://ardour.org/">Ardour</a>. <strong>Correction: <strong> I implied that linuxDSP had an open source license, which is not correct. It should be considered &#8220;freeware&#8221; but not free software. Ardour, of course, is fully open source, and this is as much a tutorial on how to use JACK to route effects as it is linuxDSP per se.</p>
<p><a href="http://www.linuxdsp.co.uk/">http://www.linuxdsp.co.uk/</a><span id="more-7621"></span>
<p>linuxDSP comes with a nice set of basic effects, including a 15-band graphic EQ, stereo reverb, valve-emulating overdrive and compressor, and parametric channel EQ, plus a much nicer graphical patchbay interface for using JACK to route audio between applications. (That last one probably deserves its own look.) linuxDSP is also bundled with upcoming builds of the <a href="http://indamixx.com">Indamixx</a> products, and it’s freely available, so if you’ve got Linux and Ardour, you can follow this tutorial&#160; &#8212; and if you’re interested in using Linux at all, you’ll want to give linuxDSP a look. <em>Note: The Indamixx version of LinuxDSP is optimized for Atom-based Netbooks and is an Indamixx exclusive.</em></p>
<p>For those of you used to running VST and AU plug-ins, you may find linuxDSP a bit confusing at first. Instead of opening them as you would a plug-in, you launch them as an application. Thanks to the power of JACK, though, you can freely route audio between software <em>without</em> a lot of the limitations normally associated with plug-in architectures. Of course, when you’re in the habit of doing things one way, that can feel a little strange. So I’m pleased to welcome Mike from the linuxDSP project, who shares with us his own tutorial for getting started with Ardour and linuxDSP.</p>
<p>Also, trust me – this may seem like a lot of steps in the case of a simple insert, but that’s partly because we’ve broken it down to make sure you’re clear on the process. Actually doing this can be pretty fast. And keep in mind that this works for <em>any</em> routing with <em>any</em> JACK-aware application – so you could side-chain a drum track into a surround-sound SuperCollider granular effect you’ve built, for instance. It’s easily worth a little extra effort to get around the comparative rigidity of conventional plug-ins, even before considering these are all free tools.</p>
<p>You can also save a session with routings you want so that Ardour acts like a virtual studio, in which your favorite effects and routings are ready to run. (In fact, because of the modular nature of a JACK Linux setup, you can think of Ardour more like a traditional mixer and patch bay than just a monolithic DAW – keeping in mind that Renoise, the tracker in our competition, now has full JACK support.)</p>
<h3>linuxDSP with a Simple Ardour Project</h3>
<p> <em></em>
<p><em>Mike from linuxDSP</em></p>
<p>1. <strong>Open Ardour and linuxDSP.</strong> Start up Ardour, and create or open an existing project. In this example, a simple project consisting of one stereo track will be used, as shown below:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp1.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp1" border="0" alt="ardourdsp1" src="http://createdigitalmusic.com/images/2009/09/ardourdsp1_thumb.jpg" width="580" height="247" /></a> </p>
<p>In order to connect a linuxDSP plug-in as an insert on the track, we need to launch the plug-in and connect it via the Ardour mixer. Make sure the plug-in is running; you can do this by launching it, just like any other application. In this example, the CHEQ2 is used, since the track is stereo. <em>Ed.: That is to say, there’s both a stereo and mono version of the EQ, so grab the stereo one!</em></p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp3.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp3" border="0" alt="ardourdsp3" src="http://createdigitalmusic.com/images/2009/09/ardourdsp3_thumb.jpg" width="400" height="660" /></a> </p>
<p>2. <strong>Route an insert in the mixer. </strong>Next, select Ardour&#8217;s mixer window. Here, the stereo track the plug-in is to be inserted into is selected. Now make a new insert point. To do this, right click in the black area above the fader:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/newinsert.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="newinsert" border="0" alt="newinsert" src="http://createdigitalmusic.com/images/2009/09/newinsert_thumb.jpg" width="227" height="301" /></a> </p>
<p>From the drop-down menu that appears, select New Insert. The Mixer window will now show the new insert point in the black area above the fader.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp5.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp5" border="0" alt="ardourdsp5" src="http://createdigitalmusic.com/images/2009/09/ardourdsp5_thumb.jpg" width="176" height="309" /></a></p>
<p>3. <strong>Select your insert. </strong>Double-click on “(insert 1)” in the Mixer window. This will open the insert dialogue.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp6.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp6" border="0" alt="ardourdsp6" src="http://createdigitalmusic.com/images/2009/09/ardourdsp6_thumb.jpg" width="580" height="297" /></a>     <br />4. <strong>Connect the linuxDSP effect to the Ardour insert point. </strong>The insert dialog allows you to connect the insert point to any external JACK application. In this case, the CHEQ2    <br />is going to be used, so the CHEQ2 tab is selected. You will see that the CHEQ2 has two    <br />inputs, &quot;inL&quot; and &quot;inR,&quot; and two outputs, &quot;outL&quot; and &quot;outR.&quot; In this example, we are going to route    <br />the signal from the channel insert send to the inL and inR connections on the CHEQ2, and then    <br />route the signal coming back out of the CHEQ2 &quot;outL&quot; and &quot;outR&quot; to the insert return.</p>
<p>Click on &quot;inL&quot; in the &quot;Available connections&quot; window. &quot;inL&quot; will now appear in the &quot;out 1&quot; box to the left. Click on &quot;inR&quot; in the &quot;Available connections&quot; window. &quot;inR&quot; will now appear in the &quot;out 2&quot; box to   <br />the left Next do the same for &quot;outL&quot; and &quot;outR&quot; in the &quot;Available Connections&quot; window on the right. </p>
<p>The insert dialogue should now look like this:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp7.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp7" border="0" alt="ardourdsp7" src="http://createdigitalmusic.com/images/2009/09/ardourdsp7_thumb.jpg" width="580" height="200" /></a>&#160;</p>
<p>5. <strong>Activate the setup. </strong>Finally, return to Ardour&#8217;s mixer window and &#8216;activate&#8217; the insert by right clicking on it and selecting &quot;Activate&quot; from the drop-down menu.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp8.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp8" border="0" alt="ardourdsp8" src="http://createdigitalmusic.com/images/2009/09/ardourdsp8_thumb.jpg" width="245" height="404" /></a> </p>
<p>6. <strong>Save and re-use! </strong>Once this is set up, if you save the session, Ardour will take care of the routing for you next time the session is loaded. All you have to do is make sure the CHEQ2 has been launched before you start Ardour and load the session.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp9.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp9" border="0" alt="ardourdsp9" src="http://createdigitalmusic.com/images/2009/09/ardourdsp9_thumb.jpg" width="370" height="360" /></a></p>
<p>If you play the track in Ardour, adjusting the controls on the CHEQ2 will affect the sound.</p>
<p><em>Got more requests for tutorials? Let us know. Next on my slate is using the awesome powers of the JP1 patchbay. It’s a graphical patchbay for JACK, but made a <a href="http://www.linuxdsp.co.uk/download/jp1/index.html">whole lot prettier</a>. If you’re using it already and have some tips, let me know and I’ll incorporate them into the story.</em></p>
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		<slash:comments>5</slash:comments>
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		<title>mda Plug-in Collection for Mac, Windows Now Open Source</title>
		<link>http://createdigitalmusic.com/2009/06/05/mda-plug-in-collection-for-mac-windows-now-open-source/</link>
		<comments>http://createdigitalmusic.com/2009/06/05/mda-plug-in-collection-for-mac-windows-now-open-source/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 10:09:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/05/mda-plug-in-collection-for-mac-windows-now-open-source/</guid>
		<description><![CDATA[Yeah, I know, not the same VST. But I know a lot of you feel the VST spirit, so it works. (Just look at your rants on the Propellerhead Record post.) Photo (CC) Phil Baum.
The mda-vst collection of effects has been a long-time favorite for me. It’s a set of no-nonsense, unique, simple effects, just [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/pjb2332/3404280459/"><img src="http://farm4.static.flickr.com/3417/3404280459_3f1f5bc7af.jpg?v=1238609261" /></a></p>
<div class="imgcaption">Yeah, I know, not the same VST. But I know a lot of you feel the VST spirit, so it works. (Just look at your rants on the Propellerhead Record post.) Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC</a>) <a href="http://www.flickr.com/people/pjb2332/">Phil Baum</a>.</div>
<p>The mda-vst collection of effects has been a long-time favorite for me. It’s a set of no-nonsense, unique, simple effects, just useful stuff that doesn’t have any unnecessary bells and whistles. Oh, yeah – and it’s free, making an easy way to fill out your effect arsenal. But until recently, the collection was proprietary freeware. Now, it’s GPL-licensed open source for Mac and Windows.</p>
<p>Included: multi-band distortion, drum replacement, amp and speaker simulators, de-essing, degrading, delay, detune, dither, dub delay, compressor/limiter/gate, envelope following stereo imaging and simulation, a Leslie simulator, multi-band compression, an overdrive, a really insane pitch changer, a 3D panner, a sub-bass synth, a couple of vocoders with different numbers of bands, test tone creator, flanger, pitch tracker, and more.</p>
<p>I imagine the access to code for these things could help people launch their own effects projects. And as Windows VSTs, it can run easily in Linux hosts that support that format, too.</p>
<p><a href="http://mda.smartelectronix.com/">http://mda.smartelectronix.com/</a></p>
<p><a href="http://sourceforge.net/projects/mda-vst/">http://sourceforge.net/projects/mda-vst/</a></p>
<p>Thanks to Marc Resibois for the tip. And you budding C coders out there, if you dig into the code, let us know.</p>
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		<slash:comments>9</slash:comments>
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		<title>Be a Music Geek Ninja with Electronic Music Programming in Pd: New Book</title>
		<link>http://createdigitalmusic.com/2009/03/18/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/</link>
		<comments>http://createdigitalmusic.com/2009/03/18/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 16:33:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5395</guid>
		<description><![CDATA[Okay, it looks a little scary, but just think of that as an added way of convincing your friends you&#8217;re a total badass.
You may have heard about Pure Data (Pd), the open-source cousin to Max/MSP and a powerful tool for visual programming or &#8220;patching&#8221; music and multimedia. Pd has even appeared in the iPhone app [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/03/pdexamples.png"></p>
<div class="imgcaption">Okay, it looks a little scary, but just think of that as an added way of convincing your friends you&#8217;re a total badass.</div>
<p>You may have heard about Pure Data (Pd), the open-source cousin to Max/MSP and a powerful tool for visual programming or &#8220;patching&#8221; music and multimedia. Pd has even appeared in the iPhone app RjDj and creating generative music for EA&#8217;s hit game Spore. But actually learning how to use the thing? Or learning some of the more advanced possible techniques in sound synthesis and processing? That&#8217;s another matter. <span id="more-5395"></span></p>
<p>Johannes Kreidler writes to let us know about his new book for people wanting to learn Pd. It starts at the beginning and teaches you not only the ins and outs of the Pd environment, but all of the advanced music processing techniques, as well. (Given the similarity of Pd and Max/MSP, that should make this just about as useful for Max devotees, too.)</p>
<p>The book is available for reading free online, or in paperback format from Wolke Publishing House. It&#8217;s available in both English and German. Johannes writes:</p>
<blockquote><p>This tutorial is designed for self-study, principally for composers. It begins with explanations of basic programming and acoustic principles then gradually builds up to the most advanced electronic music processing techniques. The book&rsquo;s teaching approach is focused primarily on hearing, which we consider a faster and more enjoyable way to absorb new concepts than through abstract formulas.</p>
<p>The patches described are available for download.</p></blockquote>
<p>He notes that because Pd is free and open source rather than commercial software, there isn&#8217;t a company behind it that can focus on documentation for new users. That&#8217;s been a common complaint about Pd, and this book does a lot to fill it &#8212; as well as a lot to fill the need for better documentation of sound techniques, as well, for users of any environment. Some of the juicy topics covered:</p>
<ul>
<li>Additive, subtractive synthesis</li>
<li>Sampling</li>
<li>Waveshaping, modulation synthesis</li>
<li>Granular synthesis (something I try to eat a bowl of every day, seriously)</li>
<li>Fourier analysis</li>
<li>Sequencers</li>
<li>Connecting to hardware, network transmission and OSC</li>
<li>Basics of visuals</li>
</ul>
<p>It&#8217;s a really elegantly-organized set of topics, and absolutely of interest to users of Max/MSP and other environments, as well. With this and a new SuperCollider book coming out this spring, we&#8217;re really getting some wonderful resources for learning greater ninja skills. Stay tuned, as I hope to create a forum for folks working on learning this stuff.</p>
<h3>Resources</h3>
<p>Book site, including downloadable patches and online reading:</p>
<p><a href="http://www.pd-tutorial.com">http://www.pd-tutorial.com</a></p>
<p>Direct link to downloading all the patches as one zip (thanks, mic, in comments!):</p>
<p><a href="http://www.kreidler-net.de/pd/patches/patches.zip">http://www.kreidler-net.de/pd/patches/patches.zip</a></p>
<p>More info, including the paperback version:</p>
<p><a href="http://www.wolke-verlag.de/musik_u_t/loadbang.html">http://www.wolke-verlag.de/musik_u_t/loadbang.html</a></p>
<p><a href="http://www.buecher-zur-musik.de/assets/s2dmain.html?http://www.buecher-zur-musik.de/53108697370a2cb3f/5310869bc400a7a02.html">http://www.buecher-zur-musik.de/assets/s2dmain.html?http://www.buecher-zur-musik.de/53108697370a2cb3f/5310869bc400a7a02.html</a></p>
<p>Author&#8217;s site:<br />
<a href="http://www.kreidler-net.de">www.kreidler-net.de</a></p>
<p>The authorship of the book was aided by a grant by the Music University of  Freiburg / Germany.</p>
<p>Previous appearances by the author:</p>
<p><a href="http://createdigitalmusic.com/2008/08/22/most-samples-ever-german-art-makes-song-with-70200-samples-using-pd/">A song made from 70,2000 samples</a></p>
<p><a href="http://createdigitalmusic.com/2009/02/06/depressing-project-of-the-day-stock-market-set-music-with-microsoft-songsmith/">The stock market declines, as a song</a></p>
<h3>More Pd Books</h3>
<p><a href="http://pd-graz.mur.at/label/book01">bang | pure data</a> Free, online</p>
<p>Creator Miller Puckette&#8217;s own <a href="http://crca.ucsd.edu/~msp/techniques.htm">The Theory and Technique of Electronic Music</a>, free online in various formats and also in print</p>
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		<title>Arturia Origin, Guest Review: From Soft Synth to Hard Synth, at a Price</title>
		<link>http://createdigitalmusic.com/2009/03/16/arturia-origin-insert-awesome-title-here-pls/</link>
		<comments>http://createdigitalmusic.com/2009/03/16/arturia-origin-insert-awesome-title-here-pls/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 05:20:34 +0000</pubDate>
		<dc:creator>Dave Dri</dc:creator>
				<category><![CDATA[Audio Gear]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5298</guid>
		<description><![CDATA[
Ever wished you could pack the sonic goodness and programming power of a soft synth into a hardware box? Dreamed of software that lived in a road case and had the stability and power-on capability of your outboard gear? You&#8217;re certainly not alone. That meant many of us were intrigued when soft synth emulator house [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/25809088@N05/3294637888/"><img src="http://farm4.static.flickr.com/3461/3294637888_5264790e05.jpg?v=0"></a></p>
<p><em>Ever wished you could pack the sonic goodness and programming power of a soft synth into a hardware box? Dreamed of software that lived in a road case and had the stability and power-on capability of your outboard gear? You&#8217;re certainly not alone. That meant many of us were intrigued when soft synth emulator house Arturia showed off the Origin, a DSP-based hardware box that put their emulations in a box that wasn&#8217;t a PC. </p>
<p>There&#8217;s plenty to recommend this device, with an onboard step sequencer and terrific sounds. And then you hit the US$2500 street price &#8211; hardly recession-friendly, especially with Arturia&#8217;s much-cheaper and very-capable software synths. </p>
<p>Dave Dri knows touring with gear, as the founder of Seque and a live electronic festival vet. We got his impressions from across the Pacific in Australia. He&#8217;s upfront with everything he loves and everything that annoys. To bring a different perspective to Planet CDM here, I&#8217;m pleased to welcome Dave as a guest.</em></p>
<p><strong>An Origin Of Sorts</strong></p>
<p>Founded in France in 1999, Arturia has gained a solid reputation for the quality of its emulations of classic analogue synthesizers. If the soft synth emulations of the classic Moog Minimoog and Yamaha CS-80 have made Arturia a name in the industry, the news of its development of a hardware DSP system made for enjoyable speculation and furious Google searches for videos, news and reviews. While units in Australia are somewhat scarce at present, an Origin was supplied for review by <a href="http://musiclab.com.au">Musiclab</a> in Brisbane, Australia. Where the initial review was for music press print media, there is so much more to this module that we can take a deeper look and share with the CDM community some of the issues and notable features of the Arturia Origin. <span id="more-5298"></span></p>
<p><strong>Man, Meet Machine</strong></p>
<p>The initial impression of the unit is typical of any large synth module with a host of knobs and blinking lights. The Origin can be rack-mounted or run as a table-top unit, with supplied wooden ends screwing in for the all-important retro aesthetic. There have been <a href="http://musicthing.blogspot.com/2008/11/review-arturia-origin-its-big-its.html">comments</a> about the time it takes the unit to boot up, which takes a while. Once you have booted, though, it&#8217;s a treat to use, and the LCD screen is both large and bright. As ever, first impressions gained by scrolling through the individual and multi presets give a feel for the possibilities and examples of programming inside the box. A range of usable bass and synth sounds nestle amongst the abstract sweeps and blips, showing plenty of sonic diversity. The Origin is, after all, billed as being &ldquo;<a href="http://www.arturia.com/evolution/en/products/origin/intro.html">the most powerful synthesiser on the market</a>&rdquo;.</p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3293813035/in/photostream/"><img src="http://farm4.static.flickr.com/3440/3293813035_b208363dc6.jpg?v=0"></a></p>
<p>Origin is essentially a modular environment for programming custom synth modules with a collection of oscillators and filters. It draws upon Arturia&#8217;s stable of analog gear models, adding new, original content from the Arturia team. With those synth sounds now in a physical case, boasting external signal inputs and a three-layered step sequencer, the Origin is impressive on paper. Its sound is equally impressive, but one would expect no less from Arturia based on the quality of their software. The presets might attract the same &ldquo;heard it all before&rdquo; criticisms from anyone who has been around analog synths for a while, but that can be perhaps considered a complement to the analog modeling. One needs only to play up and down the range of notes of a Minimoog patch to realise that the coherency of the lower and higher notes is superior to lesser Virtual Analogue products. This is especially pronounced in the lower note ranges, though the manual goes into details about avoiding upper frequency aliasing and a &ldquo;no names&rdquo; criticism of some other &ldquo;leading softsynth&rdquo;. If you&rsquo;re a soft synth developer, it might be you! Uh oh!</p>
<p><strong>Get With The Program</strong></p>
<p>The first issue that one is likely to run into is delving into the much-talked-about modular programming environment. Whereas the similarly modular Nord G2 includes robust programming environments in computer software for their hardware synth, Arturia have chosen to limit the Origin&rsquo;s programming to be an entirely inside-the-box affair. Indeed, the USB port and supplied software are merely for archiving and transferring patches. Quite why this process takes such an excruciatingly long time is a mystery, but the lack of any ability to edit file names of archived patches is simply lazy programming. At the time of writing, Arturia haven&rsquo;t replied to confirm if there is an editor on the way, but one would consider it likely that such a revision will be released with an OS update shortly. </p>
<p>Not that programming on the Origin is anything near impossible. Merely annoying. There are two modes to view the programming process, which amounts to dropping modules into slots and opening each module to connect to another. Frustratingly, there appears to be no way to intelligently &ldquo;insert&rdquo; modules into the signal path. This, in addition to no method of &ldquo;swapping&rdquo; modules in and out, slows down the rate of programming and limits the kind of creative and random experiments that make actual modular synthesis interesting. Similarly, deleting a module inline will break the signal path, and require re-patching. Despite these quirks, the process is relatively fun and the availability of up to 9 oscillator instances and 4 filter instances will surely yield some interesting results. </p>
<p><em>Ed.: This is one I&#8217;m definitely interested in following &#8211; I&#8217;d be willing to make some sacrifices for in-box programming, which is an impressive feature, especially with this modular structure. But these do sound like significant obstacles. Other folks want to chime in? -PK</em></p>
<p>These modules are sourced from the modeling of the Moog Minimoog, Yamaha CS-80, ARP 2600 and Sequential Circuits Prophet 5, as well as additional Arturia originals. Each has its distinctive quirks and allows for some interesting combinations, with features like self-oscillation on the Moog and the smooth response of the Jupiter filters. The manual becomes useful here, with examples and reference points for understanding the characteristics of each. </p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3294637726/in/photostream/"><img src="http://farm4.static.flickr.com/3638/3294637726_23dc3e0405.jpg?v=0"></a></p>
<p><strong>Better Living Through Synthesis</strong></p>
<p>Beyond creating your own patches, the unit comes packed full of preset programs. Each program contains one synth structure as well as up to three effects settings and one sequence. Up to four Programs can be combined as a Multi, allowing for multi-timbral sound module use with MIDI note, channel and split functionality. The synth structure can be either a user-built modular environment or a template synth. At time of writing, the Origin is shipped with only the Minimoog supplied, with no clear date from Arturia when they will supply the rest. This does seem a curious omission given not only the cost of the unit, but the idea that all these units are already modeled in other Arturia software, requiring only a programmer to port the modules to the Origin. Add another thing to wait for in &ldquo;the future&rdquo;.</p>
<p><strong>Room For Improvement</strong></p>
<p>There are quickly a list of issues and concerns a programmer will have with the unit. Where the Arturia software emulation of the Minimoog shows numeric values for tuning settings, the Origin does not. Indeed, all parameters are merely displayed as a graphic representation of a knob, leaving only a visual cue as to the settings. This becomes an issue when tuning the semitones of a number of oscillators for instance, which coupled with the lack of editing software or a touch screen, makes programming the same patches on the Origin a slower affair then Arturia&rsquo;s own Minimoog V. </p>
<p>Other issues include the use of only a single instance of the Delay, Chorus, and Reverb effects, out of a maximum of three effects able to be run at any one time. The limited palette of effects including Distortion and a Phaser are similar to those found on a Novation X-Station at five times less the expense, and pale in comparison. The Delay and Reverb lack depth of character, and one might find themselves checking that the Distortion is, in fact, actually turned on. The restriction to singular use of the more CPU intensive Delay and Reverb is an indication of conserving processing power for the actual synth patches, but these issues quickly creep into the potential capacity of a Multi patch. In an era where the cheapest entry level laptop has processing power to spare, it is relatively disappointing that a module advertised as &ldquo;the most powerful synthesizer on the market&rdquo; would have any processing restrictions whatsoever. If you intended to run the world&rsquo;s most ultimate 9-Oscillator Trance super saw Multi with full effects and blazing filters, think again. Outside of CPU and &ldquo;I can&#8217;t believe it doesn&rsquo;t have a touch screen&rdquo; interface issues however, much of what currently detracts from the overall desirability of the Origin could well be fixed with a timely OS update. </p>
<p><strong>Things Are Looking Up</strong></p>
<p>Those niggles out of the way, it&rsquo;s time to reaffirm that the unit does in fact sound fantastic. As said before, so it should. It&rsquo;s Arturia doing what Arturia do. Coupled with the rather interesting, if quirky, step sequencer, the unit has the potential to become a boutique brain for a relatively well-funded live act. Where programming may feel like a festival of clicks, the Origin is perfectly suited for performance and allows for an incredibly well-planned customization and mapping of knobs to this end. External inputs offer the chance to create inspired filter programs and the unit hasn&rsquo;t neglected a healthy array of midi ports. The unit is heavy at around the 8kg mark, but the build is impressively solid and all the knobs have the same smooth feel that makes units like the <a href="http://www.waldorfmusic.de/en/products/blofeld/blofeld_overview">Waldorf Blofeld</a> such a joy to tweak, grab and perform on. </p>
<p>It is, however, the quality of the sound that will emerge as a common point of conversation regarding the Origin. It is very expensive and will perhaps emerge as a limited and desirable boutique unit for some. For others, the comparison to the Arturia software will be a pressing factor, with all the synths on the Origin available as part of Arturia&rsquo;s acclaimed &ldquo;<a href="http://www.arturia.com/evolution/en/products/v-collection/intro.html">V Collection</a>&rdquo; at a price over four times cheaper than the Origin. Of course, these are not available in modular form, which invariably brings up again the question why the Origin is shipped without a software editor. Sure, the Origin sounds amazing, but the question is whether it sounds that much more amazing than the same software, and whether the potential for programming is currently worth the restricted workflow of doing it all inside the box. </p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3294637796/in/photostream/"><img src="http://farm4.static.flickr.com/3603/3294637796_98f9134967.jpg?v=0"></a></p>
<p><strong>To Origin, Or Not To Origin</strong></p>
<p>Some of the best music technology in history has been quirky and difficult, and there is little argument against calling the Arturia Origin exactly that. For all its difficulty, however, it sounds incredible. For all the niggling feature complaints, it suggests a well-timed OS update in response. For its price though, there are no easy answers. Comparing the recommended retail prices in Australia at present, the Arturia Origin costs only a few hundred less than one would spend purchasing both a Moog Little Phatty Stage II and a Dave Smith Prophet 08. Both being genuine analogue synths in their own right. Whether the market is ready to pay this price until Arturia address the features left wanting is entirely up to the producers and acts with the money and passion for incredibly sounding and very specific modular emulations. For everyone else, the software awaits.</p>
<p><em>For another &#8211; similarly skeptical &#8211; take on the Arturia, here&#8217;s Music Thing from last year:</em></p>
<p><a href="http://musicthing.blogspot.com/2008/11/review-arturia-origin-its-big-its.html">Review: Arturia Origin. It&#8217;s bit, it&#8217;s expensive, it&#8217;s sexy. Why don&#8217;t I want one?</a></p>
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		<title>Universal Audio UAD-2 SOLO Will Add DSP Power to Your Laptop for $499</title>
		<link>http://createdigitalmusic.com/2009/01/20/universal-audio-uad-2-solo-will-add-dsp-power-to-your-laptop-for-499/</link>
		<comments>http://createdigitalmusic.com/2009/01/20/universal-audio-uad-2-solo-will-add-dsp-power-to-your-laptop-for-499/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 02:36:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/20/universal-audio-uad-2-solo-will-add-dsp-power-to-your-laptop-for-499/</guid>
		<description><![CDATA[ 
I&#8217;ve been waiting for the near-ubiquitous ExpressCard slot on laptops to see some audio goodness, so one of the more welcome announcements of NAMM is that there&#8217;s now finally an ExpressCard-enabled version of the Universal Audio platform. The UAD is a DSP platform for computers, with an emphasis on high-quality, boutique mastering and effects [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/uad2laptop.jpg" /> </p>
<p>I&rsquo;ve been waiting for the near-ubiquitous ExpressCard slot on laptops to see some audio goodness, so one of the more welcome announcements of NAMM is that there&rsquo;s now finally an ExpressCard-enabled version of the Universal Audio platform. The UAD is a DSP platform for computers, with an emphasis on high-quality, boutique mastering and effects plug-ins, including some recent, familiar emulations of classic Roland and Moog gear. UA&rsquo;s stuff really does sound great, and host support has been improving (look for the key words &ldquo;latency compensation&rdquo; in your host of choice). So it&rsquo;s about time that laptop users get in on some of the fun the desktop users have had.</p>
<p>The surprise is, the UAD-2 SOLO doesn&rsquo;t cost that much &#8211; $500 includes the card plus the &ldquo;1176SE Compressor/Limiter, Pultec EQP-1A Equalizer, RealVerb Pro Room Modeler, and CS-1 Channel Strip.&rdquo; That&rsquo;s a premium over native plug-ins, but then you have access to other UA plugs later on. In other news, Antares and Manley Labs signed onto UA&rsquo;s platform, so more stuff is coming.</p>
<p>And by the way, while the forums rip into the choice of DAW, this stuff will work everywhere &ndash; even, via RTAS, Pro Tools.</p>
<p>Universal&rsquo;s stuff isn&rsquo;t for everyone, but I&rsquo;m pleased that laptop users are getting something more out of a slot on their machine. (You&rsquo;ll find ExpressCard on most PCs and the MacBook Pro, as well.) I hope this is the first of more hardware to come.</p>
<p><a title="http://www.uaudio.com/" href="http://www.uaudio.com/">http://www.uaudio.com/</a></p>
<p><strong>Mastering &ndash; spoiled for choice? </strong>This means in mastering choices, you&rsquo;ve got the UAD, IK&rsquo;s T-RackS 3 announced at the end of last year, and iZotope&rsquo;s Ozone 4 announced at NAMM. I&rsquo;ll be talking to some folks in New York who know something about mastering (i.e., are <em>not</em> me). (One of them is a big Cubase fan, so I expect he&rsquo;ll also be all over Cubase 5 &ndash; and he makes records that make real money, whereas I make records that go nicely with experimental modern dance.) </p>
<p>Each of these products goes a different direction, but the honest truth is almost any DAW will start you out with a pretty great selection of effects tools, and for a small chunk of change, you can add on with something like the UAD, T-RackS, and iZotope. None of this changes your actual skill level or the quality of your ears, but it does help keep your wallet from being the major barrier.</p>
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		<title>Exclusive: Renoise 2.0 Launch 1/15; What&#8217;s New, How to Connect to Your Workflow</title>
		<link>http://createdigitalmusic.com/2009/01/09/exclusive-renoise-20-launch-115-whats-new-how-to-connect-to-your-workflow/</link>
		<comments>http://createdigitalmusic.com/2009/01/09/exclusive-renoise-20-launch-115-whats-new-how-to-connect-to-your-workflow/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 17:54:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[ 
Ever feel music creation apps are too similar? Imagine an alternative universe in which music making software evolved along different lines. In this universe, the &#8220;tracker&#8221; isn&#8217;t some arcane novelty, but the detailed, bottom-up music editing approach that becomes the basis of music construction tools for any genre. Now imagine a breakthrough software release [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://media.createdigitalmedia.net/cdmu/images/2009/01/renoise2_full.jpg"><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/renoise2_t.jpg" /></a> </p>
<p>Ever feel music creation apps are too similar? Imagine an alternative universe in which music making software evolved along different lines. In this universe, the &ldquo;tracker&rdquo; isn&rsquo;t some arcane novelty, but the detailed, bottom-up music editing approach that becomes the basis of music construction tools for any genre. Now imagine a breakthrough software release in that alternate universe. </p>
<p>Maybe it&rsquo;s the <a href="http://en.wikipedia.org/wiki/Large_Hadron_Collider">Large Hadron Collider</a>, but the release of Renoise 2 means that this is actually <em>our</em> universe: we have a cheap, community driven, unique app that runs on Mac, Windows, and Linux. And it&rsquo;s getting a big update Thursday &ndash; almost in time for my birthday (Tuesday).</p>
<p>If you have no idea what I&rsquo;m talking about, you picked the right moment to tune in. Renoise always had potential as a unique tool for music making, and with the shipment of Renoise 2, some very key pieces are falling into place. I&rsquo;ve just gotten an exclusive look at what&rsquo;s coming in the final release. Dac Chartrand has shared some details that weren&rsquo;t previously public.</p>
<p><strong>You heard it here first:</strong></p>
<ul>
<li>Renoise 2.0 FINAL launches January 15, 2009, &ldquo;8 years in the making, 4 months of beta testing.&rdquo; </li>
<li>Launch details on January 15 will be at <a href="http://www.renoise.com/launch/">http://www.renoise.com/launch/</a> </li>
<li><strong>It&rsquo;ll work with netbooks</strong>. Dac tells us: &ldquo;Renoise can now be resized to fit on small Netbook screens. Here&#8217;s an interesting thread where a user reviews Renoise on his new MSI Wind U100:&rdquo; <a href="http://www.renoise.com/board/index.php?showtopic=19175">http://www.renoise.com/board/index.php?showtopic=19175</a>&quot; </li>
<li>Additional tweaks and bug fixes made it in, including Universal Audio UAD2 DSP support and latency compensation. </li>
<li>Renoise 2 will support fraction BPMs, like 127.56. </li>
<li>It&rsquo;ll have new demo songs. &ldquo;Two of the songs were selected from submissions by the Renoise community in a competition called &quot;Beta Battle, Round 1 &amp; Round 2&quot;. The developers chose their favorites and have included them in the final release of Renoise 2.0. More info here:&rdquo; <a href="http://www.renoise.com/indepth/category/competitions/">http://www.renoise.com/indepth/category/competitions/</a> </li>
<li>New native DSP effects: RingMod, Scream Filter </li>
</ul>
<p>Read on for more details, plus tips on making this work with the tools you already use&hellip;</p>
<p> <span id="more-4722"></span><br />
<h3>Renoise 2.0 New Features</h3>
<p>Here&rsquo;s the rest of what&rsquo;s new in Renoise:</p>
<ul>
<li>Automatic plug-in delay compensation for everything &ndash; effects and instruments </li>
<li>Latency compensation and fixing when recording </li>
<li>Improved audio performance, lower-latencies on multiple CPUs on Mac and Linux </li>
<li>Channel and polyphonic aftertouch </li>
<li>Note quantize options, real-time quantize on record, nudge, and keyboard shortcuts </li>
</ul>
<p>Plug-in improvements, including one big one:</p>
<ul>
<li><strong>Mac AU</strong> support, removing the big obstacle for Mac users </li>
<li>Multi-output VSTi/AU (that&rsquo;s good news for Kore users, among others) </li>
<li>Send notes to VST/AU effects (instead of just instruments </li>
<li>Plug-in management improvements, including info, custom sorts, sort by manufacturer, hide, move, rename (and that was listed under &ldquo;minor features&rdquo;) </li>
</ul>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/lpbdiag.jpg" /> </p>
<p>A lot of the best features are related to timing improvements. You will need to update old songs, but for new songs, there&rsquo;s a lot of power. And this really gets into the significance of Renoise as a tracker, something I hope we&rsquo;ll cover this year:</p>
<ul>
<li>Custom track delays for audio and MIDI to offset an entire track </li>
<li>You can now set time via &ldquo;Lines Per Beat&rdquo; &ndash; how many lines in the pattern make up a musical beat. (That&rsquo;ll make sense to tracker users and not to anyone else, but until we whip up a demo, just trust me that that&rsquo;s a good thing.) </li>
<li>There&rsquo;s a delay column for fine-tuning specific grooves at up to 4096 parts per quarter (PPQ). </li>
<li>You can set pitch and volume glides, independent of the &ldquo;tick&rdquo; of the sampler. </li>
<li>In the future, Renoise will support &ldquo;zoomable patterns,&rdquo; piano roll for those who want it, greater timing accuracy, and other new improvements. </li>
</ul>
<p>There are also tons of other improvements, performance tweaks, shortcuts, and other little features:</p>
<p><a href="http://www.renoise.com/about/new/">New in 2.0: Complete Feature List</a></p>
<h3>Integration and Tips</h3>
<p>Of course, the hype that usually accompanies software launches at NAMM and elsewhere usually has to do with convincing you the tool is the One True Tool you need, replacing everything else. That&rsquo;s nonsense, of course. Just as in the pre-computer days, what made a studio productive was the right combination of gear and easy ways of connecting it, software lovers find combining software to be what makes them happiest and most expressive. </p>
<p>Dac passed along a few ideas for integrating Renoise. These immediately make me think of other possibilities, but here are a few gems to get you started:</p>
<p>Guide To Connecting Reason To Renoise: <a href="http://www.renoise.com/board/index.php?showtopic=15683">http://www.renoise.com/board/index.php?showtopic=15683</a></p>
<p>A workaround for sending SYSEX to your synth: <a href="http://www.renoise.com/board/index.php?showtopic=11777">http://www.renoise.com/board/index.php?showtopic=11777</a></p>
<p>GarageBand in conjunction with Renoise: <a href="http://www.renoise.com/board/index.php?showtopic=12590">http://www.renoise.com/board/index.php?showtopic=12590</a></p>
<p>Convert Renoise files to MIDI files using PHP: <a href="http://xrns-php.sourceforge.net/xrns2midi.html">http://xrns-php.sourceforge.net/xrns2midi.html</a></p>
<p>How to use Windows VST on Linux: <a href="http://www.renoise.com/board/index.php?showtopic=15347">http://www.renoise.com/board/index.php?showtopic=15347</a></p>
<p>If you can&rsquo;t wait until next week, there&rsquo;s a release candidate available for download in demo mode right now:</p>
<p><strong>See also:</strong></p>
<p><a href="http://kore.noisepages.com/2008/07/28/renoise-fm8-drum-kit-free-download-fm-meets-tracker/">Renoise + FM8 Drum Kit, Free Download: FM Meets Tracker</a> [our own kore.noisepages.com]</p>
<p><a href="http://createdigitalmusic.com/2008/09/16/renoise-20-public-beta-amps-up-popular-tracker-for-windows-mac-linux/">Renoise 2.0 Public Beta Amps Up Popular Tracker for Windows, Mac, Linux</a></p>
<p><a href="http://createdigitalmusic.com/2007/07/27/renoise-19-music-app-begins-beta-why-you-shouldnt-overlook-this-tracker/">Wallace clued us in back in summer 207</a> that this would be big</p>
<p>And for pure, absurd fun:</p>
<p><a href="http://createdigitalmusic.com/2008/02/11/renoise-tracker-made-into-animation/">Renoise Tracker Made Into Animation</a></p>
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		<title>Electro-Harmonix Voice Box: $200, Fun Voice and Instrument Effects, Gender, Vocoder</title>
		<link>http://createdigitalmusic.com/2009/01/09/electro-harmonix-voice-box-200-fun-voice-and-instrument-effects-gender-vocoder/</link>
		<comments>http://createdigitalmusic.com/2009/01/09/electro-harmonix-voice-box-200-fun-voice-and-instrument-effects-gender-vocoder/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 16:10:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[electro-harmonix]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[multi-effects]]></category>
		<category><![CDATA[stompbox]]></category>
		<category><![CDATA[vocalists]]></category>
		<category><![CDATA[vocals]]></category>
		<category><![CDATA[vocoder]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4714</guid>
		<description><![CDATA[ 
Electro-Harmonix has made a quick-and-dirty vocal effects box. Usable parameters, good fun, and $200 &#8211; sure, it may not be the highest-fidelity vocal box ever, but what&#8217;s not to love? Our friend Collin Cunningham at MAKE gets the jump on this one.
It&#8217;s got some surprisingly unique features:

256-band vocoder &#8220;designed by the same EMS genius [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="356"><param name="movie" value="http://www.youtube.com/v/_0BDQ2s28iE&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/_0BDQ2s28iE&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="356"></embed></object>
<p>Electro-Harmonix has made a quick-and-dirty vocal effects box. Usable parameters, good fun, and $200 &ndash; sure, it may not be the highest-fidelity vocal box ever, but what&rsquo;s not to love? Our friend <a href="http://blog.makezine.com/archive/2009/01/altces_electroharmonix_voice_box.html?CMP=OTC-0D6B48984890">Collin Cunningham at MAKE</a> gets the jump on this one.</p>
<p>It&rsquo;s got some surprisingly unique features:</p>
<ul>
<li>256-band vocoder &ldquo;designed by the same EMS genius who made vocoding famous,&rdquo; they say </li>
<li>It will harmonically match electric instruments as well as vocals. </li>
<li>2- to 4-part harmonization, at the 3rd and 5th (labeled &ldquo;Low&rdquo; and &ldquo;High&rdquo; in case you slept through Music Theory class) </li>
<li>9 programmable presets </li>
<li>Gliss </li>
<li>Gender bender male/female formant mod (which actually sounds decent, and could be fun with instruments, as well) </li>
<li>Mic pre, phantom power, <em>balanced</em> XLR output (thanks for not making this like a cheap consumer toy) </li>
</ul>
<p>And the whole thing is built in NYC. I have to go see where they&rsquo;re making these things.</p>
<p>I think this line is hilarious: &ldquo;Diana Ross had the Supremes, Brian Wilson had the Beach Boys, Kraftwerk had The Robots. You have the Voice Box.&rdquo;</p>
<p>Well, speak for yourself. I want the Kirnaires backing me up (matching sweaters and all) and I still want a Voice Box.</p>
<p>Above: <strong>proof you can have a product demo video that isn&rsquo;t lame</strong>. (I&rsquo;m looking at you, um &hellip; almost entire music instruments industry!)</p>
<p>EV appear to have seeded these to other folks to make some YouTube videos. You know what that means: it&rsquo;s time for a really odd and wonderful cover of Knights of Cydonia. That&rsquo;s funny, &ldquo;No One&rsquo;s Going to Take Me Alive&rdquo; is the line I last used when I neglected to return a demo hardware loaner.</p>
<p> <object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/Y_h1A_dGVWk&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/Y_h1A_dGVWk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object>
<p>For an impressive, competing line of products, check out the <a href="http://www.tc-helicon.com/">TC Helicon line</a>. They&rsquo;ve recently offered up the smaller, stompbox-style Voicebox line, which nicely reduces their high-end effects to a smaller form factor. It&rsquo;s a good time to be a vocalist shopping for gear.</p>
]]></content:encoded>
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		<slash:comments>27</slash:comments>
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		<title>AutoTune: The Song, a $99 Version (Hide!), and Some History</title>
		<link>http://createdigitalmusic.com/2008/12/08/autotune-the-song-a-99-version-hide-and-some-history/</link>
		<comments>http://createdigitalmusic.com/2008/12/08/autotune-the-song-a-99-version-hide-and-some-history/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 22:32:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[antares]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[autotune]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[parody]]></category>
		<category><![CDATA[pioneers]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[vocals]]></category>
		<category><![CDATA[vst]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/08/autotune-the-song-a-99-version-hide-and-some-history/</guid>
		<description><![CDATA[AutoTune, easily the most famous software plug-in in history &#8211; one even the general public has heard of &#8211; continues to reach mainstream, viral audiences. But the surprise is, originally its number crunching powers were applied to geology, oil, and pipelines, not bad vocalists. (Sadly, the latter are a more renewable resource.)
This week, the Web [...]]]></description>
			<content:encoded><![CDATA[<p>AutoTune, easily the most famous software plug-in in history &ndash; one even the general public has heard of &ndash; continues to reach mainstream, viral audiences. But the surprise is, originally its number crunching powers were applied to geology, oil, and pipelines, not bad vocalists. (Sadly, the latter are a more renewable resource.)</p>
<p>This week, the Web is buzzing over the music video of AutoTune, the (parody) song.</p>
<div class="wlWriterEditableSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:b1d4b020-4940-4020-87e1-49cac744b03f" style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/IBaXwRQQciI&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;feature=player_embedded&amp;fs=1&amp;hl=en"></param><embed src="http://www.youtube.com/v/IBaXwRQQciI&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;feature=player_embedded&amp;fs=1&amp;hl=en" type="application/x-shockwave-flash" width="425" height="355"></embed></object></div>
</div>
<p>Sadly, this video could have been so much more &ndash; not even so much as a Cher reference, really? (Cher&rsquo;s producers: AutoTuning <em>way</em> before Kanye West, and then lying about it! Brilliant!)</p>
<p>For a bit of AutoTune reflection and history:</p>
<p>Read t<a href="http://www.soundonsound.com/sos/feb99/articles/tracks661.htm" target="_blank">he 1999 Sound on Sound article</a> in which the producers tried to fool people into thinking they used a Digitech Talker vocoder, which, come to think of it, sounds like it would have actually been a pretty decent idea, anyway. That story is now updated with the correction. I&rsquo;m sure the producers are relatively <strike>sorry about it</strike> certain they can&rsquo;t get away with it any more / it&rsquo;s hardly a trade secret.</p>
<p>Sasha Frere-Jones wrote a <a href="http://www.newyorker.com/arts/critics/musical/2008/06/09/080609crmu_music_frerejones?currentPage=all" target="_blank">thoughtful article on AutoTune for The New Yorker</a> earlier this year. Best bit:</p>
<blockquote><p>Someone once asked Hildebrand if Auto-Tune was evil. He responded, &ldquo;Well, my wife wears makeup. Is that evil?&rdquo; Evil may be overstating the case, but makeup is an apt analogy: there is nothing natural about recorded music.</p>
</blockquote>
<p>That much is true. Of course, it begs the question: does his wife smear lipstick randomly over her forehead? Can you actually see her face? You see my point.</p>
<p>Perhaps feeling the pressure of free tuning and vocal plug-ins now shipping with many audio apps and DAWs, Antares have introduced <a href="http://www.antarestech.com/products/auto-tune-efx.shtml" target="_blank">Auto-Tune efx</a>, a US$99, simplified version of the plug-in for Mac and Windows now available exclusively at Guitar Center. Oddly, a selling point is that it currently comes with a free iLok; given that it&rsquo;s targeted at beginning users who likely would be shocked that they have to <em>pay extra</em> to use DRM added to a program, that seems like not something one would advertise. (Wow! Thanks!)</p>
<p>In Antares&rsquo; defense, though, no, I don&rsquo;t think AutoTune is evil. In fact, I think ironically, it&rsquo;s drawn attention to some of the potential fictions of recording &ndash; and, through the magic of reverse psychology, made a great case for making changes to the actual vocals and using the computer for more creative tasks rather than seeing it as a panacea for fixing human beings. </p>
<p>Antares also <em>does</em> produce software that can be used to creative effect, like the <a href="http://www.antarestech.com/products/avox2.shtml#mutator" target="_blank">AVOX2 toolkit</a> and its mutating effects. </p>
<p><a href="http://flickr.com/photos/rickz/2113212191/" target="_blank"><img src="http://farm3.static.flickr.com/2299/2113212191_9e8cf0ddef.jpg?v=0" /></a> </p>
<div class="imgcaption">Believe it or not, <em>here</em> &ndash; and not in the studio with Cher or Kanye or anyone else &ndash; is where some of the ideas behind AutoTune were born. Photo: <a href="http://www.flickr.com/people/rickz/" target="_blank">Rickz</a>.</div>
<p>To me, the most interesting (and overlooked) thing about AutoTune is its roots in seismology and geophysical data. Yep, that&rsquo;s right: founder Andy Hildebrand got his start at Exxon doing things like looking for failure points in pipelines. He went on to study composition at Rice&rsquo;s Shepherd School of Music, and used his smarts in seismology to solve musical problems. </p>
<p>For more on that history, read the <a href="http://www.seg.org/SEGportalWEBproject/prod/SEG-Publications/Pub-The-Leading-Edge/Pub-TLE-Non-Technical-Past-Issues/pdf/pdf-archive-Vol-18-1999/tle1810r1192.pdf" target="_blank">1999 awards citations in the newsletter of the Society of Exploration Geophysicists</a> [PDF], recognizing Hildebrand. (I love search engines.)</p>
<p>So, knock AutoTune if you like: what it demonstrates is the flexibility of digital algorithms. In fact, the beauty of computers is that they don&rsquo;t worry about issues like taste or the difference between music and underground oil. And that means you can take a tool and apply it to a radically different job &ndash; giving us human beings near endless potential in how we interpret digital tools.</p>
<p>And that suggests that you ought to be able to use AutoTune and your voice and do something that isn&rsquo;t awful at all.</p>
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