whitelabel: Free VST Plug-ins for PC, with Cool Granular, Delay, Sidechain FX

Plug-in crafter daz disley writes to alert us to his Windows VST plug-in collection. The beta-grade plug-ins are all available as donationware. There are various warnings about “try at your own risk,” which reads to me as an invitation. Three effects have been polished into finished versions; you can get all three for EUR25 if you want to use them beyond 28 days. But the betas are free to try.

There’s some nice-looking stuff in the beta-level collection, including:

  • granulOSO: a granular “sample masher,” a bit like some of the Reaktor ensembles out there — and delicious as a result. Note that “granulOSO uses a mono trigger with polyphonic pitch so each new note’s samples join in rather than start again so it can be used as a gnarly harmonizer. “
  • voldeLAY: a delay chain that uses volume to determine delay (that is, it integrates a side-chained compressor). Similar: freqDELAY uses multiple bands for delay, and deeeeeLAY, a “stoopidly” long delay. You could route something similar depending on the capabilities of your host, but nice to have it in one virtual box.
  • wavePLAY: a “wave-explorer” synthesizer from a sound artist.
  • sidePRESS, a hard knee compressor with virtual sidechain inputs — meaning you don’t need a host capable of sidechaining to use it (nice!)

… just for starters; you’ll find plenty of others. And they all have quite lovely interfaces, true to their name.

whiteLABEL plug-ins

I may be tossing this into my sound design / mangling arsenal this week, so stay tuned!

“Loudness War”: Music Over-Compression, Demonstrated on YouTube

Talk to everyone from armchair music production critics to dyed-in-the-wool pro engineers, and you’re likely to hear about how today’s records are over-compressed. (We think this is what Bob Dylan meant when he said records “have sound all over them.” But we made fun of him anyway.)

To audio lay people, though, it may be tough to describe exactly what this means. One music fan has taken the battle to YouTube, with a graphical and aural demonstration of exactly what the technique (technically “brick wall limiting”) does to the sound. Rather than approach this the traditional way, he takes a nice, clean 80s track and imagines what it might sound like in 2007. It’s actually not an implausible result:

(thanks to Matrix of Matrixsynth fame)


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