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	<title>Create Digital Music &#187; dynamics</title>
	<atom:link href="http://createdigitalmusic.com/tag/dynamics/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Volume Wars: Dynamic Range Strikes Back with Campaign, Plug-in</title>
		<link>http://createdigitalmusic.com/2009/03/volume-wars-dynamic-range-strikes-back-with-campaign-plug-in/</link>
		<comments>http://createdigitalmusic.com/2009/03/volume-wars-dynamic-range-strikes-back-with-campaign-plug-in/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 16:42:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[dynamics]]></category>
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		<category><![CDATA[loudness]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5435</guid>
		<description><![CDATA[Photo: Orin Zebest. Are you sick of the death of dynamic range? Are you mad as hell at squashed audio that means to be &#8220;loud&#8221; and only wind up with the actual sounds smooshed out? Alternatively, are you guilty of some detail-squishing dynamic abuse yourself? A campaign is on to get the dynamic war out &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/volume-wars-dynamic-range-strikes-back-with-campaign-plug-in/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/orinrobertjohn/2911248047/"><img src="http://farm4.static.flickr.com/3029/2911248047_17ee78b8c1.jpg?v=0"></a></p>
<div class="imgcaption">Photo: <a href="http://www.flickr.com/people/orinrobertjohn/">Orin Zebest</a>.</div>
<p><img src="http://createdigitalmusic.com/files/2009/03/dr9.jpg" align="right">Are you sick of the death of dynamic range? Are you mad as hell at squashed audio that means to be &#8220;loud&#8221; and only wind up with the actual sounds smooshed out? Alternatively, are you guilty of some detail-squishing dynamic abuse yourself?</p>
<p>A campaign is on to get the dynamic war out of comment threads and forums and onto the streets. Taking a positive tack, the Pleasurize Music Foundation isn&#8217;t simply attacking overcompression and dynamic distortion: they&#8217;re suggesting an alternative path, in which restored dynamic ranges bring back joy to your life. There are opportunities to sign up as listeners, labels, producers, mixing and mastering engineers, even the consumer electronics and music tech industries.  </p>
<p>There&#8217;s also a <a href="http://www.dynamicrange.de/en/download">free (Windows-only) plug-in</a> for checking the dynamic range of your mix. There are plenty of other tools that do the same thing, but the idea is nice.</p>
<p><a href="http://www.dynamicrange.de/">pleasurize music!</a></p>
<p>Thanks to Mormo at <a href="http://www.basementhum.com/2009/03/dynamic-range-logo.html">Basement Hum for the additional heads-up</a>.</p>
<p>Now, the idea of crushed dynamic range is nothing new. But via comments, mastering engineer Tobias Anderson points out that it&#8217;s not always the mastering that&#8217;s to blame &#8212; some people are actually distorting at the digital conversion stage. (That&#8217;s, incidentally, not the fault of digital recording, either &#8211; to screw that up, you have to be really careless, which evidently people are.)</p>
<p>Tobias&#8217; comments below. Now, obviously, this is an issue that can generate some controversy. But start talking about simply preserving dynamic range? I think just about everyone can get behind that. The idea of &#8220;quality&#8221; can often be loaded, but talking about dynamics as pleasure is as universal as hearing.<span id="more-5435"></span></p>
<blockquote><p>As a  mastering engineer, it has become increasingly disconcerting to both work on and listen back to much of todays&#8217; music.  Distorted, compressed &amp; messy sounding to say the least!  However, 2 points I must make:</p>
<p>Firstly,  compression and brick-wall limiting are NOT the only factors involved in making a record loud and / or distorted.  The clipping of the ME&#8217;s ADC (analogue-to-digital-converter) is the most aggressive   form of distortion you will hear on todays&#8217; loud records.  Digital limiters are generally (hopefully) not cranked too much (between 1-3db), but rather the load should be spread across more than 1 unit, making the effect less obvious than if the same amount of gain reduction had been employed with a single unit.  The signal is then fed back to the ADC, and &#8216;clipped&#8217; to achieve the final loudness increase.  The maximum peak level of digital audio is 0dbfs, however when clipped, the incoming audio exceeds this value (up to 6db, maybe more in ridiculous cases!) and the loudest peaks of the music are literally shaved, or &#8216;squared&#8217; off.  With the upper end ADC&#8217;s, this process can be fairly transparent, if used &#8216;sensibly&#8217; (if that is possible..) however when abused, it sounds truly awful as you all can hear.  One example (many are available <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  that springs to mind is the Foo Fighters&#8217; Nothing Left To Lose album.  Every time the snare is hit, the digital distortion is unbearable, the high frequencies sound grainy and harsh ect ect.  However, audibly, the effect of clipping differs greatly from the effect of brick wall limiting, which can, as previously mentioned, and subjectively speaking, benefit or compliment a particular style or genre of music. Dance, hip-hop &amp; drum n bass coming to mind especially.  This processing DOES impart a certain sense of power to the sound which is very different than simply using compression alone on the mix buss or on the individual elements in the mix.</p>
<p>Secondly, music is never &#8216;cut&#8217; or HPF&#8217;d (high-pass filtered) at 80hz.  40-45hz maybe, a gradual roll-off from 80hz-20-30hz probable, but there is still a lot of important musical information below 80hz that is needed in modern music, even if it can&#8217;t be reproduced by poor consumer listening equipment.  The 60hz(ish) peak in a hip-hop kick for example, would sound completely wrong and hollow if the fundamental frequency lived in the 100hz range for example. I can&#8217;t think of a commercially released modern record that has been released with very little or no musical information below 80hz, not impossible, but certainly not the norm by any stretch.  Lastly,  having a &#8216;pre -mastering&#8217; chain is really not a good idea, and will probably do more harm than good in most situations, unless: the listening environment is very good and the engineer is very skilled.  Using a particular compressor for a desired character on the mix buss prior to mastering, is a very valid &#8216;mix&#8217; technique, but again the engineer must be very competent for this to be worthwhile.</p>
<p>I hope this has shed some additional light on the loudness war for you all.</p>
<p>If you would like to express your dislike for the practice, in hope of eventually stopping it, please visit and register for free at</p>
<p><a href="http://www.dynamicrange.de">www.dynamicrange.de</a></p>
<p>Toby Anderson</p></blockquote>
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		<title>whitelabel: Free VST Plug-ins for PC, with Cool Granular, Delay, Sidechain FX</title>
		<link>http://createdigitalmusic.com/2008/06/whitelabel-free-vst-plug-ins-for-pc-with-cool-granular-delay-sidechain-fx/</link>
		<comments>http://createdigitalmusic.com/2008/06/whitelabel-free-vst-plug-ins-for-pc-with-cool-granular-delay-sidechain-fx/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 15:26:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[delay]]></category>
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		<category><![CDATA[effects]]></category>
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		<category><![CDATA[granular]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3601</guid>
		<description><![CDATA[Plug-in crafter daz disley writes to alert us to his Windows VST plug-in collection. The beta-grade plug-ins are all available as donationware. There are various warnings about &#8220;try at your own risk,&#8221; which reads to me as an invitation. Three effects have been polished into finished versions; you can get all three for EUR25 if &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/06/whitelabel-free-vst-plug-ins-for-pc-with-cool-granular-delay-sidechain-fx/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/06/whitelabel.jpg"></p>
<p>Plug-in crafter daz disley writes to alert us to his Windows VST plug-in collection. The beta-grade plug-ins are all available as donationware. There are various warnings about &#8220;try at your own risk,&#8221; which reads to me as an invitation. Three effects have been polished into finished versions; you can get all three for EUR25 if you want to use them beyond 28 days. But the betas are free to try.</p>
<p>There&#8217;s some nice-looking stuff in the beta-level collection, including:</p>
<p><UL><LI><strong><a href="http://www.roughdiamondproductions.com/whiteLABEL/betas.php?r=granulOSO">granulOSO</a></strong>: a granular &#8220;sample masher,&#8221; a bit like some of the Reaktor ensembles out there &#8212; and delicious as a result. Note that &#8220;granulOSO uses a mono trigger with polyphonic pitch so each new note&#8217;s samples join in rather than start again so it can be used as a gnarly harmonizer. &#8220;</li>
<p><LI><strong><a href="http://www.roughdiamondproductions.com/whiteLABEL/betas.php?r=voldeLAY">voldeLAY</a></strong>: a delay chain that uses volume to determine delay (that is, it integrates a side-chained compressor). Similar: freqDELAY uses multiple bands for delay, and deeeeeLAY, a &#8220;stoopidly&#8221; long delay. You could route something similar depending on the capabilities of your host, but nice to have it in one virtual box.</li>
<p><LI><strong><a href="http://www.roughdiamondproductions.com/whiteLABEL/betas.php?r=wavePLAY">wavePLAY</a></strong>: a &#8220;wave-explorer&#8221; synthesizer from a sound artist.</li>
<p><LI><strong><a href="http://www.roughdiamondproductions.com/whiteLABEL/betas.php?r=sidePRESS">sidePRESS</a></strong>, a hard knee compressor with virtual sidechain inputs &#8212; meaning you don&#8217;t need a host capable of sidechaining to use it (nice!)
<li></ul>
<p>&#8230; just for starters; you&#8217;ll find plenty of others. And they all have quite lovely interfaces, true to their name.</p>
<p><a href="http://www.roughdiamondproductions.com/whiteLABEL/">whiteLABEL plug-ins</a></p>
<p>I may be tossing this into my sound design / mangling arsenal this week, so stay tuned!</p>
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		<title>&#8220;Loudness War&#8221;: Music Over-Compression, Demonstrated on YouTube</title>
		<link>http://createdigitalmusic.com/2007/05/loudness-war-music-over-compression-demonstrated-on-youtube/</link>
		<comments>http://createdigitalmusic.com/2007/05/loudness-war-music-over-compression-demonstrated-on-youtube/#comments</comments>
		<pubDate>Thu, 17 May 2007 03:02:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/05/16/loudness-war-music-over-compression-demonstrated-on-youtube/</guid>
		<description><![CDATA[Talk to everyone from armchair music production critics to dyed-in-the-wool pro engineers, and you&#8217;re likely to hear about how today&#8217;s records are over-compressed. (We think this is what Bob Dylan meant when he said records &#8220;have sound all over them.&#8221; But we made fun of him anyway.) To audio lay people, though, it may be &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/05/loudness-war-music-over-compression-demonstrated-on-youtube/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Talk to everyone from armchair music production critics to dyed-in-the-wool pro engineers, and you&#8217;re likely to hear about how today&#8217;s records are over-compressed. (We <I>think</i> this is what <a href="http://createdigitalmusic.com/2006/08/24/t-shirt-challenge-new-records-have-sound-all-over-them-bob-dylan/">Bob Dylan meant</a> when he said records &#8220;have sound all over them.&#8221; But we <a href="http://createdigitalmusic.com/2006/09/01/bob-dylan-art-opening-up-a-big-jar-o-stature-free-cds/">made fun of him anyway</a>.)</p>
<p>To audio lay people, though, it may be tough to describe exactly what this means. One music fan has taken the battle to YouTube, with a graphical and aural demonstration of exactly what the technique (technically &#8220;brick wall limiting&#8221;) does to the sound. Rather than approach this the traditional way, he takes a nice, clean 80s track and imagines what it might sound like in 2007. It&#8217;s actually not an implausible result:</p>
<p>(thanks to <a href="http://www.matrixsynth.com">Matrix of Matrixsynth fame</a>)</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/3Gmex_4hreQ"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/3Gmex_4hreQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<span id="more-2133"></span><br />
More experienced engineers have pointed this out, and can even demonstrate visually using actual examples, but this does as good a job as any explaining what happens &#8212; in particular, when you re-adjust dynamic levels for different equipment. A common misconception is that compressing audio levels makes it sound better on cheaper equipment and at more listening levels. That can be true to a point, but squash dynamic range, and poorer equipment can actually make things sound worse.</p>
<p>This said, I&#8217;ve noticed some important points often get left out of this discussion:</p>
<p>1. Brick wall limiting should not be blamed on digital recording &#8212; or visa versa. The whole idea of pumping up tracks&#8217; loudness to boost record sales is largely a result of FM radio as the mechanism for promoting tracks.</p>
<p>2. Not every track you hear in 2007 uses heavy compression. On the contrary, there are some beautifully-produced albums out there, and with the explosion of indie labels, a lot of albums are aimed at aficionados with headphones, not mass-market loudness.</p>
<p>3. Over-compression isn&#8217;t always bad. It&#8217;s a stylistic hallmark of a lot of modern hip-hop &#8212; which in turn might be thought of as a nod to dub and other traditions. It just tends to get applied without artistic intent in some albums.</p>
<p>With the growth in home recording, in fact, this example doesn&#8217;t have to just be a criticism of the record industry &#8212; it can also be a cautionary tale for being careful with how you use compression. Dynamic range is just as important an area as frequency range, and any reminder of that is worth considering. So before we start whining about other people&#8217;s recordings, it&#8217;s worth thinking about what different dynamic ranges do to our own music.</p>
<p><B>For more information:</b> There&#8217;s a very knowledgeable rant on this topic in engineer Bob Katz&#8217;s book, <I>Mastering Audio: The Art and the Science</i>, which is an unparalleled reference on mastering in general. (And it&#8217;s worth separating the art of mastering from what a lot of us do, which may or may not have a delivery medium in mind. Not to mention, the basic rule of mastering material well is, give it to someone else who knows what they&#8217;re doing and touch it yourself as little as possible.) Katz most definitely knows what he&#8217;s talking about, and his frustration with this evolution &#8212; or devolution &#8212; of mastering comes from years of experience. That&#8217;s not to say people can&#8217;t disagree with him on some of his points, so I&#8217;d be curious to know what others think.</p>
<p><B>Elsewhere:</b> Tom at Music thing linked to a <a href="http://musicthing.blogspot.com/2005/04/why-records-are-getting-louder.html">helpful visual aid</a> showing the evils of &#8220;Living La Vida Loca&#8221; as a new, digital wall of sound. More discussion there.</p>
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