Advanced Ableton Live Tutorial: Modular-Style Unlinked Envelopes, Effects

iproducer #4 – Unlink and Conquer + Bonus from Gustavo Bravetti on Vimeo.

Exclusive to CDM (and Vimeo), Live guru Gustavo Bravetti offers a deep tutorial in sound creation in Ableton using “unlinked envelopes.” He assembles quasi-modular routings of effects into one another to create some unusual sounds. I think there are some inspiring techniques here, even beyond Ableton Live – I’d watch it even if I weren’t a Live user.

Gustavo writes:

“This workshop demo video is about using Live’s unique clip unlinked envelopes and Ableton’s effects to easily create elaborated sequenced sounds as well as a “how to” create a bass, a tuned bass drum, a clap and hi hats.”

So, what’s the beauty of the “unlinked envelope”? By separating the envelope length from the length of a sample, you can take a sample of one length and modulate it in time independently with an envelope of a different length. A short sample can warp in a longer block of time for more variety – a 1/16th note sample, for instance, transformed over a bar or two. Add the ability to route the envelope into effect modulation, and you can start to think extreme sonic freakiness. Here, that serves Gustavo’s own electronic palette, but it could suit a variety of musical aims.

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Richie Hawtin Talks Performance, Brings Back Plastikman – By Survey

Plastikman in Second Life. Now, could Plastikman get a second life? Survey says yes. Photo: (CC) Torley.

Richie Hawtin has been the subject of adulation and sometimes seemingly-random scorn by readers of this site — blame the passions of the Internet. But amidst that noise has been a clear signal: bring back Plastikman.

Richie is a terrifically talented DJ, but for many of us it’s his work as a producer that we love. And for all m-nus has done over the years, the handful of work that comes from Richie’s Plastikman persona remains significant. He’s announced he’s bringing Plastikman back, and has a survey to match. Don’t worry – this isn’t something like “What’s your favorite bpm,” or “specify preferred filter cutoff frequencies.” It’s more along the lines of whether you’d see a show in Santiago or Perth. But there are indications of a new live show and re-releases. (I’m not clear whether the “new project” includes a new release, but I do hope so, and it does talk about “creative process.”)

When considering the various aspects of Richie Hawtin’s persona, it seems fans reserve a special place in their hearts for Plastikman. So it’s only right that as we prepare for a new Plastikman project next year, you should have some input and control over exactly what you see and hear.

http://www.plastikman.com/survey09/

Richie Hawtin and the also-excellent Ambivalent reflected on music making with technology at DubSpot here in New York over the summer. I think they had some really good things to say, even if your own music tends in other directions or genres, so now is the ideal time to share that. Both Richie and Kevin spoke about the need to incorporate physical gestures into digital music making, whether it was drawing on the performance (for Ambivalent) or locking oneself into the studio and getting physical with the gear (for Hawtin). That made something like Maschine important to Richie’s newer work, he said. DubSpot has video of this conversation (led by an audience Q&A of Ableton users), as well as a private conversation with Richie about his work.

It was around that time that Richie Hawtin was scanned into the computer by a rogue software application, met another program named Tron, and had to defeat the evil Sark. Photo (CC) Luiz Roberto Galetto.

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Osmos Game Available, with Brilliant Electronic Score

Osmos Trailer from hemisphere games on Vimeo.

Osmos is a glorious glimpse of the fusion of electronic sound and game design many of us anticipate. It is built around a (challenging!) physics-based gameplay style – in the same vein as float-around-the-world games like flOw (and long before that, Asteroids) with procedural design and a perfect, liquid electronic soundtrack. Osmos became available DRM-free yesterday on Valve’s terrific Steam service for US$10 (on sale for a little less this week), and you can buy worldwide from the developer on Direct2Drive. (The developer has temporarily suspended direct sales from their site. Updated: the game is available again direct from the developer. It’s worth buying direct if you want to get a free coupon for the Mac and Linux licenses when they become available. Steam and D2D are great stores that support indie developers, though, and in the case of Osmos you don’t get any DRM with either one.) There’s also a free demo available. Versions for Mac and Linux are coming soon.

The roster of artists working on the music is simply a dream, including Loscil, Gas/High Skies, Julien Neto, and Biosphere.

I’ve already lost myself in the opening levels, and can’t wait to get deeper. CDM will have an interview with the creators by next week, once they recover from the launch.

And yes, indie gaming looks like a very fertile ground for digital artists and musicians, indeed.

Now, I’m not going to say anything else, because I want some time to play the game.

http://www.hemispheregames.com/osmos/

Alternative Music Distribution: Moldover’s CD Case as Circuit Board Noisemaker

Making music into an object – the central genius of recording – could be a wonderful thing. But the CD was always somewhat utilitarian as a distribution mechanism, with its easily-splintered plastic jewel case and inserted artwork that paled next to the grand visions of the LP.

Moldover is the latest artist to experiment with ways of re-imagining the musical object. Already a fan of custom sonic circuitry, he made his CD into a circuit board. Some of it is just aesthetic, like the printed lettering. But there is also integrated noise-making circuitry for a very simple optical Theremin (well, at least, a light sensor-driven oscillator), plus a headphone jack. There’s actually quite a lot of function you can get out of that when plugging into a computer.

The album itself is comprised jazzy bleepy jams (in varying proportions). You do pay for this deluxe, handmade circuit goodness. The US$25 “Pocket Edition” seems to be the sweet spot, with a pocketable version of the circuit board. It still has a built-in speaker, turning the jewel case into self-sufficient sonic hardware instead of a throwaway. The $50 version comes with the full custom-printed circuit board for the track listing, but you can’t pocket it, which means you have exactly $25 and one custom Theremin less in your pocket.

Check out the music and purchases at Moldover’s site:
http://moldover.com/quicklinks/buy.html

The joy of being on YouTube is you get strange comments like this:

Who let you out? of your mom’s basement? Go back to building lego trainsets to transport your cocoa from the kitchen to your computer desk.

Hey – that’s a great idea, come to think of it.

Justifying the musical object can sometimes get ridiculous, but so long as there are genuinely creative ideas that fit the music, I think music may have a more interesting future in the post-industry world than it did before.

1_Bit_Music

Updated – previous applications of this idea: I’m typing quickly before I head to lunch, and I commit the major sin of not mentioning our friend Tristan Perich’s infamous 2005 release 1-bit Music. Whereas Moldover is turning the packaging into an instrument and inserting a traditional CD, Tristan made the entire jewel box the playback mechanism – the album is embedded in the circuitry, and you listen to it directly.

An electronic circuit is assembled inside a CD case with a headphone jack on the side. The device plays back 40 minutes of low-fi 1-bit electronic music—the lowest possible digital representation of audio.

1-bit Music (Tristan also did a great workshop at Handmade Music. So if you want to play with these ideas, and you’re in the NYC area, there’s only one place you should be tomorrow night.)

We talk a lot about novelty, but my hope is people rip off both Moldover’s and Tristan’s idea here – and invent their own twist on this concept. I’d love to have a shelf full of circuit CDs, instead of dead, silent plastic!

The Art of Music with Chips: Behind the Scenes with 8-bit Band Anamanaguchi

Anamanaguchi at South by Southwest in Austin, Texas, last year. Photo (CC) Oliver Lopena aka beef_taco_supreme (nice).

Ed.: It’s more than nostalgia that drives the dedicated chip musician with their modified Nintendo instruments. As guest writer Vijith Assar learned while interviewing Anamanaguchi, some more elemental love of digital synthesis leads these artists to deal with esoteric hardware and crashing homebrewed software. Vijith covered Anamanaguchi for New York’s Village Voice, but this trio had far more geeking than could fit in the free weekly’s pages. The band’s front man and songwriter, flanked by talented NES hacker bandmates, muses on the technology and artistic process – and on why, yes, the act did have to start with blowing on the cartridges. (Surprised?) -PK

I recently had a chance to chat with Anamanaguchi, who would probably be the boy-band teen idols of the chiptune world if the scene were to tolerate such things. Lead songwriter Pete Berkman opened up about his creative process and the digital speed bumps he hits along the way, and guitarist Ary Warnaar is on another planet when it comes to working with Game Boy synths like LSDJ and Nanoloop, but the most freakish technical bits came from bassist James DeVito. He wrote later to describe in detail the customized hardware he’s cobbling together for use on tour, which so far has involved modding the Nintendo for multiple outputs, each with a bolted-on 1/4″ jack and volume knob, and integrating a tiny high-res screen lifted from a PlayStation. He’s even considering a built-in controller for the next version.

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