DS + ElectroPlankton for Music: More Details, Hacking Mic

Tom Wilburn continues to document music-making using a Nintendo DS and Nintendo’s bizarre game, ElectroPlankton. Since we last checked in with him, he’s gotten further content up, plus an evolving table-of-contents.

Composing with ElectroPlankton: Table of Contents [Mile Zero]

There’s just one hitch: it’d be great to get audio into the Nintendo DS via a cable instead of the mic. Thomas tried hacking the built-in jack, but with less-than-desirable results. Any experienced benders out there wanna help out? Any word on headsets for the DS? Give him or me a holler and let us know.

Thomas also sends details of his experience after the jump, including how it’s going using a game that’s imported in Japanese.


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How to Start a Nintendo DS ElecktroPlankton Band

Yet more Nintendo music-making — this time with the strange and fascinating ElectroPlankton music game for the Nintendo DS. Thomas at MileZero has started a tutorial on starting a “one-man band” using ElectroPlankton:

Part one: introduction and why he did it
Part two: Working with Luminaria (don’t ask; think you have to try it!)

If anyone is going to make music with game systems, this is really the way to do it. Like the music software homebrewers have created for the original Game Boy, ElectroPlankton is really tailored to the game hardware on which it runs. And it offers something different: not just a drum machine ported to a game system (like the games available for the PSP) or another look-alike synth we see every day on computers — it’s a truly unique experience.


Of course, I think soon you’ll see an increasing number of musicians building their own tools on computers, too. And if you want some inspiration for out-of-the-box design, pick up a game system. It’s a terrific tax deduction.

Downsampled 1: Next-Generation Gaming and Music

Introducing Downsampled: in conjunction with Computer Music Magazine (UK), CDM will look monthly at an overview of a hot topic on the site. First up: next-generation gaming and music. Here’s a roundup of just some of the relevant stories on CDM.

Nintendo markets music-making as game:
Start your own Wi-Fi Nintendo Band with the Nintendo DS and Band Brothers (+ geeky video of Nintendo execs and Miyamoto’s vision of gaming)
ElectroPlankton game interactive musical toy for the DS
Installation and duos with live violin using ElectroPlankton in Japan
PSP lovers . . . check out PSP Kick


Games as instruments:
Our friends at Harmonix develop music-themed PlayStation 2 games
Freezepop plays live with the PS2 (featuring members of the Harmonix team)


Serious game music:
Orchestras take on game music
Connection between game music and permutative scores
Past, present, and future of game music


Xbox 360 + music:
New game consoles’ music/audio compared (E3)
Visualizer app to be pre-loaded on Xbox 360 from legendary veteran developer (updated: interview link + more
Top game composers sound off on Xbox 360 features and in-game controversy (CDM interviews)

Welcome, Computer Music readers!

Performing Live with Nintendo DS and ElectroPlankton

What, Nintendo, a video game company? Naw, CDM continues to gather more and more evidence that what Nintendo really wants to be is interactive performance artists. IGN reports last month Nintendo even staged a live interactive exhibit and music performance in Japan to launch the upcoming Nintendo DS

game ElectroPlankton. (Articles, photos, and videos at IGN, though some videos require a paid subscription.) Think cheery post-modern minimalism, with duets between the DS (video art and hypnotic patterns) and live violinist (more hypnotic patterns).


Meanwhile, Nanoloop 2.0 is running just swell on my DS, thanks to its new life as a GBA-style cartridge. (More on that soon.) Sure, it lacks ALL the credibility of real oldskool chip music . . . but how else will I switch from music to Nintendogs?


Of course, I won’t be performing with Electroplankton — this begs for a new generation of custom visual/audio interactive instruments. My tool of choice would be a computer or PDA and Flash (and, like the DS, the PDA has stylus input after all).

Nintendo, Interactive Artists — Whither the Stylus?

Convincing people to embrace new control methods is hard.
Just ask Nintendo. Sure, here at CDM we talk about making music with a
graphic tablet input, sock puppets — you love that. But the gaming
market is conservative; many still don't get the inclusion of a stylus
on the Nintendo DS.

And that, friends, has made Nintendo go completely insane and turn into high-art interactive artists:

Exhibit A: touchingisgood.com
– Nintendo is making arty films about why hand input is a good idea,
and for a while was even giving away surplus disembodied mannequin
hands so you could completely freak out your friends. (Now you have to
settle for a PDF hand — damn.)

Exhibit B: ElectroPlankton
– Nintendo's even making experimental electronic music art. It's not
too surprising that the Japanese market would go for algorithmic
generative music involving surreal animated plants that's not even
game; this is Japan, after all. But they're importing it to the US?

Quick! While Nintendo is in this experimental mood, can
someone get them to release their SDK to the digital music community?
And music developers, why haven't you figured out that stylus input
would be an insanely cool way of controlling envelopes and oscillators
(witness today's NoteGraphica)? Come on, what was the last gear to use this — the Fairlight CMI?