iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?

The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don’t yet “get” the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony – but that’s a topic for a separate post.) The question is, what form should that app take? Today, I’ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories…

I’m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together – partly because of the different angle they take.

They’re both essentially handheld grooveboxes. They’re both relatively powerful, bringing desktop-style production to the platform. They’re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I’m already struck by the contrast between the two.

One is the kind of app that we’re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they’ll be pretty limited in their ability to do much with those loops.

The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual “let’s try to look like hardware” interface for something a lot more minimal and (I think) touch device friendly. That’s a design lesson that might well be applied beyond the iPhone, too.

First, consider the looped audio approach.

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Propellerhead Record In-Depth Preview: Recording, Reason-Style; Beta Test Now

Record Interface

What do you really want from a recording tool on a computer? The Digital Audio Workstation answer to that question has for years been on giving you a generalized set of tools that try to anticipate every possible need. The “workstation” approach puts a whole bunch of functionality in one place, in particular adding features like plug-in hosting for supporting third-party effects and instruments, video editing and scoring, and music notation.

Record is a different animal: it’s a specialized tool focused on making music with audio, instead of a generalized tool. Reason has focused on synths, with a distinctive set of hardware-styled modules in a virtual rack. Record focuses on sound, with a distinctive set of hardware-styled modules in a virtual rack. Get it?

What’s left out is important. There’s no plug-in support, but by limiting use to the internal sound modules, Record is entirely agnostic about things like sample rate and can be far more flexible with modular audio routing and fluid tempo changes. (There’s also no MIDI out support, but if you’re looking to sequence external hardware, I might look elsewhere, anyway – especially with gems like Numerology out there.) Record also supports ReWire and has various export features, so the assumption is that – as with Reason – when you really want plug-ins, you can use your existing environment of choice.

Maybe you can call the results a DAW, if you really want to. But the one thing that isn’t debatable: Record is Reason for sound.

CDM was first with the official story from Propellerhead over the weekend, talking about the philosophy behind Record. Now we can talk about the specifics inside – and I have a test version here I’ve been working with while on the road.

Basically, Record combines comp-based recording with Reason-style racks and a whole load of goodies for processing and mixing your sound, including Line 6 guitar effects and an emulated SSL mixing desk. Why am I excited to begin working with it? Basically, it’s what happens when you flip the Record interface around. The most important screenshot (see any of these shots bigger by clicking on them):

Record Rack Backside

Here’s what you get:

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Arturia Origin, Guest Review: From Soft Synth to Hard Synth, at a Price

Ever wished you could pack the sonic goodness and programming power of a soft synth into a hardware box? Dreamed of software that lived in a road case and had the stability and power-on capability of your outboard gear? You’re certainly not alone. That meant many of us were intrigued when soft synth emulator house Arturia showed off the Origin, a DSP-based hardware box that put their emulations in a box that wasn’t a PC.

There’s plenty to recommend this device, with an onboard step sequencer and terrific sounds. And then you hit the US$2500 street price – hardly recession-friendly, especially with Arturia’s much-cheaper and very-capable software synths.

Dave Dri knows touring with gear, as the founder of Seque and a live electronic festival vet. We got his impressions from across the Pacific in Australia. He’s upfront with everything he loves and everything that annoys. To bring a different perspective to Planet CDM here, I’m pleased to welcome Dave as a guest.

An Origin Of Sorts

Founded in France in 1999, Arturia has gained a solid reputation for the quality of its emulations of classic analogue synthesizers. If the soft synth emulations of the classic Moog Minimoog and Yamaha CS-80 have made Arturia a name in the industry, the news of its development of a hardware DSP system made for enjoyable speculation and furious Google searches for videos, news and reviews. While units in Australia are somewhat scarce at present, an Origin was supplied for review by Musiclab in Brisbane, Australia. Where the initial review was for music press print media, there is so much more to this module that we can take a deeper look and share with the CDM community some of the issues and notable features of the Arturia Origin.

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Universal Audio UAD-2 SOLO Will Add DSP Power to Your Laptop for $499

I’ve been waiting for the near-ubiquitous ExpressCard slot on laptops to see some audio goodness, so one of the more welcome announcements of NAMM is that there’s now finally an ExpressCard-enabled version of the Universal Audio platform. The UAD is a DSP platform for computers, with an emphasis on high-quality, boutique mastering and effects plug-ins, including some recent, familiar emulations of classic Roland and Moog gear. UA’s stuff really does sound great, and host support has been improving (look for the key words “latency compensation” in your host of choice). So it’s about time that laptop users get in on some of the fun the desktop users have had.

The surprise is, the UAD-2 SOLO doesn’t cost that much – $500 includes the card plus the “1176SE Compressor/Limiter, Pultec EQP-1A Equalizer, RealVerb Pro Room Modeler, and CS-1 Channel Strip.” That’s a premium over native plug-ins, but then you have access to other UA plugs later on. In other news, Antares and Manley Labs signed onto UA’s platform, so more stuff is coming.

And by the way, while the forums rip into the choice of DAW, this stuff will work everywhere – even, via RTAS, Pro Tools.

Universal’s stuff isn’t for everyone, but I’m pleased that laptop users are getting something more out of a slot on their machine. (You’ll find ExpressCard on most PCs and the MacBook Pro, as well.) I hope this is the first of more hardware to come.

http://www.uaudio.com/

Mastering – spoiled for choice? This means in mastering choices, you’ve got the UAD, IK’s T-RackS 3 announced at the end of last year, and iZotope’s Ozone 4 announced at NAMM. I’ll be talking to some folks in New York who know something about mastering (i.e., are not me). (One of them is a big Cubase fan, so I expect he’ll also be all over Cubase 5 – and he makes records that make real money, whereas I make records that go nicely with experimental modern dance.)

Each of these products goes a different direction, but the honest truth is almost any DAW will start you out with a pretty great selection of effects tools, and for a small chunk of change, you can add on with something like the UAD, T-RackS, and iZotope. None of this changes your actual skill level or the quality of your ears, but it does help keep your wallet from being the major barrier.

The Soft Synths of NAMM: Round Up, with Trilogy’s Successor and the new D.CAM

The NAMM show brought a cluster of new soft synths from some beloved synth makers. The interfaces are noticeably conventional, but there are some tasty sonic features in store. Most of these are promised as “coming soon,” not available now, but here’s a quick look at what to expect.

By the way, if you’re one the people complaining that you’re sick of everyone talking about Ableton and want something else to be excited about, I have one word for you:

D.CAM.

Let me sum it up in one line first:

minimoog V 2.0: Rewired circuitry, automation recording vocal filtering, and weird 3D preset browsing mean if you like minimoog, you’ll like it more.

Brass 2.0: physically-modeled brass stuff you can play more easily with controllers, now with a sax model and fully spatialized and harmonized.

Trilian: Even more of the synth that gives you more bass than you need – and now your Intel Mac can run it in place of Trilogy, for free.

Largo: It’s a Waldorf synthesizer, but it’s software. You can’t afford a Blofeld, but you can afford this, and then use it in a coffee shop.

D.CAM: Synth wishes granted: thick parallel-waveform performance synth plus vintage-style string synth plus big, modern FM plus and environment to put them all together.

(added!) impOSCar 2: Features aren’t confirmed yet, but an early look at the OSCar emulation suggest a very big sequel indeed.

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