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	<title>Create Digital Music &#187; emulation</title>
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	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?</title>
		<link>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/</link>
		<comments>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 16:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[808]]></category>
		<category><![CDATA[909]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[grooveboxes]]></category>
		<category><![CDATA[grooves]]></category>
		<category><![CDATA[IK-Multimedia]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[preview]]></category>
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		<category><![CDATA[Roland]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6971</guid>
		<description><![CDATA[The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus [...]]]></description>
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<p><em>The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony &#8211; but that&#8217;s a topic for a separate post.) The question is, what form should that app take? Today, I&#8217;ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories&#8230;</em></p>
<p>I&#8217;m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together &#8211; partly because of the different angle they take.</p>
<p>They&#8217;re both essentially handheld grooveboxes. They&#8217;re both relatively powerful, bringing desktop-style production to the platform. They&#8217;re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I&#8217;m already struck by the contrast between the two. </p>
<p>One is the kind of app that we&#8217;re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they&#8217;ll be pretty limited in their ability to do much with those loops.</p>
<p>The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual &#8220;let&#8217;s try to look like hardware&#8221; interface for something a lot more minimal and (I think) touch device friendly. That&#8217;s a design lesson that might well be applied beyond the iPhone, too. </p>
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<p>First, consider the looped audio approach.<span id="more-6971"></span></p>
<p>From IK Multimedia, GrooveMaker is a real-time app for manipulating audio loops. Interestingly, IK brought it over from the Mac/PC software. There are some powerful features, real-time control over audio, WiFi upload to your computer. It&#8217;s all well and good, so far.</p>
<p>The problem is that GrooveMaker is yet another app that assumes the only way people can have fun is to start with a bunch of canned loops and genres. GrooveMaker comes with hundreds of loops in house, hip-hop, and club styles. But that&#8217;s it &#8211; there&#8217;s no way to really easily start a track from scratch. (<strong>Update:</strong> Note that I should say you can at least <em>sequence</em> from scratch, but only with the stock content &#8211; which would have made GrooveMaker bigger news on this platform were it not for the release of iDrum and BeatMaker first.)</p>
<p>Now, don&#8217;t get me wrong. I&#8217;m not anti-sample. It&#8217;s not my own working style because it just doesn&#8217;t inspire me, but that&#8217;s a personal feeling, and not one I&#8217;d impose on anyone else. In fact, some of my best friends (ahem) are capable of doing things with sampled loops that blow my mind. The problem I have is with lowest-common-denominator thinking. In fact, I think synthesized tracks, tracks that give you real control over the sound, are often <em>more</em> fun for beginners.</p>
<p>Take, for instance, Smule. As founder Ge Wang discussed with CDM, their <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">Ocarina and Leaf Trombone app</a> are aimed really at non-musicians. But because these instruments use synthesized sound, people are free to really play with them and make whatever noise with them they like, rather than getting stuck with canned sounds to &#8220;remix.&#8221;</p>
<p>Now, perhaps a future version of GrooveMaker will make it easier to bring in other audio. Even then, it&#8217;ll have a lot of catching up to do with Intua&#8217;s far more powerful <a href="http://intua.net/products.html">BeatMaker</a> having been on the market for some time and offering features like integration with <a href="http://noise.io/">noise.io&#8217;s soft synth</a>. But let&#8217;s talk for a moment about the flexibility of synthesis.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/motionpage2.jpg"><img src="http://createdigitalmusic.com/images/2009/08/motionpage2.jpg" alt="motionpage2" title="motionpage2" width="480" height="320" class="alignright size-full wp-image-6986" /></a></p>
<h3>More Funner, with Synths?</h3>
<p>bleep!BOX takes a different approach. Now, there have already been some 808 and 909 emulations on the iPhone. But you really have to see this instrument in action. Creator David Wallin has done some interesting work to make lots of sound parameters accessible.</p>
<p>David writes us:</p>
<blockquote><p>I wanted to drop you a line to let you know that my iPhone groove box app is finally approved and live in the app store. It features 10 drum/synth parts (808 / 909 emulations of snares, hihats, etc and 4x 2-Oscillator analog synth parts). All sounds are generated realtime and are highly tweakable &#8211; no samples are used.
</p></blockquote>
<p>Compare the results: with the canned loop, you get something that sounds good right away &#8211; though it also sound predictable. It then actually requires a fair amount of effort to make that sound your own, if you succeed at all.</p>
<p>Using synthesized sound, on the other hand, you initially get, well, nothing at all. But you can very quickly get to something you&#8217;ve created yourself, even if your skill level isn&#8217;t all that high.</p>
<p>That&#8217;s an oversimplification, of course, but I think it&#8217;s at least born out in the design philosophies here; bleep!BOX allows the user to be more constructive than passive. (Audio manipulation techniques are capable of some tricks all their own &#8211; especially when you get into time manipulation and granular resynthesis. But that&#8217;s just the means to the end. There&#8217;s a difference between synthesizing music and consuming &#8211; or even passively remixing &#8211; music.)</p>
<p>I&#8217;m looking forward to spending some time with bleep!BOX  as a sketchpad for beats. I&#8217;ll be interested to see how it might evolve to allow easier integration with desktop music workflows. </p>
<p>But notice what you can do with synthesized sounds &#8211; you can actually <em>play</em>. I think this is part of what made the Korg DS-10 such a smash hit on the Nintendo DS, even given the DS&#8217; extremely constrained audio fidelity. (The iPhone &#8211; and, incidentally, Sony&#8217;s PSP &#8211; fare much better.)</p>
<p>Whether you&#8217;re a beginner or advanced user, &#8220;play&#8221; and expression are really what it&#8217;s about. A kazoo, for instance, doesn&#8217;t have canned sounds. It doesn&#8217;t come with presets. It can, frankly, embarrass you. But it&#8217;s fun to play, because you can feel a certain amount of freedom with it.</p>
<p>Ironically, I think it actually requires a fairly advanced user to have that kind of freedom with pre-canned loops. Aiming at a &#8220;lowest common denominator&#8221; is too often disparaged, when it can really mean aiming at a large public.</p>
<p>But maybe the reason &#8220;lowest common denominator&#8221; gets a bad name is that more advanced tools are often more fun. I&#8217;d love to see more work done on synthesized sound that&#8217;s really fun to play with.</p>
<p>The choice is yours, naturally. The two instruments:</p>
<p><a href="http://www.groovemaker.com/">http://www.groovemaker.com/</a><br />
<a href="http://www.bleepboxapp.com/">http://www.bleepboxapp.com/</a></p>
<p>So, iPhone/iPod touch users &#8211; now that the novelty has worn off, have you found apps you continue to use over time? </p>
<p>And, since you do come to CDM for opinions, anyone care to disagree with my take (or nod approvingly)?</p>
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		<title>Propellerhead Record In-Depth Preview: Recording, Reason-Style; Beta Test Now</title>
		<link>http://createdigitalmusic.com/2009/05/11/propellerhead-record-in-depth-preview-recording-reason-style/</link>
		<comments>http://createdigitalmusic.com/2009/05/11/propellerhead-record-in-depth-preview-recording-reason-style/#comments</comments>
		<pubDate>Mon, 11 May 2009 08:29:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[News]]></category>
		<category><![CDATA[amps]]></category>
		<category><![CDATA[automap]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[Line-6]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[propellerhead]]></category>
		<category><![CDATA[Reason]]></category>
		<category><![CDATA[Record]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[remote]]></category>
		<category><![CDATA[ReWire]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[SSL]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/11/propellerhead-record-in-depth-preview-recording-reason-style/</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/featured/0509_record.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/05/recordinterface.png" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Record Interface" border="0" alt="Record Interface" src="http://createdigitalmusic.com/images/2009/05/recordinterface-thumb.png" width="580" height="404" /></a> </p>
<p>What do you really want from a recording tool on a computer? The Digital Audio Workstation answer to that question has for years been on giving you a generalized set of tools that try to anticipate every possible need. The “workstation” approach puts a whole bunch of functionality in one place, in particular adding features like plug-in hosting for supporting third-party effects and instruments, video editing and scoring, and music notation.</p>
<p>Record is a different animal: it’s a <em>specialized </em>tool focused on making music with audio, instead of a generalized tool. Reason has focused on synths, with a distinctive set of hardware-styled modules in a virtual rack. Record focuses on sound, with a distinctive set of hardware-styled modules in a virtual rack. Get it?</p>
<p>What’s left out is important. There’s no plug-in support, but by limiting use to the internal sound modules, Record is entirely agnostic about things like sample rate and can be far more flexible with modular audio routing and fluid tempo changes. (There&#8217;s also no MIDI out support, but if you&#8217;re looking to sequence external hardware, I might look elsewhere, anyway &#8211; especially with gems like <a href="http://www.five12.com/">Numerology</a> out there.) Record also supports ReWire and has various export features, so the assumption is that – as with Reason – when you really want plug-ins, you can use your existing environment of choice.</p>
<p>Maybe you can call the results a DAW, if you really want to. But the one thing that isn’t debatable: Record is Reason for sound.</p>
<p>CDM was first with the official story from Propellerhead over the weekend, talking about the philosophy behind Record. Now we can talk about the specifics inside – and I have a test version here I’ve been working with while on the road.</p>
<p>Basically, Record combines comp-based recording with Reason-style racks and a whole load of goodies for processing and mixing your sound, including Line 6 guitar effects and an emulated SSL mixing desk. Why am I excited to begin working with it? Basically, it’s what happens when you flip the Record interface around. The most important screenshot (see any of these shots bigger by clicking on them):</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/recordrackbackside.png" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Record Rack Backside" border="0" alt="Record Rack Backside" src="http://createdigitalmusic.com/images/2009/05/recordrackbackside-thumb.png" width="580" height="404" /></a> </p>
<p>Here’s what you get:</p>
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<ul>
<li><strong>All about “Record”ing – with comps:</strong> As the name implies, the real soul of Record is recording. Comping is built in from the beginning so that you get a take you want, and each track even includes an integrated tuner by default. This is really a tool that assumes you’re actually one person plugging in an instrument and playing. </li>
<li><strong>Music and tempo-based sound: </strong>“Tempo-independent” audio is almost the reverse of what this is. When you record sound, the idea is that you always have some musical information in mind – beats and bars. Record lets you then change the tempo of that audio fluidly, without <em>ever</em> having to think about warping or slicing or markers or loops or anything like that. Propellerhead says they’re especially proud of the audio quality of the stretching algorithm working behind the scenes to make these changes sound good, which is what we’re already hearing (unofficially, of course) from beta testers in comments and elsewhere. </li>
<li><strong>Tempo changes: </strong>Unlike other tools that have focused on DJ-style or electronica-style master tempo, Record assumes fluid changes in tempo from version 1.0. There’s always a “conductor” track, a main tempo lane, which can have subtle, curved tempo changes (accel./rit.). When you export your audio, that information is exported as MIDI, so this musical information travels with you to other tools. </li>
<li><strong>An integrated recording/mixing/arrangement environment: </strong>This is the one DAW-like part of Record, though it still feels more like Reason than anything else. Each track gets three things: a channel routed into the mixer, an individual device module you can insert into the rack (as in Reason), and a sequencing lane for MIDI and audio. </li>
<li><strong>Sequencing: </strong>This is the most traditional part of Record – you do get conventional sequencer lanes. Clips can arbitrarily contain audio, MIDI, and automation data. The important thing to note is that, because Record doesn’t support plug-ins, you can count on consistent integration of automation – if there’s a knob in a module, you can automate it in the sequencer, just as in Reason. </li>
<li><strong>Hardware-style mixing: </strong>No software-style mixer here: the mixer inside Record is a direct simulation of hardware, not a loosely-inspired emulation. The Record mixer is modeled after an SSL 9000k analog mixing desk, so that it intends to look, work, and sound like the real thing. (SSL was not officially involved, so you’ll just have to count the Propellerheads as SSL fans.) </li>
<li><strong>Reason-style effects: </strong>In addition to the mixer, you get Reason-style modules for EQ, dynamics, and other effects. </li>
<li><strong>Line 6 guitar effects: </strong>Line 6’s virtual POD is built in, so you get their guitar amps and cabinets built in. I’m guessing those should be quite nice with keyboards, too. </li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/05/recordsequencer.png" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Record Sequencer" border="0" alt="Record Sequencer" src="http://createdigitalmusic.com/images/2009/05/recordsequencer-thumb.png" width="580" height="404" /></a></p>
<p><strong>Arrangement: </strong>Looking at the birds-eye view, Record <em>does</em> admittedly look like a DAW. But dig in a little bit to how these modules work, and there’s more Reason DNA than anything else. It’ll be interesting to work with these modules over the coming months. Also, most important to recognize is that when you see audio in Record, it will <em>always</em> obey tempo changes you make, including gradual speed increases and decreases – no warping or slicing required. When you do want to slice up audio, you could, say, drop Record as a ReWire client into an Ableton Live set, or even export your audio with tempo changes from Record as one track and put your sliced audio in a different rack.</p>
<p><strong><a href="http://createdigitalmusic.com/images/2009/05/recordmixingconsole.png" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="RecordMixingConsole" border="0" alt="RecordMixingConsole" src="http://createdigitalmusic.com/images/2009/05/recordmixingconsole-thumb.png" width="580" height="404" /></a> </strong></p>
<p><strong>The mixing desk: </strong></p>
<p>The thing is, it’s not so much what Record does as what it does in a Reason-style way. So while this is a preview, not a review, here’s what makes Record more like Reason:</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/reasonmodulemenu.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="reasonmodulemenu" border="0" alt="reasonmodulemenu" src="http://createdigitalmusic.com/images/2009/05/reasonmodulemenu-thumb.jpg" width="326" height="577" /></a> </p>
<p>For Reason users, this one image pretty much sums everything up. The workflow is still essentially a Reason workflow – if you love that, you’re likely already salivating. If not, it’ll likely take more convincing from the other aspects of the tool.</p>
<ul>
<li><strong>Every track is a rack: </strong>Each time you create a track, you get a modular rack, which translates to the inserts you see in the mixer. For advanced users, this means you can do anything with routing you want. You get a full-blown rack on each track, with all the usual goodies for routing. For beginners, it means you can call up easy presets for whatever you’re doing, and the parameters show up as plain-English knobs in the mixer. You don’t have to think about routing or what everything represents; you just focus on sound. For beginners and advanced users, the ability to “see” all of this routing with virtual cables and such means sophisticated mixing and routing setups aren’t quite so abstract. </li>
<li><strong>It’s a Reason interface: </strong>Everything looks and feels like Reason, even with a much more involved UI. All the new views continue on the theme of adjustable navigation panes. These views either get combined into a single-window interface, or can be detached if you’d prefer. But there are almost no dialog boxes, with one notable exception: </li>
<li><strong>You get Reason patches and patch browsing, for audio: </strong>Reason users will feel right at home, as Record extends the patch browsing metaphor from Reason. And because track effects inserts use what are essentially Combinators, those inserts just feel like Reason devices inside a mixer. </li>
<li><strong>Reason + Record: </strong>If you have Reason, you have access to all your Reason modules. And since Record has a big Reason rack – well, you get the idea. Instead of recording inside Reason, what Reason users get is Reason inside a bigger version of Reason that understands not only recording, but mixing and audio arrangement, and treats audio like music, with tempo. </li>
<li><strong>ReWire: </strong>Record is a ReWire client (slave), not a host (master). That should be your first clue Propellerhead aren’t trying to replace Pro Tools, Live, and Logic. But it does mean you could easily use, say, Record for recording purposes on your own, then drop it into a Pro Tools session in the studio, or Record to do some song-writing that you then bring into an Ableton live PA or remix set. </li>
<li><strong>Reason-style automation and control. </strong>Most notably, this is the first audio production tool I’ve seen that was set up from the beginning to be used with keyboards, as Reason was. It’s funny: right now, M-Audio are pitching using a keyboard to control Pro Tools with their Axiom Pro / HyperControl product. This essentially goes the other way: like Reason, Record uses the “Remote” protocol, which was effectively the first to “automap” your keyboard controller and control surface to the software. That means you can comfortably produce an entire work from your keyboard, while adding guitar or vocals as an audio recording. </li>
<li><strong>Oh yeah, it’ll be fun even if you only use synths: </strong>In case you haven’t guessed already, for Reason users, this means mixing and processing and arrangement tools that weren’t available before, so even if you never hook up a mic to Record, I imagine you could use almost all of these tools. (Only the tuner and audio comps become redundant.) </li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/05/rack.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="rack" border="0" alt="rack" src="http://createdigitalmusic.com/images/2009/05/rack-thumb.jpg" width="580" height="400" /></a> </p>
<p>It’s really the relationship of the device rack to the mixer and tracks in Record that make it unique, and will be fun to explore over the coming months. When you create devices and Combinators, you can easily see them in the mixer and track sections. Sends are named as the actual sound parameter, too. Because it <em>doesn’t</em> support plug-ins, that also means you never have to worry about the way parameter names are handled in formats like VST, though you can always return to your favorite host when you do want plug-ins since Record is also a ReWire client.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/line6.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="line6" border="0" alt="line6" src="http://createdigitalmusic.com/images/2009/05/line6-thumb.jpg" width="580" height="124" /></a> </p>
<p>Line6 guitar and bass amps are available out of the box as insertable modules. This is all you need for the interface: it’s aggressively simple.</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/patchwindow.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="patchwindow" border="0" alt="patchwindow" src="http://createdigitalmusic.com/images/2009/05/patchwindow-thumb.jpg" width="467" height="404" /></a> </p>
<p>The patch window will look familiar to Reason users. But if you’re new to this, what it means is that you can easily surf through, say, Line 6 guitar presets and hear immediately what they sound like.</p>
<p>So, what does the music sound like? <a href="www.joshmobley.com">Josh Mobley</a> via <a href="http://twitter.com/jmob">Twitter</a> tells us about his official demo song, “Push Me Down,” made in Record for Propellerhead. All the songs in the embedded player below were made in Record, with the exception of “Narrow Escape,” the demo for Reason 4.</p>
<p><img style="width: 0px; height: 0px; visibility: hidden" border="0" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDIwNTM1NTc1NDAmcHQ9MTI*MjA1MzYwOTg4OSZwPTI3MDgxJmQ9bWluaV9tdXNpY19wbGF5ZXJfZmlyc3RfZ2VuJmc9MSZ*PSZvPWZkY2I1Yjc5MzdiYTRjNTQ5YTQyZGMyNzQyMzhkOWUwJm9mPTA=.gif" width="0" height="0" /><embed type="application/x-shockwave-flash" src="http://cache.reverbnation.com/widgets/swf/13/widgetPlayerMini.swf?emailPlaylist=artist_420152&amp;backgroundcolor=EEEEEE&amp;font_color=000000&amp;posted_by=artist_420152&amp;shuffle=&amp;autoPlay=false" height="83" width="262" /><br/><a href="http://www.reverbnation.com/c./a4/13/420152/Artist/420152/Artist/link"><img alt="Josh%20Mobley" border="0" height="12" src="http://cache.reverbnation.com/widgets/content/13/footer.png" width="262" /></a><br/><img style="visibility:hidden;width:0px;height:0px;" border="0" width="0" height="0" src="http://www.reverbnation.com/widgets/trk/13/artist_420152/artist_420152/t.gif" /><a href="http://www.quantcast.com/p-05---xoNhTXVc" target="_blank"><img src="http://pixel.quantserve.com/pixel/p-05---xoNhTXVc.gif" style="display: none" border="0" height="1" width="1" alt="Quantcast" /></a>  </p>
<h3>About that Dongle</h3>
<p>The other bit of news &#8211; and the one item that&#8217;s likely to be most divisive &#8211; is that Propellerhead is changing the authorization scheme in Record, as explained here:</p>
<p><a href="http://www.propellerheads.se/products/record/index.cfm?fuseaction=get_article&#038;article=ignition_key">Ignition Key</a></p>
<p>The good news: &#8220;demo&#8221; mode / non-authorized mode is actually only &#8220;open&#8221;-disabled. You can even save files in the demo; you just can&#8217;t open existing files. The Ignition Key comes free with the tool rather than being a separate purchase as with some iLok products, and if you lose or break it, a replacement is available for a nominal fee. (Some manufacturers actually have the gall to charge for the full purchase price of the product or close to it, which is utterly ridiculous.) Also, if you don&#8217;t want to use the key, there is an Internet authorization. </p>
<p>The bad news: it is still a dongle. Internet authorization requires a consistent connection <em>while you&#8217;re working</em>; the moment that&#8217;s dropped, the software reverts to demo mode. I would personally much rather have seen one-time Internet authorization as is available from Ableton and Native Instruments, among others, especially as Record would be fun to use on a bus or train without plugging in a dongle. Propellerhead say they&#8217;ve put some thought into this and wanted to do copy protection right, but I expect they&#8217;ll hear about it anyway.</p>
<p>The one upside I do see is for people who use a lot of machines (like myself, for one). You can use just the dongle without any other authorization, and you can use it on as many machines as you want. So that means you can move from a studio to a Mac laptop to a PC laptop to a netbook just by moving your dongle around, and never have to fill out a registration form or worry about if you&#8217;ve run out of authorizations. </p>
<p>Also, I&#8217;d suggest that people use this as an opportunity to freely try the demo without any annoying limitations and decide if you like the tool before you buy it.</p>
<h3>Availability / pricing</h3>
<p>Beta testing is starting now, today – sign-up at the site below.</p>
<p>September 9, 2009 is the official release date.</p>
<p>Suggested retail: US$299, EUR299. No word yet on what bundles will be available for existing or new Reason users, but Propellerhead says that it will have special bundle pricing of some kind. </p>
<p>Videos and more info at:</p>
<p><a href="http://www.record-you.com">www.record-you.com</a></p>
<p>It’s been a long, long wait for side-by-side Reason and audio racks and recording in Reason, but there’s no question that this is a big announcement. </p>
<p>Since many of you will be beta-testing this alongside me, I look forward to hearing your opinions of the tool and any tips or techniques you discover.</p>
<p></embed></p>
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		<title>Arturia Origin, Guest Review: From Soft Synth to Hard Synth, at a Price</title>
		<link>http://createdigitalmusic.com/2009/03/16/arturia-origin-insert-awesome-title-here-pls/</link>
		<comments>http://createdigitalmusic.com/2009/03/16/arturia-origin-insert-awesome-title-here-pls/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 05:20:34 +0000</pubDate>
		<dc:creator>Dave Dri</dc:creator>
				<category><![CDATA[Audio Gear]]></category>
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		<category><![CDATA[synthesis]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5298</guid>
		<description><![CDATA[
Ever wished you could pack the sonic goodness and programming power of a soft synth into a hardware box? Dreamed of software that lived in a road case and had the stability and power-on capability of your outboard gear? You&#8217;re certainly not alone. That meant many of us were intrigued when soft synth emulator house [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/25809088@N05/3294637888/"><img src="http://farm4.static.flickr.com/3461/3294637888_5264790e05.jpg?v=0"></a></p>
<p><em>Ever wished you could pack the sonic goodness and programming power of a soft synth into a hardware box? Dreamed of software that lived in a road case and had the stability and power-on capability of your outboard gear? You&#8217;re certainly not alone. That meant many of us were intrigued when soft synth emulator house Arturia showed off the Origin, a DSP-based hardware box that put their emulations in a box that wasn&#8217;t a PC. </p>
<p>There&#8217;s plenty to recommend this device, with an onboard step sequencer and terrific sounds. And then you hit the US$2500 street price &#8211; hardly recession-friendly, especially with Arturia&#8217;s much-cheaper and very-capable software synths. </p>
<p>Dave Dri knows touring with gear, as the founder of Seque and a live electronic festival vet. We got his impressions from across the Pacific in Australia. He&#8217;s upfront with everything he loves and everything that annoys. To bring a different perspective to Planet CDM here, I&#8217;m pleased to welcome Dave as a guest.</em></p>
<p><strong>An Origin Of Sorts</strong></p>
<p>Founded in France in 1999, Arturia has gained a solid reputation for the quality of its emulations of classic analogue synthesizers. If the soft synth emulations of the classic Moog Minimoog and Yamaha CS-80 have made Arturia a name in the industry, the news of its development of a hardware DSP system made for enjoyable speculation and furious Google searches for videos, news and reviews. While units in Australia are somewhat scarce at present, an Origin was supplied for review by <a href="http://musiclab.com.au">Musiclab</a> in Brisbane, Australia. Where the initial review was for music press print media, there is so much more to this module that we can take a deeper look and share with the CDM community some of the issues and notable features of the Arturia Origin. <span id="more-5298"></span></p>
<p><strong>Man, Meet Machine</strong></p>
<p>The initial impression of the unit is typical of any large synth module with a host of knobs and blinking lights. The Origin can be rack-mounted or run as a table-top unit, with supplied wooden ends screwing in for the all-important retro aesthetic. There have been <a href="http://musicthing.blogspot.com/2008/11/review-arturia-origin-its-big-its.html">comments</a> about the time it takes the unit to boot up, which takes a while. Once you have booted, though, it&#8217;s a treat to use, and the LCD screen is both large and bright. As ever, first impressions gained by scrolling through the individual and multi presets give a feel for the possibilities and examples of programming inside the box. A range of usable bass and synth sounds nestle amongst the abstract sweeps and blips, showing plenty of sonic diversity. The Origin is, after all, billed as being &ldquo;<a href="http://www.arturia.com/evolution/en/products/origin/intro.html">the most powerful synthesiser on the market</a>&rdquo;.</p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3293813035/in/photostream/"><img src="http://farm4.static.flickr.com/3440/3293813035_b208363dc6.jpg?v=0"></a></p>
<p>Origin is essentially a modular environment for programming custom synth modules with a collection of oscillators and filters. It draws upon Arturia&#8217;s stable of analog gear models, adding new, original content from the Arturia team. With those synth sounds now in a physical case, boasting external signal inputs and a three-layered step sequencer, the Origin is impressive on paper. Its sound is equally impressive, but one would expect no less from Arturia based on the quality of their software. The presets might attract the same &ldquo;heard it all before&rdquo; criticisms from anyone who has been around analog synths for a while, but that can be perhaps considered a complement to the analog modeling. One needs only to play up and down the range of notes of a Minimoog patch to realise that the coherency of the lower and higher notes is superior to lesser Virtual Analogue products. This is especially pronounced in the lower note ranges, though the manual goes into details about avoiding upper frequency aliasing and a &ldquo;no names&rdquo; criticism of some other &ldquo;leading softsynth&rdquo;. If you&rsquo;re a soft synth developer, it might be you! Uh oh!</p>
<p><strong>Get With The Program</strong></p>
<p>The first issue that one is likely to run into is delving into the much-talked-about modular programming environment. Whereas the similarly modular Nord G2 includes robust programming environments in computer software for their hardware synth, Arturia have chosen to limit the Origin&rsquo;s programming to be an entirely inside-the-box affair. Indeed, the USB port and supplied software are merely for archiving and transferring patches. Quite why this process takes such an excruciatingly long time is a mystery, but the lack of any ability to edit file names of archived patches is simply lazy programming. At the time of writing, Arturia haven&rsquo;t replied to confirm if there is an editor on the way, but one would consider it likely that such a revision will be released with an OS update shortly. </p>
<p>Not that programming on the Origin is anything near impossible. Merely annoying. There are two modes to view the programming process, which amounts to dropping modules into slots and opening each module to connect to another. Frustratingly, there appears to be no way to intelligently &ldquo;insert&rdquo; modules into the signal path. This, in addition to no method of &ldquo;swapping&rdquo; modules in and out, slows down the rate of programming and limits the kind of creative and random experiments that make actual modular synthesis interesting. Similarly, deleting a module inline will break the signal path, and require re-patching. Despite these quirks, the process is relatively fun and the availability of up to 9 oscillator instances and 4 filter instances will surely yield some interesting results. </p>
<p><em>Ed.: This is one I&#8217;m definitely interested in following &#8211; I&#8217;d be willing to make some sacrifices for in-box programming, which is an impressive feature, especially with this modular structure. But these do sound like significant obstacles. Other folks want to chime in? -PK</em></p>
<p>These modules are sourced from the modeling of the Moog Minimoog, Yamaha CS-80, ARP 2600 and Sequential Circuits Prophet 5, as well as additional Arturia originals. Each has its distinctive quirks and allows for some interesting combinations, with features like self-oscillation on the Moog and the smooth response of the Jupiter filters. The manual becomes useful here, with examples and reference points for understanding the characteristics of each. </p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3294637726/in/photostream/"><img src="http://farm4.static.flickr.com/3638/3294637726_23dc3e0405.jpg?v=0"></a></p>
<p><strong>Better Living Through Synthesis</strong></p>
<p>Beyond creating your own patches, the unit comes packed full of preset programs. Each program contains one synth structure as well as up to three effects settings and one sequence. Up to four Programs can be combined as a Multi, allowing for multi-timbral sound module use with MIDI note, channel and split functionality. The synth structure can be either a user-built modular environment or a template synth. At time of writing, the Origin is shipped with only the Minimoog supplied, with no clear date from Arturia when they will supply the rest. This does seem a curious omission given not only the cost of the unit, but the idea that all these units are already modeled in other Arturia software, requiring only a programmer to port the modules to the Origin. Add another thing to wait for in &ldquo;the future&rdquo;.</p>
<p><strong>Room For Improvement</strong></p>
<p>There are quickly a list of issues and concerns a programmer will have with the unit. Where the Arturia software emulation of the Minimoog shows numeric values for tuning settings, the Origin does not. Indeed, all parameters are merely displayed as a graphic representation of a knob, leaving only a visual cue as to the settings. This becomes an issue when tuning the semitones of a number of oscillators for instance, which coupled with the lack of editing software or a touch screen, makes programming the same patches on the Origin a slower affair then Arturia&rsquo;s own Minimoog V. </p>
<p>Other issues include the use of only a single instance of the Delay, Chorus, and Reverb effects, out of a maximum of three effects able to be run at any one time. The limited palette of effects including Distortion and a Phaser are similar to those found on a Novation X-Station at five times less the expense, and pale in comparison. The Delay and Reverb lack depth of character, and one might find themselves checking that the Distortion is, in fact, actually turned on. The restriction to singular use of the more CPU intensive Delay and Reverb is an indication of conserving processing power for the actual synth patches, but these issues quickly creep into the potential capacity of a Multi patch. In an era where the cheapest entry level laptop has processing power to spare, it is relatively disappointing that a module advertised as &ldquo;the most powerful synthesizer on the market&rdquo; would have any processing restrictions whatsoever. If you intended to run the world&rsquo;s most ultimate 9-Oscillator Trance super saw Multi with full effects and blazing filters, think again. Outside of CPU and &ldquo;I can&#8217;t believe it doesn&rsquo;t have a touch screen&rdquo; interface issues however, much of what currently detracts from the overall desirability of the Origin could well be fixed with a timely OS update. </p>
<p><strong>Things Are Looking Up</strong></p>
<p>Those niggles out of the way, it&rsquo;s time to reaffirm that the unit does in fact sound fantastic. As said before, so it should. It&rsquo;s Arturia doing what Arturia do. Coupled with the rather interesting, if quirky, step sequencer, the unit has the potential to become a boutique brain for a relatively well-funded live act. Where programming may feel like a festival of clicks, the Origin is perfectly suited for performance and allows for an incredibly well-planned customization and mapping of knobs to this end. External inputs offer the chance to create inspired filter programs and the unit hasn&rsquo;t neglected a healthy array of midi ports. The unit is heavy at around the 8kg mark, but the build is impressively solid and all the knobs have the same smooth feel that makes units like the <a href="http://www.waldorfmusic.de/en/products/blofeld/blofeld_overview">Waldorf Blofeld</a> such a joy to tweak, grab and perform on. </p>
<p>It is, however, the quality of the sound that will emerge as a common point of conversation regarding the Origin. It is very expensive and will perhaps emerge as a limited and desirable boutique unit for some. For others, the comparison to the Arturia software will be a pressing factor, with all the synths on the Origin available as part of Arturia&rsquo;s acclaimed &ldquo;<a href="http://www.arturia.com/evolution/en/products/v-collection/intro.html">V Collection</a>&rdquo; at a price over four times cheaper than the Origin. Of course, these are not available in modular form, which invariably brings up again the question why the Origin is shipped without a software editor. Sure, the Origin sounds amazing, but the question is whether it sounds that much more amazing than the same software, and whether the potential for programming is currently worth the restricted workflow of doing it all inside the box. </p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3294637796/in/photostream/"><img src="http://farm4.static.flickr.com/3603/3294637796_98f9134967.jpg?v=0"></a></p>
<p><strong>To Origin, Or Not To Origin</strong></p>
<p>Some of the best music technology in history has been quirky and difficult, and there is little argument against calling the Arturia Origin exactly that. For all its difficulty, however, it sounds incredible. For all the niggling feature complaints, it suggests a well-timed OS update in response. For its price though, there are no easy answers. Comparing the recommended retail prices in Australia at present, the Arturia Origin costs only a few hundred less than one would spend purchasing both a Moog Little Phatty Stage II and a Dave Smith Prophet 08. Both being genuine analogue synths in their own right. Whether the market is ready to pay this price until Arturia address the features left wanting is entirely up to the producers and acts with the money and passion for incredibly sounding and very specific modular emulations. For everyone else, the software awaits.</p>
<p><em>For another &#8211; similarly skeptical &#8211; take on the Arturia, here&#8217;s Music Thing from last year:</em></p>
<p><a href="http://musicthing.blogspot.com/2008/11/review-arturia-origin-its-big-its.html">Review: Arturia Origin. It&#8217;s bit, it&#8217;s expensive, it&#8217;s sexy. Why don&#8217;t I want one?</a></p>
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		<title>Universal Audio UAD-2 SOLO Will Add DSP Power to Your Laptop for $499</title>
		<link>http://createdigitalmusic.com/2009/01/20/universal-audio-uad-2-solo-will-add-dsp-power-to-your-laptop-for-499/</link>
		<comments>http://createdigitalmusic.com/2009/01/20/universal-audio-uad-2-solo-will-add-dsp-power-to-your-laptop-for-499/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 02:36:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[ 
I&#8217;ve been waiting for the near-ubiquitous ExpressCard slot on laptops to see some audio goodness, so one of the more welcome announcements of NAMM is that there&#8217;s now finally an ExpressCard-enabled version of the Universal Audio platform. The UAD is a DSP platform for computers, with an emphasis on high-quality, boutique mastering and effects [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/uad2laptop.jpg" /> </p>
<p>I&rsquo;ve been waiting for the near-ubiquitous ExpressCard slot on laptops to see some audio goodness, so one of the more welcome announcements of NAMM is that there&rsquo;s now finally an ExpressCard-enabled version of the Universal Audio platform. The UAD is a DSP platform for computers, with an emphasis on high-quality, boutique mastering and effects plug-ins, including some recent, familiar emulations of classic Roland and Moog gear. UA&rsquo;s stuff really does sound great, and host support has been improving (look for the key words &ldquo;latency compensation&rdquo; in your host of choice). So it&rsquo;s about time that laptop users get in on some of the fun the desktop users have had.</p>
<p>The surprise is, the UAD-2 SOLO doesn&rsquo;t cost that much &#8211; $500 includes the card plus the &ldquo;1176SE Compressor/Limiter, Pultec EQP-1A Equalizer, RealVerb Pro Room Modeler, and CS-1 Channel Strip.&rdquo; That&rsquo;s a premium over native plug-ins, but then you have access to other UA plugs later on. In other news, Antares and Manley Labs signed onto UA&rsquo;s platform, so more stuff is coming.</p>
<p>And by the way, while the forums rip into the choice of DAW, this stuff will work everywhere &ndash; even, via RTAS, Pro Tools.</p>
<p>Universal&rsquo;s stuff isn&rsquo;t for everyone, but I&rsquo;m pleased that laptop users are getting something more out of a slot on their machine. (You&rsquo;ll find ExpressCard on most PCs and the MacBook Pro, as well.) I hope this is the first of more hardware to come.</p>
<p><a title="http://www.uaudio.com/" href="http://www.uaudio.com/">http://www.uaudio.com/</a></p>
<p><strong>Mastering &ndash; spoiled for choice? </strong>This means in mastering choices, you&rsquo;ve got the UAD, IK&rsquo;s T-RackS 3 announced at the end of last year, and iZotope&rsquo;s Ozone 4 announced at NAMM. I&rsquo;ll be talking to some folks in New York who know something about mastering (i.e., are <em>not</em> me). (One of them is a big Cubase fan, so I expect he&rsquo;ll also be all over Cubase 5 &ndash; and he makes records that make real money, whereas I make records that go nicely with experimental modern dance.) </p>
<p>Each of these products goes a different direction, but the honest truth is almost any DAW will start you out with a pretty great selection of effects tools, and for a small chunk of change, you can add on with something like the UAD, T-RackS, and iZotope. None of this changes your actual skill level or the quality of your ears, but it does help keep your wallet from being the major barrier.</p>
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		<title>The Soft Synths of NAMM: Round Up, with Trilogy&#8217;s Successor and the new D.CAM</title>
		<link>http://createdigitalmusic.com/2009/01/19/the-soft-synths-of-namm-round-up-with-trilogys-successor-and-the-new-dcam/</link>
		<comments>http://createdigitalmusic.com/2009/01/19/the-soft-synths-of-namm-round-up-with-trilogys-successor-and-the-new-dcam/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 22:46:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[Arturia]]></category>
		<category><![CDATA[bass]]></category>
		<category><![CDATA[brass]]></category>
		<category><![CDATA[D.CAM]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[minimoog]]></category>
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		<category><![CDATA[physical-modeling]]></category>
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		<category><![CDATA[soft-synths]]></category>
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		<description><![CDATA[<img src="http://media.createdigitalmedia.net/cdmu/images/featured/0109_softs2.jpg">]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/cypher.jpg" /></p>
<p>The NAMM show brought a cluster of new soft synths from some beloved synth makers. The interfaces are noticeably conventional, but there are some tasty sonic features in store. Most of these are promised as &ldquo;coming soon,&rdquo; not available now, but here&rsquo;s a quick look at what to expect.</p>
<p>By the way, if you&rsquo;re one the people complaining that you&rsquo;re sick of everyone talking about Ableton and want something else to be excited about, I have one word for you:</p>
<p>D.CAM.</p>
<p>Let me sum it up in one line first:</p>
<p><strong>minimoog V 2.0</strong>: Rewired circuitry, automation recording vocal filtering, and weird 3D preset browsing mean if you like minimoog, you&rsquo;ll like it more.</p>
<p><strong>Brass 2.0</strong>: physically-modeled brass stuff you can play more easily with controllers, now with a sax model and fully spatialized and harmonized.</p>
<p><strong>Trilian: </strong>Even more of the synth that gives you more bass than you need &ndash; and now your Intel Mac can run it in place of Trilogy, for free.</p>
<p><strong>Largo:</strong> It&rsquo;s a Waldorf synthesizer, but it&rsquo;s software. You can&rsquo;t afford a Blofeld, but you can afford this, and then use it in a coffee shop.</p>
<p><strong>D.CAM: </strong>Synth wishes granted: thick parallel-waveform performance synth <em>plus</em> vintage-style string synth <em>plus</em> big, modern FM <em>plus </em>and environment to put them all together.</p>
<p><strong>(added!) impOSCar 2: </strong>Features aren&rsquo;t confirmed yet, but an early look at the OSCar emulation suggest a very big sequel indeed.</p>
<p> <span id="more-4809"></span>
<p>And you can add that to the coming Operator 2 and Collision in Ableton Live (either a la carte or the suite). In fairness, these are exactly the sort of synths that make people wonder why they should pay for Operator &ndash; but one look at the clean interface in Operator, and how much it can do in that compact interface, and I think it fits in just perfectly. Collision, meanwhile, gives us physically-modeled percussion, which I really want to see more of.</p>
<p>By the way, in comparison most of the hardware announcements (microKORG XL, new V-Synth OS) at this show were, to my mind, more incremental than the goodness that shows up in the software stuff. True, D.CAM is the one new entry here, but, well, technically it&rsquo;s <em>four</em> entries on its own, and there&rsquo;s quite a lot in the upgrades, some of which you get for free.</p>
<p>Certainly, what we have is a ton of sequels to some of the biggest soft synth hits (Arturia minimoog V, Trilogy, and impOSCar in particular).</p>
</p>
<p> <!--more-->
</p>
<p>&#160;</p>
<h3>Arturia minimoog V 2.0</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/minimoogV2.jpg" /></p>
<p><strike>It&rsquo;s an odd version number &ndash; five two?</strike> Okay, that&#8217;s &#8220;two&#8221; as in the number, &#8220;V&#8221; as in virtual, not the <a href="http://www.youtube.com/watch?v=6DzfPcSysAg">Roman Numeral</a>. But for fans of Arturia&rsquo;s flagship Moog emulation synth, 2.0 brings some interesting new features. Sound MAP is an odd, graphical way of exploring presets, although it strikes me a bit like what would happen if you took a preset browser and dumped all the presets on the floor. (For me, this brings back flashbacks to Apple&rsquo;s HotSauce, an experimental 3D interface for metadata on the Web. Thanks, Mattbot. Everyone else, don&rsquo;t ask.)</p>
<p>All of this would be gimmicky and useless, except that you can use this strange, 3D interface to morph between preset ideas. If you could also use it to select interpolate between random parameters, I&rsquo;d go nuts &ndash; I&rsquo;ll leave that to someone else to implement.</p>
<p>The other features are more likely to please everyone:</p>
<ul>
<li>A vocal filter feature with an X/Y morphing interface with different formants (not new to synths, but certainly new to Minimoogs, real or emulated) </li>
<li>Circuitry and modulation destination improvements </li>
<li>Automation with real-time recording </li>
</ul>
<p>Together, it looks like a worthy upgrade for fans, some of whom I know just live inside this synth.</p>
<p><a href="http://www.arturia.com/evolution/en/products/minimoogv/minimoogv-2.0.html">Arturia minimoog V 2.0</a> [Product Page]</p>
<p><strong>Elsewhere: </strong>The folks at Future Music were <a href="http://namm09.musicradar.com/blog/future-music-unearth-amazing-new-synth-feature/">especially excited about the new features</a>, particularly that browser and the way the Vocal Filter sounds. (I didn&rsquo;t follow, though, was the uberfeature the Sound Map or the Vocal Filter? We really have seen these sorts of things before, which is not to take away from Arturia&rsquo;s cool implementation here.)</p>
<p>And it&rsquo;ll cost $299/EUR229 to upgrade from the current &ndash; wait? What&rsquo;s that?</p>
<p>No, it&rsquo;ll be <strong>completely free for existing users</strong>. Now there&rsquo;s a reason for some customer loyalty.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/minimoog_new.jpg" /></p>
<div class="imgcaption">Look closely: some nice new goodies.</div>
<h3>Arturia Brass 2.0</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/brass2.jpg" /></p>
<div class="imgcaption">Must &hellip; resist &hellip; stupid &hellip; sax &hellip; puns &hellip; even &hellip; if &hellip; sax &hellip; sells.</div>
<p>Arturia also refreshed their physically-modeled brass synth, which now has a saxophone model &ndash; the tenor Buffet-Crampon. (Nice choice! And I&rsquo;m partial to tenors, as I grew up with my father playing tenor in his college pep band.)</p>
<p>Also new: harmonization features, spatialization, MIDI integration features (ideal for, say, the newly-shipping Akai EWI USB wind controller). There are also pre-composed riffs by genre, if you&rsquo;re feeling lazy, though I heartily recommend doing things the hard way.</p>
<p>The minimoog is slick, but I actually think Brass may be a bigger upgrade &ndash; and while you&rsquo;ll find other moog-y sounds, Brass is a really unique sound source. IRCAM, Paris&rsquo; legendary sound research center, is responsible for the sounds inside, meaning you can imagine slightly unshaven, French students in white lab coats every time you use it, which has to be worth something. (I actually wear a lab coat when I&rsquo;m designing sounds, I know that.)</p>
<p><a href="http://www.arturia.com/evolution/en/products/brass/brass-2.0.html">Brass 2.0</a></p>
<p><strong>Elsewhere: </strong>Sonic State grabbed a <a href="http://www.sonicstate.com/news/2009/01/18/wnamm09-arturia-brass-expander-demo/">video demo</a> of Brass 2.</p>
<p>And it&rsquo;s also free to upgrade.</p>
<h3>Spectrasonics&rsquo; All-Bass Trilian</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/trillian.jpg" /></p>
<p>How is it that some readers are more excited about Trilian than any other soft synths when all it does is bass sounds?</p>
<p>Well, perhaps because this is successor to Spectrasonics&rsquo; Trilogy is the uber-bass plug-in. Upright ? Check. 5-string? Yep. Roland 303? Why not?</p>
<p>Now, normally instruments based on lots of sampling leave me pretty cold, but the STEAM engine &ndash; used in Spectrasonics&rsquo; Omnisphere &ndash; gives you synth-like controls. And I think Trilian&rsquo;s narrower focus on just basses might earn it more attention than Omnisphere got. (The latter was hyped like crazy on announcement, only to be oddly forgotten, relatively speaking, by the time it came out &ndash; maybe because it&rsquo;s so huge, none of us can fit it on our hard drives.)</p>
<p>And by the way, talk about earning good will: if you own Trilogy and have an Intel Mac, Spectrasonics will give you Trilian for free (shipping only, in place of the usual US$99 upgrade price). So, sure, Apple burned you by switching CPUs, and Spectrasonics could profit &ndash; but they&rsquo;re not.</p>
<p>This means even as I chide Novation, Spectrasonics earns the &ldquo;Good Sense Wins Over Accounting&rdquo; award.</p>
<p>Other specs:</p>
<ul>
<li>Big, new library of acoustic, electric, and synth basses </li>
<li>Arpeggiator </li>
<li>All the original patches, refreshed </li>
<li>Gobs of articulations in the design, for live performance or scoring </li>
<li>Modulation with FM, timbre shifting, and some unique modulation deliciousness </li>
<li>64-bit support </li>
<li>A name that subtly references the <em>Hitchhiker&rsquo;s Guide to the Galaxy</em> </li>
</ul>
<p>Too many other things to list, so just check out:</p>
<p><a href="http://www.spectrasonics.net/news/namm2009-trilian.php">Trilian Announcement</a></p>
<p>Spectrasonics does some really incredible stuff. It&rsquo;s mind-boggling overkill in some ways (ridiculous sampling <em>plus</em> ridiculous synth design), but there&rsquo;s nothing wrong with that &ndash; especially when it serves nothing but bass. And there&rsquo;s just <em>so much control</em> in there, it really is a sound design dream, not just a big pack of sample files.</p>
<p>US$299, due in May.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/trillian2.jpg" /></p>
<h3>Waldorf Largo</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/largo.jpg" /></p>
<p>It&rsquo;s a Waldorf synthesizer, but it&rsquo;s software.</p>
<p>I don&rsquo;t really have to say much else, but suffice to say, it runs on Windows, it runs on Mac (VST and AU), and it&rsquo;s all that lovely Waldorf-ness in a virtual rack. The software interface gives me deja vu relative to a number of Logic synths, among others, but then I think there&rsquo;s just one guy who designs all UIs for all software. (Okay, maybe there are &hellip; two guys.)</p>
<ul>
<li>Voice architecture from the Q / Blofeld </li>
<li>Three oscillators, two with sub-oscillators, modeling analog waveforms plus PPG, Waldorf Wave </li>
<li>Ring mod </li>
<li>Multi-mode Waldorf filter (&ldquo;Taste the difference&rdquo; seems to be Waldorf&rsquo;s message, if you believe them) </li>
<li>Modulation matrix, fast, syncable LFOs </li>
<li>One arpeggiator per layer </li>
<li>Effects </li>
</ul>
<p>If you&rsquo;re in synth overload, I&rsquo;d say move along, but I know there are some folks who have been coveting Waldorf in software, and now you&rsquo;ve got it.</p>
<p><a href="http://www.waldorfmusic.de/en/products/largo">Largo</a> [Product Page]</p>
<p>I just wish they hadn&rsquo;t given it a name that makes it sound like a notation product, but I guess that&rsquo;s forgiveable. Pricing? Availability? No word yet.</p>
<h3>Fxpansion D.CAM Synth Squad</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/strobe.jpg" /></p>
<p>D.CAM is a bunch of modeled-analog goodness. Now, the FXpansion boys want you to believe this is all about emulating the goodness of analog, but to me the real story is that you get loads of digital synthesis power that bring together some of the best old stuff with the best new stuff. The products read a bit like a wish list for synths, and then the Fusor product lets you put them all together in semi-modular fashion.</p>
<p>The marketing is a little muddled, and seems to feature evil dystopian overlords with giant red eyes. But who cares? The synths look fantastic. I, for one, welcome our new dystopian overlords.</p>
<p><strong>Strobe </strong>is a &ldquo;super-oscillator&rdquo; performance synth with parallel waveforms, sub-oscillators, a filter with drive, voice stack/detune &ndash; think thick.</p>
<p><strong>Amber</strong> is a vintage string synth, which takes classic divide-down string synths and adds new absurd modulation. Delicious!</p>
<p><strong>Cypher </strong>has lots of knobs <em>and</em> lots of arrows! Okay, basically the idea here is audio-rate FM with lots of shaping and filtering and still more modulation. FM is back, for sure.</p>
<p><strong>Fusor </strong>is an environment in which you can layer your D-CAM synths and modulate them. There&rsquo;s an arpeggiator and step sequencer. This might seem like overkill given the number of environments out there that do this stuff, but in this case you get a consistent interface and semi-modular capabilities. It&rsquo;s no Reaktor, but it&rsquo;s a bit like what I&rsquo;d imagine a set of one really brilliant person&rsquo;s Reaktor ensembles might look like.</p>
<p><a title="http://www.synthsquad.com/" href="http://www.synthsquad.com/">http://www.synthsquad.com/</a></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/fusion.jpg" /></p>
<p><strong>Elsewhere: </strong>Gearwire has a <a href="http://www.gearwire.com/fxpansion-dcamsynthsquad.html">nice write-up that sums this up</a> with one line: &ldquo;This trio combines the most sought after features in classic synthesizers with the synthesizers of tomorrow . . . today!&rdquo;</p>
<h3>In other news&hellip;</h3>
<p>Zebra is now <a href="http://www.zebrasynth.com/index.php?item=version">up to 2.3</a>, which I believe is also NAMM news (or announced at the same time). &ldquo;Point 3&rdquo; in the crazy, synthtastic world of Urs Heckmann means things like a skinnable UI, sideband modules, MIDI program changes, Mac RTAS, a resizable editor, compressor modes, comb filter, and &hellip; okay, I can&rsquo;t actually list it all. The sideband alone sounds fantastic. Whoever out there has time to program Zebra <em>and</em> reskin it, I salute you.</p>
<p>Other soft synth news I&rsquo;ve missed? Let us know.</p>
<p>And what has you most psyched?</p>
<h3></h3>
<h3>impOSCar 2</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/imposcar2.jpg" /></p>
<p>I missed this important preview, as it wasn&rsquo;t really an official release at NAMM &ndash; the features shown aren&rsquo;t even fully confirmed. But one of the best vintage emulations out there, impOSCar 2, is up for getting some improvements. Interestingly, some of the directions GForce&rsquo;s Dave Spiers is taking (like more modulation routing, ring modulation, and more particular synth controls) parallels some of the other stuff we&rsquo;re seeing added to modern soft synths. I do like the sound of chord mode, polyphonic aftertouch, and portamento spread &ndash; this could be a very playable synth.</p>
<p>My usual caveat on this sort of thing is, I tend to personally shy away from synths that focus primarily on emulation of a previous model, just because that sort of thing doesn&rsquo;t hold as much appeal for me. But GForce &ndash; not unlike Way Out Ware&rsquo;s emulations, also distributed by M-Audio &ndash; certainly manage to be the better in this category.</p>
<p>If you are interested in impOSCar 2, this is the one case in which the folks on the NAMM floor have the definite advantage. Check out SonicState&rsquo;s video below, and further details from the gang at Computer Music (via MusicRadar):</p>
<p><a href="http://namm09.musicradar.com/blog/computer-music-gforce-imposcar-2-see-it-hear-it-pull-funny-faces/">Computer Music: GForce impOSCar 2! See it, hear it, pull funny faces!</a></p>
<p>SonicState with the instrument&rsquo;s creator:</p>
<p> <embed src="http://www.sonicstate.com/tv/flvplayer.swf" FlashVars="config=http://www.sonicstate.com/tv/?id=1389" quality="high" bgcolor="#000000" width="400" height="330" name="flvplayer" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" allowFullScreen="true" /> </embed>
<p>Thanks, michel / bliss! (I had wanted to cover this and &hellip; yep, forgot.)</p>
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		<title>Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM</title>
		<link>http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/</link>
		<comments>http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 18:02:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[&#160; 
From top: ComputeHer, 8 bit Weapon.
You&#8217;ve heard the chip hype. But there&#8217;s something behind it: vintage digital chips can make wonderful sounds. And I&#8217;m thrilled that someone has painstakingly reproduced those sounds in an upcoming package.
Emulating analog circuitry, from amps to classic synths, has been long understood. But we&#8217;ve finally reached an age when [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/computerher.jpg" /></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/8bitweapon.jpg" />&#160; </p>
<div class="imgcaption">From top: ComputeHer, 8 bit Weapon.</div>
<p>You&rsquo;ve heard the chip hype. But there&rsquo;s something behind it: vintage digital chips can make wonderful sounds. And I&rsquo;m thrilled that someone has painstakingly reproduced those sounds in an upcoming package.</p>
<p>Emulating analog circuitry, from amps to classic synths, has been long understood. But we&rsquo;ve finally reached an age when people begin to appreciate the odd idiosyncrasies of digital technology, too. There hasn&rsquo;t ever been a comprehensive attempt to emulate each detail of a range of 80s sound chips before &ndash; until now. Plogue (makers of the highly underrated Plogue Bidule patching environment) and David Viens have tackled just that as a labor of love, and you&rsquo;ll be able to use the resulting &ldquo;chipsounds&rdquo; library later this spring.</p>
<p>Plogue&rsquo;s chipsounds recreates the blippy personality of the Commodore 64, the Nintendo NES, the Game Boy, the Atari, the Vic20 &ndash; and circuit-bent and abused variations, too. It&rsquo;s got a powerful artist endorsement from 8 Bit Weapon and Computer Her (pictured here). There are arpeggiators, noise patterns, distortion emulation, custom software, all built on the ARIA synth/sampling engine.</p>
<p>The basic specs:</p>
<ul>
<li><strong>7 chips:</strong> TIA, 2A03 PAPU, VIC-I, SN76589AN, AY-3-8910, POKEY, and SID. Haven&rsquo;t heard of all of those? No worries. But you&rsquo;ve probably <em>heard the chips</em>. The horribly-named SN76589AN was used in my very first computer, the IBM PCjr, my first game console, the Colecovision (boy did I pick them), and in the TI. The 2A03 is from the original NES. The TIA was in the Atari. </li>
<li><strong>Tricks, built in: </strong>One-shot arpeggiators, rapid waveform changes, envelope resync tricks are all built in &ndash; stuff that&rsquo;s hard to pull off, as the creators note. </li>
<li>Emulations of psuedo noise patterns, distortion </li>
<li>Switch on each chip&rsquo;s limited resolution and pitch values &ndash; or switch them off, and create sounds the PCjr couldn&rsquo;t </li>
<li>Presets from 8 bit Weapon and ComputeHer </li>
</ul>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/vic20.jpg" /> </p>
<div class="imgcaption">8 bit Weapon&rsquo;s wespons: a VIC-20 (well, the box), a C128 (foreground), a C64 (top left), the Woz-designed Apple IIe (aka your entire childhood computer class for many of us), and &hellip; a GameCube.</div>
</p>
<p> <span id="more-4784"></span>
<p>When analog synth emulation came out, we all got something more convenient, but it didn&rsquo;t necessarily do wonders for the music. Here, I think the situation is very different. Many of the original chip instruments have woefully primitive possibilities for actual composition. (The Game Boy&rsquo;s wonderful LSDJ and Nanoloop are a notable exception.) Compare that to the software emulations of, say, a Moog modular, which lost a lot of what was great about the original &ndash; the interface. You can&rsquo;t necessarily say that about the AY-3-8910, unless you&rsquo;re the Ludwig van Beethoven of Assembler. (If you are &ndash; we love you.)</p>
<p>And the chip scene has also matured to the point that it&rsquo;s ready to break out a bit. Getting these emulations on computers can help warp them into music and sound ideas they haven&rsquo;t discovered before. I believe these sounds are really something special, not just a novelty.</p>
<p>I personally can&rsquo;t wait to use this.</p>
<p>We have extensive details from a Plogue flyer &ndash; you can get it here on CDM, or if you&rsquo;re on the floor of NAMM, you <em>might</em> get it from the Plogue guys themselves.</p>
<p><a href="http://media.createdigitalmedia.net/cdmu/images/2009/01/chipsounds_front.jpg">Flyer &ndash; Front</a></p>
<p><a href="http://media.createdigitalmedia.net/cdmu/images/2009/01/chipsounds_back.jpg">Flyer &ndash; Back</a></p>
<p>And if you want to hear these sounds making fantastic music, go give the artists a listen:</p>
<p><a href="http://8bitweapon.com/">8 Bit Weapon</a></p>
<p><a href="http://computeher.net/music.htm">Computeher</a></p>
<p>ARIA is an important announcement; I&rsquo;ll be catching up on news from Gary <a href="http://garritan.com">Garritan</a> soon.</p>
<p>We&rsquo;ll have sound samples of this too, as well.</p>
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		<title>Goodies for Guitars: IK&#8217;s Wah Pedal That&#8217;s Also an Interface, Official Fender Software</title>
		<link>http://createdigitalmusic.com/2009/01/15/goodies-for-guitars-iks-wah-pedal-thats-also-an-interface-official-fender-software/</link>
		<comments>http://createdigitalmusic.com/2009/01/15/goodies-for-guitars-iks-wah-pedal-thats-also-an-interface-official-fender-software/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 18:33:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amp-emulation]]></category>
		<category><![CDATA[amps]]></category>
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		<category><![CDATA[interfaces]]></category>
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		<category><![CDATA[MIDI]]></category>
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		<description><![CDATA[ 
Today is set to be an orgy of computer music-y, Abletronic, drum machine-loaded, Max-patching news, so let&#8217;s throw one out to the guitarists. IK Multimedia has two new announcements today that are actually quite cool. The StealthPedal is a Wah pedal that&#8217;s actually an audio interface, sort of like a James Bond pen that&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/ikfender.jpg" /> </p>
<p>Today is set to be an orgy of computer music-y, Abletronic, drum machine-loaded, Max-patching news, so let&rsquo;s throw one out to the guitarists. IK Multimedia has two new announcements today that are actually quite cool. The StealthPedal is a Wah pedal that&rsquo;s actually an audio interface, sort of like a James Bond pen that&rsquo;s also a gun. And IK also landed the only official Fender-endorsed software amp emulation.</p>
<p>Here&rsquo;s a quick look at the specs. By the way, I&rsquo;ve consulted everyone I know (especially as I&rsquo;m not a guitarist), and basically what we&rsquo;ve come up with is that a whole bunch of the guitar emulations out there (Apple, IK, NI, and Waves) are pretty damned good. Apple recently upgraded their own guitar emulations, meaning even what you get in GarageBand &lsquo;09 is a big leap forward (and I have it on good authority that they sound terrific). NI has a guitar announcement coming later today, too. I&rsquo;d choose based on taste, basically; each has a unique personality. </p>
<p><strong>AmpliTube Fender</strong></p>
<ul>
<li>12 Fender guitar amps (Twin Reverb, &lsquo;59 Bassman LTD, Super-Sonic, Metalhead) </li>
<li>12 matching cabinets </li>
<li>9 microphones </li>
<li>6 stomp effects, 6 rack effects (tape echo, Fender reverb, fuzz/wah, triangle flanger, wah, the works) </li>
<li>Digital tuner, stomp pedal board, amp head, cabinet plus mic, rack effects. (Here&rsquo;s one point of differentiation: NI, for instance, has more toys here; IK plays it a little more conventionally; that&rsquo;s a matter of taste.) </li>
<li>SpeedTrainer, RiffWorks T4 recording included </li>
<li>&ldquo;Certified&rdquo; by Fender </li>
<li><strong>US$229.99</strong> for the full set, or get the LE (4 amps, 5 cabinets, 2 stomp, 2 mic, 2 rack FX) with the StealthPlug USB audio interface for <strong>US$139.99</strong> </li>
<li><strong>Available</strong> late February </li>
</ul>
<p>It&rsquo;s a pretty stunning deal if you&rsquo;re a Fender fan.</p>
<p><a title="http://www.amplitube.com/fender" href="http://www.amplitube.com/fender">http://www.amplitube.com/fender</a></p>
<p><strong>Stealth Pedal</strong></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/stealthpedal.jpg" /> </p>
<ul>
<li>Looks like a wah pedal &ndash; same form factor </li>
<li>Works as a controller (it&rsquo;s basically an assignable expression pedal) </li>
<li>Comes with a double foot switch, and you can optionally add a second expression pedal via a foot input </li>
<li>Also a USB audio interface (24-bit, 44.1/48) </li>
<li>&ldquo;Low-noise&rdquo; input stage </li>
<li>Headphone out, volume control, LEDs for use as a tuner or level indicator </li>
<li>ASIO PC, Core Audio Mac drivers </li>
<li>Software bundle </li>
<li><strong>US$269.99</strong> </li>
<li><strong>Available </strong>late April </li>
</ul>
<p>This looks just incredibly functional for someone wanting something compact. There have been controller/audio interface bundles before from IK, NI, and others, but this you can throw easily in your case.</p>
<p><a href="http://www.stealthpedal.com"><u>http://www.stealthpedal.com</u></a></p>
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		<title>Guitar Riggers: A Girl Plays Violin on Pogo Stick, A Man Dressed as Preset Cliches</title>
		<link>http://createdigitalmusic.com/2008/12/01/guitar-riggers-a-girl-plays-violin-on-pogo-stick-a-man-dressed-as-preset-cliches/</link>
		<comments>http://createdigitalmusic.com/2008/12/01/guitar-riggers-a-girl-plays-violin-on-pogo-stick-a-man-dressed-as-preset-cliches/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 17:43:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amps]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[guitar-amps]]></category>
		<category><![CDATA[Guitar-Rig]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[laptops]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/01/guitar-riggers-a-girl-plays-violin-on-pogo-stick-a-man-dressed-as-preset-cliches/</guid>
		<description><![CDATA[ 
Native Instruments&#8217; Guitar Rig Hero video contest winners were unveiled today. At the top of the charts, players not surprisingly demonstrated fine craft, sharp execution, great playing, and so on. But let&#8217;s skip straight to the oddities in the bunch. Like the girl with the violin on a pogo stick. And there is an [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/11/guitarriggers.jpg" /> </p>
<p>Native Instruments&rsquo; Guitar Rig Hero video contest winners were unveiled today. At the top of the charts, players not surprisingly demonstrated fine craft, sharp execution, great playing, and so on. But let&rsquo;s skip straight to the oddities in the bunch. Like the girl with the violin on a pogo stick. And there is an appearance by the NS/Stick, which earns stringed-geek cred the more-predictable entries lack.</p>
<p>Now, normally I&rsquo;m not so interested in the online contests various developers produce. But these entries stand out enough to have a good look here. Word of warning: you may be less inclined to buy a boxed copy of Guitar Rig as to buy yourself a nice, new pogo stick. (I could use the exercise&hellip; hmmm&hellip; Santa?)</p>
<p> <span id="more-4543"></span>
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</div>
<p><strong>The Pogo. </strong>Yes, the self-dubbed &ldquo;Pogo Girl&rdquo; is a very young girl playing violin and Guitar Rig in her living room. For some reason, the embittered YouTube world has savaged her in comments and given her a 2.5-star rating. I think she deserves far better. You know what I was doing at her age? Playing the piano. <em>Sitting down</em>. Now, granted, today I&rsquo;d probably make a much more entertaining YouTube video on a pogo stick, but that&rsquo;s because it&rsquo;d include extended slow-motion footage of me falling off said pogo stick. And that&rsquo;s even <em>before</em> I try to play an instrument at the same time. So, Pogo Girl, we salute you.</p>
<p>By the way, novelty of this aside, guitar amp emulators can sound fantastic with instruments like violin or even sitars. I&rsquo;m sorry to see more alternative instruments didn&rsquo;t make their way into the NI contest results. And to Pogo Girl, I have two words for you: <em>contact mics</em>. Feed the sound of pogo stick through Guitar Rig, too, and you&rsquo;ll have a real hit on your hands.</p>
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</div>
<p><strong>The Preset Cliche Man. </strong>This brilliant entry had the brainstorm of dressing up as the stereotypical players most associated with each of the presets. Lesson learned: don&rsquo;t use presets. (Well, that&rsquo;s the lesson I take away, anyway.) Now, on some level, this is actually a parody of Guitar Rig. I think. It&rsquo;s actually possible these presets are so powerful, they will <em>transform you into these dudes</em> when you play them. Since I&rsquo;m about as good with frets as I am performing open heart surgery, I can&rsquo;t tell you &ndash; I leave that to you to find out.</p>
<p>Just be careful. I&rsquo;ve seen <em>Dr. Jekyll and Mr. Hyde</em>. Once you transform, you may not change back. </p>
<p>
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</div>
<p>The <strong>NS/Stick</strong>.<strong> </strong>The most interesting entry musically to me was this extended composition on the eight-string NS/stick [<a href="http://en.wikipedia.org/wiki/NS/Stick">wikipedia</a>], as performed by <a href="http://sound.jp/eccentric_master/">&ldquo;eccentric master&rdquo; Sekiguchi Takao</a>. Yep, leave it to the Japanese dude to do something musically inventive. (Tokyo readers, and you know who you are, I&rsquo;m totally ready to come tour to your fine town. Just say the word.)</p>
<p>The instrument itself here is as interesting as the software: it&rsquo;s a tapping instrument designed by Emmett Chapman (of Chapman Stick fame) and Ned Steinberger (of Steinberger instruments and Spector bass fame). The NS/Stick is a cross-breed between the two. It combines two awesome things into a perfect fusion, kind of like waffles and fried chicken. In fact, I&rsquo;d wager that musically speaking you don&rsquo;t get much closer to waffles and fried chicken than the NS/Stick itself.</p>
<p>So, did any CDM readers get into the top ten list?</p>
<p>I&rsquo;m genuinely a big fan of Guitar Rig; it&rsquo;s my personal favorite of the amp simulators and I&rsquo;ve used it in a number of my own pieces. But I imagine this contest may prompt someone to say &ldquo;ha! I&rsquo;ll go use the 14-stringed microtonal instrument to record a composition with Pd and SuperCollider.&rdquo; If that&rsquo;s you, do send us the results. (Did any CDMers ultimately enter the NI contest, out of curiosity?)</p>
<p><a href="http://www.native-instruments.com/index.php?id=guitarrigcontest">NI Guitar Rig Contest Winners</a></p>
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		<title>Stylophone Coming; iPhone &#8220;Pocket Calculator&#8221; Covers Expected</title>
		<link>http://createdigitalmusic.com/2008/10/13/stylophone-coming-iphone-pocket-calculator-covers-expected/</link>
		<comments>http://createdigitalmusic.com/2008/10/13/stylophone-coming-iphone-pocket-calculator-covers-expected/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 17:32:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[kraftwerk]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[stylophone]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4258</guid>
		<description><![CDATA[It&#8217;s beginning to look a lot like Kraftwerk. December 1, you should be able to look forward to a simulated Stylophone app for iPhone and iPod touch. The Stylophone, for those of you unfamiliar with this classic, was a wonderful late-60s invention and a high-water mark for electronic instrument simplicity. Run a stylus across a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/10/stylophone.jpg"></p>
<p>It&#8217;s beginning to look a lot like Kraftwerk. December 1, you should be able to look forward to a simulated Stylophone app for iPhone and iPod touch. The Stylophone, for those of you unfamiliar with this classic, was a wonderful late-60s <a href="http://en.wikipedia.org/wiki/Dubreq_Stylophone">invention</a> and a high-water mark for electronic instrument simplicity. Run a stylus across a simple metal keyboard, get sound. It&#8217;s a no-brainer to bring this to Apple mobiles, with their touch and sonic capabilities. And while the Stylophone was used on many, many songs, I anticipate quite a few &#8220;Pocket Calculator&#8221; covers showing up on YouTube in the days after release. Now we just need a good effects program on the platform, and you can have one person playing Stylophone while someone adjusts effects on their machine.</p>
<p>Lots more pictures here, and yes, they&#8217;re pulling out all the stops, with classic, bass, and treble versions:</p>
<p><a href="http://gallery.me.com/verycoolsoftware#100158&#038;view=grid&#038;bgcolor=black&#038;sel=6">iStylophone 2008 Gallery</a></p>
<p>Incidentally, the Stylophone itself has <a href="http://www.originalstylophone.com/index.htm">returned in a remaked form</a>. (You can also buy <a href="http://www.stylophone.com/">used originals</a>, which some people prefer &#8211; link originally swapped; thanks, <a href="http://www.figby.com/">Michael Moncur</a>, for the catch.) I&#8217;m curious if anyone has used the remakes? I have to admit, fun as the iPhone idea is, I wouldn&#8217;t mind holding a replica of the actual object.</p>
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		<title>DS News and Videos: Korg DS-10 Arrives 10/14; GrooveStep Set Free Soon</title>
		<link>http://createdigitalmusic.com/2008/09/03/ds-news-and-videos-korg-ds-10-arrives-1014-groovestep-set-free-soon/</link>
		<comments>http://createdigitalmusic.com/2008/09/03/ds-news-and-videos-korg-ds-10-arrives-1014-groovestep-set-free-soon/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 19:01:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DS]]></category>
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		<category><![CDATA[free]]></category>
		<category><![CDATA[games]]></category>
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		<category><![CDATA[Korg]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo-ds]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3958</guid>
		<description><![CDATA[At your desk, you want another few moments with FL Studio or Live or Pd or Pro Tools or (your app here). Then, you kick back on the couch or on the bus to play with &#8230; more music software. Yep, you&#8217;re one of us. Here&#8217;s the latest from the world of Nintendo DS music [...]]]></description>
			<content:encoded><![CDATA[<p>At your desk, you want another few moments with FL Studio or Live or Pd or Pro Tools or (your app here). Then, you kick back on the couch or on the bus to play with &#8230; more music software. Yep, you&#8217;re one of us. Here&#8217;s the latest from the world of Nintendo DS music apps.</p>
<p>First off, a couple of you write to say your preorders for the Korg DS-10 cartridge have been delayed until October 14 for the US. (The cartridge was released in Japan over the summer, and we had previously heard September 30.) This does line up with the anticipated European release, though.</p>
<p>For a better sense of what the DS-10 looks like, here&#8217;s a nice video from YouTube user <a href="http://www.youtube.com/user/Denkitribe">Denkitribe</a>, who has been carefully producing all sorts of hands-on videos. (<a href="http://youtube.com/watch?v=XK1K_jJ08Rc&#038;fmt=18">high-quality link</a>) Take a close look: as I&#8217;ve said before, I think there are design lessons from mobile apps that may carry over to how other music hardware and software is designed.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/XK1K_jJ08Rc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/XK1K_jJ08Rc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Meanwhile, in the homebrew scene, the step sequencer / soft synth / sampler will be released free, joining other <a href="http://createdigitalmusic.com/tag/ds">lovely DS homebrew for music</a>. (See <a href="http://the-palm-sound.blogspot.com/2008/08/groovestep-to-be-free.html">Palm Sounds</a>.) CDM got to <a href="http://createdigitalmusic.com/2008/04/07/groovestep-new-step-sequencer-pattern-maker-for-nintendo-ds/">break the news on GrooveStep</a>, and as it happens, we have another couple of announcements to make about this; stay tuned. Currently closed beta, but we should have release info and hands-on for you soon. GrooveStep also lets you load your own samples, so there&#8217;s no question this can be a tool as well as a toy.</p>
<p><a href="http://www.groovestep.com/index.html">GrooveStep homepage</a></p>
<p>For a feel for what GrooveStep can sound like, its creator played with it during CDM&#8217;s Futuristic Music Night at NASA Ames Research Center in the spring:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Rj13p9wVAO4&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Rj13p9wVAO4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
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