Intermorphic Mixtikl Arrives: Mobile and Desktop Generative, Creative Music Suite

Oh, yeah. It’s deep. To keep a cool head, perhaps put on "Music for Airports" on loop while you read through the tutorials. Musicians and composers have long dreamt of computers and mobiles playing music that changes on its own, rather than playing static, pre-determined scores. But to actually pull it off, you need a number of pieces. One solution for putting those pieces together is finally here, with desktop-to-mobile delivery and an interesting combination of a generative engine with synths and effects that can work in real time. We’ve been following the work of Intermorphic for some time: this …

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Guitar Adds iPod touch Controls, Plays Ableton, Lovely Ambient Music

So, the guitar with the Korg KAOSS Pad KP3 built-in wasn’t enough for you, huh? Here’s an axe with two iPod touch units attached. The sounds that result, with Ableton Live, the Eno/Chilvers app Bloom, and bowed guitar, are quite lovely. That shows some of the power of these apps: playing along with the generative/interactive music app Bloom is a bit like having an intelligent composition to work with. If these devices were more open and allowed easy creation of your own musical toys, you could built generative machines to play along with you. And it also demonstrates how touch …

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Hands-on with Bloom, New Generative iPhone App by Eno and Chilvers

Bloom is a new generative musical application for iPhone and iPod touch, created by Brian Eno and software designer Peter Shilvers. It’s quite simple, but if you’re looking for some soothing musical strains to float out of your mobile Apple device, this is your ticket. At launch, you’re given a choice of either using a pre-determined set of rules, or tapping in your own parameters and patterns. The touch interface lets you use your fingers to add note patterns, which then repeat and mutate. If you make your own composition, you’ll start those patterns from a blank slate, but even …

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Generative iPod? Deep Modular, Generative Music System Bound for iPhone, Phones, Windows, Mac

Northwest Reef from Umcorps on Vimeo. Aside from being toy-like mini-computers, could mobile devices take on a musical usefulness all their own? At the Electronic Music Foundation’s 10th Anniversary Symposium in 2004, Morton Subotnik and fellow panelists imagined an iPod that, instead of playing canned music from your music library, would actually generate music for you on the spot. Believe it or not, commercial demand aside, that might soon be reality. We saw Intermorphic’s fascinating generative music engine noatikl at the end of last year. It’s the “spritual successor” to the Koan generative system used by Brian Eno in 1996. …

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noatikl: New Generative Music Engine, So You Can Rock Out Like Eno

Soundscape #1 from Umcorps on Vimeo. Tired of waiting for Spore, the upcoming Will Wright game that will feature organic, generative music by musical legend Brian Eno instead of … looping … the same 8 bars of audio … over and over again? Want to explore your own oblique strategies in music making and create evolving generative compositions? noatikl could be for you. Co-creator Pete Cole, who evidently found us by googling Eno, wrote us last week with the details: intermorphic (http://www.intermorphic.com) yesterday launched the noatikl generative music engine. You can think of noatikl as a "spiritual successor" to the …

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Brian Eno, with Wright on Spore and Generative Systems, Sound, and Paintings

It’s pretty stunning to watch Brian Eno, one the major pioneers of our time in terms of thinking about musical form, onstage with Will Wright, one of the major pioneers of our time in terms of thinking about game design. Here’s Brian Eno in conversation with Will Wright, chatting about the kind of generative systems that drive their collaboration in Wright’s upcoming game Spore. There’s plenty of Web coverage of the game itself: here, they go the classic generative model, cellular automata, and talk about how an unbelievably simple set of rules can yield immense complexity. CA was developed decades …

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