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		<title>BPM: MOTU&#8217;s Software-Based Drum Machine Workstation and Ad Copy Reflections</title>
		<link>http://createdigitalmusic.com/2009/01/15/bpm-motus-software-based-drum-machine-workstation-and-ad-copy-reflections/</link>
		<comments>http://createdigitalmusic.com/2009/01/15/bpm-motus-software-based-drum-machine-workstation-and-ad-copy-reflections/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 19:24:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[bpm]]></category>
		<category><![CDATA[drum-machines]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/15/bpm-motus-software-based-drum-machine-workstation-and-ad-copy-reflections/</guid>
		<description><![CDATA[ 
MOTU&#8217;s new drum machine is a new software sampler/synth workstation for drums, clearly influenced by beat production workstations like the legendary Akai MPC and EMU SP1200. With all today&#8217;s hardware/software talk, I initially thought this was hardware, too, but it&#8217;s not &#8211; meaning it&#8217;s got an uphill battle against integrated features in hosts like [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/bpm.jpg" /> </p>
<p>MOTU&rsquo;s new drum machine is a new software sampler/synth workstation for drums, clearly influenced by beat production workstations like the legendary Akai MPC and EMU SP1200. With all today&rsquo;s hardware/software talk, I initially thought this was hardware, too, but it&rsquo;s not &ndash; meaning it&rsquo;s got an uphill battle against integrated features in hosts like Live and new tools that integrate more closely with hardware, not to mention existing entries like <a href="http://www.fxpansion.com/index.php?page=4&amp;tab=27#groove">FXpansion&rsquo;s GURU</a>. But don&rsquo;t write it off just yet: an internal synth, a unique sampling plug-in, import workflows, and retro groove emulations could keep this in the game.</p>
<p>Oh, yeah &ndash; and, typical of MOTU, there&rsquo;s always one feature that can make you forget <em>every other complaint</em>. For me, that&rsquo;s the &ldquo;Line templates&rdquo; in the step sequencer that let you add your own Euclidian polyrhythms. Nice.</p>
<p>MOTU&rsquo;s ad copy waxes poetic about the deeper meaning of all of this, as though pondering aloud:</p>
<blockquote><p>&ldquo;Sound libraries these days are awash with loops. And what is a loop, exactly? Someone else&#8217;s beat. Isn&#8217;t it time to take back creative ownership over your grooves?&rdquo;</p>
</blockquote>
<p>Yes, indeed, what is a loop? If you&rsquo;re curious, you could check out the, um, loop content that ships with BPM in its 15 GB sound library.</p>
<p>The slightly self-contradictory philosophizing ad copy aside, though, I&rsquo;m all about the creative possibilities of drum workstations, and there&rsquo;s no question BPM has some potential. Look for a smackdown with NI&rsquo;s own entry, which we get to talk about later today. Here&rsquo;s a basic look at the BPM, which I&rsquo;ll update once I can talk about <strike>Maschine</strike> oh, any software drum machine that might theoretically come out in the next two hours:</p>
<p> <span id="more-4757"></span>
<ul>
<li>A sampler &ndash; a real sampler, with import, slicing, and even live recording. There&rsquo;s a convenient plug-in that you can use as an insert in any host to tap into recording sources &ndash; very nice &ndash; and you can sample directly into a pad </li>
<li>A drum synthesizer (now this part I find especially cool) &ndash; looks basic but very accessible and friendly to the task at hand </li>
<li>15 GB sound library, including (fair enough) not just loops but patterns, slices, and instrument sounds </li>
<li>Sample import capability with compatibility with MOTU&rsquo;s libraries and UVI engine as well as REX, Apple Loops, etc., with drag-and-drop import (inherited from MOTU&rsquo;s MachFive sampler) </li>
<li>Record your own samples </li>
<li>Step sequencer, graph editor, piano roll sequencer </li>
<li>Grooves, including classic MPC, LinnDrum grooves, and edit and save your own. There&rsquo;s even an SP1200 emulation. </li>
<li>Live scene performance and playback, which you can also export to software for later use </li>
</ul>
<p><strong>Killer feature for geeks: </strong>A Euclidian line template. They didn&rsquo;t have to, but they did. You get the rhythmic benefits. Awesome.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/euclidrocks.jpg" /> </p>
<p>Today there&rsquo;s new hardware from NI and Akai, but this is software-only: good, old-fashioned MIDI learn is how you get to control any of this live. It&rsquo;s a mouse-based workflow, which to me undercuts some of the &ldquo;program beats as fast as your mind can &quot;hear&quot; them&rdquo; talk in the marketingspeak. The appeal of MPCs and the like is that hardware control, which is all about speed. In fact, when I first saw the image, I thought they actually were unveiling hardware, and wondered why there was a disc drive on the thing, but they&rsquo;re not.</p>
<p>And there&rsquo;s another problem: you&rsquo;d need an extremely short memory not to recognize this has been done before. <a href="http://www.fxpansion.com/index.php?page=4&amp;tab=21">fxpansion&rsquo;s GURU</a> does this, and in a much cleaner interface that clearly integrates sampling and sequencing (which is what I suspect a lot of people would want). It doesn&rsquo;t have synth capability, but it has the same basic pattern sequencing, direct sampling and real-time recording, slicing, and graphical automation options. (Heck, some of the views even look the same, although there are some established ways of doing some of these things.)</p>
<p>That said, MOTU has a very powerful sampling engine underneath, the import workflows are pretty powerful, I love the synth capabilities in particular (and MOTU has made some great soft synths), and I think the plug-in that you just use to sample is very clever. And if the groove options are better than other offerings out there, of course, it&rsquo;ll win some converts. Vintage groove emulation + line templates on the step sequencer = happy rhythm geeks.</p>
<p>So BPM remains a contender for a software workflow. Now, can it stand up to integrated features in a host (Live), conventional hardware (MPC, etc.), or software-integrated hardware (Maschine)? This is going to be an interesting season for fans of this kind of tech.</p>
<p><strong>Updated: </strong>As you&rsquo;ll read in comments, it seems that bpm can&rsquo;t slice audio itself &ndash; audio has to be sliced elsewhere. That&rsquo;s an important part of the workflow for at least some of the potential users of this tool, and something some rival software (and even similar hardware) does. It&rsquo;s odd, because MOTU&rsquo;s own MachFive sampler has an extensive beat sampling tool; apparently the choice was to leave it out here, at least in this version.</p>
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