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	<title>Create Digital Music &#187; events</title>
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		<title>Preview: NYC&#8217;s In/Out Festival, in Videos, Embraces Eclectic Lineup and Music DIY</title>
		<link>http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/</link>
		<comments>http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 23:44:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21321</guid>
		<description><![CDATA[You can complain about music events and festivals as they are, dream about what you&#8217;d imagine an event could be &#8211; or you can go and make it happen. And since the latter category fits friends-of-the-site Chris Gilroy and Lara Grant, it&#8217;s well worth an endorsement for this weekend&#8217;s In/Out Festival. (For their part, both &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/30030015?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>You can complain about music events and festivals as they are, dream about what you&#8217;d imagine an event could be &#8211; or you can go and make it happen. And since the latter category fits friends-of-the-site Chris Gilroy and Lara Grant, it&#8217;s well worth an endorsement for <strong><a href="http://www.inoutfest.org/">this weekend&#8217;s In/Out Festival</a></strong>. (For their part, both Chris and Lara have been regulars at our Handmade Music NYC series; Chris as an electronic audiovisualist, and Lara as a <a href="http://www.fsp.fm/">textile-and-sound-melding felted signal processing guru</a>.)</p>
<p>If you&#8217;re in New York, hope you can make it or even help cover it for CDM. If you&#8217;re not &#8211; like, for instance, if you&#8217;ve recently moved to Berlin &#8211; we&#8217;ve got some videos here to give you a taste of this particular assemblage of musical makers.</p>
<p>The lineup looks rich and varied on the performance side, coupling emerging artists with known names, all in genre-bending, adventurous sound:</p>
<blockquote><p>Daedelus, Christopher Willits, Ander, Bit Shifter, tehn (Brian Crabtree), Portable Sunsets, Nick Demopolous&#8217; Smomid, Comandante Zero, Noizmakr, Programs, Sarah Danke: Switched, Ivan Franco</p></blockquote>
<p>There&#8217;s also a great selection of workshops:</p>
<ul>
<li><a href="http://www.heatit.cc/">Heatit°C</a> prototyping workshop, which uses a heat-reactive postcard for an analog circuit alongside &#8220;thermochromic and conductive inks and batteries, switches and conductive thread,&#8221; all made with a Craft Robo for producing 2D and 3D templates. (Wait&#8230; wha? Someone definitely go and cover that.)</li>
<li>How to make a contact mic</li>
<li>Kinect and movement using free software (Pd) &#8211; with Sofy Yuditskaya, who writes about Kinect and other 3D hacking <a href="http://createdigitalmotion.com/2011/11/watch-hackers-make-3d-more-expressive-and-futuristic-full-art-code-report/">today on Create Digital Motion</a></li>
<li>Max for Live with Christopher Willits</li>
<li> Comandante Zero on integrating live acoustic and digital instruments into performance</li>
<li>Alternative musical instrument discussion</li>
</ul>
<p>And here I&#8217;ve assembled some of my favorite videos of the artists and past In/Out events:<span id="more-21321"></span></p>
<p>Stephen McLeod turns an egg-cooking session into a live, improvisatory tune &#8211; fried breakfast you can dance to:</p>
<blockquote><p>There is a certain sense of magic or alchemy in the way a good cook or a good musician can transform raw ingredients into something beautiful. I feel like there is a kinship between these two disciplines, and this series of videos and performances is a meditation on that intersection.</p>
<p>While I prepare for you a meal, I use microphones and a computer to process the sounds. These sounds combine to form an automatic composition, determined by the recipe and improvised on the spot.</p></blockquote>
<p>A meditative musical creation by tehn, aka Brian Crabtree, creator of the monome, was a highlight for me in 2009. (I played visuals live, using my photography and software I built in Processing. Side note: the <a href="http://www.inoutfest.org/performer/brian-crabtree">bio pic</a> is Brian appearing at one of our first Handmade Music NYC installments, put on with friends at Etsy.com who are now based here in Berlin. Strange, the arc of time and space.)</p>
<p><iframe src="http://player.vimeo.com/video/8273618?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/7513075?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Here&#8217;s protofuse, aka Julien Bayle (French artist also known for his Max development work and protofuse controller), playing Brooklyn&#8217;s Issue Project Room with Chris Gilroy on visuals.</p>
<p><iframe src="http://player.vimeo.com/video/15259522?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Festival co-organizer Chris Gilroy jams at one of our Handmade Music NYC parties from earlier this year.</p>
<p><iframe src="http://player.vimeo.com/video/22008119?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>&#8220;Switch&#8221; by Sarah Dahnke (here with meredith Blouin) is a far-out dance confrontation, in which bodies augment one another with sound.<br />
<iframe src="http://player.vimeo.com/video/18183054?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>And to close out this set with a groove, here&#8217;s Switzerland-based artist Ander playing a truly futuristic-looking controller Station, which appears to be ready to operate the Death Star.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/kl9_KQR7JUU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ander.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ander.jpg" alt="" title="ander" width="640" height="360" class="alignnone size-full wp-image-21326" /></a></p>
<p>Incredibly, all this music runs US$20 a day, or $30 for a limited-edition two-day pass, with workshops priced at $10-15 or free.</p>
<p>In/Out runs at The Knitting Factory and Death by Audio in Brooklyn.</p>
<p><a href="http://www.inoutfest.org/tickets">http://www.inoutfest.org/tickets</a></p>
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		<title>Open Source Music Hardware: Got Gear? Fill Out Our Survey as We Look at the Landscape</title>
		<link>http://createdigitalmusic.com/2011/11/open-source-music-hardware-got-gear-fill-out-our-survey-as-we-look-at-the-landscape/</link>
		<comments>http://createdigitalmusic.com/2011/11/open-source-music-hardware-got-gear-fill-out-our-survey-as-we-look-at-the-landscape/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 12:44:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21244</guid>
		<description><![CDATA[If you do want to get religious about this, you may want to wear this around your neck: Open Source Hardware logo as jewelry! Photo (CC-BY-SA) MAKE&#8217;s Becky Stern. We&#8217;ve followed open source hardware &#8211; and generally hardware that is more open to user customization and modification &#8211; on this site since the beginning. As &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/open-source-music-hardware-got-gear-fill-out-our-survey-as-we-look-at-the-landscape/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/opensourcehardware.jpg"><img src="http://createdigitalmusic.com/files/2011/11/opensourcehardware.jpg" alt="" title="opensourcehardware" width="640" height="480" class="alignnone size-full wp-image-21246" /></a></p>
<div class="imgcaption">If you do want to get religious about this, you may want to wear this around your neck: Open Source Hardware logo as jewelry! Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) MAKE&#8217;s <a href="http://www.flickr.com/people/bekathwia/">Becky Stern</a>.</div>
<p>We&#8217;ve followed open source hardware &#8211; and generally hardware that is more open to user customization and modification &#8211; on this site since the beginning. As I prepare for a talk on the <a href="http://meeblip.com">MeeBlip</a> at Berlin&#8217;s Create Art &#038; Technology Conference, though, I think it&#8217;s time to do a proper survey of the hardware that&#8217;s out there.</p>
<p>The ability to modify music gear is something that&#8217;s important to a lot of people as musicians. It means the ability to learn how the technology we use works, and therefore to have a deeper musical and compositional understanding of it. And it can mean the ability to make music hardware more expressive of your sonic imagination and creative ideas. Finally, it adds an additional avenue through which you can share your understanding and use and modification of musical instruments with other people.</p>
<p>Explanation below, or just <a href="https://docs.google.com/a/createdigitalmedia.net/spreadsheet/viewform?formkey=dEU3RXIyYVdmQVh6dTk1di15TGFmMGc6MQ">skip to the survey</a>, or <a href="http://createartandtechnology.de/">live event in Berlin</a>.<span id="more-21244"></span></p>
<p><strong>A Spectrum of &#8220;Open&#8221; in Music Gear</strong></p>
<p>Even proprietary hardware can become more &#8220;open&#8221; in the general sense. In the early days of synths, it was commonplace to include detailed specifications and even circuit diagrams. That arguably furthered the evolution of music gear, as knowledge was shared, and it certainly allowed more advanced users to better understand how that gear worked. We&#8217;ve seen a subtle return to those days, with examples like Korg&#8217;s Monotron and MonoTribe hardware, for which the company released schematics.</p>
<p>The viral, revolutionary spread of the monome design owes in part a community built around modification, access to critical schematics, and some open sourced software which the community took and modified. The monome, however, focuses on a fully open-source protocol and availability to schematics. Those schematics are not free for use in your own creations, which has sometimes caused friction as makers sell modified or homebrewed variants of the monome. On the other hand, many in the monome community value the handcrafted original hardware and don&#8217;t particularly want &#8220;clones&#8221; and the like, and have found the available information more than enough to fuel their musical needs.</p>
<p>Open Source Hardware goes further, by placing everything under a license that makes it free for use. This would include the software (either running on the device, on an attached computer, or both), the schematics of the design, and even visual elements of the design, as well as the documentation. Projects that give their users the most freedom to work with any modifications they make also allow for unfettered commercial use; that is, you don&#8217;t have to worry if you sell a few, or even many, if you run afoul of the project&#8217;s original creators. Without going into the debate for or against such an approach, if this kind of sharing is your goal, then it follows it will important for you to make that freedom explicit. This sort of explicit use is also what is described in the Open Source Hardware definition, which our MeeBlip project has adopted because we feel the project and definition fit one another.</p>
<p>Note that there&#8217;s a very real debate about whether the ideals of free software are applicable to open source hardware. There&#8217;s no debating it&#8217;s an apples-to-oranges comparison: copying hardware means physically manufacturing something. (I&#8217;m surprised to see, in German, the use of the term <a href="http://de.wikipedia.org/wiki/Freie_Hardware"><em>Freie Hardware</em></a>, which has generally been avoided in English. See also the <a href="http://www.ohanda.org/">Open Source Hardware and Design Alliance</a>, which goes beyond some of these specific &#8211; and possibly not-really-applicable &#8211; licenses.)</p>
<p>I&#8217;ll say this: I think adding in the issues of economics, materials, sustainability, local manufacture, labor, distribution, and international trade make this question <em>more</em> compelling for discussion. It&#8217;s messier than software, yes &#8211; but given that all software relies on hardware on which to run, dealing with these messy and often demanding questions means engaging more of the many dimensions in which technology interacts with economics.</p>
<p>Resources:<br />
<a href="http://freedomdefined.org/OSHW">Open Source Hardware (OSHW) definition / principles</a><br />
<a href="http://www.openp2pdesign.org/2011/open-design/business-models-for-open-hardware/">Business models for Open Hardware</a><br />
Amusingly, the MeeBlip continues flying under the radar as an open source hardware project, but once we actually get our shipping picture in place over the next couple of weeks, maybe we can work on that.</p>
<p><strong>Let&#8217;s See the Gear!</strong></p>
<p>But first, we just need to find out what&#8217;s out there. And that&#8217;s where you come in. If you&#8217;ve got a project, or use a project, or just know about a project, let us know. If it&#8217;s your own project &#8211; especially if you feel we&#8217;ve ignored you in the past (trust me, you don&#8217;t want to see my inbox or brain) &#8211; now&#8217;s your chance to tell us about it.</p>
<p>Because it&#8217;s the narrowest and most sharply-defined category, I&#8217;m most interested in those projects that fit the Open Source Hardware definition &#8211; not for philosophical reasons so much as taxonomic ones. But other projects are welcome, too; I&#8217;d like to hear about them.</p>
<p><strong>About that MeeBlip&#8230;</strong></p>
<p>And we&#8217;ll have the first of a series of updates on the MeeBlip project later this week. (The new SE and micro projects, and updated firmware, as well as vastly-expanded documentation, are all due soon, held up only by international shipping, weather, and illness challenges I&#8217;ll describe later.)</p>
<p>In the meantime, fire away.</p>
<p><strong>Or Talk in Person!</strong></p>
<p>If you&#8217;re in Berlin, this weekend join some terrific discussions on creativity, technology, and DIY, including my talk on the <a href="http://meeblip.com">MeeBlip</a>, lots of talks on hardware design and prototyping (including for beginners), and projects like the fantastic libmonome. And if you see me, say hi! (My talk is Sunday morning.)</p>
<p><strong><a href="http://createartandtechnology.de/">http://createartandtechnology.de/</a></strong></p>
<p><strong>Survey</strong></p>
<p><a href="https://docs.google.com/a/createdigitalmedia.net/spreadsheet/viewform?formkey=dEU3RXIyYVdmQVh6dTk1di15TGFmMGc6MQ">Direct link to Google Docs survey</a> (login not required)</p>
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		<title>How to Gather Artists Together to Make Stuff: Morning Music + Coffee Consumption</title>
		<link>http://createdigitalmusic.com/2011/10/how-to-gather-artists-together-to-make-stuff-morning-music-coffee-consumption/</link>
		<comments>http://createdigitalmusic.com/2011/10/how-to-gather-artists-together-to-make-stuff-morning-music-coffee-consumption/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 11:43:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20839</guid>
		<description><![CDATA[Drink up &#8212; just not too much, or your playing could wind up a tad &#8230; jittery. Photo (CC-BY) Lali Masriera). Let&#8217;s get together and play music. The Morning Music &#38; Coffee Consumption series, an informal gathering of artists, aims to do just that. The assumption about digital music production may be very different &#8211; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/how-to-gather-artists-together-to-make-stuff-morning-music-coffee-consumption/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/10/coffeecup2.jpg" alt="" title="OLYMPUS DIGITAL CAMERA" width="640" height="480" class="alignnone size-full wp-image-20849" /></p>
<div class="imgcaption">Drink up &#8212; just not too much, or your playing could wind up a tad &#8230; jittery. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/visualpanic/">Lali Masriera</a>).</div>
<p><iframe src="http://player.vimeo.com/video/25748954?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><strong>Let&#8217;s get together and play music.</strong></p>
<p>The Morning Music &amp; Coffee Consumption series, an informal gathering of artists, aims to do just that. The assumption about digital music production may be very different &#8211; the solo artist, holed up in a bedroom alone with a laptop is the default image. But instruments and laptops go together, and laptops can increasingly be played comfortably as instruments, so there&#8217;s really no excuse. And Jared Smyth&#8217;s mm-cc series, having already produced a volume of music and image, is both an inspiration and a potential model. Creator Jared says he&#8217;s hoping others will join in with similar events and share the sonic results &#8211; perhaps that&#8217;ll be you and your friends, wherever you are.</p>
<p>The series, shot in sumptuous macro video by Charlie Visinic, looked good enough in film that it made appearance on our sister site Create Digital Motion (where I erroneously described the series as being Charlie&#8217;s creation, an error I can happily now correct):</p>
<p><a href="http://createdigitalmotion.com/2011/09/meditative-short-films-with-hypnotic-music-made-in-the-realm-of-the-micro/">Meditative Short Films with Hypnotic Music, Made in the Realm of the Micro</a></p>
<p>With the aim of inspiring (welcome) copycat events, I asked Jared to tell us more about how this series is organized and how it works.</p>
<p><strong>CDM: Tell us a bit about the idea behind mm-cc.</strong><br />
Jared: I started mm-cc as a ritual to reconnect with what made me want to play music in the first place: community. It&#8217;s getting together with friends with no pressure to create something marketable, and simply hanging out and creating noise together. mm-cc is my concept (though not <em>that</em> original &#8230; people have been getting together to make music and drink coffee long before I called it &#8216;mm-cc&#8217;). I host the website, create posts and also host occasional mm-cc sessions myself at my home in Florida. Charlie also hosts sessions in southern California. The idea is for more people to take part as Charlie does &#8211; hosting their own sessions, creating their own visuals and then letting me know about it so I can do a post on it. There&#8217;s even an upload form and a forum I built on the site for people to send in samples of audio, or clips of video to be used in other people&#8217;s sessions. I really want mm-cc to be as collaborative and eclectic as possible.</p>
<p><span id="more-20839"></span></p>
<p><strong>How did you organize people to do this?</strong><br />
Some of the time it&#8217;s by creating a Facebook event; other times it&#8217;s word-of-mouth. With Charlie Visnic and the California sessions, it just sort of happened that he wanted to host sessions at his home over the summer. We met through the monome forums and then became friends as each of us was working on a 365&#215;1 blog goal. (On that note, I started mine over on January 1st, and am now on day 261 &#8211; see <a href="http://uprlip.com">uprlip.com</a>.</p>
<p><strong>At what point does the coffee kick in?</strong></p>
<p>7am(ish) &#8211; people show up around 10am and we play till noon&#8230;. I&#8217;m usually fairly wired before they show up. I try to buy really good, locally-grown coffee and make it in my French Press.</p>
<p><strong>Are there any special moments or surprises that have happened through the various sessions?</strong></p>
<p>No individual event springs to mind. But it&#8217;s always really special for me to look through my studio, where cables are strewn about and there are five or six people drinking really strong coffee and spacing out on their respective instruments, and then into my living room and see my daughter drawing, one friend hand-sewing something, and another knitting, all while listening to the music we&#8217;re creating. The chatter and movement of the non-musicians filtering into the room (and often the mic&#8217;s) where we&#8217;re recording serves as a very natural field recording to accompany us. I love listening back to a session and hearing my daughter giggling or friends talking faintly in the background. It&#8217;s a really ethereal experience when that sort of all comes together. That&#8217;s exactly what I want from mm-cc &#8211; togetherness.</p>
<p><strong>Are you releasing the music separately? If so, where?</strong></p>
<p>There are plans for that in the works. The session that <a href="http://audiocookbook.org">John Keston</a>, <a href="http://davidandree.com">David Andree</a> and I did in Minneapolis earlier this year (see video, top) has a much longer recorded form than what&#8217;s represented in the video, and we&#8217;re very much planning to make that the first (of many?) mm-cc releases. Josh Mason at <a href="http://sunshineltd.info">Sunshine Ltd.</a> has agreed to release it; we&#8217;re just not sure of a date yet.</p>
<p><iframe src="http://player.vimeo.com/video/26352607?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><strong>How do you work across coasts?</strong></p>
<p>Well, we&#8217;ve only done one session that was &#8216;trans-coast.&#8217; (video above) For that one we defined a set of notes within a set key that both session&#8217;s players would play. I shot the video clips here in Florida and then sent them off to Charlie to edit as he wanted, and he sent me the audio from their session. I then mixed that with the audio from our session, and then sent the final mix back to him, and he cut the video to it. I would like to do more this way &#8211; it&#8217;s sort of a blind/deaf jam session. We had no clue what theirs would sound like and vice-versa. As for the other sessions that Charlie has hosted, they&#8217;re all him. I really have very little to do with them. He just lets me know when he&#8217;s going to have one and I then do a post for it when he&#8217;s done, and has a video uploaded.</p>
<p><strong>Okay, if this has made you interested in becoming involved, here&#8217;s where to go to do it.</strong></p>
<p><strong><a href="http://mm-cc.org/">http://mm-cc.org/</a></strong><br />
<a href="http://vimeo.com/channels/mmcc">Vimeo channel</a><br />
<a href="http://mm-cc.org/community/">Community</a> / <a href="http://mm-cc.org/host-your-own-session">host your own session</a></p>
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		<title>Why DIY Music? Reflections from STEIM&#8217;s Patterns and Pleasure Fest, Handmade Music Amsterdam</title>
		<link>http://createdigitalmusic.com/2011/09/why-diy-music-reflections-from-steims-patterns-and-pleasure-fest-handmade-music-amsterdam/</link>
		<comments>http://createdigitalmusic.com/2011/09/why-diy-music-reflections-from-steims-patterns-and-pleasure-fest-handmade-music-amsterdam/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 01:02:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20744</guid>
		<description><![CDATA[Casper Industries&#8217; Peter Edwards performs live at Handmade Music in Manhattan, at Culturefix. Why DIY, anyway? As we prepare for a special Handmade Music afternoon hosted by Amsterdam&#8217;s STEIM research center, my co-curator Takuro Mizuta Lippit (dj sniff) asked me to answer that question. Here&#8217;s what I wrote for STEIM&#8217;s international Patterns and Pleasure festival. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/why-diy-music-reflections-from-steims-patterns-and-pleasure-fest-handmade-music-amsterdam/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/petecasper.jpg"><img src="http://createdigitalmusic.com/files/2011/09/petecasper-640x480.jpg" alt="" title="petecasper" width="640" height="480" class="alignnone size-large wp-image-20748" /></a></p>
<div class="imgcaption">Casper Industries&#8217; Peter Edwards performs live at Handmade Music in Manhattan, at Culturefix.</div>
<p><em>Why DIY, anyway? As we prepare for a special Handmade Music afternoon hosted by Amsterdam&#8217;s <a href="http://steim.org">STEIM</a> research center, my co-curator Takuro Mizuta Lippit (dj sniff) asked me to answer that question. Here&#8217;s what I wrote for STEIM&#8217;s international <a href="http://patternsandpleasure.steim.org">Patterns and Pleasure festival</a>.</em></p>
<p>&#8220;Do it yourself.&#8221;</p>
<p>In the world reshaped by recording, in which music is ubiqiutously available on demand and even bare-bones DJing qualifies as &#8220;live&#8221; entertainment, the act of just making music surely qualifies as &#8220;DIY.&#8221; Add the fact that distribution, promotion, and booking of music often falls increasingly on the artists themselves, and it&#8217;s hard to see any part of music that isn&#8217;t DIY.</p>
<p>So, given all that, what would drive artists to make or modify their own musical tools? One might as well ask why make music in the first place. (Because you can? Because it&#8217;s fun? Because it&#8217;s the most satisfying way to realize an idea or feeling &#8211; often the two together?) I believe some of the separation between &#8220;music&#8221; and &#8220;tools&#8221; or &#8220;gear&#8221; or &#8220;technology&#8221; is arbitrary. That independence is itself a recording-centric notion, in which musical content as artifact is imagined as independent from how it was made. During the process of production or performance, they&#8217;re inseparable. The evolution of musical practice, meanwhile, is intertwined with the technology of playing and representing music. Musical instruments in archaeological records appear alongside the first human tools. Those instruments, like the musical materials themselves, are vessels for expression of human thought. We can make our body an instrument, via percussion or voice, but as with so many other elements of our human life, we extend that body through invention. </p>
<p>When you play an instrument, whether a flute or an interactive music software patch, what you express is mediated both through musical language and the tool. I know as a child, it was what first drew me to music: I could press my fingers to the keys and hear something very much other than what I could produce myself. It&#8217;s easy to see the connection to the synthesizer and the computer.</p>
<p>When you want to realize (or discover) new musical and sonic ideas, then, it&#8217;s necessary to become involved with the way in which those sounds are produced. As composers for acoustic instruments and voice, you dive into the realms of harmony and rhythm, but also the mechanisms of the instruments and standard and extended techniques. Working with the computer, you employ interfaces &#8211; whether simulated knobs or code or graphical representation &#8211; to realize your ideas. With electronics, wires and resistors and diodes become compositional. With both, the container you fashion, the handcrafted cases or user interfaces, becomes part of the musical identity you design.<span id="more-20744"></span></p>
<p>There is no such thing as an instrument built from scratch. To quote Isaac Newton (in words adapted by countless electrical engineers and computer scientists), &#8220;if I have seen further, it is by standing on the shoulders of giants.&#8221; We inherit a great body of knowledge and tooling. Whether a commercial DAW or a modular development environment or the circuit that makes a filter, we connect with the ideas, imagination, and expertise of generations of engineer-artists. Notably, we lost Max Mathews this year, whose lasting legacy, even more than breakthroughs in computer synthesis, may be his influence on decades of students and colleagues in chasing the limitless potential he saw in digital sound. Thought is the greatest technology there is.</p>
<p>I think we can easily become overly worried about the rise of digital tech. Computers and electronics are here, and for all their dangers &#8211; misuse and toxic waste being foremost among them &#8211; they are fundamentally a compilation of human ideas. If you like people, you&#8217;ll like computers and circuits when you get to know them. We can also become overly concerned with &#8220;new&#8221;; the great implication of the maturity of electronic sound technology to me is that we can begin to go from novelty to repeatability and expertise. That&#8217;s not to discount discovery; it&#8217;s simply that discovery can&#8217;t exist in a void. At the same time, in our appetite for mastery, we can devalue the novice. I&#8217;m excited by seeing projects that don&#8217;t quite work yet, that are only at the stage of technical demo or proof of concept, because to me it&#8217;s seeing the first steps on a path that could lead a musician into years of practice and refinement. It&#8217;s seeing the chicken popping out of the egg. Potential is stimulating when you believe it has a future.</p>
<p>Here, designing one&#8217;s own instruments is much like learning to play an instrument. You repeat the ideas of others, just as you repeat the sounds of others when you learn a musical scale. You make sounds that, at first, are, well, awful, but that then grow up. Whether arguably innovative or not, you make discoveries that are inherently personal. And the degree of that progression is dependent in large part on learning from others, playing with them and sharing their experience. As people share that experience, in the end there are breakthroughs to the genuinely new. Collective progress is what allows those individual eurekas.</p>
<p><a href="http://createdigitalmusic.com/files/2011/09/loudobjectsbuild.jpg"><img src="http://createdigitalmusic.com/files/2011/09/loudobjectsbuild-640x480.jpg" alt="" title="loudobjectsbuild" width="640" height="480" class="alignnone size-large wp-image-20749" /></a></p>
<div class="imgcaption">Loud Objects, assisted by Leslie Flanigan, teaches a hands-on workshop for beginners at Handmade Music at Brooklyn&#8217;s Third Ward. Handmade Music has gone hands-on in other cities, too, including Amsterdam, Porto, Toronto, Minneapolis, Los Angeles, and Austin.</div>
<p>With economies from Amsterdam to New Amsterdam slowing, with growing unfilled demand for the ability to actually make stuff and not just push abstract numbers around, and with technical problems that demand solutions  literally to ensure our  survival, all those strange noises we make take on a new meaning. Tools and technology enabled our civilization; now we need them to make humanity sustainable. Silly sounds and musicians&#8217; racket and din may seem distant from that. But we can sing this necessity as a song. We can celebrate the spirit of experimentation by making things that make immediate noise. A bridge or a jet plane isn&#8217;t a great place for experimentation or on-the-job learning; music is the perfect playground because errors are always okay. If any community could help encourage free innovation in our culture, music is a strong candidate; today&#8217;s young synth builder could be tomorrow photo-voltaic breakthrough. And even if not, we&#8217;ll make a wonderful noise.</p>
<p>&#8220;Open source&#8221; and the &#8220;Web&#8221; are significant tools to make sharing expertise easier, but at the fundamental level, it&#8217;s simply &#8220;sharing&#8221; that matters. And this is where music&#8217;s makers and inventors are helping resurrect the principles of music as community. We have to share ideas and sounds to be able to move forward.</p>
<p>We do it ourselves, together.</p>
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		<title>Events: NYC Hosts Free Summit with Music Tech Makers, Production and Distribution Talks</title>
		<link>http://createdigitalmusic.com/2011/09/events-nyc-hosts-free-summit-with-music-tech-makers-production-and-distribution-talks/</link>
		<comments>http://createdigitalmusic.com/2011/09/events-nyc-hosts-free-summit-with-music-tech-makers-production-and-distribution-talks/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 16:11:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[manhattan]]></category>
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		<category><![CDATA[shocklee]]></category>
		<category><![CDATA[tunecore]]></category>
		<category><![CDATA[wire-to-the-ear]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20700</guid>
		<description><![CDATA[I&#8217;ll be flying from Toronto to Amsterdam, so as the song goes, &#8220;remember me to Herald Sq&#8211; God, sorry. It isn&#8217;t the prettiest part of Manhattan, exactly. Go in there and talk about music and then go to one of New York&#8217;s nicer parts. High Line! Photo by/(C) Oliver Chesler from last year; see the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/events-nyc-hosts-free-summit-with-music-tech-makers-production-and-distribution-talks/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/imsta_heraldsquare.jpg"><img src="http://createdigitalmusic.com/files/2011/09/imsta_heraldsquare.jpg" alt="" title="imsta_heraldsquare" width="640" height="480" class="alignnone size-full wp-image-20704" /></a></p>
<div class="imgcaption">I&#8217;ll be flying from Toronto to Amsterdam, so as the song goes, &#8220;remember me to Herald Sq&#8211; God, sorry. It isn&#8217;t the prettiest part of Manhattan, exactly. Go in there and talk about music and then go to one of New York&#8217;s nicer parts. High Line! Photo by/(C) Oliver Chesler from last year; see the <a href="http://www.flickr.com/photos/thingstocomerecords/sets/72157624908839797/with/5023944509/">whole set</a>.</div>
<p>CDM is a presenting sponsor of the IMSTA FESTA in New York on Saturday. It&#8217;s a completely free event, but registration is required. What&#8217;s notable about this sort of event is that it tends to be more directly musician-focused than big conferences like AES or the truly trade-only NAMM. Some of the highlights of which we&#8217;re taking note:</p>
<ul>
<li>Vendor presentations by Native Instruments, Steinberg, Celemony, Propellerhead, Image Line, Waves, and Cakewalk should all be interesting as they all have new products, and say they&#8217;ll be showing some of them off. (Also present: McDSP, Pianoteq, SSL, and others.)</li>
<li>Legendary producer Hank Shocklee&#8217;s Shocklee &#8220;Innertainment&#8221; is involed, including talented chief Jo-Ann Nina.</li>
<li>Web music is front and central, including a look at the future of music platforms with our friend Oliver Chesler of the blog Wire to the Ear (with whom I&#8217;ve panelized a couple of times now), and Evolver.fm&#8217;s Eliot Van Buskirk. The CEO of Tunecore is on-hand, as is new cloud backup and sharing service for musicians Gobbler.</li>
<li>Production is there, too &#8211; think Hank moderating a panel with industry heavies on mixing pop, and teaching his own master class, plus drum programming.</li>
</ul>
<p><a href="http://www.imsta.org/imsta_festa.php">http://www.imsta.org/imsta_festa.php</a></p>
<p>Here&#8217;s the catch: normally, covering New York events is easy because I&#8217;ve been based in New York. But I&#8217;m currently on the road and based in Berlin for most of the remainder of 2011. So, if anyone wants to go and do some investigative research, take some video or the like, let me know!</p>
<p>Read last year&#8217;s write-up by Oliver on the panel I moderated:<br />
<a href="http://www.wiretotheear.com/2010/09/25/imsta-festa-panel-review/">imsta festa panel review</a> [wiretotheear]</p>
<p>One other question, for the whole world and not just New York: <strong>what would your dream event look like</strong>? Where would it be? Would it be a mix of workshops and events? With so many events (Music Hack Days, trade shows, and the like), what aren&#8217;t you getting from present events? (Asia, Pacific, South America, Africa, interested in hearing from you, too, if you&#8217;re out there&#8230; not just Europe and North America.)</p>
<p>No specific context, but I do find the question comes up a lot.</p>
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		<title>Events: Canada Gets Its First Music Hack Day, as Hackers Take Montreal</title>
		<link>http://createdigitalmusic.com/2011/09/events-canada-gets-its-first-music-hack-day-as-hackers-take-montreal/</link>
		<comments>http://createdigitalmusic.com/2011/09/events-canada-gets-its-first-music-hack-day-as-hackers-take-montreal/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 15:20:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20694</guid>
		<description><![CDATA[Good fuel for coding and hacking? Bagels, natch. Photo by Dac Chartrand for CDM. Music Hack Day is an event that&#8217;s been gaining lots of steam. Packing engineering experimentation into a marathon session of collaborative, improvised work, followed by lots of sharing, the event tends to focus largely on Web services but also includes novel &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/events-canada-gets-its-first-music-hack-day-as-hackers-take-montreal/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/mhd-mtl-bagels.jpg"><img src="http://createdigitalmusic.com/files/2011/09/mhd-mtl-bagels.jpg" alt="" title="mhd-mtl-bagels" width="640" height="400" class="alignnone size-full wp-image-20695" /></a></p>
<div class="imgcaption">Good fuel for coding and hacking? Bagels, natch. Photo by Dac Chartrand for CDM.</div>
<p>Music Hack Day is an event that&#8217;s been gaining lots of steam. Packing engineering experimentation into a marathon session of collaborative, improvised work, followed by lots of sharing, the event tends to focus largely on Web services but also includes novel musical instruments and other inventions. The events have grown in depth, quality, and attendance &#8211; the New York event I attended was just massive. (See the intro video below.) And now, for the first time, there&#8217;s an event in Canada, in the tech-rich Quebec hub of Montreal. Since we&#8217;re talking Canada events, the timing is perfect to mention it. I very much hope one of our Montreal-based CDM readers makes it out and tells us how it goes &#8212; and since Dac Chartrand of Renoise is out there, it&#8217;d be really brilliant to see some Renoise hacks this weekend! Take photos, take videos, make stuff, and document the stuff you&#8217;ve made for global fame on CDM! Ahem.</p>
<p>Dac tells us a little more about the event, as well as work to do return Hack Day to Boston and London, below.</p>
<p><iframe src="http://player.vimeo.com/video/13701170?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><span id="more-20694"></span></p>
<p>Dac writes:</p>
<blockquote><p># MHD-MTL:</p>
<p>There have been 15 MHD worldwide so far. This is the first in Canada.</p>
<p><strong><a href="http://montreal.musichackday.org/2011/">http://montreal.musichackday.org/2011/</a></strong></p>
<p>The organizing team consists of myself (of Renoise) and 6 post-graduate students at CIRMMT (<a href="http://www.cirmmt.mcgill.ca/">http://www.cirmmt.mcgill.ca/ </a>). e.g. Alastair Porter (also of EchoNest), Mahtab Ghamsari, Corey Kereliuk, Trevor Knight, Mark Zadel, and Brian Hamilton. We also have support from local startups, some people at the SAT, local universities, and a variety of other orgs and locals who have been following our Google Group in the last few months (<a href="http://groups.google.com/group/mhdmtl">http://groups.google.com/group/mhdmtl</a> )</p>
<p>We&#8217;re updating the MHD-MTL page every other day now. Lot&#8217;s of action for the organizers to say the least. A good place to start is with the French and English fact sheets on the page; bilingual PDFs trying to represent Montreal, of course. We also have a poster that people can put up to help out, DIY style.</p>
<p># MHD-MTL Location:</p>
<p>The event will be held at Eastern Bloc. (<a href="http://easternbloc.ca/index-en.php">http://easternbloc.ca/index-en.php</a> ) Eastern Bloc is an exhibition and arts production centre dedicated to New Media and interdisciplinary art. The vision at Eastern Bloc is to explore and push the creative boundaries in digital and electronic arts, audio/video installation, multimedia performance and other emerging practices. </p>
<p># MHD News:</p>
<p>According to Dave Haynes, there are upcoming events in London and Boston. No dates yet but definitely soon. Keep watching the MHD front page or the Twitter feed. (<a href="http://musichackday.org">http://musichackday.org</a>/ , <a href="http://twitter.com/#!/musichackday">http://twitter.com/#!/musichackday</a> )</p>
<p>From Roel and Johan who organized the May 2011 Berlin event: &#8220;As a first attempt to open source an event, we (<a href="http://twitter.com/roelven">@roelven</a>, <a href="http://twitter.com/freenerd">@freenerd)</a> put a retrospekt of our learnings on Github, inspired by <a href="http://twitter.com/arrelid">@arrelid</a> from Spotify. We also shared the docs we used to give to sponsors and locations, this could be of help for you guys along the way. Have a peek here: <a href="https://github.com/musichackday/organizing-a-music-hack-day ">https://github.com/musichackday/organizing-a-music-hack-day </a>&#8221; The Montreal team intends to commit their experiences to this repository after our event, as well.</p></blockquote>
<p>Good stuff. Seriously, hope someone can make it out there and tell us how it goes.</p>
<p>I remain interested in the idea of doing a virtual hack day for CDM readers. Face-to-face is great and irreplaceable, but it could be a chance to bring together people from across geography, too.</p>
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		<title>Workshop in LA: Make Your Own Musical Tools, Free, with Processing and Pd</title>
		<link>http://createdigitalmusic.com/2011/09/workshop-in-la-make-your-own-musical-tools-free-with-processing-and-pd/</link>
		<comments>http://createdigitalmusic.com/2011/09/workshop-in-la-make-your-own-musical-tools-free-with-processing-and-pd/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 20:29:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20483</guid>
		<description><![CDATA[Music visualization in Processing by yours truly. If you&#8217;re in the LA area, I&#8217;m teaching a reasonably beginner-friendly workshop in making musical tools with visual interfaces, using entirely free software (Processing and Pd, on Mac, Windows, Linux, and if you like, Android). It&#8217;s this coming Thursday night, September 8 &#8211; the perfect way to get &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/workshop-in-la-make-your-own-musical-tools-free-with-processing-and-pd/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/09/musicvisualized-640x480.jpg" alt="" title="musicvisualized" width="640" height="480" class="alignnone size-large wp-image-20484" /></p>
<div class="imgcaption">Music visualization in Processing by yours truly.</div>
<p>If you&#8217;re in the LA area, I&#8217;m teaching a reasonably beginner-friendly workshop in making musical tools with visual interfaces, using entirely free software (Processing and Pd, on Mac, Windows, Linux, and if you like, Android). It&#8217;s this coming Thursday night, September 8 &#8211; the perfect way to get back to school! (For me, too&#8230;)</p>
<p>I&#8217;ll also be sharing some resources as I put them together for that workshop, so wherever you are, keep an eye on CDM soon.</p>
<p>The workshop is US$60, but you&#8217;ll leave with the skills you need to make your own music tools and audiovisual creations free, as well as the ability to use JACK to route those straight into hosts like Ableton Live.</p>
<p>We&#8217;ll follow up Thursday night&#8217;s workshop with a free Pd community patching circle on Sunday (for making patches; it&#8217;s a get-together, not a class).</p>
<p>Also, I&#8217;ll be at the <a href="http://trashaudio.com/2011/08/trash_audio-synth-weekend-10-los-angeles/">TRASH_AUDIO-sponsored Synth Meet</a> Saturday afternoon. Hope to see you folks in Southern California at one of these events there.</p>
<p>Full details of the workshop &#8211; and please do feel free to post / disseminate / share with people in the area:</p>
<blockquote><p><strong>Image and Music: Make Your Own Musical Tools, Free, with Processing and Pd</strong><br />
PETER KIRN (createdigitalmusic.com)</p>
<p>Thursday, September 8<br />
7-10pm<br />
<strong>Update &#8211; due to interest, we&#8217;ve scheduled a <a href="http://store.crashspacela.com/index.php?main_page=product_info&#038;cPath=2&#038;products_id=39">Saturday 6-9p class</a>, as well</strong><br />
US$60 (discounts for members)<br />
Limited space<span id="more-20483"></span></p>
<p><strong><a href="http://store.crashspacela.com/index.php?main_page=product_info&#038;cPath=2&#038;products_id=38">Sign up in the CrashSpace store</a></strong></p>
<p>Make your own instrument, sequencer, or effect, then give it a visual interface &#8211; not just fake knobs and buttons, but via any picture you desire. Now you can, with two integrated tools, entirely for free. Learn how:</p>
<p> Using Processing, the artist-friendly rapid code &#8220;sketching&#8221; environment, and Pure Data (Pd), the visual patching tool, we&#8217;ll discover how to create custom music creations entirely in free software. Starting with simple projects, you&#8217;ll learn how to get up and running to create your own tools, see some of the basics of how to make visual interfaces in Processing and construct musical tools with Pd, as well as how to route audio from these into software you already use like Ableton Live.</p>
<p>Via the new free libpd library for Processing, developed by Peter Kirn and Peter Brinkmann, you can use Pd patches right inside Processing. You create your musical creations &#8211; sequencers, drum machines, synths, effects, and so on &#8211; using the graphical environment Pd, which uses patch cords to represent the flow of signal through your sonic rigs. (A library of useful building blocks means you can construct all kinds of powerful tools even without much Pd knowledge.) Then, in Processing, you can create graphical interfaces via lightweight code, which can even run on your desktop or even mobile phones and tablets powered by Android. We&#8217;ll experiment with some simple two-dimensional and three-dimensional generative graphics for visualizing and playing our instruments, and some useful tools (a synth, a drum machine, a pattern maker, an effect you can use with a mic).</p>
<p><strong>What you&#8217;ll need to know:</strong> Some basic knowledge of either Pd or Processing &#8211; ideally a little of both &#8211; is recommended, but not required. If you haven&#8217;t worked with them before, you&#8217;ll get a crash course in how they work and some sample code and patches. If you have, you&#8217;ll learn how to use them in some new ways and pick up some additional tips.</p>
<p><strong>What you&#8217;ll need to bring:</strong> Definitely <strong>bring your computer</strong> so you can follow along! This is a hands-on workshop! Mac or Linux recommended. Windows users will be able to at least use Pd and Processing via OSC, and we hope a libpd for Processing build is ready (volunteers accustomed to building Windows software welcome!) We&#8217;ll install the software, but if you want to install Pd and Processing ahead of time, go for it.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2011/09/crashspace.jpg" alt="" title="crashspace" width="640" height="480" class="alignnone size-full wp-image-20492" /></p>
<div class="imgcaption">Emblem of LA&#8217;s very cool CrashSpace hackerspace, which has also hosted Handmade Music. More on them as I travel there next week! Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/">CC-BY-NC</a>) <a href="http://www.flickr.com/people/todbot/">Tod Kurt</a>.</div>
<p>If you&#8217;ve got any questions about the workshop, feel free to ask in comments and I&#8217;ll answer.</p>
<p><strong>Sunday, September 11, noon &#8211; whenever</strong><br />
Patching Circle, for Pd, Max, AudioMulch, and other patchers<br />
Free, open community patching &#8211; bring your project</p>
<p>And Saturday afternoon and Sunday night, while I&#8217;m not directly involved, the <a href="http://trashaudio.com/2011/08/trash_audio-synth-weekend-10-los-angeles/">Synth Meet</a></p>
<p>Hope to see you at the workshop, in particular!</p>
<p>See you in Los Angeles&#8230;</p>
<p>CrashSpace<br />
10526 Venice Boulevard, Culver City, CA<br />
(right on the 3, 33, and 733 buses)</p>
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		<title>Max 6 Announced, with New Pricing, Features for Musical Patchers; NYC Event</title>
		<link>http://createdigitalmusic.com/2011/07/max-6-announced-with-new-pricing-features-for-musical-patchers-nyc-event/</link>
		<comments>http://createdigitalmusic.com/2011/07/max-6-announced-with-new-pricing-features-for-musical-patchers-nyc-event/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 10:02:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19817</guid>
		<description><![CDATA[Cycling &#8217;74 this week has announced an upcoming new version of its Max software, the DIY patching software for multimedia, from live sound and music to visuals. It looks as though more details will be available in the fall, but we at least get a glimpse of the goals for Max 6, as well as &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/max-6-announced-with-new-pricing-features-for-musical-patchers-nyc-event/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/07/max6-logo.png"><img src="http://createdigitalmusic.com/files/2011/07/max6-logo.png" alt="" title="max6-logo" width="479" height="106" class="alignnone size-full wp-image-19823" /></a></p>
<p>Cycling &#8217;74 this week has announced an upcoming new version of its Max software, the DIY patching software for multimedia, from live sound and music to visuals. It looks as though more details will be available in the fall, but we at least get a glimpse of the goals for Max 6, as well as a new pricing scheme, and more information is likely at the NYC Expo &#8217;74 conference. Max (and now Max for Live, too) is certainly at the heart of a lot of the projects we talk about here on CDM, so we&#8217;ll be watching.</p>
<p>Cycling &#8217;74 founder and leader David Zicarelli describes greater &#8220;accessibility&#8221; as the goal for the new release, both in terms of &#8220;obtaining and learning&#8221; the software. That means documentation and tutorials and the Website go alongside new features in the software and new pricing. The other two goals: &#8220;quality&#8221; and &#8220;performance.&#8221;</p>
<p>In short, here&#8217;s how Cycling says Max 6 will evolve:</p>
<ul>
<li>Improved performance, particularly via &#8220;code generation,&#8221; which sounds a bit like a just-in-time compilation optimization scheme for higher-performance patches. (This won&#8217;t be included free with Max 6, but as an add-on, however.)</li>
<li>A gen~ low-level signal-processing objects, for coding your own 64-bit DSP objects with greater performance than in patches.</li>
<li>The Mozilla JavaScript engine is integrated for greater performance (JS was always a bit of a performance bottleneck in Max, so this is potentially pretty huge), as well as the ability to use 2D HTML5 graphics code with Max.</li>
<li>Better sound quality, including a new cycle~ wavetable, resampling filters, crossfading between versions of a patch, and a new audio mix engine.</li>
<li>Workflow improvements, including enhancements to how help and documentation is displayed.</li>
<li>Project management.</li>
<li>Improved OpenGL animation and rendering tools. (I&#8217;ll write soon about what we know about Jitter changes separately on Create Digital Motion.)</li>
</ul>
<p><span id="more-19817"></span></p>
<p>Pricing schemes have changed, too.</p>
<p><strong>US$399</strong> ($199 upgrade from v5) gets you Max, MSP, and Jitter; no need to buy Jitter as a separate add-on. (Apparently those code compilation features will run you extra, though whether that&#8217;s $5 or $500, I have no idea yet.)</p>
<p>Subscriptions for students now run 12 months instead of 9. There are new volume discounts for academia, also based on subscriptions, too.</p>
<p>The place to find out more is likely to be the Expo &#8217;74 conference.<br />
<a href="http://cycling74.com/2011/03/30/announcing-expo-74-2011/">Expo &#8217;74</a></p>
<p>In Brooklyn October 14-16 (coming to the East Coast after its first, West Coast installment), Expo &#8217;74 will be a series of hands-on events. The US$295 early bird pricing ends July 15 (Friday); it&#8217;s $395 thereafter.</p>
<p>There&#8217;s no word yet on the implications for Max for Live, but it seems safe to assume the new release will be accompanied by an updated Max for Live edition, too.</p>
<p>So, what does this mean for Max 5? Via Cycling &#8217;74 comments, Joshua Kit Clayton explains backwards compatibility:</p>
<blockquote><p>Max 6 is essentially backward compatible with Max 5. There have been some small changes which might cause issues in extreme edge cases. For example, on Macintosh, we’ve changed from using Carbon Event Model to a Cocoa Event Model, so if an object uses its own internal Carbon or Cocoa Event Loop, they may need to make some changes since the application has changed the primary event model of the application. There may be some minor visual differences. However, the vast majority of third party objects which work in Max 5 will work in Max 6 without alteration. If third party MSP externals wish to make use of 64bit resolution audio signals, they will need to be updated, but they will still work at 32bit resolution if they remain unchanged.</p>
<p>Don’t worry. While there are many great changes to the application, we’re not going FCP X here </p></blockquote>
<p>For now, you can read David&#8217;s comments from yesterday. And if you buy Max 5 starting now, Max 6 will be free.</p>
<p><a href="http://cycling74.com/2011/07/12/announcing-max-6/">Announcing Max 6</a></p>
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		<title>Reed Ghazala and Circuit Sound Artists in Videos, as NYC&#8217;s Bent Festival Gets Underway</title>
		<link>http://createdigitalmusic.com/2011/06/reed-ghazala-and-circuit-sound-artists-in-videos-as-nycs-bent-festival-gets-underway/</link>
		<comments>http://createdigitalmusic.com/2011/06/reed-ghazala-and-circuit-sound-artists-in-videos-as-nycs-bent-festival-gets-underway/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 16:58:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Circuit bending has a reputation as involving far-out, unstructured experimental noise, of real violence and distortion done to instruments. And there&#8217;s probably a place for that. But Reed Ghazala, circuit bending&#8217;s spiritual father and electronic practitioner, takes a more organic, evolutionary approach. Reed recently told me about his favorite application of his iPad, apart from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/reed-ghazala-and-circuit-sound-artists-in-videos-as-nycs-bent-festival-gets-underway/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><script src="http://www.vbs.tv/vbs_player.js?width=584&#038;height=328&#038;ec=FrNWQxMjoh9sVRzvv_0xUEwUxMeSgb1w&#038;st=undefined&#038;pl=http://motherboard.tv/2010/6/1/sound-builders-in-1967-this-guy-invented-circuit-bending" type="text/javascript" charset="utf-8"></script></p>
<p><script src="http://www.vbs.tv/vbs_player.js?width=584&#038;height=328&#038;ec=Fnb2UxMjqgCjKe4ltRmbZyEcX0l5LpOw&#038;st=undefined&#038;pl=http://www.motherboard.tv/2011/6/8/motherboard-tv-hypnotizing-electronics-the-bent-festival" type="text/javascript" charset="utf-8"></script></p>
<p>Circuit bending has a reputation as involving far-out, unstructured experimental noise, of real violence and distortion done to instruments. And there&#8217;s probably a place for that. But Reed Ghazala, circuit bending&#8217;s spiritual father and electronic practitioner, takes a more organic, evolutionary approach. </p>
<p>Reed recently told me about his favorite application of his iPad, apart from exploring new experimental soundscapes with tools like the brilliant granular app Curtis. He brings it with him into the forest, using GPS for location, and tracking plants and animals, identifying the sounds of bird and beasts.</p>
<p>In our electronic ecosystem, fowl and beast are finding their own <strong>electro-diversity</strong>. Circuit bending, then, is giving electronic devices a gentle push toward becoming something else, into taking on a unique and individual personality. It&#8217;s evolution. So, it&#8217;s fitting that New York&#8217;s Bent Festival has become an eclectic gathering of musical makers, espousing no singular philosophy or aesthetic. </p>
<p>For a sense of how broad that notion spans &#8212; both in Reed&#8217;s own head and at Brooklyn&#8217;s festival &#8212; our friend Kaley at VICE points us to their Motherboard.tv series on Reed, and his 1967 breakthrough of circuit bending, as well as their coverage of last year&#8217;s Bent. The Bent Festival, for their part, provide the remaining schedule if you happen to be in the area. At bottom, the classic &#8220;what is circuit bending&#8221; video by DrRek, featuring monome artist Daedelus.<span id="more-19653"></span></p>
<p>If you happen to be the area, on behalf of CDM and in recognition of my lack of a) an inexhaustible budget or b) the ability to be a pan-dimensional creature in all places at once, <em>please take photos and videos and notes and let us know what you see!</em> (That goes for artists, too! Find a friend!)</p>
<p>We&#8217;ll be at Bent today before hauling off some makers yet deeper into the woods and wilds for the Solid Sound Festival. (Well, okay, metaphor stretched, broken, and beaten &#8212; at least further afield than the middle of Brooklyn. It&#8217;s Friday. I&#8217;m letting my metaphors take the rest of the day off.) </p>
<p><a href="http://motherboard.tv/2010/6/1/sound-builders-in-1967-this-guy-invented-circuit-bending">Sound Builders: In 1967, This Guy Invented Circuit Bending</a> [Motherboard]</p>
<p><a href="http://bentfestival.org/2011/">Bent Festival 2011</a></p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/w6Pbyg_kcEk" frameborder="0" allowfullscreen></iframe></p>
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<p>Also, notably organizing venue The Tank is again homeless and in need of support:</p>
<blockquote><p>&#8220;Viable spaces for artistic research and development pop up as unpredictably as wild mushrooms, and sometimes vanish just as quickly. The Tank, a hardy nonprofit arts presenter formed by recent college graduates in 2003, has adeptly navigated a terrain in constant flux, taking root in a series of locations around Manhattan.&#8221; &#8211; Steve Smith, New York Times. </p></blockquote>
<p>Their campaign to work in conjunction with other organizations to keep programming moving forward: <a href="http://do.nr/2sX ">http://do.nr/2sX</a></p>
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		<title>Amon Tobin Releases Live Tour Trailer, Dates; Can Computers Break a Sweat?</title>
		<link>http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/</link>
		<comments>http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/#comments</comments>
		<pubDate>Thu, 19 May 2011 05:53:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18999</guid>
		<description><![CDATA[Okay, I&#8217;m not sure the computers can break a sweat (at least not without some serious consequences). But all the people projection-mapping generatively sequencing live audiovisualism electronic thingamabops sure are working hard in the above teaser video for Amon Tobin&#8217;s live &#8216;ISAM&#8217; show. Not a lot of cities get to see the results, but those &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/23914078?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>Okay, I&#8217;m not sure the computers can break a sweat (at least not without some serious consequences). But all the people projection-mapping generatively sequencing live audiovisualism electronic thingamabops sure are working hard in the above teaser video for Amon Tobin&#8217;s live &#8216;ISAM&#8217; show. Not a lot of cities get to see the results, but those that do are promised a fully-immersive experience of this sound design extravaganza, complete with new sensory happenings for your eyeballs.</p>
<p>It&#8217;s live. It&#8217;s audiovisual. It&#8217;s not, says Ninja Tune, &#8220;DJ-centric.&#8221; Amen, brother.</p>
<p>The dates:</p>
<blockquote><p>1st June &#8211; MUTEK, Montreal<br />
9th June &#8211; Astra, Berlin<br />
10th June &#8211; AB, Brussels<br />
15th June &#8211; Melkweg, Amsterdam<br />
17th June &#8211; Roundhouse, London</p></blockquote>
<p>The collaborators:<br />
<a href="http://www.blasthaus.com/">Blasthaus</a>, San Francisco-based live collective<br />
<a href="http://vsquaredlabs.com/">VSquared Labs</a>, virtuoso visual lab in LA founded by Vello E Virkhaus<br />
<a href="http://vitamotus.com/">Vita Motus Design</a>, another event design shop (not sure about their specific contribution here)<br />
Leviathan and &#8220;others&#8221; are involved, too.</p>
<p>Another preview, below, features the arresting photography of Tessa Farma&#8217;s organic sculptures, though you&#8217;ll have to guess at how this work &#8211; featured in a touring gallery show &#8211; will be interwoven with the motion materials. But whatever&#8217;s happening, the ambitions here are compelling.</p>
<p><a href="http://www.amontobinisam.com/">http://www.amontobinisam.com/</a></p>
<p>Previously: <a href="http://createdigitalmusic.com/2011/04/listen-to-amon-tobins-sound-design-magnum-opus-isam-with-pop-up-commentary/">Listen to Amon Tobin’s Sound Design Magnum Opus ISAM; Commentary, Behind-the-Scenes Details</a></p>
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