Pioneering Composer Paul Lansky Quits Electronic Music

Paul Lansky, a titanic name in classical computer music, Princeton professor, and real-time algorithmic pioneer, has gone acoustic. He’s also known in more popular circles for having been musically quoted on Radiohead’s Kid A. The New York Times reports:

After 35 years immersed in the world of computer music, the composer Paul Lansky talks with wonder about the enormous capacities of primitive objects carved from trees or stamped from metal sheets: violins, cellos, trumpets, pianos.

"To create the sound of a violin - wow!" he said in a recent interview. "I can’t do that on a computer."

Paul Lansky: An electronic-music pioneer pulls the plug

The Times seems to want to spin this as the end of an era. But while it correctly argues that electronic music is out of the lab and onto the laptop, to me this is more about Lansky’s own personal reinvention. I like this quote:

“Here I am, 64, and I find myself at what feels like the beginning of a career.”

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Ligeti’s Artikulation: What Might Future Digital Notation Look Like? (Plus Twitter Finds)

What does music look like? With new sounds and new technologies, the question is more apt than ever. Tom of Music thing points, via his Twitter feed, to this interesting post regarding Ligeti’s Artikulation:

Visualizing Artikulation [Bad Assembly]

Music notation takes on a different meaning in the age of computers. After all, the essential divide in notation – between sound representation and realization – is blurred in the digital domain, in which we move between visual and sonic information seamlessly and a sound can be reproduced exactly. But, perhaps in that fluid context and without the musical conventions that grew up with notation, the importance of notation becomes that much clearer.

In this case, the classic experimental electronic composition Artikulation by composer György Ligeti has already had a visual score associated with it. Rainer Wehinger created the visuals above after the fact as an “aural score,” intending visuals to present a visible “reading” of the sounds of the piece. That makes the score itself closer to the digital visualizations we see as motion graphics works all over the Web (and on our sister site Create Digital Motion). The point isn’t to create a set of instructions by which you can perform a piece, but a visual counterpart that allows you to (presumably) hear it differently.

To be honest, I’m not always certain what to make of these results. Does this score really help you hear the piece? I’m curious to hear different reactions. But I wonder if the real holy grail comes back to software and interface. Seeing a pre-composed score is already interesting. But make that score interactive, and, in short, you have music creation software. Perhaps we’ll get beyond simple sequencers and step sequencers and start to see a growing number of interactive software designs that play around with that concept. (See Tom’s other thoughts on that today as he looks to Audio Damage’s new Automaton plug-in.)

Side Note: Twittering

If you want to follow us music bloggers on Twitter, I’m (uncreatively) peterkirn; Tom Whitwell is tombola. FriendFeed for me is the same. I haven’t made a CDM Twitter account; if for some reason that interested you, let me know, but otherwise I’m inclined to think RSS is just fine.

And if you have Twitters/FriendFeeds you think I should follow, please do holler.

Video: Violin vs. Robot Guitar, With Mari Kimura and GuitarBot

Mari Kimura is an experimental string player extraordinaire, regularly venturing to the edge of what’s possible at the meeting of acoustic and electronic technology. GuitarBot is a “guitar”-playing robot (perhaps more reminiscent of a shamisen), an invention of Eric Singer, founder of the League of Electronic Musical Urban Robots. The two meet above in a lovely video – not new, but well worth watching any old time, as reminded to us by Richard Swelling’s Etherbomb blog. Mari writes in comments on YouTube:

HI, Mari here. For those wondering what’s happening: Behind the white box, there is a Mac and an audio interface. I am running a software MaxMSP, which is LISTENING to the pitch. loundess and the timing of the violin. The ‘patch’ I created in Max contains certain interactive instructions such as "listen to the E (highest open string on the violin)". For example in the beginning, if you listen carefully you notice when I play above E, it stops. Iinteractions change in predetermined time frames.

It’s a reminder that, technology aside, the key ingredient in electro-acoustic music is great musicianship.

Quite nice stuff! And the video is shot by my friend Liubo Borrisov; Liubo, if you’re out there, say hi.

Interview: Rechenzentrum, A/V Duo at Mutek

Marc Weiser and Lillevan of Rechenzentrum

CDM has ongoing coverage from the Mutek festival; see more dispatches at events.noisepages.com. Liz talks to A/V duo Rechenzentrum for CDM — and there’s a bit of a revelation at the end of the interview. -Ed.

Rechenzentrum, which means “data processing center” in German, is a Berlin-based duo who create live audio-visual performances by combining austere film visuals with their own brand of minimal techno, fusing elements of jazz, dub, and early industrial. Marc Wieser handles the music half while Lillevan navigates the visual landscape. Their 2003 DVD release Director’s Cut, originally out on Mille Plateaux, went on to win the Ars Electronica prize. Marc and Lillevan sat down with us after their sound check for A/Visions 2 at Mutek 2008.

Liz: What goes on in a live Rechenzentrum performance?

Lillevan: I do the video; Marc does the music. The video is live in the sense that I determine which image gets shown at which second, but obviously I’m not creating the image in real time because I’m not really interested in that. Real-time-created video usually looks pretty “blocky,” and I don’t really like it that much. It’s a mixture of pre-recorded video coming off a hard disk and live stuff reacting off of Marc’s music. But we’re not connected by any kind of MIDI connections or sound analysis. I just listen to his music and create stuff based on that. It’s a connection between our persons and not between our computers.

Marc Weiser: This way it’s improvised, for sure.

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Digital Vinyl, Free and Open Source, in Max/MSP, Pd, Linux

Scratching began as a practical means by which DJs could cue records. (So say originators like Grandmaster Flash; if you’re interested in the history, check out the fantastic documentary Scratch — trailer above.) But something about the gesture, the mechanical feeling of scratching, and all that history has made the turntable compelling as a controller. It’s even taught as an instrument at Berklee.

So, what if you want to scratch for purposes other than conventional DJing?

Getting at Timecode

image Digital vinyl systems like Serato Scratch LIVE and Native Instruments Traktor Scratch are designed for DJs. Part of the whole advantage is that you get an integrated system with vinyl, decoding capability, audio interfacing with the computer, and software for DJ functions. If you want to take the turntable to other frontiers, you have to find a way to get the timecode data from the vinyl directly and do something different with it, like control an instrument or scratch visuals. (Only recently did a big-name, mainstream DVS, Serato, take on visuals, as seen on Create Digital Motion, and even then it makes some assumptions about what you want to do.)

We’ve seen a few examples of how to do this:

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Weekend Inspiration: Party with Experimental Sound Like It’s Montreal 1967

image Simon James writes with still more free sound — and free, indeed, as Montreal Expo in 1967 (the World’s Fair) brought together some of electronic sound’s most radical musicians, the type of gang who could freak out a crowd today as much as forty years ago.

Thanks again for the mention of Tone Generation. I just thought I’d draw your attention to another related piece I produced with Ian Helliwell last year. It was called ‘Expo 67 - A Radiophonic collage’ and was a snapshot in sound of the Montreal worlds fair in 1967. Tristram Cary composed music for the Great Britain pavilion and much of this is used in the programme. If you listen closely you’ll also hear Tristam’s voice popping up.

Also featured are compositions by Hugh le Caine, Donald Erb, Eldon Rathburn, Erkki Salmenhaara & Erkki Kurrniemi, Giles Tremblay and Iannis Xenakis.

As always keep up the inspiring work with CDM. It is in my top 3 sites that I visit daily alongside Music Thing and Matrix Synth.

Give the music a listen:

Expo 67 Radiophonic Collage

And to help give yourself some visual inspiration, check out this retro-fantastic archive of Montreal Expo pictures, found (bizarrely) in a scrapbook found on the street in Cambridge, Massachusetts.

Montreal Expo 1967

Unfortunately, I don’t think there are any images of Xenakis’ polytope. But, perhaps on a more realistic budget (ahem), this is how I want festivals of technology and culture to be. Oh, and it’s never a bad idea to invite Poland.

Poster credit: Copyright: Canadian Corporation for the 1967 World Exhibition, Credit: Library and Archives of Canada, Ottawa (Accession No. 1990-552-1). The artist is credited to Marsil Caron Barkes & Assoc. Via Wikipedia. Tram ride photo via Flickr; believed attributed to Lillian Seymour.

Music Tech History Day: Tone Generation Podcasts Dust Off Breakthrough Electronic Tracks

image Ready to blow your mind with a little vintage electronic experimentalism? Thought so. UK producer, filmmaker, and light-show artist (among other things) Ian Helliwell decided to crate dive some early pioneering efforts in recording, and Tone Generation, a ten-part podcast series, is the result. So far, Tone Generation has landed in Great Britain and France. Tonight, they voyage to Germany. Italy is up next — and then, beyond.

The creators describe the program thusly:

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Free Mario Paint Composer for Windows and Mac; Mario Does John Cage

image

Hidden as an extra, Mario Paint Composer was one of the first software creations to meld music creation with game. It’s been a novelty favorite among 8-bit fans — not really a serious tool, but a curiosity nonetheless. But that requires a copy of Mario Paint. Now you can get the Mario-infected goodness on your Mac or Windows machine, free. (Thanks, Wally!)

Mario Paint Composer [unFun Games]

The Mac software link is broken, so here’s a direct Mac download link (thanks, Hunter!)

It’s not really about Mario Paint Composer the tool, though. For some strange reason, this creation has inspired endless musical oddities, uploaded to YouTube. Witness, for instance, a somewhat randomly-chosen musical cue from the TV show Lost. (Composer Michael Giacchino’s work is lush and brilliant, missing out on the Oscar this year for Ratatouille. Here, however, in 8-bit glory it sounds like a theme from a B-grade action adventure game for SNES. I’m fairly sure I was lost in a jungle playing that at one point.)

The pièce de résistance?

Mario’s rendition of John Cage’s 4′33".

If you have any source of stress this weekend, any difficulty sleeping just keep watching … Mario … run …

All is well.

I wonder which compression codec they used to upload the sound to YouTube? The silence is really pristine — almost sounds analog.

Beamz Laser Harp, as You’ve Never Heard it Before

Forget all my blathering on about the Sharper Image Beamz thing, because this video says it better than I possibly could. No, it’s not the video you’ve seen already. Think Beamz gone experimental — and keep watching until about :30. (Thanks to Chachi and Matt for this one.)

It’s official: Beamz has become stuff of Web legendz. I can haz alternative interface, or whatever.

MySong: Your Own Virtual, Tone-Deaf Accompanist

mysong Microsoft Research has done some amazing work; it doesn’t always move me to tears, but there’s some fantastic stuff that deserves real recognition. And MySong is … well, technologically impressive, if musically painful. It’s a sort of collision between AutoTune and Band-in-a-Box: it recognizes a melody as input, then harmonizes that melody.

The vocal input goes well, and illustrates the number of different inputs beyond the mouse you can expect in The Future. Here’s the problem: harmony is extraordinarily difficult to model on a computer because of the number of variables, the amount that’s driven by instinct and art. And let’s be blunt: it doesn’t work right.

In short: if you’re planning to build a Jerome Kern robot, the technology may not be there just yet.

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