iPhone Day: Star6 Demonstrates Elegance of Mobile UI, Live Mobile Music with Style

star6_hand

The novelty of the iPhone or [your favorite device here] may fade. But part of what matters in mobile design is thinking about how to create interfaces and uses that can scale to the size of your palm. That can mean embracing radical simplicity, and reducing an interactive, digital musical object down to its essential noise-making functions. In acoustic instrument design, that means economizing sound production in a form. In the digital world, it means finding the interactive role you’d want to bring with you onstage, in the length roughly equivalent your fingertips to your wrist.

I’m a few weeks overdue actually writing about it, but one design I really admire is Star6, developed by Jason Forrest and Agile Partners. There are no awkward, gimmicky emulations of hardware interfaces here; it’s clear this was an interface that was illustrated in two-dimensions. It has funky nerdster chic color combos, with neon pink atop wood grain. It demonstrates that, in the space of a grid, you can fit triangles. It makes use of computer wifi capability to easily load samples without mucking around with over-designed clients – or record right on the iPhone. And it’s – surprisingly – one of the few apps to make heavy use of the accelerometer, which means rather than looking like you’re trying to text message someone, you can move it around. There’s a “grain” mode so that you can randomize sounds and not have everything synced all the time. I also enjoy the “reset” button. These are all design decisions that could make sense in more commercial software – and our own home-brewed Max/Pd patches and such, too.

Apparently Agile Partners were also influenced by the brightly-colored, handheld fun of the Buddha Machine, too; see their interview with the creator.

Star6
A lovely lineup of free samples, including the Buddha Machine

It’s not a perfect app (no mobile app really can be – that’s the fun of it), and it doesn’t do everything, but I find Star6’s personality rather irresistible. The real test of all of this is whether you can use it in real music-making. And, while my inbox is full of cheezy bands trying to ride the iPhone wave, I love the offbeat Star6 music launch party from Berlin, as documented in the video below. It ranges from Jason’s own work to Warp Records artist Jackson and ex-Chicks on Speed Kiki Moorse. And there’s a crazy iPhone + banjo + accordion cover of Katy Perry’s “I Kissed a Girl.” There are even some genuinely experimental sounds – not the sort of thing you’d expect at a launch event, sadly. (I wish we could have more of that.)

An Evening With Star6 – Berlin (Compilation) from Star6 on Vimeo.

More on the artists, and some of Star6 creator Jason Forrest’s own unique work:

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Interview: Smule’s Ge Wang on iPhone Apps, Ocarinas, and Democratizing Music Tech

For many, mobile technology and developing for the iPhone and the iPod touch is a fad and a Gold Rush. Good designers, though, take a longer view of how interaction can be expressive. And there are few people with a better sense of the big picture of small devices than Dr. Ge Wang. The co-founder, CTO, and Chief Creative Officer of Smule has a background that goes well beyond the latest Apple platform. Along with Perry Cook at Princeton, Ge Wang is the co-originator of ChucK, a real-time programming language for synthesis so efficient some people use it live onstage. (ChucK, as an open source project, now has a terrific team of people behind it.) ChucK is the sonic engine that powers Smule’s projects. Ge Wang also teaches at Stanford, working with students and fellow researchers to explore new ways of interacting with music technology.

Ge Wang joined me for a lengthy phone conversation recently. He really contextualized why the iPhone is important in the grand scheme of things, but also how the people at Smule and Stanford (and Princeton) can approach technology for musical interaction, focusing on what devices are rather than what they’re not.

(The audio here, believe it or not, is extensively edited – Ge Wang is that easy to talk to. I hope the next time it’s over beers rather than Skype.)

The full interview can be played below, or downloaded directly.

Play this track:

 

Download MP3 of the interview

Thanks to KORG and the Nano Series for their support of programming on createdigitalmusic.com.

Lastly: a video of the Smule team headquarters and playing around with Leaf Trombone for a Zelda duet!

More information:
The Mule Chronicles [Smule Blog]
http://smule.com/
Center for Computer Research in Music and Acoustics (CCRMA), Stanford University

Previously, for more on Ge Wang and CCRMA:
Make:TV Meets Stanford Musical Inventors, Feedback Piano

Video + Audio Subscriptions, iTunes Podcast

cdmsoundsCDM is now launching regular audio content on the artists and inventors we cover as part of our series CDM Sounds. You can subscribe (and review the podcast) via iTunes, where you’ll also find our new video series:

cdm Sounds Podcast [audio]
cdm TV [video]

Or using your software of choice, subscribe directly to RSS. (I like to follow podcasts with Banshee and Winamp this way.)

We’ve fixed some transcoding issues for iPod touch/iPhone on the video podcast. Please do test this and let us know if you have any issues on your software/hardware.

Cellist Zoe Keating on Quitting Your Day Job, Going on Tour

Should you quit your day job and go on tour with a rock band?

That’s the question answered by cellist Zoe Keating at Ignite, the 5-minute hyperpresentation series put on by O’Reilly. (At an NYC event, I gave a talk explaining why understanding basic programming concepts was as important as calculating your tip on a bill.)

Zoe Keating on Should you join a rock band? [Ignite's Brady Forrest]

Zoe debunks the myth of the glamorous tour with some sobering realities with which I’m sure at least some readers here are already far too familiar. The presentation is snappy, sharp, and more than occasionally hilarious, a perfect Igniter.

If that’s got you down, though, the same post points to this brilliant “Quantum Cello” piece in which Zoe explains how she works with loops, blending electronic techniques with a 17th-century instrument. That’s the kind of old meets new sensibility we love. And by the way, when Zoe tours with a rock band, she does have good taste — she hit the road with the Dresden Dolls’ fabulous Amanda Palmer.

Quantum Cello, WNYC Radio Lab [Audio podcast / interview]

Layover cello: Zoe Keating plays SFO airport. Photo (CC seany). Sean also points us to his video of Zoe playing at this gig a cover of Muse’s “Time is Running Out”. The title of the song is appropriate for an airport, though the lyrics are only if you’re, um, a member of the Mile High Club.

Maker-Faire Music: The K-Bow for Sensor-Augmented Violin

Barry Threw demos the K-Bow at Maker Faire from The Amazing Rolo on Vimeo.

Yann Seznec aka The Amazing Rolo brings CDM his coverage of
music tech at the Maker Faire in three episodes today.

As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital realm. (Us keyboardists have it easy – we’re used to pressing an array of levers, and a lot of the gestures we make are, arguably, superfluous.) Many of these concepts return to the idea of the bow.

The K-Bow by Keith McMillen Instruments is a Bluetooth-enabled bow with sensors that read bow angle, length, acceleration, grip pressure, and even hair tension. It’s accompanied by software developed in Max/MSP. The bow itself is one of those “if you have to ask, you can’t afford it situations,” at US$4000-5000 retail, though they claim the bow itself – specially-designed kevlar and carbon graphite, anyone? – can compete with more expensive bows even before you add in the sensors.

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MUTEK Line-Up, Showcases: Incredible Audiovisualism Coming, CDM Montreal-Bound

MUTEK, a half decade ago. The goodness continues. Photo: Britta Frahm.

We’re inundated with event info, and one of my general rules is to avoid lots of event listings. But the lineup for famed audiovisual fest MUTEK looks simply epic.

Highlights, just for a taste:

  • Moderat. Apparat and Modeselektor. Like peanut butter and chocolate.
  • A\VISIONS looks, as always, like an essential event in audiovisualism. Wolfgang Voigt will present GAS and Herman Kolgen has a new piece.
  • For the first time, Club Transmediale gets its own showcase.
  • An unusually eclectic lineup adds dub, acoustic-electronic, and cross-genre collaboration.
  • Robert Henke (Monolake) and Christopher Bauder finally bring their 64 illuminated helium balloon installation (ATOM) to North America.
  • Akufen returns to live performance.
  • For techno lovers, Resident Advisor brings in the likes of Mathew Jonson, Dandy Jack, and Carl Craig to keep you up all night Saturday.
  • Not just Berlin: People from all around the world are making sounds, and even events like the Decibel Festival get highlighted, so you get a great cross-section of a lot of scenes. (I have to bring this up, because I’ve already seen stories claiming Mutek is basically Berlin in Montreal, and from the lineup I see below, that’s a misrepresentation. We love Berlin, but glad as always to see representation from scenes elsewhere.)

MUTEK Lineup at MUTEK site (which has also been posting podcasts with the artists)

And, actually, almost everything looks like a highlight. Not only is it Mutek’s one-decade anniversary, it feels like it’s a special moment for electronica and audiovisuals in general, like the forces of goodness are again converging planetwide.

I think even Mutek aside, some good times are ahead – and Montreal could be a great place to celebrate. Speaking of which…

CDM Coming to Montreal – Get In Touch

I was unable to attend MUTEK last year, but this year should happily be different. I know the Warper crew from New York City are planning their own live music party separately, and CDM may be able to put on an event. If you have a venue or are interested in collaboration, let us know. I’m also available to do the workshop thing while in town. Mostly, it’d be helpful to connect with folks in Montreal as I’m in town, since it isn’t my city. If we can get a daytime space, we may be able to do some additional interviews of Mutek artists and Montreal videomusicological citizens.

You can reach me and the CDM gang at our contact page, or email me directly at peter (at) [thenameofthissite.com]

What’s Going On

Heck, let’s break the rules and run the whole press release, as it will have fans of this event salivating:

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