Maker-Faire Music: The K-Bow for Sensor-Augmented Violin

Barry Threw demos the K-Bow at Maker Faire from The Amazing Rolo on Vimeo.

Yann Seznec aka The Amazing Rolo brings CDM his coverage of
music tech at the Maker Faire in three episodes today.

As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital realm. (Us keyboardists have it easy – we’re used to pressing an array of levers, and a lot of the gestures we make are, arguably, superfluous.) Many of these concepts return to the idea of the bow.

The K-Bow by Keith McMillen Instruments is a Bluetooth-enabled bow with sensors that read bow angle, length, acceleration, grip pressure, and even hair tension. It’s accompanied by software developed in Max/MSP. The bow itself is one of those “if you have to ask, you can’t afford it situations,” at US$4000-5000 retail, though they claim the bow itself – specially-designed kevlar and carbon graphite, anyone? – can compete with more expensive bows even before you add in the sensors.

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MUTEK Line-Up, Showcases: Incredible Audiovisualism Coming, CDM Montreal-Bound

MUTEK, a half decade ago. The goodness continues. Photo: Britta Frahm.

We’re inundated with event info, and one of my general rules is to avoid lots of event listings. But the lineup for famed audiovisual fest MUTEK looks simply epic.

Highlights, just for a taste:

  • Moderat. Apparat and Modeselektor. Like peanut butter and chocolate.
  • A\VISIONS looks, as always, like an essential event in audiovisualism. Wolfgang Voigt will present GAS and Herman Kolgen has a new piece.
  • For the first time, Club Transmediale gets its own showcase.
  • An unusually eclectic lineup adds dub, acoustic-electronic, and cross-genre collaboration.
  • Robert Henke (Monolake) and Christopher Bauder finally bring their 64 illuminated helium balloon installation (ATOM) to North America.
  • Akufen returns to live performance.
  • For techno lovers, Resident Advisor brings in the likes of Mathew Jonson, Dandy Jack, and Carl Craig to keep you up all night Saturday.
  • Not just Berlin: People from all around the world are making sounds, and even events like the Decibel Festival get highlighted, so you get a great cross-section of a lot of scenes. (I have to bring this up, because I’ve already seen stories claiming Mutek is basically Berlin in Montreal, and from the lineup I see below, that’s a misrepresentation. We love Berlin, but glad as always to see representation from scenes elsewhere.)

MUTEK Lineup at MUTEK site (which has also been posting podcasts with the artists)

And, actually, almost everything looks like a highlight. Not only is it Mutek’s one-decade anniversary, it feels like it’s a special moment for electronica and audiovisuals in general, like the forces of goodness are again converging planetwide.

I think even Mutek aside, some good times are ahead – and Montreal could be a great place to celebrate. Speaking of which…

CDM Coming to Montreal – Get In Touch

I was unable to attend MUTEK last year, but this year should happily be different. I know the Warper crew from New York City are planning their own live music party separately, and CDM may be able to put on an event. If you have a venue or are interested in collaboration, let us know. I’m also available to do the workshop thing while in town. Mostly, it’d be helpful to connect with folks in Montreal as I’m in town, since it isn’t my city. If we can get a daytime space, we may be able to do some additional interviews of Mutek artists and Montreal videomusicological citizens.

You can reach me and the CDM gang at our contact page, or email me directly at peter (at) [thenameofthissite.com]

What’s Going On

Heck, let’s break the rules and run the whole press release, as it will have fans of this event salivating:

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Immersive Music: Revo:oveR Installation, Lightbent Synth, Max + Unity

As an addendum to the last story, Ivica Ico Bukvic sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here’s the surprise: Unity isn’t generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP.

Speaking of work involving art museums and the combination of Max and Unity, VJ Anomolee notes in comments his own work with the pairing. Lightbent Synth is an in-progress piece with alternative controllers and sensors that produces sound with a novel visual representation (sound’s very quiet in this preview — more hopefully once it progresses):


Lightbent Synth from VJ Anomolee on Vimeo.

Ivica explains the top work:

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The Art of Noise: Sonic Insanity with Hans and the Blippoo Box

Now, why would anyone imagine this wouldn’t have widespread commercial appeal?

If you enjoy real analog insanity – crazy noises that challenge the ears – you’ll like these videos sent to us by Hans Tammen, the composer, “endangered guitar” artist, and director of NYC’s Harvestworks. He writes:

you like analog stuff, as I know. Here are two excerpts of a concert with one of Rob Hordijk’s Blippoo Boxes. Just that tiny analog beast plus volume pedal…

Of course, part of what I like about analog — and digital — sound sources is their range. Want to make something that sounds noisy and chaotic? Want to make something that sounds more organic? Delicate? We really do have infinite timbral choices.

So I’d say, even if you hate these kinds of results, they’re a reminder that no sound is off-limits. You can make whatever noise you like.

See also: the slow section. (”Adagio” wouldn’t quite fit, somehow.)

Elsewhere: I see these have already been on Matrixsynth.
Matrixsynth: Blippoo Box Solo Concert (1) – Slow Movements Excerpt
Matrixsynth: [Noodle]Blippoo Box fun

I really, really love the knobs on this one. Lovely. From mono-poly’s blog, via Matrixsynth.

Tiction: Animated, Nodal Generative Music App in Progress, in Processing

Electronic music is filled with grids and repeating loops. But get off that grid, and you can quickly wind up, well, floating in space. The challenge of marrying music that’s pre-sequenced with music that can generate itself, between self-evolving music and music that you can control live, is the challenge a lot of people are exploring right now. Hans Kuder has been sharing a promising-looking project on the CDM forums, built in the code-sketching tool Processing (site | CDMu | CDMo). The idea: explore nodes live and let your sequences float free on the screen.

Hans writes:

tiction – early prototype 1 from Hans Kuder on Vimeo.

tiction is a sequencing / performance application that tries to bridge generative music with live improvisation. With it you can create looping (or one-shot) sequences whose pitch and controller values change based on screen position. When a node fires its event, subtle or not-so-subtle physical interactions take place, giving life to the system.

Tiction v0.1 is now available as a free download for Mac, Windows, and Linux. I’ll be adding updates over the next couple weeks, but most of the useful features are already in place.

This is just a graphical interface; actual sound happens elsewhere, via MIDI. (Hans includes instructions for inter-app MIDI on Mac. On Windows, you should try MIDI-Yoke or Hubi’s MIDI Loopback.)

The video above is slightly older than the release you get, so there’s an extra reason to go grab it.

Free software + code + description/instructions for Mac, Windows, Linux. Version 0.1; expecting more soon!

Tiction @ Tink Thank Software

Before someone else says it, no, the idea here isn’t entirely new. It’s especially reminiscent of the work done by Toshio Iwai, best known recently for his Tenori-On hardware and ElectroPlankton DS software, who had experimented with similar interfaces — though generally minus some of the physics here. But then, we got a lot of mileage out of simple step sequencers, and they’ve evolved a lot. It’ll be interesting to see what new interfaces people can cook up.

Those of you Processing users, one tip. Hans is using the ProMIDI Java library, but there’s a better library evolving called RWMidi from our friends over at Ruin & Wesen, plus a driver that will fix problems with MIDI support and Java on some Macs — check out OSXMidiSPI for OS X (direct download).

Brilliant work, Hans! Readers with feedback, please pipe up since Hans asked for it; otherwise, I’ll be interested to see how this evolves!

One more video:

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