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	<title>Create Digital Music &#187; experimental</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>iPhone Day: Star6 Demonstrates Elegance of Mobile UI, Live Mobile Music with Style</title>
		<link>http://createdigitalmusic.com/2009/10/06/iphone-day-star6-demonstrates-elegance-of-mobile-ui-live-mobile-music-with-style/</link>
		<comments>http://createdigitalmusic.com/2009/10/06/iphone-day-star6-demonstrates-elegance-of-mobile-ui-live-mobile-music-with-style/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 02:48:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[berlin]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[star6]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[warp]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7810</guid>
		<description><![CDATA[The novelty of the iPhone or [your favorite device here] may fade. But part of what matters in mobile design is thinking about how to create interfaces and uses that can scale to the size of your palm. That can mean embracing radical simplicity, and reducing an interactive, digital musical object down to its essential [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/10/star6_hand.jpg" alt="star6_hand" title="star6_hand" width="576" height="385" class="alignright size-full wp-image-7825" /></p>
<p>The novelty of the iPhone or [your favorite device here] may fade. But part of what matters in mobile design is thinking about how to create interfaces and uses that can scale to the size of your palm. That can mean embracing radical simplicity, and reducing an interactive, digital musical object down to its essential noise-making functions. In acoustic instrument design, that means economizing sound production in a form. In the digital world, it means finding the interactive role you&#8217;d want to bring with you onstage, in the length roughly equivalent your fingertips to your wrist.</p>
<p>I&#8217;m a few weeks overdue actually writing about it, but one design I really admire is Star6, developed by Jason Forrest and Agile Partners. There are no awkward, gimmicky emulations of hardware interfaces here; it&#8217;s clear this was an interface that was illustrated in two-dimensions. It has funky nerdster chic color combos, with neon pink atop wood grain. It demonstrates that, in the space of a grid, you can fit triangles. It makes use of computer wifi capability to easily load samples without mucking around with over-designed clients &#8211; or record right on the iPhone. And it&#8217;s &#8211; surprisingly &#8211; one of the few apps to make heavy use of the accelerometer, which means rather than looking like you&#8217;re trying to text message someone, you can move it around. There&#8217;s a &#8220;grain&#8221; mode so that you can randomize sounds and not have everything synced all the time. I also enjoy the &#8220;reset&#8221; button. These are all design decisions that could make sense in more commercial software &#8211; and our own home-brewed Max/Pd patches and such, too.</p>
<p>Apparently Agile Partners were also influenced by the brightly-colored, handheld fun of the <a href="http://www.agilepartners.com/apps/star6/culture.html">Buddha Machine</a>, too; see their interview with the creator. </p>
<p><a href="http://www.agilepartners.com/apps/star6/">Star6</a><br />
<a href="http://www.agilepartners.com/apps/star6/audio.html">A lovely lineup of free samples</a>, including the Buddha Machine</p>
<p>It&#8217;s not a perfect app (no mobile app really can be &#8211; that&#8217;s the fun of it), and it doesn&#8217;t do everything, but I find Star6&#8217;s personality rather irresistible. The real test of all of this is whether you can use it in real music-making. And, while my inbox is full of cheezy bands trying to ride the iPhone wave, I love the offbeat Star6 music launch party from Berlin, as documented in the video below. It ranges from Jason&#8217;s own work to Warp Records artist Jackson and ex-Chicks on Speed Kiki Moorse. And there&#8217;s a crazy iPhone + banjo + accordion cover of Katy Perry&#8217;s &#8220;I Kissed a Girl.&#8221; There are even some genuinely experimental sounds &#8211; not the sort of thing you&#8217;d expect at a launch event, sadly. (I wish we could have more of that.)</p>
<p><object width="580" height="464"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6530701&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6530701&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="464"></embed></object>
<p><a href="http://vimeo.com/6530701">An Evening With Star6 &#8211; Berlin (Compilation)</a> from <a href="http://vimeo.com/user1964677">Star6</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>More on the artists, and some of Star6 creator Jason Forrest&#8217;s own unique work:<span id="more-7810"></span></p>
<p>Jason&#8217;s own artistic aesthetic, as seen in this video for &#8220;War Photographer,&#8221; does have this quirky efficiency to it, the sense of cut-out animation (in both visuals and music, I&#8217;d argue), and saturated, rich, retro colors.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/QAFXayH1bpY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QAFXayH1bpY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p><img src="http://createdigitalmusic.com/images/2009/10/star6_stomp.jpg" alt="star6_stomp" title="star6_stomp" width="576" height="385" class="alignright size-full wp-image-7822" /></p>
<p>The eclectic Berlin launch.</p>
<blockquote><p>Jackson (Warp, FR)<br />
Kiki Moorse (ex-Chicks On Speed,DE)<br />
Song Band (US)<br />
Jason Forrest (CRD, US)<br />
Guido Mobius (Karaoke Kalk, DE)<br />
Ben Butler &#038; Mousepad (SCT/DE)<br />
DJ&#8217;s: Finkobot &#038; Marius Reisser</p>
<p>Jacki Terrasse / Joseph (@ Maria)<br />
An Der Schilling Brücke<br />
10243 Berlin</p>
<p>For more on the artists:<br />
<a href="http://myspace.com/moorse">myspace.com/moorse</a><br />
<a href="http://myspace.com/jacksonand">myspace.com/jacksonand</a><br />
<a href="http://myspace.com/benbutlerandmousepad">myspace.com/benbutlerandmousepad</a><br />
<a href="http://myspace.com/guidomoebius">myspace.com/guidomoebius</a><br />
<a href="http://myspace.com/jason_forrest">myspace.com/jason_forrest</a><br />
<a href="http://myspace.com/songbandmyspace">myspace.com/songbandmyspace</a><br />
<a href="http://myspace.com/finckobot">myspace.com/finckobot</a><br />
<a href="http://myspace.com/mariusreisser">myspace.com/mariusreisser</a></p>
<p>Video shot by Martin Sulzer<br />
Photos by Marco Macrobi</p></blockquote>
<p>Complete sets:<br />
<a href="http://www.vimeo.com/6528730">Ben Butler and Mousepad</a><br />
<a href="http://www.vimeo.com/6499341">Guido Mobius</a><br />
<a href="http://www.vimeo.com/6499787">Kiki Moorse</a><br />
<a href="http://www.vimeo.com/6499572">Jason Forrest</a></p>
<p><img src="http://createdigitalmusic.com/images/2009/10/star6.jpg" alt="star6" title="star6" width="576" height="385" class="alignright size-full wp-image-7817" /></p>
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		<slash:comments>18</slash:comments>
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		<title>Interview: Smule&#8217;s Ge Wang on iPhone Apps, Ocarinas, and Democratizing Music Tech</title>
		<link>http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/</link>
		<comments>http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 10:32:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[audio]]></category>
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		<category><![CDATA[experimental]]></category>
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		<category><![CDATA[ge-wang]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[leaf-trombone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[ocarina]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[smule]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6587</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/featured/0709_smallworld.jpg">]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/6RmxcFGhuno&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6RmxcFGhuno&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>For many, mobile technology and developing for the iPhone and the iPod touch is a fad and a Gold Rush. Good designers, though, take a longer view of how interaction can be expressive. And there are few people with a better sense of the big picture of small devices than Dr. Ge Wang. The co-founder, CTO, and Chief Creative Officer of Smule has a background that goes well beyond the latest Apple platform. Along with Perry Cook at Princeton, Ge Wang is the co-originator of ChucK, a real-time programming language for synthesis so efficient some people use it live onstage. (ChucK, as an open source project, now has a terrific <a href="http://chuck.cs.princeton.edu/doc/authors.html">team of people</a> behind it.) ChucK is the sonic engine that powers Smule&#8217;s projects. Ge Wang also teaches at Stanford, working with students and fellow researchers to explore new ways of interacting with music technology.</p>
<p>Ge Wang joined me for a lengthy phone conversation recently. He really contextualized why the iPhone is important in the grand scheme of things, but also how the people at Smule and Stanford (and Princeton) can approach technology for musical interaction, focusing on what devices are rather than what they&#8217;re not.</p>
<p>(The audio here, believe it or not, is extensively edited &#8211; Ge Wang is that easy to talk to. I hope the next time it&#8217;s over beers rather than Skype.)</p>
<p>The full interview can be played below, or downloaded directly.</p>

<p><a href="http://createdigitalmusic.com/media/podcasts/2009/07/gewang.mp3">Download MP3 of the interview</a></p>
<p>Thanks to <a href="http://www.korgnano.com/">KORG and the Nano Series</a> for their support of programming on createdigitalmusic.com.</p>
<p><strong>Lastly: a video of the Smule team headquarters</strong> and playing around with Leaf Trombone for a Zelda duet!</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>More information:<br />
<a href="http://themulewashere.blogspot.com/">The Mule Chronicles</a> [Smule Blog]<br />
<a href="http://smule.com/">http://smule.com/</a><br />
<a href="http://ccrma.stanford.edu/">Center for Computer Research in Music and Acoustics (CCRMA), Stanford University</a></p>
<p>Previously, for more on Ge Wang and CCRMA:<br />
<a href="http://createdigitalmusic.com/2009/03/03/maketv-meets-stanford-musical-inventors-feedback-piano/">Make:TV Meets Stanford Musical Inventors, Feedback Piano</a></p>
<h3>Video + Audio Subscriptions, iTunes Podcast</h3>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=323710320"><img src="http://createdigitalmusic.com/images/2009/07/cdmsounds.jpg" alt="cdmsounds" title="cdmsounds" width="170" height="168" class="alignright size-full wp-image-6636" align="right" /></a>CDM is now launching regular audio content on the artists and inventors we cover as part of our series CDM Sounds. You can subscribe (and review the podcast) via iTunes, where you&#8217;ll also find our new video series:</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=323710320">cdm Sounds Podcast</a> [audio]<br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=322147421">cdm TV</a> [video]</p>
<p>Or using your software of choice, subscribe directly to RSS. (I like to follow podcasts with Banshee and Winamp this way.)</p>
<p>We&#8217;ve fixed some transcoding issues for iPod touch/iPhone on the video podcast. Please do test this and let us know if you have any issues on your software/hardware.</p>
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		<slash:comments>9</slash:comments>
<enclosure url="http://createdigitalmusic.com/media/podcasts/2009/07/gewang.mp3" length="26273442" type="audio/mpeg" />
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		<title>Cellist Zoe Keating on Quitting Your Day Job, Going on Tour</title>
		<link>http://createdigitalmusic.com/2009/07/08/cellist-zoe-keating-on-quitting-your-day-job-going-on-tour/</link>
		<comments>http://createdigitalmusic.com/2009/07/08/cellist-zoe-keating-on-quitting-your-day-job-going-on-tour/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 10:49:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[cello]]></category>
		<category><![CDATA[classical]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[gigging]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[ignite]]></category>
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		<category><![CDATA[touring]]></category>
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		<category><![CDATA[zoe-keating]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6435</guid>
		<description><![CDATA[Should you quit your day job and go on tour with a rock band?
That&#8217;s the question answered by cellist Zoe Keating at Ignite, the 5-minute hyperpresentation series put on by O&#8217;Reilly. (At an NYC event, I gave a talk explaining why understanding basic programming concepts was as important as calculating your tip on a bill.)
Zoe [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/1hzq-uT9siQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1hzq-uT9siQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Should you quit your day job and go on tour with a rock band?</p>
<p>That&#8217;s the question answered by cellist Zoe Keating at Ignite, the 5-minute hyperpresentation series put on by O&#8217;Reilly. (At an NYC event, I gave a talk explaining why understanding basic programming concepts was as important as calculating your tip on a bill.)</p>
<p><a href="http://ignite.oreilly.com/2009/07/zoe-keating-on-should-you-join-a-rock-band.html">Zoe Keating on Should you join a rock band?</a> [Ignite's Brady Forrest]</p>
<p>Zoe debunks the myth of the glamorous tour with some sobering realities with which I&#8217;m sure at least some readers here are already far too familiar. The presentation is snappy, sharp, and more than occasionally hilarious, a perfect Igniter.</p>
<p>If that&#8217;s got you down, though, the same post points to this brilliant &#8220;Quantum Cello&#8221; piece in which Zoe explains how she works with loops, blending electronic techniques with a 17th-century instrument. That&#8217;s the kind of old meets new sensibility we love. And by the way, when Zoe tours with a rock band, she does have good taste &#8212; she hit the road with the Dresden Dolls&#8217; fabulous Amanda Palmer.</p>
<p><a href="http://blogs.wnyc.org/radiolab/2008/08/25/quantum-cello/">Quantum Cello, WNYC Radio Lab</a> [Audio podcast / interview]</p>
<p><a href="http://www.flickr.com/photos/seany/2767049790/in/set-72157606251380687/"><img src="http://farm4.static.flickr.com/3098/2767049790_49d20c2478.jpg?v=0"></a></p>
<div class="imgcaption">Layover cello: Zoe Keating plays SFO airport. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a> <a href="http://www.flickr.com/people/seany/">seany</a>). Sean also points us to his video of Zoe playing at this gig a cover of Muse&#8217;s <a href="http://www.youtube.com/watch?v=4jiWF91DssM">&#8220;Time is Running Out&#8221;</a>. The title of the song is appropriate for an airport, though the <a href="http://www.lyrics007.com/Muse%20Lyrics/Time%20Is%20Running%20Out%20Lyrics.html">lyrics </a>are only if you&#8217;re, um, a member of the Mile High Club.</div>
]]></content:encoded>
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		<slash:comments>27</slash:comments>
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		<title>Maker-Faire Music: The K-Bow for Sensor-Augmented Violin</title>
		<link>http://createdigitalmusic.com/2009/06/22/maker-faire-music-the-k-bow-for-sensor-augmented-violin/</link>
		<comments>http://createdigitalmusic.com/2009/06/22/maker-faire-music-the-k-bow-for-sensor-augmented-violin/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 09:55:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[k-bow]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[maker-faire]]></category>
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		<category><![CDATA[Sensors]]></category>
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		<category><![CDATA[violin]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6234</guid>
		<description><![CDATA[Barry Threw demos the K-Bow at Maker Faire from The Amazing Rolo on Vimeo.
Yann Seznec aka The Amazing Rolo brings CDM his coverage of
music tech at the Maker Faire in three episodes today.
As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5235085&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5235085&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/5235085">Barry Threw demos the K-Bow at Maker Faire</a> from <a href="http://vimeo.com/user157218">The Amazing Rolo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><em>Yann Seznec aka The Amazing Rolo brings CDM his coverage of<br />
music tech at the Maker Faire in three episodes today.</em></p>
<p>As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital realm. (Us keyboardists have it easy &#8211; we&#8217;re used to pressing an array of levers, and a lot of the gestures we make are, arguably, superfluous.) Many of these concepts return to the idea of the bow.</p>
<p>The K-Bow by Keith McMillen Instruments is a Bluetooth-enabled bow with sensors that read bow angle, length, acceleration, grip pressure, and even hair tension. It&#8217;s accompanied by software developed in Max/MSP. The bow itself is one of those &#8220;if you have to ask, you can&#8217;t afford it situations,&#8221; at US$4000-5000 retail, though they claim the bow itself &#8211; specially-designed kevlar and carbon graphite, anyone? &#8211; can compete with more expensive bows even before you add in the sensors.<span id="more-6234"></span></p>
<p><a href="http://www.keithmcmillen.com/kbow/index.html">http://www.keithmcmillen.com/kbow/index.html</a></p>
<p>In the video at top, developer Barry Threw of Keith McMillen Instruments demonstrates the K-Bow.</p>
<p>Here&#8217;s what you get out of the software screen:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/v42PlKMN8wI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v42PlKMN8wI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Barry has also written up a visit to the STEIM research center and work with sensor bow pioneer Jon Rose.</p>
<p><a href="http://www.barrythrew.com/2009/06/07/jon-rose-with-the-k-bow/">Jon Rose with the K-Bow</a></p>
<p>And yes, you can rock out hard with this thing:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/Czi9DfSTTs4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Czi9DfSTTs4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>I know what you&#8217;re thinking &#8211; you could also just hook your violin into a pickup and some distortion pedals. I think it&#8217;s really the experience of playing it that changes, though I&#8217;m just guessing, since I&#8217;m not a string player.</p>
<p>Previous research projects:</p>
<p>Jon Rose&#8217;s own <a href="http://www.jonroseweb.com/f_projects_hyperstring.html">Hyperstring project</a> (warning: loud hyperviolin audio auto-plays, and I don&#8217;t see any mute button!)</p>
<p>The Augmented Violin project at IRCAM: see <a href="http://recherche.ircam.fr/equipes/temps-reel/movement/flety/static.php?page=static060214-105236">Emmanuel Flety&#8217;s development blog</a>, <a href="http://imtr.ircam.fr/index.php/Augmented_Violin">IRCAM project page and references</a></p>
<p>And that&#8217;s by no means a complete list, of course.</p>
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		<title>MUTEK Line-Up, Showcases: Incredible Audiovisualism Coming, CDM Montreal-Bound</title>
		<link>http://createdigitalmusic.com/2009/04/17/mutek-line-up-showcases-incredible-audiovisualism-coming-cdm-montreal-bound/</link>
		<comments>http://createdigitalmusic.com/2009/04/17/mutek-line-up-showcases-incredible-audiovisualism-coming-cdm-montreal-bound/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 13:32:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[ 
MUTEK, a half decade ago. The goodness continues. Photo: Britta Frahm.
We’re inundated with event info, and one of my general rules is to avoid lots of event listings. But the lineup for famed audiovisual fest MUTEK looks simply epic.
Highlights, just for a taste:

Moderat. Apparat and Modeselektor. Like peanut butter and chocolate.
A\VISIONS looks, as always, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/20918261@N00/474600153/"><img src="http://farm1.static.flickr.com/213/474600153_033a231bd9.jpg?v=0" /></a> </p>
<div class="imgcaption">MUTEK, a half decade ago. The goodness continues. Photo: <a href="http://www.brittafrahm.com/">Britta Frahm</a>.</div>
<p>We’re inundated with event info, and one of my general rules is to avoid lots of event listings. But the lineup for famed audiovisual fest MUTEK looks simply epic.</p>
<p>Highlights, just for a taste:</p>
<ul>
<li>Moderat. Apparat and Modeselektor. Like peanut butter and chocolate.</li>
<li>A\VISIONS looks, as always, like an essential event in audiovisualism. Wolfgang Voigt will present GAS and Herman Kolgen has a new piece. </li>
<li>For the first time, Club Transmediale gets its own showcase. </li>
<li>An unusually eclectic lineup adds dub, acoustic-electronic, and cross-genre collaboration. </li>
<li>Robert Henke (Monolake) and Christopher Bauder finally bring their 64 illuminated helium balloon installation (ATOM) to North America. </li>
<li>Akufen returns to live performance. </li>
<li>For techno lovers, Resident Advisor brings in the likes of Mathew Jonson, Dandy Jack, and Carl Craig to keep you up all night Saturday. </li>
<li>Not just Berlin: People from all around the world are making sounds, and even events like the Decibel Festival get highlighted, so you get a great cross-section of a lot of scenes. (I have to bring this up, because I’ve already seen stories claiming Mutek is basically Berlin in Montreal, and from the lineup I see below, that’s a misrepresentation. We love Berlin, but glad as always to see representation from scenes elsewhere.) </li>
</ul>
<p><a href="http://mutek.org/blog/61-mutek_10-reveals-full-line-up-and-showcase-details">MUTEK Lineup at MUTEK site</a> (which has also been posting podcasts with the artists)</p>
<p>And, actually, almost <em>everything</em> looks like a highlight. Not only is it Mutek’s one-decade anniversary, it feels like it’s a special moment for electronica and audiovisuals in general, like the forces of goodness are again converging planetwide.</p>
<p>I think even Mutek aside, some good times are ahead – and Montreal could be a great place to celebrate. Speaking of which…</p>
<p><strong>CDM Coming to Montreal – Get In Touch</strong></p>
<p>I was unable to attend MUTEK last year, but this year should happily be different. I know the Warper crew from New York City are planning their own live music party separately, and CDM may be able to put on an event. If you have a venue or are interested in collaboration, let us know. I’m also available to do the workshop thing while in town. Mostly, it’d be helpful to connect with folks in Montreal as I’m in town, since it isn’t my city. If we can get a daytime space, we may be able to do some additional interviews of Mutek artists and Montreal videomusicological citizens.</p>
<p>You can reach me and the CDM gang at our <a href="http://createdigitalmusic.com/contact/">contact page</a>, or email me directly at peter (at) [thenameofthissite.com]</p>
<p><strong>What’s Going On</strong></p>
<p>Heck, let’s break the rules and run the whole press release, as it will have fans of this event salivating:</p>
<p> <span id="more-5652"></span><br />
<blockquote>
<p><u><b>MAY 27TH TO MAY 31ST: THE DESIGN OF MUTEK&#8217;S FIVE DAYS</b></u></p>
<p><b>DAY 1 // WEDNESDAY, MAY 27</b></p>
<p><b>A\VISIONS 1: Monument-National Theatre // $25 CDN // 8pm</b>       <br />MUTEK_10 officially gets underway with a showcase that presents two venerated artists whose work seeks to technologically alter the shape and sound of our relationship with nature. Cologne&#8217;s Wolfgang Voigt, roundly regarded as one of the greatest sonic experimenters of the 90s, delivers the Canadian premiere of his <b>GAS</b> project, a 90-minute audio-visual dreamscape that invites listeners into the Black Forest of Southern Germany, accompanied only by the haunting manipulations of Mahler and Wagner compositions. Afterward, <b>HERMAN KOLGEN</b> (one half of the multimedia duo Skoltz_Kolgen) will present the world premiere of his new piece &quot;IN/JECT&quot;, which takes as its inspiration the prolonged submersion of the human body into a cistern of water and waits for nature&#8217;s pressing hands to alter the balance of the brain and, in turn, produce an internal music.       <br /><b>       <br />NOCTURNE 1: Society for Arts and Technology // $25 CDN // 10pm</b>       <br />MUTEK&#8217;s first-ever CLUB TRANSMEDIALE showcase focuses on the hazy lights of the retro-futuristic French psychotronic scene. The night begins with Montreal&#8217;s <b>ORGAN MOOD</b>, before giving way to the ultra-mysterious <b>ZOMBIE ZOMBIE</b>, who arrive for in Montreal for a North American debut. The French duo rev up their otherworldly fusion of psychedelic rock and electronics that raises the ghosts of bands like Suicide and The Residents. Equally mysterious but no less formidable is <b>TURZI ELECTRONIC EXPERIENCE</b>, the solo project of the eccentric Romain Turzi, who fuses krautrock and commune psychedelics while surrounded by a cavalry of vintage synthesizers that brings to mind the heyday of Jean-Michel Jarre. The night wraps up with the D.I.R.T.Y. space disco of Paris&#8217;<b>PILOOSKI</b>, who will take Turzi&#8217;s synthetic propulsions and embed them with the irresistibly carnal handclaps that drive the duo&#8217;s sought-after disco re-edits.</p>
<p><b>DAY 2 // THURSDAY, MAY 28</b></p>
<p><b>A\VISIONS 2: Monument-National Theatre // $25 CDN // 8pm</b>       <br />A showcase dedicated to the control and composition of human collaboration, in which generations of musical masters meet on stage to experiment through an eclectic mix of jazz, metal, krautrock, turntablisms, and of course electronics. Starting off the evening, an American group still unknown to these parts, <b>THE FUN YEARS</b>, one of the discoveries MUTEK has the pleasure of introducing to Montreal. Former CAN drummer <b>JAKI LIEBEZEIT</b> returns to MUTEK with frequent collaborator <b>BURNT FRIEDMAN</b> to perform an exclusive North American show that warps together over five decade&#8217;s of experience into one singular presentation. Afterward, the corrosive pairing of two of Quebec&#8217;s most uncompromised figures takes the stage. With his mutant turntable in tow, <b>MARTIN TÉTREAULT</b> plays the mad composer who fiercely controls the spastic and irrepressible drumming of his monstrous subject, Voivod&#8217;s<b>MICHEL LANGEVIN</b>.       <br /><b>NOCTURNE 2: Metropolis // $30 CDN // 10pm // presented by 33mag</b>       <br />The many factions of dub converge onto one large stage to showcase just how far Jamaica&#8217;s roots reggae templates have evolved toward new genres in the hands of some of today&#8217;s hottest names. None other than Skull Disco co-founder <b>APPLEBLIM</b> comes to Montreal for his Canadian debut and a DJ set that showcases the many points of fusion between UK dubstep and Berlin techno. A seamless blend of echoes, bass, and delays leads us to the heavily anticipated collaboration between Canadian dub-don <b>DEADBEAT</b>and Berlin&#8217;s master vocalist of all things dub, <b>PAUL ST. HILAIRE</b>. Next up, MODESELEKTOR and APPARAT join forces for the Canadian premiere of <b>MODERAT</b>, a stunning live audio-visual production accompanied by the striking video work of PFADFINDEREI. And finally, the night winds to a tailspin with the breakneck dubstep assault of the Digital Mystiks&#8217; <b>MALA</b>, in town for a Canadian debut DJ set.       <br />Meanwhile, the SAVOY ROOM fills with the ambient soundscapes of <b>EZEKIEL HONIG</b>, <b>CLINKER</b>, <b>I8U</b>, <b>NOVI_SAD</b>, and <b>AUN</b>.</p>
<p><b>DAY 3 // FRIDAY, MAY 29</b></p>
<p><b>ATOM 1: Théâtre Maisonneuve // $15 CDN // 7pm</b>       <br />MUTEK is especially proud to be bringing <b>ROBERT HENKE &amp; CHRISTOPHER BAUDER</b>&#8217;s monumental ATOM installation to Montreal for three showings, a North American exclusive. This project is among the most ambitious undertakings of Henke&#8217;s long and distinguished career, in which he has already seen many high points as MONOLAKE and as one of the inventors of Ableton Live. ATOM features a series of compositions played on a matrix of 64 illuminated helium balloons that will be presented at the prestigious Théâtre Maisonneuve at Place des Arts. ATOM will be staged three times throughout the festival, once Friday evening, and then two more times on Saturday.       <br /><b>A\VISIONS 3: Monument-National Theatre // $25 CDN // 8pm</b>       <br />Building on the first two A\VISIONS showcases, this Friday evening set delivers a line-up of artists whose main impulse is to capture currents of electricity and compose them into rhythm. The detached, austere electric neuro-funk of Sheffield&#8217;s highly regarded <b>SND</b> gets the ball rolling, following up on their last MUTEK performance in 2002. Following suit is the first of two appearances by Berlin&#8217;s Tobias Freund, who here appears alongside Max Loderbauer as the magnificent, enigmatic <b>NSI</b>, a duo whose adventurous spirit and vast musical knowledge allows them to experiment with electricity from perspectives that incorporate a broad swathe of influences, from industrial to European jazz and everything in between. Finally, Montreal electricity-tamers <b>ARTIFICIEL</b> take the stage for the world premiere of their new piece entitled &quot;Power&quot;, which creates its own lightning and pulls from those bright, fiery lights the brittle, halcyon sounds of power at its purest.       <br /><b>NOCTURNE 3: Metropolis // $30 CDN // 10pm // presented by MusiquePlus</b>       <br />Friday night begins with a showcase that emphasizes the sheer internationalism of rhythmic attraction and all its regional manifestations. Chile&#8217;s <b>ORIGINAL HAMSTER</b> meets Brazil&#8217;s <b>NEGO MOÇAMBIQUE</b> on stage to inaugurate this soirée of global funkiness, with the former&#8217;s Latinized techno brushing up against the latter&#8217;s infectious baile funk. Montreal&#8217;s favourite son, <b>GHISLAIN POIRIER</b>, who is ever-interested in evolving the hip-hop template, introduces his new soca soundsystem, while Berlin-based<b>JAHCOOZI</b>, a group that pulls M.I.A. into Modeselektor, pump up the bass even further. Finally, Mexico&#8217;s <b>BOSTICH+ FUSSIBLE</b>, members of <b>NORTEC COLLECTIVE</b>, lead a five-piece norteño band that threatens to be one of the most festive live spectacles at this year&#8217;s festival.       <br />Meanwhile in the Savoy Room, Canadian techno veteran <b>MIKE SHANNON</b> heads up a 10th anniversary bash for his Cynosure label, a label that has taken part in many MUTEK events over the years. To celebrate the two anniversaries together, Shannon brings along<b>ERNESTO FERREYRA</b>, <b>MATT THIBIDEAU</b>, and <b>ADAM MARSHALL</b>.</p>
<p><b>DAY 4 // SATURDAY, MAY 30</b></p>
<p><b>MUTEK//PIKNIC 1: Parc Jean- Drapeau // $10 CDN // 2pm</b>       <br />Saturday afternoon promises to be a showcase for those softer, subtler textures of electronic music: dub-techno, deep house, funk, and disco. The day starts off at a relaxed pace, ideal for lying back in the sun, with the Canadian premiere of Berlin&#8217;s <b>THOMAS FEHLMANN</b>, who presents his hypnotic brand of dub-techno to early-afternoon revelers. New York&#8217;s <b>BRENDON MOELLER</b> is up next, delivering a premiere of his upcoming Third Ear album called &quot;Jazz Junk Safari&quot;. Manchester&#8217;s <b>TRUS&#8217;ME</b> follows suit with a set of rarefied Northern soul feeding the foundation of deep house that has made him an international favourite. The day in the park wraps up with <b>THE MOLE</b> on the decks, spinning a set of disco-fuelled techno.       <br /><b>ATOM 2 &amp; 3: Théâtre Maisonneuve // $15 CDN // 5pm &amp; 7pm</b>       <br /><b>ROBERT HENKE &amp; CHRISTOPHER BAUDER</b>&#8217;s monumental ATOM installation continues its residency at the prestigious Théâtre Maisonneuve at Place des Arts with two showings on Saturday, once in the early afternoon and again in the early evening.       <br /><b>       <br />A\VISIONS 4: SAT // $25 CDN // 8pm</b>       <br />A very special Raster-Noton showcase, featuring the label&#8217;s most durable attractions in their most bristling and conceptual post-industrial guises. The evening begins with the North American premiere of <b>RYOJI IKEDA</b> and <b>CARSTEN NICOLAI</b>&#8217;s reunion as<b>CYCLO.</b>, the pairing that wowed audiences last in the early 2000&#8217;s and has been silent ever since. Uwe Schmidt, the German expatriate currently living in Chile, reprises his role as <b>ATOM<sup>TM</sup></b>. Next, Carsten Nicolai returns to the stage solo to present his much-heralded <b>ALVA NOTO</b> compositions. Finally, Olaf Bender brings the mighty <b>BYETONE</b> to life with the rock-driven Teutonic beats that have made his recent records so collectible.       <br /><b>NOCTURNE 4: Metropolis // $35 CDN // 10pm // Resident Advisor Night</b>       <br />The festival&#8217;s marquee all-night event, and for this 10th anniversary we&#8217;re pulling out all the stops! MUTEK and RESIDENT ADVISOR join forces to present a line-up featuring some of the most revered names inn electronic music today. Local jazz and funk sample-maven<b>MOONSTARR</b> gets things underway in the main room, followed by the inimitable antics of French cabaret-house trio <b>dOP</b>. Next up sees the tantalizing pairing of two of techno&#8217;s most sought-after names &#8212; <b>MATHEW JONSON</b> and <b>DANDY JACK</b> &#8212; coming together for a heart-pounding live performance. Berlin&#8217;s Tobias Freund return for his second MUTEK_10 appearance, this time in his <b>tobias.</b> moniker and ready to keep the late-night crowds moving. Finally, Detroit techno pioneer <b>CARL CRAIG</b> takes the stage for a 3-hour DJ set that will take audiences well into the morning.       <br />Meanwhile in the Savoy Room, MUTEK pays tribute to Seattle&#8217;s Decibel Festival with a showcase of that city&#8217;s finest electronic offerings. The breezy ambience of <b>THE SIGHT BELOW</b> gets the evening underway, followed by the dark tones of <b>LUSINE</b>&#8217;s contemplative techno. <b>PEZZNER</b> and <b>JEREMY ELLIS</b> pick up the pace and follow through till dawn.</p>
<p><b>DAY 5 // SUNDAY, MAY 31ST</b></p>
<p><b>MUTEK//PIKNIC 2: Parc Jean-Drapeau // $10 CDN // 2pm</b>       <br />The final day starts off in the park with a very special reunion between MUTEK and two of its most beloved contributors over the years. This afternoon picnic features a rare North American appearance by <b>RICARDO VILLALOBOS</b>, who will be tagteaming on the decks for a marathon DJ set with none other than Perlon founder and manager <b>ZIP</b>.       <br /><b>       <br />NOCTURNE 5: SAT // $20 CDN // 10pm // presented by Bande à part</b>       <br />The return of the festival finale! For this tenth edition, MUTEK could think of no better way to cap off its decade of growth and innovation than to salute the Canadian artists who have provided the backbone of this festival all this time. Two longtime Montreal collaborators,<b>MATEO &amp; PHEEK</b>, get the finale underway, followed by fellow Montrealer <b>STEPHEN BEAUPRÉ</b>. Next up, the highly anticipated return of <b>AKUFEN</b>, in his first live showcase of completely new material since 2004. The festival draws to a close with the impossibly talented live improvisation of <b>MODERN DEEP LEFT QUARTET</b>. Given the sheer number of other Canadians already in town and the free-for-all celebratory nature of the event, we can only imagine that a few surprise appearances may pop up through the night and join in this final jamboree.</p>
<p><b>INDIVIDUAL TICKETS &amp; PASSPORTS NOW ON SALE</b></p>
<p>MUTEK PASSPORTS, WEEKEND PASSPORTS, DAY PASSES, INDIVIDUAL TICKETS and other packages are now on sale through<b><a href="http://www.mutek.org">www.mutek.org</a></b>. This year&#8217;s passes grant attendees the flexibility to catch more showcases and live acts than ever before, in a number of different packages:       <br />MUTEK PASSPORT &#8211; $215 CDN + taxes &amp; service charges       <br />WEEKEND PASSPORT &#8211; $135 CDN + taxes &amp; service charges       <br />WEEKEND &quot;LIGHT&quot; PASSPORT &#8211; $100 CDN + taxes &amp; service charges       <br />A\VISIONS PASS &#8211; $75 CDN + taxes &amp; service charges       <br />METROPOLIS TRIO &#8211; $70 CDN + taxes &amp; service charges       <br />DAY PASSES &amp; INDIVIDUAL TICKETS also available at <b><a href="http://www.mutek.org">www.mutek.org</a></b></p>
</blockquote>
<p>Workshops and panels remain TBD. We’ll keep you posted here on CDM.</p>
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		<title>Immersive Music: Revo:oveR Installation, Lightbent Synth, Max + Unity</title>
		<link>http://createdigitalmusic.com/2009/04/06/immersive-music-revoover-installation-max-unity/</link>
		<comments>http://createdigitalmusic.com/2009/04/06/immersive-music-revoover-installation-max-unity/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 03:21:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[As an addendum to the last story, Ivica Ico Bukvic sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here&#8217;s the surprise: Unity isn&#8217;t generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP. 
Speaking of [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/PA-9BOgc1gk&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PA-9BOgc1gk&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>As an addendum to the <a href="http://createdigitalmusic.com/2009/04/06/more-maxunity-game-engine-goodness-with-powerful-toolkit-for-max-jitter-pd/">last story</a>, <a href="http://www.music.vt.edu/faculty/bukvic/">Ivica Ico Bukvic </a>sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here&rsquo;s the surprise: Unity <em>isn&rsquo;t</em> generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP. </p>
<p>Speaking of work involving art museums and the combination of Max and Unity, <a href="http://vjanomolee.com/">VJ Anomolee</a> notes in comments his own work with the pairing. <a href="http://web.me.com/vjanomolee/VJ_Anomolee/Blog/Entries/2009/3/6_max_msp_to_unity_.html">Lightbent Synth</a> is an in-progress piece with alternative controllers and sensors that produces sound with a novel visual representation (sound&#8217;s very quiet in this preview &#8212; more hopefully once it progresses):</p>
<p><object width="579" height="232"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3503932&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3503932&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="232"></embed></object><br /><a href="http://vimeo.com/3503932">Lightbent Synth</a> from <a href="http://vimeo.com/vjanomolee">VJ Anomolee</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Ivica explains the top work:</p>
<p><span id="more-5556"></span><br />
<blockquote>
<p>This past fall [myu] had seen its first real-world implementation in an exhibit that was a part of the grand opening of the Taubman Museum of Art in Roanoke, VA (<a href="http://www.taubmanmuseum.org/">http://www.taubmanmuseum.org/</a>). The exhibit utilized [myu] as part of an interactive aural installation titled &quot;elemental.&quot; An online tech      <br />demo video of the installation, including written synopsis is available also via Youtube at <a href="http://www.youtube.com/watch?v=PA-9BOgc1gk">http://www.youtube.com/watch?v=PA-9BOgc1gk</a>. Below is a brief synopsis of the installation:</p>
<p>&quot;elemental&quot; interactive communal soundscape premiered in November 2008 as part of the Revo:oveR collection commissioned for the grand opening of the Taubman Museum of Art in Roanoke, VA. The Youtube video focuses primarily on the technical aspects of the installation. Using Max/MSP/Jitter, a homebrew IR webcam with fish eye lens and a LED-based IR spotlights, entire 24&#215;36-foot exhibit space is converted into an aural sandbox giving visitors an opportunity to generate and shape the     <br />ensuing soundscape. Positional data of up to 20 visitors is forwarded to Unity3d using [myu] Max-Unity interoperability toolkit developed at DISIS (<a href="http://disis.music.vt.edu">http://disis.music.vt.edu</a>). Unity is used for physical simulation of ensuing ripples and the resulting data is sent back to Max for spatialization across a 12-channel (4&#215;3) ceiling-mounted speaker array. Driven by communal interaction, virtual ripples refract from each other spawning an algorithmically generated aural fireworks. The exhibit ran non-stop for approximately 5 months until March 2009.</p>
</blockquote>
<p>Bonus video below: an early prototype that did include visuals. After days of looking at emulated knobs and faders, it certainly does speak to some of the possibilities for musical interface and expression.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/qBCY6pCnqCw&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qBCY6pCnqCw&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
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		<title>The Art of Noise: Sonic Insanity with Hans and the Blippoo Box</title>
		<link>http://createdigitalmusic.com/2009/02/18/the-art-of-noise-sonic-insanity-with-hans-and-the-blippoo-box/</link>
		<comments>http://createdigitalmusic.com/2009/02/18/the-art-of-noise-sonic-insanity-with-hans-and-the-blippoo-box/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 18:43:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5112</guid>
		<description><![CDATA[Now, why would anyone imagine this wouldn&#8217;t have widespread commercial appeal?
If you enjoy real analog insanity &#8211; crazy noises that challenge the ears &#8211; you&#8217;ll like these videos sent to us by Hans Tammen, the composer, &#8220;endangered guitar&#8221; artist, and director of NYC&#8217;s Harvestworks. He writes:
you like analog stuff, as I know. Here are two [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/kTMmMpFXQWY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kTMmMpFXQWY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Now, why would anyone imagine this wouldn&#8217;t have widespread commercial appeal?</p>
<p>If you enjoy real analog insanity &#8211; crazy noises that challenge the ears &#8211; you&#8217;ll like these videos sent to us by Hans Tammen, the composer, <a href="http://www.tammen.org/">&#8220;endangered guitar&#8221;</a> artist, and director of NYC&#8217;s <a href="http://harvestworks.org">Harvestworks</a>. He writes:</p>
<blockquote><p>you like analog stuff, as I know. Here are two excerpts of a concert with one of Rob Hordijk&#8217;s Blippoo Boxes. Just that tiny analog beast plus volume pedal&#8230;</p></blockquote>
<p>Of course, part of what I like about analog &#8212; and digital &#8212; sound sources is their range. Want to make something that sounds noisy and chaotic? Want to make something that sounds more organic? Delicate? We really do have infinite timbral choices. </p>
<p>So I&#8217;d say, even if you hate these kinds of results, they&#8217;re a reminder that no sound is off-limits. You can make whatever noise you like.</p>
<p>See also: the <a href="http://www.youtube.com/watch?v=AYepVi3IBVA">slow section</a>. (&#8221;Adagio&#8221; wouldn&#8217;t quite fit, somehow.)</p>
<p>Elsewhere: I see these have already been on Matrixsynth.<br />
<a href="http://matrixsynth.blogspot.com/2009/02/blippoo-box-solo-concert-1-slow.html">Matrixsynth: Blippoo Box Solo Concert (1) &#8211; Slow Movements Excerpt</a><br />
<a href="http://matrixsynth.blogspot.com/2008/10/noodleblippoo-box-fun.html">Matrixsynth: [Noodle]Blippoo Box fun</a></p>
<p>I really, really love the knobs on this one. Lovely. From <a href="http://mono-poly.blogspot.com/2008/10/noodleblippoo-box-fun.html">mono-poly&#8217;s blog</a>, via Matrixsynth.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/02/blipoo.jpg"></p>
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		<title>Tiction: Animated, Nodal Generative Music App in Progress, in Processing</title>
		<link>http://createdigitalmusic.com/2008/09/19/tiction-animated-nodal-generative-music-app-in-progress-in-processing/</link>
		<comments>http://createdigitalmusic.com/2008/09/19/tiction-animated-nodal-generative-music-app-in-progress-in-processing/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 04:07:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
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		<category><![CDATA[sequencers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4140</guid>
		<description><![CDATA[Electronic music is filled with grids and repeating loops. But get off that grid, and you can quickly wind up, well, floating in space. The challenge of marrying music that&#8217;s pre-sequenced with music that can generate itself, between self-evolving music and music that you can control live, is the challenge a lot of people are [...]]]></description>
			<content:encoded><![CDATA[<p>Electronic music is filled with grids and repeating loops. But get off that grid, and you can quickly wind up, well, floating in space. The challenge of marrying music that&#8217;s pre-sequenced with music that can generate itself, between self-evolving music and music that you can control live, is the challenge a lot of people are exploring right now. Hans Kuder has been sharing a promising-looking project on the CDM forums, built in the code-sketching tool Processing (<a href="http://processing.org">site</a> | <a href="http://createdigitalmusic.com/tag/processing.org">CDMu</a> | <a href="http://createdigitalmotion.com/tag/processing.org">CDMo</a>). The idea: explore nodes live and let your sequences float free on the screen.</p>
<p>Hans writes:<br />
<object width="581" height="438"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1756994&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1756994&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="438"></embed></object><br /><a href="http://vimeo.com/1756994?pg=embed&amp;sec=1756994">tiction &#8211; early prototype 1</a> from <a href="http://vimeo.com/user760854?pg=embed&amp;sec=1756994">Hans Kuder</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1756994">Vimeo</a>.</p>
<blockquote><p>tiction is a sequencing / performance application that tries to bridge generative music with live improvisation. With it you can create looping (or one-shot) sequences whose pitch and controller values change based on screen position. When a node fires its event, subtle or not-so-subtle physical interactions take place, giving life to the system.</p>
<p>Tiction v0.1 is now available as a free download for Mac, Windows, and Linux. I&#8217;ll be adding updates over the next couple weeks, but most of the useful features are already in place.</p></blockquote>
<p>This is just a graphical interface; actual sound happens elsewhere, via MIDI. (Hans includes instructions for inter-app MIDI on Mac. On Windows, you should try <a href="http://www.midiox.com/">MIDI-Yoke</a> or <a href="http://members.nextra.at/hubwin/midi.html">Hubi&#8217;s MIDI Loopback</a>.) </p>
<p>The video above is slightly older than the release you get, so there&#8217;s an extra reason to go grab it. </p>
<p><strong>Free software + code + description/instructions</strong> for Mac, Windows, Linux. Version 0.1; expecting more soon!</p>
<p><a href="http://www.tinkthank.net/software/tiction/">Tiction @ Tink Thank Software</a></p>
<p>Before someone else says it, no, the idea here isn&#8217;t <em>entirely</em> new. It&#8217;s especially reminiscent of the work done by Toshio Iwai, best known recently for his <a href="http://createdigitalmusic.com/tag/tenori-on">Tenori-On hardware</a> and <a href="http://createdigitalmusic.com/tag/electroplankton">ElectroPlankton DS software</a>, who had experimented with similar interfaces &#8212; though generally minus some of the physics here. But then, we got a lot of mileage out of simple step sequencers, and they&#8217;ve evolved a lot. It&#8217;ll be interesting to see what new interfaces people can cook up.</p>
<p>Those of you Processing users, one tip. Hans is using the ProMIDI Java library, but there&#8217;s a better library evolving called <a href="http://ruinwesen.com/support">RWMidi</a> from our friends over at Ruin &#038; Wesen, plus a driver that will fix problems with MIDI support and Java on some Macs &#8212; check out <a href="http://ruinwesen.com/support-files/osxmidispi-0.1a.zip">OSXMidiSPI for OS X</a> (direct download).</p>
<p>Brilliant work, Hans! Readers with feedback, please pipe up since Hans asked for it; otherwise, I&#8217;ll be interested to see how this evolves!</p>
<p>One more video:<span id="more-4140"></span><br />
<object width="581" height="438"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1757232&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1757232&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="438"></embed></object><br /><a href="http://vimeo.com/1757232?pg=embed&amp;sec=1757232">tiction &#8211; early prototype 2</a> from <a href="http://vimeo.com/user760854?pg=embed&amp;sec=1757232">Hans Kuder</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1757232">Vimeo</a>.</p>
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		<title>Pioneering Composer Paul Lansky Quits Electronic Music</title>
		<link>http://createdigitalmusic.com/2008/08/05/pioneering-composer-paul-lansky-quits-electronic-music/</link>
		<comments>http://createdigitalmusic.com/2008/08/05/pioneering-composer-paul-lansky-quits-electronic-music/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 16:40:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/08/05/pioneering-composer-paul-lansky-quits-electronic-music/</guid>
		<description><![CDATA[ Paul Lansky, a titanic name in classical computer music, Princeton professor, and real-time algorithmic pioneer, has gone acoustic. He&#8217;s also known in more popular circles for having been musically quoted on Radiohead&#8217;s Kid A. The New York Times reports:
After 35 years immersed in the world of computer music, the composer Paul Lansky talks with [...]]]></description>
			<content:encoded><![CDATA[<p><img align="right" src="http://media.createdigitalmedia.net/cdmu/images/2008/08/lansky_cd.jpg" /> Paul Lansky, a titanic name in classical computer music, Princeton professor, and real-time algorithmic pioneer, has gone acoustic. He&rsquo;s also known in more popular circles for having been musically quoted on Radiohead&rsquo;s <em>Kid A</em>. The <em>New York Times</em> reports:</p>
<blockquote><p>After 35 years immersed in the world of computer music, the composer Paul Lansky talks with wonder about the enormous capacities of primitive objects carved from trees or stamped from metal sheets: violins, cellos, trumpets, pianos.</p>
<p>&quot;To create the sound of a violin &#8211; wow!&quot; he said in a recent interview. &quot;I can&#8217;t do that on a computer.&quot;</p>
</blockquote>
<p><a href="http://www.iht.com/articles/2008/08/06/arts/emusic.php">Paul Lansky: An electronic-music pioneer pulls the plug</a></p>
<p>The <em>Times</em> seems to want to spin this as the end of an era. But while it correctly argues that electronic music is out of the lab and onto the laptop, to me this is more about Lansky&rsquo;s own personal reinvention. I like this quote:</p>
<blockquote><p>&ldquo;Here I am, 64, and I find myself at what feels like the beginning of a career.&rdquo;</p>
</blockquote>
<p> <span id="more-3722"></span>
<p><img align="right" src="http://media.createdigitalmedia.net/cdmu/images/2008/08/lansky.jpg" />Whether you&rsquo;re 64, 84, or 24, the ability to feel like you&rsquo;re making music as if for the first time is truly invaluable. Whatever you have to do to achieve that, it&rsquo;s worth it.</p>
<p>Lansky does reveal that some elements of electronic music and computer music no longer appeal to him. But we should be clear about how specific he&rsquo;s being when referring generally to computer music. Of course, the world of computer music as embraced by many CDM readers is not only technologically different from traditional, academic acoustic music. It also represents a different approach to process. The <em>Times&rsquo;</em> Daniel Watkin says, &ldquo;what drives many creators of computer music is the desire to have total mastery over how a piece of music sounds.&rdquo; And that indeed seems to be true for an earlier generation of computer composers.</p>
<p>By contrast, the last decade or two, even in the academy, has been dominated by musicians interested in building interactive instruments and interfaces, &ldquo;playing&rdquo; electronic music live, introducing uncertainty into composition and sound, and &ndash; in conjunction with a much wider, non-academic underground of hackers &ndash; doing strange things with DIY electronics and hacked digital gadgets.&#160; These to me are the electrically-powered equivalent of some of Lansky&rsquo;s primitive devices. And many of these people also like playing things made from trees. Some of this exploration has much earlier roots in those same laboratories, but those experiments were often a minority, or limited by available technology.</p>
<p>That&rsquo;s not to say any one working style is better than another. I love going back to the tightly-controlled worlds created by people like Lansky. I likewise enjoy talking about electronic music with one of my teachers, David Olan, who was one of the punchcard-using composers &ndash; he has a perspective that I don&rsquo;t have. In fact, I never cease to be struck by the way in which early electronic pieces seem to change over time &ndash; not because the piece itself has evolved, but because our ears have. And I find that lots of people inside and outside academia are likewise falling in love with tracks that, previously, they would have thought un-listenable.</p>
<p>I think it would be a real tragedy if the conventional wisdom that &ldquo;everything&rsquo;s been done&rdquo; were allowed to apply to electronic music, when it remains very young. There are plenty of new sounds to discover in electronic realms, and they&rsquo;re in no way mutually exclusive to working with acoustic sound. Acoustic instruments have a millenia-long head start. I hope we can approach electronic sound with the same freshness Lansky did &ndash; and now will bring to things made of wood. </p>
<p>Maintaining that freshness, though, does require occasionally unplugging. Personally, after months of electronic composition, I have a piece to work on for the <a href="http://en.wikipedia.org/wiki/Rebec">rebec</a>, which hasn&rsquo;t been big since about the 16th Century. Now that&rsquo;s retro.</p>
<p>If you want to check out some of Lansky&rsquo;s music (plugged and unplug), plenty is available. Here&rsquo;s where to start:</p>
<p><a href="http://www.paperthinwalls.com/singlefile/item?id=363">PAUL LANSKY &#8211; &ldquo;Notjustmoreidlechatter&rdquo;</a> [paperthinwalls, with free stream by So Percussion]</p>
</p>
</p>
</p>
</p>
<p><a href="http://silvertone.princeton.edu/~paul/mymp3.html">Paul Lansky MP3s</a></p>
<p><a href="http://silvertone.princeton.edu/~paul/disc.html">Discography</a> (many available via iTunes)</p>
</p>
<p>Thanks to Jacob Joaquin for the tip!</p>
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		<title>Ligeti&#8217;s Artikulation: What Might Future Digital Notation Look Like? (Plus Twitter Finds)</title>
		<link>http://createdigitalmusic.com/2008/08/04/ligetis-artikulation-what-might-future-digital-notation-look-like-plus-twitter-finds/</link>
		<comments>http://createdigitalmusic.com/2008/08/04/ligetis-artikulation-what-might-future-digital-notation-look-like-plus-twitter-finds/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 17:26:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[    Ligeti &#8211; Artikulation     by tonicadominante
What does music look like? With new sounds and new technologies, the question is more apt than ever. Tom of Music thing points, via his Twitter feed, to this interesting post regarding Ligeti&#8217;s Artikulation:
Visualizing Artikulation [Bad Assembly]
Music notation takes on a different meaning [...]]]></description>
			<content:encoded><![CDATA[<div><object width="580" height="468"><param name="movie" value="http://www.dailymotion.com/swf/x26gno" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.dailymotion.com/swf/x26gno" type="application/x-shockwave-flash" width="580" height="468" allowFullScreen="true" allowScriptAccess="always"></embed></object>    <br /><b><a href="http://www.dailymotion.com/swf/x26gno">Ligeti &#8211; Artikulation</a></b>     <br /><i>by <a href="http://www.dailymotion.com/tonicadominante">tonicadominante</a></i></div>
<p>What does music look like? With new sounds and new technologies, the question is more apt than ever. Tom of Music thing points, via his <a href="http://twitter.com/tombola">Twitter feed</a>, to this interesting post regarding Ligeti&rsquo;s <em>Artikulation</em>:</p>
<p><a href="http://radassembly.com/blog/?p=24">Visualizing <em>Artikulation</em></a><em> </em>[Bad Assembly]</p>
<p>Music notation takes on a different meaning in the age of computers. After all, the essential divide in notation &ndash; between sound representation and realization &ndash; is blurred in the digital domain, in which we move between visual and sonic information seamlessly and a sound can be reproduced exactly. But, perhaps in that fluid context and without the musical conventions that grew up with notation, the importance of notation becomes that much clearer. </p>
<p>In this case, the classic experimental electronic composition <em>Artikulation</em> by composer <a href="http://en.wikipedia.org/wiki/Gy%C3%B6rgy_Ligeti">GyÃ¶rgy Ligeti</a> has already had a visual score associated with it. Rainer Wehinger created the visuals above after the fact as an &ldquo;aural score,&rdquo; intending visuals to present a visible &ldquo;reading&rdquo; of the sounds of the piece. That makes the score itself closer to the digital visualizations we see as motion graphics works all over the Web (and on our sister site <a href="http://createdigitalmotion.com">Create Digital Motion</a>). The point isn&rsquo;t to create a set of instructions by which you can perform a piece, but a visual counterpart that allows you to (presumably) hear it differently.</p>
<p>To be honest, I&rsquo;m not always certain what to make of these results. Does this score really help you hear the piece? I&rsquo;m curious to hear different reactions. But I wonder if the real holy grail comes back to software and interface. Seeing a pre-composed score is already interesting. But make that score interactive, and, in short, you have music creation software. Perhaps we&rsquo;ll get beyond simple sequencers and step sequencers and start to see a growing number of interactive software designs that play around with that concept. (See Tom&rsquo;s other thoughts on that today <a href="http://musicthing.blogspot.com/2008/08/audio-damage-automaton-game-of-life-vs.html">as he looks to Audio Damage&#8217;s new Automaton plug-in</a>.)</p>
<p><strong>Side Note: Twittering</strong></p>
<p>If you want to follow us music bloggers on Twitter, I&rsquo;m (uncreatively) <a href="http://twitter.com/peterkirn">peterkirn</a>; Tom Whitwell is <a href="http://twitter.com/tombola">tombola</a>. FriendFeed for me is the <a href="http://friendfeed.com/peterkirn">same</a>. I haven&rsquo;t made a CDM Twitter account; if for some reason that interested you, let me know, but otherwise I&rsquo;m inclined to think RSS is just fine.</p>
</p>
<p>And if you have Twitters/FriendFeeds you think I should follow, please do holler.</p>
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		<slash:comments>18</slash:comments>
		</item>
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