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	<title>Create Digital Music &#187; experimental</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Émilie Simon, Making Homemade Sessions in Her Apartment</title>
		<link>http://createdigitalmusic.com/2010/03/04/emilie-simon-making-homemade-sessions-in-her-apartment/</link>
		<comments>http://createdigitalmusic.com/2010/03/04/emilie-simon-making-homemade-sessions-in-her-apartment/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 15:49:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[alternative-controllers]]></category>
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		<category><![CDATA[experimental]]></category>
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		<category><![CDATA[synths]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9695</guid>
		<description><![CDATA[Émilie Simon is a fantastically-talented artist with a unique background: her work now falls clearly into pop territory, but her lineage is just as much experimental and classical. Conservatory training gave way to time at the avant garde nerve center of Paris, IRCAM. IRCAM&#8217;s Director, Cyrille Brissot, still plays alongside her &#8211; more on his [...]]]></description>
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<p>Émilie Simon is a fantastically-talented artist with a unique background: her work now falls clearly into pop territory, but her lineage is just as much experimental and classical. Conservatory training gave way to time at the avant garde nerve center of Paris, <a href="http://www.ircam.fr/">IRCAM</a>. IRCAM&#8217;s Director, Cyrille Brissot, still plays alongside her &#8211; more on his wild invention in a moment.</p>
<p>Simon has been a big hit in France; you may know her composition from the soundtrack to <em>March of the Penguins</em>. But now, she&#8217;s a New Yorker, which brings us to the topic of the headline. The singer-pianist-artist released a new record last fall, <em>The Big Machine</em>. I do miss some of the quirkier style on her older records, and I rather liked the singing in French (I&#8217;m sure NYC has its share of Francophones). The new record tends in a Kate Bush-influenced direction which has divided some fans. They are just as well-crafted, however, and Simon&#8217;s writing and performance is inventive as always. It&#8217;s a new direction, but it&#8217;s worth giving it some time. I think you&#8217;ll like the results, and it shows Simon&#8217;s continued versatility and artistry.</p>
<p>One thing with which you really can&#8217;t argue is Simon&#8217;s exceptional musicianship. I love her new series, which has her releasing studio sessions shot in her Bedford Avenue apartment. In the edition at top, the work begins with the expected ballad form, but takes a very different direction. Commanding sounds and effects from a militaristic, future-punk controller on her arm, Simon adds electronic textures, aided by a Yamaha Tenori-On and Doepfer Dark Energy synth. The wrist-strapped controller is Cyrille Brissot&#8217;s invention, aptly named &#8220;The Brissot.&#8221; Somewhere, Thomas Dolby is very jealous, indeed. (They would match his goggles.) Episode two, released yesterday, is after the jump.<span id="more-9695"></span></p>
<p>Few of us would do a multi-cam rig in our apartment (I&#8217;d better make some friends), and I could do without the faux-film effects, but there&#8217;s still a terrific intimacy of the sessions, and her stage presence shines through. It&#8217;s a reminder that adding technology doesn&#8217;t have to mean removing that sense of a live performance &#8211; quite the opposite, in fact, as a solo act wouldn&#8217;t be able to do this much of this on the spot. Electronics are, as I keep saying, the ultimate renaissance of the one-man- (or one-woman-) band. </p>
<p>So, if you think you can do better &#8211; heck, even if not &#8211; let us know if you release a similar session. And Cyrille, Émilie, if you&#8217;re out there, I&#8217;d love to catch up on your work for CDM.</p>
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		<slash:comments>43</slash:comments>
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		<item>
		<title>Scenes from Amsterdam&#8217;s Music Inventors: When Circuits, Code, and Concept Meet</title>
		<link>http://createdigitalmusic.com/2010/02/22/scenes-from-amsterdams-music-inventors-when-circuits-code-and-concept-meet/</link>
		<comments>http://createdigitalmusic.com/2010/02/22/scenes-from-amsterdams-music-inventors-when-circuits-code-and-concept-meet/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 03:06:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[circuits]]></category>
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		<category><![CDATA[cracklebox]]></category>
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		<category><![CDATA[interface]]></category>
		<category><![CDATA[OSC]]></category>
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		<category><![CDATA[trends]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9558</guid>
		<description><![CDATA[Making your own instruments may not be for everyone, but getting to witness the bleeding edge of musical DIY can give real insight into how electronic music performance can work, and what matters in sound. Last week, the famous sound research center in Amsterdam STEIM generously hosted an edition of Handmade Music, inviting inventors to [...]]]></description>
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<p>Making your own instruments may not be for everyone, but getting to witness the bleeding edge of musical DIY can give real insight into how electronic music performance can work, and what matters in sound. Last week, the famous sound research center in Amsterdam STEIM generously hosted an edition of Handmade Music, inviting inventors to make noises and performances with their self-made creations and to talk about their work.</p>
<p>Ben Terwel, one of the artists, shot the video above. It includes discussion in both Dutch and English, but if you don&#8217;t speak Dutch, you&#8217;ll still get the gist of a lot of the musical demonstrations. (It&#8217;s actually nice to hear the native language included, since I came in and spoke English, which you get plenty of here on CDM!)</p>
<p>A number of themes emerged from the work we saw:<span id="more-9558"></span></p>
<p><strong>Elegant circuits, multiple applications:</strong> Several pieces made use of <a href="http://www.crackle.org/CrackleBox.htm">Michel Waisvisz&#8217;s Cracklebox</a>, the legendary hardware design born at STEIM. What&#8217;s remarkable about this design is the way in which it can be incorporated into other ideas. Waisvisz has written about how important the act of &#8220;touching&#8221; the sound can be:</p>
<blockquote><p>Sometime in the early-sixties I started touching the inside of my fathers short-wave radio receivers. Before that with my brother René I had given &#8216;concerts&#8217; at home by placing our fingers on circuit boards of transistor radios that were &#8216;wrongly&#8217;, but usefully, interconnected with wires. The little electrical shocks were nice and the changes in the sound were exiting and magic mind-openers. Through touch I was able to start playing with short wave sounds in a way that would later become &#8217;sound music&#8217;. </p>
<p>I had already heard some of the early recordings of electronic music, but these often sounded so dull, so constructed, so without musical soul. Touching the inside of audio electronics was way more exiting to me. I knew this could change ideas about electronics and music. Touched electronics sounded rougher and sort of rebellious against the clean and high-tech quality of the electronic music from the fifties and early sixties. </p></blockquote>
<p>If you want to experiment with the Cracklebox, you can <a href="http://www.steim.org/steim/cracklebox.php">buy one from STEIM for EUR60 + shipping</a>. It&#8217;s a very accessible design, so an excellent choice even as your first hardware.</p>
<p><strong>Code and hardware, hand in hand:</strong> At Handmade Music in New York, we&#8217;ve tended to see projects that focus on either hardware or software. But the assembled creators in Amsterdam had some terrific examples of fusing the two designs. Many made use of Pd (Pure Data), the free and open source patching environment, which also enabled the use of Linux and low-cost, low-power, compact computing hardware. In fact, with access to such hardware, there&#8217;s no reason a traditional computer can&#8217;t be as svelte as an &#8220;embedded&#8221; solution. While wandering the labs at STEIM, I saw some other, similar examples.</p>
<p>One example (and the most literal case, aside from the Robot Cowboy): an audiovisual interface made from a paint palette and paintbrush. It was astounding to see how immediately people &#8220;got&#8221; this interface.</p>
<p>More:<br />
<a href="http://visualpaco.blogspot.com/">http://visualpaco.blogspot.com/</a></p>
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<p><strong>Making performance work:</strong> Whether the Robot Cowboy wearable-music-making outfit (which easily stole the show), or custom turntable rigs and more conventional knobs and touch controllers, live performance was a key element. Obviously, these variables impact how audience members perceive a performance. But the artists also spoke about how significant these decisions were to their own happiness, the quality and satisfaction they could derive from their playing. </p>
<p><strong>Standardization and communication:</strong> The question you see me answering in the video above is whether some amount of standardization can allow control via protocols like OSC to work more effectively &#8211; and, indeed, whether OSC could be as standardized as MIDI. In both Amsterdam and (later that week) Stockholm, I got into many more conversations about this, both regarding control messages (&#8220;hey, you just pressed my antennae on my wearable sound suit&#8221;) and sync (&#8220;gee, what if we want our two delay effects to not sound like crap together?&#8221;). I&#8217;m excited that we can now get into implementation on many of these issues. When you see a room full of strange, new creations, it&#8217;s not hard to recognize that strict, rigid standardization of messages can&#8217;t work. But what could work &#8211; both for the evolution of MIDI and for new protocols &#8211; is communication that allows you to interconnect all that stuff that&#8217;s not standard.</p>
<p>Anyway, to conclude, the whole evening was fantastic fun. I&#8217;m really grateful to everyone from Amsterdam (and well beyond) for attending, sharing so many terrific ideas, and showing off this fantastic work. I come home really inspired. We&#8217;ll have more documentation on some of these individual projects, as well as new discussion of where would-be DIY artists can get started, and how all of the underlying technology can be better documented, extended, and improved.</p>
<p><strong>If you have photos, videos, or follow-up documentation</strong>, let me know! I&#8217;ll follow up once I, uh, get my body&#8217;s clock back on East Coast time!</p>
<p><strong>This week &#8211; Sonic Acts:</strong> My only regret is that I can&#8217;t hang around Amsterdam for the festival <a href="http://www.steim.org/STEIMBLOG/?p=1390">Sonic Acts</a>; fascinating-looking lineup, so if you go, let us know about it.</p>
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		<title>Put a Hex on You: New Game, Crazy Music Sequencer with Hexagons</title>
		<link>http://createdigitalmusic.com/2010/01/07/put-a-hex-on-you-new-game-crazy-music-sequencer-with-hexagons/</link>
		<comments>http://createdigitalmusic.com/2010/01/07/put-a-hex-on-you-new-game-crazy-music-sequencer-with-hexagons/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 16:59:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[hexagon]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8958</guid>
		<description><![CDATA[Hexagons are the new squares.
After years of square grids, music is discovering the hexagon in a big way. Hexagonal lattices have advantages of their own, in terms of how efficiently they pack space and the way adjacent sides align. Don&#8217;t believe your local mathematician? Ask your local bee.
What&#8217;s interesting is that, as musicians experiment with [...]]]></description>
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<p>Hexagons are the new squares.</p>
<p>After years of square grids, music is discovering the hexagon in a big way. Hexagonal lattices have advantages of their own, in terms of how efficiently they pack space and the way adjacent sides align. Don&#8217;t believe your local mathematician? Ask your local bee.</p>
<p>What&#8217;s interesting is that, as musicians experiment with interfaces and structures, they may wind up with <em>either</em> a wild, experimental music synthesizer, or a fun game.</p>
<p>On the game side, at top, we have a trailer for the upcoming &#8220;Fractal.&#8221; It appears to match the productivity-annihilating addictiveness of puzzle games with reactive music. As the creators put it, it&#8217;s &#8220;a fierce intersection of fractal gameplay, dynamic audio, and kaleidoscopic visuals&#8221; and &#8220;a new ambient music puzzler experience. Combo, Chain, and Cascade your way through a pulsing technicolor dreamscape that reacts to your every move, while manipulating Fractals, creating Blooms, and expanding your consciousness at 130 BPM.&#8221; They cite Andre Michelle&#8217;s <a href="http://blog.andre-michelle.com/2009/the-amazing-ride-of-tonematrix/">ToneMatrix</a>, a Tenori-On-like Flash app (see <a href="http://www.youtube.com/results?search_type=&#038;search_query=tonematrix">videos</a>), as a major influence, in addition to games like Lumines.</p>
<p>It could also be that the developers have been reading CDM and decided to engineer the perfect solution to permanently steal your lives, oh reactive music-loving, gaming nerdsters.</p>
<p>The game is from the creators of <a href="http://createdigitalmusic.com/2008/12/02/auditorium-free-flash-music-game-creates-music-with-streams-of-particles/">Auditorium</a>, a beautiful puzzler that simultaneously involved arranging ambient music. I couldn&#8217;t get entirely sucked into Auditorium&#8217;s gameplay, but now, if CDM&#8217;s blog posts suddenly disappear for a few days when this comes out, I may realize that was a good thing. For more:</p>
<p><a href="http://www.bytejacker.com/blog/cipher-games-lifts-the-veil-on-synaesthetic-puzzler-fractal">Cipher Games Lifts the Veil on Synaesthetic Puzzler Fractal</a> [Bytejacker]<br />
<a href="http://playfractal.com">playfractal.com</a></p>
<p><a href="http://www.flickr.com/photos/botheredbybees/245215927/"><img src="http://farm1.static.flickr.com/84/245215927_30dd4bbf3c.jpg"></a></p>
<div class="imgcaption">Bee tested, bee approved! You&#8217;ll never see these guys hanging around square grids, or using a monome. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/botheredbybees/">Peter Shanks</a>.</div>
<p>If you&#8217;re wondering if these same sorts of structures could be transformed from game rules to musical rules, you&#8217;ll like the next project. Paris-based Composer René Micout has built an elaborate musical application inspired by the <a href="http://www.youtube.com/watch?v=AklKy2NDpqs">Reactogon</a> music sequencer / &#8220;chain reactive performance arpeggiator.&#8221; <span id="more-8958"></span></p>
<p>If you&#8217;re comfortable with French, there&#8217;s an extensive three-part demo on YouTube.</p>
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<p><a href="http://www.youtube.com/watch?v=ZEhnENNcAqc">Part 2</a><br />
<a href="http://www.youtube.com/watch?v=O_J3BMnqSKc">Part 3</a> (if you want to skip to the end and just watch the resulting demos)</p>
<p>As in other similar nodal and hexagonal sequencers, Rene&#8217;s work applies interactive musical events to spots on the grid. Different modules control the flow of events from one space to another, transposition, tempo, and other events.</p>
<p>It&#8217;s an experimental project at the moment, and not necessarily one he may distribute, but as a way to see some ideas, it&#8217;s fantastic. Rene tells us he built this application using <a href="http://www.runrev.com/">RunRev</a>, a rapid-prototyping development environment and spiritual successor to the legendary HyperCard. Unfortunately, that tool lacks strong music and sound components, so he actually had to hack it in, using AppleScript events to control the built-in Mac QuickTime synthesizer.</p>
<p>He&#8217;s got other projects on the way, too, including a &#8220;Stocastofon, Stocastovox, Ritmofon, Rizomofon, Acordofon.&#8221; Excellent!</p>
<p>So, keeping score, a few of our previous views of hexagons:</p>
<p><a href="http://createdigitalmusic.com/2009/01/15/music-on-the-game-grid-interactive-arpeggiators-al-jazari-reactogon/">Music on the Game Grid: Interactive Arpeggiators Al-Jazari, reacTogon</a><br />
<a href="http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/">Alternative Sequencers: Elysium Generative Mac App and the Joy of Hex</a></p>
<p>And I think it&#8217;s time for me to go visit some of these hexagonal controller manufacturers at NAMM next week.</p>
<p><strong>Your help wanted:</strong> The hexagon deserves its own master list of hardware, software, iPhone applications, experimental installations, etc. Nominees? Links I may have missed? Anyone doing turn-based strategy role-play games that are <em>also</em> musical sequencers? (Now that I&#8217;d like to see: <a href="http://elektron.se">Machinedrum</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_Tactics">Fantasy Tactics</a>.)</p>
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		<title>Real for Reel: The Amazing Sherlock Holmes Experibass, and More Winter Cinema Sounds</title>
		<link>http://createdigitalmusic.com/2009/12/27/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/</link>
		<comments>http://createdigitalmusic.com/2009/12/27/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 00:30:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[Sometimes, the best sounds come not from synthesis, not even from electrified instruments, but from the purity of a mic and acoustic instrumentation. It remains electronic, or even digital sound, but its source is organic. And so, one of the best reasons to see the new Sherlock Holmes movie in theaters is the wonderful noises [...]]]></description>
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<p>Sometimes, the best sounds come not from synthesis, not even from electrified instruments, but from the purity of a mic and acoustic instrumentation. It remains electronic, or even digital sound, but its source is organic. And so, one of the best reasons to see the new <em>Sherlock Holmes </em>movie in theaters is the wonderful noises that bounce around Hans Zimmer’s score.</p>
<p>Behind many great film scores are great soloists as much as great composers, and <em>Sherlock Holmes</em> is no exception. Zimmer worked with Diego Stocco, sound designer, sound artist, inventor, and composer in his own right. To realize the inner workings of the mind of Sherlock Holmes, violin player, the pair turned to Stocco’s own creation, a kind of meta-instrument made of all string instruments, dubbed the Experibass. Looking only at its appearance, the instrument looks like a practical joke, with the bridge and neck of a violin and viola pasted onto a Double Bass. But once you hear the creation, the instrument is sheer genius, combining the Double Bass’ superior resonance with the more delicate sounds of the treble instruments.</p>
<p>Brilliant as this instrument may be, let’s not get entirely distracted from the really important things in life, like how to make great pasta. Watch the video interview above for insight into the sonic <em>and</em> culinary recipes in the duo’s kitchens.</p>
<p>That’s just the beginning of the inspiration to draw from Diego and other artists whose work is heard from behind the silver screen in this blockbuster cinematic month of December.</p>
<p> <span id="more-8787"></span>
<p>The above video alone is unlikely to sate your Diego appetite, so fortunately there are some other interviews with the artist – features that are guaranteed to inspire you to attempt inventing your own instruments around the house. (Contact mics, you are truly the world’s greatest invention.) <a href="http://www.coolhunting.com/authors/jacobresneck.php">Jacob Resneck</a> talks to Maestro Stocco about his ideas as a player and creator:</p>
<p><a href="http://www.coolhunting.com/archives/2009/05/diego_stocco_1.php">Interview with Sound Artist Diego Stocco</a> [Cool Hunting]</p>
<p>On Bandcamp, you can find short albums devoted to their sound sources, including sand, a tree, and broken instruments:</p>
<p><a href="http://diegostocco.bandcamp.com/">Diego Stocco @ Bandcamp</a></p>
<p>On <a href="http://vimeo.com/user647380">Diego’s Vimeo account</a>, you’ll find a series of short films that not only feature and document his inventions, but serve as lovely audiovisual vignettes. Among them is this film “Dissonant Echoes,” featuring dismantled piano, antique zithers, and chimes, as discovered at the blog <a href="http://www.synthtopia.com/content/2009/11/22/diego-stoccos-electroacoustic-junk-jam/">Synthtopia last month</a>.</p>
<p> <object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7741921&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7741921&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/7741921">Diego Stocco &#8211; Dissonant Echoes</a> from <a href="http://vimeo.com/user647380">Diego Stocco</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Diego is, naturally, not the only talented collaborator on <em>Sherlock Holmes</em>. Tina Guo is the stellar cellist who worked on the film, and <a href="http://www.youtube.com/watch?v=7F6ad1MIpfY">speaks about her work on the film</a> and her experience as a cellist; you can see more of her <a href="http://www.youtube.com/user/demix500">on her YouTube channel</a>. Ann Marie Calhoun <a href="http://ethrill.net/2009/12/16/ann-marie-calhoun-plays-violin-for-sherlock-holmes-movie/">provided violin</a> – yes, there is violin in the score, even if Holmes himself may have actually played viola (depending on whose argument you hear).</p>
<p>Ultimately, though, it’s the strange and broken instruments, recorded intimately in place of the usual, overblown and overused “lamplight” symphony orchestras, that forms the sound of the movie. (Believe me, you might hate the film and still love the score.) In addition to the Experibass, Zimmer made heavy use of detuned, abused pianos, one of which was defaced in an underground parking garage. I have no idea why he talks about Kurt Weill, but the results are nonetheless fantastic, and a reminder of how much can be done with real, recorded sound. Hans Zimmer talks himself about his ideas behind the score to <em>The Times</em>:</p>
<p><a href="http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/film/article6966531.ece">Hans Zimmer: &#8216;The sound of Sherlock Holmes? It’s a broken piano&#8217;</a> [The London Times]</p>
<p>Zimmer also speaks to CMusicTV in a video interview:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/JhxufMrFzFQ&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JhxufMrFzFQ&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<h3>More Behind the Scenes from Winter’s Movie Releases</h3>
<p>For still more inspiration, Migul Isaza’s wonderful blog <em>Designing Sound</em> probes some of the other talented folks who worked on Hollywood’s record-breaking December films at the box office. Whether you were fans of these films or not, there’s still plenty to learn from the soundtracks. (Hey, does this mean lots of movie watching can be a tax write-off?)</p>
<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8161752&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=bd0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8161752&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=bd0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object></p>
<p><a href="http://vimeo.com/8161752">&quot;Invictus&quot; Sound for Film Profile</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://designingsound.noisepages.com/2009/12/the-sound-of-invictus/">Via that blog</a>, here’s a powerful story of using real sounds for film sound design. The audio team, working with director Clint Eastwood, went to extraordinary lengths to achieve sonic realism in the picture <em>Invictus</em>. Not only did they research the sport of rugby, but they recorded audio in Nelson Mandela’s prison cell. Of course, those sounds might have been recreated nearly as accurately on a California soundstage, but to me, the spiritual journey to the original location is even more important. It’s an attention to detail beyond what even the listener may directly perceive. Perhaps, after all, that’s why we do field recording – not simply for the results, but for the experience and the process of being in the places in which we make the field recording.</p>
<p>At the other end of the spectrum, Designing Sound has an interview with Paul Ottosson, who used sound design on the movie <em>2012</em> to create imagined worlds and play directly to the audience’s reactions and emotions.</p>
<p><a href="http://designingsound.noisepages.com/2009/12/exclusive-interview-with-paul-ottosson-sound-designer-of-2012/">Exclusive Interview with Paul Ottosson, Sound Designer of “2012?</a> [Designing Sound @ noisepages]</p>
<p>“Destroy the Earth” might seem to be the simple charge of that movie, but in practice, the work goes beyond that. For his part, Ottosson emphasizes storytelling.</p>
</p>
<p><a class="thickbox" href="http://designingsound.noisepages.com/2009/12/exclusive-interview-with-paul-ottosson-sound-designer-of-2012/"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="4184655145_7359ef6e9f_o[1]" border="0" alt="4184655145_7359ef6e9f_o[1]" src="http://createdigitalmusic.com/images/2009/12/4184655145_7359ef6e9f_o1.png" width="570" height="465" /></a></p>
<p>But, wait – there’s more. For a sense of what the experience of being a sound designer is like, and – whatever your career – how to manage your professional and creative demands, look to Andrew Lackey, whose work with sound cuts across box office blockbusters (<em>They</em>) and hit games (<em>Dead Space</em>).</p>
<p>Lackey tells Designing Sound blogger Isaza about the <a href="http://designingsound.noisepages.com/2009/12/andrew-lackey-special-top-5-audio-tools-for-christmas-but-dont-yet-exist/">sound tools he wishes existed but don&#8217;t</a>, and <a href="http://designingsound.noisepages.com/2009/12/andrew-lackey-special-surviving-the-crunch-being-healthy-sound-designers/">how to survive the economic crunch and stay mentally and physically healthy</a>.</p>
<p>“Heard” a movie lately that inspired you? Seen good behind-the-scenes information from the worlds of movies, television, or games? (These are all bigger-budget releases; there’s plenty happening in the “indie” scenes, too.) Let us know.</p>
<p>And keep recording.</p>
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		<title>An Orchestra of Linux Laptops, and How to Make Your Own Laptop Instrument</title>
		<link>http://createdigitalmusic.com/2009/12/21/an-orchestra-of-linux-laptops-and-how-to-make-your-own-laptop-instrument/</link>
		<comments>http://createdigitalmusic.com/2009/12/21/an-orchestra-of-linux-laptops-and-how-to-make-your-own-laptop-instrument/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 16:05:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[hemispherical]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[laptop-orchestras]]></category>
		<category><![CDATA[laptop-performance]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[MSI]]></category>
		<category><![CDATA[netbook]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[operating-systems]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[speakers]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/12/21/an-orchestra-of-linux-laptops-and-how-to-make-your-own-laptop-instrument/</guid>
		<description><![CDATA[ 
For a generation of musicians of nearly every genre, the laptop has become an instrument. It’s easy to take for granted, but the rise of the computer for music has been remarkable. Less than twenty years ago, real-time digital synthesis and audio processing was the domain of expensive, specialized workstations. Now, $700 per seat [...]]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/L2Ork1.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork-1" border="0" alt="L2Ork-1" src="http://createdigitalmusic.com/images/2009/12/L2Ork1_thumb.jpg" width="580" height="386" /></a> </p>
<p>For a generation of musicians of nearly every genre, the laptop has become an instrument. It’s easy to take for granted, but the rise of the computer for music has been remarkable. Less than twenty years ago, real-time digital synthesis and audio processing was the domain of expensive, specialized workstations. Now, $700 <em>per seat</em> can buy you a full-blown musical rig, with the computer hardware, gestural input courtesy the Nintendo Wii controller, and even a DIY speaker made from IKEA salad bowls. The next challenge is to make this setup as flexible and reliable as possible. Enter Linux.</p>
<p>According with the laptop’s graduation to instrument status, laptops orchestras have spread worldwide, inspired especially by the innovative <a href="http://plork.cs.princeton.edu/">Princeton Laptop Orchestra</a> (“PLOrk”) directed by Dan Trueman and Perry Cook. PLOrk’s alumnus Ge Wang has even gone on to greater fame making applications for the iPhone via ocarina and T-Pain app developer Smule. The sounds of these ensembles may sometimes be strange, but by pushing laptop performance, the groups are a great place to look for how to get the most out of computer music, whatever your tastes may be.</p>
<p>Virginia Tech’s L2Ork’s claim to faim is that it’s a laptop orchestra powered by Linux. Why does that matter? For one, it makes a big difference on cost. By using Linux-powered netbooks, they’ve slashed the per-student cost from that of the Mac laptops used in some other ensembles, on a machine that’s more compact. Far from making sacrifices to save money, the result is actually&#160; greater reliability, flexibility, efficiency, and audio performance.</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/l2ork_ensemble.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork Debut December 04, 2009" border="0" alt="L2Ork Debut December 04, 2009" src="http://createdigitalmusic.com/images/2009/12/l2ork_ensemble_thumb.jpg" width="580" height="340" /></a></p>
<p>As with the PLOrk ensemble, L2Ork combines expressive input with open-ended digital sound making production, localizing the sound near the computer itself using hemispherical speakers. In this way, the laptop instrument can attempt to learn something from acoustic instruments, which are played with human gestures and have sound sources that are positioned physically where the instrument is.</p>
<p><a href="http://l2ork.music.vt.edu/main/">L2Ork</a></p>
<p>You don’t have to enroll at Virginia Tech to apply these lessons to your own music making, however. You can apply the lessons of the L2Ork ensemble to put together your own Linux audio machine. They’ve even further-documented the process of making PLOrk’s signature “salad bowl” speakers. And you can do it all without breaking the bank.</p>
<p> <span id="more-8773"></span>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/L2Ork2.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork-2" border="0" alt="L2Ork-2" src="http://createdigitalmusic.com/images/2009/12/L2Ork2_thumb.jpg" width="580" height="386" /></a> </p>
<p>I got the chance to speak with Dr. Ivica Ico Bukvic, director of the Linux Laptop Orchestra and the DSISIS Interactive Sound and Intermedia Studio at Virginia Tech.</p>
<p><strong>CDM: What is your software rig for this ensemble?</strong></p>
<p>Ivica: We basically use Ubuntu 9.04 (vanilla) with our own custom-built rt kernel, which apart from solid performance also offers full support of standby/hibernate/external monitor, webcam, wireless, bluetooth, etc. We also have various patches/scripts that deal with chronic UI bugs (e.g. order of panel icons in gnome getting trashed whenever a resolution is changed).</p>
<p>Basically, our configuration supports every single functionality of MSI Wind netbooks, which we use as the backbone of the orchestra.</p>
<p>FWIW, our setup offers pretty darn cool price point. The entire setup (MSI Wind, UA-1G soundcard, hemi speaker, [Nintendo] Wiimote/Nunchuk, all the cables/accessories, headset, and case) comes down to approximately $700/seat which arguably makes it as cheap as an iPhone setup, except you get to enjoy flexibility of using a laptop (ok, a netbook :-).</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/L2Ork3.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork-3" border="0" alt="L2Ork-3" src="http://createdigitalmusic.com/images/2009/12/L2Ork3_thumb.jpg" width="580" height="386" /></a> </p>
<p><strong>What music software are you using?</strong></p>
<p>Our audio platform is currently exclusively [multimedia patching environment] <a href="http://puredata.info/">Pd-extended</a> 0.42.5 (running through [low-latency audio server] <a href="http://jackaudio.org/">JACK</a>) which we&#8217;ve also customized to allow advanced GUI setup (e.g. per-patcher configurable background, menu/ontop/resize/scrollbar toggles, what is IMHO better scrolling algorithm than what we currently have) as well as integrated several new objects whose source we are about to release (our multithreaded version of the Wiimote object for Linux has been already posted on the Pd-list a couple weeks ago, and it fully supports Wiimotes/Nunchuks without any interruptions to the Pd&#8217;s audio thread).</p>
<p><strong>What do you do to get Ubuntu running properly? </strong></p>
<p>Basically, it&#8217;s lightly-modded Ubuntu 9.04 that allows us to support all the hardware on the netbook, thus offering a quality desktop experience as well as RT audio performance. The kernel is custom-built 2.6.29-rc6-rt3. We have it available for download from a temporary folder off of my personal site    <br />(<a href="http://ico.bukvic.net/Linux/">http://ico.bukvic.net/Linux/</a>). Once we clean everything up we will actually generate a full HD image and offer it for public download in hope to allow people to load that thing and thus allow them to have the best possible out-of-box experience (obviously as far as MSI Wind is concerned).</p>
<p><strong>Is the hemispherical speaker something readers could build?</strong></p>
<p>There are probably dozen videos on the VTDISIS Youtube channel that are designed to help potential L2Ork adopters build their own speakers, from cannibalizing/retrofitting the amps to improve their performance, to building cables and final assembly.    <br /><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/L2Ork5.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork-5" border="0" alt="L2Ork-5" src="http://createdigitalmusic.com/images/2009/12/L2Ork5_thumb.jpg" width="580" height="386" /></a> </p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/L2Ork4.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork-4" border="0" alt="L2Ork-4" src="http://createdigitalmusic.com/images/2009/12/L2Ork4_thumb.jpg" width="580" height="386" /></a> </p>
<h3>Videos</h3>
<p>Rehearsal video shows how the L2Ork work out playing and soundmaking as an ensemble.</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/vFt4MgN7JPQ&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vFt4MgN7JPQ&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>A quick look at how to make your own hemispherical speaker pod:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/ZSfzCx-L9Cs&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZSfzCx-L9Cs&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>
<p><a href="http://www.youtube.com/user/VTDISIS"></a></p>
<p> Local news coverage:</p>
<p><object width="429" height="295"><param name="movie" value="http://vp.mgnetwork.net/viewer.swf?u=af3fb9a8328b102da6fd001ec92a4a0d&amp;z=SLS"></param><param name="allowFullScreen" value="true"></param><embed src="http://vp.mgnetwork.net/viewer.swf?u=af3fb9a8328b102da6fd001ec92a4a0d&amp;z=SLS" type="application/x-shockwave-flash" allowfullscreen="true" width="429" height="295"></embed></object></p>
<p><a href="http://www2.wsls.com/sls/news/local/new_river_valley/article/virginia_tech_s tudents_demo_new_laptop_orchestra/66577/">Virginia Tech students demo new laptop orchestra</a> [WSLS10 NBC] </p>
<p><a href="http://www.wdbj7.com/Global/story.asp?S=11623955">Laptop orchestra at Virginia Tech gives people an affordable alternative</a> [WDBJ7]</p>
<p>More videos, and lots of how-to’s on the speakers (including the <a href="http://www.youtube.com/watch?v=EXxPVg2RSaQ">conclusion</a> of the video above), are available on the VTDISIS channel:</p>
<p><a href="http://www.youtube.com/user/VTDISIS">http://www.youtube.com/user/VTDISIS</a></p>
<p>Got more questions for the ensemble? Let us know.</p>
<p>I’d definitely like to offer, as well, some information on how to make Ubuntu work this well for you, and how to learn Ubuntu, Pd, JACK, and other free tools, in a way that’s beginner-friendly. That sounds like a decent New Years’ Resolution.</p>
<p>In the meantime, it’s worth mentioning that if you aren’t excited about the prospect of custom-configuring kernels yourself, the Indamixx Linux laptop we’ve featured previously is pre-configured in a similar way; the netbook I’m testing now even runs on the same MSI netbook. And that also, in turn, illustrates how research and volunteer efforts can go hand-in-hand with commercial solutions:</p>
<p><a href="http://www.indamixx.com/">http://www.indamixx.com/</a></p>
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		<title>Music from the Road: Tristan Perich, Lesley Flanigan on Speakers, 1-bit, Harspichord</title>
		<link>http://createdigitalmusic.com/2009/12/18/music-from-the-road-tristan-perich-lesley-flanigan-on-speakers-1-bit-harspichord/</link>
		<comments>http://createdigitalmusic.com/2009/12/18/music-from-the-road-tristan-perich-lesley-flanigan-on-speakers-1-bit-harspichord/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 05:42:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[circuits]]></category>
		<category><![CDATA[composition]]></category>
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		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[loud-objects]]></category>
		<category><![CDATA[speakers]]></category>
		<category><![CDATA[touring]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/12/18/music-from-the-road-tristan-perich-lesley-flanigan-on-speakers-1-bit-harspichord/</guid>
		<description><![CDATA[ 
Strings of tour dates and electronic music often mean crowd-friendly dance music, but there’s a growing, impassioned audience for more contemplative concert sounds, too. Composer-musicians Lesley Flanigan and Tristan Perich are pulling into the last stop on an extended tour of their work, here in New York Friday at Galapagos Art Space. For many, [...]]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/tristanlesley.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="tristanlesley" border="0" alt="tristanlesley" src="http://createdigitalmusic.com/images/2009/12/tristanlesley_thumb.jpg" width="580" height="418" /></a> </p>
<p>Strings of tour dates and electronic music often mean crowd-friendly dance music, but there’s a growing, impassioned audience for more contemplative concert sounds, too. Composer-musicians Lesley Flanigan and Tristan Perich are pulling into the last stop on an extended tour of their work, here in New York Friday <a href="http://www.galapagosartspace.com/events.html#121809">at Galapagos Art Space</a>. For many, electronic music, in particular that made with computers, becomes about abstraction. For this duo, electronics become a chance to grow even closer to the tangible, acoustic sound – techniques they share in workshops as well as performances.</p>
<p>And would you believe… antique harpsichord?</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/tristan_harpsichord.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="tristan_harpsichord" border="0" alt="tristan_harpsichord" src="http://createdigitalmusic.com/images/2009/12/tristan_harpsichord_thumb.jpg" width="580" height="321" /></a></p>
<div class="imgcaption">Tristan Perich at Crane Arts (Philadelphia).</div>
<p> <span id="more-8749"></span>
<p>In the tracks below, you can hear some of the results. Lesley’s work begins with harsh, crackling ambient sounds, but move into delicate, sung harmonies. Tristan’s work goes another direction entirely, combining his 1-bit electronics with elaborate keyboard textures. Those become a kind of post-minimalist jam; “Dual Synthesis” even begins to recall the composer <a href="http://en.wikipedia.org/wiki/Gy%C3%B6rgy_Ligeti">György Ligeti</a>’s micro-polyphony. Tristan’s harmonic language is inventive, set into abruptly-shifting, asymmetrical phrases and polyrhythms.</p>
<p>Allow yourself to slip deeper into their musical world, and the sounds become increasingly welcome.</p>
<p>I asked the two artists, known under their solo names as well as part of the ensemble Loud Objects, to send us some sounds and notes from the road. Be sure to catch them tomorrow night if you can, and I hope we’ll get more music from them soon, as well, especially with Tristan’s upcoming 1-bit album due soon. (And naturally, with Loud Objects and Handmade Music, we hope to share some of the electronics behind some of their sounds, too.)</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/lesley_cranearts.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lesley_cranearts" border="0" alt="lesley_cranearts" src="http://createdigitalmusic.com/images/2009/12/lesley_cranearts_thumb.jpg" width="580" height="421" /></a> </p>
<div class="imgcaption">Lesley Flanigan at Crane Arts (Philadelphia)</div>
<p><strong>Music to hear</strong></p>
<p>Lesley Flanigan: “Snow” (for speaker electronics and voice) from her album <em>Amplifications</em></p>
<p><a href="http://lesleyflanigan.com/Lesley_Flanigan_Amplifications_03_Snow.mp3">Snow</a> [MP3 download]</p>
<p>Lesley Flanigan: “Thinking Real Hard” (for speaker electronics and voice) from her album Amplifications</p>
<p><a href="http://lesleyflanigan.com/Lesley_Flanigan_Amplifications_04_Thinking_Real_Hard.mp3">Thinking Real Hard</a> [MP3 download]</p>
<p>Tristan Perich: “Dual Synthesis” (for harpsichord and four-channel 1-bit electronics) excerpts from live performance at Eliot Street Collective, Denver, CO</p>
<p><a href="http://www.tristanperich.com/files/dualsynthesis/Tristan_Perich_Dual_Synthesis_excerpts_live_at_Eliot_Street_Collective.mp3">Dual Synthesis, excerpts/live</a> [MP3 download]</p>
<p>Tristan Perich: “qsqsqsqsqqqqqqqqq” (for three toy pianos and three-channel 1-bit electronics)    <br />from live performance at Issue Project Room, Brooklyn, NY</p>
<p><a href="http://tristanperich.com/music/compositions/Tristan%20Perich%20-%20qsqsqsqsqqqqqqqqq.mp3">qsqsqsqsqqqqqqqqq</a> [MP3 download]</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/loudobjectsplay.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="loudobjectsplay" border="0" alt="loudobjectsplay" src="http://createdigitalmusic.com/images/2009/12/loudobjectsplay_thumb.jpg" width="580" height="435" /></a></p>
<div class="imgcaption">Tristan Perich and Kunal Gupta play as Loud Objects, custom-electronics-playing ensemble, working with wires at Someday Lounge (Portland, OR).</div>
<p><strong>Notes from Tristan and Lesley</strong></p>
<blockquote><p>We&#8217;re on the home stretch of our US tour; we&#8217;re sharing a blowout homecoming show with New Amsterdam Records and the NOW Ensemble on December 18th at Galapagos.</p>
<p>The tour has centered on two performances: Tristan&#8217;s new composition for antique harpsichord and 1-bit electronics <i>(Dual Synthesis)</i>, and Lesley&#8217;s work for hand-crafted speaker feedback instruments and voice <i>(Amplifications)</i>. We both deal with similar ideas of physicality of electronic sound, treating electric instrumentation as acoustic. Each of our sets has paired traditional instruments (harpsichord and voice) with our own primitive hand-built electronics (1-bit circuits and amplifying feedback circuits). A few of the early shows alternated with Tristan and Kunal Gupta&#8217;s noise soldering project, the Loud Objects.</p>
<p>We hit up a multitude of different kinds of spaces, from art galleries in San Francisco, Chicago and Nashville, community-run venues in Providence, St Louis, Denver and LA, colleges like Wesleyan and Ball State, a bar in Milwaukee, to a science museum in Little Rock and a ton of other spaces in between. We also got to debut our new albums: Tristan&#8217;s <i>1-Bit Symphony</i> (which will be officially released by Cantaloupe Music in the Spring), and Lesley&#8217;s <i>Amplifications</i>.</p>
<p>It was great to check out the local experimental scenes, and share shows with our favorite musicians along the way, like Joe Grimm, Lucky Dragons, Jib Kidder, Travis Weller and Blevin Blectum. A bunch of people even told us they found out about our work on Create Digital Music.</p>
<p>Oh yeah, we also hosted a couple Loud Objects noise-toy making workshops along the way (you remember how we like to do this :)).&#160; One was at Noisebridge in San Francisco and another was at a prep school in Little Rock. We&#8217;re hoping to get involved with more schools doing this stuff. You can check out what we&#8217;ve been making on <a href="http://loudobjects.com">loudobjects.com</a>.</p>
<p>Looking forward to finally getting back to NYC!</p>
</blockquote>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/loudobjects_workshop.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="loudobjects_workshop" border="0" alt="loudobjects_workshop" src="http://createdigitalmusic.com/images/2009/12/loudobjects_workshop_thumb.jpg" width="580" height="435" /></a> </p>
<div class="imgcaption">Lesley Flanigan and Tristan Perich leading the Loud Objects workshop at Noisebridge (San Francisco)</div>
<p>For more information:</p>
<p><a href="http://www.lesleyflanigan.com">www.lesleyflanigan.com</a></p>
<p><a href="http://www.tristanperich.com">www.tristanperich.com</a></p>
<p>Feel free to forward comments / questions for Lesley and Tristan and I can send them their way for follow-up.</p>
<p>All photos courtesy the artists.</p>
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		<slash:comments>9</slash:comments>
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		<title>iPhone Day: Star6 Demonstrates Elegance of Mobile UI, Live Mobile Music with Style</title>
		<link>http://createdigitalmusic.com/2009/10/06/iphone-day-star6-demonstrates-elegance-of-mobile-ui-live-mobile-music-with-style/</link>
		<comments>http://createdigitalmusic.com/2009/10/06/iphone-day-star6-demonstrates-elegance-of-mobile-ui-live-mobile-music-with-style/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 02:48:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[UI]]></category>
		<category><![CDATA[warp]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7810</guid>
		<description><![CDATA[The novelty of the iPhone or [your favorite device here] may fade. But part of what matters in mobile design is thinking about how to create interfaces and uses that can scale to the size of your palm. That can mean embracing radical simplicity, and reducing an interactive, digital musical object down to its essential [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/10/star6_hand.jpg" alt="star6_hand" title="star6_hand" width="576" height="385" class="alignright size-full wp-image-7825" /></p>
<p>The novelty of the iPhone or [your favorite device here] may fade. But part of what matters in mobile design is thinking about how to create interfaces and uses that can scale to the size of your palm. That can mean embracing radical simplicity, and reducing an interactive, digital musical object down to its essential noise-making functions. In acoustic instrument design, that means economizing sound production in a form. In the digital world, it means finding the interactive role you&#8217;d want to bring with you onstage, in the length roughly equivalent your fingertips to your wrist.</p>
<p>I&#8217;m a few weeks overdue actually writing about it, but one design I really admire is Star6, developed by Jason Forrest and Agile Partners. There are no awkward, gimmicky emulations of hardware interfaces here; it&#8217;s clear this was an interface that was illustrated in two-dimensions. It has funky nerdster chic color combos, with neon pink atop wood grain. It demonstrates that, in the space of a grid, you can fit triangles. It makes use of computer wifi capability to easily load samples without mucking around with over-designed clients &#8211; or record right on the iPhone. And it&#8217;s &#8211; surprisingly &#8211; one of the few apps to make heavy use of the accelerometer, which means rather than looking like you&#8217;re trying to text message someone, you can move it around. There&#8217;s a &#8220;grain&#8221; mode so that you can randomize sounds and not have everything synced all the time. I also enjoy the &#8220;reset&#8221; button. These are all design decisions that could make sense in more commercial software &#8211; and our own home-brewed Max/Pd patches and such, too.</p>
<p>Apparently Agile Partners were also influenced by the brightly-colored, handheld fun of the <a href="http://www.agilepartners.com/apps/star6/culture.html">Buddha Machine</a>, too; see their interview with the creator. </p>
<p><a href="http://www.agilepartners.com/apps/star6/">Star6</a><br />
<a href="http://www.agilepartners.com/apps/star6/audio.html">A lovely lineup of free samples</a>, including the Buddha Machine</p>
<p>It&#8217;s not a perfect app (no mobile app really can be &#8211; that&#8217;s the fun of it), and it doesn&#8217;t do everything, but I find Star6&#8217;s personality rather irresistible. The real test of all of this is whether you can use it in real music-making. And, while my inbox is full of cheezy bands trying to ride the iPhone wave, I love the offbeat Star6 music launch party from Berlin, as documented in the video below. It ranges from Jason&#8217;s own work to Warp Records artist Jackson and ex-Chicks on Speed Kiki Moorse. And there&#8217;s a crazy iPhone + banjo + accordion cover of Katy Perry&#8217;s &#8220;I Kissed a Girl.&#8221; There are even some genuinely experimental sounds &#8211; not the sort of thing you&#8217;d expect at a launch event, sadly. (I wish we could have more of that.)</p>
<p><object width="580" height="464"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6530701&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6530701&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="464"></embed></object>
<p><a href="http://vimeo.com/6530701">An Evening With Star6 &#8211; Berlin (Compilation)</a> from <a href="http://vimeo.com/user1964677">Star6</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>More on the artists, and some of Star6 creator Jason Forrest&#8217;s own unique work:<span id="more-7810"></span></p>
<p>Jason&#8217;s own artistic aesthetic, as seen in this video for &#8220;War Photographer,&#8221; does have this quirky efficiency to it, the sense of cut-out animation (in both visuals and music, I&#8217;d argue), and saturated, rich, retro colors.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/QAFXayH1bpY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QAFXayH1bpY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p><img src="http://createdigitalmusic.com/images/2009/10/star6_stomp.jpg" alt="star6_stomp" title="star6_stomp" width="576" height="385" class="alignright size-full wp-image-7822" /></p>
<p>The eclectic Berlin launch.</p>
<blockquote><p>Jackson (Warp, FR)<br />
Kiki Moorse (ex-Chicks On Speed,DE)<br />
Song Band (US)<br />
Jason Forrest (CRD, US)<br />
Guido Mobius (Karaoke Kalk, DE)<br />
Ben Butler &#038; Mousepad (SCT/DE)<br />
DJ&#8217;s: Finkobot &#038; Marius Reisser</p>
<p>Jacki Terrasse / Joseph (@ Maria)<br />
An Der Schilling Brücke<br />
10243 Berlin</p>
<p>For more on the artists:<br />
<a href="http://myspace.com/moorse">myspace.com/moorse</a><br />
<a href="http://myspace.com/jacksonand">myspace.com/jacksonand</a><br />
<a href="http://myspace.com/benbutlerandmousepad">myspace.com/benbutlerandmousepad</a><br />
<a href="http://myspace.com/guidomoebius">myspace.com/guidomoebius</a><br />
<a href="http://myspace.com/jason_forrest">myspace.com/jason_forrest</a><br />
<a href="http://myspace.com/songbandmyspace">myspace.com/songbandmyspace</a><br />
<a href="http://myspace.com/finckobot">myspace.com/finckobot</a><br />
<a href="http://myspace.com/mariusreisser">myspace.com/mariusreisser</a></p>
<p>Video shot by Martin Sulzer<br />
Photos by Marco Macrobi</p></blockquote>
<p>Complete sets:<br />
<a href="http://www.vimeo.com/6528730">Ben Butler and Mousepad</a><br />
<a href="http://www.vimeo.com/6499341">Guido Mobius</a><br />
<a href="http://www.vimeo.com/6499787">Kiki Moorse</a><br />
<a href="http://www.vimeo.com/6499572">Jason Forrest</a></p>
<p><img src="http://createdigitalmusic.com/images/2009/10/star6.jpg" alt="star6" title="star6" width="576" height="385" class="alignright size-full wp-image-7817" /></p>
]]></content:encoded>
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		<slash:comments>20</slash:comments>
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		<title>Interview: Smule&#8217;s Ge Wang on iPhone Apps, Ocarinas, and Democratizing Music Tech</title>
		<link>http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/</link>
		<comments>http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 10:32:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6587</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/featured/0709_smallworld.jpg">]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/6RmxcFGhuno&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6RmxcFGhuno&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>For many, mobile technology and developing for the iPhone and the iPod touch is a fad and a Gold Rush. Good designers, though, take a longer view of how interaction can be expressive. And there are few people with a better sense of the big picture of small devices than Dr. Ge Wang. The co-founder, CTO, and Chief Creative Officer of Smule has a background that goes well beyond the latest Apple platform. Along with Perry Cook at Princeton, Ge Wang is the co-originator of ChucK, a real-time programming language for synthesis so efficient some people use it live onstage. (ChucK, as an open source project, now has a terrific <a href="http://chuck.cs.princeton.edu/doc/authors.html">team of people</a> behind it.) ChucK is the sonic engine that powers Smule&#8217;s projects. Ge Wang also teaches at Stanford, working with students and fellow researchers to explore new ways of interacting with music technology.</p>
<p>Ge Wang joined me for a lengthy phone conversation recently. He really contextualized why the iPhone is important in the grand scheme of things, but also how the people at Smule and Stanford (and Princeton) can approach technology for musical interaction, focusing on what devices are rather than what they&#8217;re not.</p>
<p>(The audio here, believe it or not, is extensively edited &#8211; Ge Wang is that easy to talk to. I hope the next time it&#8217;s over beers rather than Skype.)</p>
<p>The full interview can be played below, or downloaded directly.</p>

<p><a href="http://createdigitalmusic.com/media/podcasts/2009/07/gewang.mp3">Download MP3 of the interview</a></p>
<p>Thanks to <a href="http://www.korgnano.com/">KORG and the Nano Series</a> for their support of programming on createdigitalmusic.com.</p>
<p><strong>Lastly: a video of the Smule team headquarters</strong> and playing around with Leaf Trombone for a Zelda duet!</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>More information:<br />
<a href="http://themulewashere.blogspot.com/">The Mule Chronicles</a> [Smule Blog]<br />
<a href="http://smule.com/">http://smule.com/</a><br />
<a href="http://ccrma.stanford.edu/">Center for Computer Research in Music and Acoustics (CCRMA), Stanford University</a></p>
<p>Previously, for more on Ge Wang and CCRMA:<br />
<a href="http://createdigitalmusic.com/2009/03/03/maketv-meets-stanford-musical-inventors-feedback-piano/">Make:TV Meets Stanford Musical Inventors, Feedback Piano</a></p>
<h3>Video + Audio Subscriptions, iTunes Podcast</h3>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=323710320"><img src="http://createdigitalmusic.com/images/2009/07/cdmsounds.jpg" alt="cdmsounds" title="cdmsounds" width="170" height="168" class="alignright size-full wp-image-6636" align="right" /></a>CDM is now launching regular audio content on the artists and inventors we cover as part of our series CDM Sounds. You can subscribe (and review the podcast) via iTunes, where you&#8217;ll also find our new video series:</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=323710320">cdm Sounds Podcast</a> [audio]<br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=322147421">cdm TV</a> [video]</p>
<p>Or using your software of choice, subscribe directly to RSS. (I like to follow podcasts with Banshee and Winamp this way.)</p>
<p>We&#8217;ve fixed some transcoding issues for iPod touch/iPhone on the video podcast. Please do test this and let us know if you have any issues on your software/hardware.</p>
]]></content:encoded>
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		<title>Cellist Zoe Keating on Quitting Your Day Job, Going on Tour</title>
		<link>http://createdigitalmusic.com/2009/07/08/cellist-zoe-keating-on-quitting-your-day-job-going-on-tour/</link>
		<comments>http://createdigitalmusic.com/2009/07/08/cellist-zoe-keating-on-quitting-your-day-job-going-on-tour/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 10:49:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6435</guid>
		<description><![CDATA[Should you quit your day job and go on tour with a rock band?
That&#8217;s the question answered by cellist Zoe Keating at Ignite, the 5-minute hyperpresentation series put on by O&#8217;Reilly. (At an NYC event, I gave a talk explaining why understanding basic programming concepts was as important as calculating your tip on a bill.)
Zoe [...]]]></description>
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<p>Should you quit your day job and go on tour with a rock band?</p>
<p>That&#8217;s the question answered by cellist Zoe Keating at Ignite, the 5-minute hyperpresentation series put on by O&#8217;Reilly. (At an NYC event, I gave a talk explaining why understanding basic programming concepts was as important as calculating your tip on a bill.)</p>
<p><a href="http://ignite.oreilly.com/2009/07/zoe-keating-on-should-you-join-a-rock-band.html">Zoe Keating on Should you join a rock band?</a> [Ignite's Brady Forrest]</p>
<p>Zoe debunks the myth of the glamorous tour with some sobering realities with which I&#8217;m sure at least some readers here are already far too familiar. The presentation is snappy, sharp, and more than occasionally hilarious, a perfect Igniter.</p>
<p>If that&#8217;s got you down, though, the same post points to this brilliant &#8220;Quantum Cello&#8221; piece in which Zoe explains how she works with loops, blending electronic techniques with a 17th-century instrument. That&#8217;s the kind of old meets new sensibility we love. And by the way, when Zoe tours with a rock band, she does have good taste &#8212; she hit the road with the Dresden Dolls&#8217; fabulous Amanda Palmer.</p>
<p><a href="http://blogs.wnyc.org/radiolab/2008/08/25/quantum-cello/">Quantum Cello, WNYC Radio Lab</a> [Audio podcast / interview]</p>
<p><a href="http://www.flickr.com/photos/seany/2767049790/in/set-72157606251380687/"><img src="http://farm4.static.flickr.com/3098/2767049790_49d20c2478.jpg?v=0"></a></p>
<div class="imgcaption">Layover cello: Zoe Keating plays SFO airport. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a> <a href="http://www.flickr.com/people/seany/">seany</a>). Sean also points us to his video of Zoe playing at this gig a cover of Muse&#8217;s <a href="http://www.youtube.com/watch?v=4jiWF91DssM">&#8220;Time is Running Out&#8221;</a>. The title of the song is appropriate for an airport, though the <a href="http://www.lyrics007.com/Muse%20Lyrics/Time%20Is%20Running%20Out%20Lyrics.html">lyrics </a>are only if you&#8217;re, um, a member of the Mile High Club.</div>
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		<title>Maker-Faire Music: The K-Bow for Sensor-Augmented Violin</title>
		<link>http://createdigitalmusic.com/2009/06/22/maker-faire-music-the-k-bow-for-sensor-augmented-violin/</link>
		<comments>http://createdigitalmusic.com/2009/06/22/maker-faire-music-the-k-bow-for-sensor-augmented-violin/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 09:55:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[k-bow]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[maker-faire]]></category>
		<category><![CDATA[nime]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Sensors]]></category>
		<category><![CDATA[steim]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[violin]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6234</guid>
		<description><![CDATA[Barry Threw demos the K-Bow at Maker Faire from The Amazing Rolo on Vimeo.
Yann Seznec aka The Amazing Rolo brings CDM his coverage of
music tech at the Maker Faire in three episodes today.
As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital [...]]]></description>
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<p><a href="http://vimeo.com/5235085">Barry Threw demos the K-Bow at Maker Faire</a> from <a href="http://vimeo.com/user157218">The Amazing Rolo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><em>Yann Seznec aka The Amazing Rolo brings CDM his coverage of<br />
music tech at the Maker Faire in three episodes today.</em></p>
<p>As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital realm. (Us keyboardists have it easy &#8211; we&#8217;re used to pressing an array of levers, and a lot of the gestures we make are, arguably, superfluous.) Many of these concepts return to the idea of the bow.</p>
<p>The K-Bow by Keith McMillen Instruments is a Bluetooth-enabled bow with sensors that read bow angle, length, acceleration, grip pressure, and even hair tension. It&#8217;s accompanied by software developed in Max/MSP. The bow itself is one of those &#8220;if you have to ask, you can&#8217;t afford it situations,&#8221; at US$4000-5000 retail, though they claim the bow itself &#8211; specially-designed kevlar and carbon graphite, anyone? &#8211; can compete with more expensive bows even before you add in the sensors.<span id="more-6234"></span></p>
<p><a href="http://www.keithmcmillen.com/kbow/index.html">http://www.keithmcmillen.com/kbow/index.html</a></p>
<p>In the video at top, developer Barry Threw of Keith McMillen Instruments demonstrates the K-Bow.</p>
<p>Here&#8217;s what you get out of the software screen:</p>
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<p>Barry has also written up a visit to the STEIM research center and work with sensor bow pioneer Jon Rose.</p>
<p><a href="http://www.barrythrew.com/2009/06/07/jon-rose-with-the-k-bow/">Jon Rose with the K-Bow</a></p>
<p>And yes, you can rock out hard with this thing:</p>
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<p>I know what you&#8217;re thinking &#8211; you could also just hook your violin into a pickup and some distortion pedals. I think it&#8217;s really the experience of playing it that changes, though I&#8217;m just guessing, since I&#8217;m not a string player.</p>
<p>Previous research projects:</p>
<p>Jon Rose&#8217;s own <a href="http://www.jonroseweb.com/f_projects_hyperstring.html">Hyperstring project</a> (warning: loud hyperviolin audio auto-plays, and I don&#8217;t see any mute button!)</p>
<p>The Augmented Violin project at IRCAM: see <a href="http://recherche.ircam.fr/equipes/temps-reel/movement/flety/static.php?page=static060214-105236">Emmanuel Flety&#8217;s development blog</a>, <a href="http://imtr.ircam.fr/index.php/Augmented_Violin">IRCAM project page and references</a></p>
<p>And that&#8217;s by no means a complete list, of course.</p>
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