Life on the Grid: Behind the Scenes with stretta’s Max for Live, monome Music Suite

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Looking at the monome hardware, it could be difficult to understand how a simple array of buttons has become the most important musical design of the decade. It’s been the software that has brought this to life, not least the work of stretta (aka Matthew Davidson).

In the early days of electronic music, the creation of modular systems for synthesizing sound was a major breakthrough. Today, we can produce modular systems for composition, for assembling the music itself. And in a world in which “more” is the key word, many of these systems, by design, do less, focusing on the essential.

stretta reached a major landmark late last week, with the release of the maxforlive monome suite. It’s a set of seven Max for Live devices, with variations, which can be dropped into Ableton Live for use in musical projects. But it’s also more than that – it’s a modular model for how stretta thinks, and each module is designed to be used with the others, all without ever having to take your hands or eyes off the monome controller. Included in the pack:

  • obo matrix step sequencer
  • pitches for playing notes on the monome
  • polygomé 64 for polyphonic, step-sequenced, transposing pitches
  • press cafe for repeating patterns of pitches
  • spectral display for blinking lights to visualize sound
  • step filter step-sequenced filter bank
  • automatorgator MIDI- and audio- and OSC- controllable pattern gate

Details and download link (no explicit license coming yet, but Matthew has promised an open license):

maxforlive monome suite released

I got the chance to talk to Matthew about the project, how he created it, how to approach using it, and what it was like working with Max for Live.

All photos by Matthew Davidson; released under a Creative Commons attribution license. Click the images for full-sized versions.

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V-Synth GT, the Sound Designer’s Synth, Keeps Getting Better with Age

It’s hard out there for a hardware synth. There are all these new-fangled soft synths, capable of producing radical sounds via easy-to-navigate on-screen interfaces. I have a very very short mental list of hardware synths that still matter to me for one reason or another – and the Roland V-Synth GT is one that keeps coming back. I had access to one temporarily for a review. It was like temporarily adopting a puppy. You try not to get too close to the thing, as you know you can’t keep it. The V-Synth is likely out of the budget of a lot of readers of this site, but it’s worth just knowing it’s there, and why it has become so beloved by sound design aficionados.

The V-Synth GT, itself a big upgrade from the original V-Synth, had a major software upgrade this summer that flew under a lot of people’s radar. But now as the days are getting shorter again and people are starting to think sound design, I hope we can give the V-Synth GT some attention as an instrument. It has inspired me even in my software work, just to see the perspective of the engineers at Roland and how the device is programmed.

First, a few notes about what the V-Synth GT is about – something I’m sure you’d like explained, given its US$3000 street price.

The experience of using the V-Synth is really different from a lot of the synths out there. You don’t get this sense of the excess of some of the workstations, the stuff you don’t need. You just get a whole bunch of toys for sound design, which combine in unusual ways that feel really playable but can also be warped to produce far-out results:

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On Demand: CDM Winter 2008, with Gift Guide, Bending and Slicing Tutorials, More

“What if, instead of targeting Web content to a single day, you turned it into an object that would last a season? What would you want to save and savor?”

That’s the question I ask at the beginning of the Create Digital Music Winter 08 guide. We’ve filled it with good stuff we love, plus good stuff we hear that you love (via our survey of hundreds of readers for the holiday guide). Via Creative Commons-licensed images, you’ve shared your world of music, and so we share the whole guide as fully free work (it’s got a CC Attribution / ShareAlike license).

Here’s some of what’s inside – we wanted stories that you’d want to live with the whole winter season:

  • Circuit bending 101 with Michael Una
  • Imagining synths: reflections on the design of electronic instruments with Dan McPharlin, creator of wonderful miniature synths handmade from cardboard
  • Tutorial on slicing audio to MIDI in Ableton Live 7, with tips from Live guru Francis Preve plus a free accompanying CDM pack designed by Covert Operators at http://covops.org/cdm
  • Holiday Guide, with your favorite gear and software of the year, listening and reading suggestions, and ideas on open hardware from monome creator Brian Crabtree
  • Creative tips for surviving winter in Berlin, courtesy monolake (Robert Henke)
  • Images from the CDM community and beyond

With the help of graphic editor Nathanael Jeanneret, the results are designed to be an object on paper or read on high-resolution displays. The PDF is available free, with an on-demand print version from Lulu available worldwide (US$19.99 before shipping). I just ordered my print copy rush, so I’ll let you know what it looks like as this is the first time we’ve tried this.

Print Edition + Free PDF Download @ Lulu.com

Support independent publishing: buy this book on Lulu.

A big thanks to our sponsors for making this possible:

Ableton Live, our premiere sponsor; now with an unlimited 14-day trial

Audiofile Engineering, makers of Wave Editor for Mac

Highly Liquid DIY MIDI electronics maker

Covert Operators, creators of Live Packs and video tutorials for Ableton Live

I’m really eager to hear what you think.

Exclusive RjDj Interview: Interactive Music Listening, Everywhere You Go

It’s something we take for granted: listen to a track, and it starts at the beginning and goes to the end in a fixed length of time. Wonderful things can be done with music that way, and it’s the traditional model of composition and recording. But the equally old, if not older, tradition of improvisation suggests that music doesn’t always have to be linear. It can be specific to a place, a time, a mood.

Now that the technologies that power music creation can fit on a standard mobile device, listeners could have music that’s as pliable when they listen through headphones as it is in a studio when it’s created. Music could respond to the environment you’re in, and sound different each time you plug in your earbuds. That presents new challenges for the people making the music, but it could be an entirely new medium.

The team behind RjDj, a reactive and interactive music platform for mobile devices, don’t just want to wait around for this to happen. They’ve got it up and running right now, in a just-released application for iPhone. I spoke via Skype to the team in Vienna as a crowd of enthusiastic programmers and volunteers hacked away in a massive patching and music-making fest they call a “sprint.” More sprints are planned around the world, and the entire project is being built with the open-source visual patching environment for multimedia, Pd (Pure Data), cousin to Max/MSP.

Hackers work away in a “sprint” in Vienna. Photo by jennifereight; used with permission.

If you’re ready to geek out with Pd, in fact, you can have at the patches yourself. But even if you’re just an interested musician, there’s plenty to watch here. It’s about more than just the software (Pd) or device (iPhone) – indeed, this app alone is likely to extend to other devices. What it’s really about is a new approach to how to listen to music, how to develop musical tools, and how communities own and share that work.

And, oh, by the way, team members have been behind everything from the port of Pd to Linux to the launch of Last.fm – the latter sold to CBS as one of the hottest musical properties on the Web, and a personal fave among the CDM team. So don’t doubt for a second that this group can drive some serious change.

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Your Top 10 Music Tech CDM Stories of 2007

>Pictured above: what happens to CDM readership if I go on a bizarre tangent for too long, or take too much Elton John time. Erm, and it also happens to be CDM readers’ favorite new software of 2007: Ableton Live 7.

To all of our readers here at Create Digital Music, thank you for 2007. It’s been fantastic to sit at the helm of CDM and get to hear from all of you, from news tips to musical and technological projects, and get to meet you out in the world (at Macworld San Francisco, Maker Faire San Mateo, Handmade Music events here in New York with Etsy and Make, in Chicago at a demo swap, and even in Australia at a coffee shop).

I’m wrapping our own 2007 in review story, but which stories did Webizens choose as the most significant? Here’s 2007 by the numbers, according to our server. First, the most visited stories of the year:

Top Ten Stories By Visit

The top ten start out with Yamaha’s unveiling of the long-awaited TENORI-ON instrument, a tool for mobile recording, a terrific free tool for Windows, and an unusual DJ take on mobile music players. Apple’s Logic Studio manages not to sneak into the top ten, I suspect because it can’t compete with apps that run on two platforms instead of one. But Reason 4 falls just short of matching CDM reader favorite Ableton Live:

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