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	<title>Create Digital Music &#187; film</title>
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		<title>Designing Sound: Essential Blog Reading for Sound Designers, Plus Pixar&#8217;s Up</title>
		<link>http://createdigitalmusic.com/2009/06/29/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/</link>
		<comments>http://createdigitalmusic.com/2009/06/29/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 11:57:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[&#8220;UP&#8221; Sound for Film Profile from Michael Coleman on Vimeo.
Miguel Isaza has created a must-read new blog for anyone interested in sound design, and much to our delight has put it on noisepages. He&#8217;s being incredibly prolific with posts, covering creative projects to get your ideas flowing, terrific overviews of leading people in the field [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4760151&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4760151&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/4760151">&#8220;UP&#8221; Sound for Film Profile</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Miguel Isaza has created a must-read new blog for anyone interested in sound design, and much to our delight has put it on noisepages. He&#8217;s being incredibly prolific with posts, covering creative projects to get your ideas flowing, terrific overviews of leading people in the field with links to interviews and resources for learning about their work, and tons of links for learning your craft technologically and artistically.</p>
<p><a href="http://designingsound.noisepages.com/">http://designingsound.noisepages.com/</a></p>
<p>Naturally, Pixar figures prominently, with some of the best sound design on the silver screen in recent years. I&#8217;m looking forward to finally seeing UP; Michael Coleman offers the video above. See Miguel&#8217;s site for <a href="http://designingsound.noisepages.com/2009/06/the-music-and-sound-of-pixars-up/">more links and interviews</a> and an overview of the all-star team that did sound for Pixar&#8217;s latest.</p>
<p>Thanks for this great resource, Miguel; I&#8217;ll certainly be reading daily.</p>
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		<title>Danger Mouse / Sparklehorse Album to Get Blank CD-R Release; How to Grab the File</title>
		<link>http://createdigitalmusic.com/2009/05/18/danger-mouse-sparklehorse-album-to-get-blank-cd-r-release-how-to-grab-the-file/</link>
		<comments>http://createdigitalmusic.com/2009/05/18/danger-mouse-sparklehorse-album-to-get-blank-cd-r-release-how-to-grab-the-file/#comments</comments>
		<pubDate>Mon, 18 May 2009 09:01:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/18/danger-mouse-sparklehorse-album-to-get-blank-cd-r-release-how-to-grab-the-file/</guid>
		<description><![CDATA[ 
We’ve heard lots of ideas for alternative musical distribution in the digital age, but this has to be a less popular idea:
How about “releasing” your album as a blank, recordable CD-R?
If you think about it, it’s the natural evolution of CDs. After all, in the age of widespread digital download stores and file sharing, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/05/darknight.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="darknight" border="0" alt="darknight" src="http://createdigitalmusic.com/images/2009/05/darknight-thumb.jpg" width="537" height="404" /></a> </p>
<p>We’ve heard lots of ideas for alternative musical distribution in the digital age, but this has to be a less popular idea:</p>
<p>How about “releasing” your album as a blank, recordable CD-R?</p>
<p>If you think about it, it’s the natural evolution of CDs. After all, in the age of widespread digital download stores and file sharing, if you bother to buy a physical CD, aren’t you really buying it just for that jewel box and liner notes and packaging, for that satisfying snap as the disc hits the plastic spindle? Aren’t you just doing it to flirt with the CD shop girl … erm, or to look into the morose, cynical eyes of that guy who knows way more than you do?</p>
<p>In this case, though, the blank CD has a simple function: it’s the only way to get around legal troubles with record label EMI.</p>
<p><a href="http://www.techdirt.com/articles/20090515/1154504899.shtml">New Danger Mouse CD Released As A Blank CD-R Due To Legal Fight With EMI</a> [techdirt, via <a href="http://twitter.com/atariboy">atariboy</a> on Twitter]</p>
<p><a href="http://www.guardian.co.uk/music/2009/may/18/danger-mouse-sparklehorse">Danger Mouse and Sparklehorse unveil new album – a blank CD-R!</a> [guardian.co.uk]</p>
<p>Danger Mouse has flirted with legal troubles before, with the landmark Jay-Z – Beatles <em>Black Album </em>/ <em>White Album</em> mash-up, and has flirted with success as Gnarls Barkley with Cee-Lo Green. The new album is a departure, an audiovisual experience that adds photography by David Lynch inspired by the music. Yes, that’s <em>the</em> David Lynch, he of <em>Twin Peaks</em> and <em>Blue Velvet </em>and <em>Eraserhead</em>.&#160; Danger Mouse works with Mark Linkous of Sparklehorse and a host of guest vocalists.</p>
<p><strong>Update: </strong>Whoops. Danger Mouse just isn’t as ground-breaking as The Residents, who tried Internet distribution with accompanying blank CDRs way back in 2006 on “The River of Crime! Episodes 1-5.” (And I imagine there may be other cases of this, too.) Of course, The Residents were just being creative – they didn’t have an unspecified legal battle with EMI. From <a href="http://www.discogs.com/Residents-The-River-Of-Crime-Episodes-1-5/release/1603509">Discogs</a>:</p>
<blockquote><p>This 2-CDR set was released as blank media, to be burned as eventual hard copies and packaging for the River Of Crime tracks, that were distributed via the internet, in a subscription series, each “CrimeCast” episode being released every two weeks, over a 10-week period. These subscription downloads also included exclusive material, including scripts, icons and CRT wallpaper, as well as unrelated bonus tracks. The track marked * was not released on the “standard” release (CDL38).</p>
</blockquote>
<p>Thanks to B.C. Thunderthud for the tip (and I see a <a href="http://www.boingboing.net/2009/05/16/danger-mouses-emi-ki.html">Boing Boing reader</a> caught the same thing). </p>
<p>The news came over our <a href="http://twitter.com/cdmblogs">Twitter feed</a> via Jaymis, which also prompted a discussion of how to get and decompress the tracks.</p>
<p> <span id="more-5974"></span>
<p><a href="http://www.flickr.com/photos/miskan/3313694/"><img src="http://farm1.static.flickr.com/2/3313694_3e6988ae72.jpg?v=0" /></a></p>
<div class="imgcaption">No stranger to legal issues and the resulting release challenges, here’s one way you could “release” Danger Mouse’s previous work. (Got your inkjet printer warmed up?) Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.miskan.com/">miskan</a>.</div>
<p>On vocals: Frank Black (The Pixies) Wayne Coyne, Gruff Rhys, Jason Lytle (Grandaddy), Julian Casablancas (The Strokes), Black Francis, Iggy Pop, James Mercer (The Shins), Nina Persson (The Cardigans), Suzanne Vega, and Vic Chesnutt. On a first listen, it sounds oddly like a soundtrack for a set of David Lynch photographs, a moody and quirky set of tunes, in beautiful, rusting pop. It’s a set of familiar voices from the last decade or so, blended into reflective cuts. Sometimes the production feels a little overcrowded, and there is a sameness to bits of the album, but the whole thing is heartfelt and the vocal personalities and rich set of ideas carry the day.</p>
<p>You do get something if you buy the full CD – just not music. Lynch’s photographs will be printed in a 100+-page book which the artist promises will be limited edition and hand-numbered. The CD itself will be a blank, recordable CD-R labeled &#8216;For Legal Reasons, enclosed CD-R contains no music. Use it as you will.&#8217; It isn’t cheap: US$50 for the whole release. You can pre-order now.</p>
<p><a href="http://www.dnots.com/">Dark Night of The Soul</a> Official Album Page</p>
<p>So far, there’s no word as to what this legal dispute actually is. But to me, the ultimate irony is that, while EMI and Danger Mouse have whatever legal battle they’re having, the distribution idea itself may be really brilliant. By its absence, the music – now available easily via file sharing networks – almost suggests that you should buy the object. In an age when we don’t sit down and listen to almost anything, it really does suggest sitting on the couch with a loved one, paging through David Lynch photos and letting music wash over you. (The stills so far look just like you’d hope from David Lynch, like movie stills you could stare at for an entire song.) I think that’s a more important story than the usual legal snideness.</p>
<div class="imgcaption"><a href="http://www.flickr.com/photos/_vini/2742622470/"><img src="http://farm4.static.flickr.com/3120/2742622470_da22603eab.jpg?v=0" /></a></div>
<p>David Lynch, director and photographer, in Brazil. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>)&#160; <a href="http://mentemarginal.wordpress.com/">.Vini</a></p>
<p>Now, how about getting the actual music, since it apparently won’t be available for sale? So far, you can find it via two routes:</p>
<p><strong>The legal way: </strong>NPR (US National Public Radio) is hosting an authorized stream of the music online, for some unspecified period of time.</p>
<p><a href="http://www.npr.org/templates/story/story.php?storyId=104129585">Exclusive First Listen: Danger Mouse And Sparklehorse Team Up With David Lynch</a></p>
<p>The physical object is due out in summer.</p>
<p><strong>The illegal way: </strong>Given that I suspect quite a few of you will go buy this $50 book, I’ll do something I usually don’t and point out that, yes, you can pirate this album (and, indeed, may <em>have</em> to if this isn’t resolved). I’ve already seen a <a href="http://www.filedropper.com/darknightofthesoul2009">filedropper</a> link, which is still working for me. Your favorite filesharing service should also do the trick.</p>
<p>If you do happen across (cough) an RAR file, try <a href="http://www.7-zip.org/">7-zip</a> on Windows (also recently ported to Linux, I think), <a href="http://www.rarlab.com/download.htm">WinRAR/RAR</a> for Windows/Linux, or <a href="http://wakaba.c3.cx/s/apps/unarchiver.html">The Unarchiver</a> for Mac.</p>
<p>It’ll be interesting to see if the press gets EMI to find a quick resolution and a commercial release. Given the success of Internet buzz for previous outings, this may wind up being great news for sales of a normal release. Stay tuned.</p>
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		<title>Demystifying Sound Design: 15 Online Learning Resources for Film, Games, and More</title>
		<link>http://createdigitalmusic.com/2008/08/18/demystifying-sound-design/</link>
		<comments>http://createdigitalmusic.com/2008/08/18/demystifying-sound-design/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 17:27:45 +0000</pubDate>
		<dc:creator>West Latta</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3771</guid>
		<description><![CDATA[<img src="http://media.createdigitalmedia.net/cdmu/images/featured/0808_sounddesign.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/altemark/1096301323/"><img src="http://farm2.static.flickr.com/1109/1096301323_cfb03aae04.jpg?v=0"></a></p>
<div class="imgcaption">Waveforms, pictured by <a href="http://flickr.com/photos/altemark/">altemark</a></div>
<p><P><em>Composer, musician, and sound designer W. Brent Latta knows something about sound design, currently working professionally on sound for games with <a href="http://www.amazeentertainment.com/">Amaze Entertainment</a>. As an enthusiast of what it takes to craft sound, he&#8217;s put together a list for us of where to go to learn more and hone your abilities, from fundamentals to the specifics required by film/video and games. -Ed.</em></p>
<p>Sound design is a fundamental aspect of nearly every form of digital media, from music production to games to commercial radio. Sometimes seen as a &#8216;dark art&#8217;, sound design can also be viewed as difficult and mysterious, often deterring would-be creators. Here are 15 sound design resources to help rookies and veterans alike.</p>
<h3>Fundamentals</h3>
<p>The fundamentals of sound design rest firmly on the core fundamentals of audio engineering. Without a working knowledge of basic audio engineering, your road to becoming a sound designer could be a long one. Here are some resources to help get you off on the right foot.</p>
<p><strong>1. <a href="http://www.audiotuts.com" title="AudioTuts.Com">AudioTuts.com</a></strong> is a great place to start learning basic and advanced techniques for audio production. Even if you have no interest in producing music, taking the time to work through both sound design <em>and</em> music production tutorials will quickly give you practical, hands-on experience with the techniques you&#8217;ll need to get your sound design career moving.</p>
<p><strong>2. <a href="http://www.soundonsound.com/articles/Technique.php" title="Sound On Sound">Sound On Sound</a></strong> has a <em>voluminous</em> archive of audio, music and production tutorials. These range from the most fundamental techniques of sound synthesis, all the way up to specific techniques using outboard effects processors.</p>
<p><strong>3. <a href="http://digitalprosound.digitalmedianet.com/" title="Digital Pro Sound">Digital Pro Sound</a></strong> has a nice archive of tutorials and articles covering a range of applications, plug-ins, and general techniques.</p>
<p><span id="more-3771"></span></p>
<h3>Sound For Film</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/08/randythom.jpg"></p>
<div class="imgcaption">Sound design master Randy Thom. Courtesy <a href="http://www.skysound.com/press/images/randythom.jpg">Skywalker Sound</a>.</div>
<p>Sound for film has a long and proud history, with a level of camaraderie and support that is not often found in other aspects of various media industries. As sound designers, we are fortunate to have a plethora of amazing individuals who help promote our work, keep us informed, and help us keep up on the latest and greatest news and tech. Here are a few film-specific sites that are worth checking out.</p>
<p><strong>4. <a href="http://www.filmsound.org" title="Filmsound.org">FilmSound</a></strong> is perhaps the most comprehensive site on the web regarding the topic of sound and music for film. Contributors include legendary sound designers such as Randy Thom, Ben Burtt and Walter Murch. There&#8217;s even a section specifically for beginners!</p>
<p><strong>5. <a href="http://www.filmsounddaily.com" title="FilmSoundDaily.org">FilmSoundDaily</a></strong> is relatively new to the blogosphere, but is highly recommended for unique, personal approach, its thorough interviews, and plenty of audio and video content.</p>
<p><strong>6. <a href="http://www.syncsoundcinema.com/" title="SyncSoundCinema">SyncSoundCinema</a></strong> is an interesting blog covering field production and recording. Product reviews and announcements, as well as industry commentary make for a useful daily read.</p>
<h3>Sound For Games</h3>
<p><a href="http://flickr.com/photos/wisekris/183438282/"><img src="http://farm1.static.flickr.com/66/183438282_7dd773fb5b.jpg?v=0"></a></p>
<div class="imgcaption">The New Media Team&#8217;s video game collection, also known as Things Gamers See In Their Dreams. Photo by <a href="http://flickr.com/photos/wisekris/">wisekris</a></div>
<p>Now that we&#8217;re moving into my neck of the woods, I&#8217;m happy to share with you some of my favorite sites covering the topics of audio for games. While many of the techniques are the same, the specific application of sound in games can vary widely from film, television and radio. Here are a few sites to give you a head-start on audio for games.</p>
<p><strong>7. <a href="http://www.gamasutra.com" title="GamaSutra">GamaSutra</a></strong> is one of the premier sites on the web for news, articles, interviews, and industry reports on games. Their archives are replete with interesting game audio articles covering a range of topics including adaptive music, voiceover recording, production pipelines and development methodology. In addition, Gamasutra has sections devoted to job-hunting and education, for those who are just getting started.</p>
<p><strong>8. <a href="http://www.audiogang.org" title="Game Audio Network Guild">GANG</a></strong> is the Game Audio Network Guild, is the largest game audio community in the world. It is a non-profit organization devoted to the promotion, education and growth of the game audio community. The majority of the resources are available to members-only, but with the recent site overhaul, there are a number of new features that are available for those who are interested in joining but want more information first.</p>
<p><strong>9. <a href="http://www.music4games.net" title="Music4Games">Music4Games</a></strong> is devoted to all aspects of music for video games, including soundtrack reviews, interviews with top composers, and even reviews of software used frequently in the production of game music. This is a great site for learning about the movers and shakers of the game music industry.</p>
<p><strong>10. <a href="http://www.iasig.org" title="IASIG">IASIG</a></strong> &#8220;exists to allow developers of audio software, hardware, and content to freely exchange ideas about improving the performance of interactive applications by influencing hardware, software, and tool design.&#8221; Comprised of a wide variety of individuals from across the interactive entertainment industry, the IASIG has working to improve the lives of game developers and game audio designers for over 13 years.</p>
<p><strong>11. <a href="http://sound-music-interactive-games.blogspot.com/" title="SMIG">sound-music-interactive-games</a></strong> is a blog I recently stumbled upon. While much of the content is linked from other, previously mentioned sites, it is all focused on game-audio, and contains thoughtful and amusic commentary from Richard Stevens.</p>
<h3>Communities and Lists</h3>
<p><a href="http://flickr.com/photos/alfito_grc/2510752644/"><img src="http://farm4.static.flickr.com/3174/2510752644_574f62c05c.jpg?v=0"></a></p>
<div class="imgcaption">Making the right connections: patch bay photographed by <a href="http://flickr.com/photos/alfito_grc/">JosÃ© RamÃ³n de LothlÃ³rien&#8217;s</a>.</div>
<p>I&#8217;m happy to say that the sound design community is generally welcoming, informative, and a fun place to work and play. Here are some great places where you can begin to network with fellow composers and sound designers. As a general rule, newbies are welcome in all of these communities, though the signal-to-noise ratio here is very high. Posts are almost always &#8216;on-topic&#8217;, and searching the archives for previously answered questions is mandatory.</p>
<p><strong>12. <a href="http://www.gameaudioforum.com" title="GameAudioForum">GameAudioForum</a></strong> is an excellent place to learn, share ideas, and network with other game audio professionals.</p>
<p><strong>13. <a href="http://groups.yahoo.com/group/gameaudiopro" title="GameAudioPro">GameAudioPro</a></strong> is a Yahoo! mailing list devoted to learning more about sound design for games. While there isn&#8217;t a much traffic here as on GameAudioForum, this is a great way to stay connected if you don&#8217;t want to spend a lot of time searching through web forums.</p>
<p><strong>14. <a href="http://groups.yahoo.com/group/sound_design/" title="Sound Design">sound_design</a></strong> is another Yahoo! discussion group. This particular group is a veritable who&#8217;s-who of the film, television and game sound world. The level of professionalism here is extremely high, and while rookies are welcome, asking rookie questions is somewhat frowned upon, as most rookie questions are readily answered elsewhere (in the archives or on other websites). I&#8217;ve been a &#8216;lurker&#8217; on this site for two years and have yet to ask a question. Even so, I&#8217;ve learned a great deal by simply reading the posts of others.</p>
<h3>A Random Must Read Site</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/08/USO.jpg"></p>
<p><strong>15. <a href="http://usoproject.blogspot.com/" title="Unidentified Sound Object">USO</a></strong> is a site with a wide ranging scope covering topics such as sound design, production, technique, interviews and digital signal processing. This is one of my favorite daily visits, with a great sense of humor, and reverence for audio creators everywhere. Highly recommended! <em>Ed.: I agree &#8212; this has long been on my blog RSS feed! -PK</em></p>
<h3>Your Favorites?</h3>
<p>Do you have favorite websites, mailing lists, or forums that cover the topic of sound design, production, recording, foley or audio for games? If so, let us know in the comments!</p>
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		<title>Music Video Inspiration: Music Meets 1970s Human Biology</title>
		<link>http://createdigitalmusic.com/2008/07/11/music-video-inspiration-music-meets-1970s-human-biology/</link>
		<comments>http://createdigitalmusic.com/2008/07/11/music-video-inspiration-music-meets-1970s-human-biology/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 23:35:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/11/music-video-inspiration-music-meets-1970s-human-biology/</guid>
		<description><![CDATA[From musician Jeremy Linzee and Ethan Vogt comes this lovely fusion of re-cut educational film with music. Ethan and Jeremy work together live, with Ethan recutting the video on the fly. It&#8217;s a really terrific way for this filmmaker and musician to work together. Normally we run this sort of thing over on Create Digital [...]]]></description>
			<content:encoded><![CDATA[<p>From musician Jeremy Linzee and Ethan Vogt comes this lovely fusion of re-cut educational film with music. Ethan and Jeremy work together live, with Ethan recutting the video on the fly. It&rsquo;s a really terrific way for this filmmaker and musician to work together. Normally we run this sort of thing over on Create Digital Motion, but since it&rsquo;s by definition a 50/50 collaboration, I thought I&rsquo;d spread the love and kick off the weekend with a moody reinterpretation of human biology. (Warning: mild, biology-class nudity appears briefly.)</p>
<div style="padding-right: 0px; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:13132444-15b4-45cf-8860-bdd3a8f04e6e" class="wlWriterSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/xyyuyB5BZ0Q&amp;hl=en&amp;fs=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/xyyuyB5BZ0Q&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
</div>
<p>Hopefully we&rsquo;ll have Jeremy and Ethan together for one of our future events here in New York soon.</p>
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		<title>Exclusive: Free (Cardstock) Minimoog Model Offer Extended</title>
		<link>http://createdigitalmusic.com/2008/07/01/exclusive-free-minimoog-model-offer-extended/</link>
		<comments>http://createdigitalmusic.com/2008/07/01/exclusive-free-minimoog-model-offer-extended/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:36:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[minimoog]]></category>
		<category><![CDATA[Moog]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[synesthesia]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/01/exclusive-free-minimoog-model-offer-extended/</guid>
		<description><![CDATA[If you missed getting a free Minimoog model with the purchase of landmark ambient album Gas0095 from label Microscopics and still want it, we&#8217;ve got good news for you. Microscopics have extended the offer, exclusively for Create Digital Music readers. Paul writes:
&#34;If they enter the code CreateDigitalMusic.com in the &#8216;Add special instructions for the Merchant&#8216; [...]]]></description>
			<content:encoded><![CDATA[<p>If you missed getting a free Minimoog model with the purchase of <a href="http://createdigitalmusic.com/2008/06/19/microscopic-plays-with-scale-on-gas0095-gives-you-tiny-moog-model/">landmark ambient album Gas0095 from label Microscopics</a> and still want it, we&#8217;ve got good news for you. Microscopics have extended the offer, exclusively for Create Digital Music readers. Paul writes:</p>
<blockquote><p>&quot;If they enter the code <strong>CreateDigitalMusic.com</strong> in the <strong>&#8216;Add special instructions for the Merchant</strong>&#8216; field in PayPal, we&#8217;ll extend the offer until July 14th.</p>
</blockquote>
<p>Not getting any promotional fees for pitching this; I&#8217;m genuinely excited about my papercraft Moog and the album! (Though I think I may have Microscopics buy me a beer if I see them&#8230;)</p>
<p>In other news, the band have posted a lovely short video featuring an oscilloscope; you can watch it on <a href="http://createdigitalmotion.com/2008/07/01/daily-inspiration-oscilloscope-video-by-ambient-pioneers-microscopics/">Create Digital Motion</a>.</p>
<p>We hope to catch up with the artist, Mat Jarvis (aka Gas / High Skies), soon.</p>
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		<title>MOTU Digital Performer 6 Released, With Tasty Sound Tools</title>
		<link>http://createdigitalmusic.com/2008/06/21/motu-digital-performer-6-released-with-tasty-sound-tools/</link>
		<comments>http://createdigitalmusic.com/2008/06/21/motu-digital-performer-6-released-with-tasty-sound-tools/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 16:37:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[Convolution]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[final-cut]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mac-os]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[MOTU]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[scoring]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/06/21/motu-digital-performer-6-released-with-tasty-sound-tools/</guid>
		<description><![CDATA[ 
DP6 is here (or will be here soon, say commenters), with a badly-needed UI update and a number of new features. The results still look like DP &#8211; in the way that should appeal to current users, that is &#8211; but enhancements demonstrate that the ongoing DAW battles carry on.
DP6 New Features
In the usability [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/06/dp6.jpg" /> </p>
<p>DP6 is here (or will be here soon, say commenters), with a badly-needed UI update and a number of new features. The results still look like DP &ndash; in the way that should appeal to current users, that is &ndash; but enhancements demonstrate that the ongoing DAW battles carry on.</p>
<p><a href="http://www.motu.com/products/software/dp/features60/">DP6 New Features</a></p>
<p>In the usability category:</p>
<ul>
<li>Updated UI with vertical track resizing (about time, jeez!) and better zooming and resizing</li>
<li>Window tabs, which are a pretty cool way of switching between windows and tabbing views a la Firefox, Safari, et al (I&rsquo;m surprised we haven&rsquo;t seen more tabs in music software, given their popularity in browsing)</li>
<li>Inspector palettes</li>
<li>Build comps by selecting from different takes, which would be exciting if we hadn&rsquo;t just seen similar features elsewhere</li>
</ul>
<p><strong>New Effects</strong></p>
<p>As welcome as these features will be, most of the buzz I&rsquo;ve heard from DP users centers around the new effects plug-ins. The <strong>MasterWorks Leveler</strong> models the &ldquo;Teletronix LA-2A optical leveling amplifier.&rdquo; Translated into plain English, it&rsquo;s an automatic gain adjustment that can have some of the dynamic-smoothing qualities of compression without their soul-sucking quality &ndash; it&rsquo;s an arguably better way of adjusting dynamics. I know at least one very prominent Ableton Live and Logic lover who wants DP6 <em>just to run this plug-in</em>. See the <a href="http://www.motu.com/products/software/dp/features60/leveler.html">full description on MOTU&#8217;s site</a>.</p>
<p><span id="more-3593"></span></p>
<p><strong><img src="http://media.createdigitalmedia.net/cdmu/images/2008/06/leveler.jpg" /> </strong></p>
<p>The <a href="http://www.motu.com/products/software/dp/features60/proverb.html">ProVerb</a> convolution reverb joins convolution reverbs in various other DAWs, with a few twists. It claims to be more CPU-efficient, which is generally not something you associate with convolution. There&rsquo;s drag-and-drop convolution support, which allows you to drag audio right into the reverb for convolution use. It&rsquo;s not the first reverb to support using your own audio files, but drag-and-drop is very hot. And MOTU adds automatic ducking features, called Dynamic Mix. And there are surround features, including the ability to use the convolution reverb to upsample to surround.</p>
</p>
</p>
</p>
</p>
<p> Combined, these features should allow you to get cleaner, higher-fidelity mixes th&hellip;
</p>
<p>Um, excuse me. I need a moment. I feel my Jekyl-like alterego coming on here. Let me put on my mad scientist outfit.</p>
<p>[evil murmuring cackle, growing into loud evil laugh] So, MOTU thinks we&rsquo;ll use these sound features for <em>good</em>, do they? Drag and drop convolution, to <em>destroy my sounds</em>! Let the world cower in the shadow of the new&#8211;</p>
<p>Ahem. Okay, moving on. Other features.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/06/proverb.jpg" /> </p>
<p><strong>Still-Improved Film Scoring Support</strong></p>
<p>While Apple customers complain that there aren&rsquo;t more extensive integration features between Final Cut and Logic, MOTU has gone and created their own, with a <a href="http://www.motu.com/products/software/dp/features60/final-cut-pro-xml.html">dynamic link system</a> for translating edits in Final Cut to scores assembled in DP. DP already has a surprisingly-strong corner on the film scoring niche, and this is yet another reason. You can even output visual cues over FireWire. Logic doesn&rsquo;t come anywhere close to DP&rsquo;s capabilities here. There&rsquo;s just no competition. For composers doing actual scores, DP will remain king. It&rsquo;s not a very big niche, but it&rsquo;s DP&rsquo;s domain, period.</p>
<p>There&rsquo;s also improved Pro Tools front-end support, which I expect may be important to this market, as well.</p>
<p><strong>Plug-In Features</strong></p>
<p>You might think that Apple would lead the industry with AU support in Logic given that it&rsquo;s all in the same building in Cupertino, but don&rsquo;t count out MOTU &ndash; after a rough start in the early Mac OS X days, they&rsquo;ve been really close to the Audio Unit spec and development tools. In this version:</p>
<ul>
<li>AU side-chaining support (&lsquo;bout time)</li>
<li>Sample-accurate timing</li>
<li>Cocoa graphics support (I&rsquo;m not actually sure which plug-ins are using Cocoa &ndash; anyone know?)</li>
<li>Ramp automation</li>
<li>Prioritized MIDI for support for plug-ins like Access Virus TI</li>
</ul>
<p>Not terribly <em>exciting</em>, but good to have. The one feature I think people will find exciting is the new, integrated plug-in manager. Boy, would I like this in some other hosts.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/06/pluginmanager.jpg" /> </p>
<p>There&rsquo;s also improved soft synth hosting for more efficient CPU use. One trick here is really interesting: DP now <em>pre-renders</em> instrument tracks so that already-recorded soft synths are rendered in advance instead of playing live. <strong>Update:</strong> See comments; readers are divided about just how useful this will be, and there are still some complaints about the way DP routes instrument tracks. I think we&#8217;ll have to see it in practice.</p>
<p>The combination of the pre-rendering with some of the other features here means that DP may be your best choice on older hardware, not to mention a very strong choice for people who want to load up on lots of plug-ins and experiment with sound design.</p>
<p><strong>Bottom Line (Preview)</strong></p>
<p>DP may be a niche player at this point, but boy, does it rock out in its niche. For film scoring, it remains dominant. And I think that the combination of a better UI, CPU-efficient features, a plug-in manager, and the reverb and dynamics additions here could actually increase its appeal to people who want a host for doing creative sound design and scoring, too &ndash; as well as continuing to make it a favorite for backing tracks in live performance. I&rsquo;m still personally happier in some other hosts for various reasons when it comes to creating stuff, but you have to give some props to the things DP does differently. And it&rsquo;s a relief that DAW competition continues to remain heated-up, even in 2008. If you wonder why Logic hasn&rsquo;t become the one and only DAW on Mac, look closely at some of the details here. Composers and producers are very picky about the finer points, and as long as that remains true, we&rsquo;ll have more than one DAW.</p>
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		<title>Microscopics Play with Scale on Gas0095, Give You Tiny Moog Model</title>
		<link>http://createdigitalmusic.com/2008/06/19/microscopic-plays-with-scale-on-gas0095-gives-you-tiny-moog-model/</link>
		<comments>http://createdigitalmusic.com/2008/06/19/microscopic-plays-with-scale-on-gas0095-gives-you-tiny-moog-model/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 13:23:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[minimoog]]></category>
		<category><![CDATA[Moog]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[synesthesia]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/06/19/microscopic-plays-with-scale-on-gas0095-gives-you-tiny-moog-model/</guid>
		<description><![CDATA[ 
Gas0095, the landmark 90s ambient release by Mat Jarvis (Gas / High Skies), is back in a remastered version. If you know the music, you&#8217;re probably already thrilled by the return of this epic sonic world; if not, even non-ambient fans are likely to get a kick out of the spacey, synthy goodness. (Best [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/06/modelmoog.jpg" /> </p>
<p>Gas0095, the landmark 90s ambient release by Mat Jarvis (Gas / High Skies), is back in a remastered version. If you know the music, you&#8217;re probably already thrilled by the return of this epic sonic world; if not, even non-ambient fans are likely to get a kick out of the spacey, synthy goodness. (Best press quote: &ldquo;the ideal soundtrack to an IMAX film on the history of space travel.&rdquo; You had me at IMAX.)</p>
<p>Paul from Microscopics (the label) writes to tell us they&#8217;re sweetening the pot with a 1/8 scale Minimoog freebie for all June preorders. (Nanomoog?) It&rsquo;s brilliant marketing. In Japan, rampant piracy and a general fascination with toys long ago prompted music stars to give away goodies with albums, sometimes dwarfing the size of the album itself. Oh, sure, you could grab album X off a pirate torrent stream &ndash; no toy for you. If MSN Music had given away action figures or something, I expect things would have <a href="http://createdigitalmusic.com/2008/06/18/drm-lessons-msn-music-restores-authorizations-through-2011/">gone differently</a>. Next, I want to see a functioning synth bundled with an album.</p>
<p>Still not sold? Check out this fantastic video for the spectacular microscopic, set to &ldquo;A Film Dealing with the Relative Size of Things in the Universe and the Effect of Adding Another Zero.&rdquo; Before Google Earth, the office of <a href="http://www.eamesoffice.com/index2.php?mod=film">Charles and Ray Eames</a> made this poetic statement on scale macroscopic and microscopic, one of a series of short films that came out of their studio in the post-war decades. (And you thought they just made <a href="http://en.wikipedia.org/wiki/Charles_Eames#Furniture">iconic chairs</a>.) The score fits so well with the film, you&rsquo;d swear they were released together in 1977. (Also seen <a href="http://synthwire.blogspot.com/2007/02/gas-microscopic-on-youtube.html">via Synthwire</a>.)</p>
<div style="padding-right: 0px; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:8ab275f7-d2e0-4a20-b271-f3e70b560120" class="wlWriterSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/dvTe1-a6Pdo&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/dvTe1-a6Pdo&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
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</p>
<p><a href="http://www.microscopics.co.uk/electronic_music.html">Gas0095 Music Page</a>&#160;</p>
<p>Album preorder for US$16 (EUR13/GBP10) gets you the Minimoog model, instant MP3 version, free shipping, and good space karma. Also available as FLAC.</p>
<p>Here&rsquo;s the free track, microscopic:</p>
<p><a href="http://www.microscopics.co.uk/music/gas-microscopic.mp3">gas-microscopic.mp3</a></p>
<p><strong>Updated &#8211; offer extended: </strong>If you missed getting the free Minimoog model and still want it, Microscopics have extended the offer, exclusively for Create Digital Music readers. Paul writes:</p>
<blockquote><p>&quot;If they enter the code <strong>CreateDigitalMusic.com</strong> in the <strong>&#8216;Add special instructions for the Merchant</strong>&#8216; field in PayPal, we&#8217;ll extend the offer until July 14th.</p>
</blockquote>
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		<title>Obituary: Bebe Barron, Pioneering Electronic Composer</title>
		<link>http://createdigitalmusic.com/2008/04/21/obituary-bebe-barron-pioneering-electronic-composer/</link>
		<comments>http://createdigitalmusic.com/2008/04/21/obituary-bebe-barron-pioneering-electronic-composer/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 16:37:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[composers]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[electro-acoustic]]></category>
		<category><![CDATA[electronic-music]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[obituaries]]></category>
		<category><![CDATA[pioneers]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[scores]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/04/21/obituary-bebe-barron-pioneering-electronic-composer/</guid>
		<description><![CDATA[ There are pioneers and artists &#8212; and then there are people whose impact is great enough that they become inseparable with the history of a medium. Bebe Barron, along with husband Louis Barron, was far enough ahead of her time that her ideas remain futuristic today. The Barrons didn&#8217;t just produce the first full-length [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" alt="image" align="right" src="http://media.createdigitalmedia.net/cdmu/images/2008/04/image6.png" width="174" height="217" /> There are pioneers and artists &#8212; and then there are people whose impact is great enough that they become inseparable with the history of a medium. Bebe Barron, along with husband Louis Barron, was far enough ahead of her time that her ideas remain futuristic today. The Barrons didn&#8217;t just produce the first full-length electronic film score with <em>Forbidden Planet</em>; they created an ambient sonic world between music and special effects, and tied it to <a href="http://en.wikipedia.org/wiki/Cybernetics" target="_blank">cybernetic theories</a>. That score stands in contrast to films still dominated by Alfred Newman-style, post-Wagnerian theatrics. Today, artists are only just re-discovering the possibilities of electronic sound without the use of synths and samplers, built from scratch as the Barrons did.</p>
<p>Bebe Barron&#8217;s work went well beyond <em>Forbidden Planet</em>, however. She went on to produce music for film, tape, and technology well into her later life. She was an early leader of the Society for Electro-Acoustic Music, and continued &#8212; with her husband, and as a solo composer following his death &#8212; to lead the way in finding new compositional purposes for electronic sound. (And apparently even <a href="http://easydreamer.blogspot.com/2005/07/seduction-through-witchcraft.html" target="_blank">seduction through witchcraft</a>! Viva electronics!)</p>
<p>We&#8217;ve seen a lot of obituaries in the three and a half years of this site; there&#8217;s no question that a generation of composers is passing into history. Bebe died of natural causes at age 82. I was struck by a quote from Barry Schrader, who called her &quot;the last of the pioneering composers of classical studio electronic music.&quot; That may be, but listening to Bebe&#8217;s sounds and ideas, I wonder what the next generations might still be capable of pioneering, and who will take up the radical element from 1950s and 60s sound and bring it into the coming decades. </p>
<p>The best insight I&#8217;ve heard into the Barron&#8217;s work comes from a 2005 interview with Bebe on NPR&#8217;s Morning Edition:</p>
<p><a href="http://www.npr.org/templates/story/story.php?storyId=4486840" target="_blank">The Barrons: Forgotten Pioneers of Electronic Music</a></p>
<p>Matrixsynth has an enormous obituary with lots of background information &#8212; a must-read:</p>
<p><a href="http://matrixsynth.blogspot.com/2008/04/rip-bebe-barron.html" target="_blank">RIP Bebe Barron</a></p>
<p>And here&#8217;s Bebe&#8217;s last interview, from the beginning of this year, speaking about Anais Nin. That&#8217;s poignant to me &#8212; my great aunt and uncle were part of the New York circle that ran with Anais Nin and crowd. It&#8217;s a reminder to value your crazy and radical creative friends, to keep supporting what they&#8217;re doing to enjoy the short time we all have to make art.</p>
<div style="padding-right: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:92427a7d-8d43-4505-ba41-aaafce97fe41" class="wlWriterSmartContent">
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<div><a href="http://www.youtube.com/watch?v=HXz22-_Io-c&amp;hl=en" target="_new"><img src="http://media.createdigitalmedia.net/cdmu/images/2008/04/video251b4074ea2f.jpg" galleryimg="no" onload="var downlevelDiv = document.getElementById('df7397c8-d1cb-4c65-bfa0-bd0c117e4b3c'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;425\&quot; height=\&quot;355\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/HXz22-_Io-c&amp;hl=en\&quot;&gt;&lt;\/param&gt;&lt;param name=\&quot;wmode\&quot; value=\&quot;transparent\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/HXz22-_Io-c&amp;hl=en\&quot; type=\&quot;application/x-shockwave-flash\&quot; wmode=\&quot;transparent\&quot; width=\&quot;425\&quot; height=\&quot;355\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div>
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<p>Anais Nin has the best quote &#8212; she described the Barrons&#8217; music as sounding like <a href="http://en.wikipedia.org/wiki/Louis_and_Bebe_Barron#Quotations" target="_blank">&quot;a molecule that has stubbed its toes.&quot;</a></p>
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		<item>
		<title>Nine Oddball Sound Design and Recording Techniques from VideoHelper</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/</link>
		<comments>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 06:01:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[field-recording]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[soundware]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/</guid>
		<description><![CDATA[VideoHelper, a sound production house, has a new library of sounds they call &#8220;narrative sound design,&#8221; a combination of &#8220;experimental&#8221; sound designs. You may have already heard some of the sounds from the two-disc collection, &#8220;Modules&#8221;, as the sounds have popped up in trailers for the likes of Spiderman 3, House of Wax, and Transformers. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images//2007/12/videohelper_recording.jpg" width="580" height="435" alt="VideoHelper recording techniques" /></p>
<p>VideoHelper, a sound production house, has a new library of sounds they call &#8220;narrative sound design,&#8221; a combination of &#8220;experimental&#8221; sound designs. You may have already heard some of the sounds from the two-disc collection, &#8220;Modules&#8221;, as the sounds have popped up in trailers for the likes of <span style="font-style: italic;">Spiderman 3,</span> <span style="font-style: italic;">House of Wax</span>, and <span style="font-style: italic;">Transformers</span>. Since we love strange sound design techniques, though, I was just as interested in the techniques used to record the library, so I asked the boys of VideoHelper to share some of their favorite recording techniques. Sure enough, they&#8217;ve got some great examples &#8212; ones that might inspire you to go grab your mobile recorder and see what damage you can do.</p>
<p>Chris from VideoHelper searched his memory and mentioned these techniques, some of which even have subliminal political messages (hey, sound is powerful stuff). Some techniques you&#8217;ll no doubt know well (BANG THING! BANG THING RECORD WITH MIC! being one of my personal favorites to use), while others may be new. Chris writes that his favorite tips are:</p>
<blockquote>
<ol>
<li>Hitting and smashing everything. Mailboxes, dumpsters, whatever.</li>
<li>Homemade contact mics. $2 worth of parts from Radio Shack and some duct tape. They are piezo mics that can be wired to a 1/4&rdquo; output and taped to an object.</li>
<li>Dry ice. We&rsquo;ve bought dry ice and recorded the contact between it and metal cymbals and whatever else is laying around. Makes a squealing sound not unlike fresh sausage hitting a hot skillet.</li>
<li>Recording silence in acoustic spaces. I do this a lot&#8230;I&rsquo;ll record in a big acoustic space (like a subway corridor) and use the files for ambient recordings/sound design. It&rsquo;s cool b/c it&rsquo;s not really silence, just nothing in the foreground&#8230;also I record at 96K so I get some really subtle sub-harmonic material.</li>
<li>Leave beats on my answering machine and re-record for a breakdown.</li>
<li>If I&rsquo;m recording a trip-hop track around 100 bpm, I may record 3 half-steps slower, so I can re-pitch up to original tempo.</li>
<li>For my POLITIK score (SH02) I got to plunder our vaults of news music for sampling. The score is a political trip-hop score using some orchestral sounds, concrete elements, fair use bites etc. I used Bush&rsquo;s 2000 ring modulated acceptance speech as an impulse/input (ala Paul Panhuysen) to a prefaded verb for the ambient element of the piece BIRTH OF A NOTION. I inter-cut Hilter speeches with the cheering from the 2004 RNC. Grabbed audio from protesters in Miami (anti FTAA) and cut up into rhythmic bits&#8230;did turntable cuts on police siren &ldquo;records&rdquo;. The last piece depicting 9/11 has design made of box-box recordings (CVR) which was difficult to listen to. ENERGY CRISIS has all sound to do with gasoline and auto maintenance. The piece AFGHANI HEROIN has concrete elements from the the floor of the NYSE, as well as Hamid Karzai&rsquo;s acceptance speech.</li>
<li>Maybe my favorite: I have 1/4&rdquo; blank audio tape that I buried in a graveyard in Sleepy Hollow over Halloween of 2003. The tape was washed and re-spooled and now I use it to lay off tracks to&#8230;also I recorded it back (blank) to a file so you can hear all the dents and pits and whatever other hallucinations you can find on it.</li>
<li>Oh and one more thing talking of acoustic spaces&#8230;Flavio and I got the opportunity to record in an empty water tower in my hometown of Hampton Bays (my father-in-law works for the water authority)&#8230;the tower was being filled that week but we got to crawl around in it while empty&#8230;</li>
</ol>
</blockquote>
<p>VideoHelper has full details on the Modules series, with searchable sounds and previews, at their website. The library includes &#8220;modular&#8221; cuts that can be edited into full designs, with individual and annual blanket licenses.</p>
<p><a href="http://videohelper.com/index.cfm">VideoHelper Music Production Library</a></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images//2007/12/DSCN0332.jpg" width="580" height="435" alt="VideoHelper sound design, hitting a chair" /></p>
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		<item>
		<title>Electronic Film Scoring: Waiting for Godard</title>
		<link>http://createdigitalmusic.com/2007/09/04/electronic-film-scoring-waiting-for-godard/</link>
		<comments>http://createdigitalmusic.com/2007/09/04/electronic-film-scoring-waiting-for-godard/#comments</comments>
		<pubDate>Tue, 04 Sep 2007 13:06:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[film-scoring]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Korg]]></category>
		<category><![CDATA[SONAR]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/09/04/electronic-film-scoring-waiting-for-godard/</guid>
		<description><![CDATA[Estesvan Carlos Benson sends along this film score he created for Godard&#8217;s Vivre sa Vie. Keep watching &#8212; he&#8217;s got a fantastic sense of picking up the rhythm of the actress. He explains:
It was basically produced with a Korg N364 and Sonar, back in 2004.  Conceptually I just felt drawn to this scene.  [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2473" src="http://media.createdigitalmedia.net/cdmu/images//2007/09/godard_main.jpg" alt="Godard Anna Karina" /></p>
<p>Estesvan Carlos Benson sends along this film score he created for Godard&#8217;s <I>Vivre sa Vie</i>. Keep watching &#8212; he&#8217;s got a fantastic sense of picking up the rhythm of the actress. He explains:</p>
<blockquote><p>It was basically produced with a Korg N364 and Sonar, back in 2004.  Conceptually I just felt drawn to this scene.  The original music created a stark irony (it was swing jazz I think).  Additionally, and for whatever reasons, Anna Karina wasn&#8217;t quite dancing to the original rhythm.  I was aiming for a tone that dealt with the larger aspect of the movie and her character, within the scene and outside of it.</p></blockquote>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ssk_RgML0yE"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ssk_RgML0yE" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>Note to self: if I ever become one of the greatest directors of all time, be sure to get someone like Anna Karina in my movies.</p>
<p>Project details and lots more at his site:<br />
<a href="http://estevancarlos.com/home/projects/3">estevancarlos.com</a></p>
<p>Estevan Carlos will hopefully be contributing some items to CDM in the future, so welcome him onboard!</p>
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		<slash:comments>6</slash:comments>
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