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	<title>Create Digital Music &#187; film</title>
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		<title>Led by Deru, a Wonderful Band of Artists to Head to Iceland to Make a Soundtrack, Film</title>
		<link>http://createdigitalmusic.com/2011/07/led-by-deru-a-wonderful-band-of-artists-to-head-to-iceland-to-make-a-soundtrack-film/</link>
		<comments>http://createdigitalmusic.com/2011/07/led-by-deru-a-wonderful-band-of-artists-to-head-to-iceland-to-make-a-soundtrack-film/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 15:09:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20011</guid>
		<description><![CDATA[A merry band of complementary filmmakers, photographers, and musicians, a curated ensemble perfectly fitted to the landscape, are heading to remote Iceland to make images and a musical soundtrack inspired by the landscape and its people. Photographers Tim Navis + Kim Høltermand and film collective Scenic are heading up the visual component, while composer and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/led-by-deru-a-wonderful-band-of-artists-to-head-to-iceland-to-make-a-soundtrack-film/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/27019231?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2011/07/desert.jpg"><img src="http://createdigitalmusic.com/files/2011/07/desert.jpg" alt="" title="desert" width="560" height="420" class="alignnone size-full wp-image-20013" /></a></p>
<p>A merry band of complementary filmmakers, photographers, and musicians, a curated ensemble perfectly fitted to the landscape, are heading to remote Iceland to make images and a musical soundtrack inspired by the landscape and its people.</p>
<p>Photographers Tim Navis + Kim Høltermand and film collective Scenic are heading up the visual component, while composer and electronic producer Deru has assembled the musicians. Improvisation is intended to be a guiding force, say the creators. With the assistance of a community organized on Kickstarter, it&#8217;ll also be crowd-funded. In addition to the obligatory, pretty photo book and prints and boxed set of music, they also propose to share behind-the-scenes glimpses of the process, which crosses from the LA area to Danish architect-descended photographer Høltermand.</p>
<p>For fans of richly-sonic, thoughtfully-composed and designed electronic music, the music lineup looks fantastic. Aside from Deru, you get:<span id="more-20011"></span></p>
<blockquote><p>Shigeto (Ghostly International)<br />
Loscil (Kranky)<br />
Goldmund (Unseen)<br />
Asura (NonProjects / Leaving Records)<br />
Tycho (ISO50 / Ghostly International)<br />
Joby Talbot<br />
Ryuichi Sakamoto<br />
Take (Alpha Pup)<br />
Thomas Knak/Opiate (Co-Producer of Björk&#8217;s Vespertine)</p></blockquote>
<p>Other artists are TBD.</p>
<p>But don&#8217;t listen to me; go grab <a href="http://dl.dropbox.com/u/3444846/Iceland%20Downloads/00_Deru_Outliers_Vol_1_Iceland.zip">Deru&#8217;s fantastic first single</a>. [direct download link]</p>
<p><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/scenic/outliers-vol-i-iceland/widget/video.html" width="480px"></iframe></p>
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		<title>Meet the Music and Sound Oscar Nominees, and Learn from Hours of Info from Sonic Masters</title>
		<link>http://createdigitalmusic.com/2011/02/meet-the-music-and-sound-oscar-nominees-and-learn-from-hours-of-info-from-sonic-masters/</link>
		<comments>http://createdigitalmusic.com/2011/02/meet-the-music-and-sound-oscar-nominees-and-learn-from-hours-of-info-from-sonic-masters/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 19:23:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=16994</guid>
		<description><![CDATA[Shared dreams, indeed: welcome to Hollywood. And in 2011, the music and soundscapes of blockbuster films suddenly seem very much like the future of our dreams, from ground-breaking surround sound to interactive music to scores combining low-fidelity and high &#8211; and one breaktakingly-terrific score from Trent Reznor and Atticus Ross that stands on its own. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/02/meet-the-music-and-sound-oscar-nominees-and-learn-from-hours-of-info-from-sonic-masters/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/02/shareddreams.jpg" alt="" title="shareddreams" width="640" height="480" class="alignnone size-full wp-image-17018" /></p>
<div class="imgcaption">Shared dreams, indeed: welcome to Hollywood. And in 2011, the music and soundscapes of blockbuster films suddenly seem very much like the future of our dreams, from ground-breaking surround sound to interactive music to scores combining low-fidelity and high &#8211; and one breaktakingly-terrific score from Trent Reznor and Atticus Ross that stands on its own.</div>
<p>The Internet, as the subject of one Oscar-nominated film, is full of short attention spans and flirts, social dysfunction and lust. But there&#8217;s another side of the Internet. Someone interested in finding expressive inspiration, in learning the craft of music and sound, can virtually apprentice themselves to artists and engineers they love. There may be no substitute for stepping into a studio with Trent Reznor and Atticus Ross, or sitting face to face as Greg Russell to talk mixing. But barring that, for the aspiring sound and musical creators of the future, you have immediate access to astounding hours of collected knowledge, to the same technologies that produce the films grabbing the Oscars, and even to simulated, augmented-reality dreams on your phone.</p>
<p>That revelation might not make a good movie, but it&#8217;s sure a great thing. And who knows, from Indiana to India, the next studio to craft a great score could be your own.</p>
<p>Rounding up some of the better resources on the Internet, I&#8217;m in particular indebted to a couple of great sources, particularly on the previously-unsung craft of mixing and sound. I don&#8217;t have a statuette to give them, but I will introduce them:</p>
<p><strong><a href="http://designingsound.org/">Designing Sound</a></strong> by Miguel Isaza and Jake Riehle is a fantastic, advertising-free blog dedicated entirely to the craft of sound design in film, television, games, and other media. I&#8217;m honored to host the site on Noisepages for CDM, and equally pleased to get to sit back and just read (and not write or edit) the content. This is a perfect opportunity to cull some of the sharp, savvy analysis and exclusive interviews from that site. You might find you have something to do during ad breaks on the Oscars, film lovers.</p>
<p><strong><a href="http://soundworkscollection.com/about">Soundworks Collection</a> </strong> tells the story of sound production in extended-format, high quality videos. You can watch video about just about every major release. In fact, their collections may become to those of us who are sound enthusiasts as invaluable a companion to movie-watching as popcorn.</p>
<p>And from the world of paper, <a href="http://mixonline.com/"><strong>Mix Magazine</strong></a> has been doing loads of coverage on the production side in film.</p>
<p><img src="http://createdigitalmusic.com/files/2011/02/swarmatron-640x374.jpg" alt="" title="swarmatron" width="640" height="374" class="alignnone size-large wp-image-17035" /></p>
<div class="imgcaption">You won&#8217;t see it walk down the red carpet, but the Swarmatron &#8211; a strange original synthesizer by <a href="http://www.dewanatron.com/info.php?page=about">Brian and Leon Dewan</a> &#8211; was a big part of the Reznor/Ross nominated score for &#8216;The Social Network.&#8217; And it is a thing of beauty, isn&#8217;t it?</div>
<p>Forgive me for not looking at the &#8220;Best Original Song&#8221; category this year; arpeggiators everywhere lament the absence of Daft Punk&#8217;s &#8220;Derezzed,&#8221; but what can you do? (I definitely didn&#8217;t envy Daft Punk the challenge of trying to live up to Wendy Carlos&#8217; landmark original score.)</p>
<h3>Original Musical Scores</h3>
<p><strong>&#8216;The Social Network&#8217;</strong><br />
Trent Reznor and Atticus Ross</p>
<p>I&#8217;ll come right out and say it: I think this is the film, out of this extraordinary bunch, that deserves the award. In a way, the score embodies the ideas of the film, emotionally and conceptually, more than the movie itself can. From the now oddly-famous small batch synth invention <a href="http://www.dewanatron.com/instruments.php?page=swarmatron">Swarmatron</a> to air conditioners and pianos, Reznor and Ross concoct a sonic and compositional world. It&#8217;s relevant, topical, and now, like Facebook &#8211; but it may have greater lasting power. </p>
<p>Speaking of dreams and lost, <em>The New York Times</em> got to do what I imagine we all would love to do: step into the Reznor/Ross studio.<span id="more-16994"></span></p>
<p>And long after the movie is forgotten, I expect this soundtrack will have a beloved spot on the playlists of many readers of this site.</p>
<p><a href="http://mashable.com/2010/09/27/trent-reznor-interview/">Mashable Interviews Trent Reznor</a></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/m80r4mhZ5ak" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/mpqy_y39-Ac" frameborder="0" allowfullscreen></iframe></p>
<p>As it happens, I wound up by coincidence in a conversation with Jeremy Peters, who does licensing for Ghostly International. His thoughts on why this score deserves special mention:</p>
<blockquote><p>It was great to see them go a bit outside the box and hire Reznor, and I felt like it did what the score was meant to, which is tell the story that is not being told in the visuals and dialogue, and it did it really, really well, so my vote has to go to that score. </p></blockquote>
<p>Peters also laments, as a person in the licensing business, that so many original songs &#8220;stick out like a sore thumb,&#8221; when better musical collaborations and licensing are possible. That makes it doubly nice to see fresh faces in the nominee category here.</p>
<p>More Swarmatron, for good measure:<br />
<iframe src="http://player.vimeo.com/video/11250462?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;Inception&#8217;</strong><br />
Hans Zimmer</p>
<p>It&#8217;s hard to say much about Zimmer&#8217;s stunning score for &#8216;Inception&#8217; that hasn&#8217;t already been said. But it&#8217;s worth noting that, outside the film, a ground-breaking interactive app took the dream space into mobile, generative and reactive form. Built on open source technology at RjDj, Inception is the first app to use the libpd embeddable Pure Data library <a href="http://createdigitalmusic.com/2010/10/libpd-put-pure-data-in-your-app-on-an-iphone-or-android-and-everywhere-free/">seen here previously</a>. Aside from the musical achievement here, the technical advancement is that delivering interactive music to nearly any platform is no longer just a dream.</p>
<p>In fact, &#8216;Inception&#8217; could be seen as interactive music&#8217;s first blockbuster, topping the charts on iOS. <a href="http://itunes.apple.com/app/inception-the-app/id405235483?mt=8">on iTunes</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/augmentedreality.jpg" alt="" title="augmentedreality" width="640" height="470" class="alignnone size-full wp-image-17016" /></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/jQVVpOExyEg" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/grzrLAEcbhQ" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/V6pq7ODR6PY" frameborder="0" allowfullscreen></iframe></p>
<p><strong>&#8217;127 Hours&#8217;</strong><br />
A.R. Rahman</p>
<p>Boy, it&#8217;s a tough year to compete in soundtracks &#8211; and a great year to listen. A.R. Rahman&#8217;s fluid, genre-crossing ambient soundtrack is as expansive as the film&#8217;s desert landscapes. And it&#8217;s another achievement for the connection between India&#8217;s titanic film industry and Hollywood&#8217;s. (Rahman also contributed &#8220;Slumdog Millionaire,&#8221; a process about which he spoke to <a href="http://www.apple.com/logicstudio/in-action/arrahman/">Apple&#8217;s Joe Ceillini</a>, since it was done entirely in Logic, from laptop to studio.) The first interview that follows is more specific to this film, but the second, Indian-produced interview I think is &#8230; well, better.</p>
<p><iframe title="YouTube video player" width="640" height="520" src="http://www.youtube.com/embed/sGTcpVY-MYU" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="640" height="520" src="http://www.youtube.com/embed/UJPJTpATdzM" frameborder="0" allowfullscreen></iframe></p>
<p><strong>&#8216;How to Train Your Dragon&#8217;</strong><br />
John Powell</p>
<p>So, the adult dialog was Scottish, the kids are American, and the music was Celtic, even as all the characters were Vikings. It was nonetheless a lovely score (though I&#8217;m sorry that last year&#8217;s animated &#8216;The Book of Kells,&#8217; set in historical Ireland with Irish accents and Irish music, didn&#8217;t get more coverage, as far as Celtic scores). For more on this movie&#8217;s sound &#8211; even if Randy Thom didn&#8217;t need another nomination this year &#8211; see <a href="http://designingsound.org/2010/04/how-to-train-your-dragon-exclusive-interview-with-randy-thom-jonathan-null-and-al-nelson/">Designing Sound&#8217;s interview</a>.</p>
<p>Composer John Powell himself comes from a Scottish background, and says he was influenced, too, by Nordic folk music. In an interview, he explains how he lent the film a lot of its character:</p>
<p><a href="http://www.thewrap.com/awards/column-post/john-powell-goes-epic-score-dragon-24619">John Powell Goes Epic to Score &#8216;Dragon&#8217;</a> [The Wrap]</p>
<p><strong>&#8216;The King&#8217;s Speech&#8217;</strong><br />
Alexandre Desplat</p>
<p>Understated and elegant as the film it scores, Desplat (&#8220;Deathly Hallows&#8221;) has another beautiful soundtrack. The only bad news: he&#8217;s partly overshadowed by one Ludwig van Beethoven. (Desplat says that was originally a temp track. You try out-composing Beethoven.)</p>
<p><a href="http://www.scottholleran.com/interviews/alexandre-desplat.htm">Interview by Scott Holleran</a></p>
<h3>Sound Mixing, Sound Editing</h3>
<p><strong>&#8216;Inception&#8217;</strong><br />
Sound Mixing: Lora Hirschberg, Gary A. Rizzo &#038; Ed Novick<br />
Sound Editing: Richard King</p>
<p>Known in particular for its use of Edith Piaf in the score, Inception is clearly our star here (and perhaps a shoe-in, as a result), a film that creates entirely different imagined worlds. Videos and interviews, via Designing Sound:</p>
<p><a href="http://designingsound.org/2010/08/inception-exclusive-interview-with-richard-king/">“Inception” – Exclusive Interview with Richard King</a></p>
<blockquote><p>I feel it’s very important to get new sounds for each film. It’s so important to get the sounds which you feel and imagine could be there. There’s always a lot of manipulation afterward of course, but recording new raw material is so important. I’d love to record everything every time, but the most important thing is to find the sound which provides that feeling you’re looking for regardless of where it comes from.<em>Richard King, to Designing Sound</em></p></blockquote>
<p><a href="http://designingsound.org/2010/07/gary-rizzo-talks-about-inception/">Gary Rizzo Talks About &#8220;Inception&#8221;</a></p>
<p><a href="http://designingsound.org/2010/07/the-sound-of-inception/">Mix Magazine on the Sound of Inception</a></p>
<p><a href="http://designingsound.org/2010/07/bruce-tanis-special-reader-questions/">Bruce Tanis Answers Reader Questions</a> (a foley and sound effects editor on Inception)</p>
<p><iframe src="http://player.vimeo.com/video/13396749?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe title="YouTube video player" width="640" height="520" src="http://www.youtube.com/embed/UVkQ0C4qDvM" frameborder="0" allowfullscreen></iframe></p>
<p><strong>&#8216;The King&#8217;s Speech&#8217;</strong><br />
Sound Mixing: Paul Hamblin, Martin Jensen &#038; John Midgley</p>
<p><iframe src="http://player.vimeo.com/video/19920118?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;Salt&#8217;</strong><br />
Sound Mixing: Jeffrey J. Haboush, Greg P. Russell, Scott Millan &#038; William Sarokin</p>
<p>Greg Russell has an astounding fourteenth nomination for &#8216;Salt.&#8217; </p>
<p><a href="http://designingsound.org/2011/02/interview-greg-p-russell-on-salt-and-mark-p-stoeckinger-on-unstoppable/">Interview: Greg P. Russell on “Salt” and Mark P. Stoeckinger on “Unstoppable”</a><br />
<a href="http://designingsound.org/2010/07/more-about-the-sound-of-salt/">More About the Sound of “SALT”</a></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/kZZylpvlySs" frameborder="0" allowfullscreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/13568946?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;The Social Network&#8217;</strong><br />
Sound Mixing: Ren Klyce, David Parker, Michael Semanick &#038; Mark Weingarten</p>
<p>Some of the grand achievements in sound may not be immediately noticeable &#8211; like making a loud club party scene where you can actually hear the dialog.</p>
<p><a href="http://designingsound.org/2011/02/ren-klyce-talks-the-social-network-mix/">Ren Klyce Talks “The Social Network” Mix</a></p>
<p><iframe src="http://player.vimeo.com/video/15382753?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/16648906?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;True Grit&#8217;</strong><br />
Sound Mixing: Skip Lievsay, Craig Berkey, Greg Orloff &#038; Peter F. Kurland<br />
Sound Editing: Skip Lievsay &#038; Craig Berkey</p>
<p><a href="http://designingsound.org/2011/01/skip-lievsay-talks-true-grit-mix/">Skip Lievsay Talks “True Grit” Mix</a></p>
<p><iframe src="http://player.vimeo.com/video/19565316?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;Toy Story 3&#8242;</strong><br />
Sound Editing: Tom Myers &#038; Michael Silvers</p>
<p>Toy Story 3 may have gone unnoticed by many this year, but it required major innovations in surround sound, making the interviews below must-read. (For the opposite, low-fidelity end of the spectrum, see the exclusive interview for a fascinating story about the &#8220;futz boxes&#8221; used to make the little snippets of dialog the toys produce.)</p>
<p><a href="http://designingsound.org/2010/06/toy-story-3-exclusive-interview-with-tom-myers-michael-semanick-and-al-nelson/">“TOY STORY 3″ – Exclusive Interview with Tom Myers, Michael Semanick, and Al Nelson</a></p>
<blockquote><p>With Gary Rydstrom we continued the conceit that when the toys are interacting with humans, (when they are inanimate objects), they should sound smaller in scale compared to the human “real” world. But when they are interacting with each other, and walking and talking, they have a larger, almost human scale to their sounds.<br />
<em>Tom Myers to Designing Sound</em></p></blockquote>
<p><a href="http://designingsound.org/2010/05/dolby-surround-7-1-toy-story-3-and-the-future-of-sound-in-3d-films/">Dolby Surround 7.1, Toy Story 3 and The Future of Sound In 3D Films</a></p>
<p><iframe src="http://player.vimeo.com/video/12685164?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;Tron: Legacy&#8217;</strong><br />
Sound Editing: Gwendolyn Yates Whittle &#038; Addison Teague</p>
<p><a href="http://designingsound.org/2011/01/more-about-the-sound-of-tron-legacy-score-and-sfx-mix/">More About the Sound of “TRON: Legacy”: Score and SFX Mix</a></p>
<p><a href="http://designingsound.org/2010/12/more-about-the-sound-of-tron-legacy/">More About the Sound of “TRON: Legacy”</a></p>
<p><iframe src="http://player.vimeo.com/video/18841497?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17426879?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;Unstoppable&#8217;</strong><br />
Sound Editing: Mark P. Stoeckinger</p>
<p>Yes, even <em>Vanity Fair</em> cares about sound editing.</p>
<p><a href="http://designingsound.org/2011/02/vanity-fair-mark-stoeckinger-talks-unstoppable%E2%80%99s-sound-editing/"><br />
Vanity Fair: Mark Stoeckinger Talks Unstoppable’s Sound Editing</a></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/v382s0JVsv4" frameborder="0" allowfullscreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/16867382?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
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		<title>Sound Design, in Video: DesigningSound.tv</title>
		<link>http://createdigitalmusic.com/2010/12/sound-design-in-video-designingsound-tv/</link>
		<comments>http://createdigitalmusic.com/2010/12/sound-design-in-video-designingsound-tv/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 17:12:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[&#8220;HALO: REACH&#8221; Game Audio Profile from Michael Coleman on Vimeo. Our friends at Designing Sound have been rocking out on that site, with extraordinary original and linked content for sound designers, ranging from work on games, broadcast, and films to sonic exploration for the curious field recorder or producer. (Designing Sound is hosted by CDM &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/sound-design-in-video-designingsound-tv/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/hpRpgozXUwI%2Em4v" type="application/x-shockwave-flash" width="640" height="500" allowscriptaccess="always" allowfullscreen="true"></embed> </p>
<p><iframe src="http://player.vimeo.com/video/14683182?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe>
<p><a href="http://vimeo.com/14683182">&#8220;HALO: REACH&#8221; Game Audio Profile</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Our friends at <a href="http://designingsound.org/">Designing Sound</a> have been rocking out on that site, with extraordinary original and linked content for sound designers, ranging from work on games, broadcast, and films to sonic exploration for the curious field recorder or producer. (Designing Sound is hosted by CDM and Noisepages &#8211; hence the new template, which will benefit from some corrections we&#8217;re making over the coming days.)</p>
<p>Now, they&#8217;ve launched a second site just to pull together video content.</p>
<p>If you love sound design of any kind, get ready to curl up on the couch with this one. I could say more, but instead I&#8217;ll simply give you a moose and some Halo above, and let every minute you have be spent watching sound design videos:<br />
<a href="http://designingsound.tv/">http://designingsound.tv</a></p>
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		<title>Off Topic: A Motorcycle, a Film, and the Sound of Machines</title>
		<link>http://createdigitalmusic.com/2010/08/off-topic-a-motorcycle-a-film-and-the-sound-of-machines/</link>
		<comments>http://createdigitalmusic.com/2010/08/off-topic-a-motorcycle-a-film-and-the-sound-of-machines/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 14:57:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[&#8220;Off the phovea&#8221; thinking describes, using the eye as a metaphor, focusing on a problem by reflecting on what&#8217;s not at the center of that problem. On this rainy Sunday, that&#8217;s how I&#8217;m starting my day, so I thought I would share. This film about motorcycle maker Shinya Kimura fits here, even off-topic, for two &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/off-topic-a-motorcycle-a-film-and-the-sound-of-machines/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/Qx0WNEUm-MY?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Qx0WNEUm-MY?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>&#8220;Off the phovea&#8221; thinking describes, using the eye as a metaphor, focusing on a problem by reflecting on what&#8217;s not at the center of that problem. On this rainy Sunday, that&#8217;s how I&#8217;m starting my day, so I thought I would share.</p>
<p>This film about motorcycle maker <a href="http://go2.wordpress.com/?id=725X1342&#038;site=hungfu.wordpress.com&#038;url=http%3A%2F%2Fwww.chabottengineering.com%2Fbio.html&#038;sref=http%3A%2F%2Fhungfu.wordpress.com%2F2010%2F08%2F20%2Fmeet-shinya-kimura%2F">Shinya Kimura</a> fits here, even off-topic, for two reasons:</p>
<p>1. The <strong>sound editing</strong> to me is extraordinary. Sound design and recording quality are important, but in this film, directed by Henrik Hansen, each gesture of the sound mix is likewise deliberate and meticulously paced. There&#8217;s a reason some of the best editors are both film and sound editors.</p>
<p>2. The <strong>message</strong> about how hand-built motorcycles are received, and the paradoxical combination of fury and tranquility, vulnerability and wildness, to me could apply as well to musical instruments. One creation puts us in motion, the other expresses some primal urge to communication, and both do so in sound.</p>
<p>Via the <a href="http://design.canonical.com/2010/08/meet-shinya-kimura/">Canonical Design blog</a> and <a href="http://hungfu.wordpress.com/2010/08/20/meet-shinya-kimura/">Hung-Fu</a>.</p>
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		<title>BBQ Chicken Ambiences, and Ten Other Inspiring Sound Design Stories</title>
		<link>http://createdigitalmusic.com/2010/05/bbq-chicken-ambiences-and-ten-other-sound-designer-inspirations/</link>
		<comments>http://createdigitalmusic.com/2010/05/bbq-chicken-ambiences-and-ten-other-sound-designer-inspirations/#comments</comments>
		<pubDate>Mon, 10 May 2010 14:25:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10910</guid>
		<description><![CDATA[Whether your trade in audio is in soundtracks for screens and games, or you&#8217;re just exploring strange, new worlds and seeking out new life and new timbres in your music, the discipline of sound design is as rich and deep as cooking. It&#8217;s something you can do every day. Okay, now just put that &#8220;cooking&#8221; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/bbq-chicken-ambiences-and-ten-other-sound-designer-inspirations/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/PuAYMv5tpL8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PuAYMv5tpL8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Whether your trade in audio is in soundtracks for screens and games, or you&#8217;re just exploring strange, new worlds and seeking out new life and new timbres in your music, the discipline of sound design is as rich and deep as cooking. It&#8217;s something you can do every day.</p>
<p>Okay, now just put that &#8220;cooking&#8221; metaphor out of your mind and steel your stomach. Sound maker and dirt bike rider Jim Stout of Austin (Roland, Sound Ideas, The Hollywood Edge) does some ungodly things with raw barbecue chicken and dog food. For more on Jim Stout, check out the <a href="http://designingsound.org/2010/05/jim-stout-special-exclusive-interview/">exclusive Designing Sound interview</a>, and then <strong>submit your own questions to Jim</strong> <a href="http://designingsound.org/2010/05/your-questions-to-jim-stout/">before the end of the month on the site</a>.</p>
<p>If you haven&#8217;t been following the blog Designing Sound, you&#8217;ve been missing out. After <a href="http://designingsound.org/2010/03/big-news-on-designing-sound-merger-with-filmsound-daily-new-tutorials-sections-and-more/">a merger with Jake Riehle&#8217;s Filmsound Daily</a>, the site has been on fire with interviews, history, and tutorials and techniques. I&#8217;m not normally one for &#8220;top ten&#8221; lists, but this seemed the perfect time to help us catch up: I asked editor Miguel Isaza to assemble ten of his favorite, must-read stories from recent months.</p>
<p>Best of all, the site is producing all-original, free stories from some of the biggest names in the sound design art. It&#8217;s not just a set of links (as I&#8217;m about to do here).</p>
<p>Film and television music has made composers household names, but a lot of sound designers haven&#8217;t gotten the same recognition in wider circles. But some of these names are legends &#8212; a secret that has been too well-kept too long. Here&#8217;s why:</p>
<p><strong>1. Animation.</strong> <a href="http://designingsound.org/2010/03/erik-aadahl-special-animation-sound-design-exclusive-interview/">Erik Aadahl Special: Animation Sound Design</a> (<em>Kung Fu Panda</em>, <em>Monsters vs Aliens</em>, <em>Shrek: Forever After</em>)</p>
<p>Choice quote:</p>
<blockquote><p>&#8220;For <em>Panda</em>, making things musical became our central strategy. This is not new to the Kung Fu genre. Kung Fu films are all about rhythms, beats and hyper-expressive, often musical and tonal sounds. Sound effects editor P.K. Hooker put together a collection of Kung Fu movies, from classics like “Iron Monkey” to newer films like “Hero” and “House of Flying Daggers.” What these films all have in common are intricate rhythms, where punches sound like percussion, most impacts have a WHOOSH leading into them, and the sound effects are often indistinguishable from music.&#8221;</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/05/ericandethan.jpg" alt="" title="ericandethan" width="570" height="422" class="alignnone size-full wp-image-10922" /></p>
<div class="imgcaption">Ethan van der Ryn, Eric Aadahl.</div>
<p><strong>2. Guns. Lots of guns.</strong> <a href="http://designingsound.org/tag/gun-guide/">Chuck Russom Special: Gun Sound Design, Gun Recording Guide</a> (Game sound design, <em>Medal of Honor</em>, <em>Dante&#8217;s Inferno</em>, <em>God of War</em>)</p>
<p>Choice quote:</p>
<blockquote><p>&#8220;Guns are loud. Try to reinforce that in your sound design &#8230; Don’t forget the gun tail/decay. The first few hundred milliseconds of a gunshot have very little character. If you neglect the gun tail, your guns will sound less powerful and they will all sound very similar.&#8221;
</p></blockquote>
<p><span id="more-10910"></span></p>
<p><strong>3. Cars.</strong> <a href="http://designingsound.org/2010/02/charles-deenen-special-car-recording-guide/">Charles Deenen Special: Car Recording Guide</a> (<em>Need for Speed</em>, EA &#8230; and yes, there&#8217;s an internal Car Recording Guidebook at game giant EA, portions of which the folks at Designing Sound have published)</p>
<p>Choice quote:</p>
<blockquote><p>Before booking the car, make sure you like the &#8220;Tone&#8221; and character of the car, especially if the fee involved is high.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2010/05/cartest.jpg"><img src="http://createdigitalmusic.com/files/2010/05/cartest.jpg" alt="" title="cartest" width="364" height="196" class="alignnone size-full wp-image-10924" /></a></p>
<p><strong>4. For the mix.</strong> <a href="http://designingsound.org/2010/03/erik-aadahl-special-editing-for-the-mix/">Erik Aadahl Special: Editing for the Mix</a> (<em>Transformers</em> and <em>Transformers: Revenge of the Fallen</em>, <em>Monsters vs. Aliens</em>, <em>Valkyrie</em>)</p>
<p>Choice quote:</p>
<blockquote><p>It’s interesting how in recent years the lines between editing and mixing have become more blurred, to some people’s consternation and others’s joy. But ultimately, it’s all about “how it sounds” and we now have better tools enabling us to bring things closer to the end product much, much earlier than we have in the past.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/05/gregrussell.jpg" alt="" title="gregrussell" width="570" height="380" class="alignnone size-full wp-image-10925" /></p>
<div class="imgcaption">Greg Russell (Re-Recording Mixer) on Stage for <em>Transformers</em>.</div>
<p>5. <strong>Sound for transformable robots.</strong> <a href="http://designingsound.org/2010/03/erik-aadahl-special-the-sound-design-of-transformers-exclusive-interview/">Erik Aadahl Special: The Sound Design of “Transformers”</a>, including washer/dryers and stove ranges turned into killer robot sounds.</p>
<blockquote><p>Michael [Bay] has said many times that sound is 50% the movie-going-experience. He told a story about Spielberg telling him it was “30%”, and Michael countered, “Well, we have room to negotiate”.</p></blockquote>
<p>6. <strong>Staying healthy.</strong> <a href="http://designingsound.org/2009/12/andrew-lackey-special-surviving-the-crunch-being-healthy-sound-designers/">Andrew Lackey Special: Surviving the Crunch; Being Healthy Sound</a></p>
<blockquote><p>Stress while recording a lion is good. Weeks of stress during a crunch is bad.</p></blockquote>
<p>7. <strong>Physics and game audio</strong>. <a href="http://designingsound.org/index.php?s=Audio+Implementation+Greats+%22Physics+Audio%22">Audio Implementation Greats: Physics Audio</a> with Kate Nelson from Volition (<em>Red Faction Guerrila</em>, <em>Star Wars: The Force Unleashed</em>)</p>
<p>Choice quote:</p>
<blockquote><p>In games we’ve reached the point where the granularity of our physics simulations are inching closer and closer towards a virtual model of reality.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/05/gamephysics.jpg" alt="" title="gamephysics" width="458" height="262" class="alignnone size-full wp-image-10926" /></p>
<div class="imgcaption">Visualization of a game physics model.</div>
<p>8. <strong>Books.</strong> <a href="http://designingsound.org/index.php?s=sound+design+essentials+books">Essential Books to Read</a></p>
<p>9. <strong>Film sound design legends and dragons.</strong> <a href="http://designingsound.noisepages.com/2010/04/how-to-train-your-dragon-exclusive-interview-with-randy-thom-jonathan-null-and-al-nelson/">“How to Train Your Dragon” – Exclusive Interview with Randy Thom, Jonathan Null and Al Nelson</a></p>
<p>Choice quote (Jonathan Null):</p>
<blockquote><p>I kinda don’t want to jinx it, but I haven’t worked a day since I started at Skywalker Sound in ‘93. Yeah, I come to work and spend my days cutting sound and hanging with my friends whom I am closer with than many of the people in my extended family.</p></blockquote>
<p>And one more choice quote (Randy Thom):</p>
<blockquote><p>Purring is a sound that humans respond to very emotionally. I guess it’s some sort of primitive, brain stem thing that gets passed on through the genes.</p></blockquote>
<p>10. <strong><em>Lord of the Rings</em> design in video.</strong> <a href="http://designingsound.org/2009/12/the-sound-design-of-the-lord-of-the-rings-the-fellowship-of-the-ring-and-the-two-towers/">The Sound Design of “The Lord Of The Rings: The Fellowship of the Ring” and “The Two Towers”</a></p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/EW7lC6CTmbY&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EW7lC6CTmbY&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p><strong>Bonus &#8211; producing a community, Randy Thom on sound for mixing.</strong> One of the weak points of the Internet since its early days has been the notion that, in order to create productive communities, somehow beginners and advanced practitioners can&#8217;t coexist, that you have to dumb things down. On the contrary, at Designing Sound the level of detail, technical accuracy, and advanced discussion appeals even more to pros and beginners alike. None other than sonic master <a href="http://www.imdb.com/name/nm0858378/">Randy Thom</a> himself comments on Designing Sound, however. Here&#8217;s what he had to say in comments in response to Erik Aadahl talking about preparing for a mix:</p>
<blockquote><p>Almost all of my projects in recent years have been structured as “in the box” premixes, meaning that all or virtually all of the editing and premixing has been done in ProTools, keeping it all virtual. We record predubs only as a delivery requirement, but don’t use the recorded predubs in the final mix. In the final each individual sound is funneled through virtual six channel premixes coming out of ProTools that then go through a DFC. Typically there are two ProTools systems carrying effects, backgrounds, and foley. Often all the effects are on one system, and the backgrounds and foley are on the other system. My personal preference is to not use a ProTools “mixing console” control surface, but I know I’m in the minority. I like to make adjustments within ProTools with a mouse rather than knobs and faders. I do use the knobs and faders on the DFC, but most of the work is being done in ProTools.</p>
<p>We can get away with this approach, given the limited number of sounds ProTools can play at one time, because we are very disciplined about making editorial decisions before the final mix. In other words, we come to the final with fewer sounds than would be typical on a more traditional mix, where it’s assumed lots of alts will be needed. One reason this approach works is that on all these projects we spend a lot of time presenting sounds to the director before the final. That way we are pretty sure we know what’s going to make everybody happy before the final starts.</p></blockquote>
<p>To me, this kind of reality check for how music technology is actually used is utterly invaluable for both artists and technologists.</p>
<p>And yes, Designing Sound is proudly hosted by Create Digital Music and Noisepages. Speaking of not jinxing it, I&#8217;m not going to talk about what the Noisepages part is about for another few weeks, but stay tuned. In the meantime, kudos to this site for creating such a terrific community.</p>
<p><a href="http://designingsound.org/">http://designingsound.org/</a></p>
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		<title>Designing Sound: Essential Blog Reading for Sound Designers, Plus Pixar&#8217;s Up</title>
		<link>http://createdigitalmusic.com/2009/06/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/</link>
		<comments>http://createdigitalmusic.com/2009/06/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 11:57:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[&#8220;UP&#8221; Sound for Film Profile from Michael Coleman on Vimeo. Miguel Isaza has created a must-read new blog for anyone interested in sound design, and much to our delight has put it on noisepages. He&#8217;s being incredibly prolific with posts, covering creative projects to get your ideas flowing, terrific overviews of leading people in the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4760151&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4760151&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/4760151">&#8220;UP&#8221; Sound for Film Profile</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Miguel Isaza has created a must-read new blog for anyone interested in sound design, and much to our delight has put it on noisepages. He&#8217;s being incredibly prolific with posts, covering creative projects to get your ideas flowing, terrific overviews of leading people in the field with links to interviews and resources for learning about their work, and tons of links for learning your craft technologically and artistically.</p>
<p><a href="http://designingsound.noisepages.com/">http://designingsound.noisepages.com/</a></p>
<p>Naturally, Pixar figures prominently, with some of the best sound design on the silver screen in recent years. I&#8217;m looking forward to finally seeing UP; Michael Coleman offers the video above. See Miguel&#8217;s site for <a href="http://designingsound.noisepages.com/2009/06/the-music-and-sound-of-pixars-up/">more links and interviews</a> and an overview of the all-star team that did sound for Pixar&#8217;s latest.</p>
<p>Thanks for this great resource, Miguel; I&#8217;ll certainly be reading daily.</p>
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		<title>Danger Mouse / Sparklehorse Album to Get Blank CD-R Release; How to Grab the File</title>
		<link>http://createdigitalmusic.com/2009/05/danger-mouse-sparklehorse-album-to-get-blank-cd-r-release-how-to-grab-the-file/</link>
		<comments>http://createdigitalmusic.com/2009/05/danger-mouse-sparklehorse-album-to-get-blank-cd-r-release-how-to-grab-the-file/#comments</comments>
		<pubDate>Mon, 18 May 2009 09:01:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[We’ve heard lots of ideas for alternative musical distribution in the digital age, but this has to be a less popular idea: How about “releasing” your album as a blank, recordable CD-R? If you think about it, it’s the natural evolution of CDs. After all, in the age of widespread digital download stores and file &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/05/danger-mouse-sparklehorse-album-to-get-blank-cd-r-release-how-to-grab-the-file/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/05/darknight.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="darknight" border="0" alt="darknight" src="http://createdigitalmusic.com/files/2009/05/darknight-thumb.jpg" width="537" height="404" /></a> </p>
<p>We’ve heard lots of ideas for alternative musical distribution in the digital age, but this has to be a less popular idea:</p>
<p>How about “releasing” your album as a blank, recordable CD-R?</p>
<p>If you think about it, it’s the natural evolution of CDs. After all, in the age of widespread digital download stores and file sharing, if you bother to buy a physical CD, aren’t you really buying it just for that jewel box and liner notes and packaging, for that satisfying snap as the disc hits the plastic spindle? Aren’t you just doing it to flirt with the CD shop girl … erm, or to look into the morose, cynical eyes of that guy who knows way more than you do?</p>
<p>In this case, though, the blank CD has a simple function: it’s the only way to get around legal troubles with record label EMI.</p>
<p><a href="http://www.techdirt.com/articles/20090515/1154504899.shtml">New Danger Mouse CD Released As A Blank CD-R Due To Legal Fight With EMI</a> [techdirt, via <a href="http://twitter.com/atariboy">atariboy</a> on Twitter]</p>
<p><a href="http://www.guardian.co.uk/music/2009/may/18/danger-mouse-sparklehorse">Danger Mouse and Sparklehorse unveil new album – a blank CD-R!</a> [guardian.co.uk]</p>
<p>Danger Mouse has flirted with legal troubles before, with the landmark Jay-Z – Beatles <em>Black Album </em>/ <em>White Album</em> mash-up, and has flirted with success as Gnarls Barkley with Cee-Lo Green. The new album is a departure, an audiovisual experience that adds photography by David Lynch inspired by the music. Yes, that’s <em>the</em> David Lynch, he of <em>Twin Peaks</em> and <em>Blue Velvet </em>and <em>Eraserhead</em>.&#160; Danger Mouse works with Mark Linkous of Sparklehorse and a host of guest vocalists.</p>
<p><strong>Update: </strong>Whoops. Danger Mouse just isn’t as ground-breaking as The Residents, who tried Internet distribution with accompanying blank CDRs way back in 2006 on “The River of Crime! Episodes 1-5.” (And I imagine there may be other cases of this, too.) Of course, The Residents were just being creative – they didn’t have an unspecified legal battle with EMI. From <a href="http://www.discogs.com/Residents-The-River-Of-Crime-Episodes-1-5/release/1603509">Discogs</a>:</p>
<blockquote><p>This 2-CDR set was released as blank media, to be burned as eventual hard copies and packaging for the River Of Crime tracks, that were distributed via the internet, in a subscription series, each “CrimeCast” episode being released every two weeks, over a 10-week period. These subscription downloads also included exclusive material, including scripts, icons and CRT wallpaper, as well as unrelated bonus tracks. The track marked * was not released on the “standard” release (CDL38).</p>
</blockquote>
<p>Thanks to B.C. Thunderthud for the tip (and I see a <a href="http://www.boingboing.net/2009/05/16/danger-mouses-emi-ki.html">Boing Boing reader</a> caught the same thing). </p>
<p>The news came over our <a href="http://twitter.com/cdmblogs">Twitter feed</a> via Jaymis, which also prompted a discussion of how to get and decompress the tracks.</p>
<p> <span id="more-5974"></span>
<p><a href="http://www.flickr.com/photos/miskan/3313694/"><img src="http://farm1.static.flickr.com/2/3313694_3e6988ae72.jpg?v=0" /></a></p>
<div class="imgcaption">No stranger to legal issues and the resulting release challenges, here’s one way you could “release” Danger Mouse’s previous work. (Got your inkjet printer warmed up?) Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.miskan.com/">miskan</a>.</div>
<p>On vocals: Frank Black (The Pixies) Wayne Coyne, Gruff Rhys, Jason Lytle (Grandaddy), Julian Casablancas (The Strokes), Black Francis, Iggy Pop, James Mercer (The Shins), Nina Persson (The Cardigans), Suzanne Vega, and Vic Chesnutt. On a first listen, it sounds oddly like a soundtrack for a set of David Lynch photographs, a moody and quirky set of tunes, in beautiful, rusting pop. It’s a set of familiar voices from the last decade or so, blended into reflective cuts. Sometimes the production feels a little overcrowded, and there is a sameness to bits of the album, but the whole thing is heartfelt and the vocal personalities and rich set of ideas carry the day.</p>
<p>You do get something if you buy the full CD – just not music. Lynch’s photographs will be printed in a 100+-page book which the artist promises will be limited edition and hand-numbered. The CD itself will be a blank, recordable CD-R labeled &#8216;For Legal Reasons, enclosed CD-R contains no music. Use it as you will.&#8217; It isn’t cheap: US$50 for the whole release. You can pre-order now.</p>
<p><a href="http://www.dnots.com/">Dark Night of The Soul</a> Official Album Page</p>
<p>So far, there’s no word as to what this legal dispute actually is. But to me, the ultimate irony is that, while EMI and Danger Mouse have whatever legal battle they’re having, the distribution idea itself may be really brilliant. By its absence, the music – now available easily via file sharing networks – almost suggests that you should buy the object. In an age when we don’t sit down and listen to almost anything, it really does suggest sitting on the couch with a loved one, paging through David Lynch photos and letting music wash over you. (The stills so far look just like you’d hope from David Lynch, like movie stills you could stare at for an entire song.) I think that’s a more important story than the usual legal snideness.</p>
<div class="imgcaption"><a href="http://www.flickr.com/photos/_vini/2742622470/"><img src="http://farm4.static.flickr.com/3120/2742622470_da22603eab.jpg?v=0" /></a></div>
<p>David Lynch, director and photographer, in Brazil. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>)&#160; <a href="http://mentemarginal.wordpress.com/">.Vini</a></p>
<p>Now, how about getting the actual music, since it apparently won’t be available for sale? So far, you can find it via two routes:</p>
<p><strong>The legal way: </strong>NPR (US National Public Radio) is hosting an authorized stream of the music online, for some unspecified period of time.</p>
<p><a href="http://www.npr.org/templates/story/story.php?storyId=104129585">Exclusive First Listen: Danger Mouse And Sparklehorse Team Up With David Lynch</a></p>
<p>The physical object is due out in summer.</p>
<p><strong>The illegal way: </strong>Given that I suspect quite a few of you will go buy this $50 book, I’ll do something I usually don’t and point out that, yes, you can pirate this album (and, indeed, may <em>have</em> to if this isn’t resolved). I’ve already seen a <a href="http://www.filedropper.com/darknightofthesoul2009">filedropper</a> link, which is still working for me. Your favorite filesharing service should also do the trick.</p>
<p>If you do happen across (cough) an RAR file, try <a href="http://www.7-zip.org/">7-zip</a> on Windows (also recently ported to Linux, I think), <a href="http://www.rarlab.com/download.htm">WinRAR/RAR</a> for Windows/Linux, or <a href="http://wakaba.c3.cx/s/apps/unarchiver.html">The Unarchiver</a> for Mac.</p>
<p>It’ll be interesting to see if the press gets EMI to find a quick resolution and a commercial release. Given the success of Internet buzz for previous outings, this may wind up being great news for sales of a normal release. Stay tuned.</p>
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		<title>Demystifying Sound Design: 15 Online Learning Resources for Film, Games, and More</title>
		<link>http://createdigitalmusic.com/2008/08/demystifying-sound-design/</link>
		<comments>http://createdigitalmusic.com/2008/08/demystifying-sound-design/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 17:27:45 +0000</pubDate>
		<dc:creator>Westlee Latta</dc:creator>
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		<description><![CDATA[<img src="http://media.createdigitalmedia.net/cdmu/files/featured/0808_sounddesign.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2008/08/demystifying-sound-design/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/altemark/1096301323/"><img src="http://farm2.static.flickr.com/1109/1096301323_cfb03aae04.jpg?v=0"></a></p>
<div class="imgcaption">Waveforms, pictured by <a href="http://flickr.com/photos/altemark/">altemark</a></div>
<p><P><em>Composer, musician, and sound designer W. Brent Latta knows something about sound design, currently working professionally on sound for games with <a href="http://www.amazeentertainment.com/">Amaze Entertainment</a>. As an enthusiast of what it takes to craft sound, he&#8217;s put together a list for us of where to go to learn more and hone your abilities, from fundamentals to the specifics required by film/video and games. -Ed.</em></p>
<p>Sound design is a fundamental aspect of nearly every form of digital media, from music production to games to commercial radio. Sometimes seen as a &#8216;dark art&#8217;, sound design can also be viewed as difficult and mysterious, often deterring would-be creators. Here are 15 sound design resources to help rookies and veterans alike.</p>
<h3>Fundamentals</h3>
<p>The fundamentals of sound design rest firmly on the core fundamentals of audio engineering. Without a working knowledge of basic audio engineering, your road to becoming a sound designer could be a long one. Here are some resources to help get you off on the right foot.</p>
<p><strong>1. <a href="http://www.audiotuts.com" title="AudioTuts.Com">AudioTuts.com</a></strong> is a great place to start learning basic and advanced techniques for audio production. Even if you have no interest in producing music, taking the time to work through both sound design <em>and</em> music production tutorials will quickly give you practical, hands-on experience with the techniques you&#8217;ll need to get your sound design career moving.</p>
<p><strong>2. <a href="http://www.soundonsound.com/articles/Technique.php" title="Sound On Sound">Sound On Sound</a></strong> has a <em>voluminous</em> archive of audio, music and production tutorials. These range from the most fundamental techniques of sound synthesis, all the way up to specific techniques using outboard effects processors.</p>
<p><strong>3. <a href="http://digitalprosound.digitalmedianet.com/" title="Digital Pro Sound">Digital Pro Sound</a></strong> has a nice archive of tutorials and articles covering a range of applications, plug-ins, and general techniques.</p>
<p><span id="more-3771"></span></p>
<h3>Sound For Film</h3>
<p><img src="http://createdigitalmusic.com/files/2008/08/randythom.jpg"></p>
<div class="imgcaption">Sound design master Randy Thom. Courtesy <a href="http://www.skysound.com/press/files/randythom.jpg">Skywalker Sound</a>.</div>
<p>Sound for film has a long and proud history, with a level of camaraderie and support that is not often found in other aspects of various media industries. As sound designers, we are fortunate to have a plethora of amazing individuals who help promote our work, keep us informed, and help us keep up on the latest and greatest news and tech. Here are a few film-specific sites that are worth checking out.</p>
<p><strong>4. <a href="http://www.filmsound.org" title="Filmsound.org">FilmSound</a></strong> is perhaps the most comprehensive site on the web regarding the topic of sound and music for film. Contributors include legendary sound designers such as Randy Thom, Ben Burtt and Walter Murch. There&#8217;s even a section specifically for beginners!</p>
<p><strong>5. <a href="http://www.filmsounddaily.com" title="FilmSoundDaily.org">FilmSoundDaily</a></strong> is relatively new to the blogosphere, but is highly recommended for unique, personal approach, its thorough interviews, and plenty of audio and video content.</p>
<p><strong>6. <a href="http://www.syncsoundcinema.com/" title="SyncSoundCinema">SyncSoundCinema</a></strong> is an interesting blog covering field production and recording. Product reviews and announcements, as well as industry commentary make for a useful daily read.</p>
<h3>Sound For Games</h3>
<p><a href="http://flickr.com/photos/wisekris/183438282/"><img src="http://farm1.static.flickr.com/66/183438282_7dd773fb5b.jpg?v=0"></a></p>
<div class="imgcaption">The New Media Team&#8217;s video game collection, also known as Things Gamers See In Their Dreams. Photo by <a href="http://flickr.com/photos/wisekris/">wisekris</a></div>
<p>Now that we&#8217;re moving into my neck of the woods, I&#8217;m happy to share with you some of my favorite sites covering the topics of audio for games. While many of the techniques are the same, the specific application of sound in games can vary widely from film, television and radio. Here are a few sites to give you a head-start on audio for games.</p>
<p><strong>7. <a href="http://www.gamasutra.com" title="GamaSutra">GamaSutra</a></strong> is one of the premier sites on the web for news, articles, interviews, and industry reports on games. Their archives are replete with interesting game audio articles covering a range of topics including adaptive music, voiceover recording, production pipelines and development methodology. In addition, Gamasutra has sections devoted to job-hunting and education, for those who are just getting started.</p>
<p><strong>8. <a href="http://www.audiogang.org" title="Game Audio Network Guild">GANG</a></strong> is the Game Audio Network Guild, is the largest game audio community in the world. It is a non-profit organization devoted to the promotion, education and growth of the game audio community. The majority of the resources are available to members-only, but with the recent site overhaul, there are a number of new features that are available for those who are interested in joining but want more information first.</p>
<p><strong>9. <a href="http://www.music4games.net" title="Music4Games">Music4Games</a></strong> is devoted to all aspects of music for video games, including soundtrack reviews, interviews with top composers, and even reviews of software used frequently in the production of game music. This is a great site for learning about the movers and shakers of the game music industry.</p>
<p><strong>10. <a href="http://www.iasig.org" title="IASIG">IASIG</a></strong> &#8220;exists to allow developers of audio software, hardware, and content to freely exchange ideas about improving the performance of interactive applications by influencing hardware, software, and tool design.&#8221; Comprised of a wide variety of individuals from across the interactive entertainment industry, the IASIG has working to improve the lives of game developers and game audio designers for over 13 years.</p>
<p><strong>11. <a href="http://sound-music-interactive-games.blogspot.com/" title="SMIG">sound-music-interactive-games</a></strong> is a blog I recently stumbled upon. While much of the content is linked from other, previously mentioned sites, it is all focused on game-audio, and contains thoughtful and amusic commentary from Richard Stevens.</p>
<h3>Communities and Lists</h3>
<p><a href="http://flickr.com/photos/alfito_grc/2510752644/"><img src="http://farm4.static.flickr.com/3174/2510752644_574f62c05c.jpg?v=0"></a></p>
<div class="imgcaption">Making the right connections: patch bay photographed by <a href="http://flickr.com/photos/alfito_grc/">JosÃ© RamÃ³n de LothlÃ³rien&#8217;s</a>.</div>
<p>I&#8217;m happy to say that the sound design community is generally welcoming, informative, and a fun place to work and play. Here are some great places where you can begin to network with fellow composers and sound designers. As a general rule, newbies are welcome in all of these communities, though the signal-to-noise ratio here is very high. Posts are almost always &#8216;on-topic&#8217;, and searching the archives for previously answered questions is mandatory.</p>
<p><strong>12. <a href="http://www.gameaudioforum.com" title="GameAudioForum">GameAudioForum</a></strong> is an excellent place to learn, share ideas, and network with other game audio professionals.</p>
<p><strong>13. <a href="http://groups.yahoo.com/group/gameaudiopro" title="GameAudioPro">GameAudioPro</a></strong> is a Yahoo! mailing list devoted to learning more about sound design for games. While there isn&#8217;t a much traffic here as on GameAudioForum, this is a great way to stay connected if you don&#8217;t want to spend a lot of time searching through web forums.</p>
<p><strong>14. <a href="http://groups.yahoo.com/group/sound_design/" title="Sound Design">sound_design</a></strong> is another Yahoo! discussion group. This particular group is a veritable who&#8217;s-who of the film, television and game sound world. The level of professionalism here is extremely high, and while rookies are welcome, asking rookie questions is somewhat frowned upon, as most rookie questions are readily answered elsewhere (in the archives or on other websites). I&#8217;ve been a &#8216;lurker&#8217; on this site for two years and have yet to ask a question. Even so, I&#8217;ve learned a great deal by simply reading the posts of others.</p>
<h3>A Random Must Read Site</h3>
<p><img src="http://createdigitalmusic.com/files/2008/08/USO.jpg"></p>
<p><strong>15. <a href="http://usoproject.blogspot.com/" title="Unidentified Sound Object">USO</a></strong> is a site with a wide ranging scope covering topics such as sound design, production, technique, interviews and digital signal processing. This is one of my favorite daily visits, with a great sense of humor, and reverence for audio creators everywhere. Highly recommended! <em>Ed.: I agree &#8212; this has long been on my blog RSS feed! -PK</em></p>
<h3>Your Favorites?</h3>
<p>Do you have favorite websites, mailing lists, or forums that cover the topic of sound design, production, recording, foley or audio for games? If so, let us know in the comments!</p>
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		<title>Music Video Inspiration: Music Meets 1970s Human Biology</title>
		<link>http://createdigitalmusic.com/2008/07/music-video-inspiration-music-meets-1970s-human-biology/</link>
		<comments>http://createdigitalmusic.com/2008/07/music-video-inspiration-music-meets-1970s-human-biology/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 23:35:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[music-videos]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/11/music-video-inspiration-music-meets-1970s-human-biology/</guid>
		<description><![CDATA[From musician Jeremy Linzee and Ethan Vogt comes this lovely fusion of re-cut educational film with music. Ethan and Jeremy work together live, with Ethan recutting the video on the fly. It&#8217;s a really terrific way for this filmmaker and musician to work together. Normally we run this sort of thing over on Create Digital &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/07/music-video-inspiration-music-meets-1970s-human-biology/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>From musician Jeremy Linzee and Ethan Vogt comes this lovely fusion of re-cut educational film with music. Ethan and Jeremy work together live, with Ethan recutting the video on the fly. It&rsquo;s a really terrific way for this filmmaker and musician to work together. Normally we run this sort of thing over on Create Digital Motion, but since it&rsquo;s by definition a 50/50 collaboration, I thought I&rsquo;d spread the love and kick off the weekend with a moody reinterpretation of human biology. (Warning: mild, biology-class nudity appears briefly.)</p>
<div style="padding-right: 0px; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:13132444-15b4-45cf-8860-bdd3a8f04e6e" class="wlWriterSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/xyyuyB5BZ0Q&amp;hl=en&amp;fs=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/xyyuyB5BZ0Q&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
</div>
<p>Hopefully we&rsquo;ll have Jeremy and Ethan together for one of our future events here in New York soon.</p>
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		<title>Exclusive: Free (Cardstock) Minimoog Model Offer Extended</title>
		<link>http://createdigitalmusic.com/2008/07/exclusive-free-minimoog-model-offer-extended/</link>
		<comments>http://createdigitalmusic.com/2008/07/exclusive-free-minimoog-model-offer-extended/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:36:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[minimoog]]></category>
		<category><![CDATA[Moog]]></category>
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		<category><![CDATA[sales]]></category>
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		<category><![CDATA[toys]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/01/exclusive-free-minimoog-model-offer-extended/</guid>
		<description><![CDATA[If you missed getting a free Minimoog model with the purchase of landmark ambient album Gas0095 from label Microscopics and still want it, we&#8217;ve got good news for you. Microscopics have extended the offer, exclusively for Create Digital Music readers. Paul writes: &#34;If they enter the code CreateDigitalMusic.com in the &#8216;Add special instructions for the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/07/exclusive-free-minimoog-model-offer-extended/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>If you missed getting a free Minimoog model with the purchase of <a href="http://createdigitalmusic.com/2008/06/19/microscopic-plays-with-scale-on-gas0095-gives-you-tiny-moog-model/">landmark ambient album Gas0095 from label Microscopics</a> and still want it, we&#8217;ve got good news for you. Microscopics have extended the offer, exclusively for Create Digital Music readers. Paul writes:</p>
<blockquote><p>&quot;If they enter the code <strong>CreateDigitalMusic.com</strong> in the <strong>&#8216;Add special instructions for the Merchant</strong>&#8216; field in PayPal, we&#8217;ll extend the offer until July 14th.</p>
</blockquote>
<p>Not getting any promotional fees for pitching this; I&#8217;m genuinely excited about my papercraft Moog and the album! (Though I think I may have Microscopics buy me a beer if I see them&#8230;)</p>
<p>In other news, the band have posted a lovely short video featuring an oscilloscope; you can watch it on <a href="http://createdigitalmotion.com/2008/07/01/daily-inspiration-oscilloscope-video-by-ambient-pioneers-microscopics/">Create Digital Motion</a>.</p>
<p>We hope to catch up with the artist, Mat Jarvis (aka Gas / High Skies), soon.</p>
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