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	<title>Create Digital Music &#187; free-software</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>One Man Band Watch: Gestures, TouchOSC, Pure Data, Breath Control, Oh, My</title>
		<link>http://createdigitalmusic.com/2010/03/11/one-man-band-watch-gestures-touchosc-pure-data-breath-control-oh-my/</link>
		<comments>http://createdigitalmusic.com/2010/03/11/one-man-band-watch-gestures-touchosc-pure-data-breath-control-oh-my/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 01:53:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[accelerometer]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[breath]]></category>
		<category><![CDATA[controllerism]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[Sensors]]></category>
		<category><![CDATA[touchosc]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[wind-controller]]></category>
		<category><![CDATA[Yamaha]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9817</guid>
		<description><![CDATA[Every so often, I&#8217;m reminded of a simple fact: the greatest machine on the planet remains the human machine. So, yes, it may seem strange to one of the uninitiated to imagine strapping an iPhone to your wrist. And yes, musicianship in the digital age is partly about triggering, not just playing (though Onyx can [...]]]></description>
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<p>Every so often, I&#8217;m reminded of a simple fact: the greatest machine on the planet remains the human machine. So, yes, it may seem strange to one of the uninitiated to imagine strapping an iPhone to your wrist. And yes, musicianship in the digital age is partly about triggering, not just playing (though Onyx can really blow on his Akai wind controller.) But the bottom line is, the precision of movement and the genius of human musical creativity wins out. However unusual the technological solution, it can still tap into that power.</p>
<p>In the video above, our friend Onyx Ashanti shows off his proof-of-concept work-in-progress as he assembles a new musical rig. Open source patching software <a href="http://puredata.info">Pure Data</a> (Mac/Windows/Linux) is the sound source, proof that you can substitute free software at the center. The controller is an iPhone running <a href="http://hexler.net/software/touchosc">TouchOSC</a> (though this makes me want to revisit ultra-portable, open, embedded hardware with sensors). And yes, that&#8217;s a Yamaha WX5 wind controller, a digital input tool of choice for those with a wind background. Onyx says this is only to be one of two iPhones.</p>
<p>Expect craziness to come, but I like watching things in progress, too &#8211; so I couldn&#8217;t resist sharing.</p>
<p><a href="http://onyx-ashanti.ning.com/">http://onyx-ashanti.ning.com/</a></p>
<p><strong>Correction:</strong> Instead of looking closely at what Onyx was playing, I relied on my memory, and egregiously called the WX5 an Akai EWI. Thanks to commenters for spotting that.</p>
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		<slash:comments>15</slash:comments>
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		<item>
		<title>Touch: Argos Builds Interfaces for Windows, Mac, and Soon iPhone, iPad, Beyond</title>
		<link>http://createdigitalmusic.com/2010/02/12/touch-argos-builds-interfaces-for-windows-mac-and-soon-iphone-ipad-beyond/</link>
		<comments>http://createdigitalmusic.com/2010/02/12/touch-argos-builds-interfaces-for-windows-mac-and-soon-iphone-ipad-beyond/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 06:05:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[argos]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9504</guid>
		<description><![CDATA[Argos Interface Builder, v0.20 from Dimitri Diakopoulos on Vimeo.
You know the game: you decide you want exactly 8 knobs and 10 faders. But your hardware interface has 8 knobs and 8 faders. And then you realize you could use 4 more knobs.
The appeal of touch interfaces is clear: you get controls that grow and change. [...]]]></description>
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<p><a href="http://vimeo.com/9175177">Argos Interface Builder, v0.20</a> from <a href="http://vimeo.com/user2172776">Dimitri Diakopoulos</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>You know the game: you decide you want exactly 8 knobs and 10 faders. But your hardware interface has 8 knobs and 8 faders. And then you realize you could use 4 more knobs.</p>
<p>The appeal of touch interfaces is clear: you get controls that grow and change. So now, a generation of mobile apps is working on giving you that flexibility on touch devices. The iPhone is just the start: now the iPad, with greater real estate, will go head to head with 5&#8243;, 8&#8243;, and laptop-sized screens running Android, Linux, and Windows. </p>
<p>Argos is an early-stages (but usable), free and open-source tool that could help you be ready. Built in openFrameworks, the C++-based cousin to Processing, the app lets you drag in basic widgets like buttons, sliders, toggles, and x-y pads, and assign them to OSC. That opens up control to various music and visual apps. (The OSC assignment tool does bear some similarity to that on the Lemur, though it&#8217;s simpler.) The openFrameworks roots should make this easier to port to multiple platforms. </p>
<p><a href="http://argos.dimitridiakopoulos.com/">http://argos.dimitridiakopoulos.com/</a><span id="more-9504"></span></p>
<p>Developer Dimitri Diakopoulos, a BFA student at CalArts, is looking for developers and actively working on making this work on the iPad and its additional screen real estate &#8211; with other platforms possible, too. (If some of the PC &#8220;slate&#8221;s simply run Windows 7, you might be able to just switch the thing on, no port required &#8212; and run the app you&#8217;re controlling on the same machine if you so choose. We&#8217;ll have to wait to see what ships.) Stay tuned for more news on this, but this is well worth a look now. (<a href="http://www.synthtopia.com/content/2010/02/11/new-google-project-argos-will-let-you-create-free-multi-touch-musical-instruments-for-the-ipad/">Synthtopia was on top of the story earlier today</a>.)</p>
<p>I&#8217;m personally interested to see if the protocol established by open iPhone app mrmr could allow over-the-air template sharing, and whether all these apps can interoperate with TUIO, the touch protocol developed for the reacTable. I said it earlier today, but there is some real potential in convergence, so I invite anyone who wishes to join that conversation. The trick is, you want to initially let people do their own thing, but then take all those &#8220;my own thing&#8221; solutions and put them together into an actual standard. If you try to impose the standard first, it might not actually work in the real world, but if you fail to standardize, you lose the advantage of interoperability. On the other hand, I think this very quandary is best solved by small groups of passionate developers, not overly-formalized process.</p>
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		<slash:comments>18</slash:comments>
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		<title>Participate: One Button Game Objects, Handmade Music in NYC, Amsterdam, SF</title>
		<link>http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/</link>
		<comments>http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 00:08:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amsterdam]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[call-for-works]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free-hardware]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[one-button]]></category>
		<category><![CDATA[open-hardware]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[sf]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[steim]]></category>
		<category><![CDATA[workshops]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9392</guid>
		<description><![CDATA[It&#8217;s a call for one-button works. Literally. Sorry. Photo (CC) Jeff Keyzer.
What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I&#8217;m touring and looking for new works, we have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mightyohm/3039195353/"><img src="http://farm4.static.flickr.com/3236/3039195353_3b6ef5a9df.jpg"></a></p>
<div class="imgcaption">It&#8217;s a call for one-button works. Literally. Sorry. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>) <a href="http://www.mightyohm.com/">Jeff Keyzer</a>.</div>
<p>What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I&#8217;m touring and looking for new works, we have one call for one-button objects that (if you can ship it) can come from anywhere in the world, plus upcoming events in New York, San Francisco, and &#8212; this month, Amsterdam at the planetary music tech hub that is STEIM.</p>
<p><a href="http://www.flickr.com/photos/jeanbaptisteparis/527679322/sizes/m/"><img src="http://farm2.static.flickr.com/1209/527679322_84f54eaf6c.jpg"></a></p>
<div class="imgcaption">STEIM is an inspiration to all music DIYers and technologists, and the birthplace of one of the great pioneering DIY hardware designs of all time: the <a href="http://www.crackle.org/CrackleBox.htm">CrackleBox</a>.</div>
<h3>STEIM + Handmade Music Amsterdam (Netherlands, February)</h3>
<p>Handmade Music is beginning in Amsterdam. To kick things off, I&#8217;ll be visiting the legendary STEIM research center. The event will be open to anyone with inventions and self-built hardware and software you&#8217;d like to share. We&#8217;ll plug in and make a raucous noise. I&#8217;m really quite looking forward to meeting folks from this area.</p>
<p>When: <strong>Wednesday, February 17</strong>, 8p &#8211; ?<br />
Where: Utrechtsedwarsstraat 134, Amsterdam<br />
Cost: FREE<br />
<a href="http://www.steim.org/steim/concerts.php#299">STEIM Hotspot Lab Event Page</a></p>
<p>I&#8217;ll also do a short presentation of some work TBD; more on this next week.</p>
<p>If you&#8217;re attending and want to share what you&#8217;re bringing in advance or make sure you see me, use the <a href="http://createdigitalmusic.com/contact/">CDM contact form</a>.<span id="more-9392"></span></p>
<p><a href="http://www.flickr.com/photos/sfllaw/2077087449/in/set-72157603345277009"><img src="http://farm3.static.flickr.com/2328/2077087449_adffb4e531.jpg"></a></p>
<div class="imgcaption">Killjet, by Tristan Perich. Photo (CC-BY-SA) <a href="http://www.flickr.com/people/sfllaw/">Simon Law</a>.</div>
<h3>One-Button Objects Call (SF + World, March)</h3>
<blockquote><p>What can you do with one button? In an age of ever-more-complex touch interfaces, we’d like to imagine what a single, tangible, hardware button can mean for a design. To celebrate the arrival of their Gamma game event in San Francisco, art game collective Kokoromi is teaming up with Create Digital Music and Create Digital Motion to launch a call for ONE-BUTTON OBJECTS. </p></blockquote>
<p>So, sorry monome &#8212; too many buttons (unless you want to make a one-button monome, that is). The one-button game objects will incorporate a single-button-centered design and inspiration from the world of gaming into unique creations. Read up more on our sister site:</p>
<p><a href="http://createdigitalmotion.com/2010/01/call-for-works-one-button-game-objects/">Call for Works: One-Button Game Objects</a><br />
Then send your submissions for the gallery show in San Francisco to onebuttonobject@kokoromi.org<br />
(see also <a href="http://www.kokoromi.org/announcements/call-for-one-button-objects/">Kokoromi</a><br />
<strong>Receipt deadline: March 1</strong></p>
<p>If you&#8217;re in the NYC or San Francisco, we&#8217;re looking to do some informal hackdays to play with buttons, HID interfaces, Arduino and microcontroller platforms, and the like &#8212; we just need a hackerspace to host us. And if you&#8217;d like to do that elsewhere in the world, let us know and we&#8217;ll promote it.</p>
<p>And of course, be sure to attend Friday, March 12 at the <a href="http://www.gaffta.org/">Gray Area Foundation for the Arts</a> if you&#8217;re in the Bay Area or attending the Game Developer Conference.</p>
<p><a href="http://www.flickr.com/photos/dumbonyc/4256943242/"><img src="http://farm5.static.flickr.com/4039/4256943242_23ab0ec2b8.jpg"></a></p>
<div class="imgcaption">Handmade Music NYC is moving to DUMBO, Brooklyn, and the fantastic <a href="http://www.galapagosartspace.com/">Galapagos Art Space</a>.</div>
<h3>Handmade Music Brooklyn Returns; Your Inventions, Live Artists Wanted (NYC, March)</h3>
<p>Handmade Music in its hometown of New York is being rebooted. We&#8217;re launching new workshops, new hacking, and a new quarterly performance series at a proper performance venue, Galapagos. </p>
<p>That means we need you.</p>
<p>For the quarterly party, we&#8217;re continuing to look for people to bring in your own creations. If it runs on a netbook, if you have headphones you can bring, if it&#8217;s made out of wood and you can play it, if you can plug into a portable amp and make some noise, if it&#8217;s a circuit-bent toy with built-in speakers, it&#8217;s a welcome guest.</p>
<p>But we&#8217;re also looking for live artists in the greater New York area who incorporate DIY instruments, hardware, software (and even wearable interactive costumes, if you&#8217;ve got them) into your act. We&#8217;d like to hear who&#8217;s out there. We can&#8217;t invite everyone to play, but that&#8217;s all the more reason to hear about what people are doing.</p>
<p>If you have a project or act to consider, send them here:<br />
<a href="http://spreadsheets.google.com/a/createdigitalmedia.net/viewform?formkey=dEJoMnZnY3lyQkJNUjdCMWV4SlFlT1E6MA">Official 2010 Handmade Music NYC Call for Works</a></p>
<p>The first event is <strong>Monday, March 8</strong>. Doors open 7p, live acts start 8p.</p>
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		<slash:comments>4</slash:comments>
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		<title>Round-up: Your Web-Connected Musical Future, at Music Hackday Stockholm</title>
		<link>http://createdigitalmusic.com/2010/02/05/diy-community-your-web-connected-musical-future-at-music-hackday-stockholm/</link>
		<comments>http://createdigitalmusic.com/2010/02/05/diy-community-your-web-connected-musical-future-at-music-hackday-stockholm/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 22:02:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[APIs]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[diy-community]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[free-hardware]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[handmade]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[open-web]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9357</guid>
		<description><![CDATA[It&#8217;s like Woodstock for Web music tech nerds. Photo (CC-BY) Anton Lindqvist.
&#8220;Okay,&#8221; you say to the Web geeks, &#8220;I&#8217;ve had enough. I don&#8217;t want another little app that looks at my iTunes collection and tells me that if I like Lady Gaga, I probably also like Madonna. I want to listen in new ways and, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mptre/4319778424/"><img src="http://farm5.static.flickr.com/4069/4319778424_589defc7ed.jpg"></a></p>
<div class="imgcaption">It&#8217;s like Woodstock for Web music tech nerds. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/mptre/">Anton Lindqvist</a>.</div>
<p>&#8220;Okay,&#8221; you say to the Web geeks, &#8220;I&#8217;ve had enough. I don&#8217;t want another little app that looks at my iTunes collection and tells me that if I like Lady Gaga, I probably also like Madonna. I want to listen in new ways and, most importantly, <em>make music</em>. What have you got, Web 2.0&#8230; 3.0&#8230; whatever we&#8217;re on now, that I can actually use. I want some of the deliciousness of the future, now.&#8221;</p>
<p>&#8220;Oh, and another thing &#8211; can I patch this Android phone of mine in absurd ways?&#8221;</p>
<p>Wish granted.</p>
<p>The latest Music Hackday in Stockholm was filled with the usual simple, first-draft hacks &#8211; as it should be; the whole idea is to do something quickly and <em>start</em> something real. But among them were some really strong ideas about how connecting music makers to the Web could do intelligent, new things. </p>
<p>Here are some of the best. Themes emerging:</p>
<p><strong>There is a &#8220;there&#8221; there.</strong> Use proximity, and make location start to help people share musical tastes (and, by the same token, music making).</p>
<p><strong>Put music creation in the browser &#8211; without Flash.</strong> New JavaScript-based tools can do live synthesis. There&#8217;s even a Nanoloop-style sequencer, built entirely with JavaScript and HTML. While these won&#8217;t be replacing dedicated music software any time soon, they can have the inverse effect, which is bringing musical creativity to more online apps. (Trust me, it&#8217;s more fun than most of what&#8217;s on Facebook.)</p>
<p><strong>Make musicians&#8217; online lives easier.</strong> Thanks to open APIs, all your gig info, tour info, and music uploads can finally come together.</p>
<p><strong>Get physical.</strong> Hacks involving everything from big robotic visualizers to physical radio controls connect open hardware platforms like Arduino and Android.</p>
<p>(And yes, there were a lot of new Android apps, early proof that open mobile development could make a splash.)</p>
<p>Here&#8217;s a look at some of the coolest individual projects:</p>
<p><a href="http://createdigitalmusic.com/images/2010/02/albexone.jpg"><img src="http://createdigitalmusic.com/images/2010/02/albexone.jpg" alt="albexone" title="albexone" width="510" height="384" class="alignright size-full wp-image-9364" /></a></p>
<div class="imgcaption">Data is turned into sculpture, with the help of microcontrollers and the open Android phone.</div>
<p><strong><a href="http://stockholm.musichackday.org/index.php?page=AlbexOne">AlbexOne</a></strong><br />
<em>Data as connected, kinetic sculpture</em></p>
<p>It&#8217;s one thing to talk to a Web API and put the results on the screen. It&#8217;s quite another to turn that feedback into a massive, mechanical sculpture.<span id="more-9357"></span></p>
<p><em>Ingredients:</em><br />
One Web API (Echo Nest Java API, for song analysis)<br />
One Google NexusOne phone, running Android, receiving data on wifi and sending on bluetooth<br />
One microcontroller, receiving signals from the Android and rotating a giant, mechanical arm to make a drawing</p>
<p>Here&#8217;s hoping co-creators <a href="http://www.albinkarlsson.com">Albin Karlsson</a> and <a href="http://www.olwal.com/">Alex Olwal</a> can send us video of the project working in action.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/mobbler.png" alt="mobbler" title="mobbler" width="430" height="627" class="alignright size-full wp-image-9368" /></p>
<div class="imgcaption">It looks like just another Last.fm player. But it behaves as though you live in a world where you go to real places and hang out with real people.</div>
<p><a href="http://stockholm.musichackday.org/index.php?page=ProximRadio+-+Blobble+-+Blobbler"><strong>ProximRadio + Blobble</strong></a><br />
<em>Making software and hardware proximity-aware</em></p>
<p>The work by Michael Coffey (<a href="http://github.com/eartle">github</a> | <a href="http://twitter.com/eartle">@eartle</a>) and Jonty Wareing (<a href="http://github.com/jonty">github</a> | <a href="http://twitter.com/jonty">@jonty</a>) may seem at first like more of the usual social song-playing stuff. But it&#8217;s really a clever use of Bluetooth and proximity that could have significant implications for listening to and making music with other people in the same room.</p>
<p>Using new clients and servers, Michael and Jonty change the experience of listening to music. As people enter and leave a room, radio feeds respond accordingly. And the experience of &#8220;scrobbling&#8221; &#8212; writing a piece of music played on your computer to the Web &#8212; changes from solo to ensemble experience. If you and a few friends listen to <em>Dark Side of the Moon</em> while watching <em>The Wizard of Oz</em>, now all of your Last.fm accounts respond accordingly.</p>
<p>Note, too, that by using the open-source GUI framework Qt4, what looks like a native Mac UI is actually portable across (cough) platforms.</p>
<p>Let&#8217;s say you&#8217;d rather make music than play it. Well, good news: developed could use these same tricks to build Bluetooth-enabled musical instruments that respond to proximity, not only for social interactions but better-integrated<br />
hardware.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/radiofree.jpg" alt="radiofree" title="radiofree" width="580" height="387" class="alignright size-full wp-image-9371" /></p>
<p><strong><a href="http://stockholm.musichackday.org/index.php?page=Radio+Free+Hackday">Radio Free Hackday</a></strong><br />
<em>Virtual radio meets the physical radio object</em></p>
<p>Simon Hohberg and Robert Böhnke (aka <a href="http://twitter.com/ceterum_censeo">@ceterum_censeo</a>) had a brilliant, simple hardware hack: put the soul of an Arduino mini into a friendly-looking Panasonic FM radio. Result: physical controls for virtual radio, and an actual, local FM stream transmitted back from the computer into the stream. </p>
<p>With some minor upgrades (like a beefier, non-Arduino minicomputer), this <em>could</em> be a self-contained Internet radio. But it&#8217;s a reminder that making physical controls for software can be fun, frivolous, and novel. After all, it&#8217;s really the way we interact with real-world objects that makes them meaningful.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/wltl0SRltgM&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wltl0SRltgM&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p><a href="http://stockholm.musichackday.org/index.php?page=Webloop"><strong>Webloop</strong></a><br />
<em>Game Boy mainstay Nanoloop, reimagined as JavaScript </em></p>
<p>Start with Nanoloop, the unique, elegantly-designed music creation software for the Game Boy. Now imagine it as a browser application &#8211; no Flash, no standalone app, but all JavaScript, even down to the audio output.</p>
<p>That&#8217;s what Jan Krutisch did with his Webloop, now in its second iteration. It&#8217;s a testament to the universality of Oliver Wittchow&#8217;s design for Nanoloop, and the growing power of the browser and JavaScript as an open platform on which to make music software.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/synthism.jpg" alt="synthism" title="synthism" width="580" height="299" class="alignright size-full wp-image-9375" /></p>
<p><a href="http://stockholm.musichackday.org/index.php?page=Synthism:+Collaborative+Synthesizer+Construction"><strong>Synthism</strong></a><br />
<em>Patching synthesis in online browser modules</em></p>
<p>This is a bit hard to see in action, so we&#8217;ll have to take their word for it. But the idea is compelling &#8211; and is another example of the action that could take place in the browser (in this case, with the actual sound work done elsewhere in a more traditional fashion):</p>
<blockquote><p>Synthism.com our frontend to the powerful BrainBeat compiler, which is also built by the synthism.com team. This gives you the possibility to export synthesizers from synthism.com to different platforms, e.g. as a VST instrument. The flexibility of the BrainBeat compiler allows us to add support for exotic hardware such as FPGAs or special purpose built DSPs found in different hardware synthesizers, making export to such platforms available.
</p></blockquote>
<p>And yes, all of this is meant to be &#8220;collaborative,&#8221; which could add more dimension to it.</p>
<p><object width="580" height="435"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9103599&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9103599&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="435"></embed></object>
<p><a href="http://vimeo.com/9103599">Songkick On Tour</a> from <a href="http://vimeo.com/mattbiddulph">Matt Biddulph</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong><a href="http://stockholm.musichackday.org/index.php?page=Songkick+On+Tour">Songkick on Tour</a></strong><br />
<em>A Web service that adds information to your trip</em></p>
<p><img src="http://createdigitalmusic.com/images/2010/02/lego_tourbus.png" alt="lego_tourbus" title="lego_tourbus" width="369" height="244" class="alignright size-full wp-image-9377" /></p>
<p>It may be technologically less impressive, but part of what I think will make the Web more useful is the use of open Web APIs to <em>reduce</em> the amount of work you have to do to get information. Songkick on Tour is a great example of that: it figures out your travel itinerary from the awesome Dopplr and lets you know what gigs are happening when you&#8217;re traveling. I&#8217;m a big fan of Dopplr and feel it&#8217;s underused; this demonstrates the sort of thing that could be done.</p>
<p>Of course, this quick hack is only the start &#8211; it could make it easier for touring musicians to stay on top of information when they&#8217;re on the road.</p>
<p>Along the same lines, and on a grander scale&#8230;</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/holodeck.jpg" alt="holodeck" title="holodeck" width="580" height="546" class="alignright size-full wp-image-9380" /></p>
<p><a href="http://stockholm.musichackday.org/index.php?page=Holodeck"><strong>Holodeck</strong></a><br />
<em>One place on the Web, all your artist stuff &#8211; automatically</em></p>
<p>&#8220;A tool for artists to create their own website with music from SoundCloud, gigs from Songkick or Last.fm, news/posts from Tumblr.&#8221;</p>
<p>That says it all, doesn&#8217;t it? Instead of adding yet another Web service to keep track of, another dimension of complexity in your life, this mashes together information you&#8217;ve already put elsewhere.</p>
<p>Imagine if every time you made a note of something, you scattered it in a different part of the house. Imagine how complex your life would be.</p>
<p>Oh, wait. I don&#8217;t have to imagine that. I do that. Anyway, yeah, let&#8217;s have the Web <em>not</em> work that way so it pays for the time, electricity, and money it consumes, &#8216;kay?</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/midiweb.jpg" alt="midiweb" title="midiweb" width="580" height="387" class="alignright size-full wp-image-9382" /></p>
<h3>Echonest Midi Player</h3>
<p><em>A Web-to-MIDI converter</em></p>
<p>Internet comes in, music goes out. Connect an Ethernet cable to one side of this gadget (via the Arduino Ethernet Shield), connect the other to a MIDI instrument, and Bertrand Gondouin&#8217;s creation plays MIDI music automatically.</p>
<p>Of course, this has other creative implications, like the ability to pipe your own music or musical events to installations, remote players, to rig up an Ethernet- (or wifi-) powered MIDI band, or whatever you might imagine.</p>
<p>And bless the presence of simple, free Web servers, like the one on which this site runs. (Actually, CDM is LXMP &#8211; Linux nginx MySQL PHP &#8211; not LAMP with Apache, but I digress.)</p>
<h3>More cool projects</h3>
<p>Tired of embedding a whole Flash-powered player? <a href="http://stockholm.musichackday.org/index.php?page=SoundCloud+Jquery+Player">the hackable SoundCloud JS player</a> is customizable and lightweight. (It&#8217;s not Flash-free &#8211; you still need Flash as the back-end to decode the audio, as sadly HTML5 still doesn&#8217;t mean consistent MP3 and OGG codec support across browsers, at least so far.)</p>
<p><a href="http://stockholm.musichackday.org/index.php?page=HacKey">HacKey</a> asks a fascinating question, which is whether people&#8217;s musical tastes are related to key.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/buddyj.jpg" alt="buddyj" title="buddyj" width="200" height="372" class="alignright size-full wp-image-9385" /></p>
<p><a href="http://stockholm.musichackday.org/index.php?page=BuddyJ">BuddyJ for iPhone</a> adds a dead-simple, cueable music output. Now, true, this may not look like an all-powerful DJ app, but that&#8217;s not the point: it makes the iPhone or iPod touch into a cueable &#8220;deck&#8221; you could connect to a mixer, etc.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/androidapp.jpg" alt="androidapp" title="androidapp" width="200" height="354" class="alignright size-full wp-image-9387" /></p>
<p><a href="http://stockholm.musichackday.org/index.php?page=Android:+Sleep+with+Swedish+Humour">SleepApp</a> is a simple Android demo app, but it also demonstrates &#8211; with all the code on Google Code &#8211; how to do basic UIs and stream Internet radio, meaning it could be a good starting point if you&#8217;re dabbling in Android music development.</p>
<h3>More coverage</h3>
<p><a href="http://www.pocket-lint.com/news/31212/five-music-hacks-from-the-future">Five music hacks from the future</a> [Pocket-lint]</p>
<p><a href="http://musicmachinery.com/2010/01/30/new-echo-nest-apis-demoed-at-the-stockholm-music-hackday/">New Echo Nest APIs demoed at the Stockholm Music Hackday</a> [Music Machinery, where you can also follow the Echo Nest APIs]</p>
<p><a href="http://blog.last.fm/2010/02/03/hacking-in-stockholm">Hacking in Stockholm</a> [A report from Last.fm's LAST.HQ]</p>
<p><a href="http://blog.programmableweb.com/2010/02/03/48-hours-31-hacks-stockholm-music-hack-day/">48 Hours, 31 Hacks &#8211; Stockholm Music Hack Day</a> [Programmable Web]</p>
<p>And here is some rough mobile video of the presentations:</p>
<p><object id="bplayer" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="320" height="276"><embed name="bplayer" src="http://bambuser.com/r/player.swf?vid=532030" type="application/x-shockwave-flash" width="320" height="276" allowfullscreen="true" wmode="opaque"></embed><param name="movie" value="http://bambuser.com/r/player.swf?vid=532030"></param><param name="allowfullscreen" value="true"></param><param name="wmode" value="opaque"></param></object></p>
<h3>New York?</h3>
<p>NYCers, I&#8217;d really love to help host a Music Hackday here (I missed the nearby Boston event, but we have some specific folks in NY who would be great to involve.) The only remaining challenge: a venue that can host 100 or 200 people, free. Suggestions?</p>
<p><a href="http://musichackday.org/">http://musichackday.org/</a></p>
<p><a href="http://stockholm.musichackday.org/?page=Hacks">All the Stockholm hacks</a></p>
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		<title>DIY Community: Digitópia Seeks World&#8217;s Best Patchers, and More Open Source Competition</title>
		<link>http://createdigitalmusic.com/2010/02/03/diy-community-digitopia-seeks-worlds-best-patchers-and-more-open-source-competition/</link>
		<comments>http://createdigitalmusic.com/2010/02/03/diy-community-digitopia-seeks-worlds-best-patchers-and-more-open-source-competition/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 02:55:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[digitopia]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[diy-day]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free-hardware]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[freesound]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[open-source-hardware]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[Portugal]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9321</guid>
		<description><![CDATA[What if a competition didn&#8217;t just encourage entrants to try to make a better product? What if it encouraged friendly rivalry between makers to produce entries that were also shared across the community?
That&#8217;s the idea behind Digitópia&#8217;s upcoming series of competitions, now entering its third year. Digitópia itself is based in Porto, Portugal, at the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/02/digitopia_controller.JPG"><img src="http://createdigitalmusic.com/images/2010/02/digitopia_controller.JPG" alt="digitopia_controller" title="digitopia_controller" width="580" height="580" class="alignright size-full wp-image-9323" /></a></p>
<p>What if a competition didn&#8217;t just encourage entrants to try to make a better product? What if it encouraged friendly rivalry between makers to produce entries that were also shared across the community?</p>
<p>That&#8217;s the idea behind Digitópia&#8217;s upcoming series of competitions, now entering its third year. Digitópia itself is based in Porto, Portugal, at the Casa da Musica. But even if Portugal isn&#8217;t exactly in your neighborhood, entrants and onlookers alike can benefit from shared, open sourced contributions.</p>
<p>In fact, even the prizes itself are open projects. The simple, anthropomorphic-looking controller above is a free project. It&#8217;s dead-simple, a combination of an IKEA salad bowl, a potentiometer, and ultrasonic distance sensors. But as a result, it&#8217;s also inexpensive, simple to use (particularly with the addition of Digitópia&#8217;s custom-developed software), and a flexible starting point for further work. (Actually, handling multiple ultrasonics is a bit tricky, too, relative to things like infrared, so that&#8217;s a particularly nice addition.)</p>
<p>First up: Max and Pd patchers, your pride is on the line.<span id="more-9321"></span></p>
<p>Think your Max/MSP or Pure Data multimedia patch is the most original around? Prove it. An international competition will find the best patches, and all of them (whether made in Max or Pd) will be released under a free software license. A panel will judge the results, led by Pedro Rebelo, composer, digital artist and Director of Education at the School of Music and Sonic Arts, Queen’s University Belfast. <strong>New deadline: February 14.</strong> (That&#8217;s right, polish off your best patch, send it into battle, and then take your pumped-up sense of masculinity / femininity out for a fantastic Valentine&#8217;s Day dinner.)</p>
<p>There are other competitions, too. The third-annual Musical Miniatures Competition is looking for musical works or &#8220;gestures&#8221; of <strong>15 seconds or less</strong>. (If you&#8217;ve ignored other calls for works, this one should leave you no excuse.) The sounds will be licensed under a Creative Commons license for <a href="http://www.freesound.org/">freesound.org</a>, adding to that communal repository of sounds. Bram de Jong, legendary developer and freesound.org guru, will judge the results. <strong>Deadline: May 28</strong>.</p>
<p>Produce the best sound or the best patch, and you get the controller above and accompanying software. But the for third competition, you get the futuristic controller of your dreams. You submit the idea, and Digitópia builds the results. The entrants are judged on &#8220;innovation, originality, feasibility and inclusive potential.&#8221; (Yes, it needs to be feasible in order for them to build it &#8212; no electronic music equivalents of <a href="http://simpsons.wikia.com/wiki/"The_Homer"">The Homer</a>.)</p>
<p>Oh, yes, and the Dreams Competition has me as the judge. <strong>Deadline: April 3</strong>. Keep a dream journal.</p>
<p>The beauty of all of this is that these are contests that give back. We&#8217;ll have sounds, patches, inventions, and hardware documentation for the prize and the entrants; stay tuned as that documentation becomes available. </p>
<p>Speaking of getting something out of this for yourself&#8230; don&#8217;t have any dream ideas? No good at Max and Pd patching? For an absurdly-cheap €15 for three whole days of seminars, Digitópia will teach you patching skills in these two tools. Jeez, for that price, you could afford a flight to beautiful Portugal and still come out ahead. No details on the new seminars for spring up yet, but I&#8217;ll put up a notice when they are. (I&#8217;m also teaching a seminar at Digitópia the first week of June.)</p>
<p><a href="http://digitopia-cdm.net/competitions/">Digitópia Competitions 2010</a></p>
<p><a href="http://digitopia-cdm.net/digitopia-en/">Digitópia – Platform for the Development of Digital Music Communities</a></p>
<p><a href="http://createdigitalmusic.com/images/2010/02/digitopia_patch.jpg"><img src="http://createdigitalmusic.com/images/2010/02/digitopia_patch.jpg" alt="digitopia_patch" title="digitopia_patch" width="325" height="620" class="alignright size-full wp-image-9324" /></a></p>
<div class="imgcaption">One of the free (as in beer and freedom) included patches for the Digitópia controller.</div>
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		<title>Try a Fully-Loaded, Pre-Tuned Linux Workstation on Your Laptop, Netbook: Sale</title>
		<link>http://createdigitalmusic.com/2010/01/12/try-a-fully-loaded-pre-tuned-linux-workstation-on-your-laptop-netbook-sale/</link>
		<comments>http://createdigitalmusic.com/2010/01/12/try-a-fully-loaded-pre-tuned-linux-workstation-on-your-laptop-netbook-sale/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 18:37:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[DAW]]></category>
		<category><![CDATA[distros]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[indamixx]]></category>
		<category><![CDATA[laptop]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[netbook]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[operating-systems]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Renoise]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[transmission]]></category>

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		<description><![CDATA[Renoise + Linux is a delicious combination. 
Ah, there’s nothing like bleeding-edge laptop performance. And to really convey to your audience that you’re indeed playing live, there’s nothing like glitches, dropouts, and crashing in the middle of a live set. It brings that homespun, digital authenticity to your performance, as you…
Okay, who am I kidding? [...]]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/transmission1.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="transmission1" border="0" alt="transmission1" src="http://createdigitalmusic.com/images/2010/01/transmission1_thumb.jpg" width="580" height="340" /></a></p>
<div class="imgcaption">Renoise + Linux is a delicious combination. </div>
<p>Ah, there’s nothing like bleeding-edge laptop performance. And to really convey to your audience that you’re indeed playing live, there’s nothing like glitches, dropouts, and crashing in the middle of a live set. It brings that homespun, digital authenticity to your performance, as you…</p>
<p>Okay, who am I kidding? You may be longing for a more stable, predictable, controllable mobile music rig. One way to get there is with the Linux operating system. The problem, however, is that if you don’t know what you’re doing, that setup can wind up being <em>less</em> stable, not more stable. Because Linux is about freedom and endless choice, you have the “freedom” to combine software in ways that … uh, doesn’t actually work. </p>
<p>I’m all for continuing to document ways of improving your Linux experience. At the same time, part of the free software business model – <a href="http://www.gnu.org/licenses/gpl-faq.html#DoesTheGPLAllowMoney">even according to the die-hards at the Free Software Foundation</a> – is that custom configuration and distribution is a reasonable way to make money. </p>
<p>The best-available plug-and-play Linux music solution right now, hands down, is Indamixx. It’s got basically everything going for it:</p>
<ul>
<li>A highly-tweaked Transmission OS, as developed by <a href="http://www.64studio.com/">64 Studio</a> </li>
<li>Based on Ubuntu, so you can install recent Ubuntu packages for maximum software compatibility </li>
<li>Carefully-tuned, custom real-time kernel for maximum audio performance </li>
<li>Bundled with some great proprietary software, too, specifically ArdourXchange so you can import AAF files from your Pro Tools session – making your free software and proprietary software coexist peacefully </li>
<li>LinuxDSP suite of mastering effects and plug-ins, specially tuned so they’ll work well even on Intel Atom-powered netbooks </li>
</ul>
<p>The surprise: with the setup tuned in advance for you, Linux can be the friendliest out-of-box experience of any OS for music performance – seriously. Don’t get me wrong – it’s possible to get glitch-free performance out of Windows and Mac OS X, too. But Linux does offer a level of control and inter-application connectivity, as well as uniquely-strong performance on certain audio interfaces, that makes it a strong choice.</p>
<p> <span id="more-9026"></span>
<p>With tools like Pd and SuperCollider and the superb Renoise now on Linux, there’s no reason you can’t migrate your live performance rig to Linux – even if you choose to keep your production tools on another OS.</p>
<p>Normally priced at US$69, the Indamixx digital download is on sale for $49, and if you use sale code CDM, you get it for US$39. <strong>You have to purchase by January 19, and you have to use “CDM” as the code when you check out.</strong></p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/transmission2.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="transmission2" border="0" alt="transmission2" src="http://createdigitalmusic.com/images/2010/01/transmission2_thumb.jpg" width="580" height="340" /></a></p>
<div class="imgcaption">Ardour DAW running with the exclusive LinuxDSP plug-in suite. </div>
<p><strong>What you need to run it:</strong> Any PC netbook or laptop (and even UMPC/MID machines) should work. Note that Macs are not yet supported in this release; they’re trickier to dual-boot, but that support should come in the future. (If you know what you’re doing, it is possible to dual-boot the Mac, and honestly if you know your way around EFI and drivers I expect you could even use this distro.)</p>
<p>I’m not getting any money out of this deal, but I’m hoping for something far more valuable – it’d be great to have a little community of Linux users here on CDM so we can share tips with one another. As with, frankly, any OS, compatibility requires testing and tweaking. (That’s true even on the Mac, with a relatively limited hardware selection.)</p>
<p><a href="http://www.indamixx.com/indamixx-iso-download.html">Indamixx Digital Download</a></p>
<p>There’s also a USB key version, though it’s just as easy to buy or reuse a USB key of your own and use that.</p>
<p>I can certainly say, having tried various Fedora, SUSE, and Ubuntu configurations, I think the Indamixx/Transmission setup is the most painless and audio-friendly out there.</p>
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		<slash:comments>62</slash:comments>
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		<title>Beyond NAMM: LA Friday Night Party, Music Tech Panel &#8211; It&#8217;s Gonna Be The Future Soon</title>
		<link>http://createdigitalmusic.com/2010/01/11/beyond-namm-la-friday-night-party-music-tech-panel-its-gonna-be-the-future-soon/</link>
		<comments>http://createdigitalmusic.com/2010/01/11/beyond-namm-la-friday-night-party-music-tech-panel-its-gonna-be-the-future-soon/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 22:28:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
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		<description><![CDATA[Photo courtesy Droid Behavior from a previous year. 
In Anaheim this week, the music manufacturer trade gather to show their wares. But 8pm – 4am Friday night, we party.
“Wham Bam Thank You NAMM” has become an annual tradition, an unofficial afterparty of sorts for the first two days of the trade show.
This year’s lineup: John [...]]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://www.flickr.com/photos/droid_behavior/2209300803/in/set-72157603766145437/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="2209300803_cac8a12eb5[1]" border="0" alt="2209300803_cac8a12eb5[1]" src="http://createdigitalmusic.com/images/2010/01/2209300803_cac8a12eb51.jpg" width="500" height="332" /></a></p>
<div class="imgcaption">Photo courtesy <a href="http://www.flickr.com/photos/droid_behavior/">Droid Behavior</a> from a previous year. </div>
<p>In Anaheim this week, the music manufacturer trade gather to show their wares. But 8pm – 4am Friday night, we party.</p>
<p>“Wham Bam Thank You NAMM” has become an annual tradition, an unofficial afterparty of sorts for the first two days of the trade show.</p>
<p>This year’s lineup: <strong>John Tejada, Richard Devine, Flashbulb, Deru, Laura Escude, Scott Pagano, CPU, DJ Kero, Acid Circus, Derek Michael, Baseck, Eezir, Trifonic, DJ G Ov, Moldover, Henry Strange</strong>, and myself, among others.</p>
<p>Escaping from the Anaheim Convention Center doldrums, the event is held in the lovely, artistically-blossoming Los Angeles downtown. The Downtown Independent is a gorgeous space with a movie theater and rooftop for full audiovisual-party immersion. This year, we have a couple of new features with which I’m assisting on behalf of CDM. There’s a VIP lounge / “industry room” which will be filled with music toys. You need a NAMM badge to get in, but inside you’ll find some unusual sonic toys you can’t find on the NAMM floor.</p>
<p> <object width="580" height="435"><param name="flashvars" value="offsite=true&lang;=en-us&amp;page_show_url=%2Fphotos%2Fdroid_behavior%2Fsets%2F72157603766145437%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fdroid_behavior%2Fsets%2F72157603766145437%2F&amp;set_id=72157603766145437&amp;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param> <embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fdroid_behavior%2Fsets%2F72157603766145437%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fdroid_behavior%2Fsets%2F72157603766145437%2F&#038;set_id=72157603766145437&#038;jump_to=" width="580" height="435"></embed></object>
<p>Also in the spirit of going beyond NAMM, I’m moderating a panel on how people are using computers in performance, and how we can all make the future of music tech shinier, sooner. When you’re living in a cool-sounding year like “2010,” there’s really no excuse <em>not</em> to take matters into your own hands (oh, yeah, and maybe I want to make sure I’m on the <a href="http://createdigitalmusic.com/2010/01/06/a-free-futuristic-music-compilation-for-syfys-caprica-stories-behind-the-tracks/">same side as the evil robots when the bad s*** starts going down</a>):</p>
<blockquote><p><strong>2010: It&#8217;s gonna be the future soon        <br /></strong><em>A conversation on live electronic performance technique, and how to make music tech better</em></p>
<p>There&#8217;s no need to dream of futuristic, expressive live performance on computers. It&#8217;s here. And there&#8217;s no reason to wait for technology to improve: let&#8217;s talk about how to make it happen. Moderated by Create Digital Music&#8217;s PETER KIRN, this conversation with some of the artists at the edge of sound and live electronic music provides a glimpse into the ways people are working in 2010, and an open discussion about what we can do this year to extend our technique and make technology work better.</p>
<p>JUSTIN BORETA and edIT (Glitch Mob, etc.)      <br />RICHARD DEVINE (Schematic/Warp), DSP mad scientist and composer       <br />LAURA ESCUDE, violinist and music technologist       <br />FLIPMU, the duo of Owen Vallis and Jordan Hochenbaum       <br />MOLDOVER, Mojo controller creator, musical supervillian       <br />DERU, composer and musician (Ghostly, etc.), recent Paris Opera Ballet score       <br />BRIAN TRIFON (TRIFONIC), electronic musician and sound designer (Avatar)</p>
<p>and other guests</p>
<p>Hands-on &quot;snap&quot; demos of <strong>live ri<strong>gs </strong>+ topics of discussion: </strong></p>
</blockquote>
<p> <span id="more-9014"></span>
</p>
<p><strong><a class="thickbox" href="http://glitchmob.com"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="glitchmob" border="0" alt="glitchmob" src="http://createdigitalmusic.com/images/2010/01/glitchmob.jpg" width="580" height="408" /></a></strong></p>
<div class="imgcaption">Glitch Mob performing live on the JazzMutant Lemur touchscreen – and exploding the tame, ambient stereotype of said device. (‘Bout time.) Catch them working with their Lemurs and Live 3PM Thursday at NAMM’s Ableton booth. Then see them join us to talk about ushering in the future of music tech and performance in downtown LA Friday night. Photo courtesy The Glitch Mob, by <a href="http://chenardphotography.com">chenardphotography.com</a><strong>&#160;</strong></div>
<blockquote><p><strong>Unusual interfaces</strong>, including graphical, touch, gestural, and multi-touch interfaces       <br /><strong>Monome</strong>, Arduinome, MidiDuino and the Minicommand       <br />Max/Max for Live, Reaktor, Pd, Processing, and other <strong>tools</strong>       <br /><strong>Collaboration, synchronization, and open control</strong>       <br />New Year&#8217;s Resolutions for making technology and performance practice better       <br />&#8230;topics to be continued online       <br />Followed by live performances kicking off a night-long party</p>
<p>Presented by Electronic Creatives, Dubspot and Create Digital Music</p>
</blockquote>
<p><strong><a class="thickbox" href="http://www.flickr.com/photos/droid_behavior/2209305949/in/set-72157603766145437/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="2209305949_f5a35556a0[1]" border="0" alt="2209305949_f5a35556a0[1]" src="http://createdigitalmusic.com/images/2010/01/2209305949_f5a35556a01.jpg" width="500" height="332" /></a> </strong></p>
<p><strong><a class="thickbox" href="http://www.flickr.com/photos/droid_behavior/2210103756/in/set-72157603766145437/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="2210103756_e9dcc96385[1]" border="0" alt="2210103756_e9dcc96385[1]" src="http://createdigitalmusic.com/images/2010/01/2210103756_e9dcc963851.jpg" width="500" height="332" /></a></strong></p>
<div class="imgcaption">Photos courtesy <a href="http://www.flickr.com/photos/droid_behavior/">Droid Behavior</a>. </div>
<p><strong>When: </strong>Friday, January 15, 2010, 8pm &#8211; 4am</p>
<p><strong>Where: </strong>The Downtown Independent, downtownindependent.com</p>
<p>251 S. Main Street, Los Angeles, CA 90012 [<a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=251+S.+Main+Street,+Los+Angeles,+CA+90012&amp;sll=40.705836,-74.007346&amp;sspn=0.014754,0.012081&amp;ie=UTF8&amp;hq=&amp;hnear=251+S+Main+St,+Los+Angeles,+California+90012&amp;ll=34.050286,-118.245687&amp;spn=0.032251,0.024161&amp;z=15">Map</a>]</p>
<p><strong>What: </strong>Wham Bam Thank You NAMM [<a href="http://www.essexcountymedia.com/friendlyintegration/">official site/artist bios</a>]</p>
<p><strong>Cost: </strong>$20; $10 discounted (21+)</p>
<p><strong>RSVP: </strong><a href="mailto:droidbehavior@gmail.com">droidbehavior@gmail.com</a> <strong>Information: </strong>213-915-6120<strong> Facebook: </strong><a href="http://www.facebook.com/event.php?eid=252242751144&amp;index=1">Event page</a></p>
<p><strong>Note on NAMM badges: </strong>the NAMM badge gets you into the “industry room” and a discount on admission, but you do NOT need a NAMM badge to get into this party! It is 21+, though – sorry about that.</p>
<p><iframe height="350" marginheight="0" src="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=251+S.+Main+Street,+Los+Angeles,+CA+90012&amp;sll=40.705836,-74.007346&amp;sspn=0.014754,0.012081&amp;ie=UTF8&amp;hq=&amp;hnear=251+S+Main+St,+Los+Angeles,+California+90012&amp;ll=34.050286,-118.245687&amp;spn=0.032251,0.024161&amp;z=15&amp;output=embed" frameborder="0" width="425" marginwidth="0" scrolling="no"></iframe>    <br /><small><a style="text-align: left; color: #0000ff" href="http://maps.google.com/maps?f=q&amp;source=embed&amp;hl=en&amp;geocode=&amp;q=251+S.+Main+Street,+Los+Angeles,+CA+90012&amp;sll=40.705836,-74.007346&amp;sspn=0.014754,0.012081&amp;ie=UTF8&amp;hq=&amp;hnear=251+S+Main+St,+Los+Angeles,+California+90012&amp;ll=34.050286,-118.245687&amp;spn=0.032251,0.024161&amp;z=15">View Larger Map</a></small></p>
<p>Major kudos to the wizards of <a href="http://www.electroniccreatives.com/">Electronic Creatives</a> who’ve been a huge part of making the whole evening happen (whereas I largely get to just show up). That includes in particular the talented violinist, composer, technologist, educator, and creative mind <a href="http://www.electroniccreatives.com/laura-escud/">Laura Escudé</a>, who has worked with everyone from Cirque du Soleil to Carmen Rizzo; I hope we get to introduce more of her work.</p>
<p>Electronic Creatives “produces events centered around Ableton Live and new music technology coupled with envelope-pushing performances.” (I’m going to try to make sure not to interpret that last phrase as “making my laptop crash onstage,” okay?)</p>
]]></content:encoded>
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		<title>An Orchestra of Linux Laptops, and How to Make Your Own Laptop Instrument</title>
		<link>http://createdigitalmusic.com/2009/12/21/an-orchestra-of-linux-laptops-and-how-to-make-your-own-laptop-instrument/</link>
		<comments>http://createdigitalmusic.com/2009/12/21/an-orchestra-of-linux-laptops-and-how-to-make-your-own-laptop-instrument/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 16:05:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[experimental]]></category>
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		<category><![CDATA[hemispherical]]></category>
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		<description><![CDATA[ 
For a generation of musicians of nearly every genre, the laptop has become an instrument. It’s easy to take for granted, but the rise of the computer for music has been remarkable. Less than twenty years ago, real-time digital synthesis and audio processing was the domain of expensive, specialized workstations. Now, $700 per seat [...]]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/L2Ork1.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork-1" border="0" alt="L2Ork-1" src="http://createdigitalmusic.com/images/2009/12/L2Ork1_thumb.jpg" width="580" height="386" /></a> </p>
<p>For a generation of musicians of nearly every genre, the laptop has become an instrument. It’s easy to take for granted, but the rise of the computer for music has been remarkable. Less than twenty years ago, real-time digital synthesis and audio processing was the domain of expensive, specialized workstations. Now, $700 <em>per seat</em> can buy you a full-blown musical rig, with the computer hardware, gestural input courtesy the Nintendo Wii controller, and even a DIY speaker made from IKEA salad bowls. The next challenge is to make this setup as flexible and reliable as possible. Enter Linux.</p>
<p>According with the laptop’s graduation to instrument status, laptops orchestras have spread worldwide, inspired especially by the innovative <a href="http://plork.cs.princeton.edu/">Princeton Laptop Orchestra</a> (“PLOrk”) directed by Dan Trueman and Perry Cook. PLOrk’s alumnus Ge Wang has even gone on to greater fame making applications for the iPhone via ocarina and T-Pain app developer Smule. The sounds of these ensembles may sometimes be strange, but by pushing laptop performance, the groups are a great place to look for how to get the most out of computer music, whatever your tastes may be.</p>
<p>Virginia Tech’s L2Ork’s claim to faim is that it’s a laptop orchestra powered by Linux. Why does that matter? For one, it makes a big difference on cost. By using Linux-powered netbooks, they’ve slashed the per-student cost from that of the Mac laptops used in some other ensembles, on a machine that’s more compact. Far from making sacrifices to save money, the result is actually&#160; greater reliability, flexibility, efficiency, and audio performance.</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/l2ork_ensemble.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork Debut December 04, 2009" border="0" alt="L2Ork Debut December 04, 2009" src="http://createdigitalmusic.com/images/2009/12/l2ork_ensemble_thumb.jpg" width="580" height="340" /></a></p>
<p>As with the PLOrk ensemble, L2Ork combines expressive input with open-ended digital sound making production, localizing the sound near the computer itself using hemispherical speakers. In this way, the laptop instrument can attempt to learn something from acoustic instruments, which are played with human gestures and have sound sources that are positioned physically where the instrument is.</p>
<p><a href="http://l2ork.music.vt.edu/main/">L2Ork</a></p>
<p>You don’t have to enroll at Virginia Tech to apply these lessons to your own music making, however. You can apply the lessons of the L2Ork ensemble to put together your own Linux audio machine. They’ve even further-documented the process of making PLOrk’s signature “salad bowl” speakers. And you can do it all without breaking the bank.</p>
<p> <span id="more-8773"></span>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/L2Ork2.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork-2" border="0" alt="L2Ork-2" src="http://createdigitalmusic.com/images/2009/12/L2Ork2_thumb.jpg" width="580" height="386" /></a> </p>
<p>I got the chance to speak with Dr. Ivica Ico Bukvic, director of the Linux Laptop Orchestra and the DSISIS Interactive Sound and Intermedia Studio at Virginia Tech.</p>
<p><strong>CDM: What is your software rig for this ensemble?</strong></p>
<p>Ivica: We basically use Ubuntu 9.04 (vanilla) with our own custom-built rt kernel, which apart from solid performance also offers full support of standby/hibernate/external monitor, webcam, wireless, bluetooth, etc. We also have various patches/scripts that deal with chronic UI bugs (e.g. order of panel icons in gnome getting trashed whenever a resolution is changed).</p>
<p>Basically, our configuration supports every single functionality of MSI Wind netbooks, which we use as the backbone of the orchestra.</p>
<p>FWIW, our setup offers pretty darn cool price point. The entire setup (MSI Wind, UA-1G soundcard, hemi speaker, [Nintendo] Wiimote/Nunchuk, all the cables/accessories, headset, and case) comes down to approximately $700/seat which arguably makes it as cheap as an iPhone setup, except you get to enjoy flexibility of using a laptop (ok, a netbook :-).</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/L2Ork3.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork-3" border="0" alt="L2Ork-3" src="http://createdigitalmusic.com/images/2009/12/L2Ork3_thumb.jpg" width="580" height="386" /></a> </p>
<p><strong>What music software are you using?</strong></p>
<p>Our audio platform is currently exclusively [multimedia patching environment] <a href="http://puredata.info/">Pd-extended</a> 0.42.5 (running through [low-latency audio server] <a href="http://jackaudio.org/">JACK</a>) which we&#8217;ve also customized to allow advanced GUI setup (e.g. per-patcher configurable background, menu/ontop/resize/scrollbar toggles, what is IMHO better scrolling algorithm than what we currently have) as well as integrated several new objects whose source we are about to release (our multithreaded version of the Wiimote object for Linux has been already posted on the Pd-list a couple weeks ago, and it fully supports Wiimotes/Nunchuks without any interruptions to the Pd&#8217;s audio thread).</p>
<p><strong>What do you do to get Ubuntu running properly? </strong></p>
<p>Basically, it&#8217;s lightly-modded Ubuntu 9.04 that allows us to support all the hardware on the netbook, thus offering a quality desktop experience as well as RT audio performance. The kernel is custom-built 2.6.29-rc6-rt3. We have it available for download from a temporary folder off of my personal site    <br />(<a href="http://ico.bukvic.net/Linux/">http://ico.bukvic.net/Linux/</a>). Once we clean everything up we will actually generate a full HD image and offer it for public download in hope to allow people to load that thing and thus allow them to have the best possible out-of-box experience (obviously as far as MSI Wind is concerned).</p>
<p><strong>Is the hemispherical speaker something readers could build?</strong></p>
<p>There are probably dozen videos on the VTDISIS Youtube channel that are designed to help potential L2Ork adopters build their own speakers, from cannibalizing/retrofitting the amps to improve their performance, to building cables and final assembly.    <br /><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/L2Ork5.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork-5" border="0" alt="L2Ork-5" src="http://createdigitalmusic.com/images/2009/12/L2Ork5_thumb.jpg" width="580" height="386" /></a> </p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/L2Ork4.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="L2Ork-4" border="0" alt="L2Ork-4" src="http://createdigitalmusic.com/images/2009/12/L2Ork4_thumb.jpg" width="580" height="386" /></a> </p>
<h3>Videos</h3>
<p>Rehearsal video shows how the L2Ork work out playing and soundmaking as an ensemble.</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/vFt4MgN7JPQ&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vFt4MgN7JPQ&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>A quick look at how to make your own hemispherical speaker pod:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/ZSfzCx-L9Cs&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZSfzCx-L9Cs&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>
<p><a href="http://www.youtube.com/user/VTDISIS"></a></p>
<p> Local news coverage:</p>
<p><object width="429" height="295"><param name="movie" value="http://vp.mgnetwork.net/viewer.swf?u=af3fb9a8328b102da6fd001ec92a4a0d&amp;z=SLS"></param><param name="allowFullScreen" value="true"></param><embed src="http://vp.mgnetwork.net/viewer.swf?u=af3fb9a8328b102da6fd001ec92a4a0d&amp;z=SLS" type="application/x-shockwave-flash" allowfullscreen="true" width="429" height="295"></embed></object></p>
<p><a href="http://www2.wsls.com/sls/news/local/new_river_valley/article/virginia_tech_s tudents_demo_new_laptop_orchestra/66577/">Virginia Tech students demo new laptop orchestra</a> [WSLS10 NBC] </p>
<p><a href="http://www.wdbj7.com/Global/story.asp?S=11623955">Laptop orchestra at Virginia Tech gives people an affordable alternative</a> [WDBJ7]</p>
<p>More videos, and lots of how-to’s on the speakers (including the <a href="http://www.youtube.com/watch?v=EXxPVg2RSaQ">conclusion</a> of the video above), are available on the VTDISIS channel:</p>
<p><a href="http://www.youtube.com/user/VTDISIS">http://www.youtube.com/user/VTDISIS</a></p>
<p>Got more questions for the ensemble? Let us know.</p>
<p>I’d definitely like to offer, as well, some information on how to make Ubuntu work this well for you, and how to learn Ubuntu, Pd, JACK, and other free tools, in a way that’s beginner-friendly. That sounds like a decent New Years’ Resolution.</p>
<p>In the meantime, it’s worth mentioning that if you aren’t excited about the prospect of custom-configuring kernels yourself, the Indamixx Linux laptop we’ve featured previously is pre-configured in a similar way; the netbook I’m testing now even runs on the same MSI netbook. And that also, in turn, illustrates how research and volunteer efforts can go hand-in-hand with commercial solutions:</p>
<p><a href="http://www.indamixx.com/">http://www.indamixx.com/</a></p>
]]></content:encoded>
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		<title>In/Out Festival Preview, Goodies and Patches from the Artists</title>
		<link>http://createdigitalmusic.com/2009/12/11/inout-festival-preview-goodies-and-patches-from-the-artists/</link>
		<comments>http://createdigitalmusic.com/2009/12/11/inout-festival-preview-goodies-and-patches-from-the-artists/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 19:15:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Reaktor]]></category>

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		<description><![CDATA[Look! We even like vinyl, too. Lori Ann Napolean aka subk plays as Switchboard Operator tomorrow – and she means it literally. Bleeding edge tech meets arcane tech &#8212; not the gramophone, but the switchboard.
There’s not really a name for it, but there’s a growing scene around advanced musical performance. Once the domain primarily of [...]]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/subkrotterdam.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="subkrotterdam" border="0" alt="subkrotterdam" src="http://createdigitalmusic.com/images/2009/12/subkrotterdam_thumb.jpg" width="562" height="411" /></a></p>
<div class="imgcaption">Look! We even like vinyl, too. Lori Ann Napolean aka subk plays as Switchboard Operator tomorrow – and she means it literally. Bleeding edge tech meets arcane tech &#8212; not the gramophone, but the switchboard.</div>
<p>There’s not really a name for it, but there’s a growing scene around advanced musical performance. Once the domain primarily of academia, the notion of creating novel controls for music – from felt to monomes – is gaining traction across many scenes, and firing up a larger-than-ever, global population of makers.</p>
<p>That’s why I’m excited to be part of the in/out Festival tomorrow here in New York. Sure, chip music lovers have Blip next week, and circuit benders have Bent. But In/Out is all about 16-bit-plus, not 8-bit, and not a circuit will be bent. Here’s a look at the lineup – good reason that you’ll want to be there tomorrow if you’re in the NYC area, and some folks to check out from the east coast-US scene if you’re not:</p>
<p><strong>Workshops: </strong>There’s still space in the workshop lineup; you can hit the whole lineup for $25. </p>
<ul>
<li>Reaktor drum machine construction with <a href="http://www.inoutfest.org/lineup.php#sputnik">Kid Sputnik</a> </li>
<li>Jitter visual performance with <a href="http://www.inoutfest.org/lineup.php#kedaar">Kedaar</a> </li>
<li>Felt and fabric as musical interfaces with Sarah and Lara Grant </li>
<li>Describing music in code, messages, with Processing and OSC, with me (and yes, working on an online curriculum for this very soon, in time for a course I’m teaching in the spring at Parsons!) </li>
<li>Max for Live with <a href="http://www.max4live.info/">max4live.info’s</a> Michael Chenetz </li>
</ul>
<p><strong>Performance: </strong>By night, we’re playing from 7p on with live audio and visuals:</p>
<ul>
<li><a href="http://www.subk.net/">Switchboard Operator</a> aka Lori Napolean, playing a telephone switchboard </li>
<li><a href="http://www.vimeo.com/tehn">tehn</a> aka Brian Crabtree spinning elegant, reflective music on his invention, the monome </li>
<li><a href="http://www.kid-sputnik.com/">Kid Sputnik</a> aka Daniel Battaglia, the Reaktor guru and live musician </li>
<li><a href="http://www.myspace.com/makingthenoise">makingthenoise</a>, the rocking beats from the creator of 7up for monome </li>
<li><a href="http://www.ocularnoisemachine.com/">Ocular Noise Machine</a>, an experimental multimedia ensemble including Jay Smith of Livid </li>
<li><a href="http://vimeo.com/user900157">Kedaar</a> working with custom Jitter visuals, !INCLUDE of <a href="http://www.trackteamaudio.com/">Track Team Audio</a> doing live visuals, and myself visualizing for Brian </li>
</ul>
<p>All at The Tank, <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=354+w+45th+st&amp;sll=40.705836,-74.007346&amp;sspn=0.015453,0.012081&amp;ie=UTF8&amp;hq=&amp;hnear=354+W+45th+St,+New+York,+10036&amp;z=16&amp;iwloc=r2">354 W. 45th between 8th and 9th Avenue</a>.</p>
<p>So, for the 98% of you not in NYC, let me know if there are specifics you’d like covered on CDM from these workshops and artists. In the meantime, here are some quick goodies to listen to and play with from the lineup:</p>
<p> <span id="more-8619"></span><br />
<h3>Videos</h3>
<p> <object width="580" height="334"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5130344&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5130344&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="334"></embed></object>
<p><a href="http://vimeo.com/5130344">Kedaar w/ Monome &#8211; Oxytocin @ Middlesex Lounge, Cambridge, MA &#8211; 6/8/09</a> from <a href="http://vimeo.com/user900157">Kedaar Kumar</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p> <object width="580" height="435"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=295006&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=295006&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="435"></embed></object>
<p><a href="http://vimeo.com/295006">tehn with two fifty six</a> from <a href="http://vimeo.com/tehn">tehn</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p> <object width="580" height="387"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1854975&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1854975&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="387"></embed></object>
<p><a href="http://vimeo.com/1854975">Reconstructing The Eraser with the monome</a> from <a href="http://vimeo.com/mtn">makingthenoise</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<h3>Patches + Goodies</h3>
<p>Michael lets us know he’s got an upcoming patch for Max for Live; stay tuned for its release, as this sounds quite useful to M4L users. He writes:</p>
<blockquote><p>I am working on a little M4LBeatSeq, a small app the utilizes Max For Live&#8217;s new observer for grabbing clip position. This application is specifically programmed for the Novation Launchpad and allows you to click on a selected clip and then change start position while in loop mode. The end result is that it will be able to manipulate the loop in real time.</p>
<p>Example:</p>
<ul>
<li>Select audio clip (e.g. 16 beats) </li>
<li>Select user2 mode on the Launchpad </li>
<li>Launchpad shows the current position of the clip lit on the Launchpad. </li>
<li>When you click on a pad within the range of the loop then it will change the start position and jump back to that beat (still working on the jump back part) </li>
<li>Future (Change loop end) </li>
</ul>
<p>Basically, [it’s] a Launchpad-specific beat mangler that utilizes clip position and has no need to move audio into a buffer before manipulation. It&#8217;s a real small little app.</p>
</blockquote>
<p>Find this &#8211; and other &#8211; work-in-progress patches at:</p>
<p><a href="http://www.max4live.info/forum/13">http://www.max4live.info/forum/13</a></p>
<p>Kid Sputnik has many fantastic Reaktor patches and music track you can go check out:</p>
<p><a href="http://kid-sputnik.com/music.php">http://kid-sputnik.com/music.php</a></p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/rhythmreaktor.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="rhythmreaktor" border="0" alt="rhythmreaktor" src="http://createdigitalmusic.com/images/2009/12/rhythmreaktor_thumb.jpg" width="580" height="267" /></a> All of his patches are in the NI Reaktor User Library, but the most recent is a new FM/RM drum synth called <a href="http://co.native-instruments.com/index.php?id=userlibrary&amp;type=0&amp;ulbr=1&amp;plview=detail&amp;patchid=8747">rhythm_fmz</a>:</p>
<blockquote><p>An 8 channel FM/RM/subtractive drum synthesizer. Channels are mapped to notes 48+. Good for all sorts of blip, cracks and deep bass sounds.</p>
<p>Meant to be used in a host, as there is no sequencer attached. Should be easy enough to add one if you want.</p>
<p>Needs some snapshots, but it is easy to use.</p>
<p>1.2 &#8211; fixed weirdness when triggering with notes w/o note off messages.</p>
</blockquote>
<p>He also sends two of his favorite recent tracks for your listening pleasure:</p>
<p><a href="http://kid-sputnik.com/daniel/music/you_me.mp3">You, Me</a></p>
<p><a href="http://kid-sputnik.com/daniel/music/Jihad_on_your_7-11.mp3">Jihad on your 7,11</a> (he adds apologies for the “absurd song name”)</p>
]]></content:encoded>
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		<title>Hear Free Generative Music, in Archaic Twitter Haiku, made with SuperCollider</title>
		<link>http://createdigitalmusic.com/2009/12/10/hear-free-generative-music-in-archaic-twitter-haiku-made-with-supercollider/</link>
		<comments>http://createdigitalmusic.com/2009/12/10/hear-free-generative-music-in-archaic-twitter-haiku-made-with-supercollider/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 15:17:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[SuperCollider]]></category>
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		<description><![CDATA[ 
How much can you do with a single line of musical code?
Scoring music using archaic-looking (but relatively fundamental) audio techniques, a group of composers has produced a free album. Each track, produced in the open source, multi-platform audio tool SuperCollider, is produced via only 140 characters of code. The work ranges from electronic grooves [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/12/tweets.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="tweets" border="0" alt="tweets" src="http://createdigitalmusic.com/images/2009/12/tweets_thumb.jpg" width="580" height="433" /></a> </p>
<p>How much can you do with a single line of musical code?</p>
<p>Scoring music using archaic-looking (but relatively fundamental) audio techniques, a group of composers has produced a free album. Each track, produced in the open source, multi-platform audio tool SuperCollider, is produced via only 140 characters of code. The work ranges from electronic grooves to droning ambiences to hypnotic melodic patterns… and yes, a few strange sounds. You can listen to the output as a conventional album, or if you install a copy of SuperCollider, you can run the code yourself – some of the tracks will sound different each time the code is executed.</p>
<p>The album, sc140, was released earlier in the fall but I didn’t get a chance to write about it; readers reminded me as the <a href="http://createdigitalmusic.com/2009/12/09/mixtikl-2-brings-generative-music-to-desktops-mobiles-and-generates-music-in-tweets/">release of Mixtikl 2 yesterday</a> brought a similar generative score-tweeting feature. Mixtikl’s approach is a little different; SuperCollider here is building sounds from scratch, whereas Mixtikl is tweeting higher-level information about a mix.</p>
<p>All of the code from the project is accessible, so this is an interesting way to learn about the capabilities of SuperCollider, and to find some of the commands you might want to understand if you’re delving in yourself.</p>
<p>If you’re not quite ready for writing code, the track audio is Creative Commons-licensed (<a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">BY-NC-SA 3</a>), so you can sample the audio, as well.</p>
<p><a href="http://supercollider.sourceforge.net/sc140/">sc140 @ SuperCollider site</a></p>
<p><a href="http://thewire.co.uk/articles/3177/">Article + artist bios at The Wire</a> (who collaborated on this release)</p>
<p><a href="http://ia311007.us.archive.org/2/items/sc140/sc140_sourcecode.txt">Source code</a></p>
<p>Album curated by <a href="http://www.mcld.co.uk/">Dan Stowell</a>.</p>
<p>How all this started: <a href="http://www.batuhanbozkurt.com/links/sctwitting">SCTwitting</a>, sharing code on Twitter</p>
<p>Lots of interesting artists in there, too, including <a href="http://www.sciss.de/">Sciss</a> aka Hanns Holger Rutz, whose <a href="http://www.sciss.de/netutil/">OSC library for Java</a> I’ve been using.</p>
<p>For more SuperCollider coding insanity:</p>
<p><a href="http://www.batuhanbozkurt.com/instruction/recreating-the-thx-deep-note">Recreating the THX Deep Note</a></p>
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