Pixelh8 Game Boy Software Now Free for Your Vintage Nintendo Handheld


Monster from Pixelh8 on Vimeo.

Game Boy superstar Pixelh8 is releasing his fantastic 8-bit music software into the wild. And it’s even being picked up in music education. From True Chip Till Death:

Pixelh8 sez:

After lengthy consideration, I decided I would rather have my Game Boy / Game Boy Advance music software be used by everyone it can be used by, instead of just the few.

All of my software Music Tech V2.0, Pro Performer and more are all free for download at http://pixelh8.co.uk/software/ Enjoy! Please read the FAQ before emailing me questions about it, it’s pretty straight forward. I am doing a lot of work in music and music education, the software is now even being used in some UK schools for students to do their GCSE music composition on.

There are also new videos in his archives for your viewing pleasure. (Check out the BBC Radio 1 appearance on the Pixel8 site. And yes, that’s Radio One.)

pixelh8

Free Nodal Generative Sequencer: Now on Windows, Too; Live Improvisation Video

Sequencers by definition traditionally lock musical patterns into repetitive, unchanging blocks of time. But a new generation of generative sequencers can instead form organic patterns that change and transform.

Nodal is a totally free-as-in-beer (closed-source) sequencer for composing music. (A license is needed for commercial use.) As the name implies, it uses a matrix of nodes to represent musical structure. The best way to understand what that means exactly is to check out the examples and give the app a shot, but is good fun – and capable of creating some lovely, unusual musical textures.

The good news now is that if you’re on Windows XP/Vista, you’re no longer left out of the fun: the app now runs Universal on Mac and on Windows, as well.

Aside from Windows support, also new in version 1.1:

  • New, more polished UI
  • Keyboard shortcuts
  • Internal MIDI synth support on Windows

It does sound as though Nodal may not remain free-as-in-beer, but with some significant updates coming later this year will move into the cheap-as-in-beer territory. Stay tuned.

Composer and co-developer Peter Mcilwain sends along the video here with a live improvisation made in the software. It’s a bit Minimalist-influenced, but shows how you can use Nodal to drive some musical inspiration. Peter also explains just what Nodal means musically to him and the small but growing collection of users taking advantage of Nodal’s paradigm:

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Torrent a Live Pack for the Weekend; Could Donationware Work?

An unfortunately-worded tip jar at the Hanoi Airport. Photo: theloneconspirator.

Here’s a different take on soundware business models: offer your stuff for free, then depend on donations. That’s the tack at Togeo Studios, who have an impressive collection of packs. Wave Attack I, for instance, includes single-cycle waveforms with arpeggiated sequences and leads. Their work is available on BitTorrent, too, which could help defray bandwidth costs. (Well, single-cycle waveforms don’t take up much, but perhaps larger packs might.)

I have to admit, I’m skeptical of the donationware model. The issue is, it seems like a lot of folks just aren’t going to donate – not necessarily for any sinister reasons, but simply because they don’t “get around to it.” Heck, just selling soundware is hard enough. And the brilliant, open source Ardour DAW has struggled to cobble together even a few licenses’ worth of income monthly, despite very reasonable subscription fees and powerful features.

I’m skeptical, but I’m also intrigued. Donationware or freemium models once powered the PC shareware industry and launched the now-massive game company Epic Games (of Unreal fame). Challenging as it might be, these models could open new tools to musicians and would be particularly powerful with open source. It’s something that could help us start new projects here on CDM, while paying our rent / electric bills. So what do you think of Togeo’s work? And that specific example aside, would you be willing to “donate” to software, soundware, and learning materials the way that you do American public radio and TV?

Togeo Studios
Wave Attack 1 Live Pack – mininova [Torrent page]

Volume Wars: Dynamic Range Strikes Back with Campaign, Plug-in

Photo: Orin Zebest.

Are you sick of the death of dynamic range? Are you mad as hell at squashed audio that means to be “loud” and only wind up with the actual sounds smooshed out? Alternatively, are you guilty of some detail-squishing dynamic abuse yourself?

A campaign is on to get the dynamic war out of comment threads and forums and onto the streets. Taking a positive tack, the Pleasurize Music Foundation isn’t simply attacking overcompression and dynamic distortion: they’re suggesting an alternative path, in which restored dynamic ranges bring back joy to your life. There are opportunities to sign up as listeners, labels, producers, mixing and mastering engineers, even the consumer electronics and music tech industries.

There’s also a free (Windows-only) plug-in for checking the dynamic range of your mix. There are plenty of other tools that do the same thing, but the idea is nice.

pleasurize music!

Thanks to Mormo at Basement Hum for the additional heads-up.

Now, the idea of crushed dynamic range is nothing new. But via comments, mastering engineer Tobias Anderson points out that it’s not always the mastering that’s to blame — some people are actually distorting at the digital conversion stage. (That’s, incidentally, not the fault of digital recording, either – to screw that up, you have to be really careless, which evidently people are.)

Tobias’ comments below. Now, obviously, this is an issue that can generate some controversy. But start talking about simply preserving dynamic range? I think just about everyone can get behind that. The idea of “quality” can often be loaded, but talking about dynamics as pleasure is as universal as hearing.

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Be a Music Geek Ninja with Electronic Music Programming in Pd: New Book

Okay, it looks a little scary, but just think of that as an added way of convincing your friends you’re a total badass.

You may have heard about Pure Data (Pd), the open-source cousin to Max/MSP and a powerful tool for visual programming or “patching” music and multimedia. Pd has even appeared in the iPhone app RjDj and creating generative music for EA’s hit game Spore. But actually learning how to use the thing? Or learning some of the more advanced possible techniques in sound synthesis and processing? That’s another matter.

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