NYC: Blip Festival Thurs-Sun; Join Our 32-bit Meetup with Boing Boing Friday 6p

Living, eating, breathing Game Boys. Meneo, visual/musical artist on Game Boys. Photo (CC) rabato.

Retro hardware? Vintage game machines? Old computers? New mobile devices? Whatever it is, we’ll make music and motion on it.

The Blip Festival, the legendary international festival of vintage music and visual tech, invades New York today (Thursday) through Sunday. There’s an unbelievable lineup, with fantastic musicians and live visualists playing every single night Thursday, Friday, Saturday, and Sunday, from music from m-.-n to Bubblyfish and visuals from Paris Treantafales to Meneo (and many other friends). In fact, every single musician has their own live visuals, so your eyes and ears are guaranteed to be (over)stimulated at all times.

Saturday afternoon is a lineup of workshops, including making your own visual electronics with VBLANK and putting music on NES albums with NO CARRIER.

Sunday is the debut of Reformat the Planet, the documentary film.

2008 Blip Festival

And before the Friday night Blip festival starts, get your 32-bit / mobile gaming + music device / happy hour mixer on:

Mobile Music: 32-Bit Blip Drinkup/Meetup with CDM + Boing Boing [Facebook]

Friday 32-bit BB/CDM Meetup @ Bell House Bar

Retro’s great, but, um, heart your PSP? Via hsuyo.

Blip has a strictly 8-bit and/or retro focus. The stated mission is to:

showcase emerging creative niches involving the use of legacy video game & home computer hardware as modern artistic instrumentation. Devices such as the Nintendo Entertainment System, Commodore 64, Atari ST, Nintendo Game Boy and others are repurposed into the service of original, low-res, high-impact electronic music and visuals…

Now, I love retro tech, but being the subversive character I am, I have to say, cough, “low resolution”? “8-bit”?

And so, with Joel Johnson (Boing Boing / Offworld / Boing Boing Gadgets), we’re hosting a very informal meetup to celebrate all things mobile and 32-bit with the Boing Boing and CDM communities. If you’ve got one, bring your PSP, your Nintendo DS, and your GamePark (or even mobile phone / PDA), and prepare to share. I’m especially hopeful we’ll get some wireless action with multiples of the DS, Korg DS-10, and homebrew. We may be able to unlock your PSP for homebrew (contact us first – likewise, give us a holler if you’re good with a Pandora’s Battery and Magic Memory Stick). If you’ve found a way to hook your 8-bit Game Boy into your new DS DIY MIDI interface, all numbers of bits will be accommodated.  I’ll be bringing my PSP with the incredible PSPSEQ onboard – which sounds utterly beautiful and is really inspiring to use. I’ll have DS homebrew, too.

If you just want to meet me and Joel and folks and see what’s possible and nerd out and have a few drinks, that goes, too!

We’re meeting at the bar at the Bell House, which also happens to be where Blip is happening. So you can come, get some drinks and snacks, and get your mobile music/visual geek on. Bonus: it’s two-for-one happy hour, so bring a friend / significant other and we’ll make them feel at home!

Bell House Food & Drink Menu

RSVP on Facebook

When: Friday, December 5, 6-8p

Where: 149 7th Street, Brooklyn, NY 11215 [Map | Directions]

See you there!

Again, very important rest of the planet, I’ll try to stream live if WiFi cooperates in the bar! Watch http://twitter.com/cdmblogs for updates.

Guest Blog: Software Programmer Dreams of New, Small Music Machines

The Arduino Piano, as photographed here by neonarcade aka Aaron Rutledge, serves as a jumping off point for imagining the mobile music hardware machines of the future.

Marc “Nostromo” Resibois, aka “m.-.n,” lives the digital life of computers. The Belgian musician and hacker [@MySpace] is renowned as a Game Boy musician, as the inventor of legendary Nintendo tracker LittleGPTracker, and even has a day job as a programmer for VJ software maker Arkaos. But lately, his thoughts have turned to more traditional synthesis hardware – hardware that acts as tiny computers. Nothing is going to shake me from my love of computers, but that doesn’t mean I’m not interested in having what he describes sitting next to mine. Here’s what he imagines – and it’s a variation on a theme I think we’ll see a lot in the coming weeks and months here on CDM. And without giving away the punchline, that Nintendo DS is going to make another appearance.

I’ve always loved small, self-contained units. Because I’m a software guy, I’ve been developing music software on handheld consoles for years. I love these little guys. They are tiny, fairly powerful, and their physical interface gives you a good amount of control, leading to a growing stack of interesting applications.

However, recently, a couple of interesting projects started to emerge from the hardware side of things. That makes it possible to start dreaming about building your own little synth, even for people like me who can’t even deal with sticky tape.

My first hands-on with hardware was when I started fiddling with the Arduino piano. You might argue that once it’s built, it’s still software platform, but I really enjoy working on this bit of kit. The interaction is even more straightforward than game consoles: press a button, turn a knob, and get sound. Although it might seem limited compared to software synths, it also has dimensions that a lot of virtual instruments lack. I’ll call these qualities depth and exclusivity.

Nintendo apps like Johan Kotlinki’s LSDJ (and LittleGPTracker, which it inspired) have earned love for its accessibility, and, ironically in this day and age, its limitations. The very compactness of the Nintendo Game Boy and the restrictions on sound and arrangement are part of its appeal. Here, The Hollow Organ performs with LSDJ in Tomakomai, Japan. Photo: notariety.

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A MIDI-Ready Nintendo Game Boy, with Help From Arduino


Arduinoboy mGB from trash80 on Vimeo.

Lovers of the sound of the original Nintendo Game Boy, the Minimoog of game systems with its distinctive, rich 8-bit sound, this may be the best solution for integrating it with other music gear.

Our friend trash80, aka Timothy, has completed a project with open-source code for the affordable, easily-programmable Arduino electronics platform. To make it work, he’s built his own custom cartridge, adding standard MIDI communication with other devices. An 1/8” minijack plugs into your Game Boy cart, but you get standard MIDI DIN on the other end for connecting to keyboards, computers, and the like. With all the code available, you should not only be able to build your own MIDI Game Boy, but apply some of trash80’s techniques to other MIDI hardware projects, as well.

Full documentation:

Flickr set

Code, project detail, and docs at Google Code

That’s the full Arduinoboy shield below:

Updated: As Smithers notes in comments, this is similar to the Pushpin project. Pushpin is actually quite a lot more compact, using only a MIDI cable. The downside: Pushpin requires a Game Boy Color, while this project works with the other Game Boy models. Also, the Arduino aspect may make this project a bit more accessible. Worth looking at both, of course.

Mobile Music Platform Survey Results, Plus Beatmaker MIDI Export

Being expressive and productive creatively is all about finding a workflow that fits you. Form factor is part of that, because location matters. (I discovered this when trying unsuccessfully to operate my MacBook on a bus to Boston this week that wouldn’t accommodate my knees. Mobile devices suddenly had more appeal.) Naturally, not everyone has the same needs or interests. So today, we have some survey data on how readers feel about mobile tech, as well as an update to the iPhone/iPod touch Beatmaker app that could have a big impact on how you use that device in conjunction with your primary laptop or desktop computer.

This site has always been about making music with computers and digital technology. Today, we increasingly have access to powerful computers in mobile form factors. But, despite the simple fact that all of these are ultimately computers, I’ve quickly learned that mobile music production is a divisive issue. Some of you are as passionate about hating mobile tech as others of you are about loving it, perhaps propelled by a strong uptick of iPhone hype and accompanying resentment. Don’t worry — I won’t be swayed too much by either group; I’m committed to computers in all forms, tiny and large, and accompanying digital synths. And analog synths. And, really, anything that makes sound.

That said, the survey results we did on mobile tech are very interesting. Story topics for CDM aren’t a popularity contest, but your responses do reveal a lot. (The best reading turns out to be the write-in portion.)

First up, here’s a look at what mobile platforms people own. I expect the survey is somewhat self-selecting (some of you in the “none of the above” category likely didn’t respond), but note how the game platforms dominate.

That’s platforms you already own. But which are you interested in reading about? The margin on each device increases significantly. (Sony’s PSP doubles; Linux triples.) So that demonstrates that people are interested in learning about the larger landscape, and may be basing future purchase decisions on what’s available for music creation. (It also appeared that stronger support for PSP and Linux came from Europe than North America, possibly in part due to painfully-inflated costs for iPod touch and iPhone in that market.)

Zany Write-In Response

Okay, enough demographics. The best part of doing the poll was getting your write-in responses.
Google’s Android platform unsurprisingly got a number of write-in votes; GP2X got fewer, but I expect people just (rightfully) answered “Linux.” We did get some interesting responses, though:

Mobile device suggestions:

  • Boss Micro BR
  • Buddha Machine
  • Graphing calculators (careful; with the readers here, you might get your wish
  • Korg Kaossilator
  • MPC 500
  • Psion organizers
  • “steam powered”
  • Yamaha QY100
  • Speak and Spell
  • PlayStation 1 (that’s mobile?)
  • Nokia N-gage (but now I know you’re joking)

And then there was the hater/lover argument:
“PLEASE GIVE THE IPHONE A REST! BORING YUPPIE TOY. soz for capitals.”
“Not all of us have tiny little girlie fingers!!!” (ouch!)
“The above statement should be “I really couldn’t care less.” As it happens, I am interested in all of them, so I really could care less.”
“mobile audio coverage is getting ridiculous”
“Just keep it to a minimum, guys =)” (Well, it is by definition miniature, right?)
“more iphone!!!! screw the haters”
“Everything. If there’s something new and interesting done with a C64, it could be worth going out to buy a setup.”
“every – f***ing – thing !”

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Reformat the Planet, 8-bit Music Documentary, Free for a Week

The appeal of newer music apps for phones, current-generation mobile game systems, and PDAs is portability first. But for the Game Boy music scene, it’s as much about a distinctive sound, and acquiring Game Boys as a kind of unique synthesizer. Our friend and mobile game musician Peter Swimm points us to the new documentary Reformat the Planet. It’s available for a week free on pitchfork.tv, with screenings to follow. It’s a pretty nice survey of the New York corner of the scene, at least. I’m personally getting increasingly interested in tools like PSPSEQ, which have a distinctive sound all their own — think string modeling rather than vintage game glitches — but that puts this in additional perspective.

Reformat the Planet [available this week only, pitchfork.tv]

Cinematographer Asid Siddiky writes:

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