Demystifying Sound Design: 15 Online Learning Resources for Film, Games, and More

Waveforms, pictured by altemark

Composer, musician, and sound designer W. Brent Latta knows something about sound design, currently working professionally on sound for games with Amaze Entertainment. As an enthusiast of what it takes to craft sound, he’s put together a list for us of where to go to learn more and hone your abilities, from fundamentals to the specifics required by film/video and games. -Ed.

Sound design is a fundamental aspect of nearly every form of digital media, from music production to games to commercial radio. Sometimes seen as a ‘dark art’, sound design can also be viewed as difficult and mysterious, often deterring would-be creators. Here are 15 sound design resources to help rookies and veterans alike.

Fundamentals

The fundamentals of sound design rest firmly on the core fundamentals of audio engineering. Without a working knowledge of basic audio engineering, your road to becoming a sound designer could be a long one. Here are some resources to help get you off on the right foot.

1. AudioTuts.com is a great place to start learning basic and advanced techniques for audio production. Even if you have no interest in producing music, taking the time to work through both sound design and music production tutorials will quickly give you practical, hands-on experience with the techniques you’ll need to get your sound design career moving.

2. Sound On Sound has a voluminous archive of audio, music and production tutorials. These range from the most fundamental techniques of sound synthesis, all the way up to specific techniques using outboard effects processors.

3. Digital Pro Sound has a nice archive of tutorials and articles covering a range of applications, plug-ins, and general techniques.

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Mobile Music Platform Survey Results, Plus Beatmaker MIDI Export

Being expressive and productive creatively is all about finding a workflow that fits you. Form factor is part of that, because location matters. (I discovered this when trying unsuccessfully to operate my MacBook on a bus to Boston this week that wouldn’t accommodate my knees. Mobile devices suddenly had more appeal.) Naturally, not everyone has the same needs or interests. So today, we have some survey data on how readers feel about mobile tech, as well as an update to the iPhone/iPod touch Beatmaker app that could have a big impact on how you use that device in conjunction with your primary laptop or desktop computer.

This site has always been about making music with computers and digital technology. Today, we increasingly have access to powerful computers in mobile form factors. But, despite the simple fact that all of these are ultimately computers, I’ve quickly learned that mobile music production is a divisive issue. Some of you are as passionate about hating mobile tech as others of you are about loving it, perhaps propelled by a strong uptick of iPhone hype and accompanying resentment. Don’t worry — I won’t be swayed too much by either group; I’m committed to computers in all forms, tiny and large, and accompanying digital synths. And analog synths. And, really, anything that makes sound.

That said, the survey results we did on mobile tech are very interesting. Story topics for CDM aren’t a popularity contest, but your responses do reveal a lot. (The best reading turns out to be the write-in portion.)

First up, here’s a look at what mobile platforms people own. I expect the survey is somewhat self-selecting (some of you in the “none of the above” category likely didn’t respond), but note how the game platforms dominate.

That’s platforms you already own. But which are you interested in reading about? The margin on each device increases significantly. (Sony’s PSP doubles; Linux triples.) So that demonstrates that people are interested in learning about the larger landscape, and may be basing future purchase decisions on what’s available for music creation. (It also appeared that stronger support for PSP and Linux came from Europe than North America, possibly in part due to painfully-inflated costs for iPod touch and iPhone in that market.)

Zany Write-In Response

Okay, enough demographics. The best part of doing the poll was getting your write-in responses.
Google’s Android platform unsurprisingly got a number of write-in votes; GP2X got fewer, but I expect people just (rightfully) answered “Linux.” We did get some interesting responses, though:

Mobile device suggestions:

  • Boss Micro BR
  • Buddha Machine
  • Graphing calculators (careful; with the readers here, you might get your wish
  • Korg Kaossilator
  • MPC 500
  • Psion organizers
  • “steam powered”
  • Yamaha QY100
  • Speak and Spell
  • PlayStation 1 (that’s mobile?)
  • Nokia N-gage (but now I know you’re joking)

And then there was the hater/lover argument:
“PLEASE GIVE THE IPHONE A REST! BORING YUPPIE TOY. soz for capitals.”
“Not all of us have tiny little girlie fingers!!!” (ouch!)
“The above statement should be “I really couldn’t care less.” As it happens, I am interested in all of them, so I really could care less.”
“mobile audio coverage is getting ridiculous”
“Just keep it to a minimum, guys =)” (Well, it is by definition miniature, right?)
“more iphone!!!! screw the haters”
“Everything. If there’s something new and interesting done with a C64, it could be worth going out to buy a setup.”
“every - f***ing - thing !”

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Reformat the Planet, 8-bit Music Documentary, Free for a Week

The appeal of newer music apps for phones, current-generation mobile game systems, and PDAs is portability first. But for the Game Boy music scene, it’s as much about a distinctive sound, and acquiring Game Boys as a kind of unique synthesizer. Our friend and mobile game musician Peter Swimm points us to the new documentary Reformat the Planet. It’s available for a week free on pitchfork.tv, with screenings to follow. It’s a pretty nice survey of the New York corner of the scene, at least. I’m personally getting increasingly interested in tools like PSPSEQ, which have a distinctive sound all their own — think string modeling rather than vintage game glitches — but that puts this in additional perspective.

Reformat the Planet [available this week only, pitchfork.tv]

Cinematographer Asid Siddiky writes:

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Nintendo to Block Homebrew Game Hardware; Leaked DS-10 ROM Inspires DS Music

A hacked DS, as photographed by BAMCAT.

Homebrewed game music has an uneasy relationship with the mainstream game industry. Running or developing DIY music software isn’t possible on the Nintendo DS without special hardware - hardware that’s also favored by pirates. Nintendo is now suing the makers and sellers of that hardware, because they (correctly) point out it’s being used to pirate — but that could impact the homebrew music software scene, as well. And against that debate, we have a major leak of the Korg DS-10 cartridge, the one cartridge that is official and runs like a normal DS game. The twist: the "pirate" DS-10 music mix sounds fantastic, and should be a terrific argument to go buy a legitimate copy, right now. In fact, this should be a golden age for game music, provided the interests of developers large and small can be balanced. And, ahem, provided we all go buy that DS-10 cartridge so it isn’t the last legit game synth we ever see.

Nintendo Goes After Flash Loaders

For lovers of 8-bit music and mobile music, Nintendo DS flash cart loader hardware is all about the ability to run homebrew music software – seriously. Despite the snarky comments you might see on tech blogs, there really is an audience for whom running and/or developing home-built software, not piracy, is the primary reason to buy these gadgets. An entire music scene uses portable game systems exclusively, dating back ten years ago to the emergence of Nanoloop (and later LSDJ) on the original, 8-bit Game Boy. And it’s not just about piracy: because of the stringent requirements for developing for a game console, there’s simply no other way to write or run oddball music apps on the DS.

The appetite is certainly there. Running homebrew software on the DS is arguably more challenging than on any other mobile device, but paradoxically the DS has become the richest mobile platform for unusual, home-built music software. The DS is blessed with trackers, step sequencers, hacked hardware MIDI support, wireless communication with computers and other game systems, cellular automata synths, stylus scratching, and many other tools. All of this is possible because of the ready availability of flash loaders. The hardware tricks the DS into running homebrewed software by exploiting backwards compatibility features integrated with the device.

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