control

Music Control Meets Web Code Goodness: App for iOS, Soon OSC+MIDI Everywhere?

Music notation is powerful because it’s a standard. You can share it between musicians and understand what it means. What if, instead of being confined to individual, platform-specific apps, digital controls for music were the same way? We’re not just talking a MIDI message here or there, either – someone could walk in with some new-fangled noisemaker they just build in hardware or software, and all you’d need to talk to it and change its sound would be a Web browser. At first glance, the generically-titled “Control” seems like just another iPhone / iPad touchscreen controller, in an already-crowded field. …

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glitch-sequencer: Free, Processing-Based App from GlitchDS Creator Hearts Netbooks

For those of you longing to mutate beats like so many promiscuous Petri Disk bacteria, programmer Bret Truchan is a kindred spirit. Bret has created a series of instant experimental classics for the Nintendo DS: glitchDS, a cellular automaton music sequencer, repeaterDS, a visual sample mangler, and cellDS, a grid-based sequencer you can script in Lua. The Nintendo DS is portable and cute, but it’s not normally open to running software without the Nintendo Seal of Quality. (Insert snickers here.) To run Bret’s software, you need specialized hardware that fools the DS into running software. The DS isn’t entirely stable …

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Help! I’m Trapped in an Acid-Colored Wash of a Thousand General MIDI Pianos!

Better support for music and audio is still evolving (as well as lots of stability and compatibility improvements), but I have faith open-source coding tool Processing [site | on cdmu | on cdmo ] could yield wonderful new visual interfaces for music. Daniel Piker has the latest addition, inspired by a recent post here: FizzyNumberMusicMaker at Open Processing, a site for sharing Processing sketches – warning, makes sound immediately! Built on the Game of Life ideas from our friend wesen (of ruin & wesen), this project uses colored cells to trigger elaborate washes of piano sound. He writes: If the …

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Sonic Life, Organic Game of Life Sequencer, Hits iPhone and iPod

The fever for creating pulsing, organic sequencers from the cellular automaton Game of Life continues. Now, you can get your Game of Life on with the iPhone and iPod touch, transmitting event control via OpenSoundControl. (Despite publishing this on the music site, this could be great as an additional modulator for live visuals with OSC-supporting software like VDMX!) The developer describes the app: The application runs a simple cellular automaton on a grid of cells. The cells can be interacted with by touch and triggers of three different colors can be placed on the grid. The automaton can be set …

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Build Your Own Game of Life Sequencer in Processing: Video Featuring rwmidi

Game Of Life Sequencer in Processing from wesen on Vimeo. Coding-for-artists tool Processing is already popular for visuals, but MIDI and sound have been a serious blind spot. Speaking of our friend Wesen of Ruin & Wesen, he has solved that with a new library called rwmidi, which makes MIDI programming far easier and more stable. He’s also solved the lack of proper Java MIDI support on Mac with the free OSXMidiSPI. You can download both from his site, under “Software > JAVA”: Ruin & Wesen support downloads Wesen today shares a screencast showing how you can build a sequencer …

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Monome + Max Creations: Game of Life, dj64 DJ App

Monome Life, indeed. What makes the Monome so wonderful is not so much that the hardware and software itself are open source — nice as that may be — but that they have become a platform for experimentation and personalization. Max/MSP, now freshly injected with life following its version-5 release, has a similar ethos. Here are a couple of the creations that have impressed me most recently: a hacked-together implementation of The Game of Life in Max and Monome, and an impressive DJ app, dj64. This is Your Life Bean (blog | twitter | flickr) clearly very much loves his …

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