Game Day in Review: Loads of Ways to Play Music With Games

Don’t tell anyone, but many “interactive music games” haven’t progressed so far from Simon in terms of actual interactivity. Oh, well … lots of games are actually Pong / Missile Command / Donkey Kong / etc. in disguise, too. Photo: Debaird, who has more of these…

The idea of Game Day this week was simple: a bunch of you sent a bunch of game-related links all at nearly the same time. If this kind of convergence happens again, we’ll do it again. In the wake of all this game-y music goodness are quite a lot of additional resources. So here we go. In case you missed it:

What’s that? Surely you don’t think I’ve become one of those blogs that does big link round-ups just to distract you. No, there’s still more to tell.

All this Wii waggling could be pretty useful for visuals. So on Create Digital Motion, we’ve got a few more tips, including a library that lets your Wiimote talk to Flash apps on Mac. (Now, Windows, anyone? Or even Linux?)

Still not enough Wiigling about? Be sure you see our coverage of a WiiWiiWiiWii instrument, Wii with Deckadance for DJs, and OSCulator for sending OpenSoundControl and MIDI on Mac.

WiistrumPatryk Laurent was so inspired, he put together his own Wii strumming app, free for Mac (uses Java). And heck, he’s a Neuroscientist, which I find impressive. Neuroscientists must not have a fight song or theme tune or whatever, because he does what everyone else does and plays Mario. Patryk: I challenge you to write “Neuroscience: The Original Soundtrack” and get back to us.

Lastly, Chris O’Shea points us to Beats, a new PSP game that plays on the idea of interactive music listening. The results aren’t so exciting — so far this field has a lot more potential than it does realization, so far. But I think no one’s quite figured out what interactive music should be yet, which is kind of exciting.

Just so long as we’ve advanced from Simon. Ah, what a game that was.

Game Day: Play Drums, MIDI, Guitar with a Wii Controller, Free

Wiinstrument on Leopard

Wiinstrument configBless Nintendo for making the Wii controller: inexpensive, lots of internal sensor data (motion sensing, tilt sensing, buttons), elegant design, and standard Bluetooth support allowing it to be used with Mac, Windows, and Linux.

Now there’s free and open source software for making the most of your Wiimote as a musical instrument. First up: Wiinstrument, a multi-purpose percussion instrument, now available for all three operating systems (a Windows version was recently added).

  • Plays percussion / drums with gestures
  • Use an (in-development) internal sampler with WAV files, or trigger other software via MIDI
  • Use tilt for control changes
  • Supports tilt, velocity (how much force you use when you move your Wiimote), with acceleration from both the Wiimote and nunchuk
  • It works with Mac, Windows, and Linux, via a standard OpenGL-based interface, thanks to the awesome 2D OpenGL library Gosu. (Programmers, take note.)

Of course, drums are just the beginning — you could use this to trigger clips, grooves, visualist videos and animations, whatever. And it comes with demos, tutorials, source code, the lot.

Wiinstrument Release Information
GarageBand tutorial (relevant to other apps, too)
Support information for Windows, Mac OS X Leopard, Linux
Via thread with the creator on our forums

Here is in action.

But, you say, that’s all well and good, but it’s not … air guitar. Today is your lucky day:

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Game Day: Make Your Game Boy Color a MIDI Synthesizer with Pushpin

Game Boy Color Pushpin MIDI Synthesizer

Hardware MIDI control, full-blown synthesizer, all from a Game Boy Color. Christmas lights not included.

Want that vintage-y goodness of a real Game Boy’s sound, but want new-fangled color and MIDI? Pushpin is for you. First introduced seven years ago, it’s finally been released. Brian Whitman writes:

Hi, thought you’d like to know that Noah and I have finally released Pushpin, which turns your Game Boy Color into a fully controllable MIDI synthesizer. It’s a ROM download and parts list to build the cable. We first finished it in September 2000 but are finally getting around to releasing it, open source and free.

Pushpin includes:

  • ROM file, to be flashed to a cartridge
  • Instructions for a cable that connects GBC’s link port to MIDI (standard DIN)
  • Receives 90 MIDI Control Changes, note messages, pitch bend, program changes
  • Four channels, multi-timbral

In other words, Pushpin makes your Game Boy into a full-blown hardware synth. Awesome.

Pushpin Project Release Page

Someone can feel free to just leave me the parts in a stocking, and I’ll have a happy Christmas Day.

Game Day: Why Rock Band Demonstrates Musicians Need Friends

There’s been various speculation about whether the advent of the video game Rock Band will inspire real-world musicians. It certainly isn’t just a Simon-style button masher. Queue up Rush, crank up the difficulty level, grab real drum sticks, and you’d better actually have a sense of timing.

But maybe the real message of Rock Band’s success is that musicians need some friends to jam with. Witness what happens to MTV Multiplayer blogger Tracey John when she tries to play all four instruments at once:

‘Rock Band’ Challenge — One Woman, Four Instruments, At The Same Time [MTV Multiplayer]

Funny, this is roughly what I looked like trying to play just one guitar in my play test at Harmonix in August. Doh. (I’m holding out for Herbie Hancock Presents Keyboard Hero any day now.)

In all seriousness, the multiplayer aspect of Rock Band is its killer feature. My prediction: back here in music land, while the computer music emphasis remains on one-man-bands, more multi-computer, multi-player jamming functionality could be the wave of the future. In the meantime, I’ll continue to wrangle two or three or five computers in performance at once — probably with similar effects.