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	<title>Create Digital Music &#187; gameday</title>
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		<title>Game Day in Review: Loads of Ways to Play Music With Games</title>
		<link>http://createdigitalmusic.com/2007/11/28/game-day-in-review-loads-of-ways-to-play-music-with-games/</link>
		<comments>http://createdigitalmusic.com/2007/11/28/game-day-in-review-loads-of-ways-to-play-music-with-games/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 04:58:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[<img src="http://createdigitalmusic.com/images/featured/1207_games.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/debaird/239460743/"><img src="http://farm1.static.flickr.com/80/239460737_dc39103132.jpg?v=0"></a></p>
<div class="imgcaption">Don&#8217;t tell anyone, but many &#8220;interactive music games&#8221; haven&#8217;t progressed so far from Simon in terms of actual interactivity. Oh, well &#8230; lots of games are actually Pong / Missile Command / Donkey Kong / etc. in disguise, too. Photo: <a href="http://flickr.com/photos/debaird/">Debaird</a>, who has more of these&#8230;</div>
<p>The idea of <a href="http://createdigitalmusic.com/tag/gameday">Game Day</a> this week was simple: a bunch of you sent a bunch of game-related links all at nearly the same time. If this kind of convergence happens again, we&#8217;ll do it again. In the wake of all this game-y music goodness are quite a lot of additional resources. So here we go. In case you missed it:</p>
<ul>
<li><a href="http://createdigitalmusic.com/2007/11/27/game-day-guitar-hero-smells-like-wii-spirit/">Hacking a Wii Guitar Hero guitar to work with a synth</a></li>
<li><a href="http://createdigitalmusic.com/2007/11/27/game-day-play-drums-midi-guitar-with-a-wii-controller-free/">Two free software solutions for making music with your Wiimote on your PC</a></li>
<li><a href="http://createdigitalmusic.com/2007/11/26/game-day-make-your-game-boy-color-a-midi-synthesizer-with-pushpin/">Free software and DIY hardware makes your Game Boy Color a real MIDI instrument</a> (with jacks and all)</li>
<li><a href="http://createdigitalmusic.com/2007/11/26/game-day-why-rock-band-demonstrates-musicians-need-friends/">If you don&#8217;t have friends, get friends</a>, or in my case, find a friend who can afford an Xbox 360 and Rock Band. Sigh.</li>
<li>When that Rock Band purchase makes you too poor to buy other drum pads, <a href="http://createdigitalmusic.com/2007/11/26/game-day-use-rock-band-drums-as-midi-controller-windows-yes-mac-soon/">use your Rock Band pads</a></li>
</ul>
<p>What&#8217;s that? Surely you don&#8217;t think I&#8217;ve become one of those blogs that does big link round-ups just to distract you. No, there&#8217;s still more to tell.</p>
<p>All this Wii waggling could be pretty useful for visuals. So on <a href="http://createdigitalmotion.com/2007/11/27/control-visuals-with-wii-free-adobe-flash-osc-midi/">Create Digital Motion</a>, we&#8217;ve got a few more tips, including a library that lets your Wiimote talk to Flash  apps on Mac. (Now, Windows, anyone? Or even Linux?)</p>
<p>Still not enough Wiigling about? Be sure you see our coverage of a <a href="http://createdigitalmusic.com/2007/10/15/wii-controller-as-complete-audiovisual-musical-instrument-and-how-less-is-more/">WiiWiiWiiWii instrument</a>, <a href="http://createdigitalmusic.com/2007/05/25/deckadance-dj-app-update-supports-wii-remote-other-goodies/">Wii with Deckadance for DJs</a>, and <a href="http://createdigitalmusic.com/2007/05/25/wii-control-for-macs-osculator-for-osc-midi-and-keystrokes/">OSCulator for sending OpenSoundControl and MIDI</a> on Mac.</p>
<p><img id="image2733" src="http://media.createdigitalmedia.net/cdmu/images//2007/11/wiistrum.png" alt="Wiistrum" align="left" hspace="10" vspace="10" />Patryk Laurent was so inspired, he put together his own <a href="http://pakl.net/wii/">Wii strumming app</a>, free for Mac (uses Java). And heck, he&#8217;s a Neuroscientist, which I find impressive. Neuroscientists must not have a fight song or theme tune or whatever, because he does what everyone else does and plays Mario. Patryk: I challenge you to write &#8220;Neuroscience: The Original Soundtrack&#8221; and get back to us.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/qi9O1H64l8A&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/qi9O1H64l8A&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Lastly, Chris O&#8217;Shea points us to <a href="http://kotaku.com/gaming/beats/beats-impressions-325779.php">Beats</a>, a new PSP game that plays on the idea of interactive music listening. The results aren&#8217;t so exciting &#8212; so far this field has a lot more potential than it does realization, so far. But I think no one&#8217;s quite figured out what interactive music should be yet, which is kind of exciting.</p>
<p>Just so long as we&#8217;ve advanced from Simon. Ah, what a game that was.</p>
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		<title>Game Day: Play Drums, MIDI, Guitar with a Wii Controller, Free</title>
		<link>http://createdigitalmusic.com/2007/11/27/game-day-play-drums-midi-guitar-with-a-wii-controller-free/</link>
		<comments>http://createdigitalmusic.com/2007/11/27/game-day-play-drums-midi-guitar-with-a-wii-controller-free/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 05:10:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/11/27/game-day-play-drums-midi-guitar-with-a-wii-controller-free/</guid>
		<description><![CDATA[Bless Nintendo for making the Wii controller: inexpensive, lots of internal sensor data (motion sensing, tilt sensing, buttons), elegant design, and standard Bluetooth support allowing it to be used with Mac, Windows, and Linux.
Now there&#8217;s free and open source software for making the most of your Wiimote as a musical instrument. First up: Wiinstrument, a [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2725" src="http://media.createdigitalmedia.net/cdmu/images//2007/11/the_wiinstrument_on_leopard.jpg" alt="Wiinstrument on Leopard" /></p>
<p><img id="image2726" src="http://media.createdigitalmedia.net/cdmu/images//2007/11/wiinstrument_config.jpg" alt="Wiinstrument config" align="right" hspace="10" vspace="10" />Bless Nintendo for making the Wii controller: inexpensive, lots of internal sensor data (motion sensing, tilt sensing, buttons), elegant design, and standard Bluetooth support allowing it to be used with Mac, Windows, and Linux.</p>
<p>Now there&#8217;s free and open source software for making the most of your Wiimote as a musical instrument. First up: Wiinstrument, a multi-purpose percussion instrument, now available for all three operating systems (a Windows version was recently added).</p>
<ul><LI>Plays percussion / drums with gestures</li>
<p><LI>Use an (in-development) internal sampler with WAV files, or trigger other software via MIDI</li>
<li>Use tilt for control changes</li>
<p><LI>Supports tilt, velocity (how much force you use when you move your Wiimote), with acceleration from both the Wiimote and nunchuk</li>
<p><LI>It works with Mac, Windows, and Linux, via a standard OpenGL-based interface, thanks to the awesome 2D OpenGL library <a href="http://code.google.com/p/gosu/">Gosu</a>. (Programmers, take note.)</li>
</ul>
<p>Of course, drums are just the beginning &#8212; you could use this to trigger clips, grooves, visualist videos and animations, whatever. And it comes with demos, tutorials, source code, the lot. </p>
<p><a href="http://screenfashion.org/releases/the_wiinstrument/">Wiinstrument Release Information</a><br />
<a href="http://screenfashion.org/2007/09/wii_remote_garageband.html">GarageBand tutorial</a> (relevant to other apps, too)<br />
Support information for <a href="http://screenfashion.org/2007/11/first_wiinstrument_release_for_windows.html">Windows</a>, <a href="http://screenfashion.org/2007/11/the_wiinstrument_and_os_x_leop.html">Mac OS X Leopard</a>, <a href="http://screenfashion.org/2007/09/the_wiinstrument_02_for_linux.html">Linux</a><br />
Via thread with the creator on <a href="http://createdigitalnoise.com/viewtopic.php?p=7528">our forums</a></p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/eMoFbeIBClY&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/eMoFbeIBClY&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Here is in action. </p>
<p>But, you say, that&#8217;s all well and good, but it&#8217;s not &#8230; <strong>air guitar</strong>. Today is your lucky day:<span id="more-2724"></span></p>
<h3>Wii Guitar, Drum Kit</h3>
<p>Evan told us earlier about his Wii Drum Kit. To that nicely-crafted (Windows-only) software, he&#8217;s added a Wii Guitar. Evan&#8217;s drum kit isn&#8217;t quite as sophisticated as the Wiinstrument, though it could still be useful as a simple solution. But the Wii Guitar does something the Wiinstrument doesn&#8217;t:</p>
<blockquote><p>It is a basic wiimote guitar that can be played similar to the way you strum a real guitar. Hold a direction on the d-pad to select a chord, and swing your wiimote up and down to strum.</p></blockquote>
<p>What? You think you might look a little &#8230; silly &#8230; doing this? Heck, yeah! We wouldn&#8217;t have it any other way.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/NYHGvEfANy8&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/NYHGvEfANy8&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Groovy. And if you&#8217;re a Windows-based .NET programmer, you may find his site a good starting place for your own Wii-based projects. (Cross-platform developers will want to stick to the Wiinstrument for wiinspiration.)</p>
<p><a href="http://www.thisisnotalabel.com/Wiimote-Guitar-v0.1.php">Wiimote Guitar v0.1</a><br />
<a href="http://www.thisisnotalabel.com/My-Wiimote-Drum-Kit.php">Wiimote Drum Kit</a></p>
<p><strong>Previously:</strong></p>
<p><a href="http://createdigitalmusic.com/2007/10/15/wii-controller-as-complete-audiovisual-musical-instrument-and-how-less-is-more/">Wii Controller as Complete Audiovisual Musical Instrument, and How Less is More</a></p>
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		<title>Game Day: Make Your Game Boy Color a MIDI Synthesizer with Pushpin</title>
		<link>http://createdigitalmusic.com/2007/11/26/game-day-make-your-game-boy-color-a-midi-synthesizer-with-pushpin/</link>
		<comments>http://createdigitalmusic.com/2007/11/26/game-day-make-your-game-boy-color-a-midi-synthesizer-with-pushpin/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 04:42:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/11/26/game-day-make-your-game-boy-color-a-midi-synthesizer-with-pushpin/</guid>
		<description><![CDATA[Hardware MIDI control, full-blown synthesizer, all from a Game Boy Color. Christmas lights not included.
Want that vintage-y goodness of a real Game Boy&#8217;s sound, but want new-fangled color and MIDI? Pushpin is for you. First introduced seven years ago, it&#8217;s finally been released. Brian Whitman writes:
Hi, thought you&#8217;d like to know that Noah and I [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2722" src="http://media.createdigitalmedia.net/cdmu/images//2007/11/gbc_pushpin.jpg" alt="Game Boy Color Pushpin MIDI Synthesizer" /></p>
<div class="imgcaption">Hardware MIDI control, full-blown synthesizer, all from a Game Boy Color. Christmas lights not included.</div>
<p>Want that vintage-y goodness of a real Game Boy&#8217;s sound, but want new-fangled color and MIDI? Pushpin is for you. First introduced seven years ago, <strong>it&#8217;s finally been released.</strong> <a href="http://variogr.am/">Brian Whitman</a> writes:</p>
<blockquote><p>Hi, thought you&#8217;d like to know that Noah and I have finally released Pushpin, which turns your Game Boy Color into a fully controllable MIDI synthesizer. It&#8217;s a ROM download and parts list to build the cable. We first finished it in September 2000 but are finally getting around to releasing it, open source and free.</p></blockquote>
<p>Pushpin includes:</p>
<p><UL><LI>ROM file, to be flashed to a cartridge</li>
<p><LI>Instructions for a cable that connects GBC&#8217;s link port to MIDI (standard DIN)</li>
<li>Receives 90 MIDI Control Changes, note messages, pitch bend, program changes</li>
<p><LI>Four channels, multi-timbral</li>
</ul>
<p>In other words, Pushpin makes your Game Boy into a full-blown hardware synth. Awesome. </p>
<p><a href="http://variogr.am/latest/?page_id=31">Pushpin Project Release Page</a></p>
<p>Someone can feel free to just leave me the parts in a stocking, and I&#8217;ll have a happy Christmas Day.</p>
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		<title>Game Day: Why Rock Band Demonstrates Musicians Need Friends</title>
		<link>http://createdigitalmusic.com/2007/11/26/game-day-why-rock-band-demonstrates-musicians-need-friends/</link>
		<comments>http://createdigitalmusic.com/2007/11/26/game-day-why-rock-band-demonstrates-musicians-need-friends/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 04:26:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/11/26/game-day-why-rock-band-demonstrates-musicians-need-friends/</guid>
		<description><![CDATA[There&#8217;s been various speculation about whether the advent of the video game Rock Band will inspire real-world musicians. It certainly isn&#8217;t just a Simon-style button masher. Queue up Rush, crank up the difficulty level, grab real drum sticks, and you&#8217;d better actually have a sense of timing.
But maybe the real message of Rock Band&#8217;s success [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been various speculation about whether the advent of the video game Rock Band will inspire real-world musicians. It certainly isn&#8217;t just a Simon-style button masher. Queue up Rush, crank up the difficulty level, grab real drum sticks, and you&#8217;d better actually have a sense of timing.</p>
<p>But maybe the real message of Rock Band&#8217;s success is that musicians need some friends to jam with. Witness what happens to MTV Multiplayer blogger Tracey John when she tries to play all four instruments at once:</p>
<p><a href="http://multiplayerblog.mtv.com/2007/11/20/rock-band-challenge-one-woman-four-instruments-at-the-same-time/">&lsquo;Rock Band&rsquo; Challenge &mdash; One Woman, Four Instruments, At The Same Time</a> [MTV Multiplayer]</p>
<p><embed src="http://www.mtv.com/player/embed/wp/" width="400" height="330" type="application/x-shockwave-flash" FlashVars="CONFIG_URL=http://www.mtv.com/player/embed/wp/configuration.jhtml%3fid%3D1574676%26vid%3D190117&#038;allowFullScreen=true" allowFullScreen="true" AllowScriptAccess="never" base="."></embed></p>
<p>Funny, this is roughly what I looked like trying to play just one guitar in my play test at Harmonix in August. Doh. (I&#8217;m holding out for <em>Herbie Hancock Presents Keyboard Hero</em> any day now.)</p>
<p>In all seriousness, the multiplayer aspect of Rock Band is its killer feature. My prediction: back here in music land, while the computer music emphasis remains on one-man-bands, more multi-computer, multi-player jamming functionality could be the wave of the future. In the meantime, I&#8217;ll continue to wrangle two or three or five computers in performance at once &#8212; probably with similar effects.</p>
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