Free DIY Pac-Man Sampler-Step Sequencer Game (PC)

pacmansequencer

Hayden Bursk, aka CDMer ohtravioso, has built a brilliant free game-slash-step sequencer for Windows, downloadable free. The ghosts represent music tracks moving across a grid; drag and drop bubbles representing sprites in one of four different views for different samples and simultaneous tracks (4 ghosts each = 4 tracks x 4 screens = 16 tracks).

Beat Step Sequencer [YoYo Games]

You can make your own games at YoYo using simple tools

Where it gets interesting is the ability to change the direction of the moving ghosts. Hold down the W, A, S, and D keys and click on a square, and you can add an arrow that redirects the path of the ghost. That allows you to create irregular, syncopated patterns and manipulate a pattern as it unfolds rather than let it repeat endlessly.

Part of why I think a lot of electronic music ends up being needlessly repetitive is that the interfaces we use too often encourage that repetition — or make it too difficult to introduce change. You can work around that limitation to inject variety, or even musically harness the repetition itself. But changing just a key variable in this case makes a very different step sequencer.

The step sequencer also works with your own samples, so you could actually use it live. Now if it could just sync … get that tap tempo ready.

Next step, Hayden: add in Pac-Man himself (or Ms. Pac-Man, if you prefer) and let us play the game while playing the samples!

Mix Online To Offer Monthly Game Audio Digital Magazine

Game Audio digital edition

Speaking of gaming, here’s more news that the fledgling game audio and music area is getting more attention — something that we at CDM see as very good news. (See our sometimes-obsessive gaming stories.) CDM’s resident game composer and sound designer checks in …

In an e-mail he sent to me yesterday, Peter pointed out that Mix was soon to offer a bi-monthly newsletter on game audio. We were both summarily unimpressed - until we discovered that the newsletter was in addition to a monthly digital magazine, a sample of which is now available on the Mix website.

The sample issue covers topics such as audio for mobile games, World of Warcraft sound design, and an interview with Tim Larkin - composer for various Myst games, and sound designer for Half-Life 2 episodic content.(…see our previous interview with Tim Larkin.)

While a tad short on content, any level of coverage from the mainstream audio media is more than welcome, and we’re sure to see some great interviews and stories in future issues.

Harmonix Phase Game for iPod: First Step Toward Interactive Music Players?

Phase for iPod screen shot

Developer Harmonix has specialized in interactive musical game creations, most recently the hit games Guitar Hero and (forthcoming) Rock Band. But developing for console platforms is one thing. What about an iPod?

In a small miracle, a team at Harmonix has managed to successfully create a surprisingly rich game experience for iPod owners. Called Phase, the new game manages to recreate the signature “falling gems” music game design on Apple’s micro-platform. It manages to somehow cram slick visuals and gameplay onto the music player, and by working with your music, it could change how you listen to music — playing with it instead of just playing it.

And, hey, even if you’re not into that idea, it still looks insanely cool and costs only slightly more than a pumpkin latte.

You can buy Phase now for US$4.99 from the iTunes Music Store, with a playlist of music included. You need specific iPods to play it, since iPod generations tend to be incompatible with one another. 5th-generation iPods, the cute new Nano, and iPod Classic all work; earlier iPods and the touchscreen iPhone and iPod Touch don’t. But for those who love iPods with tactile control, you’re in luck.

Phase Game Product Page

Visual Tour

The game is the work of a team at Harmonix, under the creative direction of our friend Josh Randall. Strangely, every time I see noted Boston VJ RobotKid, the visualist companion of dj rndm, Josh mysteriously disappears, a la Clark Kent and Superman. I’ll let you figure that out.

Art is by Aaron Stewart, who has also created the cutest dog and cat pillows in the universe.

Here’s a look at the game’s lovely visual style:

Phase for iPod screen shot

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