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	<title>Create Digital Music &#187; GarageBand</title>
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		<title>GarageBand for iPad Hands-on: Why It&#8217;s Ideal for Beginners, What You May Not Know</title>
		<link>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/</link>
		<comments>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/#comments</comments>
		<pubDate>Tue, 22 May 2012 23:28:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24003</guid>
		<description><![CDATA[Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like Glee, the Guitar Hero/Rock Band games, and the resurgent TV talent show &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_01.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_01-640x480.jpg" alt="" title="gb_ipad_01" width="640" height="480" class="alignnone size-large wp-image-24007" /></a></p>
<p>Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like <em>Glee</em>, the <em>Guitar Hero/Rock Band</em> games, and the resurgent TV talent show have helped, too.)</p>
<p>What&#8217;s &#8220;niche&#8221; is conventional music production software. While it&#8217;s a fast-growing segment, music making software remains elusive and befuddling to a whole lot of musicians. GarageBand for Mac was one answer to what software for the remaining group should look like. But pick up GarageBand for iOS, and you experience software that comes even closer to that vision. It&#8217;s simply one of the best-designed music tools for iOS, and would be so whether or not it carried the Apple name. It&#8217;s not the perfect tool for <em>every</em> iPad owner, necessarily, but it&#8217;s perhaps the best window into what a tablet can be for music. It realizes that original idea of GarageBand better than anything we&#8217;ve seen yet. </p>
<p>GarageBand has had just over a year on the iPad, and has gotten a significant revision. That&#8217;s left time to dive deeper into its features, for me, testing on the very first iPad and working now with the additional features Apple added more recently. Here&#8217;s why it could be worth trying (including if you&#8217;re an advanced iOS user or even music developer), why you might recommend it to beginners, and a few things about it that you might not know as far as more sophisticated functionality. (I&#8217;ll focus on the iPad functionality primarily, because for me it was the ideal form factor with which to produce music.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_04.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_04-640x480.jpg" alt="" title="gb_ipad_04" width="640" height="480" class="alignnone size-large wp-image-24011" /></a></p>
<div class="imgcaption">GarageBand features a combination of familiar, accessible UI features and useful tools for quick sketching and recording. Underneath the hood, you can often get more sophisticated with things like key and chords, for those who do know what they&#8217;re doing musically. It&#8217;s not the only tool you&#8217;ll need, but for beginners, it could mean a window to other tools on iPad and desktop. And for more advanced users, it has some unexpected treasures.</div>
<p>I&#8217;ve spent some time with the software design. Here&#8217;s what makes I feel it special:<span id="more-24003"></span></p>
<h3>Design Strengths</h3>
<p><strong>I am your density.</strong> Density of touch controls is essential to design. Some iOS apps, while powerful, have so many controls that they can be tough on fat fingers and confusing to beginners. Others go to the opposite extreme, becoming so oversimplified that it&#8217;s hard to make the music you produce sound like your own (fine for toys or games, but not for creative software). Editing on GarageBand for iPad never feels awkward. Switching between editing modes can be a little disorienting at first, but the interface on each screen is crystal clear. The interface details (like woodgrain) that seem sometimes out of place on desktop also look perfect here, and they manage to add detail and texture without being distracting.</p>
<p><strong>It feels naturally touchable.</strong> I still prefer hooking up a MIDI keyboard, but the touch instruments in GarageBand, and the editing interfaces, also feel natural. It really is possible to sketch out an idea with touch, at least in a broad sense. That immediacy is perfect for something that&#8217;s mobile, and for making music software feel like something you can touch directly. It overcomes the feeling both in desktop software and many iPad apps that the software is somehow at arm&#8217;s length.</p>
<p><strong>It&#8217;s the most familiar to conventional musicians.</strong>  Without being condescending to its users, GarageBand for iPad makes choices immediate and visually obvious. Rather than puzzling through a foreign interface, you find crisp text and images of familiar instruments, microphones, and other eminently musical metaphors. That extends to musical vocabulary on synth controls, keys and scales, and the like. People who have at least a little background in music will understand how to use this app, and without having to either learn a futuristic, alien UI (fun as those are) or be specifically versed in electronic music technology. There are a couple of confusing icons &#8211; the &#8220;Instruments&#8221; icon looks like you&#8217;re tying up a boat with a knot more than a patch cord &#8211; but by and large, this is a familiar interface.</li>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_09.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_09-640x480.jpg" alt="" title="gb_ipad_09" width="640" height="480" class="alignnone size-large wp-image-24016" /></a></p>
<div class="imgcaption">Smart Guitar is an excellent view of some of the layers of usage possible in GarageBand &#8211; and a view of what other iPad apps could explore. In &#8220;Notes&#8221; mode, you play it almost like a conventional guitar, one string at a time, with frets and bends as expected.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_10.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_10-640x480.jpg" alt="" title="gb_ipad_10" width="640" height="480" class="alignnone size-large wp-image-24017" /></a></p>
<div class="imgcaption">In &#8220;Chords&#8221; mode, this view is simplified.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_12.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_12-640x480.jpg" alt="" title="gb_ipad_12" width="640" height="480" class="alignnone size-large wp-image-24019" /></a></p>
<div class="imgcaption">Switch on Autoplay, and you can select some fairly nice-sounding guitar licks. You&#8217;ve seen that in plug-ins before, but in the &#8220;take it on a bus and sketch songwriting ideas&#8221; context of the iPad, and coupled with touch, it can be useful even if you know the guitar.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_14.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_14-640x480.jpg" alt="" title="gb_ipad_14" width="640" height="480" class="alignnone size-large wp-image-24021" /></a></p>
<div class="imgcaption">At first, this setup can feel constraining, but tucked into a menu are options for adjusting song parameters. From there, you can choose to edit chords.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_13.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_13-640x480.jpg" alt="" title="gb_ipad_13" width="640" height="480" class="alignnone size-large wp-image-24020" /></a></p>
<div class="imgcaption">By editing chord configurations, you can set up a touchable sketchpad for song ideas &#8211; without having to feel like you can&#8217;t use the chord progressions you want. (In other words, no, you&#8217;re not as you might initially think limited to root-position I &#8211; IV &#8211; V. And this is a strength of various applications for the iPad for the serious musician. It&#8217;s also a nice gateway for people who are learning.)</div>
<p>Now, for a few details you might not know.</p>
<h3>A showcase for the iPad&#8217;s tech</h3>
<p>Initially, some third-party developers worried that Apple&#8217;s entry into iPad apps would crowd out independent developers. Instead, I feel GarageBand can be an effective showcase &#8211; and, given its price, it&#8217;s also a good entry for those of you curious about iPad music making, which could lead to other apps. You would hope Apple would lead in tech adoption, and in this case, they gladly do:</p>
<ul>
<li>It supports high DPI. If you do have a third-generation iPad (&#8220;the new iPad&#8221;), it should look especially nice. (I&#8217;m still on an original iPad; happily, it doesn&#8217;t look too shabby there, either.)</li>
<li>It has some powerful wireless Jam Session features. You can communicate over Bluetooth or local WiFi with up to four total iOS devices. One device acts as a &#8220;bandleader,&#8221; and then other gadgets &#8211; including the iPhone &#8211; can synchronize to tempo, play position, and play controls. Smart instruments also follow shared chords, though you can play outside those chords if you like. You can also elect to turn off bandleader control. </li>
<li>The coolest feature of sync, and the one that&#8217;s something new in &#8220;multiplayer&#8221; music making, is the ability to collect recordings on the &#8220;bandleader&#8221; device automatically. This suggests some real collaborative possibilities for music making that go beyond just syncing tempo, and it&#8217;s something I hope we see on desktop soon, too.</li>
<li>You can use USB keyboards and the like, via Core MIDI support. So, cool as those smart instruments are with touch, you can also play conventionally. Some of the &#8220;smart&#8221; features are even supported via MIDI.</li>
<li>You can use GarageBand with other iPad apps, thanks to Audio Copy/Paste. That could make GarageBand an ideal iOS hub for a studio of other third-party instruments and tools. It does work in just one direction &#8211; you can paste materials into GarageBand, but not out again &#8211; but that makes some sense, with GarageBand as your main &#8220;host&#8221; or editor tool.</li>
</ul>
<p>I hope to get together with some other iPad owners in June to document how the wireless features work in video, and perhaps show off some of those Copy/Paste workflows; stay tuned.</p>
<h3>Playability</h3>
<p>The Instruments are an important feature for GarageBand. They won&#8217;t suit everyone &#8211; people wanting to make specific kinds of music should take a look through the diversity of what&#8217;s available for iOS in synths, instruments, and the like. But they do cover some basics. There are also some unique &#8220;smart&#8221; playability features.</p>
<p>Advanced articulations: try playing with some of the different instruments, and you&#8217;ll discover some nice features. Multi-touch gestures will often unlock certain instrumental techniques. The stringed instruments will respond when you play on the neck or use different voicings. Sections, as in grouped strings, will add swells or pizzicato, depending on how you play. These are features you&#8217;d expect of an advanced sample library, but not necessarily an iPad app &#8211; and it&#8217;s nice to be able to use your fingers on the screen to play them.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_051.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_051-640x480.jpg" alt="" title="gb_ipad_05" width="640" height="480" class="alignnone size-large wp-image-24027" /></a></p>
<div class="imgcaption">The Smart Strings instrument is well worth a play-through.</div>
<p>Also, while non-electronic genres definitely get a lot of love from GarageBand from the amps to instrument models, fans of electronic or dance music (or electro nuts, if you like) get plenty of synth bass and keyboard instruments. That&#8217;s what you&#8217;d expect from software that shares lineage with Logic, and it almost strikes me as a challenge to produce an electronic track entirely on GarageBand. (I&#8217;ll see what I can do; I&#8217;ve got a lot of travel coming up!) </p>
<p>My favorite current feature is the arpeggiator in the keyboard, which is a must on a touchscreen instrument.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_021.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_021-640x480.jpg" alt="" title="gb_ipad_02" width="640" height="480" class="alignnone size-large wp-image-24028" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_03.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_03-640x480.jpg" alt="" title="gb_ipad_03" width="640" height="480" class="alignnone size-large wp-image-24010" /></a></p>
<div class="imgcaption">Above, synth and keyboard features.</div>
<p>In fact, while it&#8217;s also one of the more innovative features, I think my only disappointment is with the smart drum instruments. It&#8217;s a fascinating feature, letting you add different rhythmic parts by complexity, but it often falls a bit short of coming up with something genuinely musical, sounding a bit more like the auto-accompaniment it is. I think this really speaks to the demands we make of rhythm. It&#8217;s usable, it just may have you going back to editing to produce something original (not that there&#8217;s anything wrong with that).</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_15.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_15-640x480.jpg" alt="" title="gb_ipad_15" width="640" height="480" class="alignnone size-large wp-image-24022" /></a></p>
<div class="imgcaption">It&#8217;s a fascinating simplification of drum part arrangement, but the Smart Drums may just need more patterns or some other groove control. Still, it&#8217;s a decent starting point for a song idea.</div>
<p>Guitar and string parts, in contrast, do really shine; they cover relatively stock gestures, but that could be perfect when you&#8217;re sketching out a new song idea. You can always fill in more elaborate parts later when you work on a more complete track, more likely then in a studio or on a desktop machine.</p>
<h3>Editability</h3>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_16.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_16-640x480.jpg" alt="" title="gb_ipad_16" width="640" height="480" class="alignnone size-large wp-image-24023" /></a></p>
<p>Editing was a bit short in the first release, and in some music making apps, but here, those features have been fleshed out in a way that&#8217;s nonetheless intuitive and accessible.</p>
<p>A lot has been made of the comparison of the old tape four-track &#8211; like a Tascam &#8211; and the iPad. Here, you can create subs and bounce tracks together to make new tracks, so that basic workflow is possible. (In place of the four track, what you&#8217;ve got, basically, is an eight track.)</p>
<p>It&#8217;s also possible to non-destructively merge editor tracks.</p>
<p>Note editing is, of course, a major addition to GarageBand. At last, it makes this a usable production tool. You&#8217;ll also find, appropriately, different editing options for drum parts, audio, and instrumental parts.</p>
<p>It&#8217;s also important to note that your musical options aren&#8217;t dumbed-down. You can create custom chords, rather than being locked into certain harmonies. Triple time signatures are possible, too (3/4 and 6/8 &#8211; sorry, Elliot Carter fans, it does stop there). You also get basic options for features like swing and quantization.</p>
<p>The only editing feature I&#8217;d still like to see is notation. A notational view would open up GarageBand to still more conventional musicians, and a score seems a perfect editing interface on a tablet. Aside from force of habit, the score is literally designed for this form factor, making music easy to see and understand.</p>
<h3>Sharing and workflow features:</h3>
<p>Some people will choose to produce entirely on an iPad or iPhone, but to make that mobility an advantage, you need to be able to share directly, and for some of us, at least, you&#8217;ll want to use the mobile gadget as a satellite, coming back to your main studio for more.</p>
<p>You can now sync projects across iPhone and iPad, and so on, as well as back to your desktop Mac for editing in GarageBand and Logic. You can also save to an iMovie soundtrack directly on the iPad, so you can use this as an on-the-go scoring tool.</p>
<p>You can also share to Facebook, YouTube, and, as part of a growing trend, SoundCloud.</p>
<p>But most importantly, import/export support means you can make projects your own, and use your iOS device in conjunction with a desktop machine or full studio. You can import and export your own media, including MP3, AAC (up to 192 kbps), AIFF, WAV, and Mac Apple Loops. (Of course, lossless files are generally a better choice.) Just add the file to iTunes.</p>
<p><strong>Which devices are supported?</strong> GarageBand works on iPod touch, iPhone, and iPad. You can use Jam Session on iPod touch (current models), but not third-generation iPhone or earlier and or older iPod touch models.</p>
<h3>Conclusions</h3>
<p>Part of the beauty of iPad music development, as the field matures, is that not every single tool tries to be all things to all people. But that doesn&#8217;t mean a tool shouldn&#8217;t feel meaty enough to be used over time.</p>
<p>On a variety of platforms, we&#8217;ve been waiting for a tool that can be an effective starting point. GarageBand on the iPad hits a sweet spot as far as that&#8217;s concerned. For playable instruments usable with touch &#8211; via the tablet, even if you&#8217;re crammed into a narrow seat on easyJet &#8211; it&#8217;s fantastic. Its interface is conventional enough that beginning musicians won&#8217;t feel as though they&#8217;ve just stolen a Klingon battle cruiser. But it&#8217;s also sophisticated enough that you can sketch out a song. For more advanced users, it&#8217;s still worth having around for that purpose, arranging chords and performing simple capture from other apps.</p>
<p>When do you outgrow it, what&#8217;s nice about the iPad is that it&#8217;s stupidly simple and affordable to add other tools. Want a more powerful song editor? Need a better groove machine / drum machine? Want to add vocal effects? You can simply turn to another app &#8211; but only to do what you really need, and only when you need it.</p>
<p>My only real regret is, even beginning musicians and songwriters often benefit from music notation. The absence of a score view/editor or the ability to see your music as notation seems a big omission. </p>
<p>Otherwise, GarageBand is a marvel &#8211; a perfect anchor from which to explore the outburst of developer creativity on this platform. In fact, far from portraying Apple as &#8220;consumer&#8221; company, it makes an excellent argument for the pro application development chops they&#8217;ve built up over the years &#8211; and could easily get people hooked enough to get into Logic Studio on a Mac laptop.</p>
<p>I hope we have at least opened some doors to finding new tools for users wondering what to do with their iPads (or iPhones, or iPod touches). And on that note, it&#8217;s worth revisiting the original GarageBand launch video, to see, with more distance, how Apple articulated their ideas for the app:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZMRTvU17dMI" frameborder="0" allowfullscreen></iframe></p>
<p>Ah, I remember March 2011&#8230;</p>
<p>Grab the app or review it yourself:<br />
<a href="http://apps.createdigitalmusic.com/apps/garageband-1">GarageBand for iOS @ apps.createdigitalmusic.com</a></p>
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		<title>Handheld GarageBand: Apple&#8217;s Mobile Music Maker on iPhone, iPod touch</title>
		<link>http://createdigitalmusic.com/2011/11/handheld-garageband-apples-mobile-music-maker-on-iphone-ipod-touch/</link>
		<comments>http://createdigitalmusic.com/2011/11/handheld-garageband-apples-mobile-music-maker-on-iphone-ipod-touch/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 20:12:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21236</guid>
		<description><![CDATA[Apple&#8217;s GarageBand music creation and amp simulation on iPad is now also on the company&#8217;s handhelds, with iPhone (3GS, 4, 4S) and iPod touch (3rd-generation and better) support. You only have to buy GarageBand once; the app runs on all those platforms, so if you had the iPad version and also own a compatible device, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/handheld-garageband-apples-mobile-music-maker-on-iphone-ipod-touch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/gbiphone_piano.jpg"><img src="http://createdigitalmusic.com/files/2011/11/gbiphone_piano-640x331.jpg" alt="" title="gbiphone_piano" width="640" height="331" class="alignnone size-large wp-image-21239" /></a></p>
<p>Apple&#8217;s GarageBand music creation and amp simulation on iPad is now also on the company&#8217;s handhelds, with iPhone (3GS, 4, 4S) and iPod touch (3rd-generation and better) support. You only have to buy GarageBand once; the app runs on all those platforms, so if you had the iPad version and also own a compatible device, you can automagically add it.</p>
<p>The iPad is definitely the roomier device, so what can you do with the handheld?</p>
<ul>
<li>Touch Instruments (pictured here) let you quickly tap out musical ideas.</li>
<li>Amp and stompbox models work. As I&#8217;ve said in the past, that makes the handhelds into usable practice amps or pocket-ready effects boxes.</li>
<li>Lay down multiple tracks (recording external audio one at a time), and edit in a simplified GarageBand track editor.</li>
<li>You can still exchange files &#8211; up to eight tracks of recorded or generated music &#8211; with GarageBand and Logic on your Mac. That makes this a usable pocket sketchpad.</li>
</ul>
<p>In short, not only does your Mac have little to fear, the notion is that these handheld apps could actually give you added incentive to do production back on the desktop.<span id="more-21236"></span></p>
<p>Also in this update are features that will be useful to the iPad version, too, but are clearly intended to make the palm-top edition more usable. &#8220;Smart Instruments&#8221; let you play along with chords &#8211; ideal if you can&#8217;t quite twist your fingers into strumming positions on your phone. And there&#8217;s a historical musical precedent for this, too: think autoharps and frets and capos, musical innovations intended to make playing an idea easier.</p>
<p>If you want a bit more sophistication, the instruments expand to provide features like glissando, Leslie simulation, tuners, and so on.</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/gbiphone_guitar.jpg"><img src="http://createdigitalmusic.com/files/2011/11/gbiphone_guitar-640x331.jpg" alt="" title="gbiphone_guitar" width="640" height="331" class="alignnone size-large wp-image-21241" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/gbiphone_drums.jpg"><img src="http://createdigitalmusic.com/files/2011/11/gbiphone_drums-640x330.jpg" alt="" title="gbiphone_drums" width="640" height="330" class="alignnone size-large wp-image-21242" /></a></p>
<p>Our friend Jim Dalrymple of Apple-focused tech site <em>The Loop</em> <a href="http://www.loopinsight.com/2011/11/01/apple-releases-garageband-for-iphone-and-ipod-touch/">spots other enhancements</a>. If you discovered the previous version frustratingly didn&#8217;t let you change keys without transposing audio, or didn&#8217;t let you set 3/4 or 6/8 time signatures (&#8220;do I hear a waltz?&#8221;), those holes have been patched &#8211; useful in the iPad version, too. Also, you can export to AAC or uncompressed AIFF even without going via GarageBand or Logic, a helpful issue.</p>
<p>US$4.99 new, or free update for existing customers. (Fear not for starving programmers. It turns out that this &#8220;Apple&#8221; company also makes those &#8220;iPhone&#8221; and &#8220;Mac&#8221; things, too.)</p>
<p>But this is all feature talk. What&#8217;s impressive to me is the way Apple has boiled down the interface of GarageBand into a smaller space. What&#8217;s left is only what is strictly necessary &#8211; complete with some photo-realistic imagery, yes, true to Apple&#8217;s notion of polish and texture. It makes a stunningly clear and obvious interface design, and that to me is inspiring: not as something I hope other developers will copy, but the kind of clarity I hope they&#8217;ll find in their own voice. After all, GarageBand for iOS shares DNA with Logic, not just mobile apps, and therefore a far more complex heritage.</p>
<p>Playing the glass surface of your phone as a musical instrument is likely to be relatively limited &#8211; compare a tangible instrument, which <em>feels</em> fun to play. But as a sketchpad, and as a pocket reduction of other things, this has appeal.</p>
<p>Images courtesy Apple. (Check out high-resolution versions.)</p>
<p><a href="http://itunes.apple.com/us/app/garageband/id408709785?mt=8">Apple App Store Link</a></p>
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		<title>French Rock Band Makes Steve Jobs Tribute From His Words</title>
		<link>http://createdigitalmusic.com/2011/10/french-rock-band-makes-steve-jobs-tribute-from-his-words/</link>
		<comments>http://createdigitalmusic.com/2011/10/french-rock-band-makes-steve-jobs-tribute-from-his-words/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 09:45:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21137</guid>
		<description><![CDATA[People still find heroes &#8211; imperfect as they may be, people who provide inspiration. I&#8217;ve been talking a lot this year about the impact of Max Mathews; more on that soon. But in the aftermath of Steve Jobs&#8217; death, it&#8217;s touching to see some of the reactions. French Rock band Bravery in Battle write CDM &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/french-rock-band-makes-steve-jobs-tribute-from-his-words/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/HTaeKeBU50E?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>People still find heroes &#8211; imperfect as they may be, people who provide inspiration. I&#8217;ve been talking a lot this year about the impact of Max Mathews; more on that soon. But in the aftermath of Steve Jobs&#8217; death, it&#8217;s touching to see some of the reactions. French Rock band Bravery in Battle write CDM to share their music video homage to the Apple leader. They&#8217;ve gotten quite a lot of attention in French, as well (French-language links):</p>
<p><a href="http://next.liberation.fr/musique/01012366844-ayez-faim-soyez-fous-les-bonnes-paroles-de-steve-jobs-mises-en-musiqueA">«Ayez faim, soyez fous»&#8230; les bonnes paroles de Steve jobs mises en musique</a> [Liberation]<br />
<a href="http://www.stevejobs.fr/2011/10/17/un-bel-hommage-a-steve-jobs-en-musique-video/">Un bel hommage à Steve Jobs en musique (vidéo)</a> [stevejobs.fr]</p>
<blockquote><p>We are Bravery in Battle, a French rock band. When we heard of Steve Jobs&#8217;s death, on October the 5th, we decided at once to write some music to pay him homage.<br />
We have been using the Mac to make music for almost 15 years now and it&#8217;s completely part of our creative process. We also have been using<br />
the iPad on stage since the very first days of its  launching to trigger samples and play instruments too cumbersome to carry.<br />
Without Apple and its products, we wouldn&#8217;t the artists we are today.<span id="more-21137"></span><br />
But we didn&#8217;t want to write a song, we wanted to use Steve&#8217;s very words and hear his own voice. That&#8217;s why we used his memorable 2005 Stanford Commencement Address. We have chosen the words which seemed the most meaningful for us and for the occasion.<br />
As an additional homage, we played all the music on an iPad, with GarageBand : a Steve Jobs Tribute using only his devices and softwares.<br />
To make a video; we used the same Stanford Address (made on a Mac, too, with Final Cut Pro X).<br />
The original speech was very widely consulted on the Net in the hours following Steve Jobs&#8217;s death but our video tells something else. It focuses on a single point and increases its emotion.<br />
For Bravery in Battle<br />
Paul Malinowski</p></blockquote>
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		<title>Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords &amp; Sworcery</title>
		<link>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/</link>
		<comments>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 22:56:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18215</guid>
		<description><![CDATA[Jim Guthrie was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio capy, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/21961730?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><a href="http://jimguthrie.org/">Jim Guthrie</a> was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio <a href="http://www.swordandsworcery.com/engineeringmiracles-by-capy/">capy</a>, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to play it, you can still listen to it. And if you&#8217;re playing it, you may find that it feels as though you&#8217;re listening to it, and gazing into its artwork.</p>
<p>From the moment you tap to launch it, <em>Swords &#038; Sworcery</em> plunges you into a world that&#8217;s part game, part interactive album. Yes, there&#8217;s the obvious presence of a spinning vinyl record you can scratch and brake, right there on the title screen. And yes, there&#8217;s the conspicuous &#8220;EP&#8221; in the title, or the just-released LP (a real LP, on digital but also now sold out on vinyl). </p>
<p>But it&#8217;s once you navigate the expansive digital forests of the title, once Jim Guthrie&#8217;s moody soundtrack taps away at your brain, that you begin to get it.  Sword &#038; Sworcery will certainly get the dreaded (or is that coveted?) &#8220;arty&#8221; title, but it&#8217;s the way in which it spins out audiovisual entertainment that makes it special. </p>
<p><iframe style="position: relative; display: block; width: 300px; height: 410px" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=572286610/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Sword &amp; Sworcery LP &#8211; The Ballad of the Space Babies by Jim Guthrie</a></iframe></p>
<p>It&#8217;s pure aesthetic deliciousness, a brew that makes your head buzz. </p>
<p>And it&#8217;s finding that aesthetic sense &#8211; neither retro nor modern, neither low-fidelity nor slick &#8211; that makes this title relevant beyond even the world of gaming. Jim Guthrie&#8217;s songs and the lush pixel art graphics are the perfect fusion of old and new. It&#8217;s telling that Guthrie himself crafts his tracks in a combination of a PlayStation music game (MTV-branded, no less), GarageBand, and then high-end Universal Audio plug-ins. (See video above, and have fun gear-spotting familiar toys through the jump cuts.) It&#8217;s sort of studio garage, in the way digital music can be now. Its unabashedly synthetic instrumentation gives voice to a generation that grew up with computer-produced music. The musical score itself sometimes nods to Philip Glass, sometimes to punk rock, very often a mixed-up, intimate fantasy folk cinema, with sounds both shiny and flat.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/jimguthrie.jpg"><img src="http://createdigitalmusic.com/files/2011/04/jimguthrie-640x426.jpg" alt="" title="jimguthrie" width="640" height="426" class="alignnone size-large wp-image-18239" /></a></p>
<div class="imgcaption">Composer Jim Guthrie.</div>
<p>But happily, this isn&#8217;t just a game with a clever soundtrack, or a release of game music. It&#8217;s a real fusion of album and game, music and visuals. And, lest we get to carried away with the Art label &#8211; capital a &#8211; music and game alike are good fun.</p>
<p>CDM managed to pry co-creators Craig D. Adams and Jim Guthrie from an adoring gaming press long enough to talk to us in depth about the making of the music and release, down to every last technical and artistic detail. They said so much &#8211; and crossed two media so completely &#8211; that I&#8217;ve broken up their ideas into two stories, across Create Digital Music and Create Digital Motion. Their reasoning for committing to those two media has a lot in common, I think, with why we run these two sites and why a lot of you read and contribute to them.</p>
<p>Out now: both an LP music release on Bandcamp and iPad version. Coming this month: recent-gen iPod touch and iPhone versions of the game, too. <span id="more-18215"></span></p>
<p><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Jim Guthrie: Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies</a> @ Bandcamp<br />
<a href="http://www.swordandsworcery.com/project/">http://www.swordandsworcery.com/project/</a></p>
<p><iframe src="http://player.vimeo.com/video/10066962?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="424" frameborder="0"></iframe></p>
<p><em>Let&#8217;s begin with the notion of this as musical-visual collaboration. Obviously, some of our favorite game experiences have used music effectively. What&#8217;s different about this project?</em></p>
<p><strong>Craig:</strong>The iPhone &#038; iPod Touch, and the iPad to some extent, don&#8217;t have an input style that lends itself to precise inputs. So, it seems to me that a lot of traditional video games seem to fall a bit flat on these platforms. The thing is, these machines are great music and video players, so we knew going in that we wanted to make something that was as open and as laid-back as a record-listening experience matched with a naturalistic visual presentation inspired by film, so that was really the starting point. We also felt that a more relaxed, more occasional, less punishing, more interesting experience would be a better fit, something that was closer in pace to browsing the Internet or whatever. Early on we were calling S:S&#038;S EP &#8220;a brave experiment in Input Output Cinema.&#8221; I/O Cinema is kind of an intentionally absurd nonsense buzzword but I think it&#8217;s perfectly apt for this type of entertainment, it&#8217;s a heckuva lot more descriptive than &#8216;videogame&#8217; anyways, in that it gets away from the idea of a program with rules and win/lose conditions and it puts the focus more on the conversation the audience has with the creators while the audience pokes, prods &#038; problem-solves an authored audiovisual creation.</p>
<p><em>How did you work together, Superbrothers and Jim, to combine music and visually? What was that collaboration like?</em></p>
<p><strong>Craig:</strong> When we looped Jim into the project in we told him the name, described the aesthetic, talked a bit about The Legend of Zelda &#038; Castlevania, and then Jim dug around and found a few songs he thought might fit. I went ahead and tried to generate art &#038; narrative concepts using Jim&#8217;s songs or else stand-ins to set the mood. As we started to mix things together we&#8217;d evaluate, iterate &#038; improvise. Eventually we&#8217;d get into situations where me and Kris, Capy&#8217;s creative director and co-designer on S:S&#038;S EP, would have a plan for an environment or a scene or a situation, and we&#8217;d get the art &#038; the mechanics together and then pass along a rough build to Jim with some kind of suggestion like &#8216;go John Carpenter on this one&#8217; or whatever, and then Jim&#8217;d work his magic, filter the concept through his music-making mind and barf up something totally beautiful &#038; shockingly perfect. So yeah, it was a messy process, but towards the end we kind of got a feel for it, I think it all worked out super well.</p>
<p><strong>Jim:</strong>  It wasn&#8217;t always clear if the art needed to inspire more music or the other way around, but it was a very necessary process considering the relation the two elements share in the game. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio1.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio1-640x480.jpg" alt="" title="guthriestudio1" width="640" height="480" class="alignnone size-large wp-image-18242" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio2.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio2-640x480.jpg" alt="" title="guthriestudio2" width="640" height="480" class="alignnone size-large wp-image-18243" /></a></p>
<div class="imgcaption">Jim Guthrie&#8217;s music studio. Photos courtesy the artist.</div>
<p><em>Technically speaking, is there anything unique to the way the music integrates with game play? How did you approach the technical challenge there, in other words?</em></p>
<p><strong>Craig:</strong> For the music integration aspect, we really just made things up as we went along. We tried some things; some of them worked, some of them didn&#8217;t. Then we&#8217;d iterate on them or revise them as necessary. We tried chopping things up into a million loops and then stringing them back together with logic, and it kind worked, but was kinda rough, so then we&#8217;d revise it or refine it. Eventually we started to figure out a bit of a groove &#8211; we learned what the limits were with the machines &#038; the quirks of <a href="http://www.fmod.org/">fMOD</a> [the game sound engine]. We&#8217;re a whole lot wiser now, but I think it was a positive thing going into something like this a bit naive.</p>
<p><strong>Jim:</strong> Technically, there&#8217;s nothing in this game that hasn&#8217;t been done before.  We sort of &#8216;stood on the shoulders of giants&#8217; and made it our own.  It&#8217;s more about the mood and atmosphere that the music and art create that is special.  Like Craig said, we made things up as we went.</p>
<p>From the beginning, we knew it was very possible that this would be released digitally as an album, but it wasn&#8217;t until a little later on that the idea of vinyl struck us as a good idea.  You would think it was all planned from the beginning considering how often the image of the record appears in the game but it sort of willed itself in that direction over time.</p>
<p>It&#8217;s always tough to describe the process of summoning one&#8217;s art.  After we had sort of figured out what the first few tracks were going to be, I just let Craig&#8217;s art and ideas lead the way and I reacted.  It also really comes down to knowing your craft and what tools you use to create with.  Once you figure that out the tools don&#8217;t get in the way when you&#8217;re hot on the trail of a fleeting melody. There&#8217;s noting worse than loosing that spark because a technical issue. Computers have robbed me of so many musical sparks, but to be fair, they have given it back tenfold.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord.jpg"><img src="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord-640x605.jpg" alt="" title="swordsworceryrecord" width="640" height="605" class="alignnone size-large wp-image-18252" /></a></p>
<p><em>I will give into the temptation to ask one obvious question &#8211; what does it mean that it&#8217;s an EP? Obviously, it&#8217;s a reference to the notion of a game release as being akin in some way to an album, but anything beyond that you wish to say?</em></p>
<p><strong>Craig:</strong>The EP concept goes back to the start of the project &#8211; we wanted to put the sound component right out front. We wanted the whole project to feel like a musical composition, and at first we wanted to make something small and acknowledge that this was a tentative first release by a new videogame &#8216;band.&#8217; The project grew from ther,e and it goes well beyond the 37 minute running-time we had originally envisioned, but everything else fits.</p>
<p>We had always planned to prepare a record release to accompany the project and when the time came to commit to this we basically had to make a vinyl edition, and Jim basically just put that into gear on his own&#8230; so that became Jim Guthrie&#8217;s Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies. While the record is a smaller component of the project in terms of man-hours, the music on its own is kind of larger than the art and the story we tried to create in the actual videogame, so I think it&#8217;s kind of perfect that it&#8217;s the LP.</p>
<p><em>Jim, the music really has a quirky personality all its own, and I think it&#8217;d be too easy to describe it aesthetically. How did you approach scoring the music, in finding a voice for this title?</em></p>
<p><strong>Craig:</strong> Several of Jim&#8217;s songs pre-date the project, so they informed the aesthetic &#038; concepts from the start. My role early on was to translate the music into artwork &#038; narrative that would fit the general idea of the project. But yeah, beyond that I&#8217;ll let Jim fill in the blanks here!</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio3.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio3-640x480.jpg" alt="" title="guthriestudio3" width="640" height="480" class="alignnone size-large wp-image-18246" /></a><br />
<a href="http://createdigitalmusic.com/files/2011/04/guthriestudio4.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio4-640x480.jpg" alt="" title="guthriestudio4" width="640" height="480" class="alignnone size-large wp-image-18247" /></a></p>
<p><em>What&#8217;s the production process like for the music itself?</em></p>
<p><strong>Jim:</strong> I captured all of the music either on a PlayStation using MTV&#8217;s Music Generator and/or<br />
[Apple] GarageBand.  For example, on the song, &#8216;Lone Star,&#8217; I drummed a beat onto a cassette four-track, burned that onto a CD, placed the CD into the PlayStation, sampled and looped in MTV Music Generator,<br />
and then built a song around it using that software.  THEN I brought it into GarageBand and added more layers and effects.  I also used a <a href="http://www.vintagesynth.com/casio/sk1.php">[Casio] SK-1</a> peppered throughout.  In terms of plug-ins and soft synths, I used a lot of the <a href="http://www.arturia.com/evolution/">Arturia stuff</a>, <a href="http://www.native-instruments.com/#/en/products/producer/kontakt-4/">[Native Instruments] Kontakt</a>, [XLN Audio] <a href="http://www.xlnaudio.com/?page=products&#038;p_page=addictivedrums">Addictive Drums</a>, [Toontracks] <a href="http://www.toontrack.com/products.asp?item=30">Superior Drummer</a>, and a <a href="http://www.uaudio.com/uad-plug-ins.html">[Universal Audio] UAD-2 card</a> loaded with a bunch of their processing plug-ins. </p>
<p><em>Not all games are narrative, and I&#8217;ve never found conventional narrative to be a prerequisite to art (cough, Ebert). But there is a strong narrative aspect to this title, too. How do you go about telling a story and building a game mechanic at once? (And, for that matter, do you still scrawl things on index cards to get there?)</em></p>
<p><strong>Craig:</strong> It&#8217;s funny, we are getting some positive responses to S:S&#038;S EP&#8217;s narrative, but really, the narrative only exists to make sense of the player&#8217;s experience; it&#8217;s not exactly &#8216;the point.&#8217; We started with the songs, then the art, then the mechanics that would bring it together. And while the broad narrative concepts were always there, it was only in the final stages that the script came together, and really it&#8217;s just a way for us to help communicate what&#8217;s supposed to be going on. I was on the line to write the script, and for a good long while, it kinda sucked while I was buried under art, sound &#038; design tasks, but I kept iterating on it, editing it for brevity, clarity, and humor, with Jim and Kris and a few others kinda guiding the process.</p>
<p>So yeah, I guess we did some okay things with narrative, and I&#8217;m actually super-proud of the mind-fuck tear-jerker heart-breaker finale, but I think the only reason any of it comes across is because of Jim&#8217;s music wrapped up in paintings. And really, Jim&#8217;s songs are all the narrative I ever wanted.</p>
<p><em>Now that you&#8217;ve become gaming rockstars, what&#8217;s next?</em></p>
<p><strong>Jim:</strong> A bottle of vodka?</p>
<p><strong>Craig:</strong> Hahahaha&#8230; Jim&#8217;s already a rockstar, so this stuff is probably old news. I think we&#8217;re definitely enjoying our fifteen minutes of fame in this very specific niche, and I&#8217;ve been trying &#8211; maybe too hard &#8211; to keep that buzz going so the project stays visible as we gear up for the all-important iPhone &#038; iPod Touch launch. Once all that&#8217;s out of the way, I&#8217;m really just looking forward to some quiet time: bike rides, swimming, hiking, and whatever else.</p>
<p>We&#8217;ll keep the Sword &#038; Sworcery project rolling along in the background too. We have plans for a gala event here in Toronto in a few months and some other schemes related to the app itself that&#8217;ll last the year &#038; maybe into next year. We&#8217;ve been given a real opportunity here &#038; we want to continue to honor that. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/mountain.jpg"><img src="http://createdigitalmusic.com/files/2011/04/mountain-640x480.jpg" alt="" title="mountain" width="640" height="480" class="alignnone size-large wp-image-18254" /></a></p>
<p><em>What are you excited about in gaming &#8211; or, for that matter, audiovisual work &#8211; at the moment, beyond your own work? Anything you&#8217;re listening to, watching, playing (or all three) at the moment?</em></p>
<p><strong>Jim:</strong> Honestly, I went into my iTunes to have a look at my &#8216;Recently Played&#8217; list and for as far as the eye could see, it&#8217;s all stuff I&#8217;m working on.  No time for art!  Just work!</p>
<p><strong>Craig:</strong> I&#8217;ve been too busy and too exhausted to be paying much attention to what&#8217;s happening out there in videogames, film or music. To be honest, what I&#8217;m most excited about right now is the prospect of getting some fresh air and some exercise, maybe getting away from electronic screens for a bit sometime, and then after a little break maybe starting on some new creative work.</p>
<p>I had the opportunity to see <em>2001: A Space Odyssey</em> in theaters a few months ago. I&#8217;d seen it a few times before but only on VHS&#8230; so that was a real treat, it&#8217;s an entirely different film in the theaters, there&#8217;s so much more to enjoy. I&#8217;m also a huuuge fan of Kanye West&#8217;s &#8220;Runaway.&#8221; I think that&#8217;s a genuinely incredible piece of audiovisual work; Vanessa Beecroft&#8217;s art direction really shines. Banksy&#8217;s <em>Exit Through The Gift Shop</em> and James Cameron&#8217;s <em>Avatar</em> blew me away too, for entirely different reasons. I&#8217;ve just recently seen my friend Firas Momani&#8217;s Fantasia Festival award-winning short film The Adder&#8217;s Bite &#038; it gave me all those groovy Cronenberg + Lynch + Kubrick feelings, very inspiring. </p>
<p>On the video game side I&#8217;m still intermittently playing <em>Motorstorm: Pacific Rift</em> for PS3, a 2008 effort from Liverpool&#8217;s Evolution Studios that I think is basically perfect, plus I&#8217;m digging in to <em>Monster Hunter Tri</em> on Wii. I&#8217;m playing Monster Hunter co-operatively with a couple friends every Sunday morning&#8230; we&#8217;re still just scratching the surface but it&#8217;s easily the most intricate and deep video game I&#8217;ve ever played, which takes me way outside of my comfort zone in an interesting way. I&#8217;m also cautiously optimistic about <em>L.A. Noire</em>, <em>Uncharted 3</em>, and <em>The Last Guardian</em>&#8230; we&#8217;ll see how they work out in the end.</p>
<p>On the music side, I&#8217;ve been listening to Jim&#8217;s Sword &#038; Sworcery LP&#8230; even though I&#8217;ve heard these tunes so much in the last two years that my ears hurt, the record itself still comes across as beautiful &#038; fresh, the songs still evoke all kinds of imaginings. That record aside I&#8217;ve got a heckuva lot of catching up to do&#8230; but first I have to give my ears a bit of a break. That said, I&#8217;m amped for the Beastie Boys record that&#8217;s hitting in the next little while.</p>
<p><em>All images courtesy Superbrothers and Jim Guthrie. Used with permission.</em></p>
<p>Do let us know what you think of the game, folks &#8211; or whatever audiovisual creations, in the form of games or otherwise, inspire you.</p>
<p><strong>More on the art, the design, the coding &#8211; and why Superbrothers went iOS-only.</strong></p>
<p>On our sister site:<br />
<a href="http://createdigitalmotion.com/2011/04/inside-handheld-game-art-the-art-style-and-making-of-swords-sworcery-superbrothers-pixel-cinema/">Inside Handheld Game Art: The Art Style and Making of Swords &#038; Sworcery, Superbrothers Pixel Cinema</a> [Create Digital Motion]</p>
<p>And, oh yeah, don&#8217;t forget to get the game:<br />
<a href="http://www.swordandsworcery.com/">http://www.swordandsworcery.com/</a></p>
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		<title>Apple Gets Into iPad Music with $5 GarageBand</title>
		<link>http://createdigitalmusic.com/2011/03/apple-gets-into-ipad-music-with-5-garageband/</link>
		<comments>http://createdigitalmusic.com/2011/03/apple-gets-into-ipad-music-with-5-garageband/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 21:05:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[GarageBand]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17130</guid>
		<description><![CDATA[For everyone who imagined something just like this, here it is. Apple is getting into mobile music production with a US$4.99 version of GarageBand that runs on iPad. It looks very impressive for a $5 app &#8211; which could be bad news for other music developers trying to set higher pricing for more serious apps. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/apple-gets-into-ipad-music-with-5-garageband/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/03/garageband_recording1.jpg" alt="" title="garageband_recording1" width="640" height="480" class="alignnone size-full wp-image-17138" /></p>
<div class="imgcaption">For everyone who imagined something just like this, here it is.</div>
<p>Apple is getting into mobile music production with a US$4.99 version of GarageBand that runs on iPad. It looks very impressive for a $5 app &#8211; which could be bad news for other music developers trying to set higher pricing for more serious apps. On the other hand, it also validates the notion of the iPad as a music creation platform, and it leaves plenty of room for other such tools. Capabilities:</p>
<ul>
<li>Touch-capable drums, drum machines, keyboards, and synths</li>
<li>Interactive chord layouts for guitar, keyboard, bass, and drum patterns</li>
<li>Audio recorder (with some silly effects, like &#8220;chipmunk&#8221; and &#8220;monster&#8221;)</li>
<li>Guitar amps and effects &#8211; some nine amp models, ten effects</li>
</ul>
<p><del datetime="2011-03-02T21:46:55+00:00">It appears this requires the new dual-core CPU on the iPad 2.</del></p>
<p><strong>Apple tells CDM that the software is compatible with both the original iPad and the new iPad 2.</strong></p>
<p>The heart of the app, though, is a <strong>multi-track arrange window</strong> borrowed directly from desktop GarageBand. Some fancier features appear to be missing (notation may be missed, in particular, and I don&#8217;t see extras like a tempo track), but otherwise, it&#8217;s the MIDI and audio arrangement you know from the Mac. You can even take projects from the iPad into GarageBand for a mobile-to-desktop workflow. (The reverse appears not possible, which would make sense &#8211; the mobile version is a subset of the desktop version.) </p>
<p><img src="http://createdigitalmusic.com/files/2011/03/garageband_touch3.jpg" alt="" title="garageband_touch3" width="640" height="480" class="alignnone size-full wp-image-17147" /><span id="more-17130"></span></p>
<p>The instruments are impressive, too. Whereas the first GarageBand emphasized using pre-built loops, this version is actually <em>more</em> suited to a songwriter&#8217;s sketchpad: you have automatic chord generation as you previously saw only in music workstation keyboards. The 4&#215;4 drum machine, synths, and keyboards look fairly basic, but they don&#8217;t skip over basic editing features. All in all, it&#8217;s unquestionably the most we&#8217;ve seen for $5 in a mobile app. On one hand, that could make Apple&#8217;s developers nervous &#8211; but, paradoxically, I think that at $5, someone has enough pocket change left over to go buy your $5, $10, or $20 app.</p>
<p>It&#8217;s also an app that thinks through mobile workflows. You can send to iTunes, email songs, and on a Mac, open in GarageBand.</p>
<p>In fact, my only big question is how software with live instruments on a tablet is going to contend with running out of system resources. We&#8217;ll know soon; the app isn&#8217;t available as I write this, but is promised soon.</p>
<p>I&#8217;m also a bit unclear on hardware compatibility, but I&#8217;m told MIDI and audio hardware will work, which makes some sense. I&#8217;ll try to reach out to my contacts at Apple on some of these questions.</p>
<p>There&#8217;s also no question in my mind that this significantly widens the gap between iOS and everything else &#8211; notably Android. That&#8217;s a discussion best left for another post, but it&#8217;s hard for me to see any competitor making the investment in music &#8211; still a fairly limited market &#8211; that Apple has. At the same time, looking at music creation in general, the more visible software like this is &#8211; and the more successful it is, which remains to be seen &#8211; the more attention mobile music creation may get from the public and vendors alike. (Technically speaking, by the way, there&#8217;s no reason you couldn&#8217;t exploit horsepower on next-generation tablets like the Motorola Xoom. I&#8217;m sure we&#8217;ll make use of the extra cycles with libpd Pure Data patches for both platforms. But there are lots of other variables, technical and in terms of the marketplace, that make iOS friendlier than Android to commercial music development by an order of magnitude.)</p>
<p>I&#8217;m curious to hear from iPad owners, though: does GarageBand appear, on first glance, to offer tools you don&#8217;t have in other mobile workstations? Would it make you consider iPad music if you hadn&#8217;t before? </p>
<p>(And, in the meantime, we can dream of our tablet, touch-savvy tracker. I know some of you want it.)</p>
<p>Screen images courtesy of Apple.</p>
<p><a href="http://www.apple.com/ipad/from-the-app-store/garageband.html">http://www.apple.com/ipad/from-the-app-store/garageband.html</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/garageband_touch4.jpg" alt="" title="garageband_touch4" width="640" height="480" class="alignnone size-full wp-image-17148" /></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/garageband_touch2.jpg" alt="" title="garageband_touch2" width="640" height="480" class="alignnone size-full wp-image-17146" /></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/garageband_touch1.jpg" alt="" title="garageband_touch1" width="640" height="480" class="alignnone size-full wp-image-17145" /></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/garageband_smart1.jpg" alt="" title="garageband_smart1" width="640" height="480" class="alignnone size-full wp-image-17141" /></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/garageband_recording4.jpg" alt="" title="garageband_recording4" width="640" height="480" class="alignnone size-full wp-image-17139" /></p>
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		<title>GarageBand &#8217;11: More Lessons, Time Features from Logic, Friendly to Newcomers</title>
		<link>http://createdigitalmusic.com/2010/10/garageband-11-more-lessons-time-features-from-logic-friendly-to-newcomers/</link>
		<comments>http://createdigitalmusic.com/2010/10/garageband-11-more-lessons-time-features-from-logic-friendly-to-newcomers/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 19:24:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[garageband-11]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=14220</guid>
		<description><![CDATA[As part of their iLife &#8217;11 suite &#8211; US$49 or free with a new Mac &#8211; Apple announced their updated release of GarageBand. Consistent with the relationship of the two products, much of what&#8217;s here has been inherited from Apple&#8217;s flagship Logic, albeit in a simplified form that&#8217;s friendlier to newcomers. That means several of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/garageband-11-more-lessons-time-features-from-logic-friendly-to-newcomers/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/10/garageband11.jpg" alt="" title="garageband11" width="580" height="362" class="alignnone size-full wp-image-14223" /></p>
<p>As part of their iLife &#8217;11 suite &#8211; US$49 or free with a new Mac &#8211; Apple announced their updated release of GarageBand.</p>
<p>Consistent with the relationship of the two products, much of what&#8217;s here has been inherited from Apple&#8217;s flagship Logic, albeit in a simplified form that&#8217;s friendlier to newcomers. That means several of Logic&#8217;s features from last summer have now made their way into the entry-level tool.</p>
<p>I will not resist the temptation to add some color commentary; after all, you already know where to find apple.com.</p>
<ul>
<li><strong>Flex Time</strong> As in Logic, you can now adjust parts of a waveform rhythmically. It&#8217;s a nice feature, not only for cleaning up parts but for creative work. (This stuff hasn&#8217;t yet become the rhythmic equivalent of AutoTune, partly I think because there&#8217;s not any &#8220;quantize all&#8221; feature.)</li>
<li><strong>Groove matching</strong> extracts a groove from one track and applies it to the others. Here, there is a definite possibility of overdoing it, but as with anything else, you have to use the function judiciously and artfully.</li>
<li><strong>Guitar amps and stompbox</strong> adds more models, with twelve amps (seven of them new) and fifteen effects (five of them new), as with Logic.</li>
</ul>
<p>GarageBand &#8217;11 also extends Apple&#8217;s commitment to making people better players:</p>
<ul>
<li><strong>Tests and visual feedback.</strong> A bit like the light-up keyboards of years past, you get interactive feedback on how you&#8217;re performing. It&#8217;s funny, though, I wonder if features like this make sense in an age of Rock Band. Those games do a good job of &#8220;quizzing&#8221; you mechanically, and beyond that, you really need a human teacher.</li>
<li><strong>New lessons.</strong> Many onlookers, myself included, complained when Apple dropped the ball with providing more of their nicely-produced lessons. They seem a good way to get people into playing. Sure enough, Apple adds some 22 lessons, including genres like various classical contributions (at last) and blues. It&#8217;s still a drop in the bucket, but since the idea is to give people a taste of music learning, it makes sense.</li>
</ul>
<p>It looks like Apple has given its UI a nice coat of paint, too; the whole app looks a bit sleeker, more in line with the Pro apps.</p>
<p>But I&#8217;m not only interested in what I think. Getting a handle on how GarageBand does among users, particularly newcomers, has often been a challenge. I&#8217;d love to hear your thoughts, particularly if you are (or know) musical novices interested in the program. (Or, for that matter, given that many serious users make use of this app, I&#8217;m curious to hear from you, too &#8212; Flex Time seems a nice addition, especially if that&#8217;s all you wanted out of the latest Logic.)</p>
<p>Check out the new release:<br />
<a href="http://www.apple.com/ilife/garageband/">http://www.apple.com/ilife/garageband/</a></p>
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		<title>Apogee GiO: Foot Control, Audio for GarageBand, Logic, MainStage</title>
		<link>http://createdigitalmusic.com/2009/07/apogee-gio-foot-control-audio-for-garageband-logic-mainstage/</link>
		<comments>http://createdigitalmusic.com/2009/07/apogee-gio-foot-control-audio-for-garageband-logic-mainstage/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 23:07:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6801</guid>
		<description><![CDATA[The market is clear: guitarists (and other instrumentalists) want to plug in a piece of hardware, fire up their Mac, and start playing with GarageBand right away. The announcement of Apple&#8217;s new Logic Studio 9 last week coincided with the release of new hardware from Apogee, the audio vendor that has gone Mac-only and Apple-centric. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/07/apogee-gio-foot-control-audio-for-garageband-logic-mainstage/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/07/gio1.jpg" alt="gio1" title="gio1" width="580" height="234" class="alignleft size-full wp-image-6806" /></p>
<p>The market is clear: guitarists (and other instrumentalists) want to plug in a piece of hardware, fire up their Mac, and start playing with GarageBand right away. The announcement of Apple&#8217;s new Logic Studio 9 last week coincided with the release of new hardware from Apogee, the audio vendor that has gone Mac-only and Apple-centric. Today during a meeting with Apple, I got my first in-person look at the GiO (pronounced &#8220;Geo,&#8221; like the compact car, not G.I.O. as would rhyme with G.I. Joe).</p>
<p>A number of impressions that I didn&#8217;t get from the press announcement:<span id="more-6801"></span></p>
<p><strong>The hardware looks great.</strong> It&#8217;s tough to describe until you see in person, but while it seems to look almost cheap or toy-like in photos, the hardware is quite substantial, solid, and attractive. It&#8217;s also nice to see a pedalboard that&#8217;s fairly simple, with ample clearance between controls &#8211; essential for playing with your feet.</p>
<p><strong>It has awesome colored lights.</strong> No, really. Not only do the lights change color, but they&#8217;re actually color coded. So you can see, for instance, <em>which stompboxes you&#8217;re using</em> based on the color.</p>
<p><strong>It uses MIDI.</strong> Let&#8217;s get this out of the way. Apogee made such a big deal of saying this was compatible with GarageBand and Logic that I began to wonder if they&#8217;d somehow found a way to make something as simple as a pedalboard incompatible with everything else! Not so &#8211; the GiO just sends standard MIDI over USB. I&#8217;ll have to ask Apogee how this maps, and you may still be Mac-only assuming they wrote their own drivers. But I would imagine at the very least, if you want to swap between Logic and AmpliTube or Logic, you should be okay.</p>
<p><a href="http://www.apogeedigital.com/products/gio.php">GiO</a> [Apogee Digital]</p>
<p>If you&#8217;re in love with Logic and GarageBand, GiO looks quite nice. $399 would be steep for a few buttons for your feet, but in a nice housing with an audio interface, if you get heavy use out of it, you may feel differently. You get integrated control, low-latency audio (instrument in + line out), 5 stompbox buttons + 5 transport controls + next/previous controls, and expression control. Of course, this is not news if you&#8217;re happy with similar solutions from IK Multimedia, Line6, Native Instruments, and WAVES &#8211; all of which also have impressive software and integrated hardware. And there&#8217;s nothing stopping you from using that hardware, or other MIDI pedalboards, even with Logic. And I&#8217;ll just keep dreaming of a thin-but-large magical pedalboard that I can toss in a bag with a laptop. My feet need more to do.</p>
<p><img src="http://createdigitalmusic.com/files/2009/07/gio2.jpg" alt="gio2" title="gio2" width="580" height="101" class="alignleft size-full wp-image-6807" /></p>
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		<title>Apple GarageBand Artist Lessons Still Limited, But Alternatives Abound</title>
		<link>http://createdigitalmusic.com/2009/04/apple-garageband-artist-lessons-still-limited-but-alternatives-abound/</link>
		<comments>http://createdigitalmusic.com/2009/04/apple-garageband-artist-lessons-still-limited-but-alternatives-abound/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 09:37:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[artist-lessons]]></category>
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		<category><![CDATA[education]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/30/apple-garageband-artist-lessons-still-limited-but-alternatives-abound/</guid>
		<description><![CDATA[Well, those kids today love their Sarah McLachlan, right? There’s no question that GarageBand represents one of the better values in music software, especially since even Apple expect a lot of its users will simply acquire it with their Mac. It still ranks high on software you’d recommend to a beginner on a budget. Apple’s &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/04/apple-garageband-artist-lessons-still-limited-but-alternatives-abound/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/04/sarah.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sarah" border="0" alt="sarah" src="http://createdigitalmusic.com/files/2009/04/sarah-thumb.jpg" width="580" height="397" /></a> </p>
<div class="imgcaption">Well, those kids today love their Sarah McLachlan, right? </div>
<p>There’s no question that GarageBand represents one of the better values in music software, especially since even Apple expect a lot of its users will simply acquire it with their Mac. It still ranks high on software you’d recommend to a beginner on a budget. Apple’s decision this year to add lessons, interactive lessons that introduce you to musical concepts, and to invite famous artists to play familiar songs, is a fantastic idea.</p>
<p>The Artist Lessons themselves, however, have been relatively few in number. I expect more are coming, but so far the only release since GarageBand came out was this week’s three episodes, featuring Sting and Sarah McLachlan. </p>
<p>Yes, that’s right, here’s Apple’s artist lineup: Sting, Sarah McLachlan, Fall Out Boy, Norah Jones, Colbie Caillat, Sara Bareilles, John Fogerty, OneRepublic, Ben Folds</p>
<p>So, at worst it feels a bit like the 1990s, and at best, like the tour schedule at Long Island’s Jones Beach. The issue here is, musical tastes are varied; part of what drives people to music in the first place is personal expression. There are a total of just 13 songs on the platform, all picked by Apple. Some of the lessons are pretty good, and the production values are slick, but there’s not enough quantity to satisfy people hungry to learn music and the choices overall are bland.</p>
<p>With all due respect to Apple, though, you can’t expect Apple to provide everything. Some artists and publishers have already built their own lessons. It’s time for others to step up, too.</p>
<p> <span id="more-5759"></span>
<p>The blog Synthtopia is pretty succinct in its headline:</p>
<p><a href="http://www.synthtopia.com/content/2009/04/30/apple-garageband-fail/">Apple Garageband FAIL</a></p>
<p>I agree with Synthopia that the solution should be opening this up as a platform for people to make their own lessons:</p>
<blockquote><p>“turn GarageBand into a video podcast store that lets you watch free and commercial educational music podcasts.”</p>
</blockquote>
<p>The lessons in GarageBand are more than just video files; they include music files and some interactive features. Some sort of authoring tool wouldn’t be a bad idea.</p>
<p>Right now, you can build on the existing <em>open</em> standard of Apple’s podcast support in iTunes – which, in turn, works with a variety of players and mobile devices. In fact, a “podcast” is really just an RSS feed. There’s no reason you can’t add media to those files. Apple explicitly supports the use of PDF, which means you can create podcasts that include video and notation. There’s no way to charge for that, but advertising support is possible. It’s also feasible for some artists that such a feature could be used to promote other revenue streams.</p>
<p>At some point, a retail option could make sense, too. Believe it or not, basic tablature and Standard MIDI Files remain highly popular online. All that’s missing is for artists to start packaging this up and selling on its own.</p>
<p>Maybe Apple will figure out how to build a store for this. But there’s no reason to constantly be dependent on Apple to get it right – or anyone else, for that matter. </p>
<p>And in the meantime, I think lessons are a good enough idea that other people will run with this even when Apple doesn’t. Macworld’s review looked at some of the <a href="http://createdigitalmusic.com/2009/02/11/macworld-reviews-garageband-09-missing-midi-alternative-learning-tools/">current alternatives.</a></p>
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		<title>GarageBand 09 and Logic: Compatibility, About Those New Guitar Effects&#8230;</title>
		<link>http://createdigitalmusic.com/2009/02/garageband-09-and-logic-compatibility-about-those-new-guitar-effects/</link>
		<comments>http://createdigitalmusic.com/2009/02/garageband-09-and-logic-compatibility-about-those-new-guitar-effects/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 17:02:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[GarageBand]]></category>
		<category><![CDATA[guitar-amps]]></category>
		<category><![CDATA[guitars]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-studio]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5008</guid>
		<description><![CDATA[Following GarageBand has long been a good way to follow what improvements might be in store for Apple&#8217;s flagship Logic. And many Logic users use GarageBand as a sketchpad for bigger sets &#8211; Apple, of course, hope that GarageBand is a gateway drug to their delicious higher-end studio. GarageBand &#8217;09 is no exception. New Models &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/garageband-09-and-logic-compatibility-about-those-new-guitar-effects/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/02/garageband_guitars.jpg"></p>
<p>Following GarageBand has long been a good way to follow what improvements might be in store for Apple&#8217;s flagship Logic. And many Logic users use GarageBand as a sketchpad for bigger sets &#8211; Apple, of course, hope that GarageBand is a gateway drug to their delicious higher-end studio. GarageBand &#8217;09 is no exception.</p>
<h3>New Models</h3>
<p>Lessons may be the feature about which you&#8217;ve been hearing the most in GarageBand &#8217;09, but the major improvement in the software itself is the new guitar amp and effect modeling. I&#8217;ve confirmed with Apple that this is a new engine from the ground up, not what you&#8217;ve been hearing in previous versions or even in Logic Studio 8. It&#8217;s clear a lot of work went into the modeling; the models sound absolutely terrific, and I&#8217;ve heard from at least one very talented guitarist that the results will stand up to high standards. Whether that makes Apple&#8217;s models a Guitar Rig or AmpliTube &#8220;killer&#8221; remains to be seen &#8211; my sense is that, at some point, that&#8217;s about taste in models and features, as all of these models are getting pretty darned good. But given that the guitar models in Logic in the past have been slightly lacking, this is one to watch.</p>
<p><strong>Amp models:</strong> Marshall, Mesa Boogie, Vox, Fender Combo and Tweed<br />
<strong>Effects:</strong> Sustain, Delay, Phaser, Overdrive, Fuzz, Chorus, Flanger, Vibrato, Filter</p>
<p><strong>If you want to open GarageBand &#8217;09 projects in Logic</strong>, you can. Logic will read the whole project, and the <em>only</em> feature that won&#8217;t work is the guitar amp models and effects. Your project will open, but any tracks using those effects will have the effects disabled. (Again, I&#8217;ve confirmed this with Apple.) That presumably means that you&#8217;ll want to export those tracks to audio, then import, if you really need to go in this direction.</p>
<p>Of course, this is really unfortunate, because <a href="http://createdigitalmusic.com/2009/02/11/macworld-reviews-garageband-09-missing-midi-alternative-learning-tools/">as Macworld&#8217;s review notes</a>, you can&#8217;t actually control these effects with anything other than the mouse. Apple hopes you&#8217;ll upgrade to Logic, but for now, you won&#8217;t get these models there, either. That means the IK&#8217;s, WAVES, and NI&#8217;s of the world are very much safe for the time being.</p>
<h3>GB09 and Logic</h3>
<p><strong>Will Logic get these amp models?</strong> Well, of course it will. Apple won&#8217;t comment on future releases, but even Apple has said that their upgrade policy is to introduce improvements to Logic and GarageBand/iLife on an ongoing basis, then migrate those improvements. So, the question is, will we get a Logic &#8220;8.1&#8243; with new guitar effects, or do we have to wait for &#8220;Logic 9&#8243;? I&#8217;m guessing we&#8217;ll get a point-one release for $29.99 or something, but, um, that&#8217;s an easy prediction &#8212; I&#8217;ve got roughly 50/50 odds.</p>
<p>What&#8217;s somewhat disappointing is that Apple seems not to have just implemented these as Audio Units, which would have meant you could drop them in Ableton Live or Rax or Kore or whatever you want &#8211; which could have convinced more musos to upgrade to iLife &#8217;09. </p>
<p><strong>GarageBand Hacks?</strong> By the way, I think there may be a way to <em>hack</em> control of GarageBand&#8217;s effects. They support automation. And GarageBand has in the past responded to Mackie Control, I believe &#8212; correct me if I&#8217;m wrong, but wasn&#8217;t that how M-Audio&#8217;s iControl GarageBand controller worked? (That controller appears to be defunct. Anyone still got one?) It&#8217;d be fun, just for the heck of it, to find some way to control these effects with hardware.</p>
<p>My guess is, whatever Apple has decided about &#8220;beginning&#8221; users, the guitarist just discovering software is even more likely to wonder why he/she can&#8217;t stomp something to enable or disable effects. Or you could just leave that fuzz on &#8230; all the time.</p>
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		<title>Macworld Reviews GarageBand 09, Missing MIDI, Alternative Learning Tools</title>
		<link>http://createdigitalmusic.com/2009/02/macworld-reviews-garageband-09-missing-midi-alternative-learning-tools/</link>
		<comments>http://createdigitalmusic.com/2009/02/macworld-reviews-garageband-09-missing-midi-alternative-learning-tools/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 16:15:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5009</guid>
		<description><![CDATA[Chris Breen at Macworld does exceptional, tough reviews of consumer sound software. He&#8217;s tackled GarageBand &#8217;09 in depth in a review published this week at Macworld.com. If you&#8217;re a beginning user, this review is for you &#8211; and if not, Chris will help you understand what that perspective is like for countless typical Mac users: &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/macworld-reviews-garageband-09-missing-midi-alternative-learning-tools/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/02/gblesson.jpg"></p>
<p>Chris Breen at Macworld does exceptional, tough reviews of consumer sound software. He&#8217;s tackled GarageBand &#8217;09 in depth in a review published this week at Macworld.com. If you&#8217;re a beginning user, this review is for you &#8211; and if not, Chris will help you understand what that perspective is like for countless typical Mac users:</p>
<blockquote><p>Unless you have an active interest in producing podcasts or creating a musical score, it&rsquo;s likely you&rsquo;ve opened GarageBand once and then never bothered with it again. Of all the programs that make up the iLife suite, none is more overlooked than this application. And, given its original focus, that&rsquo;s not too surprising. Making music requires a skill not common in the general population of computer users.</p></blockquote>
<p><a href="http://www.macworld.com/article/138701/2009/02/garageband09.html">Review: GarageBand &rsquo;09 | Macworld</a></p>
<p>I&#8217;ve gotten to spend some time with this review as the tech editor for the story, and testing GarageBand along with it, I definitely agree. The new lessons are really terrific &#8211; they won&#8217;t teach you to play, necessarily, but they&#8217;re polished, and they can whet musicians&#8217; appetite for additional training options and real music lessons. The guitar effects sound terrific. The UI has been improved in subtle but significant ways that make things easier to find.</p>
<p>The one real disadvantage of the new version is that these terrific-sounding guitar effects don&#8217;t support MIDI control. They do support automation, but you can&#8217;t control them with anything other than the mouse. </p>
<p>To me, that means you may actually struggle to find a reason to get this upgrade on its own &#8211; which would be a problem, except that you&#8217;re either getting the new release with a new Mac or are also getting major upgrades to iPhoto and iMovie. So, okay &#8212; there&#8217;s your reason. And for people with an older version wanting to get into something simple, I&#8217;d still easily recommend GarageBand.</p>
<p>If it&#8217;s video lessons that interest you, though, Chris has done a complete overview of video instructions options on the Mac. If you do get GarageBand 09, I think you&#8217;re likely to hunger for more than Apple currently offers, making this a useful resource. And if GarageBand 09 <em>doesn&#8217;t</em> interest you, this gives you some other choices for computer-assisted music learning.</p>
<p><img src="http://createdigitalmusic.com/files/2009/02/iplayguitar.jpg"></p>
<p><a href="http://www.macworld.com/article/138596/2009/02/play_instrument.html">Learn to play an instrument | Macworld</a></p>
<p>Incidentally, it&#8217;s too bad Apple doesn&#8217;t offer a way for musicians to build their own lessons in GarageBand; I think that&#8217;d be a big hit.</p>
<p>All of that said, I do think Apple is doing a whole lot to make music software more accessible to the first-time user. The fact that GarageBand is just there on a new Mac, and that steps in 09 make sure that if you click the icon you get something friendly and musical, really is significant.</p>
<p>Using the new GarageBand? Do let us know what you think of it.</p>
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